By James Cambias, Sam Chupp, G.R. Cogman, David Edelstein, Matthew Grau, Elizabeth McCoy, Walter Milliken, Derek Pearcy and John Tynes Edited by Nettie Hartsock Cover by Rowena Art by Heather Bruton, Steve Bryant, Craig Maher, Ramón Pérez, Dan Smith and In Nomine was written by Derek Pearcy based on an original game Ray Snyder by CROC, under license from Asmodée Playtesters: Chris Blohm, Alain Dawson, Scott Haring, Scott Haring, Managing Editor Monica Stephens, Print Buyer Kenneth Hite, Micah Jackson, Elizabeth McCoy, Line Editor Loren Wiseman, Art Director John Karakash, Steve Kenson, Jack Elmy, Production Artist Woody Eblom, Sales Manager Steve Long and Chris Pramas

In Nomine and Infernal Player’s Guide are trademarks of Steve Jackson Games Incorporated. Pyramid and Illuminati Online and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. Infernal Player’s Guide is copyright © 1998 by Steve Jackson Games Incorporated. All rights reserved. Printed in the U.S.A.

ISBN 1-55634-344-2 1 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES Touchy Situations ...... 52 Special Discords ...... 52 Truly Free Lilim ...... 52 Male Lilim ...... 52 Words ...... 53 Lilim and Superiors ...... 53 The Lilim Perspective ...... 54

Shedim ...... 55

BY G.R. COGMAN Names ...... 55 Solitaire ...... 4 Typical Roles ...... 32 Djinn and Human Society ...... 33 Traditional Duties ...... 55 BY DEREK PEARCY More Sophisticated Uses of Resonance . . 33 Celestial Duties ...... 56 On Earthly Matters ...... 34 Typical Roles ...... 56 The HiStory of Dealing With Dissonance ...... 34 Shedim and Human Society ...... 56 Touchy Situations ...... 34 More Sophisticated Uses of Resonance . . 56 the ...... 10 Special Discords ...... 35 On Earthly Matters ...... 57 BY DEREK PEARCY Words ...... 35 Dealing With Dissonance ...... 57 In the Beginning ...... 11 Djinn and Superiors ...... 36 Touchy Situations ...... 58 The Revolution ...... 11 The Djinn Perspective ...... 36 Special Discords ...... 58 Hell’s Royalty ...... 11 Words ...... 58 Across the Earth ...... 13 CALAbIM ...... 37 Shedim and Superiors ...... 59 The Coming of Kronos ...... 14 BY DAVID EDELSTEIN The Shedite Perspective ...... 59 Legion ...... 14 Names ...... 37 New Princes ...... 15 IMPUdITES ...... 60 The Future ...... 15 Traditional Duties ...... 37 Celestial Duties ...... 38 BY DAVID EDELSTEIN The demonic Mind ...... 16 Typical Roles ...... 38 Names ...... 60 Calabim and Human Society ...... 39 BY JOHN TYNES Traditional Duties ...... 61 More Sophisticated Uses of Resonance . . 39 Celestial Duties ...... 61 INNER TRAITS ...... 17 Calabim Check Digit Results Typical Roles ...... 62 Survival is Everything ...... 17 (Special Use at -4 Penalty) ...... 39 Impudites and Human Society ...... 62 Truth is Nothing ...... 17 On Earthly Matters ...... 40 More Sophisticated Uses of Resonance . . 62 OUTER TRAITS ...... 18 Dealing With Dissonance ...... 40 On Earthly Matters ...... 63 Superiority ...... 18 Touchy Situations ...... 41 Aggression ...... 18 Special Discords ...... 41 Dealing With Dissonance ...... 63 Manipulation ...... 19 Words ...... 41 Touchy Situations ...... 64 Competition ...... 19 Calabim and Superiors ...... 41 Special Discords ...... 64 Words ...... 64 DEMONIC EVIL ...... 20 The Calabite Perspective ...... 42 Impudites and Superiors ...... 64 bAndS ...... 21 HAbbALAh ...... 43 The Impudite Perspective ...... 65 BY ELIZABETH MCCOY BY MATTHEW GRAU, ELIZABETH MCCOY Meeting Your boSS ...... 66 AND G.R. COGMAN ASPECTS OF THE INFERNAL ...... 22 BY DAVID EDELSTEIN Bands and the Individual ...... 22 Names ...... 43 On the Naming of Demons ...... 22 Traditional Duties ...... 43 Hell’s Hierarchy ...... 67 Celestial Duties ...... 43 Infernal Appearances ...... 68 bAlSErAPHS ...... 23 Typical Roles ...... 44 Audiences with a Prince: Habbalah and Human Society ...... 44 Etiquette and Survival Tips ...... 70 BY DAVID EDELSTEIN More Sophisticated Uses of Resonance . . 45 Seeking An Audience ...... 70 Names ...... 23 On Earthly Matters ...... 45 Setting You Up to Fail ...... 72 Traditional Duties ...... 23 Dealing With Dissonance ...... 46 Celestial Duties ...... 24 PRINCES IN PERSON ...... 72 Touchy Situations ...... 46 Typical Roles ...... 25 Special Discords ...... 46 INFERNAL INTERVENTION ...... 76 Balseraphs and Human Society ...... 25 BY ELIZABETH MCCOY More Sophisticated Uses of Resonance . . 25 Words ...... 47 On Earthly Matters ...... 26 Habbalah and Superiors ...... 47 Nature of Interventions ...... 76 The Habbalite Perspective ...... 48 Dealing With Dissonance ...... 27 WHEN INTERVENTION OCCURS ...... 76 Touchy Situations ...... 28 Lilim ...... 49 Trivial Interventions ...... 76 Special Discords ...... 28 Minor Interventions ...... 77 Words ...... 29 BY ELIZABETH MCCOY Major Interventions ...... 77 Balseraphs and Superiors ...... 29 Names ...... 49 Critical Interventions ...... 77 The Balseraph Perspective ...... 29 Traditional Duties ...... 49 Celestial Duties ...... 50 ...... 78 djiNN ...... 31 different drummerS Typical Roles ...... 50 BY DAVID EDELSTEIN Lilim and Human Society ...... 50 YOUNG DEMONS ...... 79 2 Names ...... 31 More Sophisticated Uses of Resonance . . 50 BY DAVID EDELSTEIN Traditional Duties ...... 31 On Earthly Matters ...... 51 Creating Young Demons ...... 80 Celestial Duties ...... 32 Dealing With Dissonance ...... 51 Playing Young Demons ...... 80 C ONTENTS Relating Forces to Age ...... 80 Young Demons in the Campaign ...... 81 OLDER DEMONS ...... 82 ABOUT IN NOMINE BY DAVID EDELSTEIN Steve Jackson Games is committed to full support of the In Nomine system. Creating Older Demons ...... 82 Fallen Angels ...... 82 Our address is SJ Games, Box 18957, Austin, TX 78760. Please include a self- Veteran Diabolicals: Profiles ...... 83 addressed, stamped envelope (SASE) any time you write us! Resources now INFERNAL REPRODUCTION ...... 84 available include: BY JAMES CAMBIAS Pyramid. Our online magazine includes new rules and articles for In Nomine. Making A New ...... 84 It also covers all the hobby’s top games – AD&D, Traveller, World of Darkness, Half-Breeds ...... 85 Call of Cthulhu, Shadowrun and many more – and other SJ Games releases like MIXED PARTIES ...... 86 GURPS, INWO, Car Wars, Toon, Ogre Miniatures and more. And Pyramid BY JAMES CAMBIAS subscribers also have access to playtest files online, to see (and comment on) new Friends, Foes or Fools ...... 86 books before they’re released. Called on the Carpet ...... 87 Mixed Adventuring ...... 89 New supplements and adventures. In Nomine continues to grow, and we’ll be Angels Undercover ...... 89 happy to let you know what’s new. A current catalog is available for an SASE. More Devils in Disguise ...... 89 Or check out our Web site (below). Characters for Mixed Campaigns ...... 90 Errata. Everyone makes mistakes, including us – but we do our best to fix our CLIMBING THE LADDER ...... 90 errors. Up-to-date errata sheets for all In Nomine releases, including this book, BY ELIZABETH MCCOY are always available from SJ Games; be sure to include an SASE with your AND WALTER MILLIKEN request. Or download them from the Web – see below. Demons and Organization ...... 90 Gaining A Word ...... 91 Q&A. We do our best to answer any game question accompanied by an SASE. Changing Words ...... 92 Gamer input. We value your comments. We will consider them, not only for Hell on Earth ...... 92 new products, but also when we update this book on later printings! SWITCHING SUPERIORS ...... 93 Internet. Visit us on the World Wide Web at www.sjgames.com for an online BY ELIZABETH MCCOY catalog, errata and updates, and hundreds of pages of information. We also have AND WALTER MILLIKEN conferences on Compuserve and America Online. Trades ...... 93 Mailing List. Much of the online discussion of In Nomine happens on this e- Loans ...... 94 Renegades ...... 94 mail list. To join, send mail to [email protected] with “subscribe in_nomine-l” Moles ...... 94 in the body. Orphans ...... 94 INFERNAL SPIRITS ...... 95 BY DAVID EDELSTEIN Disloyalty ...... 106 II: ALLOCATE FORCES ...... 121 Infernal Spirits as Characters ...... 96 False Discord ...... 106 III: CHARACTERISTICS ...... 121 Sample Infernal Spirits ...... 97 Fanaticism ...... 106 IV: ATTUNEMENTS ...... 121 Kryphos, Gremlin of Nightmares ...... 97 Overcompensation ...... 106 Superior Mechanics ...... 121 Pyxwell, Imp of Technology ...... 97 Andrealphus ...... 121 Nikodaemus, Imp of the Game ...... 97 DISSONANCE, DISCORD AND THE GAME ...... 107 ...... 121 RENEGADES ...... 98 Discord ...... 107 Baal ...... 122 BY DAVID EDELSTEIN ...... 122 DISSONANCE AND YOUR BOSS ...... 108 Going Renegade ...... 98 ...... 122 Breaking Your Heart ...... 98 DISSONANCE AND YOUR FRIENDS . . . 110 ...... 123 Demons Without a Heart ...... 99 The Bands ...... 111 Kobal ...... 123 Renegades and Trauma ...... 99 The Other Path ...... 111 Kronos ...... 123 Lilith and Renegades ...... 99 DISSONANCE AND ...... 123 ENEGADE OTIVES Nybbas ...... 124 R M ...... 100 THE OTHER SIDE ...... 112 LIFE ON THE RUN ...... 100 Saminga ...... 124 REDEMPTION ...... 113 Valefor ...... 124 WORD-BOUND RENEGADES ...... 101 What Do I Get? ...... 114 Vapula ...... 124 DEMON PRINCES AND RENEGADES . . 101 What Does Heaven Get? ...... 114 V: RESOURCES ...... 125 Redemption and Your New Friends . . . 115 Redemption ...... 103 Artifacts ...... 125 Redemption and Lilim ...... 115 Vessels ...... 125 BY ELIZABETH MCCOY, WALTER MILLIKEN YO-YOS ...... 119 Roles ...... 125 AND MATTHEW GRAU Ringers ...... 119 Servants ...... 125 THE PATH TO RIGHTEOUSNESS . . . . . 104 Skills ...... 125 Songs ...... 126 Going Up ...... 104 dEmon Creation Guide . . . . . 120 Discord ...... 127 THE DISSONANT MINDSET ...... 105 BY SAM CHUPP VI: BACKGROUND ...... 127 The Selfless Discord ...... 105 3 I: CHARACTER CONCEPT ...... 120 Denial ...... 106 Band Mechanics ...... 120 Index ...... 128 C ONTENTS SolitaireSolitaire

A knock on the door at 2 a.m. didn’t bother Nicole. She did the only thing she could do to help her friend. After all, she never slept. But still, it was never a good She called the demon. thing and today was no different. It was her old friend, Tariel. Tariel was the oldest angel Nicole knew, if you Nicole and her servant sat across from each other in didn’t count her Archangel, Gabriel. Tariel had actually the dirty booth. Her servant drank his coffee and ignored lived through the original Fall. Nicole had always the grunge waitress who kept coming by and harassing assumed that this had given him a certain strength of will him to order something. The waitresses knew better that was untouchable. than to bother Nicole, but since they were the only cus- Tariel stood on the porch, staring at Nicole. Neither tomers in the place, they had the employees’ undivided said a word. Nicole stepped aside to let Tariel in, but he attention. just stood there, silent and vacant. Then he put his hands “Servants,” the angel Nicole said aloud, staring at the to his face and began to weep in quiet little sobs, his table. With her shoulders slumped, her blonde hair fell shoulders shaking. in long waves, obscuring her face. Nicole walked toward him, opening her arms. The door opened, and Nicole snapped out of her “Don’t touch me!” Tariel shouted, jerking away. fugue. The new arrivals looked like degenerate prom “Don’t touch me, I’m not what you think.” dates – a smiling idiot, shirtless, in a rented tux, and a “I think you’re my friend,” said Nicole. profoundly depressed woman in a draping white formal Tariel looked up at her with dark red eyes. He’d been gown. It looked like they’d been wearing the same crying for hours. “I’ve Fallen,” he said. “And I don’t seem clothes for about a week, what with all the tears and to be able to care about anything any more. I just don’t scrapes and bruises. The waitress approached them with care.” menus and a bored sneer. Slowly, tightly, they embraced. Nicole squeezed her “My kind of place,” said Marcus, the demon. He rec- eyes shut until the pressure turned her senses into white ognized Nicole’s servant, and flashed him a thumbs-up, light and her heart pounded for release. chuckling. The woman with him hung back a few paces Not again, she thought. but followed him over to the booth. “Outside,” Nicole said, standing up. The demon’s servant slid into the space Nicole left in the booth, staring with thinly veiled disdain at the human across the table. “No problem,” said Marcus, backing away quickly to give her room to make her exit first. The last time they were that close, she’d planted a blessed bullet in his chest. Well, it wasn’t actually his chest, but that was another story. “You kids play nice,” Marcus called to the two humans. The demon’s servant pulled a deck of cards out of the many folds of her draping white dress and began to set up the table for a game of solitaire. “Don’t talk to her,” Nicole told her ser- vant. “He won’t,” the woman said, fwapping her first card down against the gold- 4 specked Formica. “Talking to me would just piss him off.” S OLITAIRE Infernal intervention, 76-77. 11; reaction to angelic dealings, 87; Infernal spirits, see celestial spirits. Renegades and, 100-102; reproduc- Interventions, 76-77. tion and, 84-85; Servitors and, 72- Invocations, 69. 75; Shedim and, 59; switching, 93- IndexKobal, Prince of Dark Humor, 12, 94, also see individual princes. 15, 60, 73-74, 102, 109, 123; also Promotion, 91. see Princes. Punishments, 91. Kronos, Prince of Fate, 14, 23, 74, Pyxwell, Imp of Technology, 97. 102, 109, 123; also see Princes. Rank, 91. Adversary, the, see Lucifer. Discord, 127; Balseraphs, 28; Calabim, Kryphos, Gremlin of Nightmares, 97. Rebel, the, 100. Alaemon, Prince of Secrets, 15, 60. 41; Djinn, 35; Habbalah, 46; Legion, Prince of Corruption, 14-15, Rebellion, the, 10-15. Andrealphus, Prince of Lust, 12, 60, Impudites, 64; Lilim, 52; Shedim, 55. Redemption, 103-119; Lilim and, 72, 121; also see Princes. 58. Liars, the, see Balseraphs. 115-119; new demons and, 85. Angels, becoming, 112-119; campaign- Dissonance, 105-113; Balseraphs, 27; Light-bringer, the, see Lucifer. Reduced Essence Capacity discord, ing with, 86-90; dissonance and, Calabim, 40; Djinn, 34; Habbalah, Lilim, 12, 49-54, 80, 120; Bright 64, 127. 112-119; mating with, 85; under- 46; Impudites, 63; Lilim, 51; Lilim, 115-119; dissonance and, Renegades, 12, 70, 94-102, 111. cover, 89. Shedim, 63. 111; Male, 52; Redemption and, Reproduction, 84-86. Apathy discord, 35, 127. Distinctions, 70, 91. 115-119; Truly Free, 52. Resonance, Balseraphs, 25; Calabim, Archangels, history of demons and, 10- Distracting Attunements discord, 35, Lilith, Princess of Freedom, 12, 49- 39; Djinn, 33; Habbalah, 45; 15; reaction to demonic dealings, 87. 127. 53, 74, 102, 109-110; Renegades Impudites, 62; Lilim, 50; Shedim, Armageddon, 15. Djinn, 31-36, 120; dissonance and, and, 99; also see Princes. 56. Artifacts, 82, 125. 111. Limbo, 99. Resources, 125-127. Asmodeus, Prince of the Game, 12, Driven discord, 58, 127. Loans, 94. Ringers, 119. 31, 72, 101, 106, 108, 119, 121- Drudge, the, 83-84. Lucifer, 23; expectations of, 22; history, Roles, 125, also see individual bands. 122; also see Princes. Duties, Balseraphs, 23-24; Calabim, 10-15; intervention by, 76-77; lead- Royalty of Hell, 11-13. Attunements, 93, 94, 121-124. 37-38; Djinn, 31-32; Habbalah, 43; ership, 17-18; Renegades and, 101; Saminga, Prince of Death, 13, 14, Audiences in Hell, 69-71. Impudites, 61; Lilim, 49-50; Words and, 91-93. 20, 55, 74-75, 79, 102, 110, 124; Aura of Entropy discord, 41, 127. Shedim, 55-56. Lust, Prince of, see Andrealphus. also see Princes. Baal, Prince of the War, 12, 13, 23, Earthly Duties, see Duties. Magog, Prince of Cruelty, 13. Satan, see Lucifer. 72-73, 101, 108, 122; also see Eden, 11, 12, 23. Making a new demon, 84-86. Secrets, Prince of, Gebbeleth, 12, 13, Princes. Essence, celestial spirits’ usage of, 95, Malakim and Bright Lilim, 118-119. 23, Alaemon, 15, 60. Balseraphs, 23-30, 120; dissonance also see Impudites. Male Lilim, 52. Self-deception, 17. and, 111. Evil, 20. Malphas, Prince of Factions, 12, 55, Self-preservation, 17. Bands, 21-65, 120-121; attunements in Factions, Prince of, see Malphas. 74, 102, 110, 123-124; also see Selfless discord, 105, 107, 111. Superior switch, 93; Balseraphs, 23- Failure, 72. Princes. Seraphim, 27. 30; Calabim, 37-42; Djinn, 31-36; Fallen angels, 82. Mammon, Prince of Greed, 14, 23. Shedim, 55-59, 121; dissonance and, Habbalah, 43-48; Impudites, 60-65; Fallen, the, see demons. Marches, the, 12. 111; Renegade, 99. Lilim, 49-54; reproduction and, 85; False Discord, 106. Mariel, Princess of Oblivion, 12, 15. Siring children, 84-86. Shedim, 55-59; also see individual , see celestial spirits. Media, Prince of the, see Nybbas. Skills, 125. band. Fanaticism, 106. Mentality, demonic, 16-20. Sloth, Prince of, see Meserach. Beleth, Princess of Nightmares, 12, Fate, Prince of, see Kronos. Meserach, Prince of Sloth, 12, 31. “Solitaire,” 4-9. 31, 73, 101-102, 108-109, 122; Fire, Prince of, see Belial. Mindset, demonic, 16-20, 22. Songs, 126. also see Princes. Fleurity, Prince of Drugs, 15. Minor demonic spirits, see celestial Succubi, 60, 86. Belial, Prince of Fire, 12, 13, 37, 73, Forked Tongue discord, 28, 127. spirits. Superiority in self-image, 18. 102, 109, 122-123; also see Princes. Freedom, Princess of, see Lilith. Mixed parties, 86-90. Superiors, 66-75, 91, also see Princes Bright Lilim, 115-119; Malakim and, Fugitive, the, 100. Moles, 94. and Archangels. 118-119. , Prince of Hardcore, 15, 20, Mortal disguise, 89. Switching Superiors, 93-94. Bumbler, the, 83. 37. Mutilation discord, 46-47, 127. Symphony, 105; personal, 17-20, 22, Burn-out, the, 100. Game, Prince of the, see Asmodeus. Names, 22; Balseraphs, 23; Calabim, 105; theory of, 11. Burning Lies discord, 28, 127. Geases, 49-53; Redemption and, 117- 37; Djinn, 31; Habbalah, 43; Tainted Essence discord, 64, 127. Calabim, 37-42, 120; dissonance and, 118. Impudites, 60; Lilim, 49; Shedim, 55. Technology, Prince of, see Vapula. 111; reproduction and, 86. Gebbeleth, Prince of Secrets, 12, 13, Nightmares, Princess of, see Beleth. Tethers, 11. Casualty, the, 84. 23. Nikodaemus, , 97. Theft, Prince of, see Valefor. Celestial duties, see duties. Generous discord, 52, 127. Nybbas, Prince of the Media, 15, 60, Trades, 93-94. Celestial spirits, 81, 90, 95-97; Genubath, Prince of Rapine, 12. 74, 102, 110, 124; also see Princes. Traditional Duties, see duties. Essence usage, 95. Gluttony, Prince of, see Haagenti. Obsessive-Compulsive discord, 35, Trauma, 99. Chained Geases discord, 52, 127. Gremlins, see celestial spirits. 127. Truly Free Lilim, 52. Choirs, Balseraphs and, 29; Calabim Grigori, 13. Oceans, Prince of, see Vephar. Truthfulness discord, 28, 127. and, 42; Djinn and, 36; Habbalah Haagenti, Prince of Gluttony, 15, 37, Older demons, 82-84. Unshielded discord, 47, 127. and, 48; Impudites and, 65; Lilim 73, 82, 90, 102, 109, 123; also see Oozing discord, 58, 127. Valefor, Prince of Theft, 14, 37, 75, and, 54; Shedim and, 59. Princes. Ophis, 11, 23. 102, 110, 124; also see Princes. Cold-blooded discord, 58, 127. Habbalah, 43-48, 120; dissonance and, Orders, 69. Vapula, Prince of Technology, 15, Creation Guide, Demon, 120-127. 111. Organization of Hell, 90-93. 43, 75, 102, 110, 124; also see Dark Humor, Prince of, see Kobal. Half-breeds, 85. Orphans, 94. Princes. Death, Prince of, see Saminga. Hearts, 32, 70, 90, 94, 98-99, 101-102. Outcasts, 12, 99, 100. Vephar, Prince of Oceans, 12, 13, 37. Demon Princes, see Princes. Hell, audiences in, 69-71; beginning of, Pain discord, 41, 127. Vessels, 125; older demons and, 83. Demons, bands and, 22; creation guide, 11; hierarchy, 11-13, 67-68; orga- Penitent, the, 100. Veteran diabolicals, 83-84. 120-127; evil and, 20; Forces nization, 90-93; royalty, 11-13. Personal symphony, 17-20, 22, 105. Visits from Prince, 69. required, 90; history, 10-15; individ- Hierarchy of hell, 11-13, 67-68. Personality, demonic, 16-20. War, Prince of the, see Baal. uals, 22, 79; mentality, 16-20, 22; History of demons, 10-15. Pity discord, 47, 127. Words, 91-93; Balseraphs, 29; mortal disguises, 89; older, 82-84; Imps, see celestial spirits. Princes 66-75; audiences with, 69-71; Calabim, 41; distribution of, 11; reaching full status of, 90; reproduc- Impudites, 60-65, 121; dissonance and, Balseraphs and, 29; Calabim and, Djinn, 35; Habbalah, 47; Impudites, tion, 84-86; young, 79-81. 111. 41; dissonance and, 108-110; Djinn 64; Lilim, 53; Renegades and, 101; 128 Deteriorating Geases discord, 52-53, Incubi, 60. and, 36; Habbalah and, 47; history Shedim, 58. 127. Indiscriminate discord, 41, 127. of, 10-15; Impudites and, 64; Lilim Yo-yos, 119. Diabolicals, see demons. Infatuation discord, 64, 127. and, 53; origins of, 10-15; powers, Young demons, 79-81. I NDEX STUCK FOR AN ADVENTURE? NO PROBLEM.

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