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Newsletter 19/06 DIGITAL EDITION Nr
ISSN 1610-2606 ISSN 1610-2606 newsletter 19/06 DIGITAL EDITION Nr. 190 - September 2006 Michael J. Fox Christopher Lloyd LASER HOTLINE - Inh. Dipl.-Ing. (FH) Wolfram Hannemann, MBKS - Talstr. 3 - 70825 K o r n t a l Fon: 0711-832188 - Fax: 0711-8380518 - E-Mail: [email protected] - Web: www.laserhotline.de Newsletter 19/06 (Nr. 190) September 2006 editorial Hallo Laserdisc- und DVD-Fans, sein, mit der man alle Fans, die bereits ein lich zum 22. Bond-Film wird es bestimmt liebe Filmfreunde! Vorgängermodell teuer erworben haben, wieder ein nettes Köfferchen geben. Dann Was gibt es Neues aus Deutschland, den ärgern wird. Schick verpackt in einem ed- möglicherweise ja schon in komplett hoch- USA und Japan in Sachen DVD? Der vor- len Aktenkoffer präsentiert man alle 20 auflösender Form. Zur Stunde steht für den liegende Newsletter verrät es Ihnen. Wie offiziellen Bond-Abenteuer als jeweils 2- am 13. November 2006 in den Handel ge- versprochen haben wir in der neuen Ausga- DVD-Set mit bild- und tonmäßig komplett langenden Aktenkoffer noch kein Preis be wieder alle drei Länder untergebracht. restaurierten Fassungen. In der entspre- fest. Wer sich einen solchen sichern möch- Mit dem Nachteil, dass wieder einmal für chenden Presseerklärung heisst es dazu: te, der sollte aber nicht zögern und sein Grafiken kaum Platz ist. Dieses Mal ”Zweieinhalb Jahre arbeitete das MGM- Exemplar am besten noch heute vorbestel- mussten wir sogar auf Cover-Abbildungen Team unter Leitung von Filmrestaurateur len. Und wer nur an einzelnen Titeln inter- in der BRD-Sparte verzichten. Der John Lowry und anderen Visionären von essiert ist, den wird es freuen, dass es die Newsletter mag dadurch vielleicht etwas DTS Digital Images, dem Marktführer der Bond-Filme nicht nur als Komplettpaket ”trocken” wirken, bietet aber trotzdem den digitalen Filmrestauration, an der komplet- geben wird, sondern auch gleichzeitig als von unseren Lesern geschätzten ten Bildrestauration und peppte zudem alle einzeln erhältliche 2-DVD-Sets. -
MM25: Mega Man & Mega Man X Official Complete Works PDF Book
MM25: MEGA MAN & MEGA MAN X OFFICIAL COMPLETE WORKS PDF, EPUB, EBOOK Keiji Inafune,Hayato Kaji,Capcom | 432 pages | 10 Sep 2013 | Udon Entertainment Corp | 9781926778860 | English | Richmond Hill, United States MM25: Mega Man & Mega Man X Official Complete Works PDF Book Thanks for telling us about the problem. Want to Read saving…. Like bonus promotions and postcards I absolutely love Megaman, especially classic Megaman. Andrew Cousineau rated it it was amazing Feb 18, A perfect book for any Mega Man fan! One of my favorite owned items! Sean Marsala rated it it was amazing Jan 30, About this product. The binding looks strong enough for a book this thick, but I will still be careful not to damage the spine though, for the paperback edition. I've reviewed the earlier editions before so I'll not repeat much. I would recommend this book to anybody who likes to collect Mega Man products. It looks really classy. To that end, it s I'm learning Mega Man fans are a unique breed of fan. James Long rated it it was amazing May 21, Item is in good condition. Visually stuffed with a ton of imagery, but for all ish pages, this is a very surface-level treatment of the Mega Man franchise. Majority of the content remains the same, and there are minimal layout changes. Seller Inventory DS Leave this field blank. This is a book all Mega Man fans should have. Photos are stock pictures and not of the actual item. Suess Beginners Book Collection by Dr. At over pages, MM25 is the ultimate Mega Man artwork collection! Ouendan Want to Read Currently Reading Read. -
Nolife Y a Pas Que La Vraie Vie Dans La Vie !
Nolife Y a pas que la vraie vie dans la vie ! PDF générés en utilisant les outils open source mwlib. Voir http://code.pediapress.com/ pour plus d’informations. PDF generated at: Sun, 09 May 2010 10:48:58 UTC Contenu Articles Nolife 1 Nolife (télévision) 1 Jpop 10 Musique japonaise 13 Culture japonaise 20 Le Staff 24 Sébastien Ruchet 24 Alex Pilot 24 Thomas Guitard 26 Anciens membres et autres 27 Davy Mourier 27 Monsieur Poulpe 30 Didier Richard 32 Ruddy Pomarede 33 Series et Emissions sur Nolife 34 France Five 34 Flander's Company 37 Nerdz 45 Noob (série télévisée) 51 Karekano 57 Chez Marcus 62 101% 65 Les "cas" Nolife et Cie. 66 Nolife 66 Otaku 70 Geek 72 Nerd 78 Hardcore gamer 81 Hikikomori 82 Références Sources et contributeurs de l'article 86 Source des images, licences et contributeurs 88 Licence des articles Licence 89 1 Nolife Nolife (télévision) Création 1er juin 2007 à 21h00 Slogan Y’a pas que la vraie vie dans la vie ! Langue Français Pays d'origine France Statut Thématique nationale privée Siège social Paris [1] Site Web www.nolife-tv.com Diffusion Analogique Non Numérique Non Satellite Non Câble Non ADSL Freebox TV : chaîne n° 123 Alice : chaîne n° 76 Neuf Box TV : chaîne n° 61 Orange TV : chaîne n° 111 Bbox TV: chaîne n° 128 Tele 2 : chaîne n° 61 Nolife est une chaîne de télévision thématique française axée sur les cultures geek et japonaise. Historique La chaîne a fait sa première apparition le 12 février 2007 avec la mise en ligne d'un site web annonçant une future chaîne pour les geeks et otakus, son lancement était annoncé pour fin mars 2007. -
AF12-Festzin.Pdf
Animefest 2012 • číslo deváté • samostatně neprodejné Obsah 3 Vítejte na Animefestu 2012 4 Prokletí modré kačenky 7 Čemu se fandilo v roce 2011? 10 Rozhovor s Akio Nišizawou 13 Rozhovor s Naojošim Šiotanim 18 Rozhovor s Makoto Šinkaiem 20 Steampunk 23 Manga versus US KOMIKS 27 Manhwa — trochu jiná romantika 31 Japonské rande 32 První dojmy čerstvého studenta japonštiny 33 Fenomén maido 37 Japonská literatura u nás 43 Nindžové — původ, vznik a dějiny stínových válečníků 48 Japonské recepty 52 Animefest, aneb jak to všechno začalo 56 Fanfikce a já 57 Můj první con 62 Reportáž z londýnského Eurocosplaye 66 Lolita versus civilisté 69 Otaku horoskop 76 Komiks 77 Poděkování Legenda: Anime Japonsko Komunita Komiks Tiráž, aneb kdo za to může šéfredaktorka: Taylor koncepce: hintzu obálka: Kobylka v pyžamu sazba a předtisková příprava: Viktor Navrátil tisk: Uniprint 1 ani_inzerat_animefest2.pdf 1 4/16/12 11:24 PM Vítejte na Animefestu 2012 úsměv, nadšení či pochvala, pokud na vás Animefest zapůsobí alespoň zčásti tak, Ještě loni jsme o podobné možnosti jen jako na návštěvníky oné první výstavy. žertovali, ale cesty osudu jsou nevyzpyta- Po mnoha měsících usilovné práce telné a dovedly nás až na Výstaviště. Dou- se všichni těšíme, až se naše dítko Ani- fám, že se vám nové prostory zalíbí stejně mefest dostane na svět. Stejně jako u sku- jako nám. Obzvlášť postavit se dopro- tečného porodu se může pokazit obrovská střed Rotundy je úžasný pocit, kromě blíz- spousta věcí, ale stejně tak pevně věříme, kého kontaktu s diváky na vás zapůsobí že v celkovém pohledu všechno dobře i dějiny vepsané do celého areálu. -
Anime/Games/J-Pop/J-Rock/Vocaloid
Anime/Games/J-Pop/J-Rock/Vocaloid Deutsch Alice Im Wunderland Opening Anne mit den roten Haaren Opening Attack On Titans So Ist Es Immer Beyblade Opening Biene Maja Opening Catpain Harlock Opening Card Captor Sakura Ending Chibi Maruko-Chan Opening Cutie Honey Opening Detektiv Conan OP 7 - Die Zeit steht still Detektiv Conan OP 8 - Ich Kann Nichts Dagegen Tun Detektiv Conan Opening 1 - 100 Jahre Geh'n Vorbei Detektiv Conan Opening 2 - Laufe Durch Die Zeit Detektiv Conan Opening 3 - Mit Aller Kraft Detektiv Conan Opening 4 - Mein Geheimnis Detektiv Conan Opening 5 - Die Liebe Kann Nicht Warten Die Tollen Fussball-Stars (Tsubasa) Opening Digimon Adventure Opening - Leb' Deinen Traum Digimon Adventure Opening - Leb' Deinen Traum (Instrumental) Digimon Adventure Wir Werden Siegen (Instrumental) Digimon Adventure 02 Opening - Ich Werde Da Sein Digimon Adventure 02 Opening - Ich Werde Da Sein (Insttrumental) Digimon Frontier Die Hyper Spirit Digitation (Instrumental) Digimon Frontier Opening - Wenn das Feuer In Dir Brennt Digimon Frontier Opening - Wenn das Feuer In Dir Brennt (Instrumental) (Lange Version) Digimon Frontier Wenn Du Willst (Instrumental) Digimon Tamers Eine Vision (Instrumental) Digimon Tamers Ending - Neuer Morgen Digimon Tamers Neuer Morgen (Instrumental) Digimon Tamers Opening - Der Grösste Träumer Digimon Tamers Opening - Der Grösste Träumer (Instrumental) Digimon Tamers Regenbogen Digimon Tamers Regenbogen (Instrumental) Digimon Tamers Sei Frei (Instrumental) Digimon Tamers Spiel Dein Spiel (Instrumental) DoReMi Ending Doremi -
12 My Pixels Or My Friends? Game Characters As a Lens for Understanding User Avatars in Social Networks
Nicholas David Bowman, Jaime Banks, Edward Downs 12 My pixels or my friends? Game characters as a lens for understanding user avatars in social networks Abstract: In various interactive digital media, users create representations for themselves – be they images, texts, or interactive characters – that are used mark the user’s identity, function, role, or position in the social landscape. These representations, or avatars, can exist separate from the user who created them. As such, they can be crafted, performed, experimented with, and reflected upon. In this separation, users may experience their own avatars, engaging them more or less as ‘me’ or ‘not-me’ as a function of user and avatar agencies. To better understand these dynamics, in this chapter we draw from current perspectives on a particular type of user-avatar pair – video game players and their graphic in-game characters – to theoretically and empirically contextualize the range of relationships users may have with their digital representations in a variety of social networking platforms, and how those relationships may differently influence social interactions online. Tracing the trajectory of the earliest audience-character scholarship from 1920s scholarship (the parasocial perspective) to emerging findings that gamers sometimes engage their avatars as autonomous social agents, we argue for a relational continuum that demonstrates the full range of non-social, parasocial and fully social relationships that communication technology users can have with their digital avatars. 12.1 Introduction Snot: “Steve, you are the king of Dragonscuffle” Steve: “Peasant! I am not Steve.” Snot: “Forgive me, oh, great and powerful Agathor!” Steve: “As punishment for your insolence, you must now carry my Backpack of Holding” [later] Jeff: “Don’t you feel like you’re kind of missing out on your actual life?” Steve: “See, the problem is that in the “real world,” things often suck. -
Sentai Filmworks
Sentai Filmworks - DVD Release Checklist: # - C A complete list of all 325 anime title releases and their 617 volumes and editions, with catalog numbers when available. 11 Eyes Azumanga Daioh: The Animation - Complete Collection (SF-EE100) - Complete Collection (Sentai Selects) (SFS-AZD100) A Little Snow Fairy Sugar Bakuon!! - Collection 1 (SF-LSF100) - Complete Collection (SF-BKN100) - Collection 2 (SF-LSF200) - Complete Collection (Sentai Selects) (SFS-LSF110) Battle Girls: Time Paradox - Complete Collection (SF-SGO100) A-Channel: The Animation - Complete Collection (SF-AC100) Beautiful Bones: Sakurako's Investigation - Complete Collection (SF-BBS100) Ajin: Demi-Human - Complete Collection (SF-AJN100) Beyond the Boundary - Limited Edition (BD/DVD Combo) (SFC-AJN100) - Complete Collection (SF-BTB100) - Season 2: Complete Collection (SF-AJN200) - Complete Collection: Limited Edition (BR/DVD Combo) (SFC-BTB100) - Season 2: Limited Edition (BD/DVD Combo) (SFC-AJN200) - I'll Be Here (BD/DVD Combo) (SFC-BTB001) Akame ga Kill! Black Bullet - Collection 1 (SF-AGK101) - Complete Collection (SF-BKB100) - Collection 1: Limited Edition (BD/DVD Combo) (SFC-AGK101) - Collection 2 (SF-AGK102) Blade & Soul - Collection 2: Limited Edition (BD/DVD Combo) (SFC-AGK102) - Complete Collection (SF-BAS100) Akane Iro ni Somaru Saka Blade Dance of the Elementalers - Complete Collection (SF-AIS100) - Complete Collection (SF-BDE100) AKB0048 Blue Drop - Season One: Complete Collection (SF-AKB100) - The Complete Series (2009, subbed) - Next Stage: Complete Collection -
Annual Report 2006 Annual Report 2006 Consolidated Financial Highlights
Year Ended March 31, 2006 Annual Report 2006 Annual Report 2006 Consolidated Financial Highlights CAPCOM CO., LTD. AND ITS CONSOLIDATED SUBSIDIARIES Financial Index YEARS ENDED MARCH 31 Millions of yen Thousands of U.S. dollars 20062005 2006 Net sales ¥ 70,254 ¥ 65,896 $ 600,462 Operating income 6,580 7,753 56,239 Net income 6,941 3,622 59,325 Total assets 98,457 106,361 841,513 Total shareholders’ equity 39,464 32,491 337,299 Yen U.S. dollars Net income per share ¥ 125.19 ¥ 63.37 $ 1.07 Cash dividends applicable to the year per share 20.00 20.00 0.17 Shareholders’ equity per share 716.91 589.99 6.13 % % ROE 19.3 11.3 19.3 ROA 6.8 3.6 6.8 Note: U.S. dollar amounts are translated from yen at the rate of ¥117=US$1, the approximate exchange rate prevailing on the Tokyo Foreign Exchange Market on March 31, 2006. Net sales Operating income (¥ Million) (¥ Million) 0 15,000 30,000 45,00060,000 75,000 0 2,000 4,000 6,0008,000 10,000 2002 62,743 2002 9,727 2003 62,036 2003 6,680 2004 52,669 2004 1,403 2005 65,896 2005 7,753 2006 70,254 2006 6,580 Net income (loss) Total assets (¥ Million) (¥ Million) -18,000 -13,500 -9,0000 4,500 9,000 0 30,000 60,000 90,000120,000 150,000 2002 4,912 2002 128,512 2003 -19,598 2003 106,648 2004 -9,159 2004 93,096 2005 3,622 2005 106,361 2006 6,941 2006 98,457 Total shareholders’ equity Shareholders’ equity per share (¥ Million) (¥) 0 15,000 30,000 45,00060,000 75,000 0 250.00 500.00 750.00 1,000.00 1,250.00 2002 68,233 2002 1,168.51 2003 42,888 2003 753.47 2004 31,854 2004 559.66 2005 32,491 2005 589.99 2006 39,464 2006 716.91 1 Annual Report 2006 Profile Capcom (consisting of Capcom Co., Ltd. -
Mamoru Oshii Filmography
MAMORU OSHII FILMOGRAPHY Information about the projects in which Mamoru Oshii has been involved is given in the following order: English title; Japanese title (if different); release date (format); Oshii’s role in the project. In compiling this list, I am indebted to Makoto Noda’s book My Dear, Ma- moru Oshii (Zenryaku Oshii Mamoru-sama) and his website at http://www.ops.dti. ne.jp/~makoto99/hakobune/nenpyou/ Time Bokan Series: Yattaman Taimu bokan shiriizu: Yattaaman January 1977–January 1979 (108 TV episodes) Chief assistant director (second half), storyboards (2 episodes) One-Hit Kanta Ippatsu Kanta-kun September 1977–September 1978 (53 TV episodes) Storyboards (4 episodes), technical director (2 episodes) Magical Girl Tickle Majokko Chikkuru March 1978–January 1979 (45 TV episodes) Storyboards (1 episode) Science Ninja Team Gatchaman II Kagaku ninjatai Gatchaman II October 1978–September 1979 (52 TV episodes) Storyboards (3 episodes), technical director (3 episodes) Time Bokan Series: Zendaman Taimu bokan shiriizu: Zendaman February 1979–January 1980 (52 TV episodes) Storyboards (10 episodes), technical director (9 episodes), storyboard revisions (1 episode) Nils’s Mysterious Journey Nirusu no fushigina tabi 264 * MAMORU OSHII FILMOGRAPHY January 1980–March 1981 (52 TV episodes) Storyboards (11 episodes), technical director (18 episodes) Time Bokan Series: Time Patrol Team Otasukeman Taimu bokan shiriizu: taimu patorourutai Otasukeman February 1980–January 1981 (53 TV episodes) Storyboards (6 episodes) Time Bokan Series: Yattodetaman -
Numero Kansi Arvostelut Artikkelit / Esittelyt Mielipiteet Muuta 1 (1/2005
Numero Kansi Arvostelut Artikkelit / esittelyt Mielipiteet Muuta -Full Metal Panic (PAN Vision) (Mauno Joukamaa) -DNAngel (ADV) (Kyuu Eturautti) -Final Fantasy Unlimited (PAN Vision) (Jukka Simola) -Kissankorvanteko-ohjeet (Einar -Neon Genesis Evangelion, 2s (Pekka Wallendahl) - Pääkirjoitus: Olennainen osa animen ja -Jin-Roh (Future Film) (Mauno Joukamaa) Karttunen) -Gainax, 1s (?, oletettavasti Pekka Wallendahl) mangan suosiota on hahmokulttuuri (Jari -Manga! Manga! The world of Japanese comics (Kodansha) (Mauno Joukamaa) -Idän ihmeitä: Natto (Jari Lehtinen) 1 -Megumi Hayashibara, 1s (?, oletettavasti Pekka Wallendahl) Lehtinen, Kyuu Eturautti) -Salapoliisi Conan (Egmont) (Mauno Joukamaa) -Kotimaan katsaus: Animeunioni, -Makoto Shinkai, 2s (Jari Lehtinen) - Kolumni: Anime- ja mangakulttuuri elää (1/2005) -Saint Tail (Tokyopop) (Jari Lehtinen) MAY -Final Fantasy VII: Advent Children, 1s (Miika Huttunen) murrosvaihetta, saa nähdä tuleeko siitä -Duel Masters (korttipeli) (Erica Christensen) -Fennomanga-palsta alkaa -Kuukauden klassikko: Saiyuki, 2s (Jari Lehtinen) valtavirta vai floppi (Pekka Wallendahl) -Duel Masters: Sempai Legends (Erica Christensen) -Animea TV:ssä alkaa -International Ragnarök Online (Jukka Simola) -Star Ocean: Till The End Of Time (Kyuu Eturautti) -Star Ocean EX (Geneon) (Kyuu Eturautti) -Neon Genesis Evangelion (PAN Vision) (Mikko Lammi) - Pääkirjoitus: Cosplay on harrastajan -Spiral (Funimation) (Kyuu Eturautti) -Cosplay, 4s (Sefie Rosenlund) rakkaudenosoitus (Mauno Joukamaa) -Hopeanuoli (Future Film) (Jari Lehtinen) -
Street Fighter IV Manual
Third Party templates are located at Electronic Template: BOOKLET - PS3 Cover Ver. 5.0 1/8" BLEED ZONE https://www.sceapubsupport.com A0229.02 FLAT: 9.25" x 5.75" 1/16" SAFETY ZONE FINISHED: 4.625" x 5.75" PRINT/TEXT ZONES 08/28/08 NOTE: Turn off “Notes” and “Measurements” layers when printing. File name: TPBOOKLETPS3cover1208.eps Rev 12/11/08 5.75" 4.625" 4.625" 9.25" WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed Contents to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition Story .................................................... 4 or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: Controls .............................................. 6 • dizziness • eye or muscle twitches • disorientation • any involuntary movement • altered vision • loss of awareness • seizures or convulsion. Getting Started .................................. 8 RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. _____________________________________________________________________________ Use and handling of video games to reduce the likelihood of a seizure Rules of Combat .............................. 10 • Use in a well-lit area and keep as far away as possible from the television screen. • Avoid large screen televisions. -
Ne Castles Ith Familiar Brics Balancing Copyrights
337 NE! CASTLES !ITH FAMILIAR BRIC"S ! BALANCING COPYRIGHTS# SPIRITUAL SUCCESSOR VIDEO GAMES# AND COMPETITION BY NATHANIEL NG $ This paper reviews intellectual property and non- competition implications that arise from the recent trend within the video game industry of veteran game developers leaving their longtime publishers and creating new IP. This paper provides examples of this trend with the departures of game developers from well-known video game franchises like Mega Man, Castlevania, and Banjo-Kazooie, who go on to make so-!"##$% &'()*)+,"# ',!!$''-* .)%$- /"0$'1 +2"+ are not explicitly sequels buthavesomenotable similarities to their prior work. These departures are reminiscent of the departures of four high profile programmers from Atari in the 34567' +- 8-*0 9!+).)')-:; In the Atari-Activision situation, Atari used intellectual property-based causes of action to hinder these departed programmers from competing in the software market. This paper examines the possibilities and implications if such tactics would be used against game developers today by performing copyright analyses on '$.$*"# -8 +2$'$ &'()*)+,"# ',!!$''-* .)%$- /"0$'1 ): comparison to their respective predecessors. By allowing other video game companies to produce work that has some similarities allowable within copyright law but hinder a former employee from also doing so by merely threatening legal action resembles the specter of a non-compete agreement, but without its traditional limitations. The paper then goes on to discuss why abusing intellectual property law to effectively enforce a covenant not to compete when Volume 58 ! Number 3 338 IDEA ! The Journal of the Franklin Pierce Center for Intellectual Property one did not exist or would not be valid would weaken intellectual property rights and lead to market failures.