Game Developer's
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games assets portfolio FULL GAME CREDITS ACTIVISION InXILE Starbreeze Call of Duty: Ghosts Heist The walking dead Call of Duty: Advanced Warfare Call of Duty: Black Ops 3 IO INTERACTIVE SQUARE ENIX Call of Duty: Infinity Warfare Hitman: Absolution Bravely Default BIOWARE KABAM THQ Dragon Age: Inquisition Spirit Lords Darksiders Saints Row 2 CRYSTAL DYNAMICS KONAMI Tomb Raider 2013 Silent Hill: Shattered Memories TORUS Rise of the Tomb Raider Barbie: Life in the Dreamhouse MIDWAY Falling Skies: Planetary Warfare ELECTRONIC ARTS NFL Blitz 2 How to Train Your Dragon 2 DarkSpore Penguins of Madagascar FIFA 09/10/11/12/13/14/15/16/17/18/19 PANDEMIC STUDIOS Fight Night 4 The Sabateur VICIOUS CYCLE Harry Potter – Deathly Hallows Part 1 & 2 Ben 10: Alien Force NBA Live 09/10/12/13 ROCKSTAR GAMES Dead Head Fred NCAA Football 09/10/11/12/13/14 LA Noire NFL Madden 11/12/13/14/15 / 18 Max Payne 2 2K NHL 09/10/11/12/13/16/17/18 Max Payne 3 NBA 2K14/15 Rory Mcilroy PGA Tour Red Dead Redemption Tiger Woods 11/12/13 Grand Theft Auto V 505 GAMES Warhammer Online: Age of Reckoning Takedown (Trailer) UFC 1/ 2 /3 SONY COMPUTER ENTERTAINMENT NFS – Payback God of War 2 EPIC GAMES Battlefield 1 In the name of Tsar Sorcery Gears of War 2 Killzone: Shadow Fall UBISOFT Assassin’s Creed GAMELOFT Starlink Asphalt 9 Steep Rainbow 6 KEYFRAME ANIMATION ASSET CREATION MOCAP CLEANUP LIGHTING FX UBISOFT Assassin Creed Odyssey UBISOFT UBISOFT Assassin Creed Odyssey UBISOFT Assassin Creed Odyssey UBISOFT Assassin Creed Odyssey UBISOFT Assassin Creed Odyssey Electronic Arts -
Manual F3goty Ps3 En-Int.Pdf
PRECAUTIONS SYSTEM SOFTWARE UPDATES • This disc contains software for the PLAYSTATION®3 system. Never use this disc on any other system, as it could damage it. For details about how to perform System Software updates for the PLAYSTATION®3 system, visit • This disc conforms to PLAYSTATION®3 specifications for the PAL market only. It cannot be used on other specification versions of eu.playstation.com or refer to the PS3™ system’s Quick Reference document. PLAYSTATION®3. • Read the PLAYSTATION®3 system Instruction Manual carefully to ensure correct usage. • When inserting this disc in the PLAYSTATION®3 system always place it with the required playback side facing down. • When handling the disc, do not touch the surface. Hold it by the edge. • Keep the disc clean and free of scratches. Should the surface become dirty, wipe it gently with a soft dry cloth. • Do not leave PARENTAL CONTROL the disc near heat sources or in direct sunlight or excessive moisture. • Do not use an irregularly shaped disc, a cracked or warped disc, or one This product has a preset Parental Control Level based on its content. You can set the Parental Control Level on the PLAYSTATION®3 system that has been repaired with adhesives, as it could lead to malfunction. to restrict the playback of a product with a Parental Control Level that is higher than the level set on the PS3™ system. For more information, please refer to the PS3™ system Instruction Manual. HEALTH WARNING This product is classified according to the PEGI rating system. The PEGI rating marks and content descriptors are displayed on the product Always play in a well lit environment. -
Game Production and Role of Game Producer Date 12/11/2014 Pages/Appendices 43 + 2 Supervisor(S) Leo Suomela
Game Production and Role of Game Producer Case study: Research on demographic of gamers in Hanoi, Vietnam Phan Nguyen Bachelor’s Thesis ___. ___. ______ ________________________________ Valitse kohde. SAVONIA UNIVERSITY OF APPLIED SCIENCES THESIS Abstract Field of Study Social Sciences, Business and Administration Degree Programme Degree Programme in International Business Author(s) Phan Nguyen Title of Thesis Game Production and Role of Game Producer Date 12/11/2014 Pages/Appendices 43 + 2 Supervisor(s) Leo Suomela Client Organisation/Partners Abstract This thesis was intended to serve as a guideline on how to manage a video game development process as a producer. The study includes basic knowledge of game production process, focusing more on managing the project as a whole, rather than reaching specific technical aspects. The production methodology described here is a combination of several methods used by most studios in the game industry. Additionally, understanding of game producer’s roles and characteristics was also studied to give author a “mental map” to apply in future career. The goal was to accomplish the most efficient and inspired production process as possible which could be utilized in most cases. Finally, the demographic of gamers in Hanoi – capital of Vietnam – was studied and analyzed, for the purpose of drawing a conclusion on whether Hanoi would be a potential environment for new startup game development studio in the future. The investigation method carried out was quanti- tative research; data was collected from online questionnaire and physical handouts. The theoretical part of this study primarily relied on Heather M. Chandler’s knowledge on game production, through the book The Game Production Handbook. -
Spec Ops: the Line's Conventional Subversion of the Military Shooter
This may be the author’s version of a work that was submitted/accepted for publication in the following source: Keogh, Brendan (2013) Spec Ops: The line’s conventional subversion of the military shooter. In Sharp, J, Pearce, C, & Kennedy, H (Eds.) Proceedings of DiGRA 2013: DeFragging Game Studies. Digital Games Research Association DiGRA, United States of America, pp. 1-17. This file was downloaded from: https://eprints.qut.edu.au/115527/ c 2013 Authors & Digital Games Research Association DiGRA This work is covered by copyright. Unless the document is being made available under a Creative Commons Licence, you must assume that re-use is limited to personal use and that permission from the copyright owner must be obtained for all other uses. If the docu- ment is available under a Creative Commons License (or other specified license) then refer to the Licence for details of permitted re-use. It is a condition of access that users recog- nise and abide by the legal requirements associated with these rights. If you believe that this work infringes copyright please provide details by email to [email protected] Notice: Please note that this document may not be the Version of Record (i.e. published version) of the work. Author manuscript versions (as Sub- mitted for peer review or as Accepted for publication after peer review) can be identified by an absence of publisher branding and/or typeset appear- ance. If there is any doubt, please refer to the published source. http:// www.digra.org/ digital-library/ publications/ spec-ops-the-lines-conventional-subversion-of-the-military-shooter/ Spec Ops: The Line’s Conventional Subversion of the Military Shooter Brendan Keogh School of Media and Communication RMIT University Melbourne, Australia [email protected] ABSTRACT The contemporary videogame genre of the military shooter, exemplified by blockbuster franchises like Call of Duty and Medal of Honor, is often criticised for its romantic and jingoistic depictions of the modern, high-tech battlefield. -
Backgrounder: AIIDE 07 Invited Speakers
Association for the Advancement of Artificial Intelligence 445 Burgess Drive Menlo Park, CA 94025 (650) 328-3123 www.aaai.org For press inquiries only, contact: Sara Hedberg (206) 232-1657 (office) [email protected] Backgrounder: AIIDE 07 Invited Speakers 1 of 6 AiLive's LiveMove and LiveCombat Wolff Daniel Dobson and John Funge (AiLive Inc.) This talk describes the successfully productization of the state-of-the-art statistical machine learning technology to create LiveMove and LiveCombat. LiveMove is a groundbreaking artificial intelligence product that enables the Wii Remote to learn. Instead of complicated programming, developers need only take a few minutes to train Wii controllers through examples. Nintendo now sublicenses and promotes LiveMove to Wii developers around the world. Our other product, LiveCombat, gives developers and players the power to build AI characters that learn how to behave by observing the actions of human players. AI characters learn in seconds to be trusted companions or deadly foes. The talk will include many anecdotes and observations from lessons learned (often the hard way) along the way. Wolff Daniel Dobson received his PhD in computer science from Northwestern University, specializing in artificial intelligence and intelligent user interfaces. At Visual Concepts Entertainment, he constructed emotional behavior on NBA2K for Dreamcast, and then became colead for artificial intelligence on NBA2K1 (garnering a Metacritic.com score of 93). For the past 5 years he has worked for AiLive Inc., a startup devoted to next-generation artificial intelligence in games. Working as a designer, producer, engineer, and artist Wolff has been instrumental in developing two commercial products, LiveMove and LiveCombat, that bring groundbreaking real-time machine learning technology to the computer entertainment industry. -
Organic Matter Release by Red Sea Cnidarians and Its Function As Energy Carrier – Effects of Environmental Variables
Organic matter release by Red Sea cnidarians and its function as energy carrier – effects of environmental variables Dissertation zur Erlangung des Doktorgrades der Fakultät für Geowissenschaften der Ludwig-Maximilians-Universität München vorgelegt von Wolfgang Niggl geboren in Traunstein München, 23. September 2010 Dissertation zur Erlangung des Doktorgrades der Naturwissenschaften der Fakultät für Geowissenschaften der Ludwig-Maximilians-Universität München, Fachbereich Geobiologie. Die vorliegende Arbeit wurde in der Zeit von Juli 2007 bis September 2010 an der Fakultät für Geowissenschaften und am GeoBio-Center der LMU in München angefertigt. Die mündliche Prüfung fand am 10.12.2010 statt. Betreuer und Erstgutachter: PD Dr. Christian Wild Zweitgutachter: Prof. Dr. Alexander Altenbach Table of Contents Acknowledgements Thesis Abstract 1 A precise and non-destructive method to calculate the surface area in living scleractinian corals using X-ray computed tomography and 3D modelling 2 Coral surface area quantification – evaluation of established techniques by comparison with computer tomography 3 Benthic community composition, coral-algal contact and fish distribution in coral reefs around the urbanized area of Dahab, Northern Red Sea 4 Spatial distribution of the upside-down jellyfish Cassiopea sp. within fringing coral reef environments of the Northern Red Sea: implications for its life cycle 5 Organic matter release by the benthic upside-down jellyfish Cassiopea sp. fuels pelagic food webs in coral reefs 6 Carbohydrate composition -
Fall 2007 Board Election Results
FOR IMMEDIATE RELEASE Angelina Duran/ Wendy Zaas Rogers & Cowan 310-854-8168 / 310-854-8148 [email protected] [email protected] ADVANCEMENTS MADE AT THE ACADEMY OF INTERACTIVE ARTS & SCIENCES: PATRICIA VANCE JOINS BOARD OF DIRECTORS CALABASAS, CA – October 12, 2007 – The Academy of Interactive Arts & Sciences® (AIAS), the professional organization of the interactive entertainment industry, announced today the election of Patricia Vance, president of Entertainment Software Ratings Board (ESRB), as a member of its Board of Directors. Additionally, Josh Resnick, president and co-founder of Pandemic Studios, was re-elected to the board. “I'm extremely grateful and honored to have been elected by the AIAS membership and look forward to helping take the organization to the next level,” says Patricia Vance. “The Academy represents the depth and breadth of extraordinary talent in our industry, and I could not be more pleased to do my part in ensuring that it continues to thrive.” The AIAS Board of Directors is the governing body of the 10,000 member Academy and is composed of 16 industry leaders representing Atari, Electronic Arts, Microsoft, Nintendo, and Ubisoft as well as representatives from the independent development community. Executive positions are filled from the AIAS’s board annually and new board members are appointed to two year terms. “The Academy relies heavily on the leadership and direction of the Board of Directors to advance our mission of promoting awareness for the art and science of interactive games and entertainment. Through the Interactive Achievement Awards and programs like Into the Pixel, the esteemed members of the Board continue to reward and recognize the gifted men and women who push this industry to new heights,” says Joseph Olin, president, AIAS. -
Pyffi Documentation Release 2.2.3
PyFFI Documentation Release 2.2.3 Amorilia February 04, 2018 Contents 1 Download 3 2 Examples 5 3 Questions? Suggestions? 7 4 Documentation 9 4.1 Introduction...............................................9 4.2 Installation................................................ 11 4.3 pyffi — Interfacing block structured files............................... 12 4.4 How to contribute............................................ 232 4.5 Authors.................................................. 234 4.6 License.................................................. 234 4.7 ChangeLog................................................ 235 4.8 Todo list................................................. 259 4.9 Thanks.................................................. 262 4.10 Glossary................................................. 263 5 Indices and tables 265 Python Module Index 267 i ii PyFFI Documentation, Release 2.2.3 Release 2.2.3 Date February 04, 2018 The Python File Format Interface, briefly PyFFI, is an open source Python library for processing block structured binary files: • Simple: Reading, writing, and manipulating complex binary files in a Python environment is easy! Currently, PyFFI supports the NetImmerse/Gamebryo NIF and KFM formats, CryTek’s CGF format, the FaceGen EGM format, the DDS format, and the TGA format. • Batteries included: Many tools for files used by 3D games, such as optimizers, stripifier, tangent space calcu- lator, 2d/3d hull algorithms, inertia calculator, as well as a general purpose file editor QSkope (using PyQt4), are included. • Modular: Its highly modular design makes it easy to add support for new formats, and also to extend existing functionality. Contents 1 PyFFI Documentation, Release 2.2.3 2 Contents CHAPTER 1 Download Get PyFFI from Sourceforge, or install it with: easy_install-U PyFFI To get the latest (but possibly unstable) code, clone PyFFI from its Git repository: git clone--recursive git://github.com/amorilia/pyffi.git Be sure to use the –recursive flag to ensure that you also get all of the submodules. -
Pyffi Documentation Release 2.2.3
PyFFI Documentation Release 2.2.3 Amorilia April 05, 2018 Contents 1 Download 3 2 Examples 5 3 Questions? Suggestions? 7 4 Documentation 9 4.1 Introduction...............................................9 4.2 Installation................................................ 11 4.3 How to contribute............................................ 12 4.4 Authors.................................................. 13 4.5 License.................................................. 14 4.6 ChangeLog................................................ 15 4.7 Todo list................................................. 39 4.8 Thanks.................................................. 42 4.9 Glossary................................................. 42 5 Indices and tables 43 i ii PyFFI Documentation, Release 2.2.3 Release 2.2.3 Date April 05, 2018 The Python File Format Interface, briefly PyFFI, is an open source Python library for processing block structured binary files: • Simple: Reading, writing, and manipulating complex binary files in a Python environment is easy! Currently, PyFFI supports the NetImmerse/Gamebryo NIF and KFM formats, CryTek’s CGF format, the FaceGen EGM format, the DDS format, and the TGA format. • Batteries included: Many tools for files used by 3D games, such as optimizers, stripifier, tangent space calcu- lator, 2d/3d hull algorithms, inertia calculator, as well as a general purpose file editor QSkope (using PyQt4), are included. • Modular: Its highly modular design makes it easy to add support for new formats, and also to extend existing functionality. Contents 1 PyFFI Documentation, Release 2.2.3 2 Contents CHAPTER 1 Download Get PyFFI from Sourceforge, or install it with: easy_install-U PyFFI To get the latest (but possibly unstable) code, clone PyFFI from its Git repository: git clone--recursive git://github.com/amorilia/pyffi.git Be sure to use the –recursive flag to ensure that you also get all of the submodules. -
Living in Edmonton
LIVING I N EDMONTON A HANDY GUIDE TO WORK AT BioWare EDMONTON MAIN MENU EDMONTON FACTS ACCOMODATIONS TRANSPORTATION CULTURE & FUN BIOWARE PHOTOBOOTH INTRO We would like to thank you for your interest in BioWare, a division of EA. We know working in another country can be a challenge, but it can also be a unique opportunity to get to know a new place, culture, and people and have a great amount of new experiences. This guide has useful information about various topics that should answer many of your questions, but feel free to contact your recruiter to address any questions or concerns you may have. EDMONTON FACTS COST OF LIVING We imagine that you are wondering if your income will be enough to get by in Edmonton. Below you can find some examples of regular consumption products along with their average prices in the city. Lunch: $12-$15 Cup of cappuccino: $4.00 1 pint of beer (bar): $5.00 Drink (bar): $6.00 Milk (1 L): $2.15 Beefsteak (1lbs): $12.00 Bread loaf: $2.50 Pasta (packet): $3.00 Bag of chips: $2.00 Roasted chicken: $10.00 Can of Coke: 1.50 Chocolate bar: $1.50 Gyms $30-$60 Movie ticket: $13.00 Amusement Park: $20-$40 FINDING ACCOMODATIONS It is highly recommended to start your house hunting and checking out all other amenities over the internet. Below you can find some websites that could prove useful in your search. Useful Links Housing Family Resources City information Padmapper Public Schools General information Rent Edmonton Catholic Schools Edmonton Tourism Edmonton Kijiji Childcare Discover Edmonton Realtor.ca Child Friendly Immigration Alberta Craigslist Health Care Services Edmonton Public Library Environment Telephone Find a Doctor Edmonton Recycling Hospitals Travel Alberta Video Rogers Telus Pets Bell Fido General Info Edmonton Humane Internet/Cable Society Vets & Pet Hospitals Bell Pet Licences Telus Shaw Energy Epcor Enmax EDMONTON BY DISTRICTS 1 – North West 2 – North East 2 · A suburban area of Edmonton. -
Rabi Scholars Symposium
Rabi Scholars Program Annual Research Symposium Friday, 8 October 2010 12:00 Noon-2:00 pm 603 Schermerhorn Elizabeth Allocco Mentor: Professor Jennifer Manly, Columbia University, The Taub Institute Cultural Factors in Neuropsychological Testing It has been estimated that the number of people over the age of 65 who suffer from Alzheimer’s disease (AD) will more than double by 2050, to reach a number between 11 million and 16 million people. The disease will be burdensome both on the population level, where it will place a strain on the healthcare system, and on the individual level, where it will affect both patients and caregivers. This burden will be especially high among African Americans, who experience prevalence between double and triple that among whites. Preemptive efforts are being made to understand why AD is more prevalent in African Americans, and to develop methods to diagnose AD and other dementias more accurately. The California Verbal Learning Test II (CVLT II) is an assessment of learning and memory that may be used in the diagnosis of AD. The current standards of normal and pathological performance on the test may not lead to accurate diagnosis in non-white cultural groups. Preliminary findings of its use in a population of older African Americans, both with and without memory problems, indicates that the word recall strategy used by African Americans on the CVLT II is not accounted for in the normative data used to score the test. It may therefore produce an inaccurate picture of their cognitive state and complicate the effort to understand the diagnosis of AD in African Americans. -
Game Developer
THE LEADING GAME INDUSTRY MAGAZINE vo L 1 8 N o 9 o c T o b er 2011 INSIDE: R ea c ti v E game ar c hite c tures w ith R x d e pa r T m e NTS 2 GAME PLAN By Brandon Sheffield [EDITORIAL] Interactive History CoNTeNTS.1011 volUme 18 NUmBer 09 4 HEADS UP DISPLAY [ ne w S ] New games for vintage consoles, Michael Jackson visits Sega, and ASCII Animator released. 27 TOOL BOX By David Hellman [REVIE w ] Corel Painter 12 p o ST m o r T e m 34 THE INNER PRODUCT By Peter Drescher [PROGRAMMING] 20 bulletstorm Programming FMOD for Android BulleTsTorm is a colorful skillshot-fest that took 3.5 years to make. It 40 DESIGN OF THE TIMES By Soren Johnson [DESIGN] didn't perform quite to expectations at retail, but the experiment was Taking Feedback by all other metrics a success. This straight-shooting design-focused postmortem discusses everything from emergent feature discoveries 42 PIXEL PUSHER By Steve Theodore [ART] to downloadable demo woes. By Adrian Chmielarz Get The Memo 44 the business By Kim Pallister [ business ] F e aTU r e S Efficiency...For Whom? 6 game changers 46 GDC jobs By Mathew Kumar [ career ] The game industry is a dynamic and fluidly-changing one. But who Recruitment at GDC Online (and what) are the companies and concepts that are shaping the 47 AURAL FIXATION By Jesse Harlin [SOUND] game industry today? Our answer to this question is 20 companies, Separation Anxiety processes, and concepts that are changing the game.