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Welcome to the first volume of the MCM unofficial Campaign Log campaign. To play this campaign you'll be using In this document you can find a blank campaign log. some custom content. What you’ll need: A Marvel You'll use this to record pertinent information as you LCG Core set and a printer for the progress through this campaign. At the end of each custom cards… But first let's go over the campaign scenario make sure to record this information as it rules. can affect future game set-ups and deck building limitations. Campaign Mode Rules Much like Rise of , players will be able to Cards Added to Decks play through a series of scenarios. In this first During the campaign, cards may be added to a campaign you'll be playing through 6 scenarios: two player’s deck as a result of a scenario. When a card against each core-set villain. To complete the is added to a player's deck, write that card's title in campaign, you must complete each mission in the matching field of the campaign log. Also, write numerical order starting with Issue #1. A loss still down the restricted card into the character moves players on to the next scenario - thus, there Restriction List. Cards added to your deck must be is no need to repeat a scenario in a play-through. included in your deck for future scenarios and do not count against your 40-card deck building To begin, each player chooses a hero and an aspect. minimum. Cards that are restricted are no longer Unlike Rise of Red Skull players are not able to available for deck-building for that player for the change aspects between each scenario - instead, remainder of the campaign! you will with your initial choice and additional aspects will be added to your deck building pool as the campaign progresses. Note, you can change your deck between scenarios but must keep the same hero and construct your deck within normal deckbuilding rules selecting an Don’t forget cards aspect from your pool. added to your deck do not count towards your deck size! Again, just as in Rise of Red Skull, you should set up a scenario per the normal game rules but consult the MCM page to learn what modular sets and other special setup instructions there are for each scenario. When a game ends, if the players win, follow that scenario's victory instructions. If the players lost, follow that scenario’s loss instructions and move on to the next scenario of the campaign. Campaign Difficulty Special Thanks to Campaign and Modular Testers The campaign offers three levels of difficulty. and Proofers: Standard, Expert, and Insane. Select a difficulty AceofFaith level and record this on your campaign log. Scenario ApotropaiC set-up instructions may vary depending on the Arrojacast difficulty level. There is no persistent damage in this BubbaEA campaign but players may choose to follow the danger same rules from Rise of Red Skull for an extra SpartacusN7 challenge. Voltorn99 and many others! Abandoning and Combining Campaigns Campaigns don't always work out. Maybe you Custom Content Includes: selected Aggression and are just not having fun 5 Advanced… Sets with your group when you reach Scenario 3. Choose 3 Return of… Sets another character aspect pairing and play a second 3 Evil Team-Up… Sets solo campaign to catch yourself up. When you want Many Campaign Rewards to join a campaign, you'll need to combine campaign 4-Player Print File (1 of each mod and 4 of campaign sheets. You will write down your rewards from this rewards that need duplicates) new campaign into a new mission log. So players may end up with different rewards when combining campaigns. When combining campaign logs and filling out the win/loss record, record a win if either campaign log had a win as this affects future scenario difficulty.

Custom Cards Custom Cards needed for a scenario are available on Win or lose you’ll that scenario's page. You can print these on normal move on to the next paper and sleeve them in front of your regular scenario in this Marvel Champions cards and even mix them into campaign – so get your normal games. Cards that appear as rewards aggressive with the are at the bottom of the scenario and cards needed villains! for setup are after the special scenario set-up instructions.

Ruff-Ruff! Scenario #1: A Real Bomb Scare If the players win: • Record this victory in the campaign log. • Each player adds Damaged Mansion to their deck. Record this in the campaign log under "Mission 1 Reward". • Each player adds to their Restriction List. This card can not be used for the remainder of this campaign. • Proceed to Scenario #2: 's Return

Villain Deck : Rhino (I), Rhino (II) Remove Rhino (I) and add Rhino (III) for expert or insane mode.

Main Scheme Deck: The Break-In

Encounter Deck: Rhino set, Standard set, Bomb Scare set, Advanced Bomb Scare* set. Add the expert set for expert and insane mode. *Custom set included below If the players lose: • Record this loss in the campaign log. Setup: • Each player adds Supplied Base to their • Each player records their identity and chosen deck. Record this in the campaign log under aspect in the campaign log. Players cannot switch "Mission 1 Reward". identities during a campaign. • Each player adds Avengers Mansion to their • Standard: No special rules. Restriction List. This card can not be used for the • Expert: Place 1 acceleration token on The Break-In remainder of this campaign. • Insane: Place 1 acceleration token on The Break- • Proceed to Scenario #2: Rhino's Return In. Deal each player one face down encounter card

Required Custom Set Print Files: • 4-Player PDF (Custom Mod and Scenario Reward) • 1-Player PDF (Custom Mod and Scenario Reward) • Image ZIP file • PDF (Encounter Cards Only) • PDF (Scenario Rewards Only) Scenario #2: Rhino’s Return

• Standard: No special rules. • Expert: Deal each player a face-down encounter card. • Insane: Search the encounter deck for a Mercenary minion and put that minion into play engaged with the first player. Shuffle the encounter deck. Then, deal each player a face- down encounter card.

Required Custom Set Print Files: Villain Deck : Rhino (I), Rhino (II) Advanced Bomb Scare - here. Remove Rhino (I) and add Rhino (III) for expert or Return of Rhino & Advanced Legions of Hydra - here. insane mode. Custom Rewards here. Zipfile with print images. Main Scheme Deck: The Break-In! Encounter Deck: Rhino set, Standard set, more sets as prescribed below in Setup. Resolution instructions Add the expert set for expert and insane mode. on the next page

Setup: If you won the previous scenario: • Shuffle the Return of Rhino*, Legions of Hydra, and Advanced Legions of Hydra* modular sets into the villain deck. • Standard: No special rules. • Expert: Deal each player a face-down encounter card. • Insane: Search the encounter deck for a Hydra Soldier minion and put that minion into play engaged with the first player. Shuffle the encounter deck. Then, deal each player a face- down encounter card. If you lost the previous scenario: • Shuffle the Return of Rhino*, Bomb Scare, and Advanced Bomb Scare* modular sets into the villain deck. Scenario #2: Rhino’s Return - Resolution

If the players win: If the players lose: • Record this loss in the campaign log. • Record this victory in the campaign log. • Each player chooses a basic resource type and • Each player chooses a basic resource type and adds the Superior equivalent to their deck. Record adds the Faulty equivalent to their deck. Record this in the campaign log under "Mission 2 this in the campaign log under "Mission 2 Reward". Reward". • Each player adds the corresponding basic resource • Each player adds the corresponding basic resource card to their Restriction List. (For example: If a card to their Restriction List. (For example: If a player chooses to add Superior Energy to their player chooses to add Faulty Energy to their deck, deck, Energy is added to that player's Restriction Energy is added to that player's Restriction List.) List.) This card can not be used for the remainder This card can not be used for the remainder of the of the campaign. campaign. • Each player chooses an aspect and adds it to their • Each player chooses an aspect and adds it to their “Available Aspects” in the campaign log. “Available Aspects” in the campaign log. • Proceed to Scenario #3: Klawing Your Way Out • Proceed to Scenario #3: Klawing Your Way Out

Hero Hints: Choose your aspect wisely – this will be the second tool in your deckbuilding pool to take it to the villains! Scenario #3: Klawing Your Way Out

If you lost the previous scenario: • Standard: No special rules. • Expert: Search the encounter deck for the treachery card Minion Recruitment and deal it facedown to the first player. • Insane: Search the encounter deck for the treachery card Minion Recruitment and deal it facedown to the first player. Discard 10 cards Villain Deck : (I), Klaw (II) from the top of each player’s deck. Remove Klaw (I) and add Klaw (III) for expert or insane mode. Required Custom Set Print Files Campaign Rewards pdf Main Scheme Deck: Underground Distribution, Advanced , Return of Klaw pdf Secret Rendezvous Image Zip File zip Encounter Deck: Klaw set, Standard set, Masters of Evil, Return of Klaw*, and Advanced Masters of Evil* Hero Hints: modular sets. Be prepared to see your Nemesis a bit more than Add the expert set for expert and insane mode. usual! Klaw is hiring for his new masters of evil – but who will he settle on for a new partner in crime? Setup: If you won the previous scenario: • Deal each player a face-down encounter card • Standard: No special rules. • Expert: Search the encounter deck for the treachery card Minion Recruitment and deal it facedown to the first player. • Insane: Search the encounter deck for the treachery card Minion Recruitment and deal it facedown to the first player. Discard 10 cards from the top of each player’s deck. Scenario #3: Klawing Your Way Out Resolution

If the players win: If the players lose:

• Record this victory in the campaign log. • Record this loss in the campaign log. • Each player chooses a different condition upgrade • Each player chooses a different condition upgrade from the mission rewards and adds it to their from the mission rewards and adds it to their deck. Record this in the campaign log under deck. Record this in the campaign log under “Mission 3 Reward” “Mission 3 Reward” • Proceed to Scenario #4: A New Masters of Evil • Proceed to Scenario #4: A New Masters of Evil Scenario #4: A New Masters of Evil

• Insane: Place 1 acceleration token onto the main scheme. Shuffle Advanced Doomsday Chair* into the encounter deck. Resolve the “When Revealed” ability on Underground Distribution twice.

If you have won less than 2 scenarios: • Deal each player a face-down encounter card • Standard: No special rules. • Expert: Place 1 acceleration token onto the main Villain Deck : Klaw (I), Klaw (II) scheme. Shuffle Advanced Doomsday Chair* Remove Klaw (I) and add Klaw (III) for expert or into the encounter deck. insane mode. • Insane: Same as Expert.

Main Scheme Deck: Underground Distribution, Required Custom Set Print Files Secret Rendezvous Campaign Rewards pdf Encounter Deck: Klaw set, Standard set, Doomsday Advanced Doomsday Chair, Rhino’s Evil Team-Up pdf Chair modular set, more setup prescribed in Setup Image Zip File zip below (for use of Rhino’s Evil Team-Up* and Advanced Doomsday Chair*). Add the expert set for expert and insane mode. Hero Hints: • Rhino has been recruited to join Klaw in his new Setup: masters of evil – and another modular miniboss Place Rhino’s Evil Team-Up* modular set aside out of from the core set! play. Put Place Rhino’s Evil Team-Up environment • The villain is sure to power up after you defeat the card into play on the 1A side and resolve the “Setup” first stage – if you do this when the encounter ability. deck is thin it’s sure to be a bruising!

If you have won at least 2 scenarios: Evil Team-Up Modular Set Rules • Deal each player a face-down encounter card • This is a new type of modular set that does not • Standard: No special rules. begin in the encounter deck. • Expert: Place 1 acceleration token onto the main • Each “Evil Team-Up” modular set starts with an scheme. Shuffle Advanced Doomsday Chair* environment in play on it’s 1A side. into the encounter deck. • The setup text on this environment will inform players what to shuffle into the encounter deck and what trigger will require this environment to flip! Scenario #4: A New Masters of Evil

If the players win: If the players lose:

• Record this victory in the campaign log. • Record this loss in the campaign log. • Each player chooses a different upgraded basic ally • Each player chooses a different upgraded aspect from the mission's rewards and adds it to their ally from the mission's rewards and adds it to their deck. Record this in the campaign log under deck. Record this in the campaign log under “Mission 4 Reward”. “Mission 4 Reward”. • Each player adds the corresponding basic ally card • If this aspect is not included in your “Available to their Restriction List. This card can not be used Aspects” add it to the campaign log now. for the remainder of the campaign. • Proceed to Scenario #5: Age of • Proceed to Scenario #5: Age of Ultron

Hero Hints: • If you lost choose your ally wisely. They will be added to your deck regardless of aspect selection but can also unlock a new aspect for you. • Regardless of what aspect you chose for scenario 5 you will include this aspect ally in your deck. So you may choose – the aggression reward ally – and include him in a Leadership deck in the next scenario! Scenario #5: Age of Ultron

Required Custom Set Print Files: Encounter Print PDF Images

Hero Hints: • You may be tempted to use your snipe counters on Ranged Support to get ahead early. Consider holding counters for moments when you become overwhelmed. Villain Deck : Ultron (I), Ultron (II) • Leaving a threat near popping can have adverse Remove Ultron (I) and add Ultron (III) for expert or effects – keep threat on the main scheme as low insane mode. as possible! If the players win or lose: Main Scheme Deck: The , Assault on NORAD, Countdown to Oblivion Encounter Deck: Ultron set, Standard set, Return of Ultron*, Under Attack, and Advanced Under Attack* modular sets. Add the expert set for expert and insane mode.

Setup: Place the campaign set-up card “Ranged Support“ • Record this outcome in the campaign log. Each into play controlled by the first player. Place 1 snipe player selects one final aspect to add to their counter on “Ranged Support”. Place 1 additional available aspects. snipe counter on “Ranged Support” for each loss in • Proceed to Scenario #6: Super Villain Team-Up your campaign log. • Standard: No special rules. • Expert: Resolve the “When Revealed” effects on The Crimson Cowl an additional time. • Insane: Resolve the “When Revealed” effects on The Crimson Cowl an additional time. Search the deck for Upgraded Drones and attach it to the Ultron Drones environment card. Scenario #6: Super Villain Team-Up

Check your campaign log – if the number of recorded losses is: • 0-1 – Shuffle Doomsday Chair and Advanced Doomsday Chair* into the encounter deck. (Can be found in scenario 4) • 2-3 - Shuffle Masters of Evil and Advanced Masters of Evil* into the encounter deck. (Can be found in scenario 3) • 4-5 - Shuffle Bomb Scare and Advanced Bomb Villain Deck : Ultron (I), Ultron (II) Scare* into the encounter deck. (Can be found in Remove Ultron (I) and add Ultron (III) for expert or scenario 1) insane mode. • Standard: No special rules. Main Scheme Deck: Teamwork Makes Dreamwork, • Expert: Place 1 acceleration token on the main Back to Basic Programming, The Final Confrontation scheme. • Insane: Place 1 acceleration token on the main Encounter Deck: Ultron set, Standard set. more scheme. Resolve the “When Revealed” effects setup prescribed in Setup below. Add the expert set on Teamwork Makes Dreamwork an additional for expert and insane mode. time.

Setup: Required Custom Set Print Files: Place Rhino’s Evil Team-Up*, Klaw’s Evil Team-Up*, Encounter Print PDF and Ultron’s Evil Team-Up* modular sets aside out of Images play. Place each of the 1A environment cards into play on the 1A side and resolve the “Setup” ability on Hero Hints: each environment. • Use the to your advantage in the main scheme stage 2B. Stunning an elite minion Place the campaign set-up card “Cosmic Cube“ into can be more effective than defeating them! play controlled by the first player. Place 1 activation counter on “Cosmic Cube”. Place 1 additional activation counter on “Cosmic Cube” for each loss in • Resolution on the next page… your campaign log. Scenario #6: Super Villain Team-Up

If the players win: If the players lose:

• Congratulations – you and your teammates have • Congratulations – you and your teammates have successfully completed the Villainous Returns completed the Villainous Returns campaign! campaign. • Despite a loss in the finale - be sure to save a copy • Be sure to save a copy of the campaign log as of the campaign log as completing Volume 1 offers completing Volume 1 offers a slight bonus in the a slight bonus in the continuation campaign – Bad continuation campaign – Bad Business! Business!

Tony: “I’d like to take any remaining pieces we can find from Ultron’s AI Body. It may reveal With Ultron the reason for this villains return… Let’s take anything we find back to my lab.” defeated what’s next Avengers?

To Be Continued…. April 2021 – Bad Business (Volume 2) Campaign FAQ

If a player is eliminated but the team completes a scenario, do they still get the scenario rewards?

Yes – if the team completes the missions all players will follow the “If you won the scenario” resolution text!

Can I include Energy and Faulty Energy in the same deck?

No, to add Faulty Energy to your deck you placed the regular version of Energy on your Restriction List.

If another player has a card on their restriction list can no one include it in their deck?

The restriction list is player-by-player, you are only restricted by your own list.

When I add a card to my deck does it count against my 40-50 cards?

No, cards added to your deck are in addition to normal deck building restrictions. So after scenario 1 players should bring a 40 card deck and then add cards from the campaign log to reach 41 cards. Cards added to your deck are NOT optional.

Ranged Support and Cosmic Cube do not have the set-up keyword?

Correct – the campaign log tells players when to use these cards. Custom Card FAQ I Return of Klaw Why does Accelerated Approach exist? Advanced Bomb Scare Does Complex Fusing surge when resolving its boost To torment players. ability? Advanced Doomsday Chair No, it only resolves the “When Revealed” effects. If MODOK is not in play – does the A.I.M. Scientist gain surge? Return of Rhino Does Rhino get an additional boost card when Yes, no status card was placed! resolving the Hero Action on Endless Temper? Why is every AIM Scientist so mean? No, only if the discard portion of the action is replaced (e.g. if Tough Hide is in play). You could say it’s their… aim.

How does Tough Hide interact with Armored Rhino Suit and Charge? Rhino’s Evil Team-Up How does an Evil Team-Up module work? Tough Hide is a replacement effect – so the 5 damage would stay on Armored Rhino Suit and it would This is a new type of module. Simply put the discard the next time damage is dealt to Rhino. environment into play when resolving scenario set-up Likewise, instead of discarding Charge you will (after all other cards are added to the encounter discard Tough Hide. Tough situation, eh? deck). The card will tell you to shuffle some of the modular set into the encounter deck and when to Advanced Masters of Evil shuffle in the rest. These modules often upgrade the Does Minion Recruitment surge if my Nemesis villain midway through the game – and bring a mini minion is already in play? boss into the encounter deck.

No, the minion doesn’t have to enter play during the If Rhino is not in play and I reveal Smash and Bash, resolution; as long as the minion is in play (whether will the card still gain surge and discard an upgrade or from this card or another effect) no surge occurs. support I control? Surge should only occur when your Nemesis minion is facedown somewhere (like as another player’s Yes – if Rhino does not attack (due to stunned, not encounter card). being in play or some other heroic trick) then this card will gain surge. Custom Card FAQ II

Return of Ultron Can Advanced Drone cause the main scheme to advance?

Yes – if the threat threshold is lowered below the current value of threat this attachment can cause the main scheme to advance.

What happens to Advance Sentry Drone if the main scheme advances to the next stage?

Much like the upgrade card Under Surveillance – the intent is for this attachment card to discard when the main scheme progresses to a new stage.

Ultron’s Evil Team-Up Can Ultron’s Evil Team-Up be played with the Ultron villain?

Yes! Ultron has a subtitle (Original Creation) so Ultron is bringing back his original body as a self-team-up!