Campaignbook VR Vmarch.Pdf
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Welcome to the first volume of the MCM unofficial Campaign Log campaign. To play this campaign you'll be using In this document you can find a blank campaign log. some custom content. What you’ll need: A Marvel You'll use this to record pertinent information as you Champions LCG Core set and a printer for the progress through this campaign. At the end of each custom cards… But first let's go over the campaign scenario make sure to record this information as it rules. can affect future game set-ups and deck building limitations. Campaign Mode Rules Much like Rise of Red Skull, players will be able to Cards Added to Decks play through a series of scenarios. In this first During the campaign, cards may be added to a campaign you'll be playing through 6 scenarios: two player’s deck as a result of a scenario. When a card against each core-set villain. To complete the is added to a player's deck, write that card's title in campaign, you must complete each mission in the matching field of the campaign log. Also, write numerical order starting with Issue #1. A loss still down the restricted card into the character moves players on to the next scenario - thus, there Restriction List. Cards added to your deck must be is no need to repeat a scenario in a play-through. included in your deck for future scenarios and do not count against your 40-card deck building To begin, each player chooses a hero and an aspect. minimum. Cards that are restricted are no longer Unlike Rise of Red Skull players are not able to available for deck-building for that player for the change aspects between each scenario - instead, remainder of the campaign! you will stick with your initial choice and additional aspects will be added to your deck building pool as the campaign progresses. Note, you can change your deck between scenarios but must keep the same hero and construct your deck within normal deckbuilding rules selecting an Don’t forget cards aspect from your pool. added to your deck do not count towards your deck size! Again, just as in Rise of Red Skull, you should set up a scenario per the normal game rules but consult the MCM page to learn what modular sets and other special setup instructions there are for each scenario. When a game ends, if the players win, follow that scenario's victory instructions. If the players lost, follow that scenario’s loss instructions and move on to the next scenario of the campaign. Campaign Difficulty Special Thanks to Campaign and Modular Testers The campaign offers three levels of difficulty. and Proofers: Standard, Expert, and Insane. Select a difficulty AceofFaith level and record this on your campaign log. Scenario ApotropaiC set-up instructions may vary depending on the Arrojacast difficulty level. There is no persistent damage in this BubbaEA campaign but players may choose to follow the Stranger danger same rules from Rise of Red Skull for an extra SpartacusN7 challenge. Voltorn99 and many others! Abandoning and Combining Campaigns Campaigns don't always work out. Maybe you Custom Content Includes: selected Hulk Aggression and are just not having fun 5 Advanced… Sets with your group when you reach Scenario 3. Choose 3 Return of… Sets another character aspect pairing and play a second 3 Evil Team-Up… Sets solo campaign to catch yourself up. When you want Many Campaign Rewards to join a campaign, you'll need to combine campaign 4-Player Print File (1 of each mod and 4 of campaign sheets. You will write down your rewards from this rewards that need duplicates) new campaign into a new mission log. So players may end up with different rewards when combining campaigns. When combining campaign logs and filling out the win/loss record, record a win if either campaign log had a win as this affects future scenario difficulty. Custom Cards Custom Cards needed for a scenario are available on Win or lose you’ll that scenario's page. You can print these on normal move on to the next paper and sleeve them in front of your regular scenario in this Marvel Champions cards and even mix them into campaign – so get your normal games. Cards that appear as rewards aggressive with the are at the bottom of the scenario and cards needed villains! for setup are after the special scenario set-up instructions. Ruff-Ruff! <Justice for Pizza-Dog!> Scenario #1: A Real Bomb Scare If the players win: • Record this victory in the campaign log. • Each player adds Damaged Avengers Mansion to their deck. Record this in the campaign log under "Mission 1 Reward". • Each player adds Avengers Mansion to their Restriction List. This card can not be used for the remainder of this campaign. • Proceed to Scenario #2: Rhino's Return Villain Deck : Rhino (I), Rhino (II) Remove Rhino (I) and add Rhino (III) for expert or insane mode. Main Scheme Deck: The Break-In Encounter Deck: Rhino set, Standard set, Bomb Scare set, Advanced Bomb Scare* set. Add the expert set for expert and insane mode. *Custom set included below If the players lose: • Record this loss in the campaign log. Setup: • Each player adds SHIELD Supplied Base to their • Each player records their identity and chosen deck. Record this in the campaign log under aspect in the campaign log. Players cannot switch "Mission 1 Reward". identities during a campaign. • Each player adds Avengers Mansion to their • Standard: No special rules. Restriction List. This card can not be used for the • Expert: Place 1 acceleration token on The Break-In remainder of this campaign. • Insane: Place 1 acceleration token on The Break- • Proceed to Scenario #2: Rhino's Return In. Deal each player one face down encounter card Required Custom Set Print Files: • 4-Player PDF (Custom Mod and Scenario Reward) • 1-Player PDF (Custom Mod and Scenario Reward) • Image ZIP file • PDF (Encounter Cards Only) • PDF (Scenario Rewards Only) Scenario #2: Rhino’s Return • Standard: No special rules. • Expert: Deal each player a face-down encounter card. • Insane: Search the encounter deck for a Hydra Mercenary minion and put that minion into play engaged with the first player. Shuffle the encounter deck. Then, deal each player a face- down encounter card. Required Custom Set Print Files: Villain Deck : Rhino (I), Rhino (II) Advanced Bomb Scare - here. Remove Rhino (I) and add Rhino (III) for expert or Return of Rhino & Advanced Legions of Hydra - here. insane mode. Custom Rewards here. Zipfile with print images. Main Scheme Deck: The Break-In! Encounter Deck: Rhino set, Standard set, more sets as prescribed below in Setup. Resolution instructions Add the expert set for expert and insane mode. on the next page Setup: If you won the previous scenario: • Shuffle the Return of Rhino*, Legions of Hydra, and Advanced Legions of Hydra* modular sets into the villain deck. • Standard: No special rules. • Expert: Deal each player a face-down encounter card. • Insane: Search the encounter deck for a Hydra Soldier minion and put that minion into play engaged with the first player. Shuffle the encounter deck. Then, deal each player a face- down encounter card. If you lost the previous scenario: • Shuffle the Return of Rhino*, Bomb Scare, and Advanced Bomb Scare* modular sets into the villain deck. Scenario #2: Rhino’s Return - Resolution If the players win: If the players lose: • Record this loss in the campaign log. • Record this victory in the campaign log. • Each player chooses a basic resource type and • Each player chooses a basic resource type and adds the Superior equivalent to their deck. Record adds the Faulty equivalent to their deck. Record this in the campaign log under "Mission 2 this in the campaign log under "Mission 2 Reward". Reward". • Each player adds the corresponding basic resource • Each player adds the corresponding basic resource card to their Restriction List. (For example: If a card to their Restriction List. (For example: If a player chooses to add Superior Energy to their player chooses to add Faulty Energy to their deck, deck, Energy is added to that player's Restriction Energy is added to that player's Restriction List.) List.) This card can not be used for the remainder This card can not be used for the remainder of the of the campaign. campaign. • Each player chooses an aspect and adds it to their • Each player chooses an aspect and adds it to their “Available Aspects” in the campaign log. “Available Aspects” in the campaign log. • Proceed to Scenario #3: Klawing Your Way Out • Proceed to Scenario #3: Klawing Your Way Out • Hero Hints: Choose your aspect wisely – this will be the second tool in your deckbuilding pool to take it to the villains! Scenario #3: Klawing Your Way Out If you lost the previous scenario: • Standard: No special rules. • Expert: Search the encounter deck for the treachery card Minion Recruitment and deal it facedown to the first player. • Insane: Search the encounter deck for the treachery card Minion Recruitment and deal it facedown to the first player. Discard 10 cards Villain Deck : Klaw (I), Klaw (II) from the top of each player’s deck. Remove Klaw (I) and add Klaw (III) for expert or insane mode. Required Custom Set Print Files Campaign Rewards pdf Main Scheme Deck: Underground Distribution, Advanced Masters of Evil, Return of Klaw pdf Secret Rendezvous Image Zip File zip Encounter Deck: Klaw set, Standard set, Masters of Evil, Return of Klaw*, and Advanced Masters of Evil* Hero Hints: modular sets.