What Can I Block with Parental Controls?
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Parental Controls 1
Parental Controls 1 Begin as you mean to go. You can introduce parental software controls to a younger child with more ease than to a teenager. Getting your child used to the idea that the tablet goes off, the video goes off, the TV goes off at certain times is extremely attractive. And with parental control software, you can do just that. Parental controls are usually included in most devices, such as your computer, tablet and smartphone. You need to dive into those settings and dig around to see what features are available to you. If you are based in Europe, the European Commission maintains a website called SipBench.eu which provides benchmarking analysis of parental control software. The findings are available in several European languages and identify the prices, technical requirements, operating system and age of the children to be protected. It is a handy background resource to get you started with parental controls. If you know of other parental control software tools that should be added to this list, please write to me at [email protected] so I can investigate and incorporate them into this resource sheet. Thank you for being a part of our Digital Parenting Community. www.digitalparentingcoach.com 2 Before signing up for parental control software • Read this article from Common Sense Media to help you make sense of the different types of parental control systems. • Confirm that your parental control software will allow you, at the very least, to set screen limits, filter content, block ads, and monitor your child’s online activities. -
Comparative Life Cycle Impact Assessment of Digital and Physical Distribution of Video Games in the United States
Comparative Life Cycle Impact Assessment of Digital and Physical Distribution of Video Games in the United States The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Buonocore, Cathryn E. 2016. Comparative Life Cycle Impact Assessment of Digital and Physical Distribution of Video Games in the United States. Master's thesis, Harvard Extension School. Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:33797406 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA Comparative Life Cycle Impact Assessment of Digital and Physical Distribution of Video Games in the United States Cathryn E. Buonocore A Thesis in the field of Sustainability for the Degree of Master of Liberal Arts in Extension Studies Harvard University November 2016 Copyright 2016 Cathryn E. Buonocor Abstract This study examines and compares the environmental footprint of video game distribution on last generation consoles, current generation consoles and personal computers (PC). Two different methods of delivery are compared on each platform: traditional retail on optical discs and digital downloads in the U.S. Downloading content has been growing and is used to distribute movies, music, books and video games. This technology may change the environmental footprint of entertainment media. Previous studies on books, music, movies and television shows found that digital methods of distribution reduced emissions. However, prior research on video games, looking only at previous generation consoles, found the opposite conclusion. -
PDF Consolidated Financial Statement of CD
1 Disclaimer This English language translation has been prepared solely for the convenience of English speaking readers. Despite all the efforts devoted to this translation, certain discrepancies, omissions or approximations may exist. In case of any differences between the Polish and the English versions, the Polish version shall prevail. CD PROJEKT, its representatives and employees decline all responsibility in this regard. Condensed interim consolidated financial statement of the CD PROJEKT Group for the period between 1 January and 31 March 2020 2 (all figures quoted in PLN thousands unless indicated otherwise) The appended information constitutes an integral part of this financial statement. CD PROJEKT Group – selected financial highlights (converted into EUR) PLN EUR 01.01.2020 - 01.01.2019 - 01.01.2020 - 01.01.2019 - 31.03.2020 31.03.2019 31.03.2020 31.03.2019 Revenues from sales of products, services, goods and 192 972 80 878 43 894 18 818 materials Cost of products, services, goods and materials sold 47 491 28 691 10 802 6 676 Operating profit (loss) 97 625 20 495 22 206 4 769 Profit (loss) before tax 100 958 22 670 22 964 5 275 Net profit (loss) attributable to equity holders of parent 91 979 17 731 20 922 4 126 entity Net cash flows from operating activities 187 225 (2 042) 42 587 (475) Net cash flows from investment activities (90 031) 54 839 (20 479) 12 760 Net cash flows from financial activities (1 010) (1 667) (230) (388) Total net cash flows 96 184 51 130 21 878 11 897 Stock volume (thousands) 96 120 96 120 96 120 96 -
Is Mistplay : Play to Win App Legit?
Is Mistplay : play to win app legit? Mistplay is an extremely fun, interesting and amazingly profitable application that can help you to make some amazing money online. It is very popular as it is amongst some of the easiest playing games applications. But yes there are some people who have this question that, is Mistplay a legit app to play? It is totally fine to be concerned about the application you are using in the hope to win money. So without beating around the bush, let us tell you that it is totally and amazingly genuine application to go on. And here are some of the important things that you should know if you are about to visit play on this app. How mistplay helps you to earn money? This application is super simple to use and provides an easy platform where you can earn money by playing games. The very first thing to do is sign up. It is a great thing to notice that this application doesn’t ask for any payment to join the application which is proof of its authenticity. All it requires is some basic details then you are good to go. You can choose any game and as you are winning, you are earning. Selection of games This application has a series of games to play. You can choose whichever game you want to play and each game is highly interesting. This application has many of the games genres that you can choose from and one important thing to notice is that every game comes with different reward values. -
Security and Privacy Risks of Parental Control Solutions
Betrayed by the Guardian: Security and Privacy Risks of Parental Control Solutions Suzan Ali Mounir Elgharabawy Quentin Duchaussoy [email protected] [email protected] [email protected] Concordia University Concordia University Concordia University Montreal, Quebec, Canada Montreal, Quebec, Canada Montreal, Quebec, Canada Mohammad Mannan Amr Youssef [email protected] [email protected] Concordia University Concordia University Montreal, Quebec, Canada Montreal, Quebec, Canada ABSTRACT Conference (ACSAC 2020), December 7–11, 2020, Austin, USA. ACM, New For parents of young children and adolescents, the digital age has in- York, NY, USA, 15 pages. https://doi.org/10.1145/3427228.3427287 troduced many new challenges, including excessive screen time, in- appropriate online content, cyber predators, and cyberbullying. To address these challenges, many parents rely on numerous parental 1 INTRODUCTION control solutions on different platforms, including parental con- Many of today’s children cannot imagine their daily lives without trol network devices (e.g., WiFi routers) and software applications internet. A recent survey [66] shows that 42% of US children (4–14 on mobile devices and laptops. While these parental control solu- years) spend over 30 hours a week on their phones; nearly 70% of tions may help digital parenting, they may also introduce serious parents think that such use has a positive effect on their children’s security and privacy risks to children and parents, due to their development [66]. While the web could be an excellent environment elevated privileges and having access to a significant amount of for learning and socializing, there is also a plethora of online content privacy-sensitive data. -
Operations Manual
Operations Manual Français p. 63 Español p. 127 Wii U System Manuals The official seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, Types of Manuals games and related products. Printed manuals • Wii U Quick Start Guide This guide covers the basic information for setting up and using your Wii U system. Please carefully read this Operations Manual before setup or use of the Wii U™ system. If • Wii U Operations Manual (this manual) you have problems or questions after reading all of the instructions, please visit our This manual gives the names of each component and describes how to recharge the customer service area at support.nintendo.com or call 1-800-255-3700. Also, additional controller, configure System Settings, and perform various procedures. It also provides pre-installed electronic manuals are available for the Wii U system and software applications troubleshooting and support information. from the HOME Menu, as described on the next page. Pre-installed electronic manuals • Wii U Electronic Manual ( ) This manual describes the Wii U features and gives detailed instructions on how to use the pre installed software, how to launch the Wii™ menu, and other operations. • Wii Menu Electronic Manual This manual describes the Wii Menu features and gives detailed instructions on how to use the included software. Viewing an Electronic Manual When the Wii U Menu is displayed, press on the Wii U™ GamePad to open the HOME Menu, then tap to open the Wii U Electronic Manual. -
Parental Security Control
IJISET - International Journal of Innovative Science, Engineering & Technology, Vol. 2 Issue 10, October 2015. www.ijiset.com ISSN 2348 – 7968 Parental Security Control Monali Shirbhate, Mitali Tiwari, Supriya Raut and Dolly Kumbhalkar 1Asst Prof, Computer Science and Engineering, RTMNU, Nagpur, Maharashtra, India 2 Students of Computer Science and Engineering, RTMNU, Nagpur, Maharashtra, India 3 Students of Computer Science and Engineering, RTMNU, Nagpur, Maharashtra, India 4 Students of Computer Science and Engineering, RTMNU, Nagpur, Maharashtra, India Abstract devices, and your home network. Parents, educators, This project describes an android application for parental social scientists, media pundits, and many others all offer security Control which will help the parents to monitor the their opinions, but rarely is any consensus reached. activities done on their children’s smart phones. Now-a-days a Parental controls are features which may be included lot of misuse is done on smart-phones operating android by in digital television services, computer and video recent generation. To control this misuse we are developing this games, mobile devices and software. Parental controls are application which will be installed on child’s smart phone by divided into four categories: contents filters (which limit parents. There is some feature which we will provide like Create and maintain log of calls, Record call, Create and maintain log of access to age inappropriate content), usage controls message, Record messages, Record the history of websites (which constrain the usage of these devices such as browsed. This entire detail is maintained and recorded by our placing time-limits on usage or forbidding certain types of application file in background. -
Developing 2D Games with Unity Independent Game Programming with C
apress.com Jared Halpern Developing 2D Games with Unity Independent Game Programming with C# A focused tour through the latest Unity 2D landscape, touching upon everything an aspiring indie-game developer needs to know to bring their vision to life Take control of the driving force behind the current shake up in gaming by learning Unity’s powerful 2D workflow to create your own independent games Embraces the golden age of independent games and leverages it to inspire the reader to bring their own vision to life Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, 1st ed., XXII, 383 p. 210 illus., 193 illus. and how to customize Unity to suit your needs, all in the context of building a working 2D in color. game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, Printed book more feasible for small teams, and more likely to be completed. If you live and breathe games Softcover and want to create them then 2D games are a great place to start. By focusing exclusively on 44,99 € | £39.99 | $49.99 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game [1]48,14 € (D) | 49,49 € (A) | CHF developers the tools they need to thrive. -
Perspective Platforms for BOINC Distributed Computing Network
Perspective platforms for BOINC distributed computing network Vitalii Koshura Lohika Odessa, Ukraine [email protected] Profile page: https://www.linkedin.com/in/aenbleidd/ Abstract This paper describes perspective platforms that can be used by BOINC for distributed computing: mobile devices (Android, iOS, Windows Phone) and video game consoles (Sony PlayStation, Microsoft Xbox and Nintendo Wii/Switch). For now, BOINC supports Android devices only. During this research, I’ve found that iOS is not suitable for our purposes because of platform limitations and Windows Phone is not suitable too because of low market share. Video game consoles are more suitable for our purposes. Sony PlayStation, Microsoft Xbox and Nintendo Wii/Switch a good enough to be supported by BOINC distributed computing network. Keywords: Volunteer Computing, BOINC, Distributed Computing, Mobile Devices, Video Game Consoles, Android, iOS, Windows Phone, Sony PlayStation, Microsoft Xbox, Nintendo Wii/Switch 1 Introduction Currently BOINC platform supports 4 desktop OSs (Windows, MacOS, Linux, FreeBSD), mobile phones (Android-based), ARM-based devices (Raspberry PI), 3 GPUs (nVidia, AMD Radeon, Intel) and VirtualBox Virtualization technology [1]. As we can see from the 1 not every project supports all available platforms. This is due to complexity of the code and differences between the platforms. In common case scientists need to create and test a separate application for each type of platform. Long term projects such as Asteroids@home [2], Collatz Conjecture [3], Einstein@home [4], SETI@home [5] are presented on all or almost all platforms while other projects with several months of planned lifetime make their calculations on CPU only (e.g. -
Estimating Displacement Rates of Copyrighted Content in the EU
Estimating displacement rates of copyrighted content in the EU Final Report [Written by Martin van der Ende, Joost Poort, Robert Haffner, Patrick de Bas, Anastasia Yagafarova, Sophie Rohlfs, Harry van Til] [May – 2015] EUROPEAN COMMISSION Directorate-General for Internal Market, Industry, Entrepreneurship and SMEs Unit 0.1 — Chief Economist Team Contact: Kamil Kiljanski E-mail: [email protected] European Commission B-1049 Brussels EUROPEAN COMMISSION Estimating displacement rates of copyrighted content in the EU Final Report Directorate-General for Internal Market, Industry, Entrepreneurship and SMEs Chief Economist Team 2014 EUR [number] EN Europe Direct is a service to help you find answers to your questions about the European Union. Freephone number (*): 00 800 6 7 8 9 10 11 (*) The information given is free, as are most calls (though some operators, phone boxes or hotels may charge you). LEGAL NOTICE This document has been prepared for the European Commission however it reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein. More information on the European Union is available on the Internet (http://www.europa.eu). Luxembourg: Publications Office of the European Union, 2014 ISBN [number] doi:[number] © European Union, 2014 Reproduction is authorised provided the source is acknowledged. Printed in [Country] PRINTED ON ELEMENTAL CHLORINE-FREE BLEACHED PAPER (ECF) PRINTED ON TOTALLY CHLORINE-FREE BLEACHED PAPER (TCF) PRINTED ON RECYCLED PAPER PRINTED ON PROCESS CHLORINE-FREE RECYCLED PAPER (PCF) Image(s) © [artist's name + image #], Year. Source: [Fotolia.com] (unless otherwise specified) TABLE OF CONTENTS EXECUTIVE SUMMARY .................................................................................................. -
Super Smash Bros. for Wii U That You've Unlocked
1 Importan t Informati on Gtget in Srdta te 2 Supporte d Controlle rs 3 amiibo 4 Internet Enhancemen ts 5 Note to Par ents and Guardi ans TeBh aiss c 6 What K ind of Game I s Th is? 7 Srnta ti g a Gam e 8 Saving an d Deleting D ata Actio ns ( Wii U Ga mePa d) 9 Meov mten 10 Aatt ckgin 11 Shields WUP-P-AXFE-04 Actions (For Other Controlle rs) 12 Meov mten 13 Atta cki ng/Shie ldi ng Sett ing Up a Mat ch 14 Sitart ntg Ou 15 Bsca i Rlsu e 16 Items Mode I ntroducti on 17 Smash 18 Oinl ne (Bt)at le 19 Online (Spec tator/Share /Even ts) 20 Sahm s Toru 21 Games & M ore (Solo/Gro up) 22 Geamus & More (Cts om /e Steag Build)r 23 Games & Mor e (Vault/Optio ns) Other 24 CnonnNeict go t intdenSeoD 3 Systsm 25 Play ing with a mii bo 26 Post ing to Mii ver se 27 Download able Conte nt Fhig tser 28 Mario/Donke y Kong/Link/Sa mus 29 YhKos i/ ir/xby Fo 30 Pikachu/Lui gi/Captain Fal con 31 Ness/Jig glypuff/Pea ch 32 Bows er/ Zelda/ She ik 33 Marth/ Gano ndorf/Meta Knight 34 Pit/Z ero Suit Samus/I ke 35 Crhadirza di/D dy Kgone/nKi ge D ded 36 Olimar/Lu cario/Toon L ink 37 Vlai lgrWe / ii FitTa r ie/n rLRslo a ia&n um a 38 Little Mac/ Greninja/Palut ena 39 Robin /Shu lk/Bows er J r. -
Parental Control Guides 10/2020
Parental Control Guides Revised 10/2020 Resources for Parents Tips for Parenting with Technology • Pick a strategy • Communicate clearly • Set the rules • Expect some challenges • Be consistent as possible Common Limitations for Tech Use • Limit screen time (e.g., 2 hours/day) • Never on weekdays • After homework is done • Educational games/work only How to Establish Rules • Important to establish clear rules from the beginning • If possible, involve your children in the rule-making process. • Frame rules in the positive Setting Rules for Multiple Children • Establish ground rules appropriate to the age of each child • Community tech time: take turns between siblings within a window of time • Alternatively, “homework time” for other siblings while one has access to the screen. • Be flexible in establishing the rules and firm in enforcing them Common Challenges • Visiting friends: contact parents of the other child to discuss tech use • Multiple children: the simpler the better! Blocks of time (community tech time, homework time) tend to be easier to implement than several different strategies • Not sure whether to allow certain games? Watch your child play the games, ask questions, to determine what’s right for them. • Mistakes happen, but if your child gets a free night expect some push-back the next time you enforce the rules! Consistency • Consistency is key! The more predictable the rules and consequences are, the less likely your child will be to argue about them. 1 Parental Control Guides Revised 10/2020 TABLE OF CONTENTS SECTION