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Nintendo Game & Watch
Nintendo Game & Watch Last Updated on September 27, 2021 Title Publisher Qty Box Man Comments Game & Watch: Ball Nintendo Game & Watch: Ball: Club Nintendo Nintendo Game & Watch: Balloon Fight Nintendo Game & Watch: Balloon Fight: Wide Screen Nintendo Game & Watch: Blackjack Nintendo Game & Watch: Blackjack: White Box Nintendo Game & Watch: Bomb Sweeper Nintendo Game & Watch: Chef Nintendo Game & Watch: Climber Nintendo Game & Watch: Climber Nintendo Game & Watch: Crab Grab Nintendo Game & Watch: Donkey Kong Nintendo Game & Watch: Donkey Kong Circus Nintendo Game & Watch: Donkey Kong II Nintendo Game & Watch: Donkey Kong Jr Nintendo Game & Watch: Donkey Kong Jr: Tabletop Nintendo Game & Watch: Donkey Kong Jr Nintendo Game & Watch: Egg Nintendo Game & Watch: Fire: Wide Screen Nintendo Game & Watch: Fire Nintendo Game & Watch: Fire Attack Nintendo Game & Watch: Flagman Nintendo Game & Watch: Goldcliff Nintendo Game & Watch: Greenhouse Nintendo Game & Watch: Helmet Nintendo Game & Watch: Judge Nintendo Game & Watch: Lifeboat Nintendo Game & Watch: Lion Nintendo Game & Watch: Manhole Nintendo Game & Watch: Manhole: Wide Screen Nintendo Game & Watch: Mario Bros Nintendo Game & Watch: Mario The Juggler Nintendo Game & Watch: Mario's Bomb Away Nintendo Game & Watch: Mario's Cement Factory: Tabletop Nintendo Game & Watch: Mario's Cement Factory Nintendo Game & Watch: Mickey & Donald Nintendo Game & Watch: Mickey Mouse Nintendo Game & Watch: Mickey Mouse Nintendo Game & Watch: Octopus Nintendo Game & Watch: Oil Panic Nintendo Game & Watch: Parachute Nintendo Game & Watch: Pinball Nintendo Game & Watch: Popeye: Panorama Nintendo Game & Watch: Popeye: Tabletop Nintendo Game & Watch: Popeye: Widescreen Nintendo Game & Watch: Rainshower Nintendo Game & Watch: Safebuster Nintendo Game & Watch: Snoopy Nintendo Game & Watch: Snoopy Nintendo Game & Watch: Snoopy Tennis Nintendo Game & Watch: Spitball Sparky Nintendo Game & Watch: Squish Nintendo Game & Watch: Super Mario Bros. -
Parental Controls 1
Parental Controls 1 Begin as you mean to go. You can introduce parental software controls to a younger child with more ease than to a teenager. Getting your child used to the idea that the tablet goes off, the video goes off, the TV goes off at certain times is extremely attractive. And with parental control software, you can do just that. Parental controls are usually included in most devices, such as your computer, tablet and smartphone. You need to dive into those settings and dig around to see what features are available to you. If you are based in Europe, the European Commission maintains a website called SipBench.eu which provides benchmarking analysis of parental control software. The findings are available in several European languages and identify the prices, technical requirements, operating system and age of the children to be protected. It is a handy background resource to get you started with parental controls. If you know of other parental control software tools that should be added to this list, please write to me at [email protected] so I can investigate and incorporate them into this resource sheet. Thank you for being a part of our Digital Parenting Community. www.digitalparentingcoach.com 2 Before signing up for parental control software • Read this article from Common Sense Media to help you make sense of the different types of parental control systems. • Confirm that your parental control software will allow you, at the very least, to set screen limits, filter content, block ads, and monitor your child’s online activities. -
Nintendo Wii U Guide
Parental controls guide Nintendo Wii U guide Parental Controls information Type of guide Gaming consoles and platforms Features and Benefits The WiiU Parental Controls allow you to set restrictions for each family member, giving control over what games can be played or downloaded and how your children can search and interact online. What specific content can I restrict? Browser Access Chatting Game Ratings Innapropriate content Purchasing Timer What do I need? You will need access to the Wii U console. Nintendo Wii U guide Step by step guide 1 From the Wii U Menu select “Parental Controls” then read the following two messages, tapping “Next” or pressing the A button will dismiss them. Nintendo Wii U guide Step by step guide 2 Enter a 4 digit PIN and then tap “OK”. Nintendo Wii U guide Step by step guide 3 You will now be asked to select a secret question that will be used to help you recover your PIN should you forget. Tap “OK”. Nintendo Wii U guide Step by step guide 4 Select a question and then supply an answer and tap “OK”. Nintendo Wii U guide Step by step guide 5 Finally, you will be asked to register an email address. Tap “Next” or press the A button and complete the email registration. Nintendo Wii U guide Step by step guide 6 You will now be in the “Parental Controls” section. Use the arrows or left and right on the d-pad to navigate to the user who you want to apply restrictions to. Nintendo Wii U guide Step by step guide 7 With the desired user selected press up/down on the d-pad to navigate to the settings you would like to change and tap the setting or press the A button. -
Madden Nfl 13
MADDEN NFL 13 CONTENTS TOTAL PAssING CONTROL 1 MADDEN NFL 13 12 CONNEctED CAREERS Lead receivers and put the ball exactly where it needs to be with the 2 WHAT’S NEW IN MADDEN NFL 13 16 EA ONLINE revamped and updated Total Control Passing mechanic. 3 GENERAL MENU NAVIGATION 17 ONLINE GAME MODES 9 UsER INTERFACE 17 MY MADDEN PLAY-ActION ABORT For the first time ever, you can abort out of a play action animation in the 11 PAUSE MENU 19 DISCLAIMERS face of a blitz, allowing your QB to throw a quick pass. NEW UsER CAtcH FUNctIONALITY WHAT’S NEW Madden NFL 13 makes it easier than ever to select the receiver and make a IN MADDEN NFL 13 play on the ball. GRIDIRON CLUB THE CONNEctED CAREER EXPERIENCE Get all the latest Madden features in one place, including Madden Moments You’ve never played a career mode like this. Connected Careers gives you an Live, and updated rosters that match the real NFL Season. unprecedented level of control over your career as a coach or a player. Get ready for the deepest Madden NFL experience ever. TOUCH SCREEN PLAY CALLING GENERAL MENU Call your plays by using the Touch Screen on the GamePad for even more NAVIGATION control and privacy! NOTE: The Nunchuk is required when using the Wii Remote. Controls specific to the Nunchuk will not function when it is not connected to an active TOUCH SCREEN PRE-PLAY ADJUstMENts Wii Remote. If the Nunchuk is removed or disconnected from any active Make Hot Route adjustments during pre-play on both Offense and Defense Wii Remote, the game will display an icon representing the missing Nunchuk. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2013 (Briefing Date: 1/30/2014) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2010 FY3/2011 FY3/2012 FY3/2013 FY3/2014 Apr.-Dec.'09 Apr.-Dec.'10 Apr.-Dec.'11 Apr.-Dec.'12 Apr.-Dec.'13 Net sales 1,182,177 807,990 556,166 543,033 499,120 Cost of sales 715,575 487,575 425,064 415,781 349,825 Gross profit 466,602 320,415 131,101 127,251 149,294 (Gross profit ratio) (39.5%) (39.7%) (23.6%) (23.4%) (29.9%) Selling, general and administrative expenses 169,945 161,619 147,509 133,108 150,873 Operating income 296,656 158,795 -16,408 -5,857 -1,578 (Operating income ratio) (25.1%) (19.7%) (-3.0%) (-1.1%) (-0.3%) Non-operating income 19,918 7,327 7,369 29,602 57,570 (of which foreign exchange gains) (9,996) ( - ) ( - ) (22,225) (48,122) Non-operating expenses 2,064 85,635 56,988 989 425 (of which foreign exchange losses) ( - ) (84,403) (53,725) ( - ) ( - ) Ordinary income 314,511 80,488 -66,027 22,756 55,566 (Ordinary income ratio) (26.6%) (10.0%) (-11.9%) (4.2%) (11.1%) Extraordinary income 4,310 115 49 - 1,422 Extraordinary loss 2,284 33 72 402 53 Income before income taxes and minority interests 316,537 80,569 -66,051 22,354 56,936 Income taxes 124,063 31,019 -17,674 7,743 46,743 Income before minority interests - 49,550 -48,376 14,610 10,192 Minority interests in income -127 -7 -25 64 -3 Net income 192,601 49,557 -48,351 14,545 10,195 (Net income ratio) (16.3%) (6.1%) (-8.7%) (2.7%) (2.0%) - 1 - Nintendo Co., Ltd. -
A Nintendo 3DS™ XL Or Nintendo 3DS™
Claim a FREE download of if you register ™ a Nintendo 3DS XL ™ or Nintendo 3DS and one of these 15 games: or + Registration open between November 27th 2013 and January 13th 2014. How it works: 1 2 3 Register a Nintendo 3DS XL or Nintendo 3DS system and one of 15 eligible games Log in to Club Nintendo Use your download code at www.club-nintendo.com by 22:59 (UK time) on January 13th 2014. 24 hours later and in Nintendo eShop check the promotional banners before 22:59 (UK time) Eligible games: for your free download code on March 13th, 2014 • Mario & Luigi™: Dream Team Bros. • Sonic Lost World™ to download ™ • Animal Crossing™: New Leaf • Monster Hunter™ 3 Ultimate SUPER MARIO 3D LAND for free! • The Legend of Zelda™: • Pokémon™ X A Link Between Worlds • Pokémon™ Y ™ • Donkey Kong Country Returns 3D • Bravely Default™ ™ • Fire Emblem : Awakening • New Super Mario Bros.™ 2 ™ • Luigi’s Mansion 2 • Mario Kart™ 7 ® • LEGO CITY Undercover: • Professor Layton The Chase Begins and the Azran Legacy™ Please note: Club Nintendo Terms and Conditions apply. For the use of Nintendo eShop the acceptance of the Nintendo 3DS Service User Agreement and Privacy Policy is required. You must have registered two products: (i) a Nintendo 3DS or Nintendo 3DS XL system (European version; Nintendo 2DS excluded) and (ii) one out of fi fteen eligible games in Club Nintendo at www.club-nintendo.com between 27th November 2013, 15:01 UK time and 13th January 2014, 22:59 UK time. Any packaged or downloadable version of eligible software is eligible for this promotion. -
Complete-Famicom-Game-List.Pdf
--------------------------------------------------------------------------------------------- The Ultimate Famicom Software Guide -- version 1.0 -- Created by fcgamer, fcgamer26 [at] gmail [dot] com https://fcgamer.wordpress.com --------------------------------------------------------------------------------------------- INTRODUCTION / AUTHOR'S NOTE: When I first started collecting Famicom games, over three years ago, I had decided to chase after a complete set of the unlicensed software developed for the Famicom. I chose this goal partially because of my location, but also because it was a collection that few people had ever bothered to collect. Aside from a few deleted webpages available through archive.org and the incomplete sources at Famicom World and BootlegGames Wiki, there just wasn't much to go on. Hundreds of hours of searching through auctions around the globe, chatting with other collectors, and just going out and tracking down this obscure corner of Famicom collecting, and I had ended up compiling my own personal list to help aid with my own collecting goals. Since those modest times, the scope of my personal collection has evolved into collecting everything Famicom, from Russian translations to educational cartridges, to official game packs and promos as well. As such, the documents which I use to keep track of my collection / game wants also evolved, and I felt it was time to compile it into a more user-friendly document. Likewise, I would like to offer this document as a gift to all of my collecting buddies out there, who have helped sell / trade / gift me so many carts over the past three years. My collection wouldn't be where it is today without you guys, and without all of the interesting discussions about Famicom, I probably would have also lost interest by now if I were to go at it truly solo. -
Security and Privacy Risks of Parental Control Solutions
Betrayed by the Guardian: Security and Privacy Risks of Parental Control Solutions Suzan Ali Mounir Elgharabawy Quentin Duchaussoy [email protected] [email protected] [email protected] Concordia University Concordia University Concordia University Montreal, Quebec, Canada Montreal, Quebec, Canada Montreal, Quebec, Canada Mohammad Mannan Amr Youssef [email protected] [email protected] Concordia University Concordia University Montreal, Quebec, Canada Montreal, Quebec, Canada ABSTRACT Conference (ACSAC 2020), December 7–11, 2020, Austin, USA. ACM, New For parents of young children and adolescents, the digital age has in- York, NY, USA, 15 pages. https://doi.org/10.1145/3427228.3427287 troduced many new challenges, including excessive screen time, in- appropriate online content, cyber predators, and cyberbullying. To address these challenges, many parents rely on numerous parental 1 INTRODUCTION control solutions on different platforms, including parental con- Many of today’s children cannot imagine their daily lives without trol network devices (e.g., WiFi routers) and software applications internet. A recent survey [66] shows that 42% of US children (4–14 on mobile devices and laptops. While these parental control solu- years) spend over 30 hours a week on their phones; nearly 70% of tions may help digital parenting, they may also introduce serious parents think that such use has a positive effect on their children’s security and privacy risks to children and parents, due to their development [66]. While the web could be an excellent environment elevated privileges and having access to a significant amount of for learning and socializing, there is also a plethora of online content privacy-sensitive data. -
Wii U Fun Center Operations Manual
Wii U Fun Center Operations Manual 100425-E Note: Fun Centers have been rebranded as Starlight Gaming stations. Your device will still refer to “Fun Center.” Any in-person reference to “Gaming station” also refers to this product. 100425-E Do you need assistance? Visit www.starlight.org/gaming/support/contact for contact information For immediate assistance during the business hours of 6:00 AM to 4:00 PM PST Monday-Friday please call the Gaming station (Fun Center) Support Hotline at 1-877-716-8550 or email [email protected] FEDERAL COMMUNICATIONS COMMISSION (FCC) COMPLIANCE INFORMATION Note This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense. Any changes or modifications not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment. Starlight Fun Center unit support: Phone: 877.716.8550 Website: starlight.nintendo.com Email: [email protected] © 2014-2015, 2016 Nintendo Manufactured by Nintendo of America Inc. Headquarters are in Redmond, Washington Starlight®, Fun Center®, and the boy reaching for the star logo are registered trademarks of Starlight Children’s Foundation®. -
Parental Security Control
IJISET - International Journal of Innovative Science, Engineering & Technology, Vol. 2 Issue 10, October 2015. www.ijiset.com ISSN 2348 – 7968 Parental Security Control Monali Shirbhate, Mitali Tiwari, Supriya Raut and Dolly Kumbhalkar 1Asst Prof, Computer Science and Engineering, RTMNU, Nagpur, Maharashtra, India 2 Students of Computer Science and Engineering, RTMNU, Nagpur, Maharashtra, India 3 Students of Computer Science and Engineering, RTMNU, Nagpur, Maharashtra, India 4 Students of Computer Science and Engineering, RTMNU, Nagpur, Maharashtra, India Abstract devices, and your home network. Parents, educators, This project describes an android application for parental social scientists, media pundits, and many others all offer security Control which will help the parents to monitor the their opinions, but rarely is any consensus reached. activities done on their children’s smart phones. Now-a-days a Parental controls are features which may be included lot of misuse is done on smart-phones operating android by in digital television services, computer and video recent generation. To control this misuse we are developing this games, mobile devices and software. Parental controls are application which will be installed on child’s smart phone by divided into four categories: contents filters (which limit parents. There is some feature which we will provide like Create and maintain log of calls, Record call, Create and maintain log of access to age inappropriate content), usage controls message, Record messages, Record the history of websites (which constrain the usage of these devices such as browsed. This entire detail is maintained and recorded by our placing time-limits on usage or forbidding certain types of application file in background. -
Nintendo Switch Teardown Guide ID: 78263 - Draft: 2021-05-17
Nintendo Switch Teardown Guide ID: 78263 - Draft: 2021-05-17 Nintendo Switch Teardown Teardown of the Nintendo Switch performed on March 3, 2017. Written By: Evan Noronha This document was generated on 2021-05-17 03:29:38 PM (MST). © iFixit — CC BY-NC-SA www.iFixit.com Page 1 of 26 Nintendo Switch Teardown Guide ID: 78263 - Draft: 2021-05-17 INTRODUCTION This Friday night is the moment you've all been waiting for: Nintento has finally launched its Zelda machine new console, the Nintendo Switch. Forget playing games for now, it's time to take a peek at the hardware. Let iFixit do the talking, and our tools will do the walking. Come tear down with us! When you have to give someone else a turn to play, find us on Facebook, Instagram, or Twitter to learn something new. TOOLS: Phillips #00 Screwdriver (1) Spudger (1) iOpener (1) Suction Handle (1) iFixit Opening Picks set of 6 (1) Tri-point Y00 Screwdriver (1) This document was generated on 2021-05-17 03:29:38 PM (MST). © iFixit — CC BY-NC-SA www.iFixit.com Page 2 of 26 Nintendo Switch Teardown Guide ID: 78263 - Draft: 2021-05-17 Step 1 — Nintendo Switch Teardown Merry Switchmas everyone! Here's what Nintendo's new handheld/console hybrid holds hardware- wise: NVIDIA customized Tegra processor Built-in 6.2" multi-touch LCD screen with 1280 × 720 resolution (capable of 1920 × 1080 output on an external display via HDMI) 32 GB of internal storage (up to 2 TB additional storage via microSDHC or microSDXC card) 802.11 a/b/g/n/ac Wi-Fi, Bluetooth 4.1, USB Type-C charge port, and 3.5 mm audio jack on the console—plus three standard USB ports on the Switch Dock Stereo speakers Rechargeable lithium-ion battery capable of 2.5 - 6.5 hours play time Detachable wireless Joy-Cons This document was generated on 2021-05-17 03:29:38 PM (MST). -
Video Games and Advertising. Examples Through the Press in the City Morelia (Mexico) Between 1985-2000
Video Games and Advertising. Examples Through the Press in the City Morelia (Mexico) Between 1985-2000 Guillermo Fernando Rodríguez Herrejón1 Escuela Nacional de Estudios Superiores Unidad Morelia, C.P. 58190, Morelia, Michoacán, México [email protected] Abstract. The objective of this work is to reflect on the content of video game advertising that appeared in the press of the city of Morelia, a small town in the central area of Mexico, between the years 1985 and 2000. This will help us to characterize the process of integrating such technologies into small cities in Mexico at the time of their introduction, and to exemplify that through various advertisements and propaganda strategies, video games became true objects of desire and signs of moder- nity. Keywords: Advertising · Propaganda · Press · Video Games · More- lia. 1 Introduction Video game devices that began to be distributed as a large-scale commodity in the late 20th century changed perceptions of some ways of playing in the “mod- ern” world, since it basically went from using wooden or plastic toys, and purely imaginative playful practices, to the use of image manipulation technologies through monitors and controllers as one of the main forms of entertainment, as well as the widespread consumption of characters and brands. Part of this process had to do with the adaptation made to neoliberal models, which opened the borders countries and allowed the arrival in mass proportions of multiple computer and entertainment technologies, emanating from the major capitalist powers. Consequently, there was a change in play practices, to adapt them to the new trends in the dynamics of that new globalized world, based on observ- ing different games as ways to consume time, as goods and as leisure products, through devices that began to be called gadgets, which also changed the ways of perception on comfort, individuality and consumption, which became a practical extremely desirable.