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HOLOCRON: INFINITE FORMAT HOLOCRON: INFINITE FORMAT Effective: 10.2.2019

This document contains relevant information needed to build a deck for the Infinite Format, following the Customization section in the Rules Reference. Visit FantasyFlightGames.com/SWDestiny for the most recent version of all game documents. ELIGIBLE CARDS BALANCE OF

Only cards that appear in these products can be included in a This section includes a list of characters whose point values have deck for the Infinite Format. For specific legality dates following a been modified. The point values listed here supersede product release, visit FantasyFlightGames.com/OP/legality/SW the point values printed on the card.

AWAKENINGS r (r27) 9/12 POINTS (v31) 12/15 POINTS SPIRIT OF REBELLION D BAZE MALBUS (D26) 12/16 POINTS EMPIRE AT WAR v C-3PO (C77) 9/11 POINTS LEGACIES z (D43) 11/15 POINTS CHIRRUT ÎMWE (D35) 11/14 POINTS TWO-PLAYER STARTER U (r10) 15/19 POINTS RIVALS DRAFT STARTER w DIRECTOR KRENNIC (D3) 14/17 POINTS WAY OF THE FORCE a (r45) 11/13 POINTS ACROSS THE GALAXY b FN-2199 (D2) 11/14 POINTS (r3) 12/16 POINTS CONVERGENCE Z GRAND INQUISITOR (v11) 13/17 POINTS ALLIES OF NECESSITY DRAFT STARTER J (r46) 13/16 POINTS SPARK OF HOPE C IG-88 (D20) 13/18 POINTS (r21) 11/14 POINTS (D44) 14/18 POINTS RESTRICTED LIST K-2SO (v26) 13/18 POINTS A player may select one card from this list for their deck, and LEIA ORGANA (r28) 11/14 POINTS cannot include any other restricted cards for the same deck. A D player may run as many copies of their restricted card as the rules LUMINARA UNDULI ( 36) 11/14 POINTS (or card text) allow. (r35) 14/18 POINTS (v34) 14/19 POINTS C C-3PO ( 77) MON MOTHMA (D27) 9/12 POINTS r HYPERSPACE JUMP ( 129) OBI-WAN KENOBI (D37) 14/18 POINTS Z MEAN STREETS ( 177) (D11) 19/26 POINTS Z MILITARY CAMP ( 178) (r29) 16/20 POINTS C ORDER 66 ( 15) SABINE WREN (v40) 16/21 POINTS z REBEL TRAITOR ( 22) UNKAR PLUTT (D21) 11/14 POINTS RETREAT (r110)

STAR WARS: DESTINY 2 © & ™ Ltd. ERRATA

This section includes a list of changes made to cards that are not reflected on the printed card.

AFTERMATH (D123) LAAT GUNSHIP (Z84) Should read: “After a character is defeated, you may exhaust this Should read: “⃹ - Roll a trooper die on one of your cards in play into support to gain 1 resource.” your pool and resolve it. Otherwise, remove it. Reroll this support’s die instead of removing it. AMMO BELT (D141) D Should read: “Before a weapon upgrade on attached character would be LONG CON ( 113) discarded by a card effect, you may discard this upgrade instead.” Should read: “Gain 1 resource for each other copy of this event in your discard pile.” AWARD CEREMONY (r138) z Should read: “Spot a Red character to draw cards equal to the number MAUL’S ( 8) of exhausted characters you have. Set that many cards from your hand Should read: “Blue character only. Power Action - If an opponent has no aside.” shields on all of their characters, spend 1 resource to roll this die into your pool.” CIENA REE (v1) OUTER RIM SMUGGLER (D46) Should read: “Power Action - Spend 2 resources to ready a vehicle.” Should read: “The first time each round you play the last card from your FAST HANDS (D150) hand, gain 1 resource.” Should read: “Yellow character only. After you activate attached v character, you may resolve one of its character or upgrade .” RUNNING INTERFERENCE ( 115) Should read: “After you take an action, you may set this support aside to FORCE STORM (Z14) choose an opponent. That opponent cannot take the same action that you Should read: “Blue character only. ⃹ - Exhaust this upgrade to place just took on their next turn.” 1 resource on it. Deal damage to a character equal to the number of a resources on this upgrade. Reroll this die instead of removing it.” SNOKE ( 8) Should read: “Power Action - Deal 1 damage to another one of your HEAT OF BATTLE (v123) characters to resolve one of its character dice showing damage, increasing its value by 2.” Should read: “Choose an opponent. That opponent turns up to 2 of their dice to sides showing damage (j or k). Turn up to 2 of your dice to sides STRATEGIC PLANNING (r111) (U37) showing damage.” Should read: “Ready a support that has no mods or exhaust a support.” HYPERSPACE JUMP (r129) THEED PALACE (b159) Should read: “End the action phase. You may switch the battlefield with the battlefield that is not being used. Set this card aside instead of Should read: “Power Action - Remove one of your dice to gain 1 resource. discarding it.” Spot a neutral character to take one additional action.” IMPERIAL INSPECTION (D70) VIBROKNIFE (D57) Should read: “After one of your dice rolls a disrupt (f), you may set this Should read: “Ambush. Damage dealt by this die or by dice it modifies support aside to return an upgrade in play that costs 2 or less to its is unblockable.” owner’s hand.” WAT TAMBOR (Z22) IT’S A TRAP (r107) Should read: “Power Action - Play a Red support from your hand (paying its cost). Then roll that support’s die into your pool. No longer has Ambush and should read: “Choose a symbol showing on an opponent’s die. Then turn up to 2 of your Red dice to sides showing that (Z38) symbol.” First ability should read: “This character’s character dice cannot be removed by opponents’ Blue events.”

STAR WARS: DESTINY 3 © & ™ Lucasfilm Ltd. CHARACTER SUBTYPES GENERAL GRIEVOUS (r3) LEADER (D45) SCOUNDREL (v2) LEADER MON MOTHMA (D27) LEADER This section includes a list of characters that have subtypes that are not reflected on the GENERAL RIEEKAN (v24) LEADER NIGHTSISTER (r12) WITCH printed card. GENERAL VEERS (r4) LEADER OBI-WAN KENOBI (D37) ADMIRAL ACKBAR (r27) LEADER GRAND INQUISITOR (v11) INQUISITOR OUTER RIM SMUGGLER (D46) SCOUNDREL ANAKIN SKYWALKER (w1) APPRENTICE GUAVIAN ENFORCER (D19) SCOUNDREL PADAWAN (r36) APPRENTICE (D9) APPRENTICE HAN SOLO (r46) SCOUNDREL PADME AMIDALA (r48) LEADER AURRA SING (D18) BOUNTY HUNTER HERA SYNDULLA (v25) LEADER - PILOT - SPECTRE PALPATINE (D11) LEADER - BALA-TIK (r19) LEADER - SCOUNDREL HIRED GUN (r47) SCOUNDREL POE DAMERON (r29) PILOT BAZE MALBUS (D26) GUARD IG-88 (D20) BOUNTY HUNTER - POE DAMERON (U25) LEADER - PILOT BAZINE NETAL (v16) ADVISOR JABBA THE (r20) LEADER - SCOUNDREL QUI-GON JINN (r37) JEDI (z18) ADVISOR JANGO FETT (r21) BOUNTY HUNTER QUINLAN VOS (v8) APPRENTICE BOSSK (v17) BOUNTY HUNTER JAWA SCAVENGER (w4) JAWA - SCAVENGER REBEL COMMANDO (D28) TROOPER (v18) BOUNTY HUNTER JEDI ACOLYTE (D34) APPRENTICE REBEL TROOPER (r30) TROOPER (r1), (U2) LEADER - TROOPER JEDI INSTRUCTOR (v32) JEDI (r38) SCAVENGER CHEWBACCA (D43) - SCOUNDREL JYN ERSO (D44) SCOUNDREL REY (U24) APPRENTICE CHIRRUT ÎMWE (D35) GUARD K-2SO (v26) DROID ROOKIE PILOT (v27) PILOT CIENA REE (v1) PILOT KALLUS (z10) LEADER - TROOPER ROSE (z40) ENGINEER (r9) SITH (v33) JEDI - SPECTRE ROYAL GUARD (D12) GUARD DARK ADVISOR (z1) ADVISOR (r11), (U1) APPRENTICE SABINE WREN (v40) SPECTRE DARTH VADER (r10) SITH (v39) SCOUNDREL SERVANT OF THE DARK SIDE (v9) SCAVENGER DARTH VADER (D10) APPRENTICE - SITH LEIA ORGANA (r28) LEADER SEVENTH SISTER (v10) INQUISITOR DEATH TROOPER (D1) TROOPER LOBOT (w2) ADVISOR TEMMIN (D29) PILOT DIRECTOR KRENNIC (D3) LEADER LUKE SKYWALKER (r35) JEDI THRAWN (v4) LEADER (v38) SCAVENGER LUKE SKYWALKER (z31) APPRENTICE TIE PILOT (D4) PILOT FINN (r45) SCOUNDREL LUMINARA UNDULI (D36) JEDI - LEADER TUSKEN RAIDER (r22) SCAVENGER (r2) TROOPER MACE WINDU (v34) JEDI - LEADER UNKAR PLUTT (D21) SCAVENGER FN-2199 (D2) TROOPER MAGNAGUARD (v3) DROID - GUARD WOOKIEE WARRIOR (v41) WOOKIEE - TROOPER GAMORREAN GUARD (v19) GUARD MAUL (z2) SCAVENGER - SITH

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STAR WARS: DESTINY 4 © & ™ Lucasfilm Ltd.