Four Savvys in Four Levels Teaching Sequences for Professionals

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Four Savvys in Four Levels Teaching Sequences for Professionals TM Four Savvys in Four Levels Teaching Sequences for Professionals 090114 Parelli Four Savvys In Four Levels Teaching Sequences for Professionals Contents Level 1 L1 On Line ......................................2 Level 2 L2 On Line ......................................4 Liberty (Preparation) ..............................6 L2 FreeStyle.....................................8 Level 3 L3 On Line .....................................10 L3 Liberty......................................12 L3 FreeStyle....................................14 L3 Finesse .....................................16 Level 4 L4 On Line .....................................18 L4 Liberty......................................20 L4 FreeStyle....................................22 L4 Finesse – Part 1...............................24 L4 Finesse – Part 2...............................26 Copyright ©1990-2014 Parelli Natural Horsemanship 1 LEVEL 1 ON LINE • • Correctly lead horse forwards • Safety, basic skills, and an introduction approach horse, touch withers (under arm, over elbow, into palm, to the Parelli Program. Keep things • • simple and tell relatable stories. touch it extension of arm, especially for places Driving Game • Theory Rhythmic pressure. Follow “suggestion.” Give examples/discuss: • Like an Indian drumming with phases. • Prey/Predator Relationship; praise, • • • • • safety, comfort, play. • • – horses are • • Sideways Game predators want. Better the horse goes backwards • Zoneology • and sideways, the better they do • • Drive HQ away – start with a step or two everything else. Tools • • Halter, 12-foot Line, Carrot Stick and , Savvy String. Why we use nautical particular at this level Porcupine Game Steady pressure, following a “feel.” • Drive FQ away in a circle – ideally • Pressure motivates, release teaches. Put forwards , arms in Haltering/Knots/Simulations/Blocks pressure on slowly, reward slightest try. shape of “L” • Haltering • at this level bone), rub • Squeeze Game • Knots Helps horse not be so claustrophobic. • Simulations • Purpose Games 4-7 • away from fence: lead Putting the Principle Games to use. Yo-Yo Game Patterns move FQ Teaches horse to be straight; balances forwards and backwards. Ideally horse Touch it object). to move HQ. Safety tip: tip nose would be straight but do not be too • • Blocks towards you particular at this level. the feet • Approach • Lower head with hand, retreat to withers • – Behind drive line, counter turns touch withers: what they are, why and • • to object when to use 1. Comb rope – hands open – Introduce trailer • Power Position time with feet) • Quick Draw 2. Start to close hands • HQ yield – use rope to tip nose towards 3. Close hands more (feel heat in hands) Figure 8 Principle Games 1-3 4. Close hands, hold and wait for a few • Good for mental, emotional and The ABC’s: “foundation games.” Establish physical balance in horses, and relationship and pecking order. Both a the same pressure step to the side to particular at this level coordination in humans communication and a diagnostic system. help free up horse’s feet • FQ yield – hands on shoulder and Friendly Game Circling Game Horse learns responsibilities; creates the eyes. draw; the clock. and retreat. Friendly vs. driving hand. not be too particular at this level • 2 Copyright ©1990-2014 Parelli Natural Horsemanship Copyright ©1990-2014 Parelli Natural Horsemanship 3 LEVEL 2 ON LINE • Be more particular about parts: Begin to understand how to win the up to two revolutions Seven Games (without making the horse • in rope feel wrong or like a loser); have fun and • Friendly Game in motion • • to two revolutions • • Theory Porcupine Game • Zoneology Introduce idea of getting in time with • line, and its effects. How pressure in the feet, build to more steps. Begin with draw concept) • hands, progress to ropes, halter, leg, • rein, anything that is touching the horse. neutral, counter turns to put nose • Introduce idea of RRC, not required at Tools All about following a “feel” and steady on object this level • • Sideways Game is a safety net. All the horse’s Zones line up. 10+ feet Simulations/Knots • • With a fence – up to 10+ feet • Level 2 is about taking it up a notch, or fence • hold both ends of the rope and pause challenging the student, farther distances, faster moves, more obstacles. distance • • With fence – Sideways to Squeeze in Bowline, wrap the person is in neutral in motion) • Sideways towards obstacle, comfort at • the halter • obstacle • Principle Games 1-3 Get this GOOD! Squeeze Game Winning the Seven Games: use more • Begin to understand the idea of what objects, barrels, pedestals, logs, etc. Purpose Games 4-7 Principles put to purpose. line and get horse to act like a partner. Friendly Game • Yo-Yo Game • More willing responses, increasing • Over jumps, ditches; under tarps, should cross. Get in time with feet. 361 distance, different Zones (i.e. Zone 3) • and giving it a purpose. Emphasize • • straightness, get two eyes. Back and forth Patterns • in straight lines equally (i.e. transitions). Use 22-foot Line. to ride) Looking for lighter phases. Porcupine Game • • • • Driving Game • • helicopter Introduce the idea of drive and draw. around obstacles Follow a “suggestion,” rhythmic pressure • Stop half way over a pole • • from farther away. How pressure in front • Approach – faster, from farther away, Circling Game Trailer Loading Builds responsibilities. Human does • It’s about partnership, not the trailer. less, horse gives more, very important • • • psychologically for the horse. Calm, between eyes. Increase distance connected, responsive. Does not need to and speed • be straight on a circle. Just begin to get out of trailer • Introduce Green Ball – touch it, push it student to start noticing shape. • 4 Copyright ©1990-2014 Parelli Natural Horsemanship Copyright ©1990-2014 Parelli Natural Horsemanship 5 LIBERTY PREPARATION Liberty Preparation Principle Games Purpose Games 4-5 Start to get inside the horse’s heart and On Line with belly of rope on the ground. Safety net is now the round pen and the (Games 6-7 are for Level 3 and above) brain; On Line and Liberty savvys build to When On Line pretend you are at Liberty, Catching Game. Yo-Yo Game FreeStyle and Finesse. when at Liberty pretend you are On Line: – Rope is a safety net Friendly Game A good Yo-Yo gives the person more Theory • respect by getting horse out of their space. Preparation to go out on a circle; • Liberty is the truth test – Prior, proper, preparation is key • Rub horse all over with halter and rope preparation for side-pass; preparation • Does horse accept human as a friend – Balance drive and draw. • for backing up and waiting to see what • the person wants. • Porcupine Game instead of coercion • • • Prerequisites Circling Game Well into Level 3 in On Line; all Seven • • Connection is more important Games with belly of rope on the ground; • than anything. know the power of HQ yields. • • • • • • • • • • • Sideways with rail • • • Concept that ropes are a safety net • Squeeze with rail • • • • Tools • • Notes • Low panels Driving Game • • • • FQ yield • If the horse leaves repeatedly, • • 6 Copyright ©1990-2014 Parelli Natural Horsemanship Copyright ©1990-2014 Parelli Natural Horsemanship 7 LEVEL 2 FREESTYLE Pre-Flight Checks Use the Reins Effectively Riding and Guiding • • Porcupine Game in the saddle Riding safe, have fun, get better balance. Learn • • horse is soft and cooperative • rein positions and the ability to recognize (wrap) around HQ (then around cantle) • when a horse is relaxed and ready to ride. • Inactive Rein Theory • Controlled Catastrophe – If you can’t bend to a stop from the • • Active Rein: Indirect Rein • Helps horses become calmer, smarter HQ (Porcupine Game) and braver • • • bend and lots of control. Controls the Guiding • HQ, owns the whole horse. • Follow the rail Saddling between and over a jump • Active Rein: Direct Rein • Prepare horse for saddling – frame of – If horse is cooperative, ride – if not, rail (Indirect) don’t ride • – Full turn: Indirect to Direct saddle (touch it with nose) • Bridling outside of turn it on the horse, horse participates in the • practice. – one rein at a time is most powerful • • Impulsion Purpose middle, little Go and whoa in its simplest form. • • • – Casual Rein Mounting and Dismounting promise • Push on withers as you pull up • • (half hitch or in belt) into a squeeze, smooch if you please, • Push and pull horse laterally, so horse • Bullseye • Should be able to saddle from • • both sides • • Patterns Horses are pattern animals. Lateral Flexion • • Inactive Rein or Fixed Rein position from the saddle – wait for relaxation, • smaller circles – Importance of Power Position (hand • on horn or pommel) the Weave, Indirect Rein for ends. Circle horse’s feet need to be still middle. 8 Copyright ©1990-2014 Parelli Natural Horsemanship Copyright ©1990-2014 Parelli Natural Horsemanship 9 LEVEL 3 ON LINE • Ball on horse • Get more quality – use Game 3 to Sideways Game Prepare for Liberty and to create more • Expand to over obstacles and communication that develops into a • Combine Game 1 and 2 – lower head increase speed. Purpose Games 4-7 • This is where wow begins and the harmony, mastering our own energy, and partnership
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