TM Four Savvys in Four Levels Teaching Sequences for Professionals 090114 Parelli Four Savvys In Four Levels Teaching Sequences for Professionals Contents Level 1 L1 On Line ......................................2 Level 2 L2 On Line ......................................4 Liberty (Preparation) ..............................6 L2 FreeStyle.....................................8 Level 3 L3 On Line .....................................10 L3 Liberty......................................12 L3 FreeStyle....................................14 L3 Finesse .....................................16 Level 4 L4 On Line .....................................18 L4 Liberty......................................20 L4 FreeStyle....................................22 L4 Finesse – Part 1...............................24 L4 Finesse – Part 2...............................26 Copyright ©1990-2014 Parelli Natural Horsemanship 1 LEVEL 1 ON LINE • • Correctly lead horse forwards • Safety, basic skills, and an introduction approach horse, touch withers (under arm, over elbow, into palm, to the Parelli Program. Keep things • • simple and tell relatable stories. touch it extension of arm, especially for places Driving Game • Theory Rhythmic pressure. Follow “suggestion.” Give examples/discuss: • Like an Indian drumming with phases. • Prey/Predator Relationship; praise, • • • • • safety, comfort, play. • • – horses are • • Sideways Game predators want. Better the horse goes backwards • Zoneology • and sideways, the better they do • • Drive HQ away – start with a step or two everything else. Tools • • Halter, 12-foot Line, Carrot Stick and , Savvy String. Why we use nautical particular at this level Porcupine Game Steady pressure, following a “feel.” • Drive FQ away in a circle – ideally • Pressure motivates, release teaches. Put forwards , arms in Haltering/Knots/Simulations/Blocks pressure on slowly, reward slightest try. shape of “L” • Haltering • at this level bone), rub • Squeeze Game • Knots Helps horse not be so claustrophobic. • Simulations • Purpose Games 4-7 • away from fence: lead Putting the Principle Games to use. Yo-Yo Game Patterns move FQ Teaches horse to be straight; balances forwards and backwards. Ideally horse Touch it object). to move HQ. Safety tip: tip nose would be straight but do not be too • • Blocks towards you particular at this level. the feet • Approach • Lower head with hand, retreat to withers • – Behind drive line, counter turns touch withers: what they are, why and • • to object when to use 1. Comb rope – hands open – Introduce trailer • Power Position time with feet) • Quick Draw 2. Start to close hands • HQ yield – use rope to tip nose towards 3. Close hands more (feel heat in hands) Figure 8 Principle Games 1-3 4. Close hands, hold and wait for a few • Good for mental, emotional and The ABC’s: “foundation games.” Establish physical balance in horses, and relationship and pecking order. Both a the same pressure step to the side to particular at this level coordination in humans communication and a diagnostic system. help free up horse’s feet • FQ yield – hands on shoulder and Friendly Game Circling Game Horse learns responsibilities; creates the eyes. draw; the clock. and retreat. Friendly vs. driving hand. not be too particular at this level • 2 Copyright ©1990-2014 Parelli Natural Horsemanship Copyright ©1990-2014 Parelli Natural Horsemanship 3 LEVEL 2 ON LINE • Be more particular about parts: Begin to understand how to win the up to two revolutions Seven Games (without making the horse • in rope feel wrong or like a loser); have fun and • Friendly Game in motion • • to two revolutions • • Theory Porcupine Game • Zoneology Introduce idea of getting in time with • line, and its effects. How pressure in the feet, build to more steps. Begin with draw concept) • hands, progress to ropes, halter, leg, • rein, anything that is touching the horse. neutral, counter turns to put nose • Introduce idea of RRC, not required at Tools All about following a “feel” and steady on object this level • • Sideways Game is a safety net. All the horse’s Zones line up. 10+ feet Simulations/Knots • • With a fence – up to 10+ feet • Level 2 is about taking it up a notch, or fence • hold both ends of the rope and pause challenging the student, farther distances, faster moves, more obstacles. distance • • With fence – Sideways to Squeeze in Bowline, wrap the person is in neutral in motion) • Sideways towards obstacle, comfort at • the halter • obstacle • Principle Games 1-3 Get this GOOD! Squeeze Game Winning the Seven Games: use more • Begin to understand the idea of what objects, barrels, pedestals, logs, etc. Purpose Games 4-7 Principles put to purpose. line and get horse to act like a partner. Friendly Game • Yo-Yo Game • More willing responses, increasing • Over jumps, ditches; under tarps, should cross. Get in time with feet. 361 distance, different Zones (i.e. Zone 3) • and giving it a purpose. Emphasize • • straightness, get two eyes. Back and forth Patterns • in straight lines equally (i.e. transitions). Use 22-foot Line. to ride) Looking for lighter phases. Porcupine Game • • • • Driving Game • • helicopter Introduce the idea of drive and draw. around obstacles Follow a “suggestion,” rhythmic pressure • Stop half way over a pole • • from farther away. How pressure in front • Approach – faster, from farther away, Circling Game Trailer Loading Builds responsibilities. Human does • It’s about partnership, not the trailer. less, horse gives more, very important • • • psychologically for the horse. Calm, between eyes. Increase distance connected, responsive. Does not need to and speed • be straight on a circle. Just begin to get out of trailer • Introduce Green Ball – touch it, push it student to start noticing shape. • 4 Copyright ©1990-2014 Parelli Natural Horsemanship Copyright ©1990-2014 Parelli Natural Horsemanship 5 LIBERTY PREPARATION Liberty Preparation Principle Games Purpose Games 4-5 Start to get inside the horse’s heart and On Line with belly of rope on the ground. Safety net is now the round pen and the (Games 6-7 are for Level 3 and above) brain; On Line and Liberty savvys build to When On Line pretend you are at Liberty, Catching Game. Yo-Yo Game FreeStyle and Finesse. when at Liberty pretend you are On Line: – Rope is a safety net Friendly Game A good Yo-Yo gives the person more Theory • respect by getting horse out of their space. Preparation to go out on a circle; • Liberty is the truth test – Prior, proper, preparation is key • Rub horse all over with halter and rope preparation for side-pass; preparation • Does horse accept human as a friend – Balance drive and draw. • for backing up and waiting to see what • the person wants. • Porcupine Game instead of coercion • • • Prerequisites Circling Game Well into Level 3 in On Line; all Seven • • Connection is more important Games with belly of rope on the ground; • than anything. know the power of HQ yields. • • • • • • • • • • • Sideways with rail • • • Concept that ropes are a safety net • Squeeze with rail • • • • Tools • • Notes • Low panels Driving Game • • • • FQ yield • If the horse leaves repeatedly, • • 6 Copyright ©1990-2014 Parelli Natural Horsemanship Copyright ©1990-2014 Parelli Natural Horsemanship 7 LEVEL 2 FREESTYLE Pre-Flight Checks Use the Reins Effectively Riding and Guiding • • Porcupine Game in the saddle Riding safe, have fun, get better balance. Learn • • horse is soft and cooperative • rein positions and the ability to recognize (wrap) around HQ (then around cantle) • when a horse is relaxed and ready to ride. • Inactive Rein Theory • Controlled Catastrophe – If you can’t bend to a stop from the • • Active Rein: Indirect Rein • Helps horses become calmer, smarter HQ (Porcupine Game) and braver • • • bend and lots of control. Controls the Guiding • HQ, owns the whole horse. • Follow the rail Saddling between and over a jump • Active Rein: Direct Rein • Prepare horse for saddling – frame of – If horse is cooperative, ride – if not, rail (Indirect) don’t ride • – Full turn: Indirect to Direct saddle (touch it with nose) • Bridling outside of turn it on the horse, horse participates in the • practice. – one rein at a time is most powerful • • Impulsion Purpose middle, little Go and whoa in its simplest form. • • • – Casual Rein Mounting and Dismounting promise • Push on withers as you pull up • • (half hitch or in belt) into a squeeze, smooch if you please, • Push and pull horse laterally, so horse • Bullseye • Should be able to saddle from • • both sides • • Patterns Horses are pattern animals. Lateral Flexion • • Inactive Rein or Fixed Rein position from the saddle – wait for relaxation, • smaller circles – Importance of Power Position (hand • on horn or pommel) the Weave, Indirect Rein for ends. Circle horse’s feet need to be still middle. 8 Copyright ©1990-2014 Parelli Natural Horsemanship Copyright ©1990-2014 Parelli Natural Horsemanship 9 LEVEL 3 ON LINE • Ball on horse • Get more quality – use Game 3 to Sideways Game Prepare for Liberty and to create more • Expand to over obstacles and communication that develops into a • Combine Game 1 and 2 – lower head increase speed. Purpose Games 4-7 • This is where wow begins and the harmony, mastering our own energy, and partnership
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