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The Phase Vocoder: a Tutorial Author(S): Mark Dolson Source: Computer Music Journal, Vol
The Phase Vocoder: A Tutorial Author(s): Mark Dolson Source: Computer Music Journal, Vol. 10, No. 4 (Winter, 1986), pp. 14-27 Published by: The MIT Press Stable URL: http://www.jstor.org/stable/3680093 Accessed: 19/11/2008 14:26 Your use of the JSTOR archive indicates your acceptance of JSTOR's Terms and Conditions of Use, available at http://www.jstor.org/page/info/about/policies/terms.jsp. JSTOR's Terms and Conditions of Use provides, in part, that unless you have obtained prior permission, you may not download an entire issue of a journal or multiple copies of articles, and you may use content in the JSTOR archive only for your personal, non-commercial use. Please contact the publisher regarding any further use of this work. Publisher contact information may be obtained at http://www.jstor.org/action/showPublisher?publisherCode=mitpress. Each copy of any part of a JSTOR transmission must contain the same copyright notice that appears on the screen or printed page of such transmission. JSTOR is a not-for-profit organization founded in 1995 to build trusted digital archives for scholarship. We work with the scholarly community to preserve their work and the materials they rely upon, and to build a common research platform that promotes the discovery and use of these resources. For more information about JSTOR, please contact [email protected]. The MIT Press is collaborating with JSTOR to digitize, preserve and extend access to Computer Music Journal. http://www.jstor.org MarkDolson The Phase Vocoder: Computer Audio Research Laboratory Center for Music Experiment, Q-037 A Tutorial University of California, San Diego La Jolla, California 92093 USA Introduction technique has become popular and well understood. -
TAL-Vocoder-II
TAL-Vocoder-II http://kunz.corrupt.ch/ TAL - Togu Audio Line © 2011, Patrick Kunz Tutorial Version 0.0.1 Cubase and VST are trademarks of Steinberg Soft- und Hardware GmbH TAL - Togu Audio Line – 2008 1/9 TAL-Vocoder-II ........................................................................................................... 1 Introduction ................................................................................................................. 3 Installation .................................................................................................................. 4 Windows .............................................................................................................. 4 OS X .................................................................................................................... 4 Interface ...................................................................................................................... 5 Examples .................................................................................................................... 6 Credits ........................................................................................................................ 9 TAL - Togu Audio Line – 2008 2/9 Introduction TAL-Vocoder is a vintage vocoder emulation with 11 bands that emulates the sound of vocoders from the early 80’s. It includes analog modeled components in combination with digital algorithms such as the SFFT (Short-Time Fast Fourier Transform). This vocoder does not make a direct convolution -
The Futurism of Hip Hop: Space, Electro and Science Fiction in Rap
Open Cultural Studies 2018; 2: 122–135 Research Article Adam de Paor-Evans* The Futurism of Hip Hop: Space, Electro and Science Fiction in Rap https://doi.org/10.1515/culture-2018-0012 Received January 27, 2018; accepted June 2, 2018 Abstract: In the early 1980s, an important facet of hip hop culture developed a style of music known as electro-rap, much of which carries narratives linked to science fiction, fantasy and references to arcade games and comic books. The aim of this article is to build a critical inquiry into the cultural and socio- political presence of these ideas as drivers for the productions of electro-rap, and subsequently through artists from Newcleus to Strange U seeks to interrogate the value of science fiction from the 1980s to the 2000s, evaluating the validity of science fiction’s place in the future of hip hop. Theoretically underpinned by the emerging theories associated with Afrofuturism and Paul Virilio’s dromosphere and picnolepsy concepts, the article reconsiders time and spatial context as a palimpsest whereby the saturation of digitalisation becomes both accelerator and obstacle and proposes a thirdspace-dromology. In conclusion, the article repositions contemporary hip hop and unearths the realities of science fiction and closes by offering specific directions for both the future within and the future of hip hop culture and its potential impact on future society. Keywords: dromosphere, dromology, Afrofuturism, electro-rap, thirdspace, fantasy, Newcleus, Strange U Introduction During the mid-1970s, the language of New York City’s pioneering hip hop practitioners brought them fame amongst their peers, yet the methods of its musical production brought heavy criticism from established musicians. -
Overview of Voice Over IP
Overview of Voice over IP February 2001 – University of Pennsylvania Technical Report MS-CIS-01-31* Princy C. Mehta Professor Sanjay Udani [email protected] [email protected] * This paper was written for an Independent Study course. Princy Mehta Overview of Voice over IP Professor Udani Table of Contents ACRONYMS AND DEFINITIONS...............................................................................................................3 INTRODUCTION...........................................................................................................................................5 IMPLEMENTATION OF VOICE OVER IP...............................................................................................6 OVERVIEW OF TCP/IP ...................................................................................................................................6 PACKETIZATION.............................................................................................................................................7 COMPONENTS OF VOIP..................................................................................................................................8 SIGNALING ....................................................................................................................................................8 H.323 .............................................................................................................................................................8 Logical Entities..........................................................................................................................................9 -
Software Sequencers and Cyborg Singers
Edinburgh Research Explorer Software Sequencers and Cyborg Singers Citation for published version: Prior, N 2009, 'Software Sequencers and Cyborg Singers: Popular Music in the Digital Hypermodern', New Formations: A Journal of Culture, Theory, Politics, vol. 66, no. Spring, pp. 81-99. https://doi.org/10.3898/newf.66.06.2009 Digital Object Identifier (DOI): 10.3898/newf.66.06.2009 Link: Link to publication record in Edinburgh Research Explorer Document Version: Publisher's PDF, also known as Version of record Published In: New Formations: A Journal of Culture, Theory, Politics Publisher Rights Statement: © Prior, N. (2009). Software Sequencers and Cyborg Singers: Popular Music in the Digital Hypermodern. New Formations, 66(Spring), 81-99 doi: 10.3898/newf.66.06.2009. General rights Copyright for the publications made accessible via the Edinburgh Research Explorer is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The University of Edinburgh has made every reasonable effort to ensure that Edinburgh Research Explorer content complies with UK legislation. If you believe that the public display of this file breaches copyright please contact [email protected] providing details, and we will remove access to the work immediately and investigate your claim. Download date: 26. Sep. 2021 SOFTWARE SEQUENCERS AND CYBORG SINGERS: POPULAR MUSIC IN THE DIGITAL HYPERMODERN Nick Prior It has been almost twenty years since Andrew Goodwin’s classic essay, ‘Sample and Hold’, claimed that pop music had entered a new phase of digital reproduction.1 If the digital sampler was postmodernism’s musical engine, then hip hop was its recombinant form, and the erosion of divisions between original and copy the celebrated consequence. -
A Vocoder (Short for Voice Encoder) Is a Synthesis System, Which Was
The Vocoder Thomas Carney 311107435 Digital Audio Systems, DESC9115, Semester 1 2012 Graduate Program in Audio and Acoustics Faculty of Architecture, Design and Planning, The University of Sydney A vocoder (short for voice encoder) is Dudley's breakthrough device a synthesis system, which was initially analysed wideband speech, developed to reproduce human converted it into slowly varying control speech. Vocoding is the cross signals, sent those over a low-band synthesis of a musical instrument with phone line, and finally transformed voice. It was called the vocoder those signals back into the original because it involved encoding the speech, or at least a close voice (speech analysis) and then approximation of it. The vocoder was reconstructing the voice in also useful in the study of human accordance with a code written to speech, as a laboratory tool. replicate the speech (speech synthesis). A key to this process was the development of a parallel band pass A Brief History filter, which allowed sounds to be The vocoder was initially conceived filtered down to a fairly specific and developed as a communication portion of the audio spectrum by tool in the 1930s as a means of attenuating the sounds that fall above coding speech for delivery over or below a certain band. By telephone wires. Homer Dudley 1 is separating the signal into many recognised as one of the father’s of bands, it could be transmitted easier the vocoder for his work over forty and allowed for a more accurate years for Bell Laboratories’ in speech resynthesis. and telecommunications coding. The vocoder was built in an attempt to It wasn’t until the late 1960s 2 and save early telephone circuit early 1970s that the vocoder was bandwidth. -
Research on Multimedia Access to Microcomputers for Visually Impaired Youth
DOCUMENT RESUME ED 408 812 EC 305 700 AUTHOR Ashcroft, S. C. TITLE Research on Multimedia Access to Microcomputers for Visually Impaired Youth. INSTITUTION George Peabody Coll. for Teachers, Nashville, Tenn. Dept. of Special Education. SPONS AGENCY Special Education Programs (ED/OSERS), Washington, DC. PUB DATE 83 NOTE 380p. CONTRACT G008102117 PUB TYPE Reports Descriptive (141) EDRS PRICE MF01/PC16 Plus Postage. DESCRIPTORS *Accessibility (for Disabled); *Assistive Devices (for Disabled); Braille; Computer Assisted Instruction; *Educational Strategies; Elementary Secondary Education; Instructional Material Evaluation; Large Type Materials; Learning Modules; *Microcomputers; Speech Synthesizers; Teacher Education Programs; *Visual Impairments IDENTIFIERS Cassette Braille Devices; Digitized Speech; Optacon ABSTRACT This final report discusses the outcomes of a federally funded project that studied visual, auditory, and tactual methods designed to give youth with visual impairments access to microcomputers for curricular, prevocational, and avocational purposes. The objectives of the project were: (1) to research microcomputer systems that could be made accessible to youth with blindness through print, voice, and touch;(2) to develop and evaluate instructional programs for teaching youth with visual impairments to use microcomputer systems through multimedia access;(3) to develop and evaluate instructional packages for these multimedia microcomputer systems for the inservice and preservice training of special education and other personnel who work with youth with visual impairments;(4) to evaluate selected, adapted, or specially development computer-assisted instructional programs for curricula, prevocational, and avocational purposes; and (5)to disseminate the results and products of the research project through usual dissemination channels. The report identifies the advantages and limitations of cassette Braille devices, OPTACON (Optical-to-Tactile Converter), speech synthesis, digitized speech, and large print. -
412 Game List
412 Game List 1941 - Counter Attack (351) Gang Busters (286) PuckMan (022) 1943 Kai (068) Gaplus (073) PuckMan (speedup) (023) 1945 Kai III (398) Gardia (128) Q*bert (370) 19XX:The War Against Destiny (384) Gemini Wing (301) Q*bert's Qubes (371) 800 Fathoms (160) Ghostmuncher Galaxian (129) Qix (372) 1942 (029) Gigas (245) Qix 2 (373) 1943 (056) Go Go Mr. Yamaguchi (130) Quester (308) Abscam (075) Gomoku Narabe Renju (188) Rafflesia (209) Aero Fighters (278) Gorf (396) Raiden (412) Air Duel (305) Gorkans (131) Rally Bike (285) Ajax (076) Green Beret (358) Regulus (210) Ali Baba and 40 Thieves (077) Grobda (132) Return of the Invaders (019) Alley Master (339) Guerrilla War (359) Ring King (374) Alpine Ski (352) Gun & Frontier (318) Road Fighter (211) Amidar (061) Gun Dealer (133) Roc'n Rope (212) Anteater (271) Gun.Smoke (066) Rompers (343) APB - All Points Bulletin (353) Guwange (407) Round-Up (213) Arabian (079) Guzzler (134) Rug Rats (214) Arbalester (397) Gyrodine (135) S.R.D.S.R.D. S.R.D. Mission (215) Argus (290) Gyruss (027) Samurai Nihon-ichi (217) Arkanoid - Revenge of DOH (395) Hangly-Man (136) SAR - Search And Rescue (331) Arkanoid (044) Hero in the Castle of Doom (137) Satan of Saturn (218) Armed Formation (298) High Way Race (138) Satan's Hollow (375) Armored Car (080) Hoccer (139) Saturn (219) Ashura Blaster (316) Hopper Robo (140) Scramble (051) Assault (327) Ikari Warriors (315) Scrambled Egg (221) Astro Blaster (081) Image Fight (291) Seicross (226) Astro Fighter (082) Intrepid (141) Senjyo (222) Astro Invader (083) Jack the Giantkiller (142) Shao-Lin's Road (054) Bagman (220) Jackal (187) Shot Rider (223) Battlantis (323) Joinem (143) Sindbad Mystery (224) Battle Bakraid (408) Jolly Jogger (144) Sinistar (376) Battle Lane! (084) Journey(1P) (360) Sky Base (225) Battle-Road, The (085) Joust 2 (361) Sky Fox (330) Beastie Feastie (086) Joyman (145) Sky Soldiers (302) Bells & Whistles (349) Jr. -
Wormed Voice Workshop Presentation
Wormed Voice Workshop Presentation micro_research December 27, 2017 1 some worm poetry and songs: The WORM was for a long time desirous to speake, but the rule and order of the Court enjoyned him silence, but now strutting and swelling, and impatient, of further delay, he broke out thus... [Michael Maier] He worshipped the worm and prayed to the wormy grave. Serpent Lucifer, how do you do? Of your worms and your snakes I'd be one or two; For in this dear planet of wool and of leather `Tis pleasant to need neither shirt, sleeve, nor shoe, 2 And have arm, leg, and belly together. Then aches your head, or are you lazy? Sing, `Round your neck your belly wrap, Tail-a-top, and make your cap Any bee and daisy. Two pigs' feet, two mens' feet, and two of a hen; Devil-winged; dragon-bellied; grave- jawed, because grass Is a beard that's soon shaved, and grows seldom again worm writing the the the the,eeeronencoug,en sthistit, d.).dupi w m,tinsprsool itav f bometaisp- pav wheaigelic..)a?? orerdi mise we ich'roo bish ftroo htothuloul mespowouklain- duteavshi wn,jis, sownol hof." m,tisorora angsthyedust,es, fofald,junss ownoug brad,)fr m fr,aA?a????ck;A?stelav aly, al is.'rady'lfrdil owoncorara wns t.) sh'r, oof ofr,a? ar,a???????a? fu mo towess,eethen hrtolly-l,."tigolav ict,a???!ol, w..'m,elyelil,tstreamas..n gotaillas.tansstheatsea f mb ispot inici t.) owar.**1 wnshigigholoothtith orsir.tsotic.'m, sotamimoledug imootrdeavet..t,) sh s,tranciror."wn sieee h asinied.tiear wspilotor,) bla av.nicord,ier.dy'et.*tite m.)..*d, hrouceto hie, ig il m, bsomoug,.t.'l,t, olitel bs,.nt,.dotr tat,)aa? htotitedont,j alesil, starar,ja taie ass.nishiceroouldseal fotitoonckysil, m oitispl o anteeeaicowousomirot. -
Colecovision
ColecoVision Last Updated on September 30, 2021 Title Publisher Qty Box Man Comments 1942 Team Pixelboy 2010: The Graphic Action Game Coleco A.E. CollectorVision Activision Decathlon, The Activision Alcazar: The Forgotten Fortress Telegames Alphabet Zoo Spinnaker Amazing Bumpman Telegames Antarctic Adventure Coleco Aquattack Interphase Armageddon CollectorVision Artillery Duel Xonox Artillery Duel / Chuck Norris Superkicks Xonox Astro Invader AtariAge B.C.'s Quest for Tires Sierra B.C.'s Quest for Tires: White Label Sierra B.C.'s Quest for Tires: Upside-Down Label Sierra B.C.'s Quest for Tires II: Grog's Revenge Coleco Bank Panic Team Pixelboy Bankruptcy Builder Team Pixelboy Beamrider Activision Blockade Runner Interphase Bomb 'N Blast CollectorVision Bomber King Team Pixelboy Bosconian Opcode Games Boulder Dash Telegames Brain Strainers Coleco Buck Rogers Super Game Team Pixelboy Buck Rogers: Planet of Zoom Coleco Bump 'n' Jump Coleco Burgertime Coleco Burgertime: Telegames Rerelease Telegames Burn Rubber CollectorVision Cabbage Patch Kids: Picture Show Coleco Cabbage Patch Kids: Adventures in the Park Coleco Campaign '84 Sunrise Carnival Coleco Cat Scheduled Oil Sampling Game, The Caterpillar Centipede Atarisoft Chack'n Pop CollectorVision Children of the Night Team Pixelboy Choplifter Coleco Choplifter: Telegames Rerelease Telegames Chuck Norris Superkicks Xonox Circus Charlie Team Pixelboy Congo Bongo Coleco Cosmic Avenger Coleco Cosmic Crisis Telegames Cosmo Fighter 2 Red Bullet Software Cosmo Fighter 3 Red Bullet Software CVDRUM E-Mancanics Dam Busters Coleco Dance Fantasy Fisher Price Defender Atarisoft Deflektor Kollection AtariAge This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
ARCADE SD GAME LIST Vertical Games
ARCADE SD GAME LIST Vertical Games ‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐ Title Date Added Notes ‐‐‐‐‐ ‐‐‐‐‐‐‐‐‐‐ ‐‐‐‐‐ 1942 Dec‐16‐2013 1942 SuperCharger Dec‐16‐2013 No roms needed. Must have original 1942 rom set. Amidar Apr‐27‐2013 Arkanoid Sep‐14‐2011 Asteroids Apr‐27‐2013 Bagman Sep‐14‐2011 Burgertime Sep‐14‐2011 Carnival Sep‐14‐2011 Centipede Sep‐14‐2011 Clu Clu Land Sep‐14‐2011 Congo Bongo Sep‐14‐2011 Cosmic Avenger Sep‐14‐2011 Crash Sep‐14‐2011 Crazy Climber Apr‐27‐2013 Crush Roller Sep‐14‐2011 Crystal Castles Sep‐14‐2011 Dig Dug Sep‐14‐2011 Dig Dug 2 Oct‐01‐2011 Donkey Kong Sep‐14‐2011 Donkey Kong II May‐21‐2012 No roms needed. Must be licensed from http://www.jeffsromhacks.com Donkey Kong 3 Sep‐14‐2011 Donkey Kong Foundry May‐21‐2012 No roms needed. Must be licensed from http://www.jeffsromhacks.com Donkey Kong Jr. Sep‐14‐2011 Donkey Kong Pauline Edition Apr‐27‐2013 No roms needed. Must have original Donkey Kong rom set. Elevator Action Jul‐31‐2012 Excitebike Sep‐14‐2011 Eyes Sep‐14‐2011 Frenzy Sep‐14‐2011 Frogger Sep‐14‐2011 Galaga Sep‐14‐2011 Galaga 2000 Sep‐14‐2011 Galaga Enduring Freedom Sep‐14‐2011 Galaxian Sep‐14‐2011 Galaxian Part X Sep‐14‐2011 Gaplus Sep‐14‐2011 Gorf Sep‐14‐2011 Gridlee Sep‐14‐2011 Ice Climber Sep‐14‐2011 Jr. Pac Man Sep‐14‐2011 Jungle Hunt Jul‐31‐2012 Jungle King Jul‐31‐2012 Kram Mar‐19‐2012 Lady Bug Sep‐14‐2011 Liberator Sep‐14‐2011 Lizard Wizard Sep‐14‐2011 Lost Tomb Apr‐05‐2015 Mach Rider Sep‐14‐2011 Mappy Sep‐14‐2011 Mario Bros. -
Bringing Back the VOICE of Speak & Spell
Bringing Back THE VOICE of Speak & Spell Created by Phillip Burgess Last updated on 2019-10-25 07:00:23 AM UTC Overview This project makes an Adafruit Trellis M4 faithfully replicate the voice of Speak & Spell. The Texas Instruments Speak & Spell and its descendants were electronic educational toys sold from the late 1970s into the early 1990s. If you were around for it, chances are you know that voice, even if you don’t recall the spelling games that went with it. © Adafruit Industries https://learn.adafruit.com/bringing-back-the-voice-of-speak-spell Page 3 of 11 Like any of our senses, sound can summon strong nostalgic feelings. The Yamaha DX7 synthesizer left its fingerprints all over 1980s pop music. Chiptune aficionados will insist that analog peculiarities of a real Commodore 64’s SID chip can never be perfectly emulated in software. Stephen Hawking was so known for his specific accent that he kept (or emulated) it even as better-sounding technology came along. © Adafruit Industries https://learn.adafruit.com/bringing-back-the-voice-of-speak-spell Page 4 of 11 And so it goes with early speech synthesis technology. A Votrax SC-01 (used in MicroVox and Heathkit HERO 1) was distinct from S.A.M. (Software Automatic Mouth) was distinct from the General Instrument SPO256 IC (which could be had from Radio Shack) and so forth. Each has its own peculiar flavour. I can’t explain why I wanted to bring back the Speak & Spell voice specifically. I just…did. It’s that nostalgia thing, and anybody who knows and hears it will laugh.