Remote Assistance, Reporting Software and Other Recommendations

Total Page:16

File Type:pdf, Size:1020Kb

Remote Assistance, Reporting Software and Other Recommendations Peebles High School Engineering Education Scheme 2018/19 Remote Assistance, Reporting Software and Other Recommendations Project: To integrate technology into Evolution’s workflow to support engineers on clients sites. Project Members: Sam Cartmail, Peter Dasiukevich, Finlay Durkin, Lucas Farrer, Fraser Love, Adam Wood. Contents 0 Summary................................................................................................................4 1 Introduction............................................................................................................5 1.1 Acknowledgements.............................................................................................................5 1.2 Meet the Team....................................................................................................................5 1.3 Company Visit.....................................................................................................................6 2 Project Initiation.....................................................................................................7 2.1 Brief.....................................................................................................................................7 2.2 Project Management...........................................................................................................7 2.3 Initial Ideas..........................................................................................................................8 3 Remote Assistance..............................................................................................10 3.3 What is Augmented Reality?.............................................................................................10 3.4 The Solution for Evolution.................................................................................................10 4 Automatic Reporting Software............................................................................12 4.1 Purpose............................................................................................................................12 4.2 Application Back-End Development................................................................................12 4.2.1 Choosing a Language.............................................................................................12 4.2.1 Choosing a GUI Development Library.....................................................................12 4.2.2 Initial Progress.........................................................................................................12 4.2.3 Preface to Software Implementation........................................................................13 4.2.4 Login System and Salted Hashes............................................................................13 4.2.5 HTTP Web Server......................................................................................................15 4.2.6 Email System............................................................................................................15 4.2.7 Creating and Storing Reports..................................................................................17 4.2.8 GUI Themes.............................................................................................................18 4.2.9 UI Layout and Error Handling...................................................................................19 4.2.10 Uploading Files......................................................................................................22 4.2.11 Capturing Webcam Image and Video....................................................................24 4.2.12 Screen Capture System.........................................................................................25 4.2.13 Cross Language Support.......................................................................................26 4.2.14 Smartphone Live Streaming...................................................................................28 4.2.15 Storing User Data..................................................................................................30 4.2.16 Communicating via SMS and Email.......................................................................31 4.2.17 AI Image to Text System.........................................................................................33 4.2.18 Google Speech to Text System..............................................................................37 4.2.19 Software Development...........................................................................................38 4.2.20 Pricing....................................................................................................................41 4.2.21 Reccomendations for Further Development..........................................................41 4.2.22 Benefits of the Application for Evolution.................................................................41 4.3 The Graphical User Interface Development.....................................................................42 4.3.1 Using the App..........................................................................................................42 4.3.2 The Design Process................................................................................................46 Page | 2 0 | Contents 5 Other Recommendations....................................................................................49 5.1 Cloud Storage...................................................................................................................49 6 Conclusion..........................................................................................................49 7 Evaluation............................................................................................................49 7.1 Effectiveness of our Solution............................................................................................49 7.2 Personal Appendices.......................................................................................................50 8 References..........................................................................................................52 9 Appendices.........................................................................................................53 Appendix 1: Application Code...............................................................................................53 Appendix 2: Minutes...............................................................................................................83 Appendix 3: Vuzix m300 data sheet.......................................................................................84 Appendix 4: Cloud Storage Comparison Sheet.....................................................................86 Page | 3 0|Summary Our project began with the Engineering Education Scheme Launch Event at Glasgow Cal- edonian University. After some team building, problem solving activities, we were given an introduction to the scheme and then we met our mentors for the first time. The company we were working with was Evolution BPS (Bottling and Packaging Solutions), and the problem they gave us was in short: to increase the ease of their workflow and reduce the downtime of the machines they are responsible for. Here we hit our first roadblock; we had to decipher what that meant, and come up with a plan of how to tackle such a seemingly large and open problem. We started by researching what it is exactly that Evolution do so that we could figure out where improvements to their workflow can be made. From our internet research and from resources provided by Evolution, we found out that Evolution are a company who distribute bottling and packaging machines from the OEMs (Original Equipment Manufacturer) who make them, to cli- ents who need them like The Glenmorangie Company Ltd. As well as distributing the machines, Evolution’s three engineers also install them at the sites, and fix any breakages or faults in the machine lines as fast as possible, since downtime costs their clients money. Naturally, the next move was to go on a site visit to The Glenmorangie Company Ltd, and learn about what the engineers do. At The Glenmorangie Company Ltd, a whisky company, we were given a tour of their bottling and packaging line and we got the chance to interview one of the engineers about what they do, what problems they have and any solutions they would like to see implemented. The main issue we picked up was that communication between them, Evolution (and the OEMs if need be) can be a very slow exchange of emails causing machine downtime to last days. To tackle this problem, which we now understood, we first did some of our own research into different areas and solutions we thought could work. Some of us researched existing solu- tions that other companies had come up with to combat this kind of problem, while others researched the machines. What we found out was that our problem covered a range of areas, and required three solutions to complete the brief which we were given. Firstly, we had to figure out how to migrate Evolution from a paper based report system to a digital one. Secondly, we needed to set up a cloud based storage solution for them to be able to store things like logs, reports, and machine specifications and documentations. The third and final chunk of the challenge was to implement a remote assistance solution, so Evolution’s engineers or other specialised engineers could
Recommended publications
  • Python Programming
    Python Programming Wikibooks.org June 22, 2012 On the 28th of April 2012 the contents of the English as well as German Wikibooks and Wikipedia projects were licensed under Creative Commons Attribution-ShareAlike 3.0 Unported license. An URI to this license is given in the list of figures on page 149. If this document is a derived work from the contents of one of these projects and the content was still licensed by the project under this license at the time of derivation this document has to be licensed under the same, a similar or a compatible license, as stated in section 4b of the license. The list of contributors is included in chapter Contributors on page 143. The licenses GPL, LGPL and GFDL are included in chapter Licenses on page 153, since this book and/or parts of it may or may not be licensed under one or more of these licenses, and thus require inclusion of these licenses. The licenses of the figures are given in the list of figures on page 149. This PDF was generated by the LATEX typesetting software. The LATEX source code is included as an attachment (source.7z.txt) in this PDF file. To extract the source from the PDF file, we recommend the use of http://www.pdflabs.com/tools/pdftk-the-pdf-toolkit/ utility or clicking the paper clip attachment symbol on the lower left of your PDF Viewer, selecting Save Attachment. After extracting it from the PDF file you have to rename it to source.7z. To uncompress the resulting archive we recommend the use of http://www.7-zip.org/.
    [Show full text]
  • Pyglet Documentation Release 1.2Alpha1
    pyglet Documentation Release 1.2alpha1 Alex Holkner October 13, 2013 CONTENTS 1 Programming Guide: 3 1.1 pyglet Programming Guide.......................................3 2 API Reference: 87 2.1 API Reference.............................................. 87 3 Testing Framework: 117 4 Related Documentation: 119 Python Module Index 121 i ii pyglet Documentation, Release 1.2alpha1 Pyglet is a pure python cross-platform application framework intended for game development. It supports windowing, user interface event handling, OpenGL graphics, loading images and videos and playing sounds and music. It works on Windows, OS X and Linux. CONTENTS 1 pyglet Documentation, Release 1.2alpha1 2 CONTENTS CHAPTER ONE PROGRAMMING GUIDE: 1.1 pyglet Programming Guide breadcrumb Programming Guide The pyglet Programming Guide provides in-depth documentation for writing applications that use pyglet. Many topics described here reference the pyglet API reference, provided separately. If this is your first time reading about pyglet, we suggest you start at Writing a pyglet application. 1.1.1 Installation pyglet does not need to be installed. Because it uses no external libraries or compiled binaries, you can run it in-place. You can distribute the pyglet source code or runtime eggs alongside your application code (see Distribution). You might want to experiment with pyglet and run the example programs before you install it on your development machine. To do this, add either the extracted pyglet source archive directory or the compressed runtime egg to your PYTHONPATH. On Windows you can specify this from a command line: set PYTHONPATH c:\path\to\pyglet-1.1\;%PYTHONPATH% On Mac OS X, Linux or on Windows under cygwin using bash: set PYTHONPATH /path/to/pyglet-1.1/:$PYTHONPATH export PYTHONPATH or, using tcsh or a variant: setenv PYTHONPATH /path/to/pyglet-1.1/:$PYTHONPATH If you have downloaded a runtime egg instead of the source archive, you would specify the filename of the egg in place of pyglet-1.1/.
    [Show full text]
  • Psychology Software for Python Release 3.0.2
    PsychoPy - Psychology software for Python Release 3.0.2 Jonathan Peirce Jan 29, 2019 Contents 1 About PsychoPy 1 2 General issues 3 3 Installation 29 4 Manual install 31 5 Getting Started 35 6 Builder 43 7 Coder 75 8 Running studies online 95 9 Reference Manual (API) 103 10 Troubleshooting 325 11 Recipes (“How-to”s) 329 12 Frequently Asked Questions (FAQs) 341 13 Resources (e.g. for teaching) 343 14 For Developers 345 15 PsychoPy Experiment file format (.psyexp) 359 Python Module Index 363 i ii CHAPTER 1 About PsychoPy 1.1 Citing PsychoPy If you use this software, please cite one of the publications that describe it. • Peirce, J. W., & MacAskill, M. R. (2018). Building Experiments in PsychoPy. London: Sage. • Peirce J. W. (2009). Generating stimuli for neuroscience using PsychoPy. Frontiers in Neuroinformatics, 2 (10), 1-8. doi:10.3389/neuro.11.010.2008 • Peirce, J. W. (2007). PsychoPy - Psychophysics software in Python. Journal of Neuroscience Methods, 162 (1-2):8-13 doi:10.1016/j.jneumeth.2006.11.017 Citing these papers gives the reviewer/reader of your study information about how the system works and it attributes some credit for its original creation. Academic assessment (whether for promotion or even getting appointed to a job in the first place) prioritises publications over making useful tools for others. Citations provide a way for the developers to justify their continued involvement in the development of the package. 1 PsychoPy - Psychology software for Python, Release 3.0.2 2 Chapter 1. About PsychoPy CHAPTER 2 General issues These are issues that users should be aware of, whether they are using Builder or Coder views.
    [Show full text]
  • Python Language
    Python Language #python Table of Contents About 1 Chapter 1: Getting started with Python Language 2 Remarks 2 Versions 3 Python 3.x 3 Python 2.x 3 Examples 4 Getting Started 4 Verify if Python is installed 4 Hello, World in Python using IDLE 5 Hello World Python file 5 Launch an interactive Python shell 6 Other Online Shells 7 Run commands as a string 7 Shells and Beyond 8 Creating variables and assigning values 8 User Input 12 IDLE - Python GUI 13 Troubleshooting 14 Datatypes 15 Built-in Types 15 Booleans 15 Numbers 15 Strings 16 Sequences and collections 16 Built-in constants 17 Testing the type of variables 18 Converting between datatypes 18 Explicit string type at definition of literals 19 Mutable and Immutable Data Types 19 Built in Modules and Functions 20 Block Indentation 24 Spaces vs. Tabs 25 Collection Types 25 Help Utility 30 Creating a module 31 String function - str() and repr() 32 repr() 33 str() 33 Installing external modules using pip 34 Finding / installing a package 34 Upgrading installed packages 34 Upgrading pip 35 Installation of Python 2.7.x and 3.x 35 Chapter 2: *args and **kwargs 38 Remarks 38 h11 38 h12 38 h13 38 Examples 39 Using *args when writing functions 39 Using **kwargs when writing functions 39 Using *args when calling functions 40 Using **kwargs when calling functions 41 Using *args when calling functions 41 Keyword-only and Keyword-required arguments 42 Populating kwarg values with a dictionary 42 **kwargs and default values 42 Chapter 3: 2to3 tool 43 Syntax 43 Parameters 43 Remarks 44 Examples 44 Basic
    [Show full text]
  • Pipenightdreams Osgcal-Doc Mumudvb Mpg123-Alsa Tbb
    pipenightdreams osgcal-doc mumudvb mpg123-alsa tbb-examples libgammu4-dbg gcc-4.1-doc snort-rules-default davical cutmp3 libevolution5.0-cil aspell-am python-gobject-doc openoffice.org-l10n-mn libc6-xen xserver-xorg trophy-data t38modem pioneers-console libnb-platform10-java libgtkglext1-ruby libboost-wave1.39-dev drgenius bfbtester libchromexvmcpro1 isdnutils-xtools ubuntuone-client openoffice.org2-math openoffice.org-l10n-lt lsb-cxx-ia32 kdeartwork-emoticons-kde4 wmpuzzle trafshow python-plplot lx-gdb link-monitor-applet libscm-dev liblog-agent-logger-perl libccrtp-doc libclass-throwable-perl kde-i18n-csb jack-jconv hamradio-menus coinor-libvol-doc msx-emulator bitbake nabi language-pack-gnome-zh libpaperg popularity-contest xracer-tools xfont-nexus opendrim-lmp-baseserver libvorbisfile-ruby liblinebreak-doc libgfcui-2.0-0c2a-dbg libblacs-mpi-dev dict-freedict-spa-eng blender-ogrexml aspell-da x11-apps openoffice.org-l10n-lv openoffice.org-l10n-nl pnmtopng libodbcinstq1 libhsqldb-java-doc libmono-addins-gui0.2-cil sg3-utils linux-backports-modules-alsa-2.6.31-19-generic yorick-yeti-gsl python-pymssql plasma-widget-cpuload mcpp gpsim-lcd cl-csv libhtml-clean-perl asterisk-dbg apt-dater-dbg libgnome-mag1-dev language-pack-gnome-yo python-crypto svn-autoreleasedeb sugar-terminal-activity mii-diag maria-doc libplexus-component-api-java-doc libhugs-hgl-bundled libchipcard-libgwenhywfar47-plugins libghc6-random-dev freefem3d ezmlm cakephp-scripts aspell-ar ara-byte not+sparc openoffice.org-l10n-nn linux-backports-modules-karmic-generic-pae
    [Show full text]
  • Pyglet Programming Guide the Pyglet Programming Guide Provides In-Depth Documentation for Writing Applications That Use Pyglet
    Programming Guide Next: Installation pyglet Programming Guide The pyglet Programming Guide provides in-depth documentation for writing applications that use pyglet. Many topics described here reference the pyglet API reference, provided separately. If this is your first time reading about pyglet, we suggest you start at Writing a pyglet application. Sections • Installation • Writing a pyglet application • Creating an OpenGL context • The OpenGL interface • Graphics • Windowing • The application event loop • The pyglet event framework • Working with the keyboard • Working with the mouse • Keeping track of time • Displaying text • Images • Sound and video • Application resources • Debugging tools • Appendix: Migrating to pyglet 1.1 Table of contents • Installation ♦ Installing using setup.py ♦ Installation from the runtime eggs • Writing a pyglet application ♦ Hello, World ♦ Image viewer ♦ Handling mouse and keyboard events ♦ Playing sounds and music ♦ Where to next? • Creating an OpenGL context ♦ Displays, screens, configs and contexts ◊ Contexts and configs ◊ Displays ◊ Screens ♦ OpenGL configuration options ◊ The default configuration ♦ Simple context configuration ♦ Selecting the best configuration ♦ Sharing objects between contexts • The OpenGL interface ♦ Using OpenGL pyglet Programming Guide 1 Programming Guide ♦ Resizing the window ♦ Error checking ♦ Using extension functions ♦ Using multiple windows ♦ AGL, GLX and WGL • Graphics ♦ Drawing primitives ♦ Vertex attributes ♦ Vertex lists ◊ Updating vertex data ◊ Data usage ◊ Indexed
    [Show full text]
  • Simple Though an Important Programming Language
    International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 02 | Feb 2019 www.irjet.net p-ISSN: 2395-0072 Python: Simple though an Important Programming language Yogesh Rana UG Scholar, IT Department, Vidyalankar School of Information Technology, Mumbai, Mumbai University, Maharashtra, India ---------------------------------------------------------------------***---------------------------------------------------------------------- Abstract - Python is an interpreted, high-level, general- Worlds one of the most popular coding language purpose programming language. Created by Guido van Rossum and first released in 1991, It is used for both The popularity of Python has risen steadily over the past 15 learning and real-life programming. It is easy to learn as years, finally breaking the top 5 on the Tiobe Index a few most of the commands are similar to normal word used by years ago. This is because Python is a major language in humans (e.g. To print any statement or any value we simply some of most exciting technologies today. Machine learning, write “print (statements)”). Many of the famous application artificial intelligence (AI), Big Data, and Robotics all rely are developed using python (e.g. Instagram, Dropbox.). heavily on Python (Robotics also relies on C for its use in Python might have a great scope in future so it’s a very systems programming). Cyber Security, one of the top important language. In this paper we will see why python is software challenges of our time, is also driven by Python. so important and why we should learn in. It’s surprising how simple Python is to learn. It’s now Key words - Python, Python programming, high level the most popular introductory language taught in programming language, Real world programming.
    [Show full text]
  • Package Pyglet.Gl
    Programming Guide Next: Installation pyglet Programming Guide The pyglet Programming Guide provides in-depth documentation for writing applications that use pyglet. Many topics described here reference the pyglet API reference, provided separately. If this is your first time reading about pyglet, we suggest you start at Writing a pyglet application. Sections • Installation • Writing a pyglet application • Creating an OpenGL context • The OpenGL interface • Graphics • Windowing • The application event loop • The pyglet event framework • Working with the keyboard • Working with the mouse • Keeping track of time • Displaying text • Images • Sound and video • Application resources • Debugging tools • Appendix: Migrating to pyglet 1.1 Table of contents • Installation ♦ Installing using setup.py ♦ Installation from the runtime eggs • Writing a pyglet application ♦ Hello, World ♦ Image viewer ♦ Handling mouse and keyboard events ♦ Playing sounds and music ♦ Where to next? • Creating an OpenGL context pyglet Programming Guide 1 Programming Guide ♦ Displays, screens, configs and contexts ◊ Contexts and configs ◊ Displays ◊ Screens ♦ OpenGL configuration options ◊ The default configuration ♦ Simple context configuration ♦ Selecting the best configuration ♦ Sharing objects between contexts • The OpenGL interface ♦ Using OpenGL ♦ Resizing the window ♦ Error checking ♦ Using extension functions ♦ Using multiple windows ♦ AGL, GLX and WGL • Graphics ♦ Drawing primitives ♦ Vertex attributes ♦ Vertex lists ◊ Updating vertex data ◊ Data usage ◊ Indexed
    [Show full text]
  • Towards Left Duff S Mdbg Holt Winters Gai Incl Tax Drupal Fapi Icici
    jimportneoneo_clienterrorentitynotfoundrelatedtonoeneo_j_sdn neo_j_traversalcyperneo_jclientpy_neo_neo_jneo_jphpgraphesrelsjshelltraverserwritebatchtransactioneventhandlerbatchinsertereverymangraphenedbgraphdatabaseserviceneo_j_communityjconfigurationjserverstartnodenotintransactionexceptionrest_graphdbneographytransactionfailureexceptionrelationshipentityneo_j_ogmsdnwrappingneoserverbootstrappergraphrepositoryneo_j_graphdbnodeentityembeddedgraphdatabaseneo_jtemplate neo_j_spatialcypher_neo_jneo_j_cyphercypher_querynoe_jcypherneo_jrestclientpy_neoallshortestpathscypher_querieslinkuriousneoclipseexecutionresultbatch_importerwebadmingraphdatabasetimetreegraphawarerelatedtoviacypherqueryrecorelationshiptypespringrestgraphdatabaseflockdbneomodelneo_j_rbshortpathpersistable withindistancegraphdbneo_jneo_j_webadminmiddle_ground_betweenanormcypher materialised handaling hinted finds_nothingbulbsbulbflowrexprorexster cayleygremlintitandborient_dbaurelius tinkerpoptitan_cassandratitan_graph_dbtitan_graphorientdbtitan rexter enough_ram arangotinkerpop_gremlinpyorientlinkset arangodb_graphfoxxodocumentarangodborientjssails_orientdborientgraphexectedbaasbox spark_javarddrddsunpersist asigned aql fetchplanoriento bsonobjectpyspark_rddrddmatrixfactorizationmodelresultiterablemlibpushdownlineage transforamtionspark_rddpairrddreducebykeymappartitionstakeorderedrowmatrixpair_rddblockmanagerlinearregressionwithsgddstreamsencouter fieldtypes spark_dataframejavarddgroupbykeyorg_apache_spark_rddlabeledpointdatabricksaggregatebykeyjavasparkcontextsaveastextfilejavapairdstreamcombinebykeysparkcontext_textfilejavadstreammappartitionswithindexupdatestatebykeyreducebykeyandwindowrepartitioning
    [Show full text]
  • Resume of Richard T Jones Email:[email protected]
    Resume of Richard T Jones Email:[email protected] Education 1997 Oracle 7 Fundamentals (Sequel) 1997 Oracle 7 Administration (Oracle) 1996 Basic and Advanced Java programming (Sun) 1994 Introductory Meteorology (Bureau of Meteorology) Bachelor of Computing (Digital Technology) with Honors (Monash 1993 University) 1989 Victorian Certificate of Education Other Qualifications / Awards / Activities 2006 Invited to participate in the Python 2.5 optimisation "Need For Speed" development sprint in Reykjavik, Iceland. 2005-2009 Ran and competed in the pyweek.org game programming competitions. Won first place, individual entry, in PyWeek 3. Won third place, team entry, in PyWeeks 1 and 4. 2005, 2006 Programme Chair for the Open Source Developers' Conference. I continue to be on the OSDC executive committee. 2005, 2006 Organised and participated in Python Package Index (PyPI) sprints at PyCon and EuroPython. 2003, 2004 Participated in Zope 3 development sprints. 2002-2004 Completed three 48-hour game programming competitions. I also organised the last two. 2001 NaNoWriMo winner (50,000 word novel written in one month) 1998 Oracle Certified Professional Work History Oct 2007- ekit.com Inc (http://www.ekit.com/) present: Senior Developer creating and maintaining customer and internal web sites and telecommunications systems in a team of 9 using Python, Zope, Twisted, TurboGears, PHP and C. Systems included the complex customer-facing website, an internal customer-service web interface, SMS message generation, transmission and handling, phone call handling systems and a variety of ancillary systems and support libraries. Also devised and ran usability tests. April 2007- Bluebox Devices (http://www.blueboxdevices.com/) Oct 2007: Lead OpenGL developer tasked with creating Bluebox's digital media user interface.
    [Show full text]
  • Creation of Sprites – a New Perspective
    International Journal of Computer Applications (0975 – 8887) Volume 103 – No.8, October 2014 Creation of Sprites – A New Perspective Sheetal Bandekar Vishal Kerkar Department of Master of Computer Applications Department of Master of Computer Applications Gogte Institute of Technology Gogte Institute of Technology Udyambag, Belgaum - Karnataka Udyambag, Belgaum - Karnataka ABSTRACT platforms. The Python‘s interpreter is easily extended with In computer graphics the term ‗sprite‘ is a two dimensional new functions and data types implemented in C or C++ (or picture that is incorporated into a large scene such as a video other languages callable from C). Python is also suitable as an game. ‗Pixel art‘ or ‗Sprite art‘ deals with creation of sprites. extension language for customizable applications [4]. Using the concepts of mathematics especially plane geometry and trigonometry, this research paper gives developers a new 2.2 PyOpenGL logic to create sprites that can be used in a 2D video game to OpenGL is an extensively used open and cross-platform create characters, labels, links, background image, circle and a library for real-time 3D graphics, which was developed more brick wall. With the proposed latest technology and the new than twenty years ago. It provides a low-level API that allows approach towards the creation of sprites a game by name the programmers to access the graphics hardware in a uniform ―SCRAPBOOK‖ has been successfully built and implemented way. It is the platform of choice when developing complex providing a wide scope for future innovation. 2D or 3D applications that require hardware acceleration that need to work on different platforms.
    [Show full text]
  • UNIT 9 INTRODUCTION to PYTHON Python
    Introduction to UNIT 9 INTRODUCTION TO PYTHON Python Structure 9.0 Introduction 9.1 Objectives 9.2 History of Python 9.3 Need of Python 9.4 Packages for Cross platform application of Python 9.5 Getting started with Python 9.6 Program structure in python 9.7 Running the First program 9.8 Summary 9.0 INTRODUCTION Python programming is widely used in Artificial Intelligence, Machine Learning, Neural Networks and many other advanced fields of Computer Science. Ideally, It is designed for rapid prototyping of complex applications. Python has interfaces with various Operating system calls and libraries, which are extensible to C, C++ or Java. Many large companies like NASA, Google, YouTube, Bit Torrent, etc. uses the Python programming language for the execution of their valuable projects. To build the carrier path the skill of programming can be a fun and profitable way, but before starting the learning of this skill, one should be clear about the choice of programming language. Before learning any programming language, one should figure out which language suits best to the learner. As in our case the comparison of C and Python programming languages may help the learners to analyze and generate a lot of opinions about their choice of programming language. In this unit, I have tried to compile a few of them to give you a clear picture. Metrics Python C It is a high-level, general-purpose C is general-purpose procedural Introduction & interpreted programming programming language. language. Being compiled programming Being Interpreted programming language its execution speed is language its execution speed is Speed faster then that of the interpreted slower then that of the compiled programming language (i.e.
    [Show full text]