An Overview of the Scala Programming Language
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Mixins and Traits
◦ ◦◦◦ TECHNISCHE UNIVERSITAT¨ MUNCHEN¨ ◦◦◦◦ ◦ ◦ ◦◦◦ ◦◦◦◦ ¨ ¨ ◦ ◦◦ FAKULTAT FUR INFORMATIK Programming Languages Mixins and Traits Dr. Michael Petter Winter 2016/17 What advanced techiques are there besides multiple implementation inheritance? Outline Design Problems Cons of Implementation Inheritance 1 Inheritance vs Aggregation 1 2 (De-)Composition Problems Lack of finegrained Control 2 Inappropriate Hierarchies Inheritance in Detail A Focus on Traits 1 A Model for single inheritance 1 2 Inheritance Calculus with Separation of Composition and Inheritance Expressions Modeling 2 3 Modeling Mixins Trait Calculus Mixins in Languages Traits in Languages 1 (Virtual) Extension Methods 1 Simulating Mixins 2 Squeak 2 Native Mixins Reusability ≡ Inheritance? Codesharing in Object Oriented Systems is often inheritance-centric. Inheritance itself comes in different flavours: I single inheritance I multiple inheritance All flavours of inheritance tackle problems of decomposition and composition The Adventure Game Door ShortDoor LockedDoor canPass(Person p) canOpen(Person p) ? ShortLockedDoor canOpen(Person p) canPass(Person p) The Adventure Game Door <interface>Doorlike canPass(Person p) canOpen(Person p) Short canPass(Person p) Locked canOpen(Person p) ShortLockedDoor ! Aggregation & S.-Inheritance Door must explicitely provide canOpen(Person p) chaining canPass(Person p) Doorlike must anticipate wrappers ) Multiple Inheritance X The Wrapper FileStream SocketStream read() read() write() write() ? SynchRW acquireLock() releaseLock() ! Inappropriate Hierarchies -
Declaring Vars in Class Php
Declaring Vars In Class Php Is Tobe Esculapian or misformed after aluminous Neall plopping so magnanimously? Forrest corresponds prolixly? Forbidden Osmund sometimes pargets any lilliputian yell guardedly. How variable as int, php in using interpolation rather than configured one of people prefer to override whatever information useful whenever you call it leads to expose parts that We daily work with advertisers relevant to our readers. Acceptable in php programmers and retry saving again, declaration must be. Declaring a property but a class is an exact task use one table the keyword public protected or private followed by a normal variable declaration If. If you wrong there holding an IE bug with var a foo only declaring a global for file scope. Your class declaration format is declared protected field? You help also define methods in the class that allow tool to manipulate the values of object properties and perform operations on objects. PHP Class Properties Tutorials by Supun Kavinda. An amazon associate we declare the class in declarations as containers for our clients in the usages of a name given client exits and in? How clean and in declaring a class declaration scope in the vars of that are their parent selector. Using long array syntax array 1 2 3 for declaring arrays is generally. By declaring a class declaration, classes and see for? It turns out some interview situations, every time to magento source and other class names but you have a common occurrence, therefore considered a value. The var keyword in PHP is used to declare the property or variable of class which is primitive by default The var keyword is alike as out when declaring variables or root of a class Note The var keyword was deprecated from version 50. -
Learning Javascript Design Patterns
Learning JavaScript Design Patterns Addy Osmani Beijing • Cambridge • Farnham • Köln • Sebastopol • Tokyo Learning JavaScript Design Patterns by Addy Osmani Copyright © 2012 Addy Osmani. All rights reserved. Revision History for the : 2012-05-01 Early release revision 1 See http://oreilly.com/catalog/errata.csp?isbn=9781449331818 for release details. ISBN: 978-1-449-33181-8 1335906805 Table of Contents Preface ..................................................................... ix 1. Introduction ........................................................... 1 2. What is a Pattern? ...................................................... 3 We already use patterns everyday 4 3. 'Pattern'-ity Testing, Proto-Patterns & The Rule Of Three ...................... 7 4. The Structure Of A Design Pattern ......................................... 9 5. Writing Design Patterns ................................................. 11 6. Anti-Patterns ......................................................... 13 7. Categories Of Design Pattern ............................................ 15 Creational Design Patterns 15 Structural Design Patterns 16 Behavioral Design Patterns 16 8. Design Pattern Categorization ........................................... 17 A brief note on classes 17 9. JavaScript Design Patterns .............................................. 21 The Creational Pattern 22 The Constructor Pattern 23 Basic Constructors 23 Constructors With Prototypes 24 The Singleton Pattern 24 The Module Pattern 27 iii Modules 27 Object Literals 27 The Module Pattern -
Mixin-Based Programming in C++1
Mixin-Based Programming in C++1 Yannis Smaragdakis Don Batory College of Computing Department of Computer Sciences Georgia Institute of Technology The University of Texas at Austin Atlanta, GA 30332 Austin, Texas 78712 [email protected] [email protected] Abstract. Combinations of C++ features, like inheritance, templates, and class nesting, allow for the expression of powerful component patterns. In particular, research has demonstrated that, using C++ mixin classes, one can express lay- ered component-based designs concisely with efficient implementations. In this paper, we discuss pragmatic issues related to component-based programming using C++ mixins. We explain surprising interactions of C++ features and poli- cies that sometimes complicate mixin implementations, while other times enable additional functionality without extra effort. 1 Introduction Large software artifacts are arguably among the most complex products of human intellect. The complexity of software has led to implementation methodologies that divide a problem into manageable parts and compose the parts to form the final prod- uct. Several research efforts have argued that C++ templates (a powerful parameteriza- tion mechanism) can be used to perform this division elegantly. In particular, the work of VanHilst and Notkin [29][30][31] showed how one can implement collaboration-based (or role-based) designs using a certain templatized class pattern, known as a mixin class (or just mixin). Compared to other techniques (e.g., a straightforward use of application frameworks [17]) the VanHilst and Notkin method yields less redundancy and reusable components that reflect the structure of the design. At the same time, unnecessary dynamic binding can be eliminated, result- ing into more efficient implementations. -
An Efficient Implementation of Guard-Based Synchronization for an Object-Oriented Programming Language an Efficient Implementation of Guard-Based
AN EFFICIENT IMPLEMENTATION OF GUARD-BASED SYNCHRONIZATION FOR AN OBJECT-ORIENTED PROGRAMMING LANGUAGE AN EFFICIENT IMPLEMENTATION OF GUARD-BASED SYNCHRONIZATION FOR AN OBJECT-ORIENTED PROGRAMMING LANGUAGE By SHUCAI YAO, M.Sc., B.Sc. A Thesis Submitted to the Department of Computing and Software and the School of Graduate Studies of McMaster University in Partial Fulfilment of the Requirements for the Degree of Doctor of Philosophy McMaster University c Copyright by Shucai Yao, July 2020 Doctor of Philosophy (2020) McMaster University (Computing and Software) Hamilton, Ontario, Canada TITLE: An Efficient Implementation of Guard-Based Synchro- nization for an Object-Oriented Programming Language AUTHOR: Shucai Yao M.Sc., (Computer Science) University of Science and Technology Beijing B.Sc., (Computer Science) University of Science and Technology Beijing SUPERVISOR: Dr. Emil Sekerinski, Dr. William M. Farmer NUMBER OF PAGES: xvii,167 ii To my beloved family Abstract Object-oriented programming has had a significant impact on software development because it provides programmers with a clear structure of a large system. It encap- sulates data and operations into objects, groups objects into classes and dynamically binds operations to program code. With the emergence of multi-core processors, application developers have to explore concurrent programming to take full advan- tage of multi-core technology. However, when it comes to concurrent programming, object-oriented programming remains elusive as a useful programming tool. Most object-oriented programming languages do have some extensions for con- currency, but concurrency is implemented independently of objects: for example, concurrency in Java is managed separately with the Thread object. We employ a programming model called Lime that combines action systems tightly with object- oriented programming and implements concurrency by extending classes with actions and guarded methods. -
An Overview of the Scala Programming Language
An Overview of the Scala Programming Language Second Edition Martin Odersky, Philippe Altherr, Vincent Cremet, Iulian Dragos Gilles Dubochet, Burak Emir, Sean McDirmid, Stéphane Micheloud, Nikolay Mihaylov, Michel Schinz, Erik Stenman, Lex Spoon, Matthias Zenger École Polytechnique Fédérale de Lausanne (EPFL) 1015 Lausanne, Switzerland Technical Report LAMP-REPORT-2006-001 Abstract guage for component software needs to be scalable in the sense that the same concepts can describe small as well as Scala fuses object-oriented and functional programming in large parts. Therefore, we concentrate on mechanisms for a statically typed programming language. It is aimed at the abstraction, composition, and decomposition rather than construction of components and component systems. This adding a large set of primitives which might be useful for paper gives an overview of the Scala language for readers components at some level of scale, but not at other lev- who are familar with programming methods and program- els. Second, we postulate that scalable support for compo- ming language design. nents can be provided by a programming language which unies and generalizes object-oriented and functional pro- gramming. For statically typed languages, of which Scala 1 Introduction is an instance, these two paradigms were up to now largely separate. True component systems have been an elusive goal of the To validate our hypotheses, Scala needs to be applied software industry. Ideally, software should be assembled in the design of components and component systems. Only from libraries of pre-written components, just as hardware is serious application by a user community can tell whether the assembled from pre-fabricated chips. -
Notes on Functional Programming with Haskell
Notes on Functional Programming with Haskell H. Conrad Cunningham [email protected] Multiparadigm Software Architecture Group Department of Computer and Information Science University of Mississippi 201 Weir Hall University, Mississippi 38677 USA Fall Semester 2014 Copyright c 1994, 1995, 1997, 2003, 2007, 2010, 2014 by H. Conrad Cunningham Permission to copy and use this document for educational or research purposes of a non-commercial nature is hereby granted provided that this copyright notice is retained on all copies. All other rights are reserved by the author. H. Conrad Cunningham, D.Sc. Professor and Chair Department of Computer and Information Science University of Mississippi 201 Weir Hall University, Mississippi 38677 USA [email protected] PREFACE TO 1995 EDITION I wrote this set of lecture notes for use in the course Functional Programming (CSCI 555) that I teach in the Department of Computer and Information Science at the Uni- versity of Mississippi. The course is open to advanced undergraduates and beginning graduate students. The first version of these notes were written as a part of my preparation for the fall semester 1993 offering of the course. This version reflects some restructuring and revision done for the fall 1994 offering of the course|or after completion of the class. For these classes, I used the following resources: Textbook { Richard Bird and Philip Wadler. Introduction to Functional Program- ming, Prentice Hall International, 1988 [2]. These notes more or less cover the material from chapters 1 through 6 plus selected material from chapters 7 through 9. Software { Gofer interpreter version 2.30 (2.28 in 1993) written by Mark P. -
A Foundation for Trait-Based Metaprogramming
A foundation for trait-based metaprogramming John Reppy Aaron Turon University of Chicago {jhr, adrassi}@cs.uchicago.edu Abstract We present a calculus, based on the Fisher-Reppy polymorphic Scharli¨ et al. introduced traits as reusable units of behavior inde- trait calculus [FR03], with support for trait privacy, hiding and deep pendent of the inheritance hierarchy. Despite their relative simplic- renaming of trait methods, and a more granular trait typing. Our ity, traits offer a surprisingly rich calculus. Trait calculi typically in- calculus is more expressive (it provides new forms of conflict- clude operations for resolving conflicts when composing two traits. resolution) and more flexible (it allows after-the-fact renaming) In the existing work on traits, these operations (method exclusion than the previous work. Traits provide a useful mechanism for shar- and aliasing) are shallow, i.e., they have no effect on the body of the ing code between otherwise unrelated classes. By adding deep re- other methods in the trait. In this paper, we present a new trait sys- naming, our trait calculus supports sharing code between methods. tem, based on the Fisher-Reppy trait calculus, that adds deep oper- For example, the JAVA notion of synchronized methods can im- ations (method hiding and renaming) to support conflict resolution. plemented as a trait in our system and can be applied to multiple The proposed operations are deep in the sense that they preserve methods in the same class to produce synchronized versions. We any existing connections between the affected method and the other term this new use of traits trait-based metaprogramming. -
Programming Languages
◦ ◦◦◦ TECHNISCHE UNIVERSITAT¨ MUNCHEN¨ ◦◦◦◦ ◦ ◦ ◦◦◦ ◦◦◦◦ ¨ ¨ ◦ ◦◦ FAKULTAT FUR INFORMATIK Programming Languages Traits Dr. Axel Simon and Dr. Michael Petter Winter term 2012 Traits 1 / 30 “Is Multiple Inheritance the holy grail of reusability?“ Learning outcomes 1 Identify problems of composition and decomposition 2 Understand semantics of traits 3 Separate function provision, object generation and class relations 4 Traits and existing program languages Traits Introduction 2 / 30 Reusability ≡ Inheritance? Codesharing in Object Oriented Systems is usually inheritance-centric. Inheritance itself comes in different flavours: I single inheritance I multiple inheritance I mixin inheritance All flavours of inheritance tackle problems of decomposition and composition Traits Problems with Inheritance and Composability 3 / 30 Streams FileStream SynchRW SocketStream read() acquireLock() read() write() releaseLock() write() read() write() SynchedFileStream SynchedSocketStream ! Duplicated Wrappers Multiple Inheritance is not applicable as super-References are statically bound ( Alternative: Mixins) Traits Problems with Inheritance and Composability Decomposition Problems 4 / 30 Streams modified FileStream SynchRW SocketStream read() acquireLock() read() write() releaseLock() write() SynchedFileStream SynchedSocketStream read() read() write() write() ! Duplicated Features read/write Code is essentially identical but duplicated Traits Problems with Inheritance and Composability Decomposition Problems 5 / 30 Oh my god, streams! SynchRW acquireLock() releaseLock() -
Open Pattern Matching for C++
Open Pattern Matching for C++ Yuriy Solodkyy Gabriel Dos Reis Bjarne Stroustrup Texas A&M University College Station, Texas, USA fyuriys,gdr,[email protected] Abstract 1.1 Summary Pattern matching is an abstraction mechanism that can greatly sim- We present functional-style pattern matching for C++ built as an plify source code. We present functional-style pattern matching for ISO C++11 library. Our solution: C++ implemented as a library, called Mach71. All the patterns are • is open to the introduction of new patterns into the library, while user-definable, can be stored in variables, passed among functions, not making any assumptions about existing ones. and allow the use of class hierarchies. As an example, we imple- • is type safe: inappropriate applications of patterns to subjects ment common patterns used in functional languages. are compile-time errors. Our approach to pattern matching is based on compile-time • Makes patterns first-class citizens in the language (§3.1). composition of pattern objects through concepts. This is superior • is non-intrusive, so that it can be retroactively applied to exist- (in terms of performance and expressiveness) to approaches based ing types (§3.2). on run-time composition of polymorphic pattern objects. In partic- • provides a unified syntax for various encodings of extensible ular, our solution allows mapping functional code based on pattern hierarchical datatypes in C++. matching directly into C++ and produces code that is only a few • provides an alternative interpretation of the controversial n+k percent slower than hand-optimized C++ code. patterns (in line with that of constructor patterns), leaving the The library uses an efficient type switch construct, further ex- choice of exact semantics to the user (§3.3). -
CS 11 Haskell Track: Lecture 1 N This Week
CS 11 Haskell track: lecture 1 n This week: n Introduction/motivation/pep talk n Basics of Haskell Prerequisite n Knowledge of basic functional programming n e.g. Scheme, Ocaml, Erlang n CS 1, CS 4 n "permission of instructor" n Without this, course will be pretty hard Quote "Any programming language that doesn't change the way you think about programming is not worth learning." -- Alan Perlis Why learn Haskell? (1) n Pound for pound, Haskell has more novel concepts than any programming language I've ever seen n and I've seen 'em all n Very powerful and innovative type system n Extremely high-level language n Will make you smarter n Fun to program in! Why learn Haskell? (2) n Very elegant and concise code: quicksort :: (Ord a) => [a] -> [a] quicksort [] = [] quicksort (x:xs) = quicksort lt ++ [x] ++ quicksort ge where lt = [y | y <- xs, y < x] ge = [y | y <- xs, y >= x] n Works for any orderable type What Haskell is good at n Any problem that can be characterized as a transformation n Compilers n DSLs (Domain-Specific Languages) n Implementing mathematical/algebraic concepts n Theorem provers What Haskell is not good at n Any problem that requires extreme speed n unless you use Haskell to generate C code n Any problem that is extremely stateful n e.g. simulations n though monads can get around this to some extent What is Haskell, anyway? n Haskell is a programming language n duh n A functional programming language n you all know what that is n A lazy functional programming language n Has strong static typing n every expression has a type n all types checked at compile time What is Haskell, anyway? n Named after Haskell Curry n pioneer in mathematical logic n developed theory of combinators n S, K, I and fun stuff like that Laziness (1) n Lazy evaluation means expressions (e.g. -
A Fully In-Browser Client and Server Web Application Debug and Test Environment
LIBERATED: A fully in-browser client and server web application debug and test environment Derrell Lipman University of Massachusetts Lowell Abstract ging and testing the entire application, both frontend and backend, within the browser environment. Once the ap- Traditional web-based client-server application devel- plication is tested, the backend portion of the code can opment has been accomplished in two separate pieces: be moved to the production server where it operates with the frontend portion which runs on the client machine has little, if any, additional debugging. been written in HTML and JavaScript; and the backend portion which runs on the server machine has been writ- 1.1 Typical web application development ten in PHP, ASP.net, or some other “server-side” lan- guage which typically interfaces to a database. The skill There are many skill sets required to implement a sets required for these two pieces are different. modern web application. On the client side, initially, the In this paper, I demonstrate a new methodology user interface must be defined. A visual designer, in con- for web-based client-server application development, in junction with a human-factors engineer, may determine which a simulated server is built into the browser envi- what features should appear in the interface, and how to ronment to run the backend code. This allows the fron- best organize them for ease of use and an attractive de- tend to issue requests to the backend, and the developer sign. to step, using a debugger, directly from frontend code into The language used to write the user interface code is backend code, and to debug and test both the frontend most typically JavaScript [6].