Differences Between Unguarded and Guarded Shots of Winning and Losing Mini- Basketball Teams
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Red Raider Ballhandling Programs (Bonus Workouts- Beyond 2020 Shooting Program Workout)
-2020 RED RAIDER BONUS WORKOUTS- All players can benefit from the various workouts listed below. You may choose to do these to provide variety to your workout regimen and can be done in addition to the 2020 Shooting Programs. RED RAIDER BALLHANDLING PROGRAMS (BONUS WORKOUTS- BEYOND 2020 SHOOTING PROGRAM WORKOUT) 1. Two Ball Commando-Stationary (30 seconds each) a. Same-Knee High b. Same-Ankle High c. Same-Head High d. Alternate-Knee High e. Right High Left Low f. Left High Right Low g. Chase (Figure 8-Clockwise) h. Chase (Figure 8-Counter Clockwise) 2. Two Ball Active-Full Court-Down and Back-Game Speed/Game Intensity a. Same-Knee High b. Alternate-Knee High c. Alternate Zig- Zag-Knee High d. Alternate Zig- Zag with a Regular Cross-Knee High e. Alternate Zig- Zag with a Cross Behind the Back-Knee High f. Speed Dribble-Thigh High 3. Tight Chairs/Spread Chairs Dribble the distance from the baseline to the top of the key performing each the moves listed below 4 times within that distance and then finish with a jump stop where you chin the ball. You should begin with your strong hand and then come back with your weak hand. A variation of this drill is doing each move 4 times between the baseline and half court. (Hesitation/Inside-Out/Inside-Out with a Cross/Sit and Split/Regular Crossover) 4. 2 Ball-Chris Paul Players will start by dribbling 2 balls and then will move forward, backward, left and right and randomly changing direction as they progress. -
1.3 Algebraic Expressions
1.3 Algebraic Expressions Modeling words with an Algebraic Expression: Example 1: Multiple Choice Which algebraic expression models the phrase "seven fewer than a number t"? A) -7t B) 7 - t C) t - 7 D) 7 + t Example 2: Multiple Choice Which algebraic expression models the phrase "two times the sum of a and b"? F) a + b G) 2a + b H) 2(a + b) I) a + 2b Modeling a Situation: Example 3: You start with $20 and save $6 each week. What algebraic expression models the total amount you save? Example 4: You had $150, but you are spending $2 each day. What algebraic expression models this situation? 1 Evaluating Algebraic Expressions: Example 5: What is the value of the expression for the given values of the variables? a. 7(a + 4) + 3b - 8 for a = -4 and b = 5 b. c. 2 Writing and Evaluating Algebraic Expressions: Example 6: In football, a touchdown (TD) is worth six points, and extra-point kick (EPK) one point, and a field goal (FG) three points. a. What algebraic expression models the total number of points that a football team scores in a game, assuming each scoring play is one of the three given types? Let t = the number of touchdowns Let k = the number of extra-point kicks Let f = the number of field goals b. Suppose a football team scores 3 touchdowns, 2 extra-point kicks, and 4 field goals. How many points did the team score? 3 Example 7: In basketball, teams can score by making two-point shots, three-point shots, and one-point free throws. -
Biomechanical Analysis of the Jump Shot in Basketball
Journal of Human Kinetics volume 42/2014, 73‐79 DOI: 10.2478/hukin‐2014‐0062 73 Section I – Kinesiology Biomechanical Analysis of the Jump Shot in Basketball by Artur Struzik1, Bogdan Pietraszewski1, Jerzy Zawadzki1 Basketball players usually score points during the game using the jump shot. For this reason, the jump shot is considered to be the most important element of technique in basketball and requires a high level of performance. The aim of this study was to compare the biomechanical characteristics of the lower limbs during a jump shot without the ball and a countermovement jump without an arm swing. The differences between variables provide information about the potential that an athlete can utilise during a game when performing a jump shot. The study was conducted among 20 second‐league basketball players by means of a Kistler force plate and the BTS SMART system for motion analysis. The variables measured included the take‐off time, mean power, peak power, relative mean power, jump height, maximum landing force and calculated impact ratio. Surprisingly, more advantageous variables were found for the jump shot. This finding suggests a very high performance level in the jump shot in the studied group and a maximum utilisation of their motor abilities. Both types of jumps were characterised by high mean and peak power values and average heights. The high forces at landing, which result in considerable impact ratios, may have prompted the studied group to land softly. Use of the countermovement jump without an arm swing is recommended to assess and predict the progression of player’s jumping ability. -
© Clark Creative Education Casino Royale
© Clark Creative Education Casino Royale Dice, Playing Cards, Ideal Unit: Probability & Expected Value Time Range: 3-4 Days Supplies: Pencil & Paper Topics of Focus: - Expected Value - Probability & Compound Probability Driving Question “How does expected value influence carnival and casino games?” Culminating Experience Design your own game Common Core Alignment: o Understand that two events A and B are independent if the probability of A and B occurring S-CP.2 together is the product of their probabilities, and use this characterization to determine if they are independent. Construct and interpret two-way frequency tables of data when two categories are associated S-CP.4 with each object being classified. Use the two-way table as a sample space to decide if events are independent and to approximate conditional probabilities. Calculate the expected value of a random variable; interpret it as the mean of the probability S-MD.2 distribution. Develop a probability distribution for a random variable defined for a sample space in which S-MD.4 probabilities are assigned empirically; find the expected value. Weigh the possible outcomes of a decision by assigning probabilities to payoff values and finding S-MD.5 expected values. S-MD.5a Find the expected payoff for a game of chance. S-MD.5b Evaluate and compare strategies on the basis of expected values. Use probabilities to make fair decisions (e.g., drawing by lots, using a random number S-MD.6 generator). Analyze decisions and strategies using probability concepts (e.g., product testing, medical S-MD.7 testing, pulling a hockey goalie at the end of a game). -
The Evolution of Basketball Statistics Is Finally Here
ows ind Sta W tis l t Ready for a ic n i S g i o r f t O w a e r h e TURBOSTATS SOFTWARE T The Evolution of Basketball Statistics is Finally Here All New Advanced Metrics, Efficiencies and Four Factors Outstanding Live Scoring BoxScore & Play-by-Play Easy to Learn Automatically Tags Video Fast Substitutions The Worlds Most Color-Coded Shot Advanced Live Game Charts Display... Scoring Software Uncontested Shots Shots off Turnovers View Career Shooting% Second Chance Shots After Each Shot Shots in Transition Includes the Advanced Zones vs Man to Man Statistics Used by Top Last Second Shots Pro & College Teams Blocked Shots New NET Rating System Score Live or by Video Highlights the Most Sort Video Clips Efficient Players Create Highlight Films Includes the eBook Theory of Evolution Creates CyberLink Explaining How the New PowerDirector video Formulas Help You Win project files for DVDs* The Only Software that PowerDirector 12/2010 Tracks Actual Rebound % Optional Player Photos Statistics for Individual Customizable Display Plays and Options Shows Four Factors, Event List, Player Team Stats by Point Guard Simulated image on the Statistics or Scouting Samsung ATIV SmartPC. Actual Screen Size is 11.5 Per Minute Statistics for Visit Samsung.com for tablet All Categories pricing and availability Imports Game Data from * PowerDirector sold separately NCAA BoxScores (Websites HTML or PDF) Runs Standalone on all Windows Laptops, Tablets and UltraBooks. Also tracks ... XP, Vista, 7 plus Windows 8 Pro Effective Field Goal%, True Shooting%, Turnover%, Offensive Rebound%, Individual Possessions, Broadcasts data to iPads and Offensive Efficiency, Time in Game Phones with a low cost app +/- Five Player Combos, Score on the Only Tablets Designed for Data Entry Defensive Points Given Up and more.. -
Difference-Based Analysis of the Impact of Observed Game Parameters on the Final Score at the FIBA Eurobasket Women 2019
Original Article Difference-based analysis of the impact of observed game parameters on the final score at the FIBA Eurobasket Women 2019 SLOBODAN SIMOVIĆ1 , JASMIN KOMIĆ2, BOJAN GUZINA1, ZORAN PAJIĆ3, TAMARA KARALIĆ1, GORAN PAŠIĆ1 1Faculty of Physical Education and Sport, University of Banja Luka, Bosnia and Herzegovina 2Faculty of Economy, University of Banja Luka, Bosnia and Herzegovina 3Faculty of Physical Education and Sport, University of Belgrade, Serbia ABSTRACT Evaluation in women's basketball is keeping up with developments in evaluation in men’s basketball, and although the number of studies in women's basketball has seen a positive trend in the past decade, it is still at a low level. This paper observed 38 games and sixteen variables of standard efficiency during the FIBA EuroBasket Women 2019. Two regression models were obtained, a set of relative percentage and relative rating variables, which are used in the NBA league, where the dependent variable was the number of points scored. The obtained results show that in the first model, the difference between winning and losing teams was made by three variables: true shooting percentage, turnover percentage of inefficiency and efficiency percentage of defensive rebounds, which explain 97.3%, while for the second model, the distinguishing variables was offensive efficiency, explaining for 96.1% of the observed phenomenon. There is a continuity of the obtained results with the previous championship, played in 2017. Of all the technical elements of basketball, it is still the shots made, assists and defensive rebounds that have the most significant impact on the final score in European women’s basketball. -
The Fundamentals of Shooting the Basketball
The Fundamentals of Shooting the Basketball The objective of the offense in Basketball is accuracy of each attempted shot. Most players recognize this; but, only the better shooters learn how to practice correctly and work at improvement year round. Since most of this practice sessions are alone, every player must be his own critic. This means he\she must understand the proper mechanics that affect the success, or failure, of every shot. Every player must know his range and know what is a good shot. Therefore, before examining the techniques associated with the various shots, a good basketball player is expected to have in his arsenal, here are the principles at work in every scoring shot from anywhere on a basketball court. These are divided into two parts, the mental aspect and the physical aspect: 1. Mental. At no time is psychological conditioning more critical than when shooting the basketball in a game. Knowing when to shoot and being able to do it effectively under pressure distinguishes the great shooter from the ordinary. Regardless of how much he practices, or how well he conditions himself, only a modest amount of improvement is possible in speed, reflexes, or strength. History gives many examples of players able to achieve greatness despite mediocre physical talent. Usually, however, such successes are due to determination. a. Concentration: is the fixing of attention on the job at hand and is characteristic of every great athlete. Through continuous practice, good shooters develop their concentration to the extent that they are oblivious to every distraction. Ability to relax: is closely related to concentration. -
Rules of the Game January 2015
3x3 Official Rules of the Game January 2015 The Official FIBA Basketball Rules of the Game are valid for all game situations not specifically mentioned in the 3x3 Rules of the Game herein. Art. 1 Court and Ball The game will be played on a 3x3 basketball court with 1 basket. A regular 3x3 court playing surface is 15m (width) x 11m (length). The court shall have a regular basketball playing court sized zone, including a free throw line (5.80m), a two point line (6.75m) and a “no-charge semi-circle” area underneath the one basket. Half a traditional basketball court may be used. The official 3x3 ball shall be used in all categories. Note: at grassroots level, 3x3 can be played anywhere; court markings – if any are used – shall be adapted to the available space Art. 2 Teams Each team shall consist of 4 players (3 players on the court and 1 substitute). Art. 3 Game Officials The game officials shall consist of 1 or 2 referees and time/score keepers. Art. 4 Beginning of the Game 4.1. Both teams shall warm-up simultaneously prior to the game. 4.2. A coin flip shall determine which team gets the first possession. The team that wins the coin flip can either choose to benefit from the ball possession at the beginning of the game or at the beginning of a potential overtime. 4.3. The game must start with three players on the court. Note: articles 4.3 and 6.4 apply to FIBA 3x3 Official Competitions* only (not mandatory for grassroots events). -
Competition Wrongs Abstract
NICOLAS CORNELL Competition Wrongs abstract. In both philosophical and legal circles, it is typically assumed that wrongs depend upon having one’s rights violated. But within any market-based economy, market participants may be wronged by the conduct of other actors in the marketplace. Due to my illicit business tactics, you may lose profits, customers, employees, reputation, access to capital, or any number of other sources of value. This Article argues that such competition wrongs are an example of wrongs that arise without an underlying right, contrary to the typical philosophical and legal assumption. The Article thus draws upon various forms of business law to illustrate what is a conceptual point: that we can and do wrong one another in ways that do not involve violating our private entitlements but rather violating only public norms. author. Assistant Professor, University of Michigan Law School. This Article has benefitted from comments and suggestions from many others. Specifically, I would like to thank Mitch Ber- man, Dan Crane, Ryan Doerfler, Chris Essert, Rich Friedman, John Goldberg, Don Herzog, Wa- heed Hussain, Julian Jonker, Greg Keating, Greg Klass, George Letsas, Gabe Mendlow, Sanjukta Paul, Tony Reeves, Arthur Ripstein, Amy Sepinwall, Henry Smith, Sabine Tsuruda, David Wad- dilove, and Gary Watson. I am also grateful to audiences at Binghamton, Bowdoin, Harvard, IN- SEED, Michigan, Oxford, Penn, and Virginia, as well as the Bechtel Workshop in Moral and Po- litical Philosophy, the Legal Philosophy Workshop, and the North American Workshop on Private Law Theory. 2030 thecompetition claims of wrongs official reason article contents introduction 2032 i. -
The Unseen Play the Game to Win 03/22/2017
The Unseen Play the Game to Win 03/22/2017 Play the Game to Win What Rick Barry and the Atlanta Falcons can teach us about risk management “Something about the crowd transforms the way you think” – Malcolm Gladwell - Revisionist History With 4:45 remaining in Super Bowl LI, Matt Ryan, the Atlanta Falcons quarterback, threw a pass to Julio Jones who made an amazing catch. The play did not stand out because of the way the ball was thrown or the agility that Jones employed to make the catch, but due to the fact that the catch eas- ily put the Falcons in field goal range very late in the game. That reception should have been the play of the game, but it was not. Instead, Tom Brady walked off the field with the MVP trophy and the Patriots celebrated yet another Super Bowl victory. NBA basketball hall of famer Rick Barry shot close to 90% from the free throw line. What made him memorable was not just his free throw percentage or his hard fought play, but the way he shot the ball underhanded, “granny-style”, when taking free throws. Every basketball player, coach and fan clearly understands that the goal of a basketball game is to score the most points and win. Rick Bar- ry, however, was one of the very few that understood it does not matter how you win but most im- portantly if you win. The Atlanta Falcons crucial mistake and Rick Barry’s “granny” shooting style offer stark illustrations about how human beings guard their egos and at times do imprudent things in order to be viewed favorably by their peers and the public. -
Introduction 1. Post Play 2.Screening – Legal/Illegal 3. Charging/ Blocking 4
FIBA Guidelines for Referee Education SCRIPT Points of Emphasis – Guidelines for Officiating INTRODUCTION 1. POST PLAY 2.SCREENING – LEGAL/ILLEGAL 3. CHARGING/ BLOCKING 4. REBOUNDS 5. UNSPORTSMANLIKE FOUL 6. ACT OF SHOOTING 7. FREE THROW VIOLATIONS 8. TRAVELLING 9. 24 SECONDS 10. GOAL TENDING & INTERFERENCE 11. TECHNICAL FOUL INTRODUCTION FIBA Logo & Title Points of Emphasis – Guidelines for Officiating Page 1 of 58 Montage of moments VOICE OVER (VO) from Athens Olympics, The Basketball tournament of Athens 2004 was one of the most including coaches brilliant events of the Olympic program. reactions, fans and major highlights. Generally the officiating of the games was of a high standard, contributing to the success of the tournament, with most situations well interpreted by all referees. However, there were a number of game situations and rulings that were reacted to with different perspectives and interpretations. This DVD is produced by FIBA to assist in focusing the spirit and intent of the rules as an aid to the training of all involved in basketball, including coaches, players and of course the referees. All references and examples where the calls were wrong or missed can’t be regarded as a personal criticism of any official. It must be understood that this is done for educational reasons only. 1. POST PLAY Montage of 3 point VO shots from Athens Modern Basketball has become more of a perimeter and outside Olympics & Post Play game due to the influence and value of the three point line and shot. However, strong and powerful pivot and post play remain an integral part of the game. -
Jump Shot Mathematics Howard Penn
Jump Shot Mathematics Howard Penn Abstract In this paper we examine variations of standard calculus problems in the context of shooting a basketball jump shot. We believe that many students will find this more interesting than the use usual manner in which such problems are presented in textbooks. Angle of elevation 60 degrees Suppose a basketball player takes a 15 foot jump shot, releasing the ball from a height of 10 feet and an angle of elevation of 60 degrees. What is the initial speed V0 needed for the shot to go in? If we neglect air resistance, this is a typical ballistic motion problem. The equations are [1] gt 2 x(t) = V cos(q )t, y(t) = - +V sin(q )t + h . 0 2 0 0 2 For this problem we have g=32 ft/sec and q = 60 . Since the ball is released from the height of the basket, we can take h0 to be zero. The range is given by V 2 sin(2q ) d = 0 . g If we set d = 15 feet and solve for V0 we get, 15*32 V =»23.5426 ft/sec. 0 sin(120� ) Suppose that later in the game, the player takes another jump shot from the same position but, maybe because she has tired, takes the shot with an initial angle of elevation of 30 degrees. What is the initial velocity needed this time? Since the angles are complementary, the initial speed will be the same: 15*32 V =»23.5426 ft/sec. 0 sin(60� ) Figure 1 shows the path of the two shots.