François Roughol Creative world design lead of digital escapes - [email protected] - www.francois.games

Profile 11 shipped AAA games and DLCs on all major consoles, PCs, phones and tablets.

Creative problem solver with 15 years industry experience with a keen interest in new technologies.

Lead, principal and senior designer on video games for major consoles and PC publishers, including Sony, , Electronic Arts, Valve Software and Take Two. Responsible for designing levels and features in games to providing training for an entire team, designing and maintaining production methods and managing worldwide DLC releases.

Innovative, dedicated and trusted facilitator with a reputation for follow-through, thoroughness and being results driven. Team player and committed collaborator in dynamic environments, willing to meet challenges head on until successful.

Key Skills - World Logic and World Direction; overseeing the creation of deep, engaging worlds, systems and features. - Level design; gameplay scripting from concept to gold master. - Systems design; prototyping gameplay mechanics. - Project management and production of professional teams on specific features through production cycle. - optimization; proven track record of optimizing individual levels to entire games. - Strong focus on end-user experience; using telemetry and feedback data to deliver powerful results. - Tools: 11 shipped games on 6 different public and proprietary engines Experience Associate World Logic Director – BGE 2 Game/mission designer - Assassin's Creed 2 2019 – Present – Ubisoft Paris 2009 - Paris Team Content Director on BGE 2 Game / Mission designer on Da Vinci’s flying machine Senior mission designer – Ghost of Tsushima Level designer – + DLC 2015 - 2019 – Sucker Punch Productions 2008 - Ubisoft Montreal Senior mission designer on Ghost of Tsushima Level designer of 8 levels in game and DLC Lead mission designer of E3 Mission Senior level designer – BioShock Infinite + DLC Level design tech. director – Dark Messiah 2011 - 2013 – Irrational Games 2007 - Ubisoft Annecy Design lead for “Emporia” level LD Tech Director for port of Dark Messiah to X360 Senior level designer - Crysis 2 Founder – Day of Defeat: Source DLC - Valve 2010 - 2011 – Crytek Frankfurt 2007 - Online Optimization lead for the entire game Team lead, LD Tech Director for Community Map Pack Lead designer - Ubisoft Porto Alegre, Brazil Level designer - Raving 2009 2006 - Design lead for newly acquired Ubisoft studio Level designer of 3 levels

Education

Bachelors Degree – International trade, marketing and communication (Burgundy School of Business – France) 2000 - 2004