François Roughol Creative World Design Lead of Digital Escapes - [email protected]

Total Page:16

File Type:pdf, Size:1020Kb

François Roughol Creative World Design Lead of Digital Escapes - Froughol@Gmail.Com François Roughol Creative world design lead of digital escapes - [email protected] - www.francois.games Profile 11 shipped AAA games and DLCs on all major consoles, PCs, phones and tablets. Creative problem solver with 15 years industry experience with a keen interest in new technologies. Lead, principal and senior designer on video games for major consoles and PC publishers, including Sony, Ubisoft, Electronic Arts, Valve Software and Take Two. Responsible for designing levels and features in games to providing training for an entire team, designing and maintaining production methods and managing worldwide DLC releases. Innovative, dedicated and trusted facilitator with a reputation for follow-through, thoroughness and being results driven. Team player and committed collaborator in dynamic environments, willing to meet challenges head on until successful. Key Skills - World Logic and World Direction; overseeing the creation of deep, engaging worlds, systems and features. - Level design; gameplay scripting from concept to gold master. - Systems design; prototyping gameplay mechanics. - Project management and production of professional teams on specific features through production cycle. - Game engine optimization; proven track record of optimizing individual levels to entire games. - Strong focus on end-user experience; using telemetry and feedback data to deliver powerful results. - Tools: 11 shipped games on 6 different public and proprietary engines Experience Associate World Logic Director – BGE 2 Game/mission designer - Assassin's Creed 2 2019 – Present – Ubisoft Paris 2009 - Ubisoft Montreal Paris Team Content Director on BGE 2 Game / Mission designer on Da Vinci’s flying machine Senior mission designer – Ghost of Tsushima Level designer – Prince of Persia + DLC 2015 - 2019 – Sucker Punch Productions 2008 - Ubisoft Montreal Senior mission designer on Ghost of Tsushima Level designer of 8 levels in game and DLC Lead mission designer of E3 Mission Senior level designer – BioShock Infinite + DLC Level design tech. director – Dark Messiah 2011 - 2013 – Irrational Games 2007 - Ubisoft Annecy Design lead for “Emporia” level LD Tech Director for port of Dark Messiah to X360 Senior level designer - Crysis 2 Founder – Day of Defeat: Source DLC - Valve 2010 - 2011 – Crytek Frankfurt 2007 - Online Optimization lead for the entire game Team lead, LD Tech Director for Community Map Pack Lead designer - Ubisoft Porto Alegre, Brazil Level designer - Rayman Raving Rabbids 2009 2006 - Ubisoft Montpellier Design lead for newly acquired Ubisoft studio Level designer of 3 levels Education Bachelors Degree – International trade, marketing and communication (Burgundy School of Business – France) 2000 - 2004 .
Recommended publications
  • The Prince of Persia Returns
    THE PRINCE OF PERSIA RETURNS ACTION-PACKED PRINCE OF PERSIA ® 2 (WORKING TITLE) BOASTS BRAND NEW FREE-FORM FIGHTING SYSTEM Paris, FRANCE - May 6, 2004 - Ubisoft, one of the world's largest video game publishers, today announced that the company‘s award-winning Montreal studio is currently developing Prince of Persia ® 2 (working title) , a follow-up to the most critically acclaimed game of 2003, Prince of Persia The Sands of Time™. The Prince has to embark upon a path of both carnage and mystery to defy his preordained death. His journey leads to the infernal core of a cursed island stronghold harboring mankind‘s greatest fears. Only through grim resolve, bitter defiance and the mastery of deadly new combat arts can the Prince rise to a new level of warriorship œ and emerge from this ultimate trial with his life. In order to accomplish his mission, the Prince benefits from a brand new free- form fighting system that allows gamers to channel his anger as they wage battle without boundaries. Each game fan will find his or her own unique fighting style as they manipulate their environment and control the Ravages of Time. You can dig into an arsenal of weapons that, when used in combination, create advanced arm attacks that verge on fatal artistry! Prince of Persia ® 2 promises that game fans will fight harder, and play longer, emerging from the experience as deadly-capable skilled masters of their own unique combat art form. —Prince of Persia The Sands of Time™ was the most critically acclaimed game of 2003,“ said Yves Guillemot, President and CEO of Ubisoft, —With Prince of Persia ® 2 , we intend to build on that masterpiece that will take Prince of Persia ® one step further to take over the action-combat genre.
    [Show full text]
  • Analisi Della Crescita Di Società Di Gaming Attraverso La Lettura Dei Bilanci
    ANALISIANALISI DELLADELLA CRESCITACRESCITA DIDI SOCIETÀSOCIETÀ DI GAMINGGAMING ATTRAVERSOATTRAVERSO LALA LETTURALETTURA DEIDEI BILANCI TESI DI LAUREA DI GUGLIELMO CALAMIA PACINI TESI DI LAUREA DI GUGLIELMO CALAMIA PACINI MATRICOLAMATRICOLA 212111 212111 INTRODUZIONE L’oggetto della tesi di questo saggio è analizzare alcune delle più note aziende dell’industria dell’intrattenimento videoludico. Si partirà con delle breve esposizioni della loro storia, i pe- riodi di crescita più significativi e l’analisi dei titoli chiave del loro successo degli ultimi dieci anni dal 2011 al 2019; le so- cietà prese sono la EA Sports o Electronic Arts Inc., la Ubisoft Entertainment SA e la Nintendo Co. Ltd. Su ognuna di esse verrà analizzata, tramite la lettura dei loro documenti di bilancio, la loro evoluzione anche collegando a questi dati numerici le informazioni relativi all’immissione dei prodotti chiave nel mercato e le loro conseguenze nei pe- riodi successivi. Una volta esposte tutte le imprese, ci prodigheremo alla for- mulazione di ipotesi sul loro futuro. 3 DESCRIZIONE DEL MERCATO L’incredibile successo di questo mercato dell’intrattenimento è frutto di un continuo sviluppo tecnologico iniziato in America a partire dalla fine degli anni ’40 ma arrivando alla prima di- stribuzione globale di prodotti videoludici solo nel 1961. Fu tuttavia a metà degli anni ’60 (1966) che fu introdotto uno degli strumenti principali del successo videoludico nonché elemento chiave per molte imprese neo-entranti, l’introduzio- ne della prima console. Dall’introduzione di quel primo modello, molte altre imprese hanno tentato di ottenere il controllo del mercato delle console e a oggi solo tre imprese detengono il controllo: la Sony, con la PlayStation; la Microsoft con l’XboX e infine la Nintendo con i suoi GameBoy, Wii e più recentemente Nintendo Switch (tra l’altro la EA e Ubisoft distribuiscono i loro prodotti console pro- prio su PlayStation e XboX e Switch).
    [Show full text]
  • Ubisoft Studios
    CREATIVITY AT THE CORE UBISOFT STUDIOS With the second largest in-house development staff in the world, Ubisoft employs around 8 000 team members dedicated to video games development in 29 studios around the world. Ubisoft attracts the best and brightest from all continents because talent, creativity & innovation are at its core. UBISOFT WORLDWIDE STUDIOS OPENING/ACQUISITION TIMELINE Ubisoft Paris, France – Opened in 1992 Ubisoft Bucharest, Romania – Opened in 1992 Ubisoft Montpellier, France – Opened in 1994 Ubisoft Annecy, France – Opened in 1996 Ubisoft Shanghai, China – Opened in 1996 Ubisoft Montreal, Canada – Opened in 1997 Ubisoft Barcelona, Spain – Opened in 1998 Ubisoft Milan, Italy – Opened in 1998 Red Storm Entertainment, NC, USA – Acquired in 2000 Blue Byte, Germany – Acquired in 2001 Ubisoft Quebec, Canada – Opened in 2005 Ubisoft Sofia, Bulgaria – Opened in 2006 Reflections, United Kingdom – Acquired in 2006 Ubisoft Osaka, Japan – Acquired in 2008 Ubisoft Chengdu, China – Opened in 2008 Ubisoft Singapore – Opened in 2008 Ubisoft Pune, India – Acquired in 2008 Ubisoft Kiev, Ukraine – Opened in 2008 Massive, Sweden – Acquired in 2008 Ubisoft Toronto, Canada – Opened in 2009 Nadeo, France – Acquired in 2009 Ubisoft San Francisco, USA – Opened in 2009 Owlient, France – Acquired in 2011 RedLynx, Finland – Acquired in 2011 Ubisoft Abu Dhabi, U.A.E – Opened in 2011 Future Games of London, UK – Acquired in 2013 Ubisoft Halifax, Canada – Acquired in 2015 Ivory Tower, France – Acquired in 2015 Ubisoft Philippines – Opened in 2016 UBISOFT PaRIS Established in 1992, Ubisoft’s pioneer in-house studio is responsible for the creation of some of the most iconic Ubisoft brands such as the blockbuster franchise Rayman® as well as the worldwide Just Dance® phenomenon that has sold over 55 million copies.
    [Show full text]
  • French Horror : Penser L'image Vidéoludique Par L'horreur. Images
    7 Alternative francophone (2021) Volume 2 Numéro 8 French Horror : penser l’image vidéoludique par l’horreur. Images monstrueuses et monstration de l’image, de Zombi à 2Dark. https://doi.org/10.1215/08992363-10.29173/af29417 Guillaume Baychelier [email protected] E.A. CLARE, Université Bordeaux Montaigne Résumé. Cette étude examine, à travers un corpus de jeux vidéo horrifiques développés en France sur une période de près de 25 ans, comment le renouvellement des iconographies et la relecture des codes narratifs, tout comme celui des mécaniques de jeu qui y sont habituellement employées, constituent rarement le cœur de des propositions vidéoludiques françaises. Néanmoins, nous montrons comment ces créations ont bien souvent pour point commun de mettre en perspective les procédés de mise en image qu’ils déploient, de la mise en scène au mode de modélisation adopté en passant par la question du flux des images et du regard. Il s’agit donc de voir comment l’horreur, devenue terrain de jeu avec l’image, semble être un prétexte idéal pour travailler, explorer, manipuler le médium et, ainsi, faire évoluer le média. Mots clés : Horreur; jeu vidéo; image; France Abstract. This study examines, through a corpus of horrific video games developed in France over a period of nearly 25 years, how the renewal of iconographies and the re-reading of narrative codes, as well as the game mechanics usually employed in them, rarely constitute the core of French videogame proposals. Nevertheless, we show how these creations very often have in common to put into perspective the imaging processes they deploy, from the staging to the modeling mode adopted, as well as the Alternative francophone https://journals.library.ualberta.ca/af/index.php/af 8 Guillaume Baychelier question of the flow of images and the gaze.
    [Show full text]
  • Disruptive Innovation and Internationalization Strategies: the Case of the Videogame Industry Par Shoma Patnaik
    HEC MONTRÉAL Disruptive Innovation and Internationalization Strategies: The Case of the Videogame Industry par Shoma Patnaik Sciences de la gestion (Option International Business) Mémoire présenté en vue de l’obtention du grade de maîtrise ès sciences en gestion (M. Sc.) Décembre 2017 © Shoma Patnaik, 2017 Résumé Ce mémoire a pour objectif une analyse des deux tendances très pertinentes dans le milieu du commerce d'aujourd'hui – l'innovation de rupture et l'internationalisation. L'innovation de rupture (en anglais, « disruptive innovation ») est particulièrement devenue un mot à la mode. Cependant, cela n'est pas assez étudié dans la recherche académique, surtout dans le contexte des affaires internationales. De plus, la théorie de l'innovation de rupture est fréquemment incomprise et mal-appliquée. Ce mémoire vise donc à combler ces lacunes, non seulement en examinant en détail la théorie de l'innovation de rupture, ses antécédents théoriques et ses liens avec l'internationalisation, mais en outre, en situant l'étude dans l'industrie des jeux vidéo, il découvre de nouvelles tendances industrielles et pratiques en examinant le mouvement ascendant des jeux mobiles et jeux en lignes. Le mémoire commence par un dessein des liens entre l'innovation de rupture et l'internationalisation, sur le fondement que la recherche de nouveaux débouchés est un élément critique dans la théorie de l'innovation de rupture. En formulant des propositions tirées de la littérature académique, je postule que les entreprises « disruptives » auront une vitesse d'internationalisation plus élevée que celle des entreprises traditionnelles. De plus, elles auront plus de facilité à franchir l'obstacle de la distance entre des marchés et pénétreront dans des domaines inconnus et inexploités.
    [Show full text]
  • Ubisoft Unveils It's New Growth Plan for Québec
    Ubisoft Expands its Quebec Operations • Plans 1000 New Jobs by 2013 • Opens a Studio Specialized in the Creation of Digital Cinema Content City, Country, February 9, 2007 – Ubisoft, one of the world’s largest video game publishers, announces today a new phase of development for its operations in Quebec, Canada. The company, which currently boasts more than 1,600 team members in the province, could invest up to an additional 295.6 million euros1 over the next six years with the goal of building up a team of 3,000 employees by 2013. This forecast exceeds current development objectives for 2005-2010 by an additional 1,000 jobs. To encourage the successful implementation of this third phase of the group’s expansion in the province, both the Quebec and Canadian governments will continue to strongly support Ubisoft. The plan for the creation of 1,000 new jobs revolves around two main objectives: • Firstly, the group has set a goal of creating 500 new video game positions in Quebec by 2013. • Secondly, Ubisoft will inaugurate a new production center, specialized in the creation of digital cinema content, i.e. computer generated images (CGI). The studio’s mission will be to produce short films whose inspiration is drawn from games based on Ubisoft brands. A first eight-minute short film will be based on the award-winning and highly anticipated game, Assassin’s Creed. By 2013, the new CGI studio should count 500 specialists. Today’s announcement was made by Mr. Yves Guillemot, Chief Executive Officer and Co- Founder of Ubisoft and Yannis Mallat, Chief Executive Officer of Ubisoft’s Montreal studio, in the presence of Mr.
    [Show full text]
  • Ubisoft Announces Prince of Persia® Rival Swords for the Psp® System
    UBISOFT ANNOUNCES PRINCE OF PERSIA® RIVAL SWORDS FOR THE PSP® SYSTEM The Prince of Persia Returns with New Multiplayer Feature Paris, FRANCE – SEPTEMBER 11, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced Prince of Persia® Rival Swords for the PSP® (PlayStation®Portable) system. Developed by Pipeworks Software, a division of Foundation 9 Entertainment, the game builds on last year’s console success’ Prince of Persia The Two Thrones™, and features original content such as additional levels and new multiplayer modes. The game is scheduled to ship for holiday 2006 in Europe and in 2007 in North America. In Prince of Persia Rival Swords, the Prince makes his way home to Babylon, bearing with him Kaileena, the enigmatic Empress of Time, and unspeakable scars from the Island of Time. But instead of the peace he longs for, he finds his kingdom ravaged by war and Kaileena the target of a brutal plot. When she is kidnapped, the Prince tracks her to the palace – only to see her murdered by a powerful enemy. Her death unleashes the Sands of Time, which strike the Prince and threaten to destroy everything he holds dear. Cast out on the streets, hunted as a fugitive, the Prince soon discovers that the Sands have tainted him, too. They have given rise to a deadly Dark Prince, whose spirit gradually possesses him. Key Features: • New multiplayer experience: Versus play in timed races as either the Prince or Dark Prince. Interrupt and impede your opponent’s progress by activating switches in your own level that will trigger traps and obstacles in their level.
    [Show full text]
  • Ubisoft Assassins Brand Announcement EN
    UBISOFT LAUNCHES NEW VIDEO GAME FRANCHISE: ASSASSIN’S CREED™ Ubisoft’s Award-Winning Montreal Studio Creates New Intellectual Property Paris FRANCE – May 2, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced the development of a new video game franchise: Assassin’s Creed™. Assassin’s Creed is being developed for PLAYSTATION®3 by an all-star team from Ubisoft’s world-class Montreal studio – the studio responsible for acclaimed franchises such as Prince of Persia ® and Tom Clancy’s Splinter Cell ®. The Assassin’s Creed franchise will combine compelling new gameplay, superb graphics, and an immersive and sophisticated storyline to deliver an epic experience that will launch the action genre into the next generation and beyond. “Assassin’s Creed is going to push the video game experience as we know it today into an entirely new direction,” said Yannis Mallat, chief executive officer at Ubisoft’s Montreal studio. “Assassin’s Creed’s compelling theme and storyline experienced through the next- generation console will captivate audiences and affect them on the same level as an epic novel or film.” The first game in the Assassin’s Creed franchise is set in 1191 AD, when the Third Crusade was tearing the Holy Land apart. Shrouded in secrecy and feared for their ruthlessness, the Assassins intend to stop the hostilities by suppressing both sides of the conflict. Players, assuming the role of the main character Altair, will have the power to throw their immediate environment into chaos and to shape events during this pivotal moment in history. Ubisoft has a strong record of creating some of the industry’s top-selling video game franchises and anticipates that Assassin’s Creed will experience the same success.
    [Show full text]
  • Animal Crossing
    Alice in Wonderland Harry Potter & the Deathly Hallows Adventures of Tintin Part 2 Destroy All Humans: Big Willy Alien Syndrome Harry Potter & the Order of the Unleashed Alvin & the Chipmunks Phoenix Dirt 2 Amazing Spider-Man Harvest Moon: Tree of Tranquility Disney Epic Mickey AMF Bowling Pinbusters Hasbro Family Game Night Disney’s Planes And Then There Were None Hasbro Family Game Night 2 Dodgeball: Pirates vs. Ninjas Angry Birds Star Wars Hasbro Family Game Night 3 Dog Island Animal Crossing: City Folk Heatseeker Donkey Kong Country Returns Ant Bully High School Musical Donkey Kong: Jungle beat Avatar :The Last Airbender Incredible Hulk Dragon Ball Z Budokai Tenkaichi 2 Avatar :The Last Airbender: The Indiana Jones and the Staff of Kings Dragon Quest Swords burning earth Iron Man Dreamworks Super Star Kartz Backyard Baseball 2009 Jenga Driver : San Francisco Backyard Football Jeopardy Elebits Bakugan Battle Brawlers: Defenders of Just Dance Emergency Mayhem the Core Just Dance Summer Party Endless Ocean Barnyard Just Dance 2 Endless Ocean Blue World Battalion Wars 2 Just Dance 3 Epic Mickey 2:Power of Two Battleship Just Dance 4 Excitebots: Trick Racing Beatles Rockband Just Dance 2014 Family Feud 2010 Edition Ben 10 Omniverse Just Dance 2015 Family Game Night 4 Big Brain Academy Just Dance 2017 Fantastic Four: Rise of the Silver Surfer Bigs King of Fighters collection: Orochi FIFA Soccer 09 All-Play Bionicle Heroes Saga FIFA Soccer 12 Black Eyed Peas Experience Kirby’s Epic Yarn FIFA Soccer 13 Blazing Angels Kirby’s Return to Dream
    [Show full text]
  • Der Prinz Ist Zurück in Prince of Persia®: the Sands of Time Remake
    DER PRINZ IST ZURÜCK IN PRINCE OF PERSIA®: THE SANDS OF TIME REMAKE Spieler können die klassische Geschichte des Prinzen (wieder-)entdecken, die Action-Adventures neu definierte Düsseldorf, 10. September 2020 – Ubisoft kündigte während des heutigen Ubisoft Forward- Events die Rückkehr des Prinzen in Prince of Persia: The Sands of Time Remake an, dem ersten vollständigen Remake des Unternehmens. Prince of Persia®: The Sands of Time wurde ursprünglich 2003 veröffentlicht und schuf mit seinem innovativen Gameplay, einer fesselnden Geschichte und den liebenswerten Charakteren eine neue Definition für Action-Adventures. Prince of Persia: The Sands of Time Remake spult die Zeit noch einmal zurück und wurde von Grund auf mit der Anvil-Spiel-Engine entwickelt. Ab dem 21. Januar 2021 wird das Spiel auf PlayStation®4, Xbox One, für Windows PC im Epic Games Store, im Ubisoft Store und auf UPLAY+, dem Abo-Service von Ubisoft*, erhältlich sein. Entwickelt von Ubisoft Pune und Ubisoft Mumbai, ist Prince of Persia: The Sands of Time Remake das erste vollständige Remake von Ubisoft überhaupt und nutzt einen neuen Ansatz für Kampf, Rätsellösung und das Zurückspulen der Zeit. Das neue Design, welches mit aktualisierter Technologie für die heutigen Spielsysteme erstellt wurde, umfasst neue Kamerawinkel und vollständig überarbeitete Sequenzen. Darüber hinaus werden die Spieler ein wunderschönes und völlig neu gestaltetes Persien des 9. Jahrhunderts durch die Augen der Entwickler aus Pune und Mumbai sehen können. Spieler erleben noch einmal die Reise des Prinzen nach Erlösung, nachdem er unwissentlich den Sand der Zeit auf das Königreich des Sultans losgelassen hat. Wie im Original werden die Spieler den heldenhaften Prinzen verkörpern und gemeinsam mit der Tochter des Maharajas, Prinzessin Farah, durch den Palast navigieren, Schwert schwingende Feinde bekämpfen, durch mit Fallen bestückte Räume manövrieren und sich schließlich dem bösen Vizier stellen, der den Sand der Zeit kontrolliert.
    [Show full text]
  • 10Th IAA FINALISTS ANNOUNCED
    10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer
    [Show full text]
  • Prince of Persia the Forgotten Sands Cd Key Activation Code Pc
    Prince Of Persia The Forgotten Sands Cd Key Activation Code Pc Prince Of Persia The Forgotten Sands Cd Key Activation Code Pc 1 / 3 2 / 3 http://www.gamestar.de/keys/prince-of-p ... sene-zeit/ ... by the OP gives you a cd key, but where on the uplay website do you activate the key or .... Buy Prince of Persia The Forgotten Sands - Uplay CD KEY at the cheapest prices. Activate the CD Key on your Uplay client. Save money ... 3.18 PC Game Store.. Buy Prince of Persia: The Sands of Time CD Key for Digital Download (PC) at CJS CD ... This unique activation code can be entered into the GOG website (see ... The Two Thrones (2005), and Prince of Persia: The Forgotten Sands (2010).. 31/F, Tower Two, Times Square, 1 Matheson Street, Causeway Bay, Hong Kong Incorporation number: 2088957 Business registration number: .... By buying the Prince Of Persia The Forgotten Sands Uplay PC CD key from us you'll get the . To download this game you must to activate your key on Uplay.. Random PREMIUM 5 Keys Steam Key GLOBAL. From4.. Prince of Persia: the Forgotten Sands Uplay Key Platform: Uplay Release Date: 10/06/2010 Product Description Prince of.. For Prince of Persia: The Forgotten Sands on the PC, a GameFAQs Q&A ... I have downloaded this game online and need product key/cd key to run this game .... ... cd key prince of persia prince of persia 3 the two thrones play prince of persia the two ... [PC] prince of .... Buy Prince of Persia: The Forgotten Sands (PC) CD Key from cdkeys.com.
    [Show full text]