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Manual De Guild Wars Factions
© 2006 ArenaNet, Inc. Todos los derechos reservados. NCsoft, el logotipo de la NC entrelazadas, ArenaNet, Guild Wars, Guild Wars Factions, Factions y todos los logotipos y diseños asociados a NCsoft y ArenaNet son marcas comerciales o marcas registradas de NCsoft Corporation. Todas las demás marcas comerciales son propiedad de sus respectivos titulares. ADVERTENCIA SOBRE LA EPILEPSIA ¡LEA ESTE AVISO ANTES DE QUE USTED O SU HIJO UTILICEN CUALQUIER VIDEOJUEGO! Una de cada 4.000 personas puede sufrir ataques o desmayos al recibir destellos de luz como los que se producen al ver la TV o usar videojuegos, incluso aunque no hayan sufrido nunca un ataque. Quien haya padecido alguna vez un ataque, pérdida de conocimiento o cualquier otro síntoma relacionado con la epilepsia debería consultar a su médico antes de jugar. Recomendamos a los padres que vigilen a sus hijos mientras juegan. PARE INMEDIATAMENTE y consulte a su médico si usted o su hijo experimenta alguno de estos síntomas: convulsiones, espasmos oculares o musculares, pérdida de conocimiento, alteración de la visión, movimientos involuntarios o desorientación. PARA REDUCIR LA PROBABILIDAD DE SUFRIR UN ATAQUE MIENTRAS JUEGA: 1. Siéntese o colóquese lo más lejos posible de la pantalla. 2. Use el televisor más pequeño que tenga para jugar. 3. No juegue si se encuentra cansado o tiene sueño. 4. Juegue en una habitación bien iluminada. 5. Procure descansar siempre de 10 a 15 minutos después de cada hora de juego. 2 3 ÍNDICE Acerca de los manuscritos .................................................................6 -
PROCEDURAL CONTENT GENERATION for GAME DESIGNERS a Dissertation
UNIVERSITY OF CALIFORNIA SANTA CRUZ EXPRESSIVE DESIGN TOOLS: PROCEDURAL CONTENT GENERATION FOR GAME DESIGNERS A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Gillian Margaret Smith June 2012 The Dissertation of Gillian Margaret Smith is approved: ________________________________ Professor Jim Whitehead, Chair ________________________________ Associate Professor Michael Mateas ________________________________ Associate Professor Noah Wardrip-Fruin ________________________________ Professor R. Michael Young ________________________________ Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright © by Gillian Margaret Smith 2012 TABLE OF CONTENTS List of Figures .................................................................................................................. ix List of Tables ................................................................................................................ xvii Abstract ...................................................................................................................... xviii Acknowledgments ......................................................................................................... xx Chapter 1: Introduction ....................................................................................................1 1 Procedural Content Generation ................................................................................. 6 1.1 Game Design................................................................................................... -
Große Guild-Wars-Preissenkung
Große Guild-Wars -Preissenkung NCsoft und Flashpoint reduzieren alle vier Guild Wars Titel – jetzt Belohnungen für Guild Wars 2 sichern Hamburg, 14. Oktober 2010 . Zur Einstimmung auf das kommende Guild Wars 2 senken NCsoft und Flashpoint den Preis für Guild Wars: Prophecies, Guild Wars: Factions, Guild Wars: Nightfall und Guild Wars: Eye of the North . Ab sofort kostet jeder Titel nur noch 9,99 Euro (UVP). Wer sich jetzt den unzähligen Abenteuern in Guild Wars stellt, kann sich einzigartige Belohnungen für seinen späteren Guild Wars 2 Charakter sichern. Auch nach 250 Jahren ist der Ruhm vorheriger Taten nicht vergessen Die Halle der Monumente, ein riesiger, instanzierter Trophäenraum in Guild Wars: Eye of the North , bewahrt die Errungenschaften und Auszeichnungen aller Charaktere eines Guild Wars - Accounts. Über die Webanwendung ‚Belohnungsrechner für die Halle der Monumente’ finden Spieler ganz einfach heraus, welche Belohnungen sie für ihren Guild Wars 2 Charakter verdient haben. Auch wenn Guild Wars 2 Hunderte von Jahren in der Zukunft spielt – die tapferen Taten der Guild Wars Charaktere leben in der Halle der Monumente weiter. Weitere Informationen zur Halle der Monumente und dem Belohnungsrechner gibt es unter http://www.guildwars2.com/de/the-game/hall-of-monuments/ Über NCsoft® NCsoft mit Hauptsitz in Seoul (Südkorea) ist der weltweit führende Herausgeber und Entwickler von Massively- Multiplayer-Online-Spielen wie den hoch gelobten Serien Aion®, Lineage®, Guild Wars, City of Heroes® und Exteel® . NCsoft West ist eine Tochterfirma von NCsoft, die für den Betrieb in Nordamerika, Europa, Südamerika und Australien/Neuseeland zuständig ist. Weitere Informationen gibt es auf www.ncsoft.com ### NCsoft, das ineinander greifende NC-Logo, PlayNC, Lineage , Guild Wars, City of Heroes, Aion und alle damit in Verbindung stehenden Logos und Designs sind Warenzeichen oder eingetragene Warenzeichen der NCsoft Corporation. -
Mmozine Issue 8
FREE! NAVIGATE Issue 8 | December 2008 + PREVIEWED MMOZine Jumpgate Free Magazine For MMO Gamers. Read it, Print it, Send it to your mates Evolution First Look at Netdevil’s LONG TERM PLAY Elite-beater FREE GIFT! + PREVIEWED Dofus 2.0 £1,500 Win 6 months free game time! OF WORLD OF WARCRAFT GOODIES Exclusive The Vanquisher’s REVIEWED! IS IT GOOD TO BE THE KING? TO GIVE AWAY, LOOT * AND MINIATURES Band for every reader! CHAMPIONS ONLINE + REVISITED Characters and classes revealed Everquest 2 Exclusive interactive screens! The Shadow Odyssey * Limited to 50,000. European servers only. CONTROL NAVIGATE |02 Contents WIN! QUICK FINDER DON’T MISS! A FREE DOFUS Every game’s just a click away This month’s highlights... ACCOUNT! Jumpgate Champions Online Welcome Evolution Dofus 2.0 Star Wars: Age of Conan CHAMPIONS The Old Republic to World of Warcraft: Dofus 2.0 Love Wrath of the I look around and around and I see a lot of new ONLINE New details unveiled APB Lich King faces. Must be all the download mirrors because We can beat your Heroes, baby. The Agency EverQuest 2: I’m the new guy! What an issue to arrive on too! DC Universe Online The Shadow There’s an amazing amount of info packed in this Blue Mars Odyssey month. Not one, but three exclusive developer Aion interviews. Our exclusive chats with Warhammer Huxley devs Mythic, champions of Champions Cryptic Football and all-conquering Conan creators Funcom bring Superstars you closer to the people that actually make your games. There’s a definitive World Of Warcraft: Lich King review, the latest news and updates on next Age of Conan WIN LOADS OF TOP year’s hottest titles plus tutorials, previews and Get the brrr facts! PLUS! WARCRAFT GEAR! more. -
Business Models for Video Game Startups
Petri Lautjärvi Business Models for Video Game Startups Bachelor’s Thesis Helsinki Metropolia University of Applied Sciences Metropolia Business School European Business Administration Thesis 23.04.2013 Abstract Author(s) Petri Lautjärvi Title Business Models for Video Game Startups Number of Pages 50 pages + 1 appendices Date 23 May 2014 Degree Metropolia Business School Degree Programme International Degree Programmes Specialisation option European Business Administration Instructor(s) Daryl Chapman, Thesis Supervisor Michael Keaney, Academic Advisor Video games have emerged from a niche market for geeks into a booming industry worth billions of dollars annually catering to hundreds of million people spending billions of hours weekly with their favorite games. The industry has been dominated by several large pub- lishers after years of consolidation, but with the continually lowering barriers to entry and increasing interest and laissez-faire in the field, new players have begun emerging in the form of startups. Though many fail without ever even breaking the news barrier, many others have become household names, such as Rovio, Supercell, Housemarque and Mo- jang. These new success stories make use of various business models, though trends have begun to emerge, such as the move towards a fully-digital distribution model and the soli- dified mechanic of in-game transactions. Though the platforms may be different, many of the same rules of business apply for the mobile devices, computers and home consoles alike. By studying these business models, their inherent strengths and weaknesses as well the opportunities available to them and threats facing them we can provide a better under- standing off the industry and a more stable future for what is increasingly becoming the world's favourite pastime. -
Mmozine Issue 10
FREE! NAVIGATE Issue 10 | March 2009 WIN! World Of Warcraft + INTERVIEW Hardware! Jumpgate Jumpgate Evolution MMOZine Are NetDevil prepared Free Magazine For MMO Gamers. Read it, Print it, Send it to your mates Evolution Beta Keys for launch? EXCLUSIVE LOTRO Special Edition + DEVELOPER CHAT Everquest is 10! Happy birthday to Sony’s ground-breaking MMORPG APOCRYPHA EXPLORING THE LATEST EVE EXPANSION + EXPANSION PREVIEW Warhammer Online: Call GOODBYE TABULA RASA FREE REALMS PREVIEWED To Arms + PLUS! MIDDLE EARTH ON TRIAL Mythic go on the offensive CONTROL NAVIGATE |02 Contents WIN! QUICK FINDER DON’T MISS! LORD OF THE Every game’s just a click away This month’s highlights… RINGS PACK! Pirate Galaxy Football Welcome Dragonica Superstars Need for Speed Free Realms to EVE ONLINE: Online Jumpgate Free Realms Atlantica Online Evolution If you happen to be reading this tenth issue on APOCRYPHA Doin’ it for the kids The Chronicles publication day – which happens to fall on the Need for Speed Could this update be Final Fantasy of Spellborn tenth day of March – then you should be the best EVE yet? XI Online Lord of the impressed that today happens to also be a EVE Online: Rings Online significant date in the history of the classic MMO, Apocrypha EverQuest EVE Online, which sees the release of its most Warhammer interview ambitious expansion: Apocrypha – which by Online: Call to Arms frightening coincidence happens to be its tenth. As if this cosmic convergence wasn’t enough to have you avoiding ladders and black cats for The Chronicles the next week, we celebrate the tenth birthday of of Spellborn WIN WORLD OF EverQuest, which a decade ago this month went Could it be magic? PLUS! WARCRAFT GEAR! on to become the most popular MMORPG of its day, and still has a greet deal of life left in it… Warhammer Online: unlike some other games you’ll read about this DON’T MISS ISSUE 11 SUBSCRIBE FOR FREE! issue. -
Powerplay, 31, Pp
! i For my father, who didn’t let getting blown up slow him down. ii "#$ I would like to thank all the people who made this thesis possible. There are simply too many to name them all here. However there are a number of people who deserve special mention. Without these individuals’ support and advice I would have never reached this point. Firstly, I’d like to thank my supervisors. Over the course of my candidature I have been guided by three supervisors: Chris Chesher, Gay Hawkins and Ross Harley. This thesis is unmistakably a product of the unique talents of all three. With the crucial formative help of Chris, the astute theoretical insights of Gay, and the encouragement and motivation of Ross, I have had an amazing team supporting me over the years. This thesis would also not have been possible without the incredible support of my family. I am very fortunate to have a family with so much knowledge and experience for me to draw on. From considerable conceptual advice to countless hours of proofreading, this has been a family effort. I also want to make special mention of all those people who took the visual load off me with this thesis. Researching and writing a PhD is undoubtedly a difficult task for anyone who attempts it, but with my visual impairment it would have been near impossible if it was not for all the help and support I received. Whenever my vision failed me I knew I had somewhere to turn. From the anonymous volunteer who recorded Discipline and Punish to tape for me, to my army of proofreaders, every single person who stepped up when I was struggling was instrumental in my being able to complete this thesis. -
Frequently Asked Questions
Frequently Asked Questions +Collect Windows log files Windows log files can be used to troubleshoot and diagnose issues you may encounter while playing games and watching videos. You may be asked by technical support to provide various log files so they can further help you to solve the problem. Here's how to obtain some of the most commonly used files: DirectX Diagnostic files System Information files Windows System and Application Event log files Installation log files DirectX Diagnostic files DirectX is a programming interface that handles Windows tasks related to multimedia, especially game programming and video. The DirectX Diagnostic file contains information about this interface and its current status. Here’s how to generate a DirectX Diagnostic file: 1. Hold down the Windows key and press R. 2. In the Run dialog box, type DXDIAG and then click OK. This opens the DirectX diagnostic tool. 3. On the bottom of the DirectX Diagnostic Tool window, click Save All Information. 4. When prompted, save the file to your Desktop with the file name DXDIAG. 5. Click Save. 6. Attach the file when you reply to Support. System Information files The Microsoft System Information tool collects system information, such as devices installed on your computer and any associated device drivers. To generate a System Information file: 1. Hold down the Windows key and press R. 2. In the Run dialog box, type MSINFO32 and then click OK. This opens the System Information diagnostic panel. 3. In the menu bar on the left, click File, and then click Save. This will prompt you to choose a location to save the file. -
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KODE STK Untuk mencari judul tekan CTRL + F , kemudian ketik judul pada tab FIND WHAT Column1Column2 PC0001 PCA PC0002 PCA PC0003 PCA PC0004 PCT PC0005 PCA PC0006 PCA PC0007 PCT PC0008 PCT PC0009 PCA PC0010 PCT PC0011 PCA PC0012 PCA PC0013 PCA PC0014 PCT PC0015 PCA PC0016 PCA PC0017 PCT PC0018 PCT PC0019 PCT PC0020 PCA PC0021 PCT PC0022 PCT PC0023 PCT PC0024 PCT PC1562 PCT PC0025 PCT PC0026 PCA PC0027 PCA PC0028 PCT PC0029 PCA PC0030 PCT PC0031 PCT PC0032 PCA PC0033 PCT PC0034 PCA PC0035 PCA PC0036 PCA PC0037 PCA PC1554 PCT PC1553 PCT PC0038 PCA PC0039 PCA PC0040 PCT PC0041 PCA PC0042 PCA PC0043 PCA PC0044 PCT PC0045 PCT PC0046 PCT PC0047 PCT PC0048 PCA PC0049 PCT PC0050 PCT PC0051 PCT PC0052 PCA PC0053 PCA PC0054 PCT PC0055 PCA PC0056 PCT PC0057 PCT PC0058 PCT PC0059 PCA PC0060 PCT PC0061 PCA PC0062 PCT PC0063 PCA PC0064 PCT PC0065 PCA PC0066 PCA PC0067 PCT PC0068 PCT PC0069 PCA PC0070 PCA PC0071 PCT PC0072 PCT PC0073 PCT PC0074 PCT PC0075 PCA PC0076 PCA PC0077 PCT PC0078 PCT PC0079 PCA PC0080 PCA PC0081 PCA PC0082 PCA PC0083 PCT PC0084 PCT PC0085 PCA PC0086 PCA PC0087 PCA PC0088 PCT PC0089 PCA PC0090 PCA PC0091 PCT PC0092 PCA PC0093 PCT PC0094 PCA PC0095 PCT PC0096 PCA PC0097 PCT PC1602 PCT PC0098 PCA PC0099 PCA PC0100 PCA PC0101 PCT PC0102 PCT PC0103 PCA PC0104 PCT PC0105 PCT PC0106 PCA PC0107 PCT PC0111 PCA PC0108 PCT PC0109 PCT PC0110 PCT PC0112 PCA PC0113 PCA PC0114 PCA PC0115 PCA PC0116 PCT PC0117 PCT PC0118 PCA PC0119 PCA PC0120 PCA PC0121 PCA PC0122 PCA PC0123 PCA PC1581 PCT PC0124 PCA PC0125 PCT PC0126 PCT PC0127 PCA PC0128 -
Troubleshooting Guide
TROUBLESHOOTING GUIDE Solved - Issue with USB devices after Windows 10 update KB4074588 Logitech is aware of a Microsoft update (OS Build 16299.248) which is reported to affect USB support on Windows 10 computers. Support statement from Microsoft "After installing the February 13, 2018 security update, KB4074588 (OS Build 16299.248), some USB devices and onboard devices, such as a built-in laptop camera, keyboard or mouse, may stop working for some users." If you are using Microsoft Windows 10, (OS Build 16299.248) and are having USB-related issues. Microsoft has released a new update KB4090913 (OS Build 16299.251) to resolve this issue. We recommend you follow Microsoft Support recommendations and install the latest Microsoft Windows 10 update: https://support.microsoft.com/en-gb/help/4090913/march5- 2018kb4090913osbuild16299-251. This update was released by Microsoft on March 5th in order to address the USB connection issues and should be downloaded and installed automatically using Windows Update. For instructions on installing the latest Microsoft update, please see below: If you have a working keyboard/mouse If you have a non-working keyboard/mouse If you have a working keyboard/mouse: 1. Download the latest Windows update from Microsoft. 2. If your operating system is 86x-based, click on the second option. If your operating system is 64x-based, click on the third option. 3. Once you have downloaded the update, double-click on the downloaded file and follow the on-screen instructions to complete the update installation. NOTE: If you wish to install the update manually, you can download the 86x and 64x versions of the update from http://www.catalog.update.microsoft.com/Search.aspx?q=KB4090913 If you currently have no working keyboard/mouse: For more information, see the Microsoft article on how to start and use the Windows 10 Recovery Environment (WinRE): https://support.microsoft.com/en-us/help/4091240/usb-devices-may-stop-working-after- installing-the-february-13-2018-upd Do the following: 1. -
Comparing Dynamitic Difficulty Adjustment and Improvement in Action Game
Comparing Dynamitic Difficulty Adjustment and Improvement in Action Game Yi Zu This is a digitised version of a dissertation submitted to the University of Bedfordshire. It is available to view only. This item is subject to copyright. Comparing Dynamitic Difficulty Adjustment and Improvement in Action Game Yi Zu MSc by Research 2016 UNIVERSITY OF BEDFORDSHIRE COMPARING DYNAMITIC DIFFICULTY ADJUSTMENT AND IMPROVEMENT IN ACTION GAME by Yi Zu A thesis submitted to the University of Bedfordshire in partial fulfilment of the requirements for the degree of Master Research February 2016 - ii - COMPARING DYNAMITIC DIFFICULTY ADJUSTMENT AND IMPROVEMENT IN ACTION GAME Y. ZU ABSTRACT Designing a game difficulty is one of the key things as a game designer. Player will be feeling boring when the game designer makes the game too easy or too hard. In the past decades, most of single player games can allow players to choose the game difficulty either easy, normal or hard which define the overall game difficulty. In action game, these options are lack of flexibility and they are unsuitable to the player skill to meet the game difficulty. By using Dynamic Difficulty Adjustment (DDA), it can change the game difficulty in real time and it can match different player skills. In this paper, the final goal is the comparison of the three DDA systems in action game and apply an improved DDA. In order to apply a new improved DDA, this thesis will evaluate three chosen DDA systems with chosen action decision based AI for action game. A new DDA measurement formula is applied to the comparing section. -
Game Accessibility: a Survey
Univ Access Inf Soc manuscript No. (will be inserted by the editor) Game Accessibility: a Survey Bei Yuan, Eelke Folmer, Frederick C. Harris, Jr. the date of receipt and acceptance should be inserted later Abstract Over the last three decades, video games Hollywood's box office sales [105]. According to the have evolved from a pastime into a force of change that NPD Group, currently more than 100 million consoles is transforming the way people perceive, learn about, are present in U.S. households [62], and an estimated and interact with the world around them. In addition 63% of the U.S. population plays video games, with to entertainment, games are increasingly used for other 51% of players playing games on at least a weekly ba- purposes such as education or health. Despite this in- sis [20]. An explanation for this popularity could be creased interest, a significant number of people encounter that games provide something that other forms of en- barriers when playing games, due to a disability. Ac- tertainment, such as books, music, and movies, cannot cessibility problems may include: (1) not being able to provide, i.e., interaction. Games are also increasingly receive feedback; (2) not being able to determine in- used for other purposes than entertainment. Educators game responses; (3) not being able to provide input are discovering the cognitive potential of games in the using conventional input devices. This paper surveys classroom [84,29,45,46] and games have also been used the current state-of-the-art in research and practice in for health [87], religion [88] and politics [66].