Hindawi Publishing Corporation International Journal of Computer Games Technology Volume 2009, Article ID 231863, 15 pages doi:10.1155/2009/231863 Research Article Platform for Distributed 3D Gaming A. Jurgelionis,1 P. Fe chte l er , 2 P. Eisert,2 F. Bellotti, 1 H. David,3 J. P. Laulajainen,4 R. Carmichael,5 V. Poulopoulos, 6, 7 A. Laikari,8 P. Per al¨ a,¨ 4 A. De Gloria,1 and C. Bouras6, 7 1 Department of Biophysical and Electronic Engineering, University of Genoa, Via Opera Pia 11a, 16145 Genoa, Italy 2 Computer Vision & Graphics, Image Processing Department, Heinrich-Hertz-Institute Berlin, Fraunhofer-Institute for Telecommunications, 10587 Berlin, Germany 3 R&D Department, Exent Technologies Ltd., 25 Bazel Street, P.O. Box 2645, Petach Tikva 49125, Israel 4 Converging Networks Laboratory, VTT Technical Research Centre of Finland, 90571 Oulu, Finland 5 Department of Psychology, Goldsmiths, University of London, New Cross, London SE14 6N, UK 6 Research Unit 6, Research Academic Computer Technology Institute, N. Kazantzaki, Panepistimioupoli, 26504 Rion, Greece 7 Computer Engineering and Informatics Department, University of Patras, 26500 Patras, Greece 8 Software Architectures and Platforms Department, VTT Technical Research Centre of Finland, 02044 VTT, Espoo, Finland Correspondence should be addressed to A. Jurgelionis,
[email protected] Received 1 February 2009; Accepted 18 March 2009 Recommended by Suiping Zhou Video games are typically executed on Windows platforms with DirectX API and require high performance CPUs and graphics hardware. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also on mobile devices and modest performance CE devices avoiding the necessity of placing a noisy workstation in the living room or costly computers/consoles in each room of a hotel.