WWE 2K16 Extended Manual
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3 Product Support: http://support.2k.com Please note that WWE 2K16 online features are scheduled to be available until May 31, 2017 though we reserve the right to modify or discontinue online features on 30-days’ notice. Visit www.2k.com/serverstatus for more information. GAME CONTROLS (Hold) + left stick Run Reverse Pick Up Objects (Hold) w/J H L K Limb Target Tap L1 + left stick System Toward Ropes: Step On Apron K Signature/Finisher Hold L1 + left stick Toward Ropes: Enter/Exit Ring, H Irish Whip (Standing)/Pin Pick Up Object (Near Grounded Opponent) J Grapple Taunt L Strike/Strong Strike (Hold) 3 3 Control Superstar Change Grapple Position, Reposition Opponent L3: Target Different Opponent Pause (When Manual Targeting Is Turned ON) 3 3 PlayStation®3 System Software Update This disc contains update data for the PlayStation®3 system software, which is required to start the game. If a screen prompting you to update the system software is displayed when you start the game, you must update before playing. PlayStation®3系統軟件更新 本光碟內含啟動遊戲所需的PlayStation®3系統軟件的更新資料。若在啟動遊戲時畫面出現需要更新系統軟件的訊息,即代表必須先執行更新,才可啟動遊戲。 Trademark Information / 商標資訊 "2","PlayStation"," 0 " and "DUALSHOCK" are registered trademarks or trademarks of Sony Computer Entertainment Inc. "Ú","Ô" and "Sony Entertainment Network" are registered trademarks or trademarks of Sony Corporation. "Blu-ray Disc™" and " Blu-ray™" are trademarks of the Blu-ray Disc Association. 2BLAS XXXXX 3 CHAIN GRAPPLES GAME SCREEN Standing grapple attacks in WWE 2K16 start from one of four chain grapple states. To enter a chain grapple state, approach a non-stunned, standing opponent and press J button while pushing left stick 2 1. Momentum Gauge: Build momentum C/V/Z/X button. by executing attacks and taunts 2. Reversal Prompt: Time R2 button correctly to counter Grapple Attack (5 different kinds): J button + left stick C/V/Z/X button or just J button without left stick the opponent’s attack 3. Adrenaline Meter: When it’s depleted, you Change Holds: right stick C/V/Z/X button momentarily lose the ability to run Breaking Point Submission: Hold J button 1 3 4. Signature/Finisher: Press K button when it appears Strike/Strong Strike: L button/ Hold L button 4 to perform your Signature/Finisher Drag Opponent Around the Ring: Hold L2 button + R2 button and push left stick Irish Whip: H button Release Chain Grapple Hold: L1 button 2K SHOWCASE - NEW! STUN GRAPPLES 2K Showcase presents a match-by-match exposition of the famed career of WWE Legend Stone To perform a stun grapple, approach an opponent from the front or behind while they’re in a stunned Cold Steve Austin. Packed with hard-hitting cinematics, historic WWE video packages, authentic state and simply press J button, or press J button and push left stick C/V/Z/X button in any WWE Superstar voiceovers, and loads of unlockables, there’s no shortage of content to explore. direction to execute a strong grapple attack. Players will experience first-hand the birth of Austin 3:16 at King of the Ring 1996 and follow Stone Cold’s hellacious path to glory up through his final match at WrestleMania XIX in 2003. Grapple Attack (5 different kinds): J button or J button + left stick C/V/Z/X button Each match features optional objectives to complete to earn new Superstars, Managers, alternate Breaking Point Submission: Hold J button attires, and more. The player can access more detail on how to complete a particular objective Turn Opponent Around: right stick Z or X button from the pause menu. Bonus matches featuring key events from Austin’s time in WCW and ECW Snapmare to Seated Position: right stick V button await those skilled enough to unlock them. Chain Grapple Hold: Hold L2 button + R2 button and release REPOSITION OPPONENT Use right stick to reposition a downed or stunned opponent. DOWNED OPPONENT Lift Opponent: right stick C button Turn Opponent Over: right stick X or Z button Lift Opponent and Stand Behind Them: right stick V button OPPONENT STUNNED IN CORNER Turn Opponent Around: right stick X or Z button Lift and Place on Top Of Turnbuckle: right stick C button Place In Tree Of Woe (Hanging Upside Down In Corner): right stick V button OPPONENT STUNNED AGAINST THE ROPES Place Opponent On Middle Rope: right stick (Any Direction) 4 5 WWE CREATIONS WWE UNIVERSE WWE 2K16’s creation suite allows you to personalize your WWE experience with robust and WWE Universe mode offers the ultimate WWE sandbox experience in WWE 2K16. Book powerful options. matches, assign Superstars and Divas to shows and pay-per-views, create rivalries and alliances or watch them transpire on their own. The choices are yours to influence and Custom Superstar/Diva: Create your own Custom Superstar or Diva or control in this mode of near endless possibilities. customize any WWE Superstar or WWE Diva on the roster! Superstar Threads: Give your favorite WWE Superstars and Divas a new look with re-coloring options for entrance and ring attires. Custom Entrance: Choose from numerous entrance options and have your Superstar or Diva come down the ramp in style. Custom Move-set: Select from hundreds of moves to give your Superstar or Diva the edge to dominate the ring. Custom Championship: Create championship titles from strap to plate or even customize existing WWE titles. Custom Arena: Design an arena fit for holding the pulse-pounding action of the WWE. Custom Logo: Indulge your creativity by designing your own custom logos. Community Creations: Upload your creations online and share with the WWE Universe! 6 7 INTERFACE ARTISTS QA MANAGER AMZY CO., LTD. Yuzuru Hiroki Mamoru Ozaki Kazuhiro Matsuda WWE 2K16 GAME CREDITS Miho Shirota Kaoru Mizoguchi Naomi Kaneda QA ADMINISTRATORS Ryusuke Watanabe Takuya Kawamorita Rie Kikuchi Tomohiro Goto YUKE’S PROGRAMMERS ASSISTANT GAME DESIGN Sumie Ikeda Takahiro Hara Kazuki Iiboshi DIRECTORS ASSISTANT ANIMATION DIRECTORS Takuro Yamamori SOUND AMS INC. PRODUCER/SENIOR VICE Hidehiro Bushisue Mitsuo Shimizu LEAD TESTERS PRESIDENT Takayoshi Akasaka Takashi Watanabe Takamasa Uchida Momo Michishita Hiromi Furuta SENIOR VP/CHIEF CREATIVE Chizuru Ogura Kino Sakagami Yasuhiro Tamaki OFFICER LEAD GAME DESIGNERS Yuki Akaba Tetsuya Shirakawa SENIOR TECHNICAL DIRECTOR Norifumi Hara Hidekazu Tanaka TESTERS Munenori Nakano Ayumi Fujiwara Hiroki Ueno Kenji Nakamura LEAD ANIMATORS Akimichi Nagayama ASSISTANT TECHNICAL DIRECTORS Shinichi Miyamoto Daijiro Kakinuma Satoko Nagamine Sara Mihara Hiroki Saito SENIOR CREATIVE DIRECTOR Reiji Sato Bryan Williams Tatsuya Maki Fumina Kuwahara Takahiro Suzuki Taku Chihaya Koji Hayashi Takahiro Oshida Misato Kimizuka Junichi Taguchi GAME DESIGNERS Tatsuya Shimozaki Masaru Yamaguchi Sora Endo SENIOR TECHNICAL MANAGEMENT Shunsuke Hanabusa Miho Watanabe Yudai Terukina DIRECTOR Kenichi Yamamoto Daisuke Ohno ANIMATORS Tatsuaki Tokoda LAKSHYA DIGITAL PVT. LTD Kai Gushima Shintaro Matsubara Tatsuya Watanabe Tsuyoshi Fukuhara LEAD PROGRAMMERS Takeshi Yokogawa Kazuyuki Miyake TRANSLATION MANAGER Neha Bansal Aroonabh Borah SENIOR ART DIRECTORS Atsushi Narita Akihide Ike Hiroyuki Wada Derek Kessler Gaurav Sharma Yoshio Togiya Shotaro Notsu Yoshiyuki Iwai Mayank Rajpoot George K Ito Takayuki Kiyohara SOUND DESIGNERS Manami One TRANSLATORS Surendra Singh Makio Yamanaka Masayuki Makita Kotaro Tamura Masaru Kishi Leo King Takahiro Tanaka Chan Kean Yi Naoki Ishiyama John Daniels Devanshu Tyagi Mukul Negi Takuya Suzuki Akie Okaji Taiga Koda SENIOR TECHNICAL DIRECTORS Bombahadur Gurung Yoshiro Aoki SENIOR MODELING ARTIST Anjelina Quijano Mitsue Otaki Takashi Takezawa Varish Pratap Singh Tsubasa Ando Nobuyuki Fukasawa David Ong Takanori Morita Abhas Kumar Garnaik Takuya Ishibashi Loonie Baranco OBJECTIVE PHOTOGRAPHERS Varun Kumar LEAD MODELING ARTISTS Daniel Kitchens Shun Yamaguchi TECHNICAL DIRECTORS Sautik Chandra PROGRAMMERS Kazuhiro Saito Aggie Christakis Yoko Sato Tsukasa Kato Karan Verma Hiroshi Fukuda Hayato Ebina Akira Sasagawa Norimitsu Takahashi Koichi Sato Takahiro Banba Surya Yuji Unuma IT SUPPORT Saif Ahmad INTERFACE ART DIRECTOR Tsuyoshi Kobayashi Eri Yamamoto Kentaro Seto Emi Ishii MODELING ARTISTS Naresh Pawar Kazunari Nike Fumiaki Enomoto Koji Tomita Anil Singh Kousuke Hayashi Kazuyuki Isayama Makoto Nishide Kazunori Nakagawa Shaibal Dutta Toshiaki Ishihara Shiho Sato SENIOR GAME DESIGN DIRECTOR Kohei Gushiken Syuji Matsudaira Anirudh Bhattacharya Koji Kuri Miho Hashimoto Naoto Ueno Koji Maruyama Lalitha Chandran Satoshi Inoue Jie Wei Makoto Yamamoto ADMINISTRATION SUPPORT Sujanitha Shankar Takumi Hirokawa Yuki Matsumoto GAME DESIGN DIRECTOR Akinari Izumi Yukinobu Kimura Anshu Almeida Shinsuke Goto Hidenori Masaki Kenji Kawabata Kazuya Matsueda Tsuneharu Sasaki Youhei Hosokawa Yuu Hara Yasuhiro Kasagi Junko Miyamoto KYOS CO., LTD. ART DIRECTORS Shingo Sogabe Masaaki Hashimoto Yuya Hirota Satomi Takao Naoko Kino Koji Makino Hiroshi Kanda Takanori Akiyama Takayuki Hirano Natsuko Hagiwara Takashi Komiyama Sotaro Arakawa Tsuyoshi Nishimura Akira Chodo VIRTUOS LTD. Masahiro Nakatani Shirou Mikata Tamayo Noguchi Naoki Sato LEGAL DEPARTMENT Y. Peilin Ari Sawada Yusuke Kakumoto Kyohei Hosomi Toshiyuki Utaka Keiko Sakaguchi C. Nhung Masanori Fukuda Kazuhiro Asakawa Hiroki Nishida Yasuyuki Yamamoto H. Hashiguchi Yusuke Sasai Hiroko Minami R&D TEAM R. Nakagawa Taichi Nagano Keiko Zama GAME DEVELOPMENT ASSISTANTS FINANCE DEPARTMENT T. Dong Takafumi Yasuda Junichi Koshino Naoto Kuge Naoki Hama SENIOR TECHNICAL DIRECTORS Q. Lich Hideyuki Takahashi Motoshi Hiro Munechika Suzuki Hirotomo Taniguchi Nobuyoshi Ono M. Lingchen Kazuki Omae Masahito