Moms Storytelling Field Guide
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ORANGE IS the NEW BLACK PILOT Written By: Jenji Kohan
ORANGE IS THE NEW BLACK PILOT Written by: Jenji Kohan Based on the Memoir by Piper Kerman Writer's first 5/22/12 BATHING MONTAGE: We cycle through a series of scenes with voice overs. Underneath the dialogue, one song plays throughout. Perhaps it’s ‘Tell Me Something Good,’ by Rufus and Chaka Khan or something better or cheaper or both that the music supervisor finds for us. INT. CONNECTICUT KITCHEN - DAY - 1979 A beautiful, fat, blonde baby burbles and splashes in a kitchen sink. A maternal hand pulls out the sprayer and gently showers the baby who squeals with joy. PIPER (V.O.) I’ve always loved getting clean. CUT TO: INT. TRADITIONAL BATHROOM - 1984 Five year old Piper plays in a bathtub surrounded by toys. PIPER (V.O.) Water is my friend. CUT TO: INT. GIRLY BATHROOM - 1989 Ten year old Piper lathers up and sings her heart out into a shampoo bottle. PIPER (V.O.) I love baths. I love showers. CUT TO: INT. DORM BATHROOM - 1997 Seventeen year old Piper showers with a cute guy. PIPER (V.O.) I love the smell of soaps and salts. CUT TO: INT. LOFT BATHROOM - 1999 Twenty year old Piper showers with a woman. (ALEX) ORANGE IS THE NEW BLACK "Pilot" JENJI DRAFT 2. PIPER (V.O.) I love to lather. CUT TO: INT. DAY SPA - 2004 Piper sits in a jacuzzi with girlfriends. PIPER (V.O.) I love to soak. CUT TO: INT. APARTMENT - 2010 Piper in a clawfoot tub in a brownstone in Brooklyn with LARRY. PIPER (V.O.) It’s my happy place. -
Multimedia Systems DCAP303
Multimedia Systems DCAP303 MULTIMEDIA SYSTEMS Copyright © 2013 Rajneesh Agrawal All rights reserved Produced & Printed by EXCEL BOOKS PRIVATE LIMITED A-45, Naraina, Phase-I, New Delhi-110028 for Lovely Professional University Phagwara CONTENTS Unit 1: Multimedia 1 Unit 2: Text 15 Unit 3: Sound 38 Unit 4: Image 60 Unit 5: Video 102 Unit 6: Hardware 130 Unit 7: Multimedia Software Tools 165 Unit 8: Fundamental of Animations 178 Unit 9: Working with Animation 197 Unit 10: 3D Modelling and Animation Tools 213 Unit 11: Compression 233 Unit 12: Image Format 247 Unit 13: Multimedia Tools for WWW 266 Unit 14: Designing for World Wide Web 279 SYLLABUS Multimedia Systems Objectives: To impart the skills needed to develop multimedia applications. Students will learn: z how to combine different media on a web application, z various audio and video formats, z multimedia software tools that helps in developing multimedia application. Sr. No. Topics 1. Multimedia: Meaning and its usage, Stages of a Multimedia Project & Multimedia Skills required in a team 2. Text: Fonts & Faces, Using Text in Multimedia, Font Editing & Design Tools, Hypermedia & Hypertext. 3. Sound: Multimedia System Sounds, Digital Audio, MIDI Audio, Audio File Formats, MIDI vs Digital Audio, Audio CD Playback. Audio Recording. Voice Recognition & Response. 4. Images: Still Images – Bitmaps, Vector Drawing, 3D Drawing & rendering, Natural Light & Colors, Computerized Colors, Color Palletes, Image File Formats, Macintosh & Windows Formats, Cross – Platform format. 5. Animation: Principle of Animations. Animation Techniques, Animation File Formats. 6. Video: How Video Works, Broadcast Video Standards: NTSC, PAL, SECAM, ATSC DTV, Analog Video, Digital Video, Digital Video Standards – ATSC, DVB, ISDB, Video recording & Shooting Videos, Video Editing, Optimizing Video files for CD-ROM, Digital display standards. -
TFM 327 / 627 Syllabus V2.0
TFM 327 / 627 Syllabus v2.0 TFM 327 - FILM AND VIDEO EDITING / AUDIO PRODUCTION Instructor: Greg Penetrante OFFICE HOURS: By appointment – I’m almost always around in the evenings. E-MAIL: [email protected] (recommended) or www.facebook.com/gregpen PHONE : (619) 985-7715 TEXT: Modern Post Workflows and Techniques – Scott Arundale & Tashi Trieu – Focal Press Highly Recommended but Not Required: The Film Editing Room Handbook, Hollyn, Norman, Peachpit Press COURSE PREREQUISITES: TFM 314 or similar COURSE OBJECTIVES: You will study classical examples of editing techniques by means of video clips as well as selected readings and active lab assignments. You will also will be able to describe and demonstrate modern post-production practices which consist of the Digital Loader/Digital Imaging Technician (DIT), data management and digital dailies. You will comprehend, analyze and apply advanced practices in offline editing, online/conforming and color grading. You will be able to demonstrate proficiency in using non-linear editing software by editing individually assigned commercials, short narrative scenes and skill-based exercises. You will identify and analyze past, present and future trends in post-production. Students will also learn how to identify historically significant figures and their techniques as related to defining techniques and trends in post-production practices of television and film and distill your accumulated knowledge of post-production techniques by assembling a final master project. COURSE DESCRIPTION: Film editing evolved from the process of physically cutting and taping together pieces of film, using a viewer such as a Moviola or Steenbeck to look at the results. This course approaches the concept of editing holistically as a process of artistic synthesis rather than strictly as a specialized technical skill. -
Wide Shot (Or Establishing Shot) Medium Shot Close-Up Extreme
Definitions: Wide Shot (or Establishing Shot) Medium Shot Close-up Extreme Close-up Pan –Right or left movement of the camera Tilt –Up or down movement of the camera Zoom –Change in focal length (magnification) of the lens V/O –Voice-over, narration not synchronized with video SOT –Sound on Tape, Interview audio synchronized with video B-Roll -Refers to the earlier days of film when you had two rolls of film – A and B – and you had to edit them together. A-roll is the main subject of your shot, with audio such as an interview with someone or SOT (Sound on Tape synchronized with the video). B-roll is the background video for your film, often just video over which you’ll lay an audio track (such as the person talking in the A-roll). Nat Sound (Wild Sound) –Natural sound recorded with B-Roll This is video that has some natural background noise – traffic on a street, birds chirping in a park, etc. This audio can add depth and impact to a two-dimensional video tape. 2-Shot –Shot of the interview subject and the person asking the questions Reverse Angle –Straight-on shot of the person asking the questions Use a Tripod Use a tripod to get a steady shot, particularly if you’re shooting something that is not moving or a formal interview. Shaky video, especially in close-ups, can cause the viewer to become dizzy, even nauseous. If you don’t have a tripod or you’re doing a shot where you’ll have to move quickly, then find something to steady your camera – i.e. -
After the Shooting Period the Editor Made a First Rough Cut of the Movie on His Own Only Guided by the Script and Some General Discussions with the Directors
After the shooting period the editor made a first rough cut of the movie on his own only guided by the script and some general discussions with the directors. This first rough cut was 2 hrs 40 min long. (the final film is near to an hour shorter) Below follows the director’s reactions to the first rough cut London/Amsterdam 22 april 2015 Ok Antonio below some notes please take them as a guidance not as a verdict, use them, abuse them and let them broaden your thinking instead of limiting the possibilities. Sc 1/2 – opening scenes The original plan was to not see Arthur and Vida together until they emerge on the rooftop sc 4 where they’re still partially disguised in their weird outfits. The underlying thought was that they were still hiding their souls towards each other and the audience’s journey was piggy bagging on their journey. The rave material does not support the above thought. We see them –I think—quite clearly and very often together. We should investigate your suggestion to ‘mix’ the intro shots of awakening London, the pigeons, the skin details and the rave, while hearing the voice-overs apres l’amour. The script –at the moment—does not challenge time concept, all is linear, but that shouldn’t stop us from trying. Sc 4 – Rooftop The intention is to capture that short moment in love where you don’t want to see each others demons yet, where the adrenaline rush of believing love is possible still rules. Goofing is the expression of that belief. -
2.3 Flash-Forward: the Future Is Now
2.3 Flash-Forward: The Future is Now BY PATRICIA PISTERS 1. The Death of the Image is Behind Us Starting with the observation that “a certain idea of fate and a certain idea of the image are tied up in the apocalyptic discourse of today’s cultural climate,” Jacques Rancière investigates the possibilities of “imageness,” or the future of the image that can be an alternative to the often-heard complaint in contemporary culture that there is nothing but images, and that therefore images are devoid of content or meaning (1). This discourse is particularly strong in discussions on the fate of cinema in the digital age, where it is commonly argued that the cinematographic image has died either because image culture has become saturated with interactive images, as Peter Greenaway argues on countless occasions, or because the digital has undermined the ontological photographic power of the image but that film has a virtual afterlife as either information or art (Rodowick 143). Looking for the artistic power of the image, Rancière offers in his own way an alternative to these claims of the “death of the image.” According to him, the end of the image is long behind us. It was announced in the modernist artistic discourses that took place between Symbolism and Constructivism between the 1880s and 1920s. Rancière argues that the modernist search for a pure image is now replaced by a kind of impure image regime typical for contemporary media culture. | 1 2.3 Flash-Forward: The Future is Now Rancière’s position is free from any technological determinism when he argues that there is no “mediatic” or “mediumistic” catastrophe (such as the loss of chemical imprinting at the arrival of the digital) that marks the end of the image (18). -
Cinematic Technique Intended Effect and Purpose Film Examples Shots
WRITING A STYLE ANALYSIS ESSAY Name ___________________________________ Cinematic Techniques Due Date ________________________________ Cinematic Technique Intended Effect and Purpose Film Examples Shot: A single piece of film, uninterrupted by cuts. Establishing Shot: Often a This is used to establish setting long shot or a series of and to show transitions shots that sets the scene. between locations. Long Shot (LS): A shot from It may suggest the isolation or some distance (also called vulnerability of a character. a full shot). A long shot of a person shows the full body. Medium Shot (MS): The The effect is to ground the most common shot. The story. camera seems to be a medium distance from the object being filmed. A medium shot shows a person from the waist up. Close-up Shot (CU): The Shots and Framing Shots image being shot takes up at least 80% of the frame. Extreme Close-up Shot (ECU): The image being shot is part of the whole, such as an eye or a hand. Two Shot: A scene between two people shot exclusively from an angle that includes both characters more or less equally, it is used in scenes where interaction between the two characters is important. Cinematic Technique Intended Effect and Purpose Film Examples Eye Level: A shot taken Ninety to ninety-five percent from a normal height – that of the shots seen are eye level is, at the character’s eye because it is the most natural level. angle. High Angle: The camera is This angle usually has the above the subject. effect of making the subject look smaller than normal, giving the character the appearance of being weak, powerless, and/or trapped. -
Motion-Based Video Synchronization
ActionSnapping: Motion-based Video Synchronization Jean-Charles Bazin and Alexander Sorkine-Hornung Disney Research Abstract. Video synchronization is a fundamental step for many appli- cations in computer vision, ranging from video morphing to motion anal- ysis. We present a novel method for synchronizing action videos where a similar action is performed by different people at different times and different locations with different local speed changes, e.g., as in sports like weightlifting, baseball pitch, or dance. Our approach extends the popular \snapping" tool of video editing software and allows users to automatically snap action videos together in a timeline based on their content. Since the action can take place at different locations, exist- ing appearance-based methods are not appropriate. Our approach lever- ages motion information, and computes a nonlinear synchronization of the input videos to establish frame-to-frame temporal correspondences. We demonstrate our approach can be applied for video synchronization, video annotation, and action snapshots. Our approach has been success- fully evaluated with ground truth data and a user study. 1 Introduction Video synchronization aims to temporally align a set of input videos. It is at the core of a wide range of applications such as 3D reconstruction from multi- ple cameras [20], video morphing [27], facial performance manipulation [6, 10], and spatial compositing [44]. When several cameras are simultaneously used to acquire multiple viewpoint shots of a scene, synchronization can be trivially achieved using timecode information or camera triggers. However this approach is usually only available in professional settings. Alternatively, videos can be synchronized by computing a (fixed) time offset from the recorded audio sig- nals [20]. -
Digital Video! I Didn't Know You Could Do That…™
SYBEX Sample Chapter Digital Video! I Didn't Know You Could Do That…™ Erica Sadun Chapter 9: Making Magic Copyright © 2001 SYBEX Inc., 1151 Marina Village Parkway, Alameda, CA 94501. World rights reserved. No part of this publication may be stored in a retrieval system, transmitted, or reproduced in any way, including but not limited to photocopy, photograph, magnetic or other record, without the prior agreement and written permission of the publisher. ISBN: 0-7821-2970-6 SYBEX and the SYBEX logo are either registered trademarks or trademarks of SYBEX Inc. in the USA and other countries. TRADEMARKS: Sybex has attempted throughout this book to distinguish proprietary trademarks from descriptive terms by following the capitalization style used by the manufacturer. Copyrights and trademarks of all products and services listed or described herein are property of their respective owners and companies. All rules and laws pertaining to said copyrights and trademarks are inferred. This document may contain images, text, trademarks, logos, and/or other material owned by third parties. All rights reserved. Such material may not be copied, distributed, transmitted, or stored without the express, prior, written consent of the owner. The author and publisher have made their best efforts to prepare this book, and the content is based upon final release software whenever possible. Portions of the manuscript may be based upon pre-release versions supplied by software manufacturers. The author and the publisher make no representation or warranties of any kind with regard to the completeness or accuracy of the contents herein and accept no liability of any kind including but not limited to performance, merchantability, fitness for any particular purpose, or any losses or damages of any kind caused or alleged to be caused directly or indirectly from this book. -
Virtual Video Editing in Interactive Multimedia Applications
SPECIAL SECTION Edward A. Fox Guest Editor Virtual Video Editing in Interactive Multimedia Applications Drawing examples from four interrelated sets of multimedia tools and applications under development at MIT, the authors examine the role of digitized video in the areas of entertainment, learning, research, and communication. Wendy E. Mackay and Glorianna Davenport Early experiments in interactive video included surro- video data format might affect these kinds of informa- gate travel, trainin);, electronic books, point-of-purchase tion environments in the future. sales, and arcade g;tme scenarios. Granularity, inter- ruptability, and lixrited look ahead were quickly identi- ANALOG VIDEO EDITING fied as generic attributes of the medium [l]. Most early One of the most salient aspects of interactive video applications restric:ed the user’s interaction with the applications is the ability of the programmer or the video to traveling along paths predetermined by the viewer to reconfigure [lo] video playback, preferably author of the program. Recent work has favored a more in real time. The user must be able to order video constructivist approach, increasing the level of interac- sequences and the system must be able to remember tivity ‘by allowing L.sers to build, annotate, and modify and display them, even if they are not physically adja- their own environnlents. cent to each other. It is useful to briefly review the Tod.ay’s multitasl:ing workstations can digitize and process of traditional analog video editing in order to display video in reel-time in one or more windows on understand both its influence on computer-based video the screen. -
Vzdělávací Kurz Pro Výuku Předmětu Multimédia Pro Vzdělávání 1 DIPLOMOVÁ PRÁCE
ZÁPADOČESKÁ UNIVERZITA V PLZNI FAKULTA PEDAGOGICKÁ KATEDRA VÝPOČETNÍ A DIDAKTICKÉ TECHNIKY Vzdělávací kurz pro výuku předmětu Multimédia pro vzdělávání 1 DIPLOMOVÁ PRÁCE Bc. Jiří Kratochvíl Učitelství pro základní školy, obor Učitelství informatiky pro základní školy Vedoucí práce: PhDr. Tomáš Přibáň, Ph.D. Plzeň 2018 Prohlašuji, že jsem diplomovou práci vypracoval samostatně s použitím uvedené literatury a zdrojů informací. V Plzni, 27. dubna 2018 .................................................................. vlastnoruční podpis Poděkování: Rád bych poděkoval PhDr. Tomášovi Přibáňovi Ph.D. za cenné rady a připomínky při konzultacích a vypracování diplomové práce. ZDE SE NACHÁZÍ ORIGINÁL ZADÁNÍ KVALIFIKAČNÍ PRÁCE. OBSAH OBSAH ÚVOD ................................................................................................................................................... 4 1 AUTORSKÉ PRÁVO A LICENCE ............................................................................................................... 5 1.1 AUTORSKÉ PRÁVO ...................................................................................................................... 5 1.2 BIBLIOGRAFICKÁ CITACE .............................................................................................................. 7 1.3 LICENCE PROGRAMŮ .................................................................................................................. 7 1.3.1 OEM .......................................................................................................................... -
Prelude CC Help
ADOBE® PRELUDETM Help and tutorials October 2013 Contents What's new................................................................................................................................................... 1 What's new in Prelude CC......................................................................................................................................................2 What's New in Adobe Media Encoder CC............................................................................................................................ 10 What's New in Adobe Premiere Pro CC June 2013 release (version 7.0)........................................................................... 16 Getting Started tutorials.............................................................................................................................. 28 About Prelude.......................................................................................................................................................................29 Working with Adobe Prelude................................................................................................................................................ 31 Workspace and workflow............................................................................................................................32 Linking Adobe Story scripts with movie clips in Prelude.......................................................................................................33 The Prelude Workspace......................................................................................................................................................