Is the Mount Zinit Story Over Or Will There Be More Chapters in the Future?
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Is the Mount Zinit story over or will there be more chapters in the future? Azael: Yes, there will be more, we want to continue the story, this will probably happen in 2014. We also want to review the beginning of the story, the way you are introduced to the story, Ogrest, the beginning of Zinit, etc. Can we have a preview of the class revamps? Azael: About the Feca, which was announced for the end of the year, there has been so many requests to have this released as soon as possible, so we have decided to aim for November, which means that we will have to delay the other class revamps because we only work on one class revamp at a time. Right now we’re not sure which class will have its revamp in December because there is a lot of content coming. So right now Foggernaut in October, Feca in November and maybe nothing in December, then we will keep revamping the other classes after that. Can you talk about the item revamp for items level 65+? Troyle: We won’t answer this question right now for the simple reason that we have a Devblog coming that is written by Zeorus. It will be completely detailed and it will give all the details, how it will be done, the reasons for it happening, how it’s going to work… What are your plans regarding the random aspect of the game? Azael: There are 2 aspects on the random aspect of the game. The first is item drops and such and the other is combat system with the lock and the dodge and such. In regards to the lock and dodge, this is something we are working on because we want to make it clearer and easier for the players to know the chances they have over dodging and locking. We want players to have more control over what happens in combat. Then there is the drop aspect. We know that you have all been asking for the token system to make a return, but we will instead be linking the drops with the crafts. So there will still be the random aspect of getting the item as a drop but if you don’t get the drop then you can still craft the item. As we are working on it we can’t really give too many details right now but we are looking forward to it as it is a very significant change from the current system and it will be much better for the players. We more we work on it, the more we are convinced that adding level 200 crafting will be good for the game. This new system will make getting drops much more controllable by the players. So look forward to this update! On another note, we will have more content come out soon that isn’t Ultimate Bosses. It will be some very tactical combat, and we want to reward the players with no random drops. There might be some random items drop, but they will only be cosmetic. These fights will reward the players with equipment in a system that is similar to the old token system. This content will be for all levels but it will be elite content, so it will be for the really good players. Are there any plans to make fishing a bit more interesting? Azael: This won’t be changed much as the gathering professions will stay quite similar to how they are right now with the crafting revamp, but we might try to make it a bit more interesting by, for example, adding items that can only be obtained while fishing… It is something that we are looking into, it’s still in the design process so nothing is concrete, but we are working on it. Will the heal resist mechanic be modified or changed? Azael: This is something we are talking a lot about within the team as this is a big aspect of the game. This is something that we may modify, but not right now. First, we want to wait for more PvP content, like GvG and such, and we want to wait for more PvE content so that we have complete stats on what impact this current heal resist mechanic has on the game, and then maybe we’ll modify the heal resist if it’s found to be too crippling. We have no ETA on this and there is no guarantee that it will be changed, this will all be dependent on the stats. What will happen with the classes that already have had their revamps but still have branches that do not work so well or are not fun? Azael: We want to keep the planning as is right now but in due time we will work on the classes that have already had the revamps and make them more fun. This is something that will happen when we have the PvP systems and such implemented so that we have more information on what impact each element/branch has and we will modify accordingly. Something else that you have to keep in mind is that some revamps can be done with only game designers and others will also require the game developers to work on it too. We all get called game designers, but there are game developers who do the coding, game designers who design and graphic artist who make the sprites and particle effects and such. Some that developers have to help with are like the Feca, because they are changing the whole mechanics of the class, so these are ones that change the whole schedule of the class revamps because you have to take into account all the other content that developers are currently working on. Troyle: Why don’t I have a legendary weapon named after me? Azael: You’ll get one! Will the Arenas return? If so, will they be reopened as they are or will they be changed? Azael: 3 things. The first is the rank system, we think that the rank system is not clear enough and it can be confusing, so players do not always understand what must be done to unlock new ranks and such and this is something that we really want to change. Second, we implemented arenas for all levels and that was a lot of items that we had to implement, after the revamp they might be more targeted. Third, the rewards did not feel significant enough and this is something that we really wanted to change. We want the arenas to be a proper alternative to leveling. When leveling a character we want you to decide whether you want to level your character by doing arenas. Can we expect PvP only equipment and consumables with the GvG content? Azael: There are 2 aspects to PvP, the normal PvP and GvG. The PvP is something very important to the game but right now there is no real PvP feature. This is something very important to me as I am a PvP player! Right now we want to focus on the PvP aspect and provide a better feature and then later we will do the GvG content. With the GvG content we have planned PvP only equipment and consumables. We also expect to have PvP rewards with the release of the outlaw vs guard system. We believe that everything you do should have a worthwhile reward like gear or a title or something to make a player want to use this feature. We are currently working on the schedule of 2014 and we want this PvP aspect implanted early into the year because we want to get as many stats as possible on the PvP then we can start implementing more content like GvG and such. Will you be implementing more Haven Worlds and how many? Azael: We will not be implementing any new Haven Worlds with this new update but there will be new Worlds added in November and December. The goal was to have 150 Haven Worlds on each server then take a look at the data and see how many have been purchased, how often they are used, how much constructing people do in them, then we can check to see if it’s necessary to add more or if we need to change anything. In the future we will also do a rebalancing of the cost and maybe make the buildings cheaper in kamas then rebalance by increasing resource cost. Will the difference in kamas be refunded if kama cost is lowered? Azael: Yes! We plan to refund the difference if we do lower the costs. We know which buildings you own, so we know how many kamas to refund. Resources won’t have their prices lowered, but since the prices will be increased, you’ll actually save some resources. Will the Phoenix pet be enabled in game? Azael: The Phoenix pet isn’t planned to be released anytime soon, however we are planning on new pets to be released in the future, but I can’t really talk about this right now. Ecology and Politics – how and when? Azael: This will be one of the main themes of 2014. We don’t want to implement everything in one update, we want to implement everything step by step so that the players are not overwhelmed. We want to revamp the vote system and increase the requirement to vote to impact the mules used to vote. Also regarding the politic system we want the system to feel impactful.