TM

By Jon F. Zeigler • Illustrated by Christopher Shy

Edited by Andrew Hackard Vehicle Design Checking by Kenneth Peters

GURPS System Design ■ Steve Jackson Managing Editor ■ Andrew Hackard Creative Director ■ Philip Reed GURPS Line Editor ■ Sean Punch Transhuman Space Line Editor ■ David Pulver Project Administrator ■ Monique Chapman Production Manager ■ Heather Oliver Production Artists ■ Philip Reed and Gene Seabolt Print Buyer ■ Monica Stephens GURPS Errata Coordinator ■ Andy Vetromile Sales Manager ■ Ross Jepson

Playtesters: James “Pip” Barrett, Frederick Brackin, M.A. Lloyd, Phil Masters, Trey Palmer, Jeff Raglin, T. Carter Ross, Allen Smith, and Jeff Wilson.Thanks also go to all the other participants in the Pyramid playtest boards.

GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Transhuman Space, Pyramid, Fifth Wave, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. Transhuman Space: Fifth Wave is copyright © 2002 by Steve Jackson Games Incorporated. All rights reserved. Printed in the USA. ISBN 1-55634-459-7 1 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES Antarctica ...... 25 INTRODUCTION...... 4 3. STATES AND LIFE AND DEATH ...... 26 ABOUT TRANSHUMAN SPACE...... 5 Birth...... 26 THE STATELESS ...... 46 About GURPS ...... 5 Family Life...... 26 Great Powers and Medical Care ...... 27 Superpowers...... 47 1. THE BUILDING WAVE...... 6 Immortality? ...... 27 AFRICA (CENTRAL) ...... 48 THE BIOTECH REVOLUTION ...... 6 Aging and Life Extension ...... 27 Nations Table: Central Africa ...49 Biotech Sanctuaries...... 7 Generational Styles ...... 28 The Human Alliance...... 49 Drowning in the Waves...... 7 The Upcoming Crisis? ...... 28 AFRICA (EAST)...... 49 Doing Well By Doing Good...... 8 MAN AND MACHINE ...... 29 Nations Table: East Africa ...... 50 Multinational Alliances...... 8 Cybershells and ...... 29 Crossroads...... 51 The Booming Forties ...... 8 Personal Computing ...... 29 Map:World Nations: TRANSHUMAN AWAKENING...... 9 Virtuality...... 30 By Political Alliances...... 51 The Andes War...... 9 Data Security and Piracy...... 30 AFRICA (NORTH) ...... 52 ...... 9 Weblife ...... 31 Nations Table: North Africa...... 52 The Transhumanist Surge...... 10 The Free Net...... 31 AFRICA (SOUTH) ...... 53 The Preservationist Reaction.....11 Gaming Viruses ...... 32 Shards of the U.N...... 53 Creeping Conservatism ...... 11 Arachnoxenology...... 32 Nations Table: The Majority EDUCATION AND WORK...... 33 Southern Africa ...... 54 Cultures Movement...... 12 The Therapeutic Society...... 33 World Court...... 55 Nanosocialism ...... 12 Early Education...... 33 AFRICA (WEST)...... 55 THE OVERTURN...... 13 Unconscious Education...... 34 Map: World Nations: Free Cities ...... 13 Higher Education ...... 34 By Wealth ...... 56 Dragon Ascendant ...... 14 Adventurer Education...... 35 Nations Table: West Africa...... 57 The Changing Workforce...... 14 Careers...... 35 High Industrial Corporations ...57 New Revolutions...... 14 Social Classes...... 36 AMERICA (CENTRAL)...... 58 Humanity Shattered...... 14 POLITICS AND THE ...... 38 Nations Table: Memetics...... 15 Global Institutions...... 38 Central America...... 58 DOWN TO THE PRESENT...... 16 Intelligence Agencies...... 38 AMERICA (NORTH) ...... 59 The Pacific War...... 16 Nation-States ...... 39 Esperante Enterprises ...... 59 Postwar Chill...... 17 Local Politics...... 39 The 60 States ...... 61 Then and Now ...... 17 Special Interests ...... 40 Nations Table: North America ..62 March of the Machines ...... 18 LAW AND JUSTICE ...... 40 AMERICA (SOUTH)...... 62 Cyberdemocracy...... 19 International Law ...... 40 Net Backbone Corporations...... 63 Local Law...... 41 Teralogos ...... 64 2. THE HOMEWORLD ...... 20 Law Enforcement ...... 41 Nations Table: South America...65 OVERVIEW...... 21 Going to Court ...... 41 ASIA (CENTRAL) ...... 65 State of the World...... 21 Criminal Elements...... 42 Nations Table: Central Asia...... 66 The Environment...... 21 Self as Art ...... 42 ASIA (EAST)...... 66 Where the Fifth Wave Lives...... 21 CULTURE AND LEISURE...... 42 Pacific Rim Alliance ...... 67 HABITATS ...... 22 Stage and Screen ...... 43 Nations Table: East Asia...... 68 Core Cities...... 22 Virtual Arts ...... 43 ASIA (SOUTH) ...... 69 The Fifth Wave House ...... 23 VR Environments ...... 43 Biotech Corporations ...... 69 Suburban Areas ...... 23 Musical Styles...... 44 Nations Table: South Asia...... 70 Rural Areas...... 23 Literary Arts ...... 44 ASIA (SOUTHEAST)...... 71 The New Islands ...... 24 Music...... 45 Transpacific Socialist Alliance..71 Waste Areas ...... 24 Sports...... 45 Nations Table: Southeast Asia...74 ASIA (SOUTHWEST) ...... 75 Manuel...... 102 Describing Access Control...... 129 The Islamic Caliphate ...... 75 Current Events...... 103 Virtuality Services ...... 130 Nations Table: Southwest Asia..78 Piet van Rijn...... 103 VEHICLES ...... 130 CARIBBEAN ...... 79 SINGAPORE...... 104 Alvarez Motors Oruga Orion Industries ...... 79 Overview ...... 104 Off-Road Vehicle ...... 130 Nations Table: Caribbean ...... 80 The Triads...... 106 Civilian Smartcar ...... 131 The European Union ...... 81 Places...... 106 Columbia Aerospace EUROPE (EAST) ...... 82 Lim Chiang Lai ...... 107 CA-11 Long-Range Nations Table: East Europe ...... 82 Robert Tan ...... 108 Personal Aircraft ...... 131 Argus Society...... 84 Current Events...... 110 Fuels ...... 131 EUROPE (NORTH) ...... 84 Catherine Cho ...... 111 Eurospatiale Dumont Nanotech Corporations ...... 85 Commuter Transport ...... 132 Nations Table: North Europe ....85 5. PEOPLE ...... 112 Verodyne Sea Skimmer EUROPE (SOUTH)...... 85 CHARACTER TYPES...... 112 Luxury Hydrofoil...... 133 Nations Table: South Europe ....86 Arbitragist...... 113 The Genetic Artist...... 113 7. CAMPAIGNS...... 134 Regulatory Agency ...... 87 Botboss ...... 113 Tone and Style...... 134 EUROPE (SOUTHEAST) ...... 87 Eloi ...... 113 Not Your Father’s Cyberpunk..135 Nations Table: Freehand ...... 113 CAMPAIGN SEEDS ...... 135 Southeast Europe ...... 88 Isolate ...... 113 Politics...... 135 EUROPE (WEST) ...... 88 Public Eye...... 113 Espionage ...... 135 World Bank...... 88 Troubleshooter...... 114 Fortune Seekers...... 135 Nations Table: West Europe ...... 89 Webmaster ...... 114 Black Ops ...... 136 OCEANIA ...... 90 EARTHSIDE RACIAL TEMPLATES.....114 Time Travel...... 136 Nations Table: Oceania...... 91 Econiche Templates...... 114 Mercenaries ...... 136 Homo Superior Templates...... 115 New ...... 137 4. FACES OF THE Ideal Templates...... 116 Transhuman Illuminati? ...... 137 FIFTH WAVE ...... 92 Earth-Based Bioroid Models...119 Psionics ...... 138 QUITO METROPOLITANO ...... 92 Uplifted Animals ...... 120 The Virtuality Campaign...... 138 Overview ...... 93 Cybershell Templates ...... 121 ALTERNATE ERAS ...... 138 Huascar Rivera ...... 94 Digital Transference...... 122 Near Future...... 138 Places...... 94 Weblife ...... 122 Biotech Outbreak ...... 139 Jaelle Taylor ...... 95 The Overturn ...... 139 Kan ...... 96 6. ...... 123 The Cryonics Campaign...... 139 Current Events...... 97 COMPUTERS AND COMPUTER ADVENTURE SEEDS ...... 140 Father Domingo Orellana, S.J. .98 INTRUSION ...... 124 ROTTERDAM-EUROPOORT ...... 98 Gaming User Identification.....124 GLOSSARY...... 141 Overview ...... 98 User Identification...... 125 Places...... 99 Data Authentication...... 125 BIBLIOGRAPHY ...... 142 Margriet Janssen...... 100 Biometric Tools...... 126 Beheerder ...... 101 Access Control ...... 127 INDEX ...... 143 Computer Intrusion ...... 128 Earth. For all the dynamism of colonial culture, the presents an overview of the homeworld’s status, homeworld remains the center of human civilization. The with special emphasis on the so-called “Fifth vast majority of human beings (and other sapients) live on Wave” nations. These wealthy societies dominate the Earth, doing business, arguing over ideas, and fighting world through ideology and advanced technology. They wars just as they have always done. Humanity and its part- are also the nations which have changed the most since the ners may be scattering into deep space, but their destiny end of the last century, riding the leading edge of transfor- has not yet divorced itself from the planet of their birth. mation. Hundreds of nation-states, thousands of splinter Transhuman Space: Fifth Wave is the first of sever- cultures, millions of organizations struggle to survive and al books covering Earth and its people. This book grow in the hothouse environment of the homeworld. In addition to being a guidebook for Earth, Fifth Wave includes a number of new racial packages. There are also rules ABOUT GURPS Steve Jackson Games is committed to full support of the for some of the special technology GURPS system. Our address is SJ Games, Box 18957, Austin, found on Earth: virtuality nodes, TX 78760. Please include a self-addressed, stamped envelope software for network intrusion and (SASE) any time you write us! Resources include: defense, and various land, sea and air Pyramid (www.sjgames.com/pyramid/). Our online maga- vehicles popular among adventurers. zine includes new GURPS rules and articles. It also covers Dun- Welcome home. It’s different geons and Dragons, Traveller, World of Darkness, Call of here. Cthulhu, and many more top games – and other Steve Jackson About the Author Games releases like In Nomine, Illuminati, Car Wars, Toon, Ogre Miniatures, and more. Jon F. Zeigler has been a science Pyramid subscribers also have access to fiction fan since the cradle (literally). playtest files online! He has been playing roleplaying New supplements and games since about 1980. In 1988, he adventures. GURPS continues discovered GURPS and hasn’t to grow, and we’ll be happy looked back since. He and his wife to let you know what’s and two children live in Maryland, new. A current catalog is where he works as a computer secu- available for an SASE. rity consultant. He has written sever- Or check out our website al past books for GURPS and has (below). also done freelance work for other Errata. Everyone games. makes mistakes, includ- ing us – but we do our best to fix our errors. Up-to-date errata sheets for all GURPS ABOUT releases, including this book, are available from SJ Games; be TRANSHUMAN sure to include an SASE. Or down- load them from the Web – see below. Gamer input. We value your comments, SPACE for new products as well as updated printings of exist- The Transhuman Space series ing titles! presents a unique hard-science and Internet. Visit us on the World Wide Web at high-biotech universe to roleplay www.sjgames.com for an online catalog, errata, updates, Q&A, in. Set in the Solar System in the and much more. GURPS has its own Usenet group, too: year 2100, it is a setting rich in rec.games.frp.gurps. adventure, mystery, and the explo- GURPSnet. This e-mail list hosts much of the online discus- ration of the possibilities of exis- sion of GURPS. To join, e-mail [email protected] with “sub- tence. The core book in the line is scribe GURPSnet-L” in the body, or point your web browser to Transhuman Space, written by gurpsnet.sjgames.com. David L. Pulver. It presents an The Transhuman Space web page can be found at overview of the Solar System of www.sjgames.com/transhuman/. 2100. Transhuman Space: Fifth Wave is the third book in the line. Page References Steve Jackson Games is commit- See GURPS Compendium I, p. 181, for a list of abbreviations ted to full support of the Transhu- for GURPS titles, or visit our website at www.sjgames.com/ man Space setting; future titles gurps/abbrevs.html for the most recent list. will detail Mars and the inner Any page reference that begins with a B refers to the GURPS solar system, cover the Deep Basic Set, Third Edition Revised; e.g., p. B23 refers to page 23 of Beyond outside Mars orbit, and the Basic Set. CI refers to GURPS Compendium I, BIO to provide more details of the home- GURPS Bio-Tech, and TS to Transhuman Space. world itself. CYBERDEMOCRACY

Since the early 20th century, most representative democ- moneyed interests can still use their own funding to influence racies have seen the rise of mass media as a tool of politics. the vote. Still, it minimizes the effect of machine politics and Politicians advertise themselves to the electorate. Access to preserves the role of citizen voting in the selection process. the media costs money, usually far more than an individual politician can supply for himself. The result has been the rise Lawmaking of a class of professional politicians, beholden to the wealthy Selection of public officials partially or completely by interests which donate money to election campaigns. lot is the most distinctive (and controversial) aspect of Further, even the best (and most honest) professional cyberdemocracy. More fundamental to the system is the politicians are only human. The sheer complexity of modern mechanism by which law is made. society means that few laws are without unintended conse- Most cyberdemocratic systems require the citizens as a quences, some of them drastic. whole to take on the bulk of law-making duties. All citizens One possible solution to these problems has become are permitted to propose new laws. AI trained in the law are increasingly popular: cyberdemocracy. Cyberdemocracy available to help citizens frame sound proposals, and the web incorporates certain political forms that have until now been is used to make the citizenry aware of proposals under con- used only by small communities. It draws most of its inspi- sideration. The level of public support for a proposed law is ration from the political constitution of ancient Athens and constantly measured by web-based polling. If a proposal the structure of New England “town-meeting” . In appears to have sufficient support, it can be voted on by the order to make these institutions work at the nation-state level, whole citizenry, again through the web. cyberdemocracy makes intensive use of AI. With the primary responsibility for law-making shifted There is a great deal of diversity in cyberdemocratic sys- to the citizens, the formal legislature’s role is reduced. In tems, but most of them share a few common features. most cyberdemocracies, the legislature has only limited authority to pass laws without citizen involvement. Instead, it Selection of Officials helps review proposed laws, killing some proposals and send- Under a cyberdemocratic system, some political offices ing others back for reformulation. The citizenry can always are no longer filled by direct popular vote. Instead, citizens override these decisions, given enough public support. are chosen to fill each office at random from a list of eligible candidates. Eligibility may be limited to citizens who have The Cyberdemocratic Experiment reached a certain age, who can pass minimal education Cyberdemocracy has only recently become feasible, requirements, who have not been convicted of any crimes, or with the appearance of AI sophisticated enough to administer who fit other reasonable criteria. The selected citizen holds elections and provide the necessary advisory support. The office for a fixed term, after which he returns to private life. system was first tried in Switzerland, where several canton Office-holders selected by lot are almost always political parliaments were reorganized in the late 2070s. Since then, novices. To fill this gap, each official may select a human cyberdemocracy has been adopted by a number of European staff and a set of advanced AI to advise him. This support nations. The European Parliament is itself experimenting team collects information, provides legal counsel, helps to with cyberdemocracy; half the delegates are selected by lot, draft legislation, and so on. The AI team member is particu- while all receive extensive AI support. larly important, designed to avoid bias and give clear, thor- Cyberdemocracy is not without its critics. Many ques- ough advice. Of course, even with cybernetic support some tion whether the form can be called “democratic” at all, given “amateur politicians” fail as wise and effective officials. For the radical change in the way public officials are selected. this reason, selection by lot is usually applied only to large The fact that AI is so integral to the system at every level is councils, such as regional or national legislatures. In such also a matter for concern. Some critics call cyberdemocracy large groups, individuals who are incompetent or politically a thin veneer over oligarchic rule by infomorphs. Others extreme will tend to be checked by their colleagues. point out that the lawmaking and voting processes can be One variation on this system is to select candidates for subverted by manipulation of the controlling AI systems. office at random. For example, if a legislative seat is open, a In Europe, cyberdemocracy has generally been adopted fixed number of candidates are selected by lot from among peacefully, as a natural evolution of liberal democracy. In the the eligible citizens. Each candidate is given AI and human Americas, the concept has often served as a trigger for polit- staff support in order to run his campaign, and an equal ical violence. This has been particularly true in the United amount of funding to spend on the media. Campaigns are States, where the growing “People’s Choice” movement usually quite short, lasting no more than a few weeks. At the faces stiff resistance from the entrenched political class. The end of this time, the citizens select their legislator through movement’s supporters include several urban-insurgency direct popular vote in the traditional fashion. This system groups, which have fought small but fierce battles against does not prevent the intrusion of money into politics – federal forces. CROSSROADS Crossroads is a large consulting firm, based in New York remarkably flat, and there is an extensive training-and-education City, but with branch offices all over the world. It was founded budget for all employees. Crossroads is a superb firm to work in the 2020s as an alliance of several smaller consultancies for, but it is very selective in recruitment. A potential employee working in various disciplines. Crossroads targets the “social must speak several languages fluently, demonstrate the ability to problems” market, attempting to resolve social difficulties adapt to different cultural norms, and be willing to travel world- brought on by the rapid advance of technology. wide on a moment’s notice. Crossroads consultants work alone or in small teams (a Crossroads has a very good public reputation around the team usually includes at least one attorney, one memetic engi- world, based on a solid record of accomplishment in a wide neer, and some number of experts in “hard” technology). The variety of cultural contexts. For example, in 2088 the firm gave usual Crossroads client is a government, or a private institution the new government of Uganda a comprehensive set of policy with at least regional scope. Crossroads consultants are most recommendations, which have since served to firm up the often called in to study a local situation and recommend eco- national economy and resolve long-standing differences nomic or social policies. Sometimes they are needed to help between internal factions. Meanwhile, throughout the 2090s mediate a social dispute. While Crossroads tries not to get Crossroads has been deeply involved in India, helping various involved in situations of imminent violence, its consultants local governments deal with ethnic strife and economic diffi- have sometimes been caught in the thick of a riot or uprising. culties. These efforts have been successful more often than not, The Crossroads corporate culture is strictly egalitarian; and have incidentally done much to keep India stable and out of there are few social distinctions between the CEO of the com- the nanosocialist camp. pany and its lowliest data analyst. The salary structure is also

WORLD NATIONS: BY ALLIANCES

A color version of this map is available on the Fifth Wave website, www.sjgames.com/transhuman/fifthwave/. Spartan 85 points Ganesh 305 points Attribute Modifiers: ST+5 [60]; HT+1 [10]. Attribute Modifiers: ST+240 (Limitation: No fine Advantages: Bioroid Body [0]; Combat Reflexes [15]; manipulators on all ST above 15, -40%) [192]; Extra Encumbrance [5]; High Pain Threshold [10]. DX+2 [20]; IQ-2 [-15]; HT+6 [80]. Disadvantages: Short Lifespan 1 [-10]; Unattractive [-5]. Advantages: Acute Hearing +1 [2]; Alertness +1 [5]; DR Features: None. 4 [12]; Extra Flexibility (One limb) [5]; Extra Hit Date: 2084. Cost: $160,000. Points +22 [110]; Extra Reach (One limb) [10]; Less Sleep 4 [12]; PD 3 [75]; Penetrating Call [5]; Periph- The Spartan is a typical high-end combat eral Vision [15]; Subsonic Speech [20]. bioroid, with hormone-boosted muscles, rein- Disadvantages: Bad Grip [-10]; Cannot Jump [0]; forced skeleton, reduced pain response, and Chummy [-5]; Dull [-1]; Horizontal [-10]; Inconve- sharpened reflexes for emergency situations. nient Size [-10]; Increased Life Support 2 [-20]; The most attractive feature of the Spartan is Innumerate [-5]; Mute [-25]; No Depth Perception its ability to use heavy infantry support [-10]; One Fine Manipulator [-15]; Reduced Dodge weapons alone, without mechanical or person- -7 [-105]; Slow Eater [-10]; Social Stigma (Valuable al assistance. The Spartan model was developed in property) [-10]; Staid [-1]; Stress Atavism (Mild, the United States, and is now widespread throughout the uncommon) [-6]. Americas. Versions of it can be found in China and have Date: 2081. Cost: $351,000. also been pirated by the nanosocialist states. Ganeshes are uplifted Asian elephants. The name is Xenocop 88 points common everywhere except South Asia; Hindus consider Attribute Modifiers: DX+1 [10]; IQ+1 [10]. it impious to refer to these genetic constructs by the name Advantages: Alertness +2 [10]; Attractive [5]; Bioroid of a deity. In India, they are simply called “uplifted ele- Body [0]; Combat Reflexes [15]; Extra Fatigue +3 phants.” Ganeshes have become popular work animals in [9]; Fit [5]; Hard to Kill +2 [10]; Increased Speed 1 much of Southeast Asia. They are very intelligent, hard- [25]; Voice [10]. working, patient, and affectionate toward their handlers. Disadvantages: Attentive [-1]; Selfless [-10]; Short Life- Effective beasts of burden, they can assist intelligently span 1 [-10]. with forestry, land reclamation, or construction jobs. Note Features: Taboo Traits (Mental Instability, Unattractive- that the cost of the template is for a zygote engineered from ness). scratch – naturally bred ganeshes are much less expensive. Date: 2089. Cost: $138,000. Genetic engineering has reduced the size of the male ganesh’s tusks until they are no longer effective as strikers The Xenocop bioroid design is intended for (female ganeshes have no tusks at all). Other modifications police and paramilitary situations rather than open raise the ganesh’s trunk ST slightly, raise its IQ by 2 points, combat. Xenocops must be able to work within and remove the Bestial and Presentient disadvantages. human communities, overcoming any anti-bioroid Side effects include Stress Atavism and reductions in sen- prejudice and making contacts with informants. sory acuity, robustness, and walking speed. All other When on patrol, they are alert, tough, and fast, able advantages and disadvantages are those of wild elephants. to run down most suspects in short order. Ganesh characters can raise their body ST by buying Xenocops were first developed in the United more ST using the No Fine Manipulators limitation. To States, but they have become popular in most raise their trunk ST, they can buy off the limitation from bioroid-using nations. They are commonly more of their natural ST. employed by large police departments and private security firms. Monkey Plus -87 points Attribute Modifiers: ST -7 [-60]; DX +3 [30]; IQ -3 [-20]; HT +3 [30]. UPLIFTED ANIMALS Advantages: Acute Hearing +2 [4]; Alertness +3 [15]; In recent years, the trend toward uplift of ani- Brachiator [5]; Decreased Life Support [10]; Extra mal species has accelerated. Few observers have Arm (No attack) [5]; Fur [4]; Increased Speed [25]. been able to keep track of all the existing uplift Disadvantages: Chummy [-5]; Inconvenient Size [-15]; projects, the more so since some of them are being Innumerate [-5]; Reduced Hit Points -7 [-35]; Semi- undertaken in secret. It is possible that every animal Upright [-5]; Short Arms [-10]; Short Lifespan 2 [-20]; species of above-average intelligence is in the Sleepy (50% of the time) [-10]; Social Stigma (Valu- process of being raised to sentience. The following able property) [-10]; Stuttering [-10]; Weakness (Cold are some of the new species being produced on temperatures, 1d per 30 minutes) [-10]. Earth today. Date: 2082. Cost: $50,000. The following terms were introduced in this book, and are memesplicer: Slang term for a specialist skilled in applying the more or less common on Earth in 2100 (at least in English-speaking principles of memetics in order to manipulate individuals or nations). groups. A psychotherapist or propagandist. arbitragist: Abusinessman who specializes in buying and selling memetics: Asubfield of psychology, focusing on the semantic con- items to take advantage of short-lived market imbalances. Usu- tent of ideas and the means by which they can be most effi- ally deals on his own behalf, not as a broker for others. ciently spread through human populations. Related to such biotech sanctuary: Place where local law or policy permitted radi- early disciplines as advertising, pedagogy, and religious prose- cal experimentation in biological or genetic science in the early lytism, but made rigorous by a thorough understanding of how part of the 21st century. Many significant advances (and some the human brain stores and handles information. disasters) took place in the biotech sanctuaries. mobot: Amobile cybershell. cyberdemocracy: Rising political form, in which advanced AIs are nanosocialism: Political philosophy first stated by the Australian used to help the citizens of a democratic society exercise power academic Kyle Porters in 2034. Porters called for the state directly rather than through elected representatives. to seize ownership of all copyrights and , and cybershell: Apiece of computerized equipment, designed to be tele- claimed that only the state could properly reward operated or run by an AI operating system. innovation, while still distributing the benefits of decivilization: Trend toward the abandonment and dismantlement such innovation fairly to all. of dense urban areas. Old Transhumanists: Surviving members of the developed nations: Nations at or near the leading edge of techno- earliest Transhumanist movements, dating logical and economic development. In terms of the “wave” ter- back to before the turn of the 21st century. minology, the developed nations include the Fifth Wave The Old Transhumanists were among the societies, and may include some of the Fourth Wave societies first to investigate the potential of life- as well (depending on context). extension technology, and some of them developing nations: Nations which are far behind the leading edge survived to play a leading role in the of technological and economic development. Transhuman Awakening and subsequent eloi: Disparaging term for a member of the leisure class. social trends. exploit: To take advantage of a design or programming flaw in a Overturn: Historical period circa 2070-2084, computer system, gaining unauthorized access. As a noun, during which the established internation- exploit can mean a specific technique for taking advantage of al order was “overturned” in favor of the such a flaw. modern world system. freehand: Unskilled laborer who uses AI assistance and VR tags to parahuman, econiche: A parahuman design help him perform skilled tasks. intended to live in climate or terrain hos- fringer: Member of any social group which stands outside main- tile to unmodified human beings. stream society. Fringers include criminal elements, Isolates, parahuman, ideal: Aparahuman design intend- and others who wish to avoid the formal structures of modern ed to meet or promote the demands of a spe- society. cific ideology. generational style: Complex of beliefs and behavior patterns shared pelagiculture: Deliberate husbandry of oceanic life by a large number of people born within the same few years, forms (fish, kelp, and so on) for the harvesting of but not shared with people born in different eras. food and other resources. gray goo: The byproduct of a runaway disaster. replacement migration: Migration of people from “Gray goo” is normally used as a tag-phrase for all the sup- regions of growing population density to regions of stat- posed dangers of nanotechnology. ic or shrinking population density. Many nation-states hyperdeveloped nations: Nations which are leaders in some area of which are suffering from a relative lack of native births encour- technological or economic development. The term is somewhat age replacement migration as a matter of policy. disparaging, implying that local development has been exces- Transhuman Awakening: Historical period circa 2050-2070, char- sive. acterized by worldwide social upheaval and the first wide- infomorph: The AI operating system managing a given cybershell. spread acceptance of Transhumanist principles. infosocialism: Original term for the political philosophy now usual- ubiquitous computing: Concept under which computing resources ly called nanosocialism. are constantly and transparently available to any citizen. Isolate: An individual who chooses to live alone or in a small com- uplift: Process of granting sapience to animal species. munity, as far away from urban settlement as possible. Isolates virtuality node: Data service which specializes in offering a variety often subscribe to unusual beliefs and have detached them- of VR environments to its customers. selves from mainstream society in order to practice those vulnerability: Adesign or programming flaw in a computer system, beliefs in privacy. which might allow an attacker to gain unauthorized access or kindercomp: Avery common piece of computer equipment, a degrade the system’s performance. cybershell and infomorph designed to act a child’s companion Wave: Popular term for the technological complex determining the and teacher. nature of an entire civilization. meme: An idea, or more precisely a unit of cultural information. web: The global (and Solar System-wide) network of intercommu- Meme is defined as analogous to gene, the unit of information nicating computers. in biological inheritance. weblife: Software agents and infomorphs which exist inde- pendently in the web and are capable of self-reproduction. See also the Glossary, p. 141, Brussels, 88. Demographics, 10, 14, 27-29. Guadeloupe, 80. for definitions of many Bulgaria, 87. Denmark, 84. Guardian parahuman terms. Burkina Faso, 55. Dominican Republic, 80. template, 117. Burma, 71. Downloading, 19. Guatemala, 58. Abkhazia, 75. Burundi, 48. Drylander parahuman Guinea, 56. Access control, 127. Cambodia, 72. template, 114. Gypsy spirits, 33, 122; Adventure seeds, 140. Cameroon, 48. East Timor, 72. template, 122. Afghanistan, 65. Campaigns, 134. Econiche templates, 114. Hacking, 30, 123, 128-130, Africa, 48-57. Canada, 59, 140. Ectogenesis, 26. 140. AIDS, 8. Caribbean, 79. Ecuador, 63; see also Quito. Haiti, 80. Aircraft, 131, 132. Cars, see Smartcar. Education, 33-35. Hantavirus, 8. AIs, see Infomorphs. Casamance, 55. Egypt, 52. Haut-Zaire, 48. Alberta and British Catalonia, 85. El Salvador, 58. Hecate bioroid template, 119. Columbia, 59. Central America, 58-59. Elderly, 10, 27. Helium-3, 16, 25. Algeria, 52. Chad, 48. Elephants, 120. Helot upgrade template, 118. Andes War, 9. Character types, 112. Eloi, 113. Herakles parahuman Angola, 48. Chile, 63. Encryption, 30. template, 116. Antarctic War, 25. China, 14, 16, 38, 66, 74. Environment, 21-22. Hermaphrodites, 118. Antarctica, 25. Clones, 27. Esperante Enterprises, 59. Holy See, see Vatican City. Arachnoxenology, 32. Colombia, 63. Espionage, 110, 135. Homo superior templates, Arbitragists, 113. Columbia Aerospace, 8; see Ethiopia, 49. 115-116. Arcologies, 22. also Quito. Europe, 81-90. Honduras, 58. Argentina, 62. Computers, 18-19, 29-33, European Union, 81. Houses, 23. Argus Society, 84. 124-130; see also AIs, Farms, 24. Human Alliance, 49. Ariadne parahuman template, Cyberdemocracy, Faroe Islands, 84. Human rights, 40. 116. Cybershells, Downloading, Fifth Wave, 7, 21. Hungary, 82. Armenia, 75. Encryption, Hacking, Fiji, 90. Hydrofoils, 133. Art and artists, 42, 113. Infomorphs, Machine Finland, 84. Ideal templates, 116-119. Asia, 65-79. Liberation, Virtuality, Flanders, 89. Identity codes, 125. Australia, 90. Weblife. France, 89. Illuminati, 137. Austria, 88. Congo (Democratic Free cities, 13. Immortality, 27. Autos, see Smartcar. Republic), 48. Free memes, 32; template, India, 17, 70. Avatar parahuman template, Conservatism, 10, 27. 122. Indonesia, 72. 117. Control Rating, 47. Free Net, 31. Infomorphs, 19, 33, 34, 122, Azerbaijan, 75. Copyright, see Intellectual Freehands, 113. 125; sample characters, Bahamas, 79. Property. French Polynesia, 90. 96, 101. Bahrain, 75. Core cities, 22. Fringers, 36. Information , see Bangladesh, 69. Corporations, 8, 57, 59, 63, Future shock, 7. Nanosocialism. Beanstalk, 50. 69, 79, 85. Gabon, 48. Intellectual property, 9, 12. Benin, 55. Costa Rica, 58. Ganesh template, 120. Intrusion, computer, see Biodiversity enclaves, 22, Cote d’Ivoire, 55. Gene-tech, see Biotech, Hacking. 109. Criminals, 36, 40-42, 106. Genemod Humans. InVid, 43. Bioglove, 126. Croatia, 87. Genefixing, see Genemod Iran, 76. Biometrics, 125, 126. Crossroads, 51. Humans. Iraq, 76. Bioroids, 15; sample Cryonics, 27, 139. Genemod humans, 15, 26, Ireland, 84. characters, 102; templates, Cuba, 80. 49; templates, 114-119. Islamic Caliphate, 75. 119-120. Cyberdemocracy, 19. Genetic engineering, see Islands, 24. Biotech Euphrates, 8. Cyberdog cybershell Genemod Humans. Isolates, 36, 113. Biotech, 6, 45, 139; template, 122. Genetic Regulatory Agency, Israel, 76. corporations, 8, 69; Cyberpunk, 135. 39, 87. Italy, 86. sanctuaries,, 7. Cybershells, 29, 113, 125; Georgia, 76. Ithemba Biotechnologies, 8. Black ops, 136. templates, 121-122. Germany, 89. Jamaica, 80. Bolivia, 62. Cyprus, 76. Ghana, 55. Japan, 67. Botbosses, 113. Czech Republic, 82. Gibraltar, 86. Jordan, 77. Brazil, 62. Data havens, 31. Great Powers, 47. Journalism, 44. Brownie parahuman Data piracy, 106. Greece, 87. Kachin, 72. template, 115. Decivilization, 22. Greenland, 60. Kanaki Republic, 90. Katanga, 48. Netherlands, 89. Smartcars, 131. Ukraine, 83. Kazakstan, 65. New Guinea, 91. Social classes, 36. United Arab Emirates, 79. Kenya, 50. New Zealand, 91. South Africa, 54. United Kingdom, 85. Kindercomps, 34. Newfoundland, 60. South America, 62-65. United Nations, 38, 53, 54. Kivu, 48. Nicaragua, 58. South Sudan, 50. United States, 17, 18, 21, 38, Königsberg-Kaliningrad, 82. Niger, 56. Spain, 86. 60-62. Kongo, 48. Nigeria, 56. Spartan bioroid template, 120. Universities, 35, 110. Korea, 68. North America, 59. Special-interest communities, Uplifted animal templates, Kouros parahuman template, Norway, 84. 40. 120-121. 118. Nunavut, 60. Sports, 45. Uploading, 27. Kuwait, 77. Oceania, 90. Sri Lanka, 71. Uruguay, 64. Kyrgyzstan, 65. Oman, 77. Sudan, 52. Uzbekistan, 66. Laos, 72. Orion Industries, 79. Suriname, 64. Vatican City, 86. Law, 40-42. Overturn, 13, 139. Sweden, 85. Vehicles, 130-133. Lebanon, 77. Pacific Rim Alliance, 67. Switzerland, 90. Venezuela, 64. Libya, 52. Pacific War, 16-18. Syria, 78. Vietnam, 74. Life extension, 27; see also Pakistan, 71. Taiwan, 68. Virgin Islands, 81. Elderly. Palestinian Enclaves, 77. Tajikistan, 65. Virtual reality, 30, 43, 138. Lithuania, 82. Panama, 59. Tanganyika, 50. Virtuality, see Virtual Reality. Luxembourg, 89. Paraguay, 64. Tanzania, 50. Virus, 8; computer, 31-33. Macedonia, 87. Passwords, 125. Teralogos, 64. Voice distortion device, 126. Machine liberation, 19. Patents, see Intellectual Thailand, 74. VR, see Virtual Reality. Madagascar, 53. Property. Time travel, 136. Wallonia, 90. Mahatma upgrade template, Peru, 10, 64. Togo, 57. Waste areas, 24. 119. Philippines, 73. Trademarks, see Intellectual Waves of change, 7. Majority Cultures Movement, Poland, 82. Property. Weblife templates, 122. 12. Police, 41-42, 120. Transhuman generation, 29. Weblife, 31; see also Malawi, 53. Politics, 38-40, 135. Transhumanism, 10. Arachnoxenology. Malaysia, 72. Portugal, 86. Transpacific Socialist Webmasters, 114. Maldives, 70. Preservationists, 10. Alliance, 12, 14, 64, 71, 72; Wilderness, 24; see also Mali, 56. Psionics, 138. see also Pacific War. Isolates. Maluku Selantan, 73. Public Eyes, 84, 113. Triads, 106. Wingbot cybershell template, Maritimes, 60. Qatar, 78. Trinidad and Tobago, 81. 121. Marriage, 26. Quebec, 60. Troubleshooters, 114. World Bank, 88. Martinique, 81. Quito, 90-97. TSA, see Transpacific World Court, 54. Mauritius, 53. Racial templates, 114. Socialist Alliance. Xenocop bioroid template, Medicine, 27. Ranger parahuman template, Tunisia, 53. 120. Mekamui, 91. 115. Turing test, 18. Yemen, 79. Memesplicers, 15, 42. Red Sword, 10. Turkey, 79. Zambia, 54. Memetics, 15; memetic Relic generation, 29. Turkmenistan, 65. Zanzibar, 52. counselors, 33. Replacement migration, 14. Turks and Caicos Islands, 81. Zimbabwe, 55. Mercenaries, 79, 136. Reunion, 54. Uganda, 50. Zulia, 64. Metavillages, 23. Romania, 83. Mexico, 58. Rotterdam, 98-104. Military, 36, 120, 129. Russia, 83. Misha parahuman template, Rwanda, 49. 115. Sahrawi Republic, 52. Mongolia, 68. Santuaries, biotech, 7. Monkey Plus template, Sarawak and Sabah, 73. 120. Saudi Arabia, 78. Monkeys, 120. Scotland, 84. Montenegro, 87. Sea lions, 121. Montreal, 60. Senegal, 57. Morocco, 52 Serbia, 88. Mozambique, 53. Sexuality, 26, 117, 118. Multinational alliances, 8. Shan Republic, 73. Music, 44, 45. Sigma parahuman template, Namibia, 54. 119. Nanosocialism, 12, 13, 14, 16. Singapore, 73, 104-111. Nanotech corporations, 85. Skeleton thumb, 126. Neo-Pinniped template, 121. Skeleton tongue, 126. Nepal, 71. Slinkies, 43. Net backbone corporations, Slovakia, 83. 63. Slovenia, 88. STUCK FOR AN ADVENTURE? NO PROBLEM. Warehouse 23 sells high-quality game adventures and supplements in print and PDF formats.

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