Code Geass Jump Chain WIP Origins

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Code Geass Jump Chain WIP Origins Code Geass Jump Chain WIP You can choose your gender and age freely. You enter this world at a time of your choosing, ranging from the day before Lelouch acquires a Geass to a month beforehand. Your location can also be chosen freely but be reasonable. Your origin choices in this jump aren’t very strict. You may take multiple backgrounds for flavour and combine them to be interesting. Only one background receives any discounts. You have the option of justifying all your perks and items gained in this universe via your background, additionally. Here’s an example: say I want to be a carbon-copy of Rai (the main character of the PS2 game), his background is that he lost his memory and was sealed inside a time-travelled into the future. In his own time, he was a Britannian/Japanese prince who had a Geass. When he was recovered in a thought elevator by General Bartley, his body was enhanced, and he was trained to use a Knightmare Frame (these are the only listed abilities on the wiki - I’ve never played or watched a playthrough of this game). The backgrounds you’d want to take are drop-in, fighter, student and noble. This is because firstly, Rai arrives without any real ties to anyone and has no memory, hence drop-in, he can effectively pilot a KMF, hence fighter, he attends Ashford as a student, hence student, and he was a former noble, hence noble. You choose only one background to receive discounts from, but it doesn’t have to reflect your most dominant background narratively. For example, you could be mainly known as a noble but must also have trained to get all the fighter perks. The background you get the discounted perks from must be reflected in your history in-jump. It can’t be completely irrelevant. Origins: Drop-In Fighter Scientist Student Noble Villain Perks: Drop-In 100cp – Unflinching Your resolve is unquestionable once you've decided it should be. This tempers your mind against doubt and deception and gives you an ironclad grip on your principles, sense-of-self and goals. This means that unlike many anime characters you aren't discouraged or distracted by the ‘good' characters shouting platitudes and idealism at you until you admit you're wrong. 200cp – Calm You always keep a level head. This doesn't dampen the emotional weight of a situation, it only seems to distance you from it. You can focus on a few things at once, such as having a conversation with someone and simultaneously playing chess at marginal cost to your proficiency in either skill set. This doesn't apply as strictly to physical pain. 400cp – Residual Geass Command At some point in the past, someone used a command-type Geass on you. Somehow, whether by luck, by your strength of will or by blunder you imbibed the command to create a very strong compulsion within you. The canon examples of this are the commands to live and to die, which both managed to augment the combat prowess of the ones affected by making one extremely capable of killing and the other extremely driven to keep living. You now have a powerful and adaptive mind, with vast reservoirs of willpower and determination. The command is no longer specific, however. You may choose the command you were given. During this jump, you cannot disobey this command but afterwards, you may turn it off at will. 600cp – Sayokopter You are now a ninja maid. Or a ninja butler. Or a ninja attack helicopter. You have vast skills in the field of domesticity. Perfect for getting rid of those pesky bloodstains! You’re a master of disguise and possess physical abilities such that you could equal Suzaku, who can outrun a machine gun and then destroy it with a single kick in mid-air with no form of leverage through which he could draw power for the kick. You heal quickly and can ignore most pain. Your physical prowess is silly in all honesty. In addition, you also have proficiency in various forms of combat, with a focus on traditional weaponry and close combat from eastern countries rather than modern analogues but do possess a high measure of skill with them nonetheless. You may choose one of these countries to be the focus of your skill and one weapon, furthermore. If you chose to be proficient with a sword, for example, your skill would be such that you could draw your sword, slash it twice and sheathe it before normal men could even react to the sword being drawn. Fighter 100cp – Basic Training You have gone through the basics of military training and can hold your own in a fight, whether it’s with guns or via hand-to-hand. You have a basic understanding of military strategy to the point where in the middle of a fight you would understand the exact nature of your role in relation to the roles of others. You have training equivalent to about five years, with results reflective of your talent and drive. 200cp – Knightmare Pilot You have been trained in the basics of operating a Knightmare Frame (KMF). You understand the mechanics of a Knightmare well enough to use one and have been formally trained in its use regarding common military formations. 400cp – Jumper of Chains You quickly form a legendary reputation for yourself accompanied by a rad-as-fuck nickname. This has various effects on both your enemies and allies, and the effects are dependent on the actions you’ve accomplished. For example, if you are renowned for your incredible piloting skills and your ability to get past the enemy’s front line, you will receive a nickname representative of these actions, and you will gain a bonus to these skills. If you managed to outwit a superior force in terms of numbers, equipment, information, etc., you will gain a bonus when doing so in the future. This only works for one title at a time, although you automatically switch to whichever is most appropriate. The ‘weight’ of your title is affected by how often you use it practically. Your legend will demoralise the enemy, proportionate to this ‘weight’. You can choose, in this jump, whether you gain a title early in the jump or you already have one. 600cp – Spinzaku You could be a Knight of the Round, Jumper. For now, you have the potential. The reason no one could pilot the Lancelot was its incredible speed, as the level of reflexes you’d need to control it manually is insane. In addition to these reflexes, you also have a prodigious talent in Knightmare piloting and similar other tasks. If this purchase is made in addition to ‘Knightmare Pilot’, you gain the practical knowledge to equal Suzaku at the show's beginning. If not, you will be equal to Kallen at the beginning of the show; with raw talent, but little training. You may also gain an affinity and/or proclivity for spinning kicks, at your convenience. If this purchase is made in addition to ‘Jumper of Chains’, you gain an additional ability; you are always in one of your combat titles. For example, if you gained the title ‘man killer’, you could stay in this title always, but if you also gained the title ‘dragon slayer’ and fought someone with attributes of both, they would be compounded. You get this additional combat title for free. Scientist 100cp – Competitive Much like Rakshata and the Earl of Pudding, you have a powerful competitive streak. Usually, this means that if someone you'd consider a rival is ahead of you get a minor boost in catching up in your own way. This is most apparent in technological fields. 200cp – Table-Kun You can devote your attention to an under-appreciated field of science and quickly advance it up-to-par. For example, if you researched the possible applications of uranium-235, completely alone and part-time whilst going through your regular schooling, you could probably bring the field to par with other sciences of the time rather quickly. This is, of course, assuming you have the requisite intelligence and comprehension. 400cp – Earl of Pudding You have the knowledge of either the Earl of Pudding of Rakshata in the field of KMFs. You know how to build, maintain, develop, program and optimize a KMF. This is obviously accompanied by the elevation of your intelligence to equal theirs. 600cp – Forbidden Knowledge Your knowledge has reached unholy summits, Jumper. You now have the knowledge of the Geass Order, capable of building cyborgs and Geass Cancellers. Your expertise is manifold, branching from biology to engineering – ranging from mechanical expertise to biology. Assuming you took ‘Earl of Pudding’, you now have the knowledge of the scientist you didn’t choose and a boost to intelligence. If you didn’t take ‘Earl of Pudding’ you receive neither. Student 100cp – You’re a Ten You’re filling out in all the right places, jumper; from what Jump-Chan’s seen in the locker rooms, at least. This isn’t just a boost to your attractiveness. You will always remain attractive even with time’s influence and people are attracted to you for your demeanour, too. Whether you remain distant, cold and enigmatic or sickly, frail and reserved. 200cp – Vice President You can easily juggle a packed schedule; balancing sleep deprivation, various other distractions, and revolution against the most powerful empire in history is child’s play for you. You can now function on far less sleep than is normal, and around four hours per night should keep you well rested.
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