Hack Para Xbox One 2019 Warframe Hack 2019, the Best Hack Tool to Get Free Platinum
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View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by ScholarSpace at University of Hawai'i at Manoa THE DEVELOPMENT OF INTERCULTURAL COMPETENCE THROUGH SOCIAL INTERACTIONS IN WARFRAME A THESIS SUBMITTED TO THE GRADUATE DIVISION OF THE UNIVERSITY OF HAWAI‘I AT MĀNOA IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS IN COMMUNICATION MAY 2018 By Rebecca Carino Thesis Committee: Jenifer Winter, Chairperson Hanae Kurihara Kramer Kelly Bergstrom Rachel Neo Keywords: Warframe, intercultural competence, video games, social interactions WARFRAME 2 Table of Contents List of Tables .................................................................................................................................. 3 List of Figures ................................................................................................................................. 4 CHAPTER 1: INTRODUCTION ................................................................................................... 5 CHAPTER 2: LITERATURE REVIEW ........................................................................................ 7 The Social Dynamic of Gaming ................................................................................................. 7 Intercultural Communication .................................................................................................... 11 Intercultural Competence ......................................................................................................... -
The Foundations of Song Bird
Running head: THE FOUNDATIONS OF SONG BIRD GENDER SPECTRUM NEUTRALITY AND THE EFFECT OF GENDER DICHOTOMY WITHIN VIDEO GAME DESIGN AS CONCEPTUALIZED IN: THE FOUNDATIONS OF SONG BIRD A CREATIVE PROJECT SUBMITTED TO THE GRADUATE SCHOOL IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE MASTER OF ARTS BY CALEB JOHN NOFFSINGER DR. MICHAEL LEE – ADVISOR BALL STATE UNIVERSITY MUNCIE, INDIANA DECEMBER 2018 THE FOUNDATIONS OF SONG BIRD 2 ABSTRACT Song Bird is an original creative project proposed and designed by Caleb Noffsinger at Ball State University for the fulfillment of a master’s degree in Telecommunication: Digital Storytelling. The world that will be established is a high fantasy world in which humans have risen to a point that they don’t need the protection of their deities and seek to hunt them down as their ultimate test of skill. This thesis focuses more so on the design of the primary character, Val, and the concept of gender neutrality as portrayed by video game culture. This paper will also showcase world building, character designs for the supporting cast, and examples of character models as examples. The hope is to use this as a framework for continued progress and as an example of how the video game industry can further include previously alienated communities. THE FOUNDATIONS OF SONG BIRD 3 TABLE OF CONTENTS Introduction . 4 Chapter 1: Literature Review. 8 Chapter 2: Ludology vs. Narratology . .14 Chapter 3: Song Bird, the Narrative, and How I Got Here. 18 Chapter 4: A World of Problems . 24 Chapter 5: The World of Dichotomous Gaming: The Gender-Neutral Character . -
Audience Report Example We Combined Psychometric Methods and a Web App to Collect Motivation Data from Over 300,000 Gamers
AUDIENCE REPORT EXAMPLE WE COMBINED PSYCHOMETRIC METHODS AND A WEB APP TO COLLECT MOTIVATION DATA FROM OVER 300,000 GAMERS Scale Development Online Profile Tool Our Data Set We used established psychometric We created an online app where Using our online app, we have techniques and data from 30,000 gamers can fill out a 5-minute collected the demographic and gamers to identify key gaming survey and receive a personalized motivation data from over 300,000 motivations and create a reliable report of their gaming motivations gamers worldwide along with their assessment tool. that they can then share on social favorite genres and game titles. media. Our Expertise in Gamer Motivation Research For over a decade, Nick Yee and Nic Ducheneaut have been studying the motivations and behavior of gamers. They have over 40 peer- reviewed papers on gaming and virtual worlds. Nick Yee’s paper on the motivations of online gamers has been cited over 1,400 times. 2 OUR GAMER MOTIVATION MODEL REVEALED 6 KEY PAIRS OF MOTIVATIONS THAT DIFFERENTIATE PLAYERS FROM EACH OTHER Action Social Mastery Achievement Immersion Creativity “Boom!” “Let’s Play Together ” “Let Me Think” “I Want More” “Once Upon a Time” “What If?” Destruction Competition Challenge Completion Fantasy Design Guns. Explosives. Duels. Matches. Practice. High Get All Collectibles. Being someone else, Expression. Chaos. Mayhem. High on Ranking. Difficulty. Challenges. Complete All Missions. somewhere else. Customization. Excitement Community Strategy Power Story Discovery Fast-Paced. Action. Being on Team. Thinking Ahead. Powerful Character. Elaborate plots. Explore. Tinker. Surprises. Thrills. Chatting. Interacting. Making Decisions. Powerful Equipment. -
Troubleshooting Guide
TROUBLESHOOTING GUIDE Solved - Issue with USB devices after Windows 10 update KB4074588 Logitech is aware of a Microsoft update (OS Build 16299.248) which is reported to affect USB support on Windows 10 computers. Support statement from Microsoft "After installing the February 13, 2018 security update, KB4074588 (OS Build 16299.248), some USB devices and onboard devices, such as a built-in laptop camera, keyboard or mouse, may stop working for some users." If you are using Microsoft Windows 10, (OS Build 16299.248) and are having USB-related issues. Microsoft has released a new update KB4090913 (OS Build 16299.251) to resolve this issue. We recommend you follow Microsoft Support recommendations and install the latest Microsoft Windows 10 update: https://support.microsoft.com/en-gb/help/4090913/march5- 2018kb4090913osbuild16299-251. This update was released by Microsoft on March 5th in order to address the USB connection issues and should be downloaded and installed automatically using Windows Update. For instructions on installing the latest Microsoft update, please see below: If you have a working keyboard/mouse If you have a non-working keyboard/mouse If you have a working keyboard/mouse: 1. Download the latest Windows update from Microsoft. 2. If your operating system is 86x-based, click on the second option. If your operating system is 64x-based, click on the third option. 3. Once you have downloaded the update, double-click on the downloaded file and follow the on-screen instructions to complete the update installation. NOTE: If you wish to install the update manually, you can download the 86x and 64x versions of the update from http://www.catalog.update.microsoft.com/Search.aspx?q=KB4090913 If you currently have no working keyboard/mouse: For more information, see the Microsoft article on how to start and use the Windows 10 Recovery Environment (WinRE): https://support.microsoft.com/en-us/help/4091240/usb-devices-may-stop-working-after- installing-the-february-13-2018-upd Do the following: 1. -
Nitro Games Signs Approx. 2,2 Million EUR LOI
COMPANY RELEASE 9 June 2021 10:30 (EEST) Nitro Games signs approx. 2,2 million EUR LOI Nitro Games has signed Letter of Intent with Digital Extremes for an unannounced project. With this Letter of Intent Nitro Games and Digital Extremes agree on the key terms of the collaboration until such time as the parties enter into a long-form development agreement. With this agreement Nitro Games provides Digital Extremes with game development services for an unannounced game. This agreement follows Nitro Games’ strategy, where in addition to developing games based on its own IP, the company also offers its services to selected customers. Historically, Nitro Games has developed several successful projects for leading mobile gaming companies. The order value of this agreement is approx. 2,2 million EUR. The agreement follows an industry-standard structure. The project will begin immediately and is expected to be completed in 2022. “We are proud to start a collaboration with Digital Extremes. With more than 25 years of innovation and a track record of several classic games, they are one of the pioneers in this industry. We take the assignment very seriously and seek to deliver great quality.” says Jussi Tähtinen, CEO of Nitro Games. For more information: Jussi Tähtinen, CEO & Co-Founder Phone: +358 44 388 1071 Email: [email protected] This company release contains information that Nitro Games Oyj is obliged to make public pursuant to the EU Market Abuse Regulation. The information was submitted for publication by aforementioned contact person on 9 June 2021 at 10:30 (EEST). Digital Extremes in brief: Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world's top independent video game development studios. -
Success Factors of Video Game Consoles
Success factors of video game consoles Seminar Paper as part of the Marketing Executive Program at the University of M¨unster Submitted by Dipl.-Ing. (FH) Lars Bartschat Matriculation No: WBPA140000250 Email: [email protected] Chair: Department of Marketing and Media Research Issued by: Prof. Dr. T. Hennig-Thurau Supervisor: M. Sc. R. Behrens Start date: 17.10.2016 Submission date: 28.11.2016 Contents Contents I List of Abbreviations II List of Figures III 1 Introduction 1 2 Foundations 2 3 Developing a conceptual framework 4 3.1 Overview . .4 3.2 Hardware . .5 3.2.1 Immersion powered by high-performance hardware . .5 3.2.2 Game Flow enabling control interface design . .7 3.3 Software . .9 3.3.1 Software variety and network effects . .9 3.3.2 Looking for the system sellers - The need for high quality software 11 3.4 Value added digital services . 12 3.5 Framework summary . 14 4 Framework Application - The Console War of Generation Seven 15 4.1 Positioning of the platforms . 15 4.2 Hardware . 16 4.3 Software . 18 4.4 Value added digital services . 18 4.5 Conclusions . 19 5 Discussion, limitations and future research 20 A Additional figures and tables 30 B Declaration of Academic Integrity 35 I List of Abbreviations B billion(s) e.g. exemplia gratia (for exampe) et al. et alia (and others) etc. et cetera (and so on) f., ff. following page(s) Ed. Editor i.e. id est (that is) M million(s) no. number p. page Vol. Volume Declaration of Brand Name Usage Company, product, and brand names mentioned in this seminar paper may be brand names or registered trademarks of their respective owners. -
SUMPO FOOD HOLDINGS LIMITED 森寶食品控股有限公司 (Incorporated in the Cayman Islands with Limited Liability) (Stock Code: 1089)
Hong Kong Exchanges and Clearing Limited and The Stock Exchange of Hong Kong Limited take no responsibility for the contents of this announcement, make no representation as to its accuracy or completeness and expressly disclaim any liability whatsoever for any loss howsoever arising from or in reliance upon the whole or any part of the contents of this announcement. SUMPO FOOD HOLDINGS LIMITED 森寶食品控股有限公司 (Incorporated in the Cayman Islands with limited liability) (Stock Code: 1089) MAJOR TRANSACTION IN RELATION TO THE ACQUISITION OF 58% OF THE ENTIRE ISSUED SHARE CAPITAL OF DIGITAL EXTREMES Reference is made to the Company’s announcement dated 30 June 2014 in relation to the entering into of the Term Sheet, pursuant to which the Purchasers intended to acquire, and the Vendors intended to sell, shares of Digital Extremes, a company incorporated under the laws of Ontario, Canada, and is a next-generation studio developing ground-breaking Free-to-Play, AAA-quality multiplatform video games, subject to, amongst others, due diligence and the execution of definitive agreements. THE ACQUISITION AGREEMENT The Board is pleased to announce that on 14 October 2014 (after trading hours), the Purchasers, the Vendors, the Vendor Guarantors and Digital Extremes entered into the Acquisition Agreement pursuant to which Multi Dynamic Games, an indirect wholly-owned subsidiary of the Company, and Perfect Online conditionally agreed to severally but not jointly acquire the Sumpo Sale Shares (representing 58.0% of the entire issued share capital of Digital Extremes) and the PW Sale Shares (representing 3.0% of the entire issued share capital of Digital Extremes) respectively from the Vendors for an aggregate consideration of US$73.2 million (equivalent to approximately HK$567.3 million) (subject to adjustment), of which US$69.6 million (subject to adjustment) is attributable to the Sumpo Sale Shares and the balance of US$3.6 million (subject to adjustment) is attributable to the PW Sale Shares. -
Nitro Games Signs Approx. 2,2 Million EUR Development Agreement
COMPANY RELEASE 30 July 2021 08:30 (EEST) Nitro Games signs approx. 2,2 million EUR development agreement Nitro Games has signed a development agreement with Digital Extremes for an unannounced project. This agreement is a natural next step after the Letter of Intent between Nitro Games and Digital Extremes, where the parties agreed on the key terms of the collaboration in June 2021. With this agreement, Nitro Games provides Digital Extremes with game development services for an unannounced game. This agreement follows Nitro Games’ strategy, where in addition to developing games based on its own IP, the company also offers its services to selected customers. Historically, Nitro Games has developed several successful projects for leading mobile gaming companies. The order value of this agreement is approx. 2,2 million EUR. The agreement follows an industry-standard structure and is in line with the terms of the Letter of Intent as communicated on 9 June 2021. The project has already started and is expected to be completed in 2022. “We are happy continuing our collaboration with Digital Extremes by signing this long-form development agreement. With more than 25 years of innovation and a track record of several classic games, they are one of the pioneers in this industry. We take the assignment very seriously and seek to deliver great quality.” says Jussi Tähtinen, CEO of Nitro Games. For more information: Jussi Tähtinen, CEO & Co-Founder Phone: +358 44 388 1071 Email: [email protected] Digital Extremes in brief: Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world's top independent video game development studios. -
Battlefield V Metro Exodus Black Ops Iiii
B ATTLEFIELD V M ETRO EXODUS B L ACK O P S IIII BATTLE FOR ATLAS ’S HOW UBISOFT REVIEWED DETROIT: BECOME HUMAN STATE OF DECAY 2 EXCLUSIVE LASER LEAGUE TELLAR SPACE OPERA IS BRINGING S DESTINY 2: TOYS-TO-LIFE BACK FROMWARMIND THE DEAD #321 AUGUST 2018 That wasn’t flying. That was falling with style Yes, that’s a toys-to-life game on the cover of Edge. A genre you thought was gone for good following the demise of Disney Infinity and the disappearance of Skylanders. Yet Starlink: Battle For Atlas is an entirely different beast. Where Warner and Activision aimed their wares at the very young, Ubisoft’s game skews a little older. And that’s not just a matter of presentation: this is a tricky game set in a dynamic world that responds to your input, and your lack of it, the bad guys overrunning the entire solar Exclusive subscriber edition system if you don’t keep them in check. The toys themselves aren’t just plastic playthings to be dropped, one by one, onto an NFC scanner; they’re modular, their components snapped off and on, the change reflected instantly in game, both visually and mechanically. It is a step up for toys-to-life, in other words, and we’d expect nothing less from Ubisoft. This is a publisher with a history of betting big on long odds, and coming out with a win. Elsewhere this month we speak to Andy Wilson, who these days oversees the development operation at Mafia III studio Hangar 13. -
01E161112641important 0..0
THIS CIRCULAR IS IMPORTANT AND REQUIRES YOUR IMMEDIATE ATTENTION If you are in any doubt as to any aspect of this circular or as to the action to be taken, you should consult your stockbroker or other registered dealer in securities, bank manager, solicitor, professional accountant or other professional adviser. If you have sold or transferred all your shares in Leyou Technologies Holdings Limited (the ‘‘Company’’), you should at once hand this circular accompanying with the form of proxy to the purchaser or transferee, or to the bank, licensed securities dealer or other agent through whom the sale or transfer was effected for transmission to the purchaser or transferee. Hong Kong Exchanges and Clearing Limited and The Stock Exchange of Hong Kong Limited take no responsibility for the contents of this circular, make no representation as to its accuracy or completeness and expressly disclaim any liability whatsoever for any loss howsoever arising from or in reliance upon the whole or any part of the contents of this circular. This circular appears for information purposes only and does not constitute an invitation or offer to acquire, purchase or subscribe for the securities mentioned herein. LEYOU TECHNOLOGIES HOLDINGS LIMITED 樂遊科技控股有限公司 (Incorporated in the Cayman Islands with limited liability) (Stock Code: 1089) (i) VERY SUBSTANTIAL ACQUISITION; AND (ii) NOTICE OF EXTRAORDINARY GENERAL MEETING Financial adviser to the Company A notice convening the extraordinary general meeting of the Company to be held at Conference Suite, Level 3, JW Marriott Hong Kong, Pacific Place, 88 Queensway, Hong Kong on Thursday, 9 March 2017 at 10:00 a.m. -
Crafting AI for Epic Boss Battles in Warframe
Where am I coming from? • Dark Sector • The Darkness II • Warframe • Additionally worked on • Bioshock 2 MP • Halo 4 DLC What is a boss fight? • Epic Spectacle • Skill Challenge • Gatekeeper • Progression Blocker • Goal • Reward • Story Arc Bookend Modular Framework Agent Avatar Sense Think Act Perceiver Behavior Tree Locomotion Animation Controller Controller Cover Blackboard Shooting Motion Evaluator Controller Controller Target Damage Evaluator Controller Gear and Unique Abilities The Good, The Bad and the Ugly Mistake: Who’s the Boss? • Scaled up grunt with extra powers • Tempting for early access, but don’t do it • Sets a precedent that you’re stuck with Tip: Make the Boss Stand Out • Visually distinct • Instantly recognizable • Make him intimidating If your boss looks huge and intimidating, players will anticipate the satisfaction of defeating him. Lech Krill • Intimidating • Multi Stage Ice and Fire • Aiming and Agility challenge • Weak-Spot on Back Mistake: Obscure Mechanics • Weak Spot not clear • No clear cause & effect • No external play-testing Tip: Make Mechanics Clear • Vulnerable weak-spots should be easy to identify • Clear cause and effect • Get external play-testers Make your mechanics easy to discover but challenging to execute. Captain Vor • Strong Leader • Summons reinforcements • Clear stage breaks • Escallation with additional special attacks Mistake: Dull Downtime • Reinforcements were easy to dispatch • Players wait too long for end of Invulnerable stages • Ineffective challenge scaling Tip: Keep The Players Occupied -
In Association With
2021 IN ASSOCIATION WITH Panton 7708 C C94 M51 Y31 K30 R0 G85 B112 01 Develop 100 Cover.indd 1 11/12/2020 08:16 Panton 151 C C0 M100 Y60 K0 R245 G130 B32 MCV DEV100 - INDIGO PEARL:Layout 1 14/12/2020 15:38 Page 1 In association with 100 Welcome back Develop 100 株式会社角川アスキー総合研究所/ロゴ WITH THANKS TOPanton OUR DATA7708 C PROVIDERS C94 M51 Y31 K30 There has never been a more exciting R0 G85 B112 time to be a game developer. 2020 has FAMITSU presented its fair share of challenges, Famitsu is a Japanese and still, our industry reacted, adapted video game magazine to deliver its most successful year. started in 1986. Publicly listed publishers delivered Panton 151 C We started to run a databaseC0 with M100 Famitsu Y60 resources K0 in an average 30 per cent growth in the 1997. Now our team belongs to KADOKAWA ASCII Research second calendar quarter, while Newzoo R245 G130 B32 Laboratories Inc. Recently, we have published various white upgraded its annual forecasted growth to nearly 20 per cent papers and reports. And we have partnered with MCV over year-on-year. 15 years. For more details on Japanese market data visit In a world where almost everyone is either a current or www.f-ism.net or contact [email protected]. potential gamer, our cultural relevance has never been greater. Game engines are branching out of games and enhancing more aspects of our lives, for example by replacing traditional dashboards with interactive displays. And when cultural scenes GSD became out of reach due to the pandemic, virtual music concerts GSD is a unique opportunity to access and and digital art exhibitions started to fill the void.