What Is Digital Cinema?
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ARCHIVE ONLY: DCI Digital Cinema System Specification, Version 1.2
Digital Cinema Initiatives, LLC Digital Cinema System Specification Version 1.2 March 07, 2008 Approval March 07, 2008 Digital Cinema Initiatives, LLC, Member Representatives Committee Copyright © 2005-2008 Digital Cinema Initiatives, LLC DCI Digital Cinema System Specification v.1.2 Page 1 NOTICE Digital Cinema Initiatives, LLC (DCI) is the author and creator of this specification for the purpose of copyright and other laws in all countries throughout the world. The DCI copyright notice must be included in all reproductions, whether in whole or in part, and may not be deleted or attributed to others. DCI hereby grants to its members and their suppliers a limited license to reproduce this specification for their own use, provided it is not sold. Others should obtain permission to reproduce this specification from Digital Cinema Initiatives, LLC. This document is a specification developed and adopted by Digital Cinema Initiatives, LLC. This document may be revised by DCI. It is intended solely as a guide for companies interested in developing products, which can be compatible with other products, developed using this document. Each DCI member company shall decide independently the extent to which it will utilize, or require adherence to, these specifications. DCI shall not be liable for any exemplary, incidental, proximate or consequential damages or expenses arising from the use of this document. This document defines only one approach to compatibility, and other approaches may be available to the industry. This document is an authorized and approved publication of DCI. Only DCI has the right and authority to revise or change the material contained in this document, and any revisions by any party other than DCI are unauthorized and prohibited. -
Optical Machines, Pr
INFORMATION TO USERS This manuscript has been reproduced from the microfilm master. UMI films the text directly from the original or copy submitted. Thus, some thesis and dissertation copies are in typewriter face, while others may be from any type of computer printer. The quality of this reproduction is dependent upon the quality of the copy submitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleedthrough, substandard margins, and improper alignment can adversely affect reproduction. In the unlikely event that the author did not send UMI a complete manuscript and there are missing pages, these will be noted. Also, if unauthorized copyright material had to be removed, a note will indicate the deletion. Oversize materials (e.g., maps, drawings, charts) are reproduced by sectioning the original, beginning at the upper left-hand comer and continuing from left to right in equal sections with small overlaps. Photographs included in the original manuscript have been reproduced xerographically in this copy. Higher quality 6” x 9” black and white photographic prints are available for any photographs or illustrations appearing in this copy for an additional charge. Contact UMI directly to order. Bell & Howell Information and Learning 300 North Zeeb Road, Ann Arbor, Ml 48106-1346 USA UMI800-521-0600 Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. NOTE TO USERS Copyrighted materials in this document have not been filmed at the request of the author. They are available for consultation at the author’s university library. -
Elements of Screenology: Toward an Archaeology of the Screen 2006
Repositorium für die Medienwissenschaft Erkki Huhtamo Elements of screenology: Toward an Archaeology of the Screen 2006 https://doi.org/10.25969/mediarep/1958 Veröffentlichungsversion / published version Zeitschriftenartikel / journal article Empfohlene Zitierung / Suggested Citation: Huhtamo, Erkki: Elements of screenology: Toward an Archaeology of the Screen. In: Navigationen - Zeitschrift für Medien- und Kulturwissenschaften, Jg. 6 (2006), Nr. 2, S. 31–64. DOI: https://doi.org/10.25969/mediarep/1958. Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Deposit-Lizenz (Keine This document is made available under a Deposit License (No Weiterverbreitung - keine Bearbeitung) zur Verfügung gestellt. Redistribution - no modifications). We grant a non-exclusive, Gewährt wird ein nicht exklusives, nicht übertragbares, non-transferable, individual, and limited right for using this persönliches und beschränktes Recht auf Nutzung dieses document. This document is solely intended for your personal, Dokuments. Dieses Dokument ist ausschließlich für non-commercial use. All copies of this documents must retain den persönlichen, nicht-kommerziellen Gebrauch bestimmt. all copyright information and other information regarding legal Auf sämtlichen Kopien dieses Dokuments müssen alle protection. You are not allowed to alter this document in any Urheberrechtshinweise und sonstigen Hinweise auf gesetzlichen way, to copy it for public or commercial purposes, to exhibit the Schutz beibehalten werden. Sie dürfen dieses Dokument document in public, to perform, distribute, or otherwise use the nicht in irgendeiner Weise abändern, noch dürfen Sie document in public. dieses Dokument für öffentliche oder kommerzielle Zwecke By using this particular document, you accept the conditions of vervielfältigen, öffentlich ausstellen, aufführen, vertreiben oder use stated above. anderweitig nutzen. Mit der Verwendung dieses Dokuments erkennen Sie die Nutzungsbedingungen an. -
CP750 Digital Cinema Processor the Latest in Sound Processing—From Dolby Digital Cinema
CP750 Digital Cinema Processor The Latest in Sound Processing—from Dolby Digital Cinema The CP750 is Dolby’s latest cinema processor specifically designed to work within the new digital cinema environment. The CP750 receives and processes audio from multiple digital audio sources and can be monitored and controlled from anywhere in the network. Plus, Dolby reliability ensures a great moviegoing experience every time. The Dolby® CP750 provides easy-to- The CP750 integrates with Dolby operate audio control in digital cinema Show Manager software, enabling it environments equipped with the latest to process digital input selection and technology while integrating seamlessly volume cues within a show, real-time with existing technologies. The CP750 volume control from any Dolby Show supports the innovative Dolby Surround Manager client, and ASCII commands 7.1 premium surround sound format, from third-party controllers. Moreover, and will receive and process audio Dolby Surround 7.1 (D-cinema audio), from multiple digital audio sources, 5.1 digital PCM (D-cinema audio), Dolby including a digital cinema server, Digital Surround EX™ (bitstream), Dolby preshow servers, and alternative content Digital (bitstream), Dolby Pro Logic® II, sources. The CP750 is NOC (network and Dolby Pro Logic decoding are all operations center) ready and can be included to deliver the best in surround monitored and controlled anywhere on sound from all content sources. the network for status and function. CP750 Digital Cinema Processor Audio Inputs Other Inputs/Outputs -
Dolby Surround 7.1 for Theatres
Dolby Surround 7.1 Technical Information for Theatres Dolby® has partnered with Walt Disney Pictures and Pixar Animation Studios to deliver Toy Story 3 in Dolby Surround 7.1 audio format to suitably equipped 3D cinemas in selected countries. Dolby Surround 7.1 is a new audio format for cinema, supported in Dolby CP650 and CP750 Digital Cinema Processors, that increases the number of discrete surround channels to add more definition to the existing 5.1 surround array. This document provides an overview of the Dolby Surround 7.1 format, and the effect that it may have on theatre equipment and content. Full technical details of cabling requirements and software versions are provided in appropriate Dolby field bulletins. Table 1 lists the channel names and abbreviations used in this document. Table 1 Channel Abbreviations Channel Name Abbreviation Left L Center C Right R Left Surround Ls Right Surround Rs Low‐Frequency Effects LFE Back Surround Left Bsl Back Surround Right Bsr Hearing Impaired HI Visually Impaired‐Narrative (Audio VI‐N Description) 1 Theatre Channel Configuration Two new discrete channels are added in the theatre, Back Surround Left (Bsl) and Back Surround Right (Bsr) as shown in Figure 1. Use of these additional surround channels provides greater flexibility in audio placement to tie in with 3D visuals, and can also enhance the surround definition with 2D content. Dolby and the double-D symbol are registered trademarks of Dolby Dolby Laboratories, Inc. Laboratories. Surround EX is a trademark of Dolby Laboratories. 100 Potrero Avenue © 2010 Dolby Laboratories. All rights reserved. S10/22805 San Francisco, CA 94103-4813 USA 415-558-0200 415-645-4175 dolby.com Dolby Surround 7.1 Technical Information for Theatres 2 Figure 1 Dolby Surround 7.1 (Surround Channel Layout) Existing theatres that are wired for Dolby Digital Surround EX™ will already have the appropriate wiring and amplification for these channels. -
Understanding Edward Muybridge: Historical Review of Behavioral
NEUROSURGICAL FOCUS Neurosurg Focus 39 (1):E4, 2015 Understanding Edward Muybridge: historical review of behavioral alterations after a 19th-century head injury and their multifactorial influence on human life and culture Sunil Manjila, MD,1 Gagandeep Singh, MD,2 Ayham M. Alkhachroum, MD,2 and Ciro Ramos-Estebanez, MD, PhD2,3 Departments of 1Neurosurgery and 2Neurology, and 3Divisions of Neurocritical Care and Stroke, Neurological Institute, University Hospitals Case Medical Center, Cleveland, Ohio Edward Muybridge was an Anglo-American photographer, well known for his pioneering contributions in photography and his invention of the “zoopraxiscope,” a forerunner of motion pictures. However, this 19th-century genius, with two original patents in photographic technology, made outstanding contributions in art and neurology alike, the latter being seldom acknowledged. A head injury that he sustained changed his behavior and artistic expression. The shift of his interests from animal motion photography to human locomotion and gait remains a pivotal milestone in our understand- ing of patterns in biomechanics and clinical neurology, while his own behavioral patterns, owing to an injury to the orbitofrontal cortex, remain a mystery even for cognitive neurologists. The behavioral changes he exhibited and the legal conundrum that followed, including a murder of which he was acquitted, all depict the complexities of his personality and impact of frontal lobe injuries. This article highlights the life journey of Muybridge, drawing parallels with Phineas Gage, whose penetrating head injury has been studied widely. The wide sojourn of Muybridge also illustrates the strong con- nections that he maintained with Stanford and Pennsylvania universities, which were later considered pinnacles of higher education on the two coasts of the United States. -
Paramount Theatre Sherry Lansing Theatre Screening Room #5 Marathon Theatre Gower Theatre
PARAMOUNT THEATRE SHERRY LANSING THEATRE SCREENING ROOM #5 MARATHON THEATRE GOWER THEATRE ith rooms that seat from 33 to 516 people, The Studios at Paramount has a screening room to accommodate an intimate screening with your production team, a full premiere gala, or anything in between. We also offer a complete range of projection and audio equipment to handle any feature, including 2K, 4K DLP projection in 2D and 3D, as well as 35mm and 70mm film projection. On top of that, all our theaters are staffed with skilled projectionists and exceptional engineering teams, to give you a perfect presentation every time. 2 PARAMOUNT THEATRE CUTTING-EDGE FEATURES, LAVISH DESIGN, PERFECT FOR PREMIERES FEATURES • VIP Green Room • Multimedia Capabilities • Huge Rotunda Lobby • Performance Stage in front of Screen • Reception Area • Ample Parking and Valet Service SPECIFICATIONS • 4K – Barco DP4K-60L • 2K – Christie CP2230 • 35mm and 70mm Norelco AA II Film Projection • Dolby Surround 7.1 • 16-Channel Mackie Mixer 1604-VLZ4 • Screen: 51’ x 24’ - Stewart White Ultra Matt 150-SP CAPACITY • Seats 516 DIGITAL CINEMA PROJECTION • DCP - Barco Alchemy ICMP • DCP – Doremi DCP-2K4 • XpanD Active 3D System • Barco Passive 3D System • Avid Media Composer • HDCAM SR and D5 • Blu-ray and DVD • 8 Sennheiser Wireless Microphones – Hand-held and Lavalier • 10 Clear-Com Tempest 2400 RF PL • PIX ADDITIONAL SERVICES AVAILABLE • Catering • Event Planning POST PRODUCTION SERVICES 10 • SecurityScreening Rooms 3 SCREENING ROOMS SHERRY LANSING THEATRE THE ULTIMATE REFERENCE -
Slides: Animation-Sound-Storyboarding
Basics of Motion / Sound * Principles of Animation PrinciplesPrinciples of Animationof Animation In 1981, former ‘Nine Old Men’ animators Ollie Johnston and Frank Thomas wrote the animation book “The Illusion of Life: Disney Animation.” In the book they laid out the 12 basic principles of animation. We are going to begin by adding two of the principles including “arcs” and “timing” Beginning of Animation Since the beginning of history humans have attempted to capture motion. From Grecian urns of people running to fun ‘parlor’ trick type machines that would recreate the concept of motion. Some of these devices include: 480 BC ● Thaumatrope (1825) ● Phénakisticope (1833) ● Zoetrope (1833) ● Flip book (1868) ● Praxinoscope (1877) ● Zoopraxiscope (1879) Phénakisticope 1833 Zoetrope 1833 KeyframeKeyframe Keyframe: A ‘key’ or important part of an animated action is referred to as a keyframe. This action usually occurs at the beginning and the end of an action. Keyframes are very important to creating animation, thus, someone whose job is it is to create keyframes is referred to as a keyframe animator. The role of keyframe animator was a very important job and typically given to a veteran. Keyframe Action Beginning Keyframe End Keyframe Keyframe action End keyframe Beginning keyframe Anticipation Anticipation Follow - Through Follow-Through Secondary Animation Secondary Action ArcsArcs Arcs in animation was the concept that most natural action tends to follow an arched trajectory, and animation should adhere to this principle by following implied "arcs" for greater realism. This can apply to a limb moving by rotating a joint, or a thrown object moving along a parabolic trajectory. -
The Historian's Toybox
THE HISTORIAN’S TOYBOX Children’s Toys from the Past you can Make Yourself. EUGENE F. PROVENZO, JR. ASTERIE BAKER PROVENZO Illustrations by Peter A. Zorn, Jr. EUGENE F. PROVENZO, JR., an associate professor in the School of Education and Allied Professions, University of Miami, is a specialist in the history of childhood and the history of education. Not only is he interested in toy design as a historian, but he has also designed award-winning toys. ASTERIE BAKER PROVENZO is currently working on a history of American school architecture at the University of Miami. Her interest in toys is an outgrowth of research she has conducted on the history of childhood and the history of education. PETER A. ZORN, JR., an assistant professor of graphic design at the University of Miami, has wide-ranging experience in the development and design of toys. INTRODUCTION Toys play an important part in the lives of children. They are vehicles for the imagination of children, as well as tools with which to instruct them about the world in which they live. Unfortunately, too many of the toys that are available to children today do not encourage them to discover or invent things for themselves. Historically, this has not always been the case. Many of the toys that were popular during the eighteenth and nineteenth centuries required the imagination and inventiveness of the child. The Historian’s Toy-box: Children’s Toys from the Past You Can Make Yourself is about these toys and how to make them. Children have always made toys for themselves. -
Teachers Guide
Teachers Guide Exhibit partially funded by: and 2006 Cartoon Network. All rights reserved. TEACHERS GUIDE TABLE OF CONTENTS PAGE HOW TO USE THIS GUIDE 3 EXHIBIT OVERVIEW 4 CORRELATION TO EDUCATIONAL STANDARDS 9 EDUCATIONAL STANDARDS CHARTS 11 EXHIBIT EDUCATIONAL OBJECTIVES 13 BACKGROUND INFORMATION FOR TEACHERS 15 FREQUENTLY ASKED QUESTIONS 23 CLASSROOM ACTIVITIES • BUILD YOUR OWN ZOETROPE 26 • PLAN OF ACTION 33 • SEEING SPOTS 36 • FOOLING THE BRAIN 43 ACTIVE LEARNING LOG • WITH ANSWERS 51 • WITHOUT ANSWERS 55 GLOSSARY 58 BIBLIOGRAPHY 59 This guide was developed at OMSI in conjunction with Animation, an OMSI exhibit. 2006 Oregon Museum of Science and Industry Animation was developed by the Oregon Museum of Science and Industry in collaboration with Cartoon Network and partially funded by The Paul G. Allen Family Foundation. and 2006 Cartoon Network. All rights reserved. Animation Teachers Guide 2 © OMSI 2006 HOW TO USE THIS TEACHER’S GUIDE The Teacher’s Guide to Animation has been written for teachers bringing students to see the Animation exhibit. These materials have been developed as a resource for the educator to use in the classroom before and after the museum visit, and to enhance the visit itself. There is background information, several classroom activities, and the Active Learning Log – an open-ended worksheet students can fill out while exploring the exhibit. Animation web site: The exhibit website, www.omsi.edu/visit/featured/animationsite/index.cfm, features the Animation Teacher’s Guide, online activities, and additional resources. Animation Teachers Guide 3 © OMSI 2006 EXHIBIT OVERVIEW Animation is a 6,000 square-foot, highly interactive traveling exhibition that brings together art, math, science and technology by exploring the exciting world of animation. -
Top Questions About Character Animation
Top Questions About Character Animation What are some of the exciting aspects of character animation, and how is it different than other computer animation forms? The phrase computer animation is often used as a catch-all for many computer generated effects including spinning logos, Flash programming on the Web or special effects in movies. These are not character animation. Character animation is the process of giving life to a character, whether it is a dog that can talk, a drawn person or an animated object. Character animation creates personality. How long does it take one person to create one minute of animation? This is difficult to pinpoint, but it can take one animator about 16 – 20 weeks of full-time work to produce 60 seconds of animation.1 At Pixar Animation Studios, due to their high level of quality control, animators have been known to work on two minutes of film for a year or more. How many animators typically work on an animated feature film? It depends on the studio and its needs, so anywhere from 20 – 80 animators could be working on an animated feature film. What is the biggest myth about character animation? A lot of people believe that the computer does all of the work for the animator, but the reality is that the animator is only using the computer as a tool to create detailed animation frame by frame. What are some of the most challenging aspects of character animation? Character animators work in fun, collaborative, exciting and detailed environments. They need to have a high level of patience while working with the tiny movements of a character frame by frame. -
Free-Digital-Preview.Pdf
THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ $7.95 U.S. 01> 0 74470 82258 5 www.animationmagazine.net THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ The Return of The Snowman and The Littlest Pet Shop + From Up on The Visual Wonders Poppy Hill: of Life of Pi Goro Miyazaki’s $7.95 U.S. 01> Valentine to a Gone-by Era 0 74470 82258 5 www.animationmagazine.net 4 www.animationmagazine.net january 13 Volume 27, Issue 1, Number 226, January 2013 Content 12 22 44 Frame-by-Frame Oscars ‘13 Games 8 January Planner...Books We Love 26 10 Things We Loved About 2012! 46 Oswald and Mickey Together Again! 27 The Winning Scores Game designer Warren Spector spills the beans on the new The composers of some of the best animated soundtracks Epic Mickey 2 release and tells us how much he loved Features of the year discuss their craft and inspirations. [by Ramin playing with older Disney characters and long-forgotten 12 A Valentine to a Vanished Era Zahed] park attractions. Goro Miyazaki’s delicate, coming-of-age movie From Up on Poppy Hill offers a welcome respite from the loud, CG world of most American movies. [by Charles Solomon] Television Visual FX 48 Building a Beguiling Bengal Tiger 30 The Next Little Big Thing? VFX supervisor Bill Westenhofer discusses some of the The Hub launches its latest franchise revamp with fashion- mind-blowing visual effects of Ang Lee’s Life of Pi. [by Events forward The Littlest Pet Shop.