Platform for Development of Component Based Graphical User Interfaces
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User Interface Software Tools
User Interface Software Tools Brad A. Myers August 1994 CMU-CS-94-182 School of Computer Science Carnegie Mellon University Pittsburgh, PA 15213 Also appears as Human-Computer Interaction Institute Technical Report CMU-HCII-94-107 This report supersedes CMU-CS-92-114 from February, 1992, published as: Brad A. Myers. ‘‘State of the Art in User Interface Software Tools,’’ Advances in Human- Computer Interaction, Volume 4. Edited by H. Rex Hartson and Deborah Hix. Norwood, NJ: Ablex Publishing, 1993. pp. 110-150. Abstract Almost as long as there have been user interfaces, there have been special software systems and tools to help design and implement the user interface software. Many of these tools have demonstrated significant productivity gains for programmers, and have become important commercial products. Others have proven less successful at supporting the kinds of user interfaces people want to build. This article discusses the different kinds of user interface software tools, and investigates why some approaches have worked and others have not. Many examples of commercial and research systems are included. Finally, current research directions and open issues in the field are discussed. This research was sponsored by NCCOSC under Contract No. N66001-94-C-6037, ARPA Order No. B326. The views and conclusions contained in this document are those of the authors and should not be interpreted as representing the official policies, either expressed or implied, of NCCOSC or the U.S. Government. CR CATEGORIES AND SUBJECT DESCRIPTORS: D.2.2 [Software Engineering]: Tools and Techniques-User Interfaces; H.1.2 [Models and Principles]: User/Machine Systems-Human Factors; H.5.2 [Information Interfaces and Presentation]: User Interfaces-User Interface Management Systems; I.2.2 [Artificial Intelligence]: Automatic Programming-Program Synthesis; ADDITIONAL KEYWORDS AND PHRASES: User Interface Software, Toolkits, Interface Builders, User Interface Development Environments. -
Qml Controls from Scratch
CREATING QML CONTROLS FROM SCRATCH Chris Cortopassi Table of Contents Introduction ......................................................................................... 3 Part 0: Getting Started ......................................................................... 4 Part 1: Button ....................................................................................... 6 Part 2: CheckBox and RadioButton ...................................................... 8 Part 3: Switch ...................................................................................... 10 Part 4: Slider ........................................................................................ 12 Part 5: ScrollBar ................................................................................... 14 Part 6: ProgressBar.............................................................................. 15 Part 7: Spinner ..................................................................................... 16 Part 8: Dialog ....................................................................................... 17 Part 9: PageDots .................................................................................. 19 Part 10: Tabs ....................................................................................... 21 Part 11: Table ...................................................................................... 23 Part 12: TimePicker ............................................................................. 25 Part 13: DatePicker ............................................................................. -
An Introduction to Qt 4
AnAn IntroductionIntroduction toto QtQt 44 Jason Trent [email protected] OOuutltliinnee . Why Trolltech? . Why Qt? . Qt 4 Widgets, Datatypes, and Structures . Qt Designer . qmake . Qt without C++ . Demo WWhhyy TTrroolllltetecchh?? .. QQtt aanndd QQttooppiiaa CCoorree aarree OOppeenn SSoouurrccee .. SSuuppppoorrtteedd bbyy mmuullttii--mmiilllliioonn ddoollllaarr ccoommppaannyy WWhhyy QQt?t? .. MMuullttii--ppllaattffoorrmm – No “virtual machines” or emulation layers – Native compilation for Windows, X11, and Mac • Utilizes core OS technologies (Core, Aero, …) – Extensions - ActiveQt, Motif Migration WWhhyy QQt?t? Over 400 C++ Classes . Not just a GUI toolkit – File handling – Networking – Process handling – Threading – Database access – Event loop processing – XML processing – OpenGL integration – and beyond WWhhyy QQt?t? .. IInntteerrnnaattiioonnaalliizzaattiioonn – Built in support for Unicode and Translation • Language and font aware layouts • Bidirectional font support • Mixed-international interface .. SSeeee QQtt LLiinngguuiisstt ffoorr mmoorree WWhhyy QQt?t? .. NNoott jjuusstt mmuuttllii--ppllaattiiffoorrmm,, mmuullttii--aarrcchhiitteeccttuurree .. QQttooppiiaa CCoorree 44 SSeerriieess – Support for embedded devices • Cell phones, PDAs, etc… – Supports Qt4 widgets with little to no code change QQWWiiddggeett TThhee mmeeeekk mmaayy iinnhheerriitt tthhee eeaarrtthh…… ……bbuutt tthhee eeaarrtthh sshhaallll iinnhheerriitt QQWWiiddggeett QWidget QQtt 44 WWiiddggeetsts .. IInnhheerriitt tthhee aallll--ppoowweerrffuull QQWWiiddggeett .. IInncclluuddee:: -
Programming Java for OS X
Programming Java for OS X hat’s so different about Java on a Mac? Pure Java applica- tions run on any operating system that supports Java. W Popular Java tools run on OS X. From the developer’s point of view, Java is Java, no matter where it runs. Users do not agree. To an OS X user, pure Java applications that ignore the feel and features of OS X are less desirable, meaning the customers will take their money elsewhere. Fewer sales translates into unhappy managers and all the awkwardness that follows. In this book, I show how to build GUIs that feel and behave like OS X users expect them to behave. I explain development tools and libraries found on the Mac. I explore bundling of Java applications for deployment on OS X. I also discuss interfacing Java with other languages commonly used on the Mac. This chapter is about the background and basics of Java develop- ment on OS X. I explain the history of Java development. I show you around Apple’s developer Web site. Finally, I go over the IDEs commonly used for Java development on the Mac. In This Chapter Reviewing Apple Java History Exploring the history of Apple embraced Java technologies long before the first version of Java on Apple computers OS X graced a blue and white Mac tower. Refugees from the old Installing developer tan Macs of the 1990s may vaguely remember using what was tools on OS X called the MRJ when their PC counterparts were busy using JVMs. Looking at the MRJ stands for Mac OS Runtime for Java. -
User Interface Software Technology BRAD A
User Interface Software Technology BRAD A. MYERS Human Computer Interaction Institute, Carnegie Mellon University ^[email protected]& The user interface of an application is the application to draw pictures on the the part that the person using the soft- screen and get input from the user, and ware sees and interacts with. The part the window manager allows the end of the software that makes the user user to move windows around, and is interface work is often large, complex, responsible for displaying the title lines, and difficult to implement, debug, and borders, and icons around the windows. modify. Today direct manipulation in- However, many people and systems use terfaces (also called graphical user in- the name “window manager” to refer to terface (GUI’s)) are almost universal, both layers, since systems such as the and the part of the software that han- Macintosh and Microsoft Windows do dles the user interface generally takes a not separate them. significant percentage of the total sys- On top of the windowing system is the tem design and implementation time toolkit, which contains many commonly [Myers and Rosson 1992]. Therefore, used widgets such as menus, buttons, specialized software tools have been cre- scroll bars, and text-input fields. Tool- ated to ease the programmer’s burden, kits usually connect to application pro- and today virtually all new user inter- grams through call-back procedures de- face software uses tools that make the fined by the application programmer implementation easier. Many of these that are used when a widget is operated tools have demonstrated significant pro- by the end user. -
Sailfish OS Interview Questions and Answers Guide
Sailfish OS Interview Questions And Answers Guide. Global Guideline. https://www.globalguideline.com/ Sailfish OS Interview Questions And Answers Global Guideline . COM Sailfish OS Job Interview Preparation Guide. Question # 1 Tell us what you know about Sailfish OS? Answer:- Sailfish is a Linux-based mobile operating system developed by Jolla in cooperation with the Mer project and supported by the Sailfish Alliance. It is to be used in upcoming smartphones by Jolla and other licencees. Although it is primarily targeted at mobile phones, it is also intended to support other categories of devices. Read More Answers. Question # 2 Explain Sailfish OS Components? Answer:- Jolla has revealed its plans to use the following technologies in Sailfish OS: The Mer software distribution core A custom built user interface HTML5 QML and Qt Read More Answers. Question # 3 Do you know about Sailfish OS software availability? Answer:- Sailfish will be able to run most applications that were originally developed for MeeGo and Android, in addition to native Sailfish applications. This will give it a large catalogue of available apps on launch. Considering upon Jolla's declarations that Sailfish OS is be able to use software from following platforms Sailfish (natively created + ported like from Qt, Symbian, MeeGo - developers have reported that porting a Qt written software with Sailfish SDK takes a few hours only) Android applications are directly running in Sailfish OS. They are compatible as they are in third-party Android stores, with no needed modification (in most cases). MeeGo (because of backward compatibility thanks to MeeGo code legacy included in the Mer core) Unix and Linux (as Sailfish is Linux then using such a software is possible, especially RPM packages, either in terminal/console mode or with limitations implying from using Sailfish UI, if not ported and adjusted) HTML5 Read More Answers. -
Creating Meego Products in a Different Way and Faster - How to Change the Device Creation
Creating MeeGo products in a different way and faster - How to change the device creation Pasi Nieminen CEO [email protected] +358 40 737 3907 www.nomovok.com 1 The Questions That I Try Answer Today How to make product faster & better in MeeGo world How/why to change the UX creation - QML? MeeGo for ARM, where is it now? Where to find companies to work on MeeGo? 2 About Us We create products build on Open Source technologies #1 MeeGo company Pioneer in Embedded Open Source Pioneer in commercial utilization of Open Source in embedded devices. Since 2001, more than 400 OSS deployment project delivered Employs 110 OSS experts globally 400 more in ZCOCO.net for deep Linux expertize Locations 3 Currently serving businesses in Japan, Germany, France, US, Finland and Korea. Insider's View to MeeGo - Where Are We Now? 4 Current MeeGo Deployment Status Currently FULL build & integration pipeline working Currently MeeGo-dev + QT4.7 + NOMOVOK Steel Rat UX running on STE U8500 / Freescale i.mx51 / Renesas AP4 (All ARMv7 optimized) / IA See our demo @ demo area, and NOMOVOK staff 5 Forget C++ & Native QT apps - Go for QML 6 MeeGo Apps – Faster QT4.7 enables QML apps Declarative UI XML + JS 3x faster app creation to QT native apps Performance almost equal to native QT apps, in future much faster (declarative GUI => GPU) 7 QML – hello world import Qt 4.7 Rectangle { id: page width: 500; height: 200 color: "lightgray" Text { id: helloText8 text: "Hello world!" y: 30 anchors.horizontalCenter: page.horizontalCenter font.pointSize: -
Our Journey from Java to Pyqt and Web for Cern Accelerator Control Guis I
17th Int. Conf. on Acc. and Large Exp. Physics Control Systems ICALEPCS2019, New York, NY, USA JACoW Publishing ISBN: 978-3-95450-209-7 ISSN: 2226-0358 doi:10.18429/JACoW-ICALEPCS2019-TUCPR03 OUR JOURNEY FROM JAVA TO PYQT AND WEB FOR CERN ACCELERATOR CONTROL GUIS I. Sinkarenko, S. Zanzottera, V. Baggiolini, BE-CO-APS, CERN, Geneva, Switzerland Abstract technology choices for GUI, even at the cost of not using Java – our core technology – for GUIs anymore. For more than 15 years, operational GUIs for accelerator controls and some lab applications for equipment experts have been developed in Java, first with Swing and more CRITERIA FOR SELECTING A NEW GUI recently with JavaFX. In March 2018, Oracle announced that Java GUIs were not part of their strategy anymore [1]. TECHNOLOGY They will not ship JavaFX after Java 8 and there are hints In our evaluation of GUI technologies, we considered that they would like to get rid of Swing as well. the following criteria: This was a wakeup call for us. We took the opportunity • Technical match: suitability for Desktop GUI to reconsider all technical options for developing development and good integration with the existing operational GUIs. Our options ranged from sticking with controls environment (Linux, Java, C/C++) and the JavaFX, over using the Qt framework (either using PyQt APIs to the control system; or developing our own Java Bindings to Qt), to using Web • Popularity among our current and future developers: technology both in a browser and in native desktop little (additional) learning effort, attractiveness for new applications. -
Latex Beamer Presentation
Extend your KDE application Using QML! Artur Duque de Souza Aug/2011 Agenda • (Big) Introduction • A problem • KDE Solution • Issues • Future Qt Script QtScript C++ API to make your applications scriptable QScriptEngine • Environment to evaluate a script • Context • Global Object • Use QMetaObject system to automatically export QObjects QObjects Can be exported out of the box: • Properties • Signals • Slots • Q_INVOKABLE QScriptValue Container for QtScript data types: • Support for ECMA-262 types • Support for QObject, QVariant and QMetaObject • Prototype property that is common to all instances of an object JS Bindings JS Bindings for Qt Bindings are proxy objects/functions to interface with the ’real’ libraries JS Bindings for Qt Steps to create your bindings: • Create wrap code (check context arguments) • Register your wrappers with the engine • Be happy :) JS Bindings for Qt Steps to create your bindings: • Create wrap code (check context arguments) • Register your wrappers with the engine • Be happy :) JS Bindings for Qt Steps to create your bindings: • Create wrap code (check context arguments) • Register your wrappers with the engine • Be happy :) QML QML Declarative language to ease the development of UIs QDeclarativeEngine • Handles QML code • Does not inherit QScriptEngine • It has a QScriptEngine inside QDeclarativeEngine • Handles QML code • Does not inherit QScriptEngine • It has a QScriptEngine inside QDeclarativeEngine Public API • QML specific methods • It has its own ’context’: QDeclarativeContext • QObject works out of the box • It’s possible to register C++ declarative items QDeclarativeExpression Evaluate a JS expression in a QML context KDE First of all... ... why use QML? Declarative languages are way better (and faster) to build rich UIs! • Microblog plasmoid (C++): 1250 LOC • Declarative Microblog: 500 LOC First of all.. -
Reusable QML Components
Reusable QML Components Avnee Nathani @AvneeNathani About me… ● Avnee Nathani ● Post-graduate student of Computer applications ● Open-source enthusiast ● Nokia Developer Champion (2012, 2013) ● Qt Ambassador (2011) What do I work on? ● Qt Projects (github.com/AvneeNathani) ● KDE Games (KDiamond) ● Mobile applications (Windows Phone, Android) ● Research on Handwriting recognition (http://avnee.wordpress.com) Agenda ● QML application development in brief ● QML basic components ● Need for custom QML components ● Custom components in KDiamond game ● Demo – Creating custom UI components ● Writing QML components ● ‘Reusability’ is the key when designing ● Importing Reusable components ● Conclusion What does Qt Quick offer? ● Qt Quick = QML UI Creation Kit ● New way to create Qt User Interfaces ● QML works on UI, Qt helps with backend code implementation ● Declarative language: “QML” - CSS & JavaScript like syntax ● Supports states and transitions QML Basic Components • Rectangle (basic component, holds other components) • Image • BorderImage • Text • ListView These are some of the primary components. Complex components are built by grouping primary components e.g. List with attributes such as icon, name and description QML Basic Components - Rectangle Rectangle { width: 100 height: 100 color: "red" border.color: "black" border.width: 5 radius: 10 } Shows the effects of some of the common properties on a Rectangle item, which in this case is used to create a square QML Basic Components - Images Image { source: "pics/borderframe.png" } An unscaled image is displayed using an Image. A BorderImage is used to display the image, and it is given a size that is larger than the original image. BorderImage { width: 180 height: 180 border { left: 30; top: 30; right: 30; bottom: 30 } source: "pics/borderframe.png" } QML Basic Components - Text Text items can display both plain and rich text. -
Meego Tablet UX on Wayland
MeeGo Tablet UX on Wayland What is Wayland? ● New graphics system architecture ● A protocol between compositor and clients ● A sample implementation Current X11 Architecture clients appgrid panels lockscreen calculator, notes etc meego-ux-daemon meego-qml-launcher compositor mcompositor drivers/X X server EGL/GLES2 Linux kernel KMS evdev GEM/PVR New Architecture ● wayland-compositor replaces X and mcompositor ● meego-ux-daemon talks to compositor using a MeeGo specific Wayland interface ● Wayland compositor controls KMS, evdev, backlight, hotplug, idle timeout (screensaver) ● All QML unchanged except for switching to QtQuick 2.0 clients appgrid panels lockscreen calculator, notes etc meego-ux-daemon meego-qml-launcher Homescreen Activate Create surface Input Lockscreen Destroy Swap buffer Frame sync Create client compositor meego-tablet-shell meego-tablet-client core Modesetting Hotplug drivers pageflip EGL/GLES2 Input events Linux kernel KMS GEM/PVR evdev wayland-compositor ● It's the canonical sample compositor ● Written in C, directly to EGL/GLES2 ● No high-level dependencies ● Simple 2D scenegraph, efficient repaint loop ● No overdraw, pageflips to client buffers ● MeeGo implemented in a loadable policy module ● Simple fullscreen animations ● Higher level UI in meego-ux-daemon QML Scenegraph ● The initial bringup work uses QML Scenegraph ● QML SceneGraph implements QML, like QDeclarativeView, but straight to GLES ● Avoids the awkward qpainter abstraction that gets in the way of efficient repainting ● Scheduled for Qt 5 ● We need to -
What's New in Qt 6 on the Desktop?
What’s new in Qt 6 on the desktop? Qt Desktop Days 2020 Giuseppe D’Angelo [email protected] About me ● Senior Software Engineer, KDAB ● Developer & Trainer ● Qt Approver ● Ask me about QtCore, QtGui, QtQuick, ... – And also about Modern C++, 3D graphics 2 The Road to Qt 6 Why Qt 6? ● Do architectural changes that simply cannot be done in Qt 5 ● Binary compatibility break – Applications must be recompiled ● Re-engineer features ● But also do some necessary housecleaning, drop ballast 4 Design Goals ● Keep as much (source) compatibility with Qt 5 as possible ● Add property bindings in C++ ● Improve QML & language bindings – Reduce overhead, increase type safety, compile to C++ ● Tackle the changing landscape in 3D APIs ● Modularize Qt even more 5 Keep the Good Parts! ● Easy to use APIs ● General purpose, cross platform application framework ● Make 90% easy to achieve, and 99.9% possible ● Excellent developer support, documentation, tooling ● Nurture the ecosystem around Qt 6 Looking ahead ● Qt 4: released 2005, EOL 2015 – ~30 modules ● Qt 5: released 2012, EOL 2023 – ~50 modules ● Qt 6: released 2020, EOL 20?? ● How to plan for the next decade? 7 Technical foundations ● C++17 – MSVC 2019, GCC 8, Apple Clang ● CMake buildsystem for Qt – qmake still supported for end user applications ● 3D API abstraction (Qt RHI) 8 Release Plan September 2020 October 2020 November 2020 December 2020 Alpha Beta Release Candidate Qt 6.0 Final Release ● Qt 6.0 feature freeze reached ● Binary weekly snapshots (already) available via the installer ● Reduced