Flag Football

Total Page:16

File Type:pdf, Size:1020Kb

Flag Football CITY OF VACAVILLE COMMUNITY SERVICES DEPARTMENT YOUTH SPORTS FLAG FOOTBALL REGULATIONS AND STANDARDS *Updated 9/21/17* GAME DAY WEATHER QUESTIONS WILL BE UPDATED AS NEEDED CALL 469-4035 Youth Sports- Flag Football Recreation League Rule Book The main goal of our league is to have fun, and learn about the game. Standings will not be kept and there are no playoffs. Vacaville Community Services reserves the right to amend, add, or delete and rule for the safety of the participants and the betterment of the league. It is the responsibility of all coaches, assistant coaches, officials and scorekeepers to know and adhere to these rules. 1. PLAYERS AND SUBSTITUTES a. Each team fields seven (7) players for play. Should a team find itself short of players, they should borrow from the other team. WE DO NOT FORFEIT GAMES. b. Games will be played with even teams – example, if one team can only field six players, the opposing team must play with six. No exceptions c. Offensive player: a player on the team with possession of the ball Offensive players may include center, guard/tackle, wide receivers, running backs, tight ends and quarter back. d. Defensive player: a player on the team without possession of the ball Defensive players may include defensive guards, tackles, ends, linebackers, and defensive backs. e. There are no limits to free substitution, except that subs may enter the game only when the ball is dead. ALL PLAYERS MUST PLAY AT LEAST HALF OF EACH GAME (two complete quarters) regardless of ability. The only exceptions are injury or discipline, and this must be reported to the officials and the other coach. 2. THE GAME a. Each game will begin with a coin flip. The captains of each team and the officials will meet at midfield for the flip. The visiting team will call heads or tails. The winner of the toss will elect to a) receive the kick, b) kick and defend a goal, or c) defer his/her choice until the start of the second half. If the winner of the coin flip chooses either (a) or (b) prior to the start of the first half, the opposing team will have the same choice prior to the start of the second half. b. Each game consists of 4 quarters. For the 1-2 grade division- each quarter will consist of 15 offensive plays or 15 minutes, whichever occurs first. For the 3-4 and 5-6 grade divisions- each quarter will consist of 15 offensive plays or 20 minutes, whichever occurs first. Kick-offs, extra point attempts, and punts are not counted as offensive plays. Live ball penalties (penalties that occur while the play is being run) count as a play but dead ball penalties do not count as plays. c. There will be a one (1) minute break between quarters and a five (5) minute break at half time. The half or game cannot end on a defensive penalty. d. Each team is allowed three (3) - 1 minute time outs per game. Two time outs cannot be taken consecutively. A play must be executed after each time out before an additional time out can be taken. e. A five (5) minute grace period will be allowed for each game. A team must have at least 5 players on the field at the end of the grace period to start the game. If a team does not have five players at the end of the grace period. Players from the opposing team will be borrowed to start the game. f. Play ends when the official(s) blow their whistle(s) g. The use of a 3-point stance is prohibited for all players h. There are no fumbles! The ball is dead at the spot it is dropped, except on kickoffs inside the 15 yard line and exchanges between the center and punter. i. One coach per team is allowed on the field in the 1/2nd grade and 3/4th grade divisions. This is to help move the game along. j. In the result of a tie game, there is no overtime or sudden death playoff. The game is over. k. If a team with a nine (9) point or more lead obtains possession of the ball with four (4) or fewer plays remaining in the game, the game is over. 3. SCORING 1/2 Grade Division Touchdown – seven (7) points – when a member of a team has possession of the ball on or beyond the opponent’s goal line. There will be no extra point conversions. 3/4, 5/6 & 7/8 Grade Divisions Touchdown – six (6) points – when a member of a team has possession of the ball on or beyond the opponent’s goal line. Extra points – a conversion from the three yard line – one (1) point A conversion from the six yard line – two (2) points Interceptions on extra points will be a dead ball and considered a failed attempt for the offensive team. There will be no points awarded to defensive teams on extra points. All Divisions Safety – two (2) points - for the defensive team when an offensive player is flag tackled behind their own goal line, runs or ball goes out of the back of the end zone. Offensive team will have the option to punt or kick-off from their 15 yard line. Safety- two (2) points will be awarded to the kicking team if the receiving team touches the ball between the goal line and the 15 yard line in the field of play and the ball rolls into the endzone and is either downed or the player’s flag is pulled. 4. OFFENSE At least four (4) players must be on the line of scrimmage for each play. Only three players may be in the backfield. All players are eligible to receive a pass. The center may only snap the ball to any backfield player. Each team will have 25 seconds to snap the ball after the official marks the ball ready to play. Run and pass plays are allowed. Forward passes or handoffs in front of the body are only permitted behind the line of scrimmage and one (1) time per down. Laterals and backward passes are permitted anywhere on the field and can happen an unlimited amount of times. The quarterback or passer is downed if their flag is pulled while he/she still has possession of the ball, even if they are in a throwing motion. Direct runs within an 8 foot lane up the middle (4 feet on either side of the center) are not allowed. A direct run is any run by a ball carrier on a handoff, pass, or direct snap. It does not include a run or broken play that extends out beyond the 8 foot lane and then cuts back toward the center of the field. This is a judgment call on the official’s part. The offensive team has 4 downs to advance the ball to or beyond the next down line. If successful, they are awarded a first down and have four more downs to reach the next down line or the goal line. If they fail to do advance the ball to the next down line on third down they have the choice of going for it on fourth down or punting the ball to the defensive team. 5. DEFENSE: Defensive players are not allowed to jump or dive (Superman) for a flag. A lunge (a sudden forward thrust of the body, typically with an arm outstretched to seize the flag) that may bring the pursuing player to the ground is not considered a jump or dive. Players may not line up over center and rush the quarterback. All rushers must come from over or outside the offensive “tackle” Defensive players must pull the ball carriers flag. There is no tackling or stripping the ball. This includes going after the quarterback or passer’s arm. Once a flag has been pulled, the defensive player must return the flag to the offensive player. 6. BALL CARRIERS Hurdling, jumping, spinning (180 or 360 degrees), stiff arming, and flag guarding to avoid having their flag pulled are prohibited. It is the responsibility of the ball carrier to avoid contact with the defensive players. 7. DOWNING THE BALL CARRIER A ball carrier is considered down when any of the following happen: Their flag belt is pulled off by another player Their flag belt falls off (down at the spot of the flag falling off) Any part of the body other than the hands or feet touch the ground When the ball hits the ground. Except on kickoffs inside the 15 yard line and exchanges between the center and punter. When they go out of bounds If a receiver or intercepting players flag falls off before he catches the ball, the play will be blown dead at the point where the catch is made. The officials will spot the ball at the “down” location, which becomes the new line of scrimmage. Players intentionally dropping or pulling flags of non-ball carriers during game action will be accessed a five yard penalty. 8. KICK OFFS There are no on-side kicks Kick-offs are made from the 15 yard line in the 1-4 grade divisions and the mid- field line in the 5-6 grade division. No kicking team player may cross line prior to the kick. The receiving team must line up behind the 15 yard line and may not cross the 15 yard line prior to the kick.
Recommended publications
  • University of Colorado Buffaloes / Sports
    0 FARI UNIVERSITY OF COLORADO BUFFALOES / SPORTS INFORMATION SERVICE www.CUBuffs.com 2150 Stadium Drive (574 Champions Center), 357 UCB, Boulder, CO 80309-0357 © 2019 CU Athletics Telephone 303/492-5626 (E-mail/FB contacts: [email protected]; [email protected]) David Plati (Associate AD/SID), Curtis Snyder (Assistant AD), Troy Andre (Associate SID/+CUBuffs.com Managing Editor), Linda Sprouse (Associate SID), COLORADO Seth Pringle (Assistant SID), Shaun Wicen (Assistant SID), Neill Woelk (Contributing Editor/CUBuffs.com), Rob Livingston (Graduate Assistant) RELEASE NUMBER 13 (Updated January 19, 2020) CUBUFFS.COM BUFFALO BITS … The Colorado Buffaloes closed out their 130th season of intercollegiate football nation; the Buffs went 4-3 in those games ... First-year head coach Mel Tucker with a 5-7 record, which included a 3-6 mark in Pac-12 play (finishing fifth in the won more games in his inaugural season at the reins of the program than the last South Division) ... It marked the third straight season with identical final records, three head coaches before him (and five of the last seven) ... The Pac-12 will the third time that has occurred in CU history, joining 6-0 marks in 1909-10-11 release the 2020 conference schedules sometime next month; the non- and 2-8 records in 1962-63-64 ... Looking at preliminary numbers for 2020, conference portion was finalized some time ago: CU open at Colorado State, Colorado at present will return 64 lettermen for 2020, including 15 starters traveling to Fort Collins for the first game there against the Rams since 1996 (the (seven offense/eight defense), along with two kicking specialists (see breakdown series will then go on hiatus for two years); Fresno State was originally supposed on page 75) ..
    [Show full text]
  • Rome Rec Rules
    2017 UNIFIED FOOTBALL BY-LAWS FOR GAME OFFICIALS Rev. 6.15.17 ROME FLOYD UNIFIED FOOTBALL BYLAWS Section D. Governing Rules 1. GoverneD by the current rules anD regulations of the GHSA Constitution anD By-Laws anD by the National FeDeration EDition of Football rules for the current year, with excePtions as noteD in the Rome-Floyd Unified Youth Football Program. 2. The UFC reserves the right to consiDer special and unusual cases that occur from time to time and rule in whatever manner is consiDereD to be in the best interest of the overall Program. Section F. SiDeline Decorum 1. AuthorizeD siDeline Persons incluDe heaD coach, four assistant coaches anD the Players. 2. All coaches must wear a UFC issueD Coach’s Pass to stanD on the sidelines. Anyone without a Coach’s Pass will not be allowed on the sidelines. Officials and/or program staff will be permitted to remove anyone without a Coach’s Pass from the siDelines. 3. In an effort to Promote a quality Program, all coaches shoulD aDhere to the following Dress coDe: shirt, shoes (no sanDals or fliP floPs) anD Pants/shorts (no cutoffs). ADDitionally there shoulD be no logos or images that Promote alcohol, tobacco or vulgar statements. Section C. Length of Games 1. A regulation game shall consist of four (4) eight minute quarters. 2. Clock OPeration AFTER change of Possession. A. Kick-Offs • Any kick-off that is returned and the ball carrier is downed in the field of Play, the clock will start with the ReaDy-For-Play signal.
    [Show full text]
  • Download the Fall 2016 Issue (PDF)
    THE NEW SMITHSONIAN // GIFT GUIDE // FOOTBALL’S DAY IN THE SUN THE GEORGE WASHINGTON UNIVERSITY MAGAZINE FALL 2016 For 30 years in the Senate, Harry Reid, JD ’64, has burnished an image as a fighter, a pragmatic workhorse and the consummate inside player. The chamber’s top-ranking Democrat leaves Congress in January on his terms, with few regrets and still plenty of gw magazine / Fall 2016 GW MAGAZINE FALL 2016 A MAGAZINE FOR ALUMNI AND FRIENDS CONTENTS [Features] 26 / Rumble & Sway After 30 years in the U.S. Senate—and at least as many tussles as tangos—the chamber’s highest-ranking Democrat, Harry Reid, JD ’64, prepares to make an exit. / Story by Charles Babington / / Photos by Gabriella Demczuk, BA ’13 / 36 / Out of the Margins In filling the Smithsonian’s new National Museum of African American History and Culture, alumna Michèle Gates Moresi and other curators worked to convey not just the devastation and legacy of racism, but the everyday experience of black life in America. / By Helen Fields / 44 / Gift Guide From handmade bow ties and DIY gin to cake on-the-go, our curated selection of alumni-made gifts will take some panic out of the season. / Text by Emily Cahn, BA ’11 / / Photos by William Atkins / 52 / One Day in January Fifty years ago this fall, GW’s football program ended for a sixth and final time. But 10 years before it was dropped, Colonials football rose to its zenith, the greatest season in program history and a singular moment on the national stage.
    [Show full text]
  • Bowl History
    History HUSKIES History 1924 Rose Bowl Washington 14, Navy 14 January 1, 1924 eligible to catch a pass. Bryan delayed, then released and gathered in Abel’s pass, stumbling across the goal line for the touchdown. The Sherman-booted extra point made it 14–14. Washington missed a field goal “by a scant three feet” as time expired and the Huskies Washington had one last chance to win, as the Huskies drove to the 25-yard line with less settled for a 14–14 tie with the heavily favored Midshipmen of the Naval Academy in the 1924 than five minutes to play on a long pass from Abel to Wilson. Washington’s field goal attempt Rose Bowl, played before 40,000 fans. by Leonard Zeil from 24 yards out had the distance but curved left. Navy took over on downs The Huskies, coached to a 10–1 record coming into the game by third-year coach Enoch at the 20, and advanced as far as midfield when the game ended. Bagshaw, had to fight back twice, falling behind 7–0 early and later trailing 14–7 to the well- drilled Middies of Annapolis. The Naval Academy (5–1–1) used a sophisticated passing attack, Attendance a style not seen before on the West Coast, to confuse the Husky defense in the first half. Navy 40,000 completed all 11 passes it attempted in the first half, and hit 14 in a row before the Huskies managed to stop one. Navy completed 16-of-20 for the day. Scoring Navy opened the scoring at the start of the second period on a 20-yard pass from Q Team-Scoring Play (Conversion) quarterback Ira McKee to halfback Carl Cullen.
    [Show full text]
  • BIG 33 Game History
    1958-2015 BIG 33 Game History June 19, 2015 Pennsylvania’s next score. Toledo-bound tailback Terry June 16, 2012 58th Big 33 Football Classic Swanson made the turnover count as he punched in 55th Big 33 Football Classic Maryland 3 – Pennsylvania 20 a touchdown from 5 yards out. That made it a 24-14 Ohio 24 - Pennsylvania 21 Maryland lead with 4:23 to go in the third quarter. Pyles led Pennsylvania’s first drive of the fourth Six costly Pennsylvania turnovers It didn’t take Pennsylvania’s all- quarter and capitalized with a 20-yard touchdown run ultimately undid an outstanding star squad long to jump out to an to make it just a three-point deficit. The Pennsylvania defensive performance from the early lead, as South Fayette’s Brett defense took over after that, riding the momentum. The Keystone side, setting the stage Brumbaugh found Harrisburg’s defensive line swarmed into the Maryland backfield for Ohio kicker Tyler Grassman’s Amechie Walker on a deep slant between the hash and held them to negative 3 yards of offense in the 39-yard field goal that lifted Ohio to a stunning 24-21 marks. One play. One pass. 63 yards, six points and fourth quarter. Lower Dauphin kicker Joe Julius, who overtime victory. The outcome was especially painful barely 13 seconds off the clock. erased a disastrous start, nailed a 29-yard field goal that for Pennsylvania because of a 14-point fourth quarter Urbana’s Ray Grey started the game for Maryland at forged a 24-all battle with 1:19 left in regulation.
    [Show full text]
  • 2019 BANTAM DIVISION GAME RULE MODIFICATIONS for Ages 12 – 14 (No HS Freshman), Weight Limit - Unlimited
    2019 BANTAM DIVISION GAME RULE MODIFICATIONS For Ages 12 – 14 (no HS Freshman), Weight Limit - Unlimited. MANDATORY PLAY RULE: Each player must play a minimum of 3 plays for the game. 1. THE PROPER SHOE (CLEAT) The molded plastic cleat football shoes are for the Bantam Division. 2. THE GAME BALL FOR THE Bantam DIVISION Bantam TDY WILSON, NIKE YOUTH FOOTBALL 3. THE LENGTH OF THE GAME Bantam Four (8) minute quarters of regulation time 4. THE PRE-GAME COIN TOSS A. The head coach and team captains are to meet with the officials at mid-field. B. Each team is limited to (4) team captains to go to mid-field prior to the game. 5. THE COACHES ON THE SIDELINE: A. Coaches must stay in between both 20-yard lines. B. Each team is permitted (6) coaches on the field. C. This does not include the organizational coordinator. 6. THE START OF THE GAME Bantam NO KICKOFF - Offense will start from the 35-yard line. 7. TEAM TIME OUTS A. Each team gets four (4) time outs during the regulation game. B. Each team gets one (1) additional time out in overtime. (Playoffs only) C. Timeouts can be carried over to the next period excluding the O.T. period. 8. WHEN A SAFETY OCCURS After the safety, The ball will be spotted at the 50 yard line after a safety 9. THE HEAD COACH IS THE ONLY PERSON TO ADDRESS THE GAME REFEREES A. The head coach is the only coach to talk to the referees during the game on rule Interpretations or issues in a sportsmanlike manner.
    [Show full text]
  • A Reinforcement Learning Based Approach to Play Calling in Football
    A Reinforcement Learning Based Approach to Play Calling in Football Preston Biro and Stephen G. Walker March 15, 2021 Abstract With the vast amount of data collected on football and the growth of computing abilities, many games involving decision choices can be op- timized. The underlying rule is the maximization of an expected utility of outcomes and the law of large numbers. The data available allows us to compute with high accuracy the probabilities of outcomes of decisions and the well defined points system in the game allows us to have the nec- essary terminal utilities. With some well established theory we can then optimize choices at a single play level. Keywords: Football; Reinforcement Learning; Markov Decision Process; Ex- pected Points; Optimal Decisions. Corresponding Author: Preston Biro, University of Texas at Austin, De- partment of Statistics and Data Sciences, Austin, TX 78712-1823, USA, e-mail: [email protected] Stephen G. Walker University of Texas at Austin, Department of Mathemat- ics, Austin, TX 78712-1823, USA, e-mail: [email protected] 1 Introduction With the advances in computer power and the ability to both acquire and store huge quantities of data, so goes the corresponding advance of the machine (aka arXiv:2103.06939v1 [cs.LG] 11 Mar 2021 algorithm) to replace the human as a primary source of decision making. The number of successful applications is increasing at a rapid pace; in games, such as Chess and Go, medical imaging and diagnosing tumours, to automated driving, and even the selection of candidates for jobs. The notion of reinforcement learning is one key principle, whereby a game or set of decisions is studied and rewards recorded so a machine can learn long term benefits from local decisions, often negotiating a sequence of complex decisions.
    [Show full text]
  • Instant Replay Case Book
    FOOTBALL 2014 INSTANT REPLAY CASE BOOK 2014 NCAA FOOTBALL INSTANT REPLAY CASEBOOK NATIONAL COLLEGIATE ATHLETIC ASSOCIATION THE NATIONAL COLLEGIATE ATHLETIC ASSOCIATION P.O. Box 6222 Indianapolis, Indiana 46206-6222 317/917-6222 www.ncaa.org MAY 2014 Manuscript Prepared By: Rogers Redding, Secretary-Rules Editor, NCAA Football Rules Committee. Edited By: Ty Halpin, Associate Director for Playing Rules and Officiating Production By: Marcia Stubbeman, Associate Director of Printing and Publishing. NCAA, NCAA logo and NATIONAL COLLEGIATE ATHLETIC ASSOCIATION are registered marks of the Association and use in any manner is prohibited unless prior approval is obtained from the Association. COPYRIGHT 2014, BY THE NATIONAL COLLEGIATE ATHLETIC ASSOCIATION PRINTED IN THE UNITED STATES OF AMERICA Table of Contents SECTION 1. Purpose and Philosophy ........................................6 SECTION 2. Eligibility for Instant Replay .................................6 SECTION 3. Reviewable Plays.....................................................6 SECTION 4. Instant Replay Personnel, Equipment and Location .........................................................9 SECTION 5. Initiating the Replay Process ................................9 SECTION 6. Reviewing an On-field Ruling ............................10 SECTION 7. Reversing an On-Field Ruling ............................11 2014 Play Situations ....................................................................12 Free Kicks .....................................................................................12
    [Show full text]
  • Official NFL Statistics Feeds
    Updated 08.22.18 Official NFL Statistics Feeds 2016-17 Season 1 SPORTRADAR NFL STATISTICS FEEDS Updated 08.22.18 Table of Contents NFL Statistics Feeds ................................................................................................................................................... 3 League Information ..................................................................................................................................................... 4 Franchise Information ................................................................................................................................................ 6 Team Information ........................................................................................................................................................ 7 Player Information (Including Depth Chart & Injury Information) ............................................................... 9 Venue Information .................................................................................................................................................... 12 Game Information ..................................................................................................................................................... 14 Scoreboard Information ......................................................................................................................................... 16 Boxscore Information.............................................................................................................................................
    [Show full text]
  • 2019 Rule Book
    XFL Flag Football (A division of Coral Springs Flag Football) Rules and Regulations 2019 Season 1 Table of Contents 1. League Directors 3 2. General 4 3. Uniforms 5 4. Playing Fields 6 5. Game Timing 6 6. Kickoff and Kickoff Returns 7 7. Punts and Punt Returns 7 8. Offense 8 9. Defense 10 10. Scoring 11 11. Use of Overtime 11 12. Protests 12 13. Unsportsmanlike Conduct 12 14. Standings 12 15. Conduct of Playoffs 12 16. All-Star Game 13 17. Summary of Penalties 13 18. Park Lightning Policy 14 19. Penalties Cheat Sheet 15 2 1. League Directors 2016 Ultimate Board President Marc Eisenberg Vice-President Colin Thomas Head Athletic Director Mike Gorelick Director of Referees Dave Grad Social Media Director Evan Golden Treasurer Carolyn Gorelick Director At Large Kenny Kuhl Director At Large Rob Moskowitz Director At Large Jason Weese League Email: [email protected] League Website: www.xflcs.org 3 2. General a. The Referee Manager and/or Athletic Directors will be available in the vicinity of every game. Their responsibilities are to maintain control of the playing area and to ensure at all times that coach; parents, players, and officials are acting in accordance with the expectations and requirements of the league. In the event of any problem or conflict, the Referee Manager and/or Athletic Directors are the individuals authorized and expected to deal with those problems. b. The game will be played in the manner and spirit of the FHSAA with the following specific exceptions: 1. Xtreme Football League (XFL) is a game of skill, both offensively and defensively.
    [Show full text]
  • Alabama High School Athletic Association Coaches Manual
    1 Alabama High School Athletic Association Coaches Manual 2 Girls High School Flag Football Coaches’ Manual Table of Contents Differences Between Flag Football (NIRSA Rules) & Tackle Football (NFHS Rules)……….3-6 Coaching Technique & Strategies….………………………………..………………..................7-8 Practice Planning....……………………………………………………….….……...……….........9-15 3 FLAG FOOTBALL RULES & OFFICIATING THE GAME The Game • Two teams of 7 v 7. Four players to start, can continue with less if there’s a chance to win. • Lines to gain are the 20, 40, 20 • Series of 4 downs • Play starts on the 14-yard line • No defer on coin toss Officials • 3-4 officials Field • Played on a traditional football field but with 80-yard field of play and 10-yard endzones. 40 yards wide with inbound marks 15 yards from the sidelines. Team boxes are 20 to 20. 4 Uniform • Still contrasting jersey colors with numbers on front and back • All players of the same team will still wear the same-colored jerseys with different numbers • Still needs to be long enough to tuck into shorts/pants • Still shoes without metal spikes*; projections still must not exceed ½” • The pants/shorts must be of contrasting color to flags and cannot have belt loops or pockets • Flag belts may be of two types, quick release with 3 permanently attached flags (also known as triple threat) or a secured flag belt with two pop flag holsters and two detachable pop flags (also known as sonic pop). • Flags belts must be tightened at the waist, and flags positioned on each hip (2 & 3 flag types) and on the tail bone
    [Show full text]
  • Flag Football – If in Doubt Rules
    University of Nebraska Campus Recreation Intramural Sports 2020-2021 Rules Modifications 2-6 Field Areas. Added definitions for the following areas: The Field, Field of Play, Side Zones, End Zones and Restricted Areas. 7-2-4 Disconcerting Act. No defensive player shall use disconcerting acts or words prior to the snap in an attempt to interfere with A’s signals (S7 and S23) 8-3-1 2 Minute Warning. If a team is ahead by 19 or more points when the referee announces the 2 minute warning for the 4th period, the game shall be over. Prior to implementing the Mercy Rule, the Referee shall apply the Extension of Period Rule (3-2-1) NOTE: Game clock starts according to rule 3. 8-3-2 After 2 Minute Warning. If a team scores during the last two minutes of the 4th period, and that score creates a point differential of 19 points or greater, the game shall end at that point. 8-5 Touchdown Values. All touchdowns are worth 6 points. 9-1-1 Non-Contact Acts. Added intentionally kicking at the ball as an illegal noncontact act. Removed “using words similar to the offensive audibles and quarterback cadence prior to the snap in an attempt to interfere with A’s signals or movements” from the list of illegal noncontact acts. 9-3-3 Screen Blocking. An offensive screen block may occur anywhere on the field and shall take place without contact. The screen blocker shall have their hands and arms at their sides or behind their back when screen blocking.
    [Show full text]