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[email protected] Phil Speer CELL PHONE: (508) 612-4248 Game Designer CURRENT ADDRESS 66 Tillotson Rd. Apt 5 Needham, MA 02494 Game Design Experience October 2010 - Present Turbine - WB Games Needham, MA Designer – Dungeons & Dragons Online; Unannounced Multiplayer Action Strategy Game Consistently delivered design and implementation for vital showcase quest content. Led design of the Random Encounter system, and designed over 60 Random Encounters. Designed and directed production of The King’s Forest, DDO’s largest landscape area. Played a key role in the design and implementation of the “Challenge” systems and content. Scripted AI behavior, AI spawns, drama sequences, puzzles, and devious traps. Wrote flavor text for levels, items, and dialogue for NPCs and other AIs. February 2009 - October 2009 Irrational Games Quincy, MA Level Designer – Bioshock Infinite Constructed prototype multiplayer game levels and modes in Unreal Engine 3. Designed multiplayer character abilities, weapons, rewards, and advancement paths. Contributed to the design and tuning of several AI's and player classes. Prototyped systems for telegraphing DLC. Scripted dynamic level-changing events in Unreal Kismet for the multiplayer game. March 2008 - Jan 2009 Cheyenne Mountain Entertainment Mesa, AZ World Builder – Stargate Worlds Utilized Unreal Engine 3 to design and construct dozens of interior and open world spaces. Constructed PVP arenas. Directed the flow of gameplay via unique cover system. August 2005 - October 2007 Turbine Westwood, MA Associate Content Designer – Dungeons & Dragons Online Designed, built, and released over 20 levels, including both interior spaces and landscapes. Scripted events, AI encounters, boss AIs, puzzles, and traps. Constructed and beautified environments with deco and lighting.