Computational Complexity of Mixed Equilibria for Boolean Games
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Pareto Optimality in Coalition Formation
Pareto Optimality in Coalition Formation Haris Aziz NICTA and University of New South Wales, 2033 Sydney, Australia Felix Brandt∗ Technische Universit¨atM¨unchen,80538 M¨unchen,Germany Paul Harrenstein University of Oxford, Oxford OX1 3QD, United Kingdom Abstract A minimal requirement on allocative efficiency in the social sciences is Pareto op- timality. In this paper, we identify a close structural connection between Pareto optimality and perfection that has various algorithmic consequences for coali- tion formation. Based on this insight, we formulate the Preference Refinement Algorithm (PRA) which computes an individually rational and Pareto optimal outcome in hedonic coalition formation games. Our approach also leads to var- ious results for specific classes of hedonic games. In particular, we show that computing and verifying Pareto optimal partitions in general hedonic games, anonymous games, three-cyclic games, room-roommate games and B-hedonic games is intractable while both problems are tractable for roommate games, W-hedonic games, and house allocation with existing tenants. Keywords: Coalition Formation, Hedonic Games, Pareto Optimality, Computational Complexity JEL: C63, C70, C71, and C78 1. Introduction Ever since the publication of von Neumann and Morgenstern's Theory of Games and Economic Behavior in 1944, coalitions have played a central role within game theory. The crucial questions in coalitional game theory are which coalitions can be expected to form and how the members of coalitions should divide the proceeds of their cooperation. Traditionally the focus has been on the latter issue, which led to the formulation and analysis of concepts such as ∗Corresponding author Email addresses: [email protected] (Haris Aziz), [email protected] (Felix Brandt), [email protected] (Paul Harrenstein) Preprint submitted to Elsevier August 27, 2013 the core, the Shapley value, or the bargaining set. -
Game-Based Verification and Synthesis
Downloaded from orbit.dtu.dk on: Sep 30, 2021 Game-based verification and synthesis Vester, Steen Publication date: 2016 Document Version Publisher's PDF, also known as Version of record Link back to DTU Orbit Citation (APA): Vester, S. (2016). Game-based verification and synthesis. Technical University of Denmark. DTU Compute PHD-2016 No. 414 General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. Users may download and print one copy of any publication from the public portal for the purpose of private study or research. You may not further distribute the material or use it for any profit-making activity or commercial gain You may freely distribute the URL identifying the publication in the public portal If you believe that this document breaches copyright please contact us providing details, and we will remove access to the work immediately and investigate your claim. Ph.D. Thesis Doctor of Philosophy Game-based verification and synthesis Steen Vester Kongens Lyngby, Denmark 2016 PHD-2016-414 ISSN: 0909-3192 DTU Compute Department of Applied Mathematics and Computer Science Technical University of Denmark Richard Petersens Plads Building 324 2800 Kongens Lyngby, Denmark Phone +45 4525 3031 [email protected] www.compute.dtu.dk Summary Infinite-duration games provide a convenient way to model distributed, reactive and open systems in which several entities and an uncontrollable environment interact. -
Pareto-Optimality in Cardinal Hedonic Games
Research Paper AAMAS 2020, May 9–13, Auckland, New Zealand Pareto-Optimality in Cardinal Hedonic Games Martin Bullinger Technische Universität München München, Germany [email protected] ABSTRACT number of agents, and therefore it is desirable to consider expres- Pareto-optimality and individual rationality are among the most nat- sive, but succinctly representable classes of hedonic games. This ural requirements in coalition formation. We study classes of hedo- can be established by encoding preferences by means of a complete nic games with cardinal utilities that can be succinctly represented directed weighted graph where an edge weight EG ¹~º is a cardinal by means of complete weighted graphs, namely additively separable value or utility that agent G assigns to agent ~. Still, this underlying (ASHG), fractional (FHG), and modified fractional (MFHG) hedo- structure leaves significant freedom, how to obtain (cardinal) pref- nic games. Each of these can model different aspects of dividing a erences over coalitions. An especially appealing type of preferences society into groups. For all classes of games, we give algorithms is to have the sum of values of the other individuals as the value that find Pareto-optimal partitions under some natural restrictions. of a coalition. This constitutes the important class of additively While the output is also individually rational for modified fractional separable hedonic games (ASHGs) [6]. hedonic games, combining both notions is NP-hard for symmetric In ASHGs, an agent is willing to accept an additional agent into ASHGs and FHGs. In addition, we prove that welfare-optimal and her coalition as long as her valuation of this agent is non-negative Pareto-optimal partitions coincide for simple, symmetric MFHGs, and in this sense, ASHGs are not sensitive to the intensities of single- solving an open problem from Elkind et al. -
Optimizing Expected Utility and Stability in Role Based Hedonic Games
Proceedings of the Thirtieth International Florida Artificial Intelligence Research Society Conference Optimizing Expected Utility and Stability in Role Based Hedonic Games Matthew Spradling University of Michigan - Flint mjspra@umflint.edu Abstract Table 1: Ex. RBHG instance with |P | =4,R= {A, B} In the hedonic coalition formation game model Roles Based r, c u (r, c) u (r, c) u (r, c) u (r, c) Hedonic Games (RBHG), agents view teams as compositions p0 p1 p2 p3 of available roles. An agent’s utility for a partition is based A, AA 2200 upon which roles she and her teammates fulfill within the A, AB 0322 coalition. I show positive results for finding optimal or sta- B,AB 3033 ble role matchings given a partitioning into teams. In set- B,BB 1111 tings such as massively multiplayer online games, a central authority assigns agents to teams but not necessarily to roles within them. For such settings, I consider the problems of op- timizing expected utility and expected stability in RBHG. I As per (Spradling and Goldsmith 2015), a Role Based He- show that the related optimization problems for partitioning donic Game (RBHG) instance consists of: are NP-hard. I introduce a local search heuristic method for • P approximating such solutions. I validate the heuristic by com- : A population of players parison to existing partitioning approaches using real-world • R: A set of roles data scraped from League of Legends games. • C: A set of compositions, where a composition c ∈ C is a multiset (bag) of roles from R. Introduction • U : P × R × C → Z defines the utility function ui(r, c) In coalition formation games, agents from a population have for each player pi. -
Survey of the Computational Complexity of Finding a Nash Equilibrium
Survey of the Computational Complexity of Finding a Nash Equilibrium Valerie Ishida 22 April 2009 1 Abstract This survey reviews the complexity classes of interest for describing the problem of finding a Nash Equilibrium, the reductions that led to the conclusion that finding a Nash Equilibrium of a game in the normal form is PPAD-complete, and the reduction from a succinct game with a nice expected utility function to finding a Nash Equilibrium in a normal form game with two players. 2 Introduction 2.1 Motivation For many years it was unknown whether a Nash Equilibrium of a normal form game could be found in polynomial time. The motivation for being able to due so is to find game solutions that people are satisfied with. Consider an entertaining game that some friends are playing. If there is a set of strategies that constitutes and equilibrium each person will probably be satisfied. Likewise if financial games such as auctions could be solved in polynomial time in a way that all of the participates were satisfied that they could not do any better given the situation, then that would be great. There has been much progress made in the last fifty years toward finding the complexity of this problem. It turns out to be a hard problem unless PPAD = FP. This survey reviews the complexity classes of interest for describing the prob- lem of finding a Nash Equilibrium, the reductions that led to the conclusion that finding a Nash Equilibrium of a game in the normal form is PPAD-complete, and the reduction from a succinct game with a nice expected utility function to finding a Nash Equilibrium in a normal form game with two players. -
Equilibrium Computation in Normal Form Games
Tutorial Overview Game Theory Refresher Solution Concepts Computational Formulations Equilibrium Computation in Normal Form Games Costis Daskalakis & Kevin Leyton-Brown Part 1(a) Equilibrium Computation in Normal Form Games Costis Daskalakis & Kevin Leyton-Brown, Slide 1 Tutorial Overview Game Theory Refresher Solution Concepts Computational Formulations Overview 1 Plan of this Tutorial 2 Getting Our Bearings: A Quick Game Theory Refresher 3 Solution Concepts 4 Computational Formulations Equilibrium Computation in Normal Form Games Costis Daskalakis & Kevin Leyton-Brown, Slide 2 Tutorial Overview Game Theory Refresher Solution Concepts Computational Formulations Plan of this Tutorial This tutorial provides a broad introduction to the recent literature on the computation of equilibria of simultaneous-move games, weaving together both theoretical and applied viewpoints. It aims to explain recent results on: the complexity of equilibrium computation; representation and reasoning methods for compactly represented games. It also aims to be accessible to those having little experience with game theory. Our focus: the computational problem of identifying a Nash equilibrium in different game models. We will also more briefly consider -equilibria, correlated equilibria, pure-strategy Nash equilibria, and equilibria of two-player zero-sum games. Equilibrium Computation in Normal Form Games Costis Daskalakis & Kevin Leyton-Brown, Slide 3 Tutorial Overview Game Theory Refresher Solution Concepts Computational Formulations Part 1: Normal-Form Games -
The Dynamics of Europe's Political Economy
Die approbierte Originalversion dieser Dissertation ist in der Hauptbibliothek der Technischen Universität Wien aufgestellt und zugänglich. http://www.ub.tuwien.ac.at The approved original version of this thesis is available at the main library of the Vienna University of Technology. http://www.ub.tuwien.ac.at/eng DISSERTATION The Dynamics of Europe’s Political Economy: a game theoretical analysis Ausgeführt zum Zwecke der Erlangung des akademischen Grades einer Doktorin der Sozial- und Wirtschaftswissenschaften unter der Leitung von Univ.-Prof. Dr. Hardy Hanappi Institut für Stochastik und Wirtschaftsmathematik (E105) Forschunggruppe Ökonomie Univ.-Prof. Dr. Pasquale Tridico Institut für Volkswirtschaftslehre, Universität Roma Tre eingereicht an der Technischen Universität Wien Fakultät für Mathematik und Geoinformation von Mag. Gizem Yildirim Matrikelnummer: 0527237 Hohlweggasse 10/10, 1030 Wien Wien am Mai 2017 Acknowledgements I would like to thank Professor Hardy Hanappi for his guidance, motivation and patience. I am grateful for inspirations from many conversations we had. He was always very generous with his time and I had a great freedom in my research. I also would like to thank Professor Pasquale Tridico for his interest in my work and valuable feedbacks. The support from my family and friends are immeasurable. I thank my parents and my brother for their unconditional and unending love and support. I am incredibly lucky to have great friends. I owe a tremendous debt of gratitude to Sarah Dippenaar, Katharina Schigutt and Markus Wallerberger for their support during my thesis but more importantly for sharing good and bad times. I also would like to thank Gregor Kasieczka for introducing me to jet clustering algorithms and his valuable suggestions. -
Fractional Hedonic Games
Fractional Hedonic Games HARIS AZIZ, Data61, CSIRO and UNSW Australia FLORIAN BRANDL, Technical University of Munich FELIX BRANDT, Technical University of Munich PAUL HARRENSTEIN, University of Oxford MARTIN OLSEN, Aarhus University DOMINIK PETERS, University of Oxford The work we present in this paper initiated the formal study of fractional hedonic games, coalition formation games in which the utility of a player is the average value he ascribes to the members of his coalition. Among other settings, this covers situations in which players only distinguish between friends and non-friends and desire to be in a coalition in which the fraction of friends is maximal. Fractional hedonic games thus not only constitute a natural class of succinctly representable coalition formation games, but also provide an interesting framework for network clustering. We propose a number of conditions under which the core of fractional hedonic games is non-empty and provide algorithms for computing a core stable outcome. By contrast, we show that the core may be empty in other cases, and that it is computationally hard in general to decide non-emptiness of the core. 1 INTRODUCTION Hedonic games present a natural and versatile framework to study the formal aspects of coalition formation which has received much attention from both an economic and an algorithmic perspective. This work was initiated by Drèze and Greenberg[1980], Banerjee et al . [2001], Cechlárová and Romero-Medina[2001], and Bogomolnaia and Jackson[2002] and has sparked a lot of follow- up work. A recent survey was provided by Aziz and Savani[2016]. In hedonic games, coalition formation is approached from a game-theoretic angle. -
Pareto Optimality in Coalition Formation
Pareto Optimality in Coalition Formation Haris Aziz Felix Brandt Paul Harrenstein Technische Universität München IJCAI Workshop on Social Choice and Artificial Intelligence, July 16, 2011 1 / 21 Coalition formation “Coalition formation is of fundamental importance in a wide variety of social, economic, and political problems, ranging from communication and trade to legislative voting. As such, there is much about the formation of coalitions that deserves study.” A. Bogomolnaia and M. O. Jackson. The stability of hedonic coalition structures. Games and Economic Behavior. 2002. 2 / 21 Coalition formation 3 / 21 Hedonic Games A hedonic game is a pair (N; ) where N is a set of players and = (1;:::; jNj) is a preference profile which specifies for each player i 2 N his preference over coalitions he is a member of. For each player i 2 N, i is reflexive, complete and transitive. A partition π is a partition of players N into disjoint coalitions. A player’s appreciation of a coalition structure (partition) only depends on the coalition he is a member of and not on how the remaining players are grouped. 4 / 21 Classes of Hedonic Games Unacceptable coalition: player would rather be alone. General hedonic games: preference of each player over acceptable coalitions 1: f1; 2; 3g ; f1; 2g ; f1; 3gjf 1gk 2: f1; 2gjf 1; 2; 3g ; f1; 3g ; f2gk 3: f2; 3gjf 3gkf 1; 2; 3g ; f1; 3g Partition ff1g; f2; 3gg 5 / 21 Classes of Hedonic Games General hedonic games: preference of each player over acceptable coalitions Preferences over players extend to preferences over coalitions Roommate games: only coalitions of size 1 and 2 are acceptable. -
Well-Supported Vs. Approximate Nash Equilibria: Query Complexity of Large Games∗
Well-Supported vs. Approximate Nash Equilibria: Query Complexity of Large Games∗ Xi Chen†1, Yu Cheng‡2, and Bo Tang§3 1 Columbia University, New York, USA [email protected] 2 University of Southern California, Los Angeles, USA [email protected] 3 Oxford University, Oxford, United Kingdom [email protected] Abstract In this paper we present a generic reduction from the problem of finding an -well-supported Nash equilibrium (WSNE) to that of finding an Θ()-approximate Nash equilibrium (ANE), in large games with n players and a bounded number of strategies for each player. Our reduction complements the existing literature on relations between WSNE and ANE, and can be applied to extend hardness results on WSNE to similar results on ANE. This allows one to focus on WSNE first, which is in general easier to analyze and control in hardness constructions. As an application we prove a 2Ω(n/ log n) lower bound on the randomized query complexity of finding an -ANE in binary-action n-player games, for some constant > 0. This answers an open problem posed by Hart and Nisan [23] and Babichenko [2], and is very close to the trivial upper bound of 2n. Previously for WSNE, Babichenko [2] showed a 2Ω(n) lower bound on the randomized query complexity of finding an -WSNE for some constant > 0. Our result follows directly from combining [2] and our new reduction from WSNE to ANE. 1998 ACM Subject Classification F.2 Analysis of Algorithms and Problem Complexity Keywords and phrases Equilibrium Computation, Query Complexity, Large Games Digital Object Identifier 10.4230/LIPIcs.ITCS.2017.57 1 Introduction The celebrated theorem of Nash [29] states that every finite game has an equilibrium point. -
15 Hedonic Games Haris Azizaand Rahul Savanib
Draft { December 5, 2014 15 Hedonic Games Haris Azizaand Rahul Savanib 15.1 Introduction Coalitions are a central part of economic, political, and social life, and coalition formation has been studied extensively within the mathematical social sciences. Agents (be they humans, robots, or software agents) have preferences over coalitions and, based on these preferences, it is natural to ask which coalitions are expected to form, and which coalition structures are better social outcomes. In this chapter, we consider coalition formation games with hedonic preferences, or simply hedonic games. The outcome of a coalition formation game is a partitioning of the agents into disjoint coalitions, which we will refer to synonymously as a partition or coalition structure. The defining feature of hedonic preferences is that every agent only cares about which agents are in its coalition, but does not care how agents in other coali- tions are grouped together (Dr`ezeand Greenberg, 1980). Thus, hedonic preferences completely ignore inter-coalitional dependencies. Despite their relative simplicity, hedonic games have been used to model many interesting settings, such as research team formation (Alcalde and Revilla, 2004), scheduling group activities (Darmann et al., 2012), formation of coalition governments (Le Breton et al., 2008), cluster- ings in social networks (see e.g., Aziz et al., 2014b; McSweeney et al., 2014; Olsen, 2009), and distributed task allocation for wireless agents (Saad et al., 2011). Before we give a formal definition of a hedonic game, we give a standard hedonic game from the literature that we will use as a running example (see e.g., Banerjee et al. -
Succinct Counting and Progress Measures for Solving Infinite Games
Succinct Counting and Progress Measures for Solving Infinite Games Katrin Martine Dannert September 2017 Masterarbeit im Fach Mathematik vorgelegt der Fakult¨atf¨urMathematik, Informatik und Naturwissenschaften der Rheinisch-Westf¨alischen Technischen Hochschule Aachen 1. Gutachter: Prof. Dr. Erich Gr¨adel 2. Gutachter: Prof. Dr. Martin Grohe Eigenst¨andigkeitserkl¨arung Hiermit versichere ich, die Arbeit selbstst¨andigverfasst und keine anderen als die angegebenen Quellen und Hilfsmittel benutzt zu haben, alle Stellen, die w¨ortlich oder sinngem¨aßaus anderen Quellen ¨ubernommen wurden, als solche kenntlich gemacht zu haben und, dass die Arbeit in gleicher oder ¨ahnlicher Form noch keiner Pr¨ufungsbeh¨ordevorgelegt wurde. Aachen, den Katrin Dannert Contents Introduction . .4 1 Basics and Conventions 5 1.1 Conventions and Notation . .5 1.2 Basics on Games and Complexity Theory . .6 1.3 Parity Games . .8 1.4 Muller Games . 18 1.5 Streett-Rabin Games . 24 1.6 Modal µ-Calculus . 33 2 Two Quasi-Polynomial Time Algorithms for Solving Parity Games 41 2.1 Succinct Counting . 41 2.2 Succinct Progress Measures . 52 2.3 Comparing the two methods . 71 3 Solving Streett-Rabin Games in FPT 80 3.1 Succinct Counting for Streett Rabin Games with Muller Conditions . 80 3.2 Succinct Counting for Pair Conditions . 86 4 Applications to the Modal µ-Calculus 92 4.1 Solving the Model Checking Game with Succinct Counting . 92 4.2 Solving the Model Checking Game with Succinct Progress Measures . 94 Conclusion . 97 References . 98 Introduction In this Master's thesis we will take a look at infinite games and at methods for deciding their winner.