#114 Not sold in Agadda da Vida J n Jith ads that commenced that tradition, but uses a completely the way they'd like, most noticeably VV months in advance of the· pro- rendered 3-D game world for loca­ the size of the adventure/view win­ duct's shipping date, Access tions, and lots of video clips for con­ dow. The default settings should be made adventure fans around the versations fine for world drool in anticipation for Under and non­ most play­ A Killing Moon. Many CD-ROM interactive ers. A con­ titles (StoneKeep, Phantasmagoria sequences. trol panel and Harvester to name a few) are Players will sits to the taking months longer than originally also find a right of the anticipated because they're -really in a compelling view class all by themselves. soundtrack screen. The High-technology, high-quality and tons of buttons are games do take time to create. If any­ speech and labeled, thing, we'll see fewer games in the sound although future from individual companies, effects. players can because their production cycles are The use the extended. If these fo'~er games are as story builds right well-done and technically excellent to a fitting mouse but­ and adventurer-friendly as Moon, climax as you guide Murphy through ton to cycle the cursor in the msiin you'll be glad to wait as long as it three mysteries in the not-too-distant window through various functions takes - this game surpassed the future. San Francisco is divided into for interaction with people and expectations of most skeptical two areas: Old and New. After a objects. reviewers and editors because Access nuclear war, many people were Killing Moon has two modes: virtually did everything right. turned into mutants and passed that movement and interactive. You'll per­ Killing condition along to their children, so form most of the game in interactive Moon con­ society has effectively been divided mode. As you move the pointer over Type Graphic tinues the between the "norms" and mutants. the scene, standard commands (open, Adventure · adventures The mutants live in Old San System IBM · of private Francisco and, Murphy, even though Continued on page 5 Required 386/25 MHz, 150 detective he is a "norm," he feels comfortable KB/sec CD drive, 2 MB Tex among them. His office overlooks a Contents hard disk, 4 MB RAM, SVGA Murphy, a street that is home to a restaurant, (VESA), mouse character bar, pawn shop, newsstand, electron­ Adventure Road ...... 2 Recommended 300 KB/sec many ics shop, hotel and some other bro­ Beneath a Steel Sky ...... 3 CD drive, 486 w/SVGA adventure ken down places. Murphy must solve VESA local bus, I 0 MB hard will recog­ his cases and ultimately uncover a Dream Web ...... 4 drive, 16 MB RAM, 16-bit nize from plot by a secret society formed Flash Traffic ...... 5 sound board Access' ear­ against mutants. lier titles, The interface is one of the most lshar 3 ...... 6 Supports all major sound Mean well-organized and complete point­ The Zork Anthology ...... ? boards Streets and and-click navigation systems you'll Star Trail ...... 8 Martian find in a CD-ROM game and the best Memorandum. Both used video tech­ Access has put together after many Walkthru: Beneath a Steel niques and other state-of-the-art (at attempts. Players can configure many Sky ...... 10 the time) graphics and sound effects of the parameters of the environment Keys to the Kingdoms ..... 12 to immerse players in Murphy's world. Killing Moon continues in by Russ Ceccola Swap Shop ...... l ~ a_dvenruRe l\oad .. New quests Postal rate hike Dear QuestBusters: I have all your clue books, and Book A record number of new adventures Whenever the post office raises their of Clues 2 was the first I was disap­ and RPGs arrived in December, and rates, so do we. But this year, in cele­ pointed with. The first Book of approximately 40% were on CD. bration of our 1 Oth Anniversary, Clues had 35 solutions, and the new These are some of the PC titles we'll we're going to maintain the current one only fifteen. Anyway, keep up cover in the next few issues: rates and see what happens. We're the good work and keep on questing. Alone in the Dark 2 (CD), hoping to make up for the extra cost Annie Degeeter Blackthorne (CD), Death Gate (CD), of mailing the journal by selling more Enhanced System Shock (CD), King's clue books, so check the back cover A year passed between our last Quest 7 (CD), Legend of Kyrandia 3, for any that may interest you. Origin clue book (Quest for Clues: Master of Magic (CD), Noctropolis The Book of Swords) and the publi­ (CD), Voyeur (CD), Space Ace (CD), Perturbing turbo cation of QuestBusters: The Book of Dragon Lore (CD) and Wolf. Sanctuary Woods shipped a "Turbo" Clues, so there were plenty of game PC edition of Thf! Journeyman Project to cover in the latter. The Book of Missed Christmas ... before Christmas. Trouble is, to "tur­ Clues 2 was limited to summer and A record number of widely anticipat­ boize" it, they simply chopped cut fall releases from 1994, which we ed adventures and RPGs did not miss from the beginning to the end of the wanted to make available by Christmas this year. These are a few full-motion scenes .. Instead of calling it Christmas rather than let them grow that still had not shipped by the end "Turbo," it might have been more moldy. Our next collection of walk-· of 1994: Dungeon Master 2, appropriate for them to preface the throughs, Keys to the Kingdoms 2, Kingdom: The Far Reaches, Hell, game intro with a message like those f'will address all major Christmas and Harvester, Stonekeep, and Star Trek: on TV movies: 'This game has been spring releases, which means it The Next Generation - A Final edited to work on your computer. We should offer solutions to 25 adven­ Unity. chopped out all the parts you bought ture and role-playing games. the game for."' Ecstatic over Ecstatica Quest for CES previews Early reports suggest that Psygnosis' new adventure does a better job of Interplay will be showing an adven­ QMcstBMstcrs creating a virtual world than Myst, ture inspired by Frankenstein. You Editor: Shay Addams Alone in the Dark or other self-styled play the monster, awakening to find Managing Editor: Dora McCormick "multi-media" games. Ellipsoid tech­ yourself charged with murdering a Editorial Consultant: Edgar Schrock nology produces sharply defined child from the village. Tim Curry stars News Editor: Subcomandante Marcos images that look more real than poly­ as Dr. Frankenstein, and the graphics Contributing Editors: Fred J. Philipp, Clancy Shaffer, Paul Shaffer, Al Giovetti, gon-generated graphics. Combat, puz­ are supposed to look better than Mist. Russ Ceccola, Bernie Yee, Ken St. zles and some arcade sequences make (Or was it Myst?) One of those, any­ way. It will be.a CD-only game for Andre, Brian Smith, Bruce Wiley, Duffy, Ecstatica worth a look (which can This Reviewer rarely be said of European imports). Mac this spring and PC later. That perennial CES favorite, QuestBusters, ye official journal of the Nintendo RPG Stonekeep, will be on display once QuestBusters Guild, is published monthly again. (No truth to rumors the name by Red Power Ranger. Annual dues: $19 Now for our annual news about was changed to "Stonekeep 9 5" or ($6 extra for Adventure Express) . Nintendo gaming: Interplay's The "Stonekeep 2000.") Canada/Mexico: $26. Overseas: $36. QuestBusters, The QuestBusters Guild, Lord of the Rings is now available on Micro Prose will be showing the SNES. Featuring "the first use of Adventure Road and Keys to the Magic: The Gathering, based on the Kingdoms are trademarks of Eldritch real-time action in a party- fantasy card gaming sets by Wizards based ....game," it lets up to five play­ LTD. TM is a trademark of Shay Addams. of the Coast. Readysoft will preview Contents Copyright 1994 Eldritch, LTD. ers play simultaneously by using the an action adventure that also Copying without express permission is SNES Multi-player adapter (not describes the state of mind most peo- prohibited and punishable by Rhino included). Ammo. Continued on page 7

2 ~E'V"IEW Beneath a Steel Sky

here have been very few graphic ship develops a fatal malfunction, Look both ways adyentures from Europe that I you survive another crash, and the game begins. Be vigilant. That's the motto pasted t have ever enjoyed. I can count all over the place in Steel Sky, and it them on one hand: Curse of the Sci­ After escaping your captors, you wander around the city seeking false is really the key to solving this game. Mutant Priestess, Lure of the The plot to is fairly solid. The puzzles Temptress (which barely made the IDs of sufficient status that will qllow you to get down to ground level and are all logical, and I never go a a sin­ list) and Simon the Sorcerer. gle one of those "There's no way I'd Developed by Revolution, who did escape the city. It didn't quite make sense to me that your character is try­ ever be able to figure that out!!?!" Lure of the Temptress, Steel Sky has experiences. I got stuck about four been available for several months on ing to get back to his village when there's nothing left of it save ashes. times in all. Each time I left the game floppy in Europe. The CD version, for an hour or two, I was able to recently released here, was enhanced Robot sidekick return and figure out what I missed with full-voice support. by taking it slow in retracing my Dave Gibb9ns is a name well­ Remember Planetfall? Remember steps. (Tip: after you kill the first known to most comic book fans, par­ Floyd? Well, in Steel Sky his name is android, you can exit through the ticularly those who have followed a Joey. Yes, a cute little robot sidekick rear of the room into a different area. lengthy mini-series called The makes cute remarks as it follows you S<;mnds simple, but it's easy to miss.) Watchmen. Visually, most of Steel everywhere, adding a lighter tone t9 Several plot elements simply to add to Sky was inspired by Gibbons' visions an otherwise gritty story. Oh, except the story and are not puzzles, no mat­ of a futuristic slum-world. that he's not really cute and his ter how hard you try to make them. The introduction is in comic book remarks are bitingly sarcastiC. The story is relatively long (thank format (yes, Gibbons drew it), with Joey is Floyd with a bad attitude, you, thank you) but not overly so. animated enhancements that bring it and understandably so. I forgot to You'll definitely get your money's to life. It establishes enough of the count, but I think Joey gets trashed worth. storyline to get you rolling, but inten­ on at least four separate occasions. tionally reveals little more. You live Each time you'll need to recover his Beneath a Steel Interface in the wastelands outside the city, personality program and find another having been raised by a band of robot case to house him in. The action screen is full-size, with no nomads after you crash-landed there Along with the sci-fi theme comes menus or panels to obscure the art. with your mother when but a wee a cyber-space jaunt (except that here The "smart cursor" changes. shape as you move it around the action screen. .--======·"""'- infant. You it's called line-space) that's actually have no quite clever. Once you've obtained an For instance, if it's over a wrench, it Type Graphic knowledge implant, you can access line-space by will say wrench. A left-click rewards Adventure of you real locating an interface booth (one is in you with the object's description. A System IBM name or police HQ) and using one of your line right click will either pick it up or attempt to use it . Required 386+, 2 MB RAM, heritage. . cards. You wander through different Not all cursor-identified objects VGA, and 150 KB single­ After rooms in line-space, where objects can be used. If you move your cursor speed CD the resi­ you find represent programs in the dent real world. to the top of the screen, the inventory Supports Ad Lib, Sound will be displayed. A left click here Blaster, Roland shaman You'll find decompression pro­ makes a grams, decrypting programs, pass­ leads to you a description of the inventory item. A right click changes prophecy words, etc. For instance, there's a about you and a great evil from Watchful Eye (a security program) in your mouse cursor into an icon of which you're supposed to save the line-space that zaps you back to reali­ that item, which you can then move city, some small-time stormtroopers ty if you try taking an off-limits about the screen to use on anything land amidst a blaze of gunfire and object or enter a forbidden zone. By else. Hitting a hot-key will display your options: Game speed, Music afterburners - and start asking for using a Blind program, you can tem­ volume, Restore, Save, Quit, Restart, you. You agree to go with them in porarily disable the Eye to get what FX on/off, and Text/Speech. order to prevent your village from you need. (You'll need three different being wiped out, but once airborne line cards to get everything you want the bad guys wipe out your adopted from line-space.) Continued on page 14 people just for spite. Then the gun- by Paul Shaffer . Ql.f estBusters 3 DREAM WEB

reamweb is the place you trav­ on the left and you can click on his tant and must be viewed initially and el to in your dreams, which cool shades to "look" around, or on again after each of the evil node con­ exists as part of your subcon- his bow tie to view your inventory. trollers has been eliminated. An sc10usness. The Web is controlled by The interface takes a while to get accompanying manual provides use­ seven people, each running one of the comfortable with. After you look at ful information such as your Logon, seven nodes within the Web. The per­ an object, you can then examine it. Password and Door Lock Number. sona of these people imbue the Web, This gives you a choice to "use," or Since you have to eliminate the and hence the world, with their own in some cases, "open" the item. If evil human forces in control of the strengths and weaknesses. you can Web, some But now, all of this is about to be actually combat is shattered. The Forces of Evil also "use" an involved. understand the power of the Web, object with Each time and all seven nodes are in the hands something you snuff of evil. In this thriller, you, you have, one of the as Ryan, have been summoned by the your inven­ evil node keepers of the Web to destroy these tory controllers, seven evil controllers and return the appears. you are Web to equilibrium. Then you teleported A British import, Dreamweb is a select and back to the graphically simplistic science fiction use an Dreamweb adventure. The graphic environment inventory to talk to is a throwback in technology reminis­ object with the Keeper, cent of the first Ultimas, but it's not the object who tells as colorful. Your character is present­ you are examining. you who to go after next. ed in an overhead view that shows his As you exit a specific location, a As long as you "use" the proper head and shoulders. Only one room Travel Screen pops up, enabling you weapon at the proper time, you will at a time is shown; adjacent rooms to travel to any location for which be OK. But sometimes you will only are blacked out. It appears on your you have an address. Initially you can have a few seconds to make a move. monitor as a visit only three locations: Eden's To do so, you must quickly select ;::;=~~~~~~==~ 3" to 5" apartment, your apartment and your inventory, select a weapon and Type Graphic rectangle. Sparky's Bar. As you progress "use" it. If your choice was correct, Adventure The throughout the game new addresses the computer will take over and com­ System IBM colors I become available which allow you to plete the combat for you. If you did­ saw were access new locations. Not unlike The n't - you're dead, and the world has EGA at best, Lost Files of Sherlock Holmes. been destroyed. low resolution with a grey back­ This makes for a fairly linear Conclusions: Though the graphics are ground. An Empire support person game, but you will have to revisit ·primitive by this month's standards, told me the music and sound effects some locations to keep it moving and my system's inability to play are very good, but since sound and along. There are a number of people music and sound effects left me deaf, · you can talk to, and most will pro­ the story kept bringing me back. ~usic support requires three megs of "free" EMS, and I only had 2.7, we'll vide you with items, clues, hints of With the choice of playing old games have to take him at his word for that. the address to a new location. At var­ converted to CD or looking at new The game plays smoothly. Saving and ious locations you will find Network ones, I opted for both. Looking at restoring take ·seconds, and you can Monitors that you can access by plac­ something new, even if mediocre, still save up to eight snapshots. ing a cartridge into an adjacent inter­ appeals to me. If you're in Software A small square in the bottom left face. After logging on and entering a Limbo and looking for something to corner of the screen acts as a zoom password, you can then peruse the play, go for Dreamweb. But consider magnifier that enhances the pixel sen­ cartridge's contents. waiting for the price to drop - it sitive aspects of this game in the main The cartridges contain informa­ will, and soon. (By the way,it has a view screen location. Some items are tion on News, Weather, Mailbox and confusing and lousy ending.) tiny so scrutinize everything. A pro­ the Cartridge itself. These are impor- file of your character, Ryan, appears Difficulty: Intermediate by Fred J. Philipp Company: Empire Interactive 4 Killing Moon . from 2 ment, you have to find the robber in Flash Traffic: a theft from the pawn shop. You off/on, talk, move, etc.) will pop up roam through the street and the busi­ on a command line underneath the nesses and hunt for clues as well as City of Angels window. This makes the important talk to characters. As you learn more elements of the locations stand out. about the suspect, you go back to by Russ Ceccola Each inventory item you pick up your office and enter the details into is rendered in 3-D and spins around a Crime Net computer. The blank Unlike most other reviewers and edi­ as you examine it. It is easy to com­ spots in the suspect description com­ tors, I a,ctually liked Man Enough, a bine objects, and they will join before pel you to go gather more informa - "dating simulation;, on PC CD­ your eyes. Each saved game file has a tion. This setup extends throughout ROM from Tsunami in which you unique number and allows you to the game. You don't hit any dead choose from three responses to a add a comment about it, and you can spots where you have nothing to number of gals as you try to impress save as many games as you have look for. You're always on the move. them. The interface/game play fit the room for on your hard drive. This approach also makes Killing subject matter perfectly and made it a In conversations with characters, Moon quite addictive. You will go mildly entertaining diversion, you don't pick sentences, you pick over the details of the game in your although notan in-depth game by any attitudes or approach. Characters do head whenever you stop a session. means. remember what you've said before, The acting talent used in Killing Tsunami recently made the poor but I did not find evidence that you Moon is pretty impressive. Brian decision to adapt this triple response­ could talk yourself into a corner by Keith, Margot Kidder and Russell action gameplay to a tense thriller saying the wrong things. This is a Means are the "stars" of the game, called Flash Traffic. The results are vast improvement over other conver­ but their participation should not . disastrous and almost as silly as the sation systems. Your comments have take away from the fine work that title, despite its origins as a suppos­ some effect on the outcome of the the rest of the actors contribute. The three stars all do a fine job, especially edly real term warning about a game and the discovery of essenti~l national nuclear threat. clues. Keith as the bitter Colonel (Murphy's You can't fault Tsunami for try­ Movement is admittedly difficult mentor and ex-boss). I wasn't too ing. Most of their games are worth to learn - but for only about ten thrilled with Kidder's character. She their price tag, but Flash Traffic isn't minutes, until you settle into the sys­ seems a little too nutty - but maybe worth the $39.95 "bargain" price by tem. You use the spacebar, or middle that's what she's supposed to be. ·no stretch of the imagination. There button on a three-button mouse, to Players will also hear the voice of are about two hours' worth of video switch between movement and inter­ James Earl Jones in some segments. on three CDs but, as you might active modes. As you move the He was added in the last few .months guess, you only need to see about mouse left and right and up and to round out the talent. Game direc­ half of it to finish the game. I hon­ down, you turn and move forward tor Chris Jones plays Tex Murphy estly finished Flash Traffic in one 70- and back respectively in the 3-D himself in non- interactive sequences. minute sitting.and only four times locations. The up arrow and down It may seem a bit strange to both did I screw up so much that I had to arrow let you look up and down, but ''direct" and star in Killing Moon, retrace my steps. you can set them the opposite way if but if film directors can do it, why At the game's start, a DEA bust you want simulation game controls. not gamers? Jones pulls it off and reveals a nuclear bomb setup instead Other keys look in specific angles makes a fine Murphy. The rest of the that leads to a mad Russian bomber and move your level of view higher characters are believable, albeit weird who has planted enough plastique to and lower. in many cases, but the only element blow up all of Los Angeles. You, as The amazing thing about the of the actors' performances I can the Special Agent in Charge of the movement system in Killing Moon is complain about is the wandering investigation for the FBI, have to that you can bring your view all the some of their eyes do to the cue cards interrogate witnesses and guide a way down to the crack under a door you know are on one side of the SWAT team to find the bomber and or as high as the ceiling and objects camera. defuse the bomb. come into and out of focus realisti­ The video and audio aspects of cally. Hats off to the animators and Killing Moon are top-notch. In addi­ Good acting graphics engine folks for their fine tion to the fully explorable 3-D work! Once you adjust your mouse scenes, you will also see a host of There is no question about the quali­ video clips during conversations and ty of the video and story for the movements and sensitivity controls, you'll be zooming through rooms story sequences in which the angle game. The acting is also pretty good shifts dramatically as you might and to the parts you want to see. · and the various branches have realis­ expect in a motion picture. Killing tic conclusions, but there are some Puzzle are very fair and require you to use your brain as well as your Continued on page 14 point-and-dick techniques to figure Continued on page 14 them out. During your first assign- 5 ~ E'V"I EW'...... • ISHRR • THE SEVEn eaturing real-time combat, Ishar The mouse and hot keys are used to facility. 3 is the role-playing adventure control movement, inventory, combat The graphics are attractive, but game capper to the Ishar trilogy and manipulating things. Characters without an automap, you will often F may be placed on a checkerboard-like walk past paths that lead off the main ptoduced by the French company Silmarils. Set in the Kingdom of grid that measures five-by-five, which path to the right or left, since the Arborea's jungles, mountains, caverns, will determine positioning in combat. graphics do not clearly show these forests, villages .and towns, Ishar 3 Placing characters at the top of the paths in the first-person perspective puts you in control of a five-character grid means they can protect characters display. Day and night are simulated group of adventurers who must travel behind with the through time to save the kingdom. them-if amber light The plot continues the Ishar story, the attack of dusk and bringing back the evil wizard Shandar. comes dawn. The Destroyed in the previous game, he from the dark is quite apparently refuses to die. Living in a front. -~"'- dark, forcing magical plane, Shandar plots to return You'll you to seek and threaten the world in the form of need an refuge for the Wohratax, an immortal, 2,000-year­ infinite night, even old creature who is the sole survivor number of when you are of the legendary Black Dragons. save not forced to Wohratax must be destroyed before an games, wait until astronomical conjunction that will smce, as dawn while permit Shandar to gain control of with travelling in Wohratax. many the wilder- European games, the game does not ness. Characters of Doom give very specific guidance concerning Music and sound effects, mostly of completing the quest. Many clues are battle sequences, make up the sound Characters in this IBM game may be cryptic at best, but the overall plot is a support, but it lacks human speech . transferred from Ishar, Legend of the good one. A good walkthrough would and elaborate context-sensitive music. Fortress or Ishar II: Messenger of be useful for the more difficult and You are required to eat, drink and Doom, or created from scratch. You onerous portions of the quest, such as sleep to avoid decay of physical and may also opt to use the single pre­ the diabolical poison-filled clock psychic powers below 100%. rolled character that is provided. maze, where many doors only open at Other characters may be recruited the correct time. Out of alignment from various taverns scattered Alignment is also a factor, for certain throughout Arborea. Semi-automapping Fresh characters are created by areas can make characters turn against selecting race, a portrait and a class; An overhead perspective automapping one another. Spontaneous character then you distribute the remaining system exists for the main city. But assassinations may result in the deci­ character creation points to attributes. when you travel ~hrough the various mation of your party, unless you make Characters have the normal attributes time doors you will need to map the sure the characters continually heal of strength, agility, intelligence, consti­ areas, which may vary depending on one another when hurt to increa,se tution, and wisdom, and move up in the time in the future or past. The party cohesion or alignment. levels, hit points, and seven skills of main town itself will change as you Combat may take place from the change events in the past, though the front, back and sides of the party, throwing, two ~ and one-handed weapons, firing, first aid, perception, changes will not be reflected on the requiring you to turn and face your and lock-picking with experience. automap system. Colored arrows combatants to harm them. The com­ mark shops, taverns and quest-related puter has ·no such problems with ori­ 3-D real-time combat places on the stick-like automap. You enta,tion, taking full advantage of your cannot make notes on the map, nor disability. In fact, wolves will jump Combat and exploration are carried does the game offer a note-taking over your party and attack from on in the first-person perspective dis­ behind or from multiple directions, play of a three-dimensional world. by Al C. Giovetti causing a unique combat problem.

6 GATES Of 1nr 1n1T~ The ability to wear certain armor made with various ingredients pur­ THE BOOK and specific weapons is also chased at the apothecary provide ~ield TM dependent on alignment, making anti-paralysis, invulnerability and Chaotic artifacts, which are the most physical and psychic regeneration. OFCLUES2 powerful in the game, ineffective and Conclusions: Ishar 3 is a game whose even harmful for those with the plot gets confusingly twisted because Our latest collection of solu­ wrong alignment. Artifacts have no of the time travel elements. As a real­ tions covers these quests: weight but are limited to nine back­ time combat game, Ishar 3 lacks an .pack slots, two hands, necklace, adequate automapping system, forc­ Al-Qadim: The armor, helmet, and belt paper doll ing the player to manually produce inventory slots. maps of sufficient complexity. This is Cjenie's Curse A library of 33 character-specific exacerbated by real-time encounters Alone in the Dark 2 spells is divided into defense, attack that often prove disorienting. In spite and specific spells usable .by clerics, of these otherwise deficient aspects, I Arena: The Elder Scrolls · wizards, paladins and priests. found the game to be fun to play - Call of Cthulhu: Shadow Metamorphosis will permanently after I got access to a walkthrough change the appearance of your char­ that explained the more onerous and of the Comet acters for no apparent reason, other difficult physical puzzles. Cjoblin' s Quest 3 than showing the alternate character icon. The Timescale spell suspends Difficulty: Demanding Hexx time while you regroup and restore Company: Readysoft your party. At least four potions Inca 2 Inherit the Earth: Quest for Adventure Road ... from 2 the Orb Myst ple by the end of CES: Braindead 13. ation with several of the free solu­ From I-Motion, we'll see Alone in tions offered in coupons from our Psychotron the Dark 3, Prisoner of Ice (the sec­ first Book of Clues and Keys to the ond in the "Call of Cthulhu" series) Kingdoms collections. Copyrights for Raven loft and a Marco Polo adventure. several of the solutions offered have Return to Ringworld LucasArts is previewing Full since been transferred as a result of Throttle, which is now a spring their publication in Book of Clues 2. Superhero League of release. And we may get a peek at As a result, we no longer own these Hoboken Indiana Jones and his Desktop solutions and cannot give them away, Adventures too. It's a "Windows­ let alone even sell them individually. Vltima VII I: Pagan based story gam,e ... " that can gener­ If you already sent in a coupon Wrath of the Cjods ate " ... millions of varied, short game for Alone in the Dark 2, Super Hero scenarios." All the mini-quests can be League of Hoboken, Ringworld 2, solved in an hour or less. Ultima 8 or Legend of Kyrandia 2, FREE SOLUTION! New World Computing major we can substitute any solution in the This book includes a couponfor adventures at CES are going to be first Book of Clues or Keys to the a solution to any of these games Heroes of Might & Magic and Kingdoms. Or you may choose one ('' =available now): Wetlands. We'll have full details on of those listed to the right. We also these and all other quests on display have more recent solutions on the '}Beneath a Steel Sky at CES in our next issue. way, such as King's Quest 7 and Bio forge Ecstatica, if you prefer to substitute '' Noctropolis Free solution update one of these. Seventh Guest: 11 th Hour We are on the verge of sending out Stonekeep postcards to notify people of the situ- System Shock '}Under a Killing Moon 7 ~E'V"IE~ ... I I I ___I -

~ sequel to the Blade of Destiny, pan across the room, but even look Characters & stuff Q\Star Trail is the second title in up and down at things. And different A pregenerated party is included. You the Realms of Arkania series of characters see the same location from ., may opt to create fresh characters, in fantasy role-playing games. Attic different perspectives: a Dwarf looks which case you can choose their Productions created this game in up at things that a Human would see attributes. There are seven positive cooperation with Germany's Fantasy in front of him. Digitized speech for and seven negative attributes, and as Productions, the original authors of voices brings the story to life, as do the game the famous Das Schwarze Auge paper the sound progresses and pencil role-playing system. Star effects. you can Trail, more than any other recent Among reduce one RPG, reverses the decline of epic role­ other set and playing quests. remarkable mcrease Of the 600 or more games I've features, the other played, Star Trail is in the top 10 - it Star Trail set. The is a.true role-playing game. Boasting en1oys a difficulty basic Teutonic efficiency, it is one of number of level may the most detailed games to emerge in firsts. It is be set for the last few years. For example, it has one of the Novice or over 80 spells, with twelve sub-divi­ few games sions, and the manual lists the Astral that has Power required for each, and the responded to so many of the requests Experienced. duration of the spell. The manual of the game players. For example, it You may keep track of your char­ also lists the twelve major gods and offers unlimited saved games and the ac~ers statistics through a very simple their attributes. most advanced diary system I have prmt out. Macros speed up repetitive ever seen. Not only does it cover the tasks, particularly in camps. important daily events, but the diary Orcedagain Examples of such activities include also lets you add your own observa­ The Ores are back in the land of who will stand guard, search for tions. A search and printing system is Arkania. This herbs (a good source of revenue) or built in. ,r======-- time they seek water or food. Another new The Automap is something to Type Role-playing have taken touch is the use of warehouses, where write home about, allowing you to over an you can store your excessive equip­ System IBM Pc ~oom in on an area and move players entire ment. You can literally keep a ton of Required IBM 386/33, 4 m the town from one place to anoth­ town, can equipment in these warehouses. MB RAM, 256-color VGA, er. You can also add up to 100 of only be I liked the easy to use· NPC inter­ CD or 3.5'' drive (Speech your own notes to each map. defeated by face. If you talk long enough to all · Pack not included w/floppy Star Trail's interface is glorious. getting the the priests, merchants and other char­ version) You can fight battles the way you quarrel­ acters, you'll get a good idea of how Recommended 486/3 3, prefer: with the standard isometric some to p~ogress. This is not an easy game, mouse turn-based system, which is a total Dwarves ?ut ~t does challenge your wits, imag­ computer-controlled fight showing and Elves mat10n and character. Truly a fine only the results, or a computer-oper­ to cooperate. To do so, you must find game. (It took me about two weeks ated fight that shows each detailed the Salamander Stone, which was cre­ to complete the quest, though I often movement. You may also opt to let ated by both races ages ago. played until 2 or 3 AM.) the computer move a single character While you wHl meet many of the If you study the manual and take 1 while you operate the rest, or choose , same people in this installment of the advantage of everything offered, you a manual fight mode that lets you series, the improvements were made are in for unforgettable experience. control everything. Another combat to the engine. The original engine was The ending, unlike those of a great option lets you fight Aggressively, ~crapped for one with superior graph­ many good stories, has substance. It Carefully or Normally. ics technology and some important is interesting and reminds you to save improvements. Its 3-D graphics out­ your characters for the next install­ perform even the Ultima Underworld ment in this trilogy. games. You can not only turn and by Clancy F. Shaffer Conclusions: Star Trail is a great 8 ... .~E'-'IEW

Tl------f E ZORI< ~NTl---f OLC>QY

LJ ou are standing in an Zork II and Zork III. Steve Galaxy. That was one of the last r ?pen field west of a white Meretzky and Michael Berlyn joined such games developed by the original house, with a boarded the lnfocom team as they branched Infocom team before Activision front door. There is a small out into science fiction and comedy. bought Infocom and "Infocom" mailbox here." became a "label" rather than a The GUE development company, so it Yes, it's back. They're all back, in After discovering the entrance struck me as one of those all­ fact - the first three games in the to. Zork's Great Underground too-common-these-days exam­ original all-text Zork trilogy, plus Empire (GUE), you'll delver ples of synchronicity striking Beyond Zork and Zork Zero. deeper into some of the every 23 seconds somewhere As a bonus, Activision even most cunning puzzles yet on this planet.] threw in Steve Meretzky's own devised by a designer of adven­ Conclusions: For those who personal all-prose masterpiece, ture games. The puzzles may be never played a Zork, or any all-text Planetfall. difficult but are more fair than adventure, this collection is a must­ Zork began as a mainframe many of today's graphic adven­ quest. For those who played the first game in the late Seventies. The ture conundrums. Subtle clues Zork on a mainframes or one the back of the box refers to "two and hints, for some reason, are early home computers, they are a great minds" at Massachusetts more effectively conveyed with words must-collect - Zork is a cornerstone Institute of Technology who designed than pictures, and the early lnfocom in the legend and lore of computer and programmed it, but nowhere games all offers just enough clues to gaming, and as the leaflet in the mail­ mentions get you through a puzzle - cme of box from Zork I says, "Every com­ the names these days! puter should have one! Type All-text of Marc The program may be set up to adventure collection Blank and play from DOS or Windows. You f@R Af@RTUNE IN System IBM David can install the entire collection on a Required 5 I 2K RAM (!), Lebling. hard disk with only two free megs, or CLUES iREVIEWS single-speed CD, CGA (!), Stu Galley choose which titles you wish to EGA, MCGNVGA or and others install. And you can count on blind­ SVGA, MSDOS 5.)+, 2 also con­ ing speed, even on the slowest MB hard disk tributed to machines. After all, there are no ... get the next Zork, twelve issues of Macintosh Required graphics to slow things down. which was QuestBusters Mac+, SE, II series, LC inspired by by sending series, Powerbook & Free clue books! William check or money PowerMac series, single­ In addition to hundreds of hours of Crowther's order payable speed CD drive, B/W or gaming, and some of the finest prose Adventure. in US Funds to color, System 6.0.7 to 7.1, to grace a computer screen, The Zork The main­ Eldritch LTD, POB 85143, Tucson hard disk with 2 MB RAM Anthology includes a 24-page book frame pro- AZ 85754. VISA/Mastercard gram, vast with solutions to all the games in the collection. You also get some in size, was ultimately divided into Basic Membership: QB is sent maps that will save you lots of three programs when released com­ 3rd Class mail (not recommend­ time. They are included for: mercially on the Apple II as Zork I, ed for APO & other military Zork I (the one with adven­ addresses), $19 turedom's most maddening Continued from preceding page maze, in which some people Adventure Express: QB is sent have been lost since 1979), lst Class with an insert of news game, offering everything anyone Zork 11, Zork Ill, Beyond Zork and and clues received while current issue could want in an absorbing RPG. It Planetfall. was being printed (advised for APO, has a great storyline, extraordinary [The weirdest thing happened etc.), $25 combat and ·plenty of puzzles and while I was in the middle of the first unexpected twists and turns. all-text game review I've done in a Overseas: QB is sent Air Mail with decade or so: someone called seeking Difficulty: Expert Express. Canada/Mexico, help in Hitchhiker's Guide to the Ad~enture Company: Sir-Tech $26. Other overseas: $36 13etteatl1 a OUGa Steel Slt11

SECURITY GUARD by Clancy F. ·Shaffer terminal. After the tour you will be able to Take iron rod on the left side of & F. J. Philipp get into the reactor area. Go to the screen and use it to pry open security right and talk to Anita. When the door on the right side. Go through Return to where you broke the cogs subject of a Jammer comes up, click door. After the guard leaves, go down and send Joey into the scanner-pro­ your ID card on her so she can attach to the floor. An inventory check tected storehouse; ask him to disable it to your card. reveals that you have the iron bar and the fuse box. You can now enter and a circuit board. . click on the grating and it will fold BIOSURGER\' & LINC On the floor, go through the door over. Get the putty under it. Don't Return to the Apartment level. Be to the right. Note the junk pile, with take anything else; leave the store a view on the parts that have treads. room. sure Joey is with you. Go all the way Click the circuit board on the junk, to the left of the screens and enter the and joey will come to life, unhappy ELEVATOR POWER door marked Bio-Surgery. Talk to the but operative. Save. Holograph Receptionist. You will Go back two screens to the left, and have to ask Joey to handle her: tell HOBBINS you will see a bright red cable. Get him to use his natural charm. When Joey to cut it for you, then go as far you trade with Dr. Burke, settle for Stand on the elevator, and Hobbins left as you can go and enter the room. your testicles. He gets them after you will enter and complain about the Use the wrench to loosen the two die. But get the Schribmann Port. alarms. As soon as possible, click on buttons on the right side of the Go back to the Line Terminal one the door through which he entered screen. Then press the left button and floor up and use the keycard. Enter and go into the room. Click on the - at the same time - have Joey Security Services, then Special opera­ cabinet on the front wall, then click press the right button. tions, then File Adjustment. Freeze on wrench on the lower shelf. This Steam escapes, and the man in the Lamb assets and make him a D-Link. must be timed right, or you will have room ieaves. Go to the left side of Leave and search out Lamb, who will to do it over and over again (you can­ center and turn off the switch. want you to feed his cat and will not get the wrench when Hobbins is Unscrew the light bulb to the left, put allow you to access his apartment. in the room). the putty in the socket, then turn the Get the videotape. Use the Feeding · Talk to Hobbins and find out switch on. This blows the door open. machine next to the VCR for the cat. what is wrong with the Transporter Inside are two large switches: throw Go back to the Doctor's office. Robot. After he tells you, Joey can fix one up, the other down, and you now Ask about help to get down. He will it. The robot then brings in trash and have power for the elevator. mention a friend Willy, the insurance puts it on the elevator. The elevator agent across from the travel agency. descends, and you must click on the REICH & LAMB He will leave to contact a friend. elevator shaft in order to get down Have Joey use his torch on the statue, the hole. Joey will follow you down. Go to the elevator two screens to the right and use the ID card in the slot. get the anchor and put it in the same It will take you down a level. Exit icon as the red cable. FURNACE and go right. Get the red cable, then Click on the door lock and ask Joey go to your left and exit the first door PASSWORDS to open it: Reich will enter, and the into the Reich and Lamb apartments. Go back up to where you started and furnace.will kill him. Get his ID card Use the ID card on the left apart­ all the way to the left. Use the anchor and glasses. Go out the door to the ment, enter and take the magazine and cable on the Security Sign on the right. Go right one screen and enter from under the pillow. Leave the opposite building and go through the the door near the Line Terminal. Talk apartment and the courtyard, go right locker room window. Go through to the women until Lamb arrives, two full screens and enter the travel the next door to the right. Just out­ then tell him you are Security. agency. Trade the magazim for a tick­ side, use the ID card on the slot, then After Lamb leaves, go right. Put et on the Economy Tour. Go back sit in the chair, which moves you into the wrench in the cogs. After the outside the apartments and wait for the computer. On the first screen, col­ machine breaks, take the wrench. Lamb; give him the ticket. He will lect the ball and move to the screen to Walk to the room on theleft. Use the repay you by giving you a tour of the the right. Look at your symbol board: wrench to loosen the shell on the factory. Go back up the elevator and you now have an Info, Disconnect, robot w~lder and give it to Joey. enter the door to the right of the Line Open, Charon, Computer Data and

10 several documents as well as a magni­ in the center locker to find Anita's GETTING OUT fying glass, after you use the open body. Return to her work station, After leaving this tunnel, use the bar icon on the bag. Use the glass on all open the center locker and use her twice on the plaster above you. A papers, and the ? will disappear. Go protection suit, then enter the reactor brick will fall out. Use the bar to right. In this room you must use the room. Inside you will find Anita's ID open the vein, then use the brick as a decompress symbol on the password card on the floor. Get the card and hammer to complete the opening. A symbol. Now use the password leave the reactor. Change your clothes droid will enter soon to repair the ... (green or red) in the following way. and leave the factory; you must go wound. Exit through the door. In the area you are in, place the left three screens. Enter the security Go north into the room with a green. Now go east and place the red, office, then use the elevator on the pit. At the control panel, lower the then go back left and pick up the right to reach the interface. temperature. Note the fire center green. ·Go north and place the green. closes. You can then get on it and Go right, south and pick up the red, THE INTERFACE pull the bar down over the pit. This G north, place the red, go left and Use Anita's ID card on the interface. opens the grate. Now leave the room. pick up the green. Go north, right, Check your symbols: you now have Go two screens to the right and put south, right, south, and place green. two new ones. You must use the Joey's circuit board into the Red Then go north and exit. Blind symbol on the first eye, then Cross robot. Use the slot. Collect the bust and book, then use quickly go the right and blind the Go back left twice through the the disconnect symbol to exit the other eye. Go back and exit north, southern door and look through the interface. then go north again and get the tun­ grill on the wall. Ask Joey to check ing fork. Exit to the left. Click the out the tank room. After his report POOL LEVEL playback symbol on the well. Watch have him go back and open the tap. Use the key card to enter the Line ter­ the message and the holograph girl, You can now enter the room. minal. Go to Security Service and then turn it off. Use the disconnect. fook at the new documents. Then go Go back down to the pool area GALLAGGER to Special Operations and request a and talk with the boy who is playing Leave via the northeast corner, then status change, which will give you a computer game. Talk to the go through the top northeast door. unlimited access for 48 hours. Gardner, then talk to the boy again. Just inside is a terminal. Use your Descend one level, then go right Now talk to Gardner three times (he card on the terminal, then access the to the ornate elevator. Take it down is the person mentioned by the restricted area. Now open the access to the pool level. Go left and talk to Holograph girl). Go as far left as you door and leave to the left. An the Doorman. Ask if he knows any­ can go and enter the Courtroom. Android named Gallagger will one who would sponsor you into the appear. club. Talk with Mrs. Piermont, the ST. JAMES CLUB When Joey attempts to save you, lady with the dog. Ask if see knows After Hobbins is sentenced, leave and the lights go out. Joey and Gallagger Overman, then ask her to sponsor talk to the St. James Club Doorman. are dead when the lights come back you. When invites you up to her Enter the St. James Club via the small on. Take the circuit board from Joey Apartment, push the button and fol­ door beside the Doorman. Go down and the Line card from Gal1agger. Go low her up. and play a piece on the Jukebox, then into the next room on the lower right She knows a lot about your par­ come up. When one of the men and get the tongs on the wall next to ents. Quiz her. Ask again for the leaves, take his glass. Take the glass the door. Go back to the Terminal. sponsorship. When she goes to use to Dr. Burke, who can arrange to Use the Gallagger card to enter the the phone, click on the VCR and put transfer the fingerprints from the interface. the tape from Lamb in it. This will glass to you, thus giving you a new Inside the interface, go to the distract the dog, and you click on his ID. You must talk to him, then click right, then north. Be sure to blind the food bowl until you locate and take the glass on him to proceed. eye. Use Divine Wrath on the the biscuits. Return to the St. James Club and Crusader. After he dies, return to the go to the door on the right back wall. interface, use disconnect then reenter CATHEDRAL & REACTOR Go to the large box, use the bar to and use Anita's card. Go to where the Leave the Apartment and go to the pry the lid off, and put the lid on the Crusader was and exit right. Guard standing in front of the smaller box. Use the bar to make a Cathedral. Talk with him. Go to the hole in the grate. Now use the seca­ TONGS & STUFF construction on the left side of the teurs (cutters) to cut out the grate. Go Use the tuning fork on the ice crystal, screen and put the biscuits on the end through the hole into the subway, go then collect the Helix and leave the of the plank and when a dog goes out to the right, then go north. You will chambers. Go back to the room with after them. Pull the rope, then release see a hole in the wall. Put the light the nitrogen tank and use Anita's it to a distraction so you may enter bulb in the socket. Go to the end of the Cathedral. the subway and enter another tunnel Inside, enter the north door. Look (hurry or the roof will fall in on you). Continued on page 14

11 Arena sible to attack with ranged weapons Intelligence, Strength, Speed, Will and at a distance that prevents the mon­ Endurance, restore your last saved If you play a Fighter-class character, ster from striking you. To do so, you game. you will need the Spellbreaker shield, must know which room you do not To raise cash: break into any home in which reflects spells back at their want to stand directly in front of any town. When you find treasure, source. To find it, keep asking for when left-clicking to open the door. take it, fight any necessary monster, general rumors in different towns Most monsters make distinct then go up or down the stairs to the until someone mentions it. Remember sounds when you get near. To more trea·sure room and repeat. Sell all at that if you already possess an artifact, precisely locate the sound, click on a store, then repeat. you cannot get a quest for another, so wall that you think is between you As soon as possible, buy a Kite get rid of any you have or put them and the monster. When the monster is Shield of Regeneration, two Ebony in for repair. relatively close to a wall, a text mes­ Swords and as many Power potions Save the game frequently inside sage states that you "see" the crea­ as you can afford. dungeons. Don't enter dungeons ture. In combat: charge all spellcasting without plenty of potions, especially To determine on which side of a opponents. They don't cast spells Heal True, Cure Poison and Free door to position your character, do when you are adjacent to them. Rest Action. the same thing on the wall next to the in one- to three-hour periods. High-level characters can earn door frame. A shallow entry defeats In dungeons, work your way to money quickly by performing mis­ this trick, but the automap also the lowe~t level, retrieve the prize and sions for the King or Queen in each "sees" all the way through shallow exit. Monsters are regenerated when city. The higher your level, the more walls. you change levels, so there is no point you make - as much as several thou­ Use this trick when a hiding in clearing a level. sand gold for each trip. space's entry point is through a water Jump into pits and swim to reach Derek Myer channel or pit, from which and exit places that are inaccessible otherwise. in the face of opposition is not at all Pick up only magic treasure and gold, You can keep artifacts by putting one easily done. By clicking on the walls, then save. Always save after getting a in for repair. Any item you don't you can find a good spot to use a tool staff piece. want to give up but can't carry at the with Passwall powers and enter a dis­ You cannot return to the final moment may also be put in for tance away so you can get in the first dungeon after rescuing the King, so repairs. It will stay in forever, so you strikes at the enemy. do whatever you want to there on can get it at any time. Bill Dawson your first visit. Foozel can be Frank Scalfone whipped John L. Sullivan-style. The only essential spells are: Levitate, Tom Burks The "N" key turns off the game's Heal, Invisibility, Shield, Open, Resist internal clock for the local area. It Fire, Cure Disease, Passwall, Wizard also turns off many of the random Dreamweb Rend, Purify and Spell Reflection. combat encounters. This makes it At the start, pick up your wallet from Offensive spells are not a effective as possible to enter a dungeon where a the desk. Open it and remove your an Ebony Sword, which will hit any­ monster is hiding, and explore the cashcard. Put on (wear) your clothes. thing except ]agar Tham. Use entire place without meeting anything Go to the kitchen. Open the Micro Spellmaker to create a Cure Disease other than the particular Ice Golem Cooker. Take the heavy gold key and Spell Reflector. Both should start or other monster you have been sent inside. small and increase 5 % or more per to kill. There does not seem to be any Insert the key and read Eden's level. effect on monsters in special dun­ Network cartridge. Exit apartment. All character classes should use geons where pieces of the staff are On your way out of the building, some sort of spellcaster; the Spell hidden, nor in related dungeons used pick up the screwdriver and the Sword is a good all-purpose one. Use wrench in the garage; you'll need as intermediate places leading to a the "C" key to cast spells while using staff piece. them later. the mouse to swing a weapons or Combat tricks: an excellent tactic Exit the building and travel to heal after half damage. involves approaching the door that your apartment. Enter #5106 on the If a level increase does not pro­ keypad. Take the knife from the bed. leads to a monster's hiding place from duce at least five points in Agility, beside. the door frame where it's pos- Read cartridge labeled "Important."

12 You can now go to Sparky's Bar or to Erdu, Randar, Herb, Bardini, Take whistle. Louis apartment. Blossom, Sethull. Corona Mission: you'll need four F. J. Philipp Mike Prero tokens, one of which is awarded after completing each of the preceding mis­ Legend of Kyrandia 3 Death Gate sions. You must also obtain the plac­ ard from Bernardsville, which is at Getting off Kyrandia: This is one The Vortex: From the spot where 5,8 in Sector lC. With these items, go way to escape. First Malcolm should Zifnab and the dragon stand, go to 13, 7 Sector JC. Put placard on the go west, south, south, east, east and north. Use magic on Haplo. Switch steel framework. Take green tubepass. west to the Toy Factory. Unlock the the second and fourth runes of the Jason Keeler .. door with a nail. Self-immolation spell and cast it. Insi.de the Toy Factory, go north Search the ashy remains. Put the to Malcolm's apartment. Check the shear on the shear. Go north twice. Under a Killing Moon third drawer for Nut-on-a-String. Cut the tentacle with the shears.three Look under the bed for the Jester times. Go north. Put the water seal DAY THREE staff. Return to the Toy Factory. piece in the water spire. Use magic on Finding another job Now combine the bent nail and your Xar. Cast Resurrection. Talk to Xar. Go to pizza shop. A.C.A (gives you Nut-on-a-String to make a fish hook. Put the stone seal piece in the earth note). Examine coded note. Go to (If you don't have a bent nail, you spire. Read the history book and Brew n Stew. Ask about Sal. Outside, can find one at the dump.) note where the symbol of Orseph is. open trash can beside Brew n Stew. Go down the hole and use the fish Move the focus over the symbol for Get note scraps. Assemble scraps. hook on the stream to get a eel. Orseph. Put the air seal piece in the (lst line reads: Regency Escort Climb stairs to town hall and exit air spire. Put the nexus seal piece in Service, 2nd line: YV UZNV SIAK­ east. Return to the Mime. When he the focus. WBHUG.) turns around, put the eel in his hood. Bruce A. Smith Combine note from Francesca After he leaves, change to "lying" with assembled note. Examine encod­ mood. Use fish hook on coin box. Superhero League ed note. Change letters until each is Lie to the guard, then play with Grass Clipping Mission: buy wire red and note will be readable (Reads: the controls. While he is distracted, cutters in Piscataway. Go to 11, 7 We have confirmed your appoint­ take the Mime suit from the window. Sector lB and go west. Hide under ment with Chastity at the suite in the Exit west. Put on the Mime suit and altar. Wait until ceremony ends. Look Golden Gate Hotel at usual time. The return to the Toy Factory. You must at knot. Take loose board. Cut wire password today is silicon.) Go to make three toys. with cutters. Put loose board in gap. Golden Gate Hotel. Set the levers, then click on the Up. Wait until ceremony ends again. book to see what it will make. Use Getting evidence on Sal Use Burns disguise (must have inflat­ logs (from the front of the dairy) to Clown Nose Mission: go to 9,9 ed balloon). Enter hotel. A.A. Type make a Horse and Toy Soldier. You Sector 2D. Get plastic case, coat and Silicon. In suite entry, get foil off can use Brandon's shoe to make the coat rack. Go to 9,12 Sector lC. tabletop. Enter piano room. Get ball. Find the Backwards Boy and You'll need the museum key from the magnet from door. Move piano. Go give him each toy until he gives you storage cabinet in HQ. Put stand on to bedroom. Open closet. Get cham­ his Fish Sandwich. From the Bluff in the unfaded spot. front of the castle, go west, then pagne glass. Go to pool. Move towel. Examine grate. south to the Dock. Talk to the Dog Frostbite Mission: you can by the and give him the Fish Sandwich. You lead longjohns in Yonkers. Take heli­ are now off to the Isle of Cats. copter at 7,6 Sector 2C. Then take Danny Petersen ferry at 14,2 Sector 3D. Yonkers is at Continued on page 14 6,9. With the longjohns, go to Dark Sun II Mineola, which is 1,9 Sector 4C. To wipe out the Mindslayers who are Cet rich quick! eating in the Under Dark Level, poi­ Tree Bark Mission: you can find the This issue's contributor's son them with the poison pots in the red tubecar pass after combat in room to the west. The poison pots Sector lD. Give plastic case from received $5-$20 each for their are in one of the boxes on the floor. "Grass Clipping" mission to shaman clues, so send in yours today. Use the poison in the Brain Stew that in Yonkers. Go to 9,10, which is That stamp costs a lot less than is being served to them. You will also Newark. Take plastic tubing and a lottery ticket, and you have a descend. receive extra experience points. much better chance to win! (All Ned Kindelt Go east. When you reach Philadelphia, go to 10,6. Put tube in submissions become property Wizard's Imprisonment: mix th.e solu­ crack. Attach nitrous oxide can to of Eldritch, LTD. until May 12, tions in the following order. Baya, tubing. Shake can. Raise Liberty Bell. 2317. AD.)

13 Stee l Sky Solution .. from I I Killing Moon .. . from 5 Steel Sky ... from 3 card to break into the console moni­ Moon works quite well even on a Speaking of speech tor. single-speed drive, so anyone with The full-voice aspects of the game Use the tongs to get a piece of tis­ double-speed or faster drives will not were done pretty well, particularly sue from the tank. Freeze it in the experience any load times at all. The after you get past the intro, which nitrogen tank, but sure you have a music is quite good and helps to fully definitely lacks life (your character frozen item in the tongs; if they are round out the atmosphere that obvi­ does a droll narration while his peo­ empty, try again. Go one screen to ously pays homage to those classic ple are being wiped out). Naturally, the right and open the cabinet below detective films of the black-and-white most of the voices are British, and the console to the right of the middle film era. that always seems to add a bit of Android. Insert Joey's card, then click Although Killing Moon is a seri­ class whether it's well acted or not. on the monitor. ous adven- ...... A number of spots were Choose "Download Character ture, you will ~""'.,_M?illill downright funny (I loved Data," then run the "Startup launching the dog off the diving Program." Rename the board), and some were exceptionally new Joey "Ken." To enter clever. The feel of the game i.s some­ the next door, both you and what depressing, just because of the Ken must place your hand on gloomy over-industrialized back­ the panel on each side of the door ground, but the story moves you for­ and press them at the same time. ward and keeps you interested. This Ken's hand will be stuck, so you isn't a title that will go on my perma­ must proceed \ nent stack, but I really did enjoy it to the right and highly recommend .Steel Sky to alone. any graphic adventure enthusiast. and humor throughout. Some jokes Good job; Revolution! PIPES will make you groan, but they all fit Travel along the pipes to the attitude of the game. Killing Difficulty: Intermediate the right until they bend downward. Moon is indeed excellent and one of Company: Revolution Tie the cable to the supports and go the year's finest adventures. The fact down the brackets at the end of the that they took the time to make the game player-friendly (you can click to pipe as if they were rungs on a lad­ Flash Traffic ... from 5 der. At the bottom, use the tongs and halt story sequences and speech and drop the frozen tissue into the can restart on the CD you last used Orifice. rather than have to reload the first A door will open on the opposite CD) earns Access many points. The glitches that return you to the same wall. Use the cable to swing over and only element they should either learn reply from characters and/or video­ meet your father. As Ken to get into how to do right or remove altogether clip. Also, the right choices are pret­ the Chair, and the animated conclu­ are these silly arcade-like segments. ty obvious, so the gam seems very sion follows. They detract from the pure pleasure linear. The system is not perfect. of the rest of the game. Chuck Ffarrer, writer of Navy Keys ... from I 3 Conclusions: Killing Moon is capti­ S.E.A.L.s and Hard Target, co-wrote vating, exciting, challenging and Flash Traffic and fills the story with Examine vase with cork in it. Use entertaining across the board. It's all the elements you would expect in champagne glass on pool. Use filled worth waiting for a game of this an action film. Tsunami would have glass on vase (getting cork). Examine level, but its success should hopefully done much better with Flash Traffic cork (getting wire). Return to bed­ expand Access' coffers so that they had they released it to video stores or room. Examine locked drawer. can produce their next adventure designed a real _inter­ Use wire on locked drawer. Get that much more quickly. face around it. As it stands now, shoelace. Combine shoelace with Flash Traffic is nothing more than a magnet. Return to pool. Use magnet­ Difficulty: Intermediate flash in the developing life cycle of on-a-string on grate (getting screw­ Company: Access interactive CD-ROM games. driver). Use screwdriver on grate.· Get film. Go to electronics shop. Difficulty: Simple Use credit card on blue light special. Company: Tsunami Get developing kit. Combine kit with Tracking a Mugger film. Examine photos. Return to Go to Coit Towers. A. Ask Beek Pizza shop. C. Offer photos. Ask about Pug. A.A.C.A.B.B. Go to about mugging. Colonel's. Paul Shaffer 14 Dr #202, Virginia Beach_VA 23462 Swap Shop Trade, all 3.5": Inca, Inca 2, Sell, $30 each (includes shipping): Gateway, *Homeworld, Lost in Time, Fl'fHI ads for members only. 10 Arena: The Elder Scrolls with version King's Quest 6, Dagger of Amon Ra, adventures per ad, original sofl­ 6 upgrade and character editor. Gabriel Knight, Return to Zork, wure with boxes only. *means Richard Thamsen, 915 W Wisconsin Simon the Sorcerer, Innocent Until clue book Included. Ave #513, Milwaukee WI 53233 Caught. Want 3.5" Goblins Quest 3, • Alone in the Dark 2. Edward Carr, I IBM & QUEST-AUKES Want: 2400 AD, Ancient Land of Ys, 216 Shaner St, Boyertown PA 19512 Arena 3.5", $30. Megatraveller 1 5", Demon's Winter, Eternal Dagger, $15. Sherlock Holmes Consulting Neuromancer, Populous, Questron 2, All 5.25", $5: Tangled Tales, Ultima Detective CD, $20. Add $2 per game Roadwar 2000, Roadwar Europa. 1, Pool of Radiance, Buck Rogers for shipping. J Huston, 5009 Danny Griffith, 2108 Sandy Lane, Countdown to Doomsday. $10: Nebraska Dr, Dayton OH 45424. Bakersfield CA 93306 *Ultima Underworld 1, Martian Memorandum, Megatraveller 2, Sell only, $30 each: Return to Zork Hint books for sale, $5 each. Send *Prophecy of the Shadow, Centurion: CD, Gabriel Knight CD. Lost in SASE for list. $1 postage per book. Defender of Rom, Space 1889. Many Time CD, $20. $15 each: Colonel's CD ROM games for sale: more in both formats. Send $3 Bequest, bagger of Amon Ra, Demonsgate or Lawnmower Man, postage on first game, I pay for rest. Conquests of Camelot, King's Quest $20; Quantum Gate, $25. Addd $3 Joe Defeo, 721 Match Point Dr #202, 5. $10 each: Codename: Iceman, shipping per game. WH Willett, PO Virginia Beach VA 23462 Police Quest 1, Manhunter 2. Add Box 301, Lewisport KY 42351 $3 shipping for first game. Kevin CDs, sell/trade, $30 each: Tyrell, 38 Coleman Rd, Arlingtc;m Sell/trade: Battlechess, $15. Companions of Xanth, Leisure Suit MA 02714. Internet: Conquests of the Longbow, $20. $25 Larry 6, Return of the Phantom. $20 [email protected]. each: King's Qu~st 6, Ultima 7 Part 2 each: *Loom, Eric the Unready, w/clues, Monkey Island CD w/clues, *King's Quest 6, Return to Zork, Sell: Dark Sun 1 3.5", $25. Dark Sun Wing Commander w/secret missions Dagger of Amon Ra, Who Killed Sam 2 CD, $35. Might & Magic 3 & 4, 1 & 2. SoundBlaster 16MultiCD, Rupert?. Harvey Chin, 7758 Hansom $20 each. Quest for Glory 4 3.5", $140. Want MechWarrior, Sentinel Dr, Oakland CA 94605 $20. Police Quest 4 3.5", $30. Horde Worlds: Future Magic, Monkey CD, $30. *Darklands Master Edition Island 2. Wyett Colclasure, 1730 Sell only: *Lands of Lore 3.5". $25 3.5", $20. Al-Qadim 3.5", $25. Morse Rd, Jarrettsville MD 21084 each: Mad Dog McCree 1 CD, 7th Ravenloft CD, $35. Many more, Guest CD w/videotape, *Day of prices vary. Peter Rudden, 19 Over 30 games to sell or trade. Tentacle CD, Ringworld 1 CD, Star Country Greens Dr, Bellport NY Classic Sierra games. Looking for Trek 25th 3.5", *Monkey Island 2 11713 Doom-type games, Word Perfect, 3.5", *Indy & Fate of Atlantis CD. Microsoft Word, Leisure Suit Larry 1 King's Quest 6 CD, $20. Add $3 ship­ Sell, 3.5"; $10 each: Magnetic & 2. Charlies Napolitano, 441 Main ping for lst game. Susan Paladin, 32 Scrolls, Conquests of Longbow EGA, St #1002, E Hartford CT 06118 Camille Ln, E Patchogue NY 11772 James Bond Stealth. 5.25:, $10 each: Kristal, Leisure Suit Larry 5 EGA, Sell, all 3.5" HD: Arena: Elder Sell/trade, $15 each, all 3.5": Gabriel Les Manley: Search for the King. Scrolls or *Ultima Underworld 2, Knight, Legend of Kyrandia, Amazon, Both formats, $10 each: Manhunter $30. Betrayal at Krondor, $25. $20 Sam and Max, Shadowcaster, more. San Francisco, Police Quest 2. each: *Dark Sun 1, *Ravenloft, B. Poll, 1037 Water St #4, Grafton Powerhits: Science Fiction, $15. Both *Legends of Valour, *Prophecy of the OH44044 formats, $20: Lost Treasures of Shadow, Veil of Darkness, *The lnfocom I. Carl Pudvah, PO Box Summoning. Eye of the Beholder 3 Want: Altered Destiny either format, 886, Amsterdam NY 12010 CD, $35. Prices negotiable. Timothy Sherlock Holmes Consulting Cooper, 14226 Jib St #31, Laurel Detective 1, 2 & 3 CD. Les Heiser, $10.each or 3 for $25: Darkspyre, MD 20707 5432 Fenwood Ave, Woodland Hills Magic Candle 3, Phantasie Trilogy CA 91367 & (Phantasie 1 & 3 and Questron 2), Sell/trade: 5.25" Covert Action ST Spelljammer: Pirates of Realmspace, 3.5" Railroad Tycoon, Both for $20. Sell, $10 each: Sim City, Lemmings 1 5.25" *Pools of Darkness, $23. Also The Summoning. $20 each or two & 2, Beyond Zork, Utopia, Populous *Realms of Arkania and Bard's Tale for $35: Darklands, Shadow Caster, 2, Balance of Power, Railroad Crusaders of the Dark Savant, 3. Want: Doom & Wolfenstein hint Tycoon, 3D Pool, Pirates, many Betrayal at Krondor, Ultima 7 with books, Betrayal at Krondor, moreL Send SASE for list. Derek Forge of Virtue. Many more in both Daemonsgate. J Wilkes, 3189 Haneys Meyer, 452 N Van Buren #1, Br, Huntington WV 25704. formats. Joe DeFeo, 121 Match Point Moscow ID 83843 15 CLUE B@@KS EXPRESS ___

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