Sherlock Holmes
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? . -
Klassiker Der Spielegeschichte
Klassiker der Spielegeschichte Tex murphy: tesla effect 17. Januar 2015 Prof. Dr. Jochen Koubek | Universität Bayreuth | Digitale Medien | [email protected] Tex Murphy Mean Streets (1989) Martian Memorandum (1992) Under a Killing Moon (1994) The Pandora Directive (1996) Tex Murphy: Overseer (1998) Access Games / Indie Built / Big Finish Games • 1982 Gründung von Acces Games • 1999 Kauf durch Microsoft, Umbenennung in Salt Lake Game Studio • 2003 Umbenennung in Indie Games • 2004 Kauf durch Take-Two Interactive, Umbennenung in Indie Built • 2006 Auflösung • 2007 Neugründung als Big Finish Games Christopher Jones http://www.mobygames.com/developer/sheet/view/developerId,1089/ Writer Game Design Production Video / Cinematics Quality Assurance Creative Service 2000! 2011! Love Story Asuras Wrath Star Strike Conspiracies II – Lethal Networks The Exterminators I Am Playr 2001 Jurassic Park: The Game Point of View Take This Lollipop 2003 2012! Conspiracies The Oogieloves in the Big Balloon Adventure 2004 The Silver Nugget The Guy Game The Walking Dead 2005 2013! Doctor Who: Attack of the Graske Bear Stearns Bravo Fahrenheit Beyond: Two Souls School Days Hero of Shaolin 2006! The Walking Dead: Season Two Railfan: Chicago Transit Authority Brown Line The Wolf Among Us Yoomurjak's Ring original Hungarian release 2014! 2007! A Bird Story Railfan: Taiwan High Speed Rail Tesla Effect: A Tex Murphy Adventure The Act Tales from the Borderlands 2008! Game of Thrones Casebook Contradiction Mystery Case Files: Dire Grove Cloud Chamber 2010! Darkstar: -
Visual Design in Video Games
Forthcoming in WOLF, Mark J.P. (ed.). Video Game History: From Bouncing Blocks to a Global Industry, Greenwood Press, Westport, Conn. Visual Design in Video Games Carl Therrien So why did polygons become the ubiquitous virtual bricks of videogames? Because, whatever the interesting or eccentric devices that had been thrown up along the way, videogames, as with the strain of Western art from the Renaissance up until the shock of photography, were hell-bent on refining their powers of illusionistic deception. —Stephen Poole (2000, page 125). Illusion refining, indeed, appears to be a major driving force of video game evolution. The appeal of ever-more realistic depictions of virtual universes in itself justifies the purchase of expensive new machinery, be it the latest console or dedicated computer parts. Yet, one must not conceive of this evolution as a linear progression towards perfect verisimilitude. The relative quality of static and dynamic renders, associated with a wide range of imaging techniques more or less suited to the capabilities of any given video game system, demonstrate the unsteady evolution of visual representation in the short history of the medium. Moreover, older techniques are sometimes integrated in the latest 3-D games, and 2-D gaming still enjoys a very strong following with portable game systems. Despite its short history, a detailed account of the apparatus behind the illusion would already require many volumes in itself. In this chapter, we will examine only the fundamentals of the different imaging techniques along with key examples. However, we hope to go further than a simple historical account of illusion refining, and expose the different ideals that governed and still governs the evolution of visual design in games. -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
Dolla Dolla Bills, Y'all
Dolla Dolla Bills, Y'all ●Do you like this site? ●Have you ever enjoyed reading anything here? ●Did you ever find anything helpful, informative, or even just funny? Then now’s the time to pledge your support and not get a free tote bag or whatever PBS is shilling these days. I don’t even have any cool interns to man the phone banks I also don’t have, so don’t expect any of that business, either. PROGRESS TO GOAL: 70% What I do have is the yearly renewal on my hosting plan coming up, with nothing budgeted to pay for it. I recently started a new job, which required a small move, which required fighting a ridiculous custody battle that I can’t even describe, which depleted any savings we had, etc… Things are fine now, financially and in every other way. We’re back on our feet and things are turning around; I can pay our bills and our lawyer (because that particular nightmare isn’t over yet), I can put food on the table and a nice new roof over our heads. I could probably even pay to renew my hosting plan, if I really wanted to. But that’s money that could be better spent on Trey, so that’s where I want to spend it. So, that being said, what am I going to do with Coquetting Tarradiddles? Well, that’s entirely up to you. To renew my server hosting at its current level (which is pretty necessary, unless you want the site crashing every time I get a traffic spike, or whenever some jellyheaded script kiddie tries to hack my Gibson), it’ll cost me $250 clams. -
Obduction by Cyan, Inc
Obduction by Cyan, Inc. • Home • Updates 19 • Backers 15,407 • Comments 5,790 • Spokane, WA • Video Games Leave a comment (for backers only) Show 15 newer comments 1. Paul Melampy 1 minute ago Damn! That's 12K in the last 3 hours! 2. Mat 'Cubase' Van Rhoon 1 minute ago @Frank Ah, you spotted my nickname yes? Well done, and Indeed I am! I write film/game scores, and am also a sound designer. 3. Frank den Blaauwen 5 minutes ago @Mat: Interested in music writing/playing/producing? 4. Mat 'Cubase' Van Rhoon 8 minutes ago Greetings from the Tex Murphy crew! I am pretty darn confident you guys are not only going to make the funding goal, but will release a totally phenomenal game. I followed MYST ever since I borrowed a copy from my school library back when I was 9 years old... and never gave it back! Kudos too Rand and EVERYBODY at Cyan for keeping the adventure genre beating in our hearts! Oh and by the way, major props on a stellar KickStarter campaign! 5. Frank den Blaauwen 8 minutes ago I should type faster 6. Frank den Blaauwen 9 minutes ago @Allan: And the there was one... 7. Allan Børgesen 10 minutes ago 1 Strata Artist left 8. Tai'lahr 10 minutes ago @Jarrod: Okay, it looks like I'm going to have to wait awhile before RAWA's mom comes to the cavern, but what about you? Whatcha waiting on? Come have fun with us. Here's your "how to" - http://www.mystonline.com/forums/viewtopic.php… 9. -
Under a Killing Moon
#114 Not sold in Agadda da Vida UNDER A KILLING MOON J n Jith ads that commenced that tradition, but uses a completely the way they'd like, most noticeably VV months in advance of the· pro- rendered 3-D game world for loca the size of the adventure/view win duct's shipping date, Access tions, and lots of video clips for con dow. The default settings should be made adventure fans around the versations fine for world drool in anticipation for Under and non most play A Killing Moon. Many CD-ROM interactive ers. A con titles (StoneKeep, Phantasmagoria sequences. trol panel and Harvester to name a few) are Players will sits to the taking months longer than originally also find a right of the anticipated because they're -really in a compelling view class all by themselves. soundtrack screen. The High-technology, high-quality and tons of buttons are games do take time to create. If any speech and labeled, thing, we'll see fewer games in the sound although future from individual companies, effects. players can because their production cycles are The use the extended. If these fo'~er games are as story builds right well-done and technically excellent to a fitting mouse but and adventurer-friendly as Moon, climax as you guide Murphy through ton to cycle the cursor in the msiin you'll be glad to wait as long as it three mysteries in the not-too-distant window through various functions takes - this game surpassed the future. San Francisco is divided into for interaction with people and expectations of most skeptical two areas: Old and New. -
Killingmoon-Alt-Manual
Introduction to Under a Killing Moon Recommended Hardware: What is the Setting for Under a Killing Moon? 486166 DX2 or faster CPU, Hard Disk (8 MB free). CD-ROM Dnve (Double Speed - 300 KB/sec - MPC Level 2 compliant). 16 MB RAM. Local Bus SVGA Display (VESA compliant - 640x480 resolution In 256 colours). Three Button Mouse. 16 Bil There are two types of people in che futurisac semng of Under a Killmg Moon: Mutants and Norms. The norms have nawral Sound Card. 1mmun1cy co rad1ac1on, while mutants have physical deformities. ranging from hideous co comical. Race, creed and gender are no longer the great social d1v1ders, havmg been replaced by generic quality. The ma1onty of nonns live m New San Francisco. buc Tex Installing Under a Killing Moon Murphy doesn'L Despite being a norm. something in Tex's character makes him feel more comfortable around those who've been disfigured and re1ecced. Under a Kllhng Moon must be insc:alled on your hard disk to operate properly. Complete the following steps to install the program. I. Insert Under a Killing Moon disk #I Into the CD-ROM dnve Where do I live and who do I know? 2. Type: D:INSTALL [Enter] (where D: IS the dnve letter of your CD-ROM.) 3 Follow the direcaons on the screen As Tex Murphy. you make your home In the Ria Hotel. a dilapidated boarding house on Chandler Avenue In Old San Francisco. Despite the low rem atmosphere, the neighbourhood is chnv1ng with several shops and businesses managing to make ends meet. -
Diffusione Delle Avventure Grafiche E Degli Story Games Ai Primi Di Luglio 2018
Diffusione delle avventure grafiche e degli story games ai primi di luglio 2018 A seguito di una collaborazione tra più programmatori, è stato possibile, tra la fine di giugno e l'inizio del luglio 2018, estrarre il numero di giocatori attivi per titolo su Steam, basandosi sugli achievement ottenuti. Dopo il 4 luglio, Steam ha reso le cifre approssimative, segando le gambe di questo metodo. Nel frattempo tuttavia la lista è stata pubblicata qui: https://bit.ly/2u3prGU. Ho deciso di elaborare quattro classifiche, riguardanti il numero di giocatori attivi sulle avventure classiche basate su enigmi, sulle contemporanee avventure “narrative” e sui titoli pubblicati dalla Double Fine, più una megaclassifica che fondesse le prime due. Sventuratamente, questo nuovo metodo di rilevazione, pure più affidabile del vecchio di Steam Spy, si basa sugli achievement, perciò tutti i giochi che non li supportano non compaiono in lista. Ci sono illustri assenti come le avventure LucasArts non rifatte, le avventure Telltale fino al 2011 o la Special Edition del primo Monkey. NOTE IMPORTANTI Usare questi numeri per dedurre il successo economico del gioco, dell'editore e/o dello sviluppatore sarebbe un grave errore. Ecco quattro ragioni. In primis, tanti titoli di queste liste sono multipiattaforma: Steam non registra le versioni console o mobile, sempre più perseguite dagli editori (per non parlare delle copie PC vendute su altri canali come GOG). In secondo luogo, l'algoritmo non tiene conto del prezzo di vendita. Più il gioco è vecchio, più è probabile che venga venduto a meno o finisca in saldo, fino al 90%. Per questa ragione trovate indicate le date di pubblicazione: se volete confrontare le performance di due prodotti, vi consiglio di dividere le singole cifre per gli anni di permanenza sullo store: il confronto non sarà ancora affidabile al 100%, ma sarà un po' più equo. -
Meanstreets-Manual
COMMODORE ___________641128 ©1989 ACCESS SOFTWARE INCORPORATED 545 West 500 South Bountiful, Utah 84010 COMMODORE 64 VERSION V1.0C Prologue I enjoy sitting in my office watching the sun sl<?wly set past t_he Produced and Directed by: Golden Gate Bridge. The deep red hue of the rrudd?y sky begn~~ s to fade, first to orange then to black. The s~ wasn t alwa~s this Bruce Carver color. When I was a little guy, just over thirty years ago, it was deep blue. Then a few nuclear missiles were accidently_ l~unched Programming: . and things changed in a hurry. It blasted so much debns mto the Brent Erickson, Roger Carver, Kevm Homer, David Curtm atmosphere, the sky at midday was almost black. Gradually the color lightened to a deep rich red. It's 9:00 p.m. and almost dark, Story and Game Design: . Chris Jones, Brent Enckson, Bnan Ferguson so I'm getting ready to leave the office. It's be~n slow today, but that's the way it is in my business. Nothing but trme on your hands one day, somebody placing their life in your hands the next. Graphics and Art Direction: Doug Vandegrift Being a private detective isn't easy. At times it can be downright Graphics: dangerous. Yet for some st!ange reason,_ I lik_e it. ~ut you quic~y find out if you've got what it takes to be m this busmess. If you re Jon Clark, John Berven not tough and smart, the people you deal with will rip yo~ to Cinematography: shreds. -
Blackwell Epiphany Pc Download Blackwell Epiphany Pc Download
blackwell epiphany pc download Blackwell epiphany pc download. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. What can I do to prevent this in the future? If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. Cloudflare Ray ID: 67aa9acf4b5dc3e3 • Your IP : 188.246.226.140 • Performance & security by Cloudflare. Blackwell epiphany pc download. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. What can I do to prevent this in the future? If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. Another way to prevent getting this page in the future is to use Privacy Pass. You may need to download version 2.0 now from the Chrome Web Store. Cloudflare Ray ID: 67aa9acf9b4484f8 • Your IP : 188.246.226.140 • Performance & security by Cloudflare. The Blackwell Epiphany - Game demo - Download. Demo version of The Blackwell Epiphany , a(n) adventure game, for PCs and laptops with Windows systems. -
Reviews: Issue # 4 2 • Myst III: Exile May 2013 • Myst IV: Revelation • the Night of the Rabbit • Parasite Eve May 2013
REVIEWS: issue # 4 2 • Myst III: Exile may 2013 • Myst IV: Revelation • The Night of the Rabbit • Parasite Eve MAY 2013 Another month and another collection of adventure gaming news and re- views published. This month we are bringing you a review of Parasite Eve, written by Nick; A fantasy RPg/survival horror for the Playstation original. I remember playing through the first level, a opera house, on a friend’s console years ago. The active battle system was interesting, with you ca- pable of moving around the battle arena dodging enemy attacks and lining yourself up for offensives. I think I got stuck in the opera house and could not find any way out, and never played it again after that. Nick obviously did finish the game, and has a lot to say about it in his review. On the ad- venture game front I reviewed both Myst III: Exile and Myst IV: Revelation this month, as well as fitting in the brand newThe Night of the Rabbit game by Daedalic. Myst three and four are very different games, made by very different developers, as they are the only Myst games made by an out- side studio. ultimately, I determined that one of them felt true to the series and quite enjoyable, while the second had significant issues that distracted from the experience, and was missing some of the Myst charm. cover Image: On the news front we have many new and exciting stories for you MysT III: ExILE this month, and quite a few that have been announced at the very end of this month.