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On the Choice of Gestural Controllers for Musical Applications: an Evaluation of the Lightning II and the Radio Baton
On the Choice of Gestural Controllers for Musical Applications: An Evaluation of the Lightning II and the Radio Baton Carmine Casciato Music Technology Area Schulich School of Music McGill University Montreal, Canada August 2007 A thesis submitted to McGill University in partial fulfillment of the requirements for the degree of Master of Arts. c 2007 Carmine Casciato and the regents of McGill University 2007 i Abstract This thesis evaluates the Lightning II and the Radio Baton gestural contollers for musical appli- cations within two main perspectives. The first involves a technical specification of each in terms of their construction and sensing technology. This step, along with an analysis of the insights by long-term users on the controllers in question, provides an understanding about the different musical contexts each controllers can be and have been used in. The second perspective involves studying the Radio Baton and the Lightning within a specific musical context, namely that of a simulated acoustic percussion instrument performance. Three expert percussionists performed basic percussion techniques on a real drum, a drum-like gestural controller (the Roland V-Drum), the Radio Baton and the Lightning II. The motion capture and audio data from these trials suggest that certain acoustic percussion playing techniques can be successfully transfered over to gestural controllers. This comparative analysis between gestural controllers adds to the ongo- ing discussion on the evaluation of digital musical instruments and their relationship to acoustic instruments. ii Resum´e Ce rapport de thse examine les contrleurs gestuels Lightning II et Radio Baton selon deux per- spectives principales. La premiere implique pour chaque contrleur une specification technique en terme de materiel et de technologie sensorielle. -
Synchronous Programming in Audio Processing Karim Barkati, Pierre Jouvelot
Synchronous programming in audio processing Karim Barkati, Pierre Jouvelot To cite this version: Karim Barkati, Pierre Jouvelot. Synchronous programming in audio processing. ACM Computing Surveys, Association for Computing Machinery, 2013, 46 (2), pp.24. 10.1145/2543581.2543591. hal- 01540047 HAL Id: hal-01540047 https://hal-mines-paristech.archives-ouvertes.fr/hal-01540047 Submitted on 15 Jun 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. A Synchronous Programming in Audio Processing: A Lookup Table Oscillator Case Study KARIM BARKATI and PIERRE JOUVELOT, CRI, Mathématiques et systèmes, MINES ParisTech, France The adequacy of a programming language to a given software project or application domain is often con- sidered a key factor of success in software development and engineering, even though little theoretical or practical information is readily available to help make an informed decision. In this paper, we address a particular version of this issue by comparing the adequacy of general-purpose synchronous programming languages to more domain-specific -
Peter Blasser CV
Peter Blasser – [email protected] - 410 362 8364 Experience Ten years running a synthesizer business, ciat-lonbarde, with a focus on touch, gesture, and spatial expression into audio. All the while, documenting inventions and creations in digital video, audio, and still image. Disseminating this information via HTML web page design and YouTube. Leading workshops at various skill levels, through manual labor exploring how synthesizers work hand and hand with acoustics, culminating in montage of participants’ pieces. Performance as touring musician, conceptual lecturer, or anything in between. As an undergraduate, served as apprentice to guild pipe organ builders. Experience as racquetball coach. Low brass wind instrumentalist. Fluent in Java, Max/MSP, Supercollider, CSound, ProTools, C++, Sketchup, Osmond PCB, Dreamweaver, and Javascript. Education/Awards • 2002 Oberlin College, BA in Chinese, BM in TIMARA (Technology in Music and Related Arts), minors in Computer Science and Classics. • 2004 Fondation Daniel Langlois, Art and Technology Grant for the project “Shinths” • 2007 Baltimore City Grant for Artists, Craft Category • 2008 Baltimore City Grant for Community Arts Projects, Urban Gardening List of Appearances "Visiting Professor, TIMARA dep't, Environmental Studies dep't", Oberlin College, Oberlin, Ohio, Spring 2011 “Babier, piece for Dancer, Elasticity Transducer, and Max/MSP”, High Zero Festival of Experimental Improvised Music, Theatre Project, Baltimore, September 2010. "Sejayno:Cezanno (Opera)", CEZANNE FAST FORWARD. Baltimore Museum of Art, May 21, 2010. “Deerhorn Tapestry Installation”, Curators Incubator, 2009. MAP Maryland Art Place, September 15 – October 24, 2009. Curated by Shelly Blake-Pock, teachpaperless.blogspot.com “Deerhorn Micro-Cottage and Radionic Fish Drier”, Electro-Music Gathering, New Jersey, October 28-29, 2009. -
Chuck: a Strongly Timed Computer Music Language
Ge Wang,∗ Perry R. Cook,† ChucK: A Strongly Timed and Spencer Salazar∗ ∗Center for Computer Research in Music Computer Music Language and Acoustics (CCRMA) Stanford University 660 Lomita Drive, Stanford, California 94306, USA {ge, spencer}@ccrma.stanford.edu †Department of Computer Science Princeton University 35 Olden Street, Princeton, New Jersey 08540, USA [email protected] Abstract: ChucK is a programming language designed for computer music. It aims to be expressive and straightforward to read and write with respect to time and concurrency, and to provide a platform for precise audio synthesis and analysis and for rapid experimentation in computer music. In particular, ChucK defines the notion of a strongly timed audio programming language, comprising a versatile time-based programming model that allows programmers to flexibly and precisely control the flow of time in code and use the keyword now as a time-aware control construct, and gives programmers the ability to use the timing mechanism to realize sample-accurate concurrent programming. Several case studies are presented that illustrate the workings, properties, and personality of the language. We also discuss applications of ChucK in laptop orchestras, computer music pedagogy, and mobile music instruments. Properties and affordances of the language and its future directions are outlined. What Is ChucK? form the notion of a strongly timed computer music programming language. ChucK (Wang 2008) is a computer music program- ming language. First released in 2003, it is designed to support a wide array of real-time and interactive Two Observations about Audio Programming tasks such as sound synthesis, physical modeling, gesture mapping, algorithmic composition, sonifi- Time is intimately connected with sound and is cation, audio analysis, and live performance. -
Implementing Stochastic Synthesis for Supercollider and Iphone
Implementing stochastic synthesis for SuperCollider and iPhone Nick Collins Department of Informatics, University of Sussex, UK N [dot] Collins ]at[ sussex [dot] ac [dot] uk - http://www.cogs.susx.ac.uk/users/nc81/index.html Proceedings of the Xenakis International Symposium Southbank Centre, London, 1-3 April 2011 - www.gold.ac.uk/ccmc/xenakis-international-symposium This article reflects on Xenakis' contribution to sound synthesis, and explores practical tools for music making touched by his ideas on stochastic waveform generation. Implementations of the GENDYN algorithm for the SuperCollider audio programming language and in an iPhone app will be discussed. Some technical specifics will be reported without overburdening the exposition, including original directions in computer music research inspired by his ideas. The mass exposure of the iGendyn iPhone app in particular has provided a chance to reach a wider audience. Stochastic construction in music can apply at many timescales, and Xenakis was intrigued by the possibility of compositional unification through simultaneous engagement at multiple levels. In General Dynamic Stochastic Synthesis Xenakis found a potent way to extend stochastic music to the sample level in digital sound synthesis (Xenakis 1992, Serra 1993, Roads 1996, Hoffmann 2000, Harley 2004, Brown 2005, Luque 2006, Collins 2008, Luque 2009). In the central algorithm, samples are specified as a result of breakpoint interpolation synthesis (Roads 1996), where breakpoint positions in time and amplitude are subject to probabilistic perturbation. Random walks (up to second order) are followed with respect to various probability distributions for perturbation size. Figure 1 illustrates this for a single breakpoint; a full GENDYN implementation would allow a set of breakpoints, with each breakpoint in the set updated by individual perturbations each cycle. -
Isupercolliderkit: a Toolkit for Ios Using an Internal Supercollider Server As a Sound Engine
ICMC 2015 – Sept. 25 - Oct. 1, 2015 – CEMI, University of North Texas iSuperColliderKit: A Toolkit for iOS Using an Internal SuperCollider Server as a Sound Engine Akinori Ito Kengo Watanabe Genki Kuroda Ken’ichiro Ito Tokyo University of Tech- Watanabe-DENKI Inc. Tokyo University of Tech- Tokyo University of Tech- nology [email protected] nology nology [email protected]. [email protected]. [email protected]. ac.jp ac.jp ac.jp The editor client sends the OSC code-fragments to its server. ABSTRACT Due to adopting the model, SuperCollider has feature that a iSuperColliderKit is a toolkit for iOS using an internal programmer can dynamically change some musical ele- SuperCollider Server as a sound engine. Through this re- ments, phrases, rhythms, scales and so on. The real-time search, we have adapted the exiting SuperCollider source interactivity is effectively utilized mainly in the live-coding code for iOS to the latest environment. Further we attempt- field. If the iOS developers would make their application ed to detach the UI from the sound engine so that the native adopting the “sound-server” model, using SuperCollider iOS visual objects built by objective-C or Swift, send to the seems to be a reasonable choice. However, the porting situa- internal SuperCollider server with any user interaction tion is not so good. SonicPi[5] is the one of a musical pro- events. As a result, iSuperColliderKit makes it possible to gramming environment that has SuperCollider server inter- utilize the vast resources of dynamic real-time changing nally. However, it is only for Raspberry Pi, Windows and musical elements or algorithmic composition on SuperCol- OSX. -
June-July 1980
VOL. 4 NO. 3 FEATURES: CARL PALMER As a youngster, Carl Palmer exhibited tremendous drumming ability to audiences in his native England. Years later, he ex- hibited his ability to audiences world wide as one third of the legendary Emerson, Lake and Palmer. With the breakup of E.L.P., Palmer has expanded in new directions with the forma- tion of his own band, P.M. 12 BILL GOODWIN Bill Goodwin has played with a variety of musicians over the years, including Art Pepper, George Shearing, Mose Allison and currently with Phil Woods. Goodwin discusses the styles and demands of the various musicians he worked with. And though Goodwin is a renowned sideman, he is determined to branch out with some solo projects of his own. 22 DEREK PELLICCI Derek Pellicci of the successful Little River Band, speaks candidly about his responsibilities with the band versus his other love, session work. Pellicci is happiest creating under studio session pressure. The drummer also discusses the impor- tance of sound in regards to the drums and the care that must go into achieving the right sound. 28 THE GREAT JAZZ DRUMMERS: SHOP HOPPIN' AT DRUMS PART I 16 UNLIMITED 30 MD'S SECOND ANNUAL READERS POLL RESULTS 24 COLUMNS: EDITOR'S OVERVIEW 2 DRIVER'S SEAT Controlling the Band READER'S PLATFORM 5 by Mel Lewis 42 ASK A PRO 6 SHOP TALK Different Cymbals for Different Drummers IT'S QUESTIONABLE 8 by Bob Saydlowski, Jr 46 ROCK PERSPECTIVES SLIGHTLY OFFBEAT Odd Rock, Part 2 Pioneering Progressive Percussion by David Garibaldi 32 by Cheech Iero 50 JAZZ DRUMMER'S WORKSHOP DRUM -
Instruments for Spatial Sound Control in Real Time Music Performances
Andreas Pysiewicz, Stefan Weinzierl Instruments for Spatial Sound Control in Real Time Music Performances. A Review Chapter in book | Accepted manuscript (Postprint) This version is available at https://doi.org/10.14279/depositonce-9008 Pysiewicz, A., & Weinzierl, S. (2016). Instruments for Spatial Sound Control in Real Time Music Performances. A Review. In: Bovermann et al. (Eds.): Musical Instruments in the 21st Century (pp. 273– 296). Springer Singapore. https://doi.org/10.1007/978-981-10-2951-6_18 Terms of Use Copyright applies. A non-exclusive, non-transferable and limited right to use is granted. This document is intended solely for personal, non-commercial use. Instruments for Spatial Sound Control in Real Time Music Performances. A Review Andreas Pysiewicz and Stefan Weinzierl Abstract The systematic arrangement of sound in space is widely considered as one important compositional design category of Western art music and acoustic media art in the 20th century. A lot of attention has been paid to the artistic concepts of sound in space and its reproduction through loudspeaker systems. Much less attention has been attracted by live-interactive practices and tools for spatialisation as performance practice. As a contribution to this topic, the current study has conducted an inventory of controllers for the real time spatialisation of sound as part of musical performances, and classi fied them both along different interface paradigms and according to their scope of spatial control. By means of a literature study, we were able to identify 31 different spatialisation interfaces presented to the public in context of artistic performances or at relevant conferences on the subject. -
The Kiom: a Paradigm for Collaborative Controller Design
The KiOm: A Paradigm for Collaborative Controller Design Ajay Kapur, Adam R. Tindale, Manjinder S. Benning, Peter F. Driessen Music Intelligence and Sound Technology Interdisciplinary Centre (MISTIC), University of Victoria [email protected], [email protected], [email protected], [email protected] Abstract Weinberg, Driscoll et al. 2005) . The challenges and This paper describes a paradigm for collaborative controller experience of these types of projects is well summarized design, implementation and artistic expression. The KiOm is an in (Blaine and Fels 2003). Our goal is to explore the inexpensive, robust, accelerometer-based wearable instrument collaborative process on a developmental angle, from used to expose many artists to the ideas and theory of computer controller design, feature selection, sound mapping music with the expansive capabilities of human computer construction and software innovation. interfaces. Novel methods for collaborative controller mapping In this paper, section 0 describes the design of the development using ChucK are described. A variety of controller. Section 0 describes the process of redesigning performance artists’ use of the KiOm is also included. the controller based on multiple user feedback, expanding features and use of the instrument. Section 0 describes a 1 Introduction novel approach to collaborative controller mapping. It is commonplace in the computer music community Section 0 describes case studies of multiple users’ for an artist to design a novel controller which only they incorporation of the controller into their own art form. themselves can use. This does not allow other artists to take advantage of the variety of data obtained from their 2 Controller Design system. -
From the Archives
From the Archives As PAS celebrates its 50th anniversary, here’s a look back at some of the ads that appeared in Percussive Notes during the 1960s and ’70s. The Drums Unlimited Percussion Publications catalog was the definitive reference source for percussion solos, ensembles and method books in the 1970s and ’80s. See-through drumsets were big in the early to mid-1970s, but see-through marching drums never quite caught on. One of the first ads to ever appear in Percus- sive Notes in 1968 was a four-page spread introducing Rogers Accu-sonic timpani. The Winter 1976 issue of Frank’s Drum Shop and Carroll Sound were cussive Notes Per- two of the primary sources for percussion saw the introduc tion of wind chimes under the - instruments in the 1970s, and two of the trade name of the Hollywood earliest supporters of PAS through. their Percussive Notes Mark Tree. advertising in Combining a RotoTom with a marching snare must have seemed like a good idea at the time (1978). FEBRUARY 2011 10 PERCUSSION NEWS www.pas.org Fall 1973 saw the introduction of Remo’s Black Dot heads. Ludwig quickly followed with Silver Dots. Vic with his “friends” in 1980: his Rolls and his RotoToms. McCormick’s Bell-Tote, which allowed a bell lyre to be carried horizontally and played with two hands, was one of the first steps toward putting melodic percussion on the field in the early 1970s, long before anyone was using a pit. Percussive The same 1971 issue of Notes saw the introduction of the Shortly after Deagan ElectraVibe, which was an McCormick introduced early attempt to amplify a vibraphone, the Bell-Tote, Ludwig and Musser’s Kelon, the first synthetic introduced marching xylophone bars. -
TOOL Announces Spring Tour Dates Following Sold out Australasian Tour
FOR IMMEDIATE RELEASE TOOL announces spring tour dates following sold out Australasian Tour Coming to The Broadmoor World Arena on Friday, June 19 with opener The Acid Helps Tickets on sale this Friday, Feb. 28 at 10 a.m. Photo credit: Travis Shinn COLORADO SPRINGS (February 25, 2020) -- TOOL, who recently took home the GRAMMY Award® for Best Metal Performance for the song “7empest,” has added an extensive spring tour for North America that includes a stop at The Broadmoor World Arena on Friday, June 19. The show will begin at 7 p.m. Doors will open at 6 p.m. Opening for Tool will be The Acid Helps. Tickets, which can be purchased for $99.95 and $150 plus applicable fees, will go on sale on Friday, February 28 at 10 a.m. They can be purchased at The Broadmoor World Arena and Pikes Peak Center box offices or online at BroadmoorWorldArena.com, PikesPeakCenter.com, or AXS.com. The Los Angeles-based band recently wrapped up a sold-out Australasian tour, with the final two shows of the trek, back-to-back, sold-out performances at Auckland’s Spark Arena, happening later this week. The Sydney Morning Herald described the live offering as “an immersive art-rock experience that forced you to feel a little of everything. It was an intricate collage of light, sound and imagery.” The Fear Inoculum tour, which has seen the band performing in some cities for the first time in more than a decade, has received widespread accolades with the Los Angeles Times calling it “impeccable;” the Chicago Tribune describing the performances as a “twisting multi-media rollercoaster of a concert;” and The Arizona Republic describing the shows as “a visually breathtaking night of dystopian art-rock spectacle.” The Fear Inoculum album arrived on Aug. -
Tool Catalog Now Available Via Digital Service Providers
TOOL CATALOG NOW AVAILABLE VIA DIGITAL SERVICE PROVIDERS https://smartURL.it/TOOLCatalog NEWS OF OPIATE, UNDERTOW, ÆNIMA, LATERALUS AND 10,000 DAYS’ ONLINE DEBUT COMES AS ANTICIPATION FOR BAND’S NEW ALBUM, FEAR INOCULUM (AUG. 30, RCA RECORDS), BUILDS (Aug. 2, 2019) – TOOL released Opiate, Undertow, Ænima, Lateralus and 10,000 Days overnight on the various digital service providers (https://smartURL.it/TOOLCatalog). “Our obsession with, and dream of, a world where BetaMax and Laser Disc rule has ended,” says Maynard James Keenan. “Time for us to move on. But never fear. There’s a brand new thing we think you’re really gonna dig. It’s called Digital Downloads and Streaming. Get ready for the future, folks!” Streaming links for the releases: 10,000 Days: https://smartURL.it/TOOL10000Days Lateralus: https://smartURL.it/TOOLLateralus Ænima: https://smartURL.it/TOOLAEnima Undertow: https://smartURL.it/TOOLUndertow Opiate: https://smartURL.it/TOOLOpiate The digital debut comes as anticipation for TOOL’s fifth album, Fear Inoculum (RCA Records), builds. On the outfit’s recent North American and European tours, the Los Angeles-based band projected the album’s release date, Aug. 30, from the stage, while playing two new songs from the forthcoming collection: “Invincible” and “Descending.” TOOL formed in 1990, releasing four multi-platinum studio albums: Undertow (1993), Ænima (1996), Lateralus (2001) and 10,000 Days (2006); two EPs: 72826 (1991) and Opiate (1992) and the limited- edition boxset Salival (2000). The band has won three GRAMMY Awards®: Best Metal Performance (1998, “Ænima”), Best Metal Performance (2002, “Schism”) and Best Recording Package (2007, 10,000 Days).