The Case for GPGPU Spatial Multitasking

Total Page:16

File Type:pdf, Size:1020Kb

The Case for GPGPU Spatial Multitasking The Case for GPGPU Spatial Multitasking Jacob T. Adriaens, Katherine Compton, Nam Sung Kim Michael J. Schulte Department of Electrical and Computer Engineering AMD Research University of Wisconsin - Madison [email protected] [email protected], [email protected], [email protected] Abstract The iPhone 4, for example, contains a programmable GPU in addition to a general-purpose CPU and several The set-top and portable device market continues to Application-Specific Instruction Processors (ASIPs). Trans- grow, as does the demand for more performance under in- forming the GPU from a graphics and compute offload de- creasing cost, power, and thermal constraints. The integra- vice to a general-purpose data-parallel processor has the po- tion of Graphics Processing Units (GPUs) into these de- tential to enable entirely new classes of applications that vices and the emergence of general-purpose computations were previously unavailable on mobile devices due to per- on graphics hardware enable a new set of highly paral- formance and power constraints. lel applications. In this paper, we propose and make the GPGPU computations are motivated by GPUs’ tremen- case for a GPU multitasking technique called spatial mul- dous computational capabilities and high memory band- titasking. Traditional GPU multitasking techniques, such width for data-parallel workloads [22]. A range of appli- as cooperative and preemptive multitasking, partition GPU cations, from scientific computing to multimedia, are well- time among applications, while spatial multitasking allows suited to this form of parallelism and achieve large speedups GPU resources to be partitioned among multiple applica- on a GPU. For example, Yang et al. achieve up to a 38x tions simultaneously. We demonstrate the potential benefits speedup compared to a high-performance CPU when using of spatial multitasking with an analysis and characteriza- a GPU for real-time motion estimation [31]. tion of General-Purpose GPU (GPGPU) applications. We Unfortunately, GPUs have very primitive support for find that many GPGPU applications fail to utilize available multitasking, a key feature of modern computing systems. GPU resources fully, which suggests the potential for sig- Multitasking provides concurrent execution of multiple ap- nificant performance benefits using spatial multitasking in- plications on a single device. Advanced multitasking is stead of, or in combination with, preemptive or cooperative critical for preserving user responsiveness and satisfying multitasking. We then implement spatial multitasking and quality-of-service (QoS) requirements. NVIDIA’s Fermi compare it to cooperative multitasking using simulation. supports co-executing multiple tasks from the same appli- We evaluate several heuristics for partitioning GPU stream cation on a single GPU [19]. However, even Fermi does multiprocessors (SMs) among applications and find spatial not allow multiple different GPGPU applications to access multitasking shows an average speedup of up to 1.19 over GPU resources simultaneously. Other applications needing cooperative multitasking when two applications are sharing the GPU must wait until the application occupying the GPU the GPU. Speedups are even higher when more than two ap- voluntarily yields control. Having the application voluntar- plications are sharing the GPU. ily yield control of the GPU is a form of cooperative mul- titasking. In contrast, on the CPU, the operating system (OS) typically uses preemptive multitasking—suspending 1. Introduction and later resuming applications to time-share the CPU with- out the applications’ intervention or control. Both coop- Set-top and portable devices are becoming increasingly erative and preemptive multitasking are forms of temporal popular and powerful. Due to the cost, power, and thermal multitasking. Finally, multi-core CPUs support spatial mul- constraints placed on these devices, often they are designed titasking, which allows multiple applications to execute si- with a low-power general-purpose CPU and several hetero- multaneously on different cores. geneous processors, each specialized for a subset of the Until GPUs better support multitasking, they will con- device’s tasks. These heterogeneous systems increasingly tinue to remain second-class computational citizens. As include programmable Graphics Processing Units (GPUs). future technologies move the GPU onto the same chip as 978-1-4673-0826-7/12/$26.00 ©2011 IEEE the CPU [30], the importance of advancing the GPU from cious GPGPU applications, Windows Vista and Windows a graphics-only co-processor to a multitasking parallel ac- 7 impose time limits on GPU computations, after which the celerator will grow. This will require development of new OS requests that applications yield the GPU. If an applica- GPU multitasking techniques, both temporal and spatial. tion fails to yield, the GPU is reset, killing GPU computa- In this paper, we present a characterization of GPGPU tion [16]. Thus, GPGPU applications must be coded explic- applications for the portable and set-top markets. With this itly to yield the GPU during long computations so they will characterization, we observe GPGPU applications exhibit not be terminated. This means breaking up long GPGPU unbalanced GPU resource utilization. Using simulation, computations into a sequence of shorter computations. Fur- we then demonstrate significant performance improvements ther complicating the issue, different GPUs have varying when using spatial multitasking instead of cooperative mul- performance characteristics, so computations that complete titasking due to more efficient use of GPU resources. We in the allotted time on one GPU may not on another. Even also evaluate several heuristics for partitioning GPU SMs within the time limits, GPGPU calculations may be quite among applications sharing the GPU. The key contribu- long, sacrificing interactive response time. Preempting ap- tions of this work are: (1) Our proposal for GPGPU spa- plications from the GPU and/or allowing applications to run tial multitasking, which allows applications to execute si- simultaneously could help solve these issues. multaneously with GPU resources partitioned among them, Although preemption addresses some GPU multitasking rather than executing serially on all GPU resources. (2) issues, there is a large overhead associated with context A detailed characterization of GPGPU applications demon- switches: saving the current GPGPU state of one applica- strating many GPGPU workloads show unbalanced usage tion and restoring another’s. This state includes the register of GPU resources. (3) An evaluation of GPGPU spatial file and the GPU cores’ local memory data. For example, multitasking versus cooperative multitasking through cycle- in the NVIDIA GT200 architecture, each GPU core, or SM, accurate simulation. (4) A comparison of heuristics for par- has a 64KB register file, 8KB constant cache, and a 16KB titioning SMs among applications sharing a GPU via spatial shared memory. A kernel using all 30 SMs of this architec- multitasking. ture has a state size greater than 2.5MB [11]. This paper is organized as follows. Section 2 discusses In contrast, an AMD64 CPU core has 128 bytes of temporal multitasking, and the details of and motivation for general-purpose registers, 256 bytes of media registers, and spatial multitasking. Section 3 presents our GPGPU work- 80 bytes of floating-point registers [2]; this and other state load analysis, which focuses on the inefficient use of re- together represent approximately 0.5KB that must be saved sources by applications executing in isolation on the GPU, and restored for an AMD64 CPU context switch. The larger followed by the evaluation of spatial multitasking compared GPU kernel context size results in significantly more over- to cooperative multitasking and a comparison of several SM head for a GPU context switch than a CPU context switch. partitioning heuristics. Section 4 presents potential hard- To address the problems and challenges associated with ware and software challenges faced when implementing temporal multitasking on the GPU, we propose spatial mul- spatial multitasking. Section 5 discusses related work, and titasking—allowing multiple GPGPU kernels to execute si- Section 6 provides our conclusions and a discussion of our multaneously, each using a subset of the GPU resources. planned future work. Spatial multitasking differs from preemptive multitasking in that it divides GPU resources, rather than GPU time, among 2. GPU Multitasking competing applications. For example, instead of giving two applications 100% of the GPU resources 50% of the time, Initially, multiple graphics applications could only share spatial multitasking could grant each application 50% of the a GPU via cooperative multitasking, requiring applica- GPU resources 100% of the time. If one application com- tions executing on the GPU to yield GPU control volun- pletes, the other could then use 100% of the GPU resources. tarily. If a malicious or malfunctioning application never Figure 1 illustrates the differences among cooperative, pre- yielded, other applications were unable to use the GPU. emptive, and spatial multitasking. Windows Vista, together with DirectX 10, introduced GPU We have observed that many GPGPU workloads are preemptive multitasking for graphics applications, but not tuned for a particular GPU generation and subsequent, more for GPGPU applications [17,24]. GPGPU applications con- aggressive GPUs frequently show unbalanced resource
Recommended publications
  • What Is an Operating System III 2.1 Compnents II an Operating System
    Page 1 of 6 What is an Operating System III 2.1 Compnents II An operating system (OS) is software that manages computer hardware and software resources and provides common services for computer programs. The operating system is an essential component of the system software in a computer system. Application programs usually require an operating system to function. Memory management Among other things, a multiprogramming operating system kernel must be responsible for managing all system memory which is currently in use by programs. This ensures that a program does not interfere with memory already in use by another program. Since programs time share, each program must have independent access to memory. Cooperative memory management, used by many early operating systems, assumes that all programs make voluntary use of the kernel's memory manager, and do not exceed their allocated memory. This system of memory management is almost never seen any more, since programs often contain bugs which can cause them to exceed their allocated memory. If a program fails, it may cause memory used by one or more other programs to be affected or overwritten. Malicious programs or viruses may purposefully alter another program's memory, or may affect the operation of the operating system itself. With cooperative memory management, it takes only one misbehaved program to crash the system. Memory protection enables the kernel to limit a process' access to the computer's memory. Various methods of memory protection exist, including memory segmentation and paging. All methods require some level of hardware support (such as the 80286 MMU), which doesn't exist in all computers.
    [Show full text]
  • Mac OS X: an Introduction for Support Providers
    Mac OS X: An Introduction for Support Providers Course Information Purpose of Course Mac OS X is the next-generation Macintosh operating system, utilizing a highly robust UNIX core with a brand new simplified user experience. It is the first successful attempt to provide a fully-functional graphical user experience in such an implementation without requiring the user to know or understand UNIX. This course is designed to provide a theoretical foundation for support providers seeking to provide user support for Mac OS X. It assumes the student has performed this role for Mac OS 9, and seeks to ground the student in Mac OS X using Mac OS 9 terms and concepts. Author: Robert Dorsett, manager, AppleCare Product Training & Readiness. Module Length: 2 hours Audience: Phone support, Apple Solutions Experts, Service Providers. Prerequisites: Experience supporting Mac OS 9 Course map: Operating Systems 101 Mac OS 9 and Cooperative Multitasking Mac OS X: Pre-emptive Multitasking and Protected Memory. Mac OS X: Symmetric Multiprocessing Components of Mac OS X The Layered Approach Darwin Core Services Graphics Services Application Environments Aqua Useful Mac OS X Jargon Bundles Frameworks Umbrella Frameworks Mac OS X Installation Initialization Options Installation Options Version 1.0 Copyright © 2001 by Apple Computer, Inc. All Rights Reserved. 1 Startup Keys Mac OS X Setup Assistant Mac OS 9 and Classic Standard Directory Names Quick Answers: Where do my __________ go? More Directory Names A Word on Paths Security UNIX and security Multiple user implementation Root Old Stuff in New Terms INITs in Mac OS X Fonts FKEYs Printing from Mac OS X Disk First Aid and Drive Setup Startup Items Mac OS 9 Control Panels and Functionality mapped to Mac OS X New Stuff to Check Out Review Questions Review Answers Further Reading Change history: 3/19/01: Removed comment about UFS volumes not being selectable by Startup Disk.
    [Show full text]
  • CS 151: Introduction to Computers
    Information Technology: Introduction to Computers Handout One Computer Hardware 1. Components a. System board, Main board, Motherboard b. Central Processing Unit (CPU) c. RAM (Random Access Memory) SDRAM. DDR-RAM, RAMBUS d. Expansion cards i. ISA - Industry Standard Architecture ii. PCI - Peripheral Component Interconnect iii. PCMCIA - Personal Computer Memory Card International Association iv. AGP – Accelerated Graphics Port e. Sound f. Network Interface Card (NIC) g. Modem h. Graphics Card (AGP – accelerated graphics port) i. Disk drives (A:\ floppy diskette; B:\ obsolete 5.25” floppy diskette; C:\Internal Hard Disk; D:\CD-ROM, CD-R/RW, DVD-ROM/R/RW (Compact Disk-Read Only Memory) 2. Peripherals a. Monitor b. Printer c. Keyboard d. Mouse e. Joystick f. Scanner g. Web cam Operating system – a collection of files and small programs that enables input and output. The operating system transforms the computer into a productive entity for human use. BIOS (Basic Input Output System) date, time, language, DOS – Disk Operating System Windows (Dual, parallel development for home and industry) Windows 3.1 Windows 3.11 (Windows for Workgroups) Windows 95 Windows N. T. (Network Technology) Windows 98 Windows N. T. 4.0 Windows Me Windows 2000 Windows XP Home Windows XP Professional The Evolution of Windows Early 80's IBM introduced the Personal PC using the Intel 8088 processor and Microsoft's Disk Operating System (DOS). This was a scaled down computer aimed at business which allowed a single user to execute a single program. Many changes have been introduced over the last 20 years to bring us to where we are now.
    [Show full text]
  • Real-Time Operating Systems with Example PICOS18
    Real-Time Operating Systems With Example PICOS18 Sebastian Fischmeister 1 What is an Operating System? . A program that acts as an intermediary between a user of a computer and the computer hardware . Operating system goals: o Execute user programs and make solving user problems easier. o Make the computer system convenient to use . Use the computer hardware in an efficient manner CSE480/CIS700 S. Fischmeister 2 1 Computer System Components 1. Hardware – provides basic computing resources (CPU, memory, I/O devices) 2. Operating system – controls and coordinates the use of the hardware among the various application programs for the various users 3. Applications programs – define the ways in which the system resources are used to solve the computing problems of the users (compilers, database systems, video games, business programs) 4. Users (people, machines, other computers) CSE480/CIS700 S. Fischmeister 3 Abstract View of System Components CSE480/CIS700 S. Fischmeister 4 2 What is an RTOS? . Often used as a control device in a dedicated application such as controlling scientific experiments, medical imaging systems, industrial control systems, and some display systems . Well-defined fixed-time constraints CSE480/CIS700 S. Fischmeister 5 More Precisely? . The system allows access to sensitive resources with defined response times. o Maximum response times are good for hard real-time o Average response times are ok for soft real-time . Any system that provides the above can be classified as a real-time system o 10us for a context switch, ok? o 10s for a context switch, ok? CSE480/CIS700 S. Fischmeister 6 3 Taxonomy of RTOSs .
    [Show full text]
  • CS 450: Operating Systems Michael Lee <[email protected]>
    The Process CS 450: Operating Systems Michael Lee <[email protected]> Agenda - The Process: what is it and what’s in it? - Forms of Multitasking - Tracking processes in the OS - Context switches and Scheduling - Process API a process is a program in execution - its behavior is largely defined by the program being executed - but a process is much more than just a program! Multitasking - Modern general-purpose OSes typically run dozens to hundreds of processes simultaneously - May collectively exceed capacity of hardware - Recall: virtualization allows each process to ignore physical hardware limitations and let OS take care of details CPU/Memory Virtualization - Time-slicing of CPU(s) is performed to simulate concurrency - Memory is partitioned and shared amongst processes - But per-process view is of a uniform address space - Lazy/On-demand loading of processes lowers total burden vs. “Batch” processing - Without multitasking, each program is run from start to finish without interruption from other processes - Including any I/O operations (which may be lengthy!) - Ensures minimal overhead (but at what cost?) - Is virtualization still necessary? Pros/Cons of Multitasking - Pro: may improve resource utilization if we can run some processes while others are blocking - Pro: makes process interaction possible - Con: virtualization introduces overhead (examples?) - Con: possibly reduced overall throughput Forms of Multitasking - Cooperative multitasking: processes voluntarily cede control - Preemptive multitasking: OS polices transitions (how?) - Real-time systems: hard, fixed time constraints (late is wrong!) What’s in a process? - Program (“text”) and data - Static/Stack/Heap memory contents - Registers (e.g., PC, SP, FP) - Open files and devices (e.g., network) - What else? Data vs.
    [Show full text]
  • Scheduling Techniques for Reducing Processor Energy Use in Macos
    Scheduling Techniques for Reducing Processor Energy Use in MacOS Jacob R. Lorch and Alan Jay Smith Computer Science Division, EECS Department, UC Berkeley Berkeley, CA 94720-1776 Abstract a number of engineering users. We found that, depending on the machine and user, up to 18±34% of total power was at- The CPU is one of the major power consumers in a tributable to components whose power consumption could be portable computer, and considerable power can be saved by reduced by power management of the processor, i.e. the CPU turning off the CPU when it is not doing useful work. In Ap- and logic that could be turned off when the CPU was inactive. ple's MacOS, however, idle time is often converted to busy This high percentage, combined with our intuition that soft- waiting, and generally it is very hard to tell when no use- ware power management could be signi®cantly improved for ful computation is occurring. In this paper, we suggest sev- the processor, led us to conclude that the most important tar- eral heuristic techniques for identifying this condition, and get for further research in software power management was for temporarily putting the CPU in a low-power state. These the processor. techniques include turning off the processor when all pro- Many modern microprocessors have low-power states, in cesses are blocked, turning off the processor when processes which they consume little or no power. To take advantage of appear to be busy waiting, and extending real time process such low-power states, the operating system needs to direct sleep periods.
    [Show full text]
  • Types of Operating System 3
    Types of Operating System 3. Batch Processing System The OS in the early computers was fairly simple. Its major task was to transfer control automatically from one job to the next. The OS was always resident in memory. To speed up processing, operators batched together jobs with similar requirement/needs and ran them through the computer as a group. Thus, the programmers would leave their programs with the operator. The operator would sort programs into batches with similar requirements and, as the computer became available, would run each batch. The output from each job would be sent back to the appropriate programmer. Memory layout of Batch System Operating System User Program Area Batch Processing Operating System JOBS Batch JOBS JOBS JOBS JOBS Monitor OPERATING SYSTEM HARDWARE Advantages: ➢ Batch processing system is particularly useful for operations that require the computer or a peripheral device for an extended period of time with very little user interaction. ➢ Increased performance as it was possible for job to start as soon as previous job is finished without any manual intervention. ➢ Priorities can be set for different batches. Disadvantages: ➢ No interaction is possible with the user while the program is being executed. ➢ In this execution environment , the CPU is often idle, because the speeds of the mechanical I/O devices are intrinsically slower than are those of electronic devices. 4. Multiprogramming System The most important aspect of job scheduling is the ability to multi-program. Multiprogramming increases CPU utilization by organizing jobs so that CPU always has one to execute. The idea is as follows: The operating system keeps several jobs in memory simultaneously.
    [Show full text]
  • I.T.S.O. Powerpc an Inside View
    SG24-4299-00 PowerPC An Inside View IBM SG24-4299-00 PowerPC An Inside View Take Note! Before using this information and the product it supports, be sure to read the general information under “Special Notices” on page xiii. First Edition (September 1995) This edition applies to the IBM PC PowerPC hardware and software products currently announced at the date of publication. Order publications through your IBM representative or the IBM branch office serving your locality. Publications are not stocked at the address given below. An ITSO Technical Bulletin Evaluation Form for reader′s feedback appears facing Chapter 1. If the form has been removed, comments may be addressed to: IBM Corporation, International Technical Support Organization Dept. JLPC Building 014 Internal Zip 5220 1000 NW 51st Street Boca Raton, Florida 33431-1328 When you send information to IBM, you grant IBM a non-exclusive right to use or distribute the information in any way it believes appropriate without incurring any obligation to you. Copyright International Business Machines Corporation 1995. All rights reserved. Note to U.S. Government Users — Documentation related to restricted rights — Use, duplication or disclosure is subject to restrictions set forth in GSA ADP Schedule Contract with IBM Corp. Abstract This document provides technical details on the PowerPC technology. It focuses on the features and advantages of the PowerPC Architecture and includes an historical overview of the development of the reduced instruction set computer (RISC) technology. It also describes in detail the IBM Power Series product family based on PowerPC technology, including IBM Personal Computer Power Series 830 and 850 and IBM ThinkPad Power Series 820 and 850.
    [Show full text]
  • The Operating System the Operating System (OS) Is the He Low-Level Software Which Handles the Interface to Peripheral Hardware
    The Operating System The Operating System (OS) is the he low-level software which handles the interface to peripheral hardware, schedules tasks, allocates storage, and presents a default interface to the user when no application program is running. Main functions: - 1. Provides instructions to display the on screen elements with which you interact. Collectively, these elements are known as the user interface. 2. Loads programs into the computers memory so that you can use them. 3. Co-ordinates how programs work with the CPU, RAM, keyboard, mouse, printer and other hardware as well as with software. 4. Manages the way information is stored on and retrieved from disks. The User Interface With an OS you see and interact with a set of items on the screen, the user interface. Graphical User Interface - Most current OS provide a graphical user interface (GUI). Apple computer introduced the first GUI with its Macintosh computer in 1984. GUIs are so called because you use a mouse (or other pointing device) to point at graphical objects on the screen. The Desktop - The coloured area that is seen on the screen. The pictures stand for items you might see on a real desktop such as “my computer”. Icons - Icons are pictures that represent the parts of the computer you work with. Software designers try to design the icons so that they look like what they represent. You interact with your computers resources by activating the icon that represent the resource. This is done by using a pointing device. The Taskbar and the Start Button (windows only) - When you start a program a button appears for it on the taskbar – an area at the bottom of the screen whose purpose is to display the buttons for the programs you are running.
    [Show full text]
  • Mac OS 8 Revealed
    •••••••••••••••••••••••••••••••••••••••••••• Mac OS 8 Revealed Tony Francis Addison-Wesley Developers Press Reading, Massachusetts • Menlo Park, California • New York Don Mills, Ontario • Harlow, England • Amsterdam Bonn • Sydney • Singapore • Tokyo • Madrid • San Juan Seoul • Milan • Mexico City • Taipei Apple, AppleScript, AppleTalk, Color LaserWriter, ColorSync, FireWire, LocalTalk, Macintosh, Mac, MacTCP, OpenDoc, Performa, PowerBook, PowerTalk, QuickTime, TrueType, and World- Script are trademarks of Apple Computer, Inc., registered in the United States and other countries. Apple Press, the Apple Press Signature, AOCE, Balloon Help, Cyberdog, Finder, Power Mac, and QuickDraw are trademarks of Apple Computer, Inc. Adobe™, Acrobat™, and PostScript™ are trademarks of Adobe Systems Incorporated or its sub- sidiaries and may be registered in certain jurisdictions. AIX® is a registered trademark of IBM Corp. and is being used under license. NuBus™ is a trademark of Texas Instruments. PowerPC™ is a trademark of International Business Machines Corporation, used under license therefrom. SOM, SOMobjects, and System Object Model are licensed trademarks of IBM Corporation. UNIX® is a registered trademark of Novell, Inc. in the United States and other countries, licensed exclusively through X/Open Company, Ltd. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and Addison-Wesley was aware of a trademark claim, the designations have been printed in initial capital letters or all capital letters. The author and publisher have taken care in the preparation of this book, but make no express or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein.
    [Show full text]
  • Hardware Multitasking Within a Softcore CPU
    Hardware multitasking within a softcore CPU Ulrich Homann (FH Wedel University of Applied Sciences), Andrew Read June 2015 [email protected], [email protected] Abstract We have developed and implemented hardware multitasking support for a softcore CPU. The N.I.G.E. Machine's softcore CPU is an FPGA-based 32 bit stack machine optimized for running the FORTH programming language. The virtualization model that we have developed provides at least 32 independent CPU virtual machines within a single hardware instance. A full task switch takes place in only two clock cycles, the same duration as a branch or jump instruction. We have use the facility to provide a multitasking platform within the N.I.G.E. Machine's FORTH environment. Both cooperative multitasking, by means of the PAUSE instruction, and pre-emptive multitasking are supported. 1 Introduction The N.I.G.E. Machine is a complete microcomputer system implemented on an FPGA development board [1]. It comprises a 32 bit softcore processor optimized for the FORTH programming language, a set of peripheral hardware modules, and FORTH system software (gure 1). The N.I.G.E. Machine was presented at EuroFORTH in 2012, 2013 and 2014 [2, 3, 4]. The N.I.G.E. Machine follows in the footsteps of a number of signicant FORTH processors [6, 7, 8, 9, 10, 11], most especially the J-1 [6]. The N.I.G.E. Machine design les are are freely available with an open source license [5]. Most embedded systems, including those that control scientic instruments (such as the Open Network Forth system that controls the Munich particle accelerator [25]), require some level of multitasking.
    [Show full text]
  • Fundamental 2
    Fundamental 2 Lec#03 Shugofa Hassani Session Objective • To understand different types of operating system • To distinguish between types of operating system Types of operating systems • Single- and multi-user operating system • Single tasking / Batch operating system • Multi programing operating system • Multi-tasking operating system / Time-sharing operating system • Embedded operating system • Distributed operating system • Network operating System • Real Time operating System • Mobile operating System Single- and multi-user • Single user operating system allows one user to interact with system like desktop operating system , in reverse the multi user operating system system allows to several users to interact with the system in the same time like server operating system . Single- Tasking / Batch Operating system • A single-tasking system allows only one program in one time such as batch operating system . • In a batch operating system user do not interacted with the computer directly , each user prepared his job on offline device like punch card and submit to computer operator . • Job with similar needs batch together and run as group , the required time for executing of a batch do not considered. • The second batch executed when the first one completed , CPU goes to idle until completing the first batch . Multitasking / Time sharing operating system. • A multi-tasking (Time sharing) operating system can operate more than one program such as Windows operating system . Multi-tasking may be divided into two types. 1. Preemptive multitasking 2. Cooperative multitasking Con.. Preemptive multitasking : • Preemptive multitasking use schedule for each process to decide how long to allocate to any one task before giving another task a turn to use the operating system.
    [Show full text]