Raiders and Ruins
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Raiders and Ruins By Nathan-–Patches-Reed Credits Author: Nathan Reed Publisher: Editor: Sarah Lyon Art Director: Nathan Reed Graphic Designer: Nathan Reed Layout: Nathan Reed Cover Artist: Tamas Baranya Cover Designer: Nathan Reed Interior Artists: Tamas Baranya, Don Davis, Nathan Reed, James P. Blair Diagrams: Fonts: Boycott, Arial Indexes: Nathan Reed Proofreaders: John Michael Scott, Challon Winer Miniatures in Photos: www.Brother-Vinni.com, Artizan Designs, Armorcast, WorldWorks, Reaper Miniatures, Games-Workshop. Raiders and Ruins This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product. Licensee indemnifies Licensor, other licensees of the Property, their officers, employees, agents, licensees, and assigns, and holds them harmless against all loss, damage, injury, and expense, including reasonable attorney’s fees, from any breach of this Agreement. 1) The licensee agrees not to reproduce material from the Savage Worlds rulebook or any other copyrighted work without the express written consent of Pinnacle Entertainment Group or the copyright holder. 2) Pinnacle Entertainment Group reserves all intellectual property rights to Savage Worlds, including, but not limited to, all copyrights, trademarks, hobby game, publishing, entertainment, licensing and merchandising rights. 3) Pinnacle Entertainment Group reserves all rights to its Intellectual Properties, including those used as examples or illustrations in the Savage Worlds rule book, promotional material, or published works. 4) This licensee agrees not to charge for the product in any way, shape, or form. 5) Pinnacle Entertainment Group reserves the right to revoke or alter any aspect of this license as it deems necessary. Contents Foreword ......................................................................................................................................... 1 Common Elements of the End of the World: .................................................................................. 2 Arms & Equipment ...................................................................................................................... 2 Physics in a Different World ........................................................................................................ 2 Character Creation:......................................................................................................................... 3 Step 1: Before the Fall ................................................................................................................ 3 Step 2: Race ................................................................................................................................ 3 Step 3: Attributes ......................................................................................................................... 4 Step 4: Skills ................................................................................................................................ 4 Step 5: Derived Statistics ............................................................................................................ 4 Step 6: Hindrances & Edges ....................................................................................................... 4 Setting Edges .......................................................................................................................... 5 Step 7: Gear .............................................................................................................................. 12 Prices ..................................................................................................................................... 12 Gear Maintenance ................................................................................................................. 12 Chems .................................................................................................................................... 13 Skill Books and Magazines ................................................................................................... 14 Weapons and Armor .............................................................................................................. 14 Armor: .................................................................................................................................... 16 Military Grade Items .............................................................................................................. 17 Explosives .............................................................................................................................. 17 Weapon Mods........................................................................................................................ 18 Gear ....................................................................................................................................... 17 Vehicles ................................................................................................................................. 19 Setting Rules: ............................................................................................................................ 21 Encumbrance:........................................................................................................................ 21 Trading Rules: ....................................................................................................................... 23 Scavenging Rules: ................................................................................................................. 23 Locks, Force-fields, and Computers: .................................................................................... 30 Road Rage ............................................................................................................................. 30 Flipping the Switch ................................................................................................................ 32 Bennies: ................................................................................................................................. 32 Obtaining New Skills:............................................................................................................. 32 Harsh Apocalypse: ................................................................................................................ 32 Fast Travel: ............................................................................................................................ 33 Physician Healing: ................................................................................................................. 33 Cybernetic Implants: .............................................................................................................. 33 Cars that Go Boom!: .............................................................................................................. 34 Getting Athletic: ..................................................................................................................... 34 Quick Character Backgrounds: ............................................................................................. 34 GM SECTION ............................................................................................................................... 37 Deconstructing the Apocalypse: ............................................................................................... 38 When ...................................................................................................................................... 38 What ....................................................................................................................................... 43 Who ........................................................................................................................................ 48 Where .................................................................................................................................... 54 Life after the end. ................................................................................................................... 56 Destruction Construction ........................................................................................................... 63 Massive Destruction .............................................................................................................. 63 Sources of Massive Destruction ............................................................................................ 63 Setting Hazards ..................................................................................................................... 64 Random Adventure Generator .................................................................................................. 67 Table 1: Objectives ................................................................................................................ 67 Table 2: Locations ................................................................................................................. 67 Table 3: Foes ......................................................................................................................... 69 Table 4: The Villain