GURPS Classic Modern Firepower
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Barrett M107 sniper rifle with (Unertl scope. Body armor is Point Blank OTV, PASGT helmet, and SPECS eyewear. BY HANS-CHRISTIAN VORTISCH VON. ASSISTANCE BY THE HELLIONS: RUPERT BOLEYN, HAROLD CARMER, DOUGLAS COLE, THOMAS ENGEL, PAULI HAKALA, MI HYYPIÄ, NI JONES, MATT JONES, NIGEL MCCARTY-EIGENMANN, ONNO MEYER, KENNETH PETERS, AND PAUL VISSIND CONTENTS EDITED BY WILLIAM STODDARD ILLUSTRATED 8Y ANDI JONES Introduction 2 COVER ILLUSTRATION BY EDWIN HERDER Nigel McCarty-EigenmannLEAD 1: Ammunition 3 2: Weapon Accessories and GURPS SYSTEM DESIGN STEVE JACKSON PLAYTESTERS: Modifications 11 MANAGING EDITOR ANDREW HACKARD Frederick Brackin, 3: Infantry Weapons of Today 18 CREATIVE DIRECTOR PHILIP REED Peter Dell'Orto. 4: Body Armor 34 BURPS LINE EDITORPROJECT ADMINISTRATOR SEANMONIQUE PUNCH John Freiler. 5: The Edge of Tomorrow 37 PRODUCTION GENE CHAPMAN Weapon Tables 42 Daniel Howard, Bob Huss. SEABOLT Sources 47 Steve Schonberger, and PRINT BUYER MONICA STEPHENS Index 48 Lisa Steele GURPS ERRATA COORDINATOR ANDY VETROMILE SALES MANAGER Ross Om GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Modern Firepower, Pyramid, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Modern Firepower is copyright © 2002 by Steve Jackson Games Incorporated. All rights reserved. Some art copyright www.arttoday.com. Printed in the USA. ISBN 1-55634-580-I I 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES "Okay, what do you need - besides a miracle?" ABOUT GURPS "Guns. Lots of guns!" Steve Jackson Games is committed to full support of the - Tank and Neo in The Matrix GURPS system. Our address is SJ Games, Box 18957, GURPS Modern Firepower is a Austin, TX 78760. Please include a self-addressed, stamped catalog of state-of-the-art, man- envelope (SASE) any time you write us! Resources include: portable combat equipment — an Pyramid (www.sjgames.com/pyramid/). Our online expansion of GURPS High-Tech, and magazine includes new GURPS rules and articles. It also covers Dungeons and Dragons, Traveller, World of a link to GURPS Ultra-Tech. Roughly Darkness, Call of Cthulhu, and many more top games — and covering the period from 1990 to other Steve Jackson Games releases like In Nomine, 2010, it examines the developments at Illuminati, Car Wars, Toon, Ogre Miniatures, and more. this threshold between TL7 and TL8, Pyramid subscribers also have access to playtest files online! ideal for modern day GURPS Cops, New supplements and adventures. GURPS continues GURPS Espionage, and GURPS to grow, and we'll be happy to let you know what's new. Special Ops campaigns. It could also A current catalog is available for an SASE. Or check out prove useful for action adventures our website (below). using GURPS Autoduel, GURPS Errata. Everyone makes mistakes, including us — but Black Ops, GURPS Cyberpunk, we do our best to fix our errors. Up-to-date errata sheets GURPS Horror, GURPS Reign of for all GURPS releases, including this book, are available Steel, GURPS Technomancer, or oth- from SJ Games; be sure to include an SASE. Or down- ers as a backdrop. The descriptions are load them from the Web — see below. detailed enough to allow the book to Gamer input. We value your comments, for new prod- be mined for gadgets for use with ucts as well as updated printings of existing titles! other game systems as well. Internet. Visit us on the World Wide Web at www.sjgames.com for an online catalog, errata, updates, Q&A, and much more. GURPS has its own Usenet group, too: rec.games.frp.gurps. ABOUT THE AUTHOR GURPSnet. This e-mail list hosts much of the online Hans-Christian "Grey Tiger" discussion of GURPS. To join, e-mail majordomo Vortisch is a writer and translator liv- @io.com with "subscribe GURPSnet-L" in the body, or ing in Berlin, Germany. He grew up in point your web browser to gurpsnet.sjgames.com. the Black Forest and studied in Berlin, The GURPS Modern Firepower web page is at www.sjgames.com/gurps/books/modernfirepower/. London (England), and Umeå (Sweden). He has been gaming for Page References almost 20 years, and his ramblings have been published in Challenge and Rules and statistics in this book are specifically for the GURPS Basic Set, Third Edition. Any page reference that Pyramid magazines, his own fanzine, begins with a B refers to the GURPS Basic Set — e.g., The Armourer, and several German p. B102 means p. 102 of the GURPS Basic Set, Third Call of Cthulhu products. He com- Edition. Page references that begin with CI indicate GURPS piled the Delta Green Agent Compendium I. AT refers to GURPS Atlantis, BE to Armament Archives on the Internet, GURPS Bestiary, C to GURPS Cops, CII to GURPS co-revised the Third Edition of Compendium II, HT to GURPS High-Tech, TM to GURPS GURPS Special Ops, and contributed Technomancer, UT to GURPS Ultra-Tech, UTT to GURPS to GURPS Cliffhangers, Second Ultra-Tech 2, VE to GURPS Vehicles, W to GURPS WWII, Edition,GURPS Cops, GURPS and W:HS to GURPS WWII: Hands of Steel. WWII, and GURPS WWII: Hand of For a full list of abbreviations, see p. CI181 or the Steel. This is his first GURPS book. updated web list at www.sjgames.com/gurps/abbrevs.html. His interests include punk rock, tigers, science fiction, and languages. INTRODUCTION AMMUNITION OPTIONS Match-Grade Ammunition (TL6): By care- ness of sound suppressors (p. 16). Some hand- fully matching projectile and propellant, a gun chamberings, such as .32 ACP, .380 ACP. round's accuracy can be increased, especially 9x18mm Makarov, .45 ACP, and a few rifle when made for a specific model of gun or even chamberings such as the 9x39mm, are already a specific gun. This adds +1 Acc, or +2 Acc if subsonic and don't need this option. Others, matched to the gun. The former can be ordered such as the .22 LR, the 9x19mm Parabellum, in small lots from some ammunition producers; and all PDW and most rifle rounds, are super- the latter must be laboriously handloaded using sonic and will benefit from Subsonic ammuni- Armoury/TL (Small Arms). It cannot be com- tion. Subsonic loads have less power, range, bined with Extra-Powerful, and the projectiles and accuracy. Subsonic handgun ammunition is must be Solid, AP, or APHC. Match-Grade -1 to Hearing rolls and -1 Acc, and range is ammo is used in sniper rifles or target weapons, multiplied by 0.8. Subsonic PDW and rifle not automatic firearms. LC 4, 3x cost. loads are -2 (PDW)/-3 (rifle) to Hearing rolls Extra-Powerful Ammunition (TL7): By and -2 Acc, Damage is multiplied by 0.6, and increasing the amount of propellant in rounds range is multiplied by 0.4. LC 4. such as Solid or HP, damage and range are Silent Ammunition (TL7): "Silent" rounds enhanced. Multiply damage by 1.2 and range by use special cartridges that trap propellant gases 1.1. Increase Rd -1/2 to -1 and -1 to -2; other- (and much of the noise) in the case, the projectile wise multiply Rcl by 1.5 and round down. Extra- being propelled by a piston. This lowers firing Powerful ammunition is often less accurate (-1 noise considerably and eliminates muzzle flash Acc). It is commercially available only for hand- and smoke, reducing the danger of detection. guns, but rifle rounds can be handloaded to simi- Silent ammunition has an acoustic signature lar effect; use Armoury/TL (Small Arms). Note (AS) of only +12 (p. 16), but damage and range that some weapons, especially nonmilitary ones, are halved. It has been introduced for a number cannot withstand the increased pressure in pro- of handguns since the early 1970s, including the longed service (increase Malf by -1); this applies 7.62x36mm round fired by the H&K P11 to all weapons of TL6 or below, and cheap TL7 (p. 18). AM developed Silent ammunition for guns. LC 4, 1.5x cost. 12-gauge shotguns in the 1960s and for Subsonic Ammunition (TL6): Subsonic 40x46mmSR grenade launchers in the 1990s; ammunition has a muzzle velocity below the neither caught on due to shortened range. (Silent speed of sound (1,086 fps at sea level), which grenade cartridges are only truly silent when fir- lowers sound signature and increases effective- ing nonexplosive grenades.) LC 4, 4x cost. Underwater Dart (UD) (Mid TL7): A projectile's shape and velocity. SAP has Armor finned underwater projectile for special Divisor (1.25), but after penetration, it is treated weapons. Instead of reducing 1/2D and Max like a normal bullet; there is no Damage Multiplier. range to 1/20, they get 1/10 if fired underwater. The most common example is the Damage is impaling. UD ammo was introduced 5.56x45mm FN SS109 round, which has been in the 1970s by both Germany (H&K P11, p. the NATO standard since 1980 (designated 18) and Russia (TsNIITochMash SPP-1, p. M855 by the U.S. military). SAP also applies to AT63, and TsNIITochMash APS; both are also the baseline 4.6x30mm and 5.7x28mm PDW covered in Chapter 5 of GURPS Special Ops). rounds, which are not available as Solid. LC 4, LC 1, 10x cost. Also see pp. AT61-63 for under- except for PDW rounds, which are LC 1. water combat. Armor-Piercing (AP) (Early TL6): An AP bullet features a hardened tip or core, typically Armor-Piercing Projectiles made of steel. Multiply basic damage by 0.66; Armor-piercing ammunition is used vs.