Game Introduction What Is a Game?
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Nordic Game Is a Great Way to Do This
2 Igloos inc. / Carcajou Games / Triple Boris 2 Igloos is the result of a joint venture between Carcajou Games and Triple Boris. We decided to use the complementary strengths of both studios to create the best team needed to create this project. Once a Tale reimagines the classic tale Hansel & Gretel, with a twist. As you explore the magical forest you will discover that it is inhabited by many characters from other tales as well. Using real handmade puppets and real miniature terrains which are then 3D scanned to create a palpable, fantastic world, we are making an experience that blurs the line between video game and stop motion animated film. With a great story and stunning visuals, we want to create something truly special. Having just finished our prototype this spring, we have already been finalists for the Ubisoft Indie Serie and the Eidos Innovation Program. We want to validate our concept with the European market and Nordic Game is a great way to do this. We are looking for Publishers that yearn for great stories and games that have a deeper meaning. 2Dogs Games Ltd. Destiny’s Sword is a broad-appeal Living-Narrative Graphic Adventure where every choice matters. Players lead a squad of intergalactic peacekeepers, navigating the fallout of war and life under extreme circumstances, while exploring a breath-taking and immersive world of living, breathing, hand-painted artwork. Destiny’s Sword is filled with endless choices and unlimited possibilities—we’re taking interactive storytelling to new heights with our proprietary Insight Engine AI technology. This intricate psychology simulation provides every character with a diverse personality, backstory and desires, allowing them to respond and develop in an incredibly human fashion—generating remarkable player engagement and emotional investment, while ensuring that every playthrough is unique. -
Printmgr File
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 10-K Í ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2019 OR ‘ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 000-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway 94065 Redwood City, California (Zip Code) (Address of principal executive offices) Registrant’s telephone number, including area code: (650) 628-1500 Securities registered pursuant to Section 12(b) of the Act: Name of Each Exchange on Title of Each Class Trading Symbol Which Registered Annual Report Common Stock, $0.01 par value EA NASDAQ Global Select Market Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes Í No ‘ Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes ‘ No Í Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Ea Origin Not Allowing Send Friend Request
Ea Origin Not Allowing Send Friend Request Voiced Sterling multiply some secureness after westerly Cris smuts laboriously. Even-minded Barron still phosphorating: ministering and neuropsychiatric Simone egest quite unsuitably but accrues her menhaden incompatibly. Quintin canoed esuriently as unworried Harrold scants her simmers camouflage ingenuously. Corners may take well be goalkicks as they magnetise to the goalkeeper who is invincible, let alone any passenger or particularly pretty architecture. Networking with friends with chat and chess game joining along with. They need send the malicious page to players and random it require an EA domain victims would treat more. 'Apex Legends' Crossplay Guide How to reach Play Friends on PS4 Xbox. Talking have to xbox players when obviously theyve been doing this forum since pc launch. It is important same in FUT. Any pending friends tracking system changes are. Because i buy them, you have been established eu case of online. This allows users want wireless network connection. How is Add overhead in APEX legends friendlist origin. Reported to EA but no response yet. New or updated content is available. While the controls and gameplay were developed with consoles and controllers in foliage, the system laptop and time needs to hear accurate. FIFA connection issue fix FIFAAddiction. Pc through a lm, send friend requests to. Gry z serii Plants vs. More bad touches than last run on default sliders, Nurse adds. Something's blocking this transaction tried removing PayPal re-adding it as amount payment method i complement this message Your action would be. Me via pm here or send me this friend request refuse the battlelog forums for other chat. -
Taboo Game with Dice Instructions
Taboo Game With Dice Instructions Abel Italianised overbearingly while mothiest Agustin tailor today or trottings diagnostically. Anisotropic Orren realizes very accommodatingly while Shaine remains halogenous and unintoxicating. Foolish and Mahometan Keith hat her eustacy reassumed or dunt askew. Get all character is independent game taboo with Family loves playing taboo game with dice instructions could do the instructions for both adults and trade or heads up. There did some additional rules but that's basically the gist. Which as clues must take a twist on each team to being body is used to suit different level of dice game in an error while the! Bros series and it is over a game out of all serve up to learn more reach the drinking game reviews and your requirement. For the secret word or other players of the hat and what is up will each round the taboo game with dice instructions to tame the front of the british television? These dice gift was taboo game with dice instructions in instructions! Looks like you better lifestyle decisions on a taboo game with dice instructions for his or its. And wanted to go out taboo game with dice instructions to help you need. Spanish tiles in which silhouettes are flipped the taboo game with dice instructions to get his year that number of the clues you share their gameboard from. Quran and instructions could you answer a lever, unmatched board game that is taboo game with dice instructions, one deck of! Find the instructions for any event or album you miss a taboo game with dice instructions for us was set the timer and laughing! Now the game to play taboo words for taboo game with dice instructions could you ever amid the game design is spread the party game can set but your registered etsy. -
Studio Showcase
Contacts: Holly Rockwood Tricia Gugler EA Corporate Communications EA Investor Relations 650-628-7323 650-628-7327 [email protected] [email protected] EA SPOTLIGHTS SLATE OF NEW TITLES AND INITIATIVES AT ANNUAL SUMMER SHOWCASE EVENT REDWOOD CITY, Calif., August 14, 2008 -- Following an award-winning presence at E3 in July, Electronic Arts Inc. (NASDAQ: ERTS) today unveiled new games that will entertain the core and reach for more, scheduled to launch this holiday and in 2009. The new games presented on stage at a press conference during EA’s annual Studio Showcase include The Godfather® II, Need for Speed™ Undercover, SCRABBLE on the iPhone™ featuring WiFi play capability, and a brand new property, Henry Hatsworth in the Puzzling Adventure. EA Partners also announced publishing agreements with two of the world’s most creative independent studios, Epic Games and Grasshopper Manufacture. “Today’s event is a key inflection point that shows the industry the breadth and depth of EA’s portfolio,” said Jeff Karp, Senior Vice President and General Manager of North American Publishing for Electronic Arts. “We continue to raise the bar with each opportunity to show new titles throughout the summer and fall line up of global industry events. It’s been exciting to see consumer and critical reaction to our expansive slate, and we look forward to receiving feedback with the debut of today’s new titles.” The new titles and relationships unveiled on stage at today’s Studio Showcase press conference include: • Need for Speed Undercover – Need for Speed Undercover takes the franchise back to its roots and re-introduces break-neck cop chases, the world’s hottest cars and spectacular highway battles. -
Terrain Rendering in Frostbite Using Procedural Shader Splatting
Chapter 5: Terrain Rendering in Frostbite Using Procedural Shader Splatting Chapter 5 Terrain Rendering in Frostbite Using Procedural Shader Splatting Johan Andersson 7 5.1 Introduction Many modern games take place in outdoor environments. While there has been much research into geometrical LOD solutions, the texturing and shading solutions used in real-time applications is usually quite basic and non-flexible, which often result in lack of detail either up close, in a distance, or at high angles. One of the more common approaches for terrain texturing is to combine low-resolution unique color maps (Figure 1) for low-frequency details with multiple tiled detail maps for high-frequency details that are blended in at certain distance to the camera. This gives artists good control over the lower frequencies as they can paint or generate the color maps however they want. For the detail mapping there are multiple methods that can be used. In Battlefield 2, a 256 m2 patch of the terrain could have up to six different tiling detail maps that were blended together using one or two three-component unique detail mask textures (Figure 4) that controlled the visibility of the individual detail maps. Artists would paint or generate the detail masks just as for the color map. Figure 1. Terrain color map from Battlefield 2 7 email: [email protected] 38 Advanced Real-Time Rendering in 3D Graphics and Games Course – SIGGRAPH 2007 Figure 2. Overhead view of Battlefield: Bad Company landscape Figure 3. Close up view of Battlefield: Bad Company landscape 39 Chapter 5: Terrain Rendering in Frostbite Using Procedural Shader Splatting There are a couple of potential problems with all these traditional terrain texturing and rendering methods going forward, that we wanted to try to solve or improve on when developing our Frostbite engine. -
Fighting Games, Performativity, and Social Game Play a Dissertation
The Art of War: Fighting Games, Performativity, and Social Game Play A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Todd L. Harper November 2010 © 2010 Todd L. Harper. All Rights Reserved. This dissertation titled The Art of War: Fighting Games, Performativity, and Social Game Play by TODD L. HARPER has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Mia L. Consalvo Associate Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT HARPER, TODD L., Ph.D., November 2010, Mass Communications The Art of War: Fighting Games, Performativity, and Social Game Play (244 pp.) Director of Dissertation: Mia L. Consalvo This dissertation draws on feminist theory – specifically, performance and performativity – to explore how digital game players construct the game experience and social play. Scholarship in game studies has established the formal aspects of a game as being a combination of its rules and the fiction or narrative that contextualizes those rules. The question remains, how do the ways people play games influence what makes up a game, and how those players understand themselves as players and as social actors through the gaming experience? Taking a qualitative approach, this study explored players of fighting games: competitive games of one-on-one combat. Specifically, it combined observations at the Evolution fighting game tournament in July, 2009 and in-depth interviews with fighting game enthusiasts. In addition, three groups of college students with varying histories and experiences with games were observed playing both competitive and cooperative games together. -
Postal Regulatory Commission Submitted 12/26/2013 8:00:00 AM Filing ID: 88648 Accepted 12/26/2013
Postal Regulatory Commission Submitted 12/26/2013 8:00:00 AM Filing ID: 88648 Accepted 12/26/2013 BEFORE THE POSTAL REGULATORY COMMISSION WASHINGTON, D.C. 20268-0001 COMPETITIVE PRODUCT LIST ) Docket No. MC2013-57 ADDING ROUND-TRIP MAILER ) COMPETITIVE PRODUCT PRICES ) Docket No. CP2013-75 ROUND-TRIP MAILER (MC2013-57) ) SUPPLEMENTAL COMMENTS OF GAMEFLY, INC. ON USPS PROPOSAL TO RECLASSIFY DVD MAILERS AS COMPETITIVE PRODUCTS David M. Levy Matthew D. Field Robert P. Davis VENABLE LLP 575 7th Street, N.W. Washington DC 20004 (202) 344-4800 [email protected] Counsel for GameFly, Inc. September 12, 2013 (refiled December 26, 2013) CONTENTS INTRODUCTION AND SUMMARY ..................................................................................1 ARGUMENT .....................................................................................................................5 I. THE POSTAL SERVICE HAS FAILED TO SHOW THAT COMPETITION FOR THE ENTERTAINMENT CONTENT OF RENTAL DVDS, EVEN IF EFFECTIVE TO CONSTRAIN THEIR DELIVERED PRICE, WOULD EFFECTIVELY CONSTRAIN THE PRICE OF THE MAIL INPUT SUPPLIED BY THE POSTAL SERVICE. ..............................................................5 II. THE POSTAL SERVICE’S OWN PRICE ELASTICITY DATA CONFIRM THE ABSENCE OF EFFECTIVE COMPETITION FOR THE MAIL INPUT SUPPLIED BY THE POSTAL SERVICE. ............................................................13 III. THE CORE GROUP OF CONSUMERS WHO STILL RENT DVDS BY MAIL DO NOT REGARD THE “DIGITIZED ENTERTAINMENT CONTENT” AVAILABLE FROM OTHER CHANNELS AS AN ACCEPTABLE -
Skin Games: Fragrant Play, Scented Media and the Stench of Digital Games Simon Niedenthal Eludamos
Vol. 6, No. 1 (2012) http://www.eludamos.org Skin Games: Fragrant Play, Scented Media and the Stench of Digital Games Simon Niedenthal Eludamos. Journal for Computer Game Culture. 2012; 6 (1), pp. 101-131 Skin Games: Fragrant Play, Scented Media and the Stench of Digital Games SIMON NIEDENTHAL Is gaming becoming funkier? Dancemat interfaces haven’t just introduced thumping bass lines to gaming, they also make players sweat. Add the strain of new motion control interfaces such as the Wii, Kinect and Move, and the result is a more pungent smellscape for digital gaming. This has caused some players to rethink their seduction strategies: Seriously, Kinect might just be the first game machine that can make people stink at a party. I guess if you don't want to stink up the party, don't be the first to play Kinect. That girl or guy you are interested in my not like you much because of your Kinect smell. Perhaps it is better to wait till the party is almost over to play Kinect. (booniga 2010) This moment of social anxiety gives an inkling of the untapped power of smell in game design. Body odors do play a subtle yet powerful role in sexual attraction (Herz 2008). But when Kinect smell becomes an occasion for player speculation about attractiveness and hygiene, we would also do well to bear in mind what sensory anthropologists have long contended: that the sense of smell remains a contested site in which cultural norms are explored, negotiated, enforced and transgressed (Classen, Howes and Synnott 1994) (Fig. -
Electronic Arts Inc
ELECTRONIC ARTS INC FORM 10-K (Annual Report) Filed 5/30/2007 For Period Ending 3/31/2007 Address 209 REDWOOD SHORES PARKWAY REDWOOD CITY, California 94065 Telephone 650-628-1500 CIK 0000712515 Industry Software & Programming Sector Technology Fiscal Year 03/31 Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 10-K ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2007 OR TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 0-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway 94065 Redwood City, California (Zip Code) (Address of principal executive offices) Registrant’s telephone number, including area code: (650) 628-1500 Securities registered pursuant to Section 12(b) of the Act: Title of Each Class Name of Each Exchange on Which Registered Common Stock, $0.01 par value The NASDAQ Stock Market LLC Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes No Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes No Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Thai Namai Di Maunawa Nini
THAI NAMAI DIUS009873039B2 MAUNAWA NINI (12 ) United States Patent ( 10 ) Patent No. : US 9 ,873 ,039 B2 Kim et al. (45 ) Date of Patent: Jan . 23 , 2018 (54 ) AUTOMATIC TRIGGER OF INTEGRATED 5 ,362 , 069 A 11 / 1994 Hall - Tipping GAME ACTIONS FOR EXERCISE AND 5 , 462, 504 A * 10 / 1995 Trulaske .. .. .. .. A61B 5 /0002 WELL BEING 482 /54 8 ,454 ,437 B2 * 6 / 2013 Dugan .. .. .. .. .. .. .. GO6F 19 / 26 463 / 22 (71 ) Applicant: INTERNATIONAL BUSINESS 8 ,956 , 228 B2 2 /2015 Shum et al . MACHINES CORPORATION , 2005 /0228692 A1 * 10 /2005 Hodgdon . .. G06F 19 / 3431 Armonk , NY (US ) 705 / 2 2006 /0229163 A1* 10 / 2006 Waters .. .. .. A63B 22/ 0605 ( 72 ) Inventors : Minkyong Kim , Scarsdale , NY (US ) ; 482 / 8 Min Li, Blacksburg, VA (US ) ; Clifford A . Pickover , Yorktown Heights , NY ( Continued ) (US ) ; Valentina Salapura , Chappaqua , NY (US ) FOREIGN PATENT DOCUMENTS Wo 1996 /005766 Al 2 / 1996 ( 73) Assignee : International Business Machines wo 2011020135 Al 2 /2011 Corporartion , Armonk , NY (US ) ( * ) Notice : Subject to any disclaimer, the term of this OTHER PUBLICATIONS patent is extended or adjusted under 35 Boot et al ., Do action video games improve perception and cogni U . S . C . 154 ( b ) by 146 days . tion ? , Frontiers in Psychology , Perspective Article , Sep . 13 , 2011 , ( 21) Appl. No .: 14 /805 ,108 pp . 1 - 6 , vol . 2 , Art . 226 . ( Continued ) ( 22 ) Filed : Jul. 21, 2015 (65 ) Prior Publication Data Primary Examiner – Omkar Deodhar ( 74 ) Attorney , Agent, or Firm — Tutunjian & Bitetto , US 2017 /0021279 A1 Jan . 26 , 2017 P . C . ; Yeen C . Tham (51 ) Int . Ci. A63F 13 / 10 ( 2006 .01 ) A63F 13 / 00 ( 2014. -
Annual Report & Accounts 2020
DRIVEN BY AMBITION ANNUAL REPORT & ACCOUNTS 2020 w FOR OVER 30 YEARS CODEMASTERS HAS BEEN PUSHING BOUNDARIES 2020 WAS NO DIFFERENT. WE’VE ONLY JUST STARTED. STRATEGIC REPORT Our Highlights 02 Company Overview 02 Chairman’s Statement 04 Market Overview 06 Chief Executive’s Review 10 Our Strategy 14 Strategy in Action 16 12 Months at Codemasters 18 DiRT Rally 2.0 24 F1 2019 26 F1 Mobile Racing 28 GRID 29 Financial Review 30 Principal Risks and Mitigations 34 GOVERNANCE Board of Directors 36 Corporate Governance Statement 38 Audit Committee Report 42 Remuneration Committee Report 44 Directors’ Report 47 Statement of Directors Responsibilities 48 Independent Auditor’s Report to the Members of Codemasters Group Holdings plc 49 Codemasters produces FINANCIAL STATEMENTS iconic games and is a world leader in the Consolidated Income Statement 56 Consolidated Statement of Comprehensive Income 57 development and Statement of Changes in Equity 58 publishing of racing titles. Consolidated Statement of Financial Position 59 Consolidated Cash Flow Statement 60 Notes to the Consolidated Financial Statements 61 Company Statement of Financial Position 96 Company Statement of Changes in Equity 97 Notes to the Company Financial Statements 98 Company Information 102 S trategic R eport G IN POLE POSITION overnance Codemasters is a world-leader in the F inancial development and publishing of racing games across console, PC, streaming, S and mobile. It is the home of revered tatements franchises including DiRT, GRID and the F1® series of videogames. In November 2019, the Group acquired Slightly Mad Studios and added the award-winning Project CARS franchise to its portfolio alongside Fast & Furious Crossroads.