Assessment Criteria for the Drives the Criteria Will Be Given on a 9-Point Scale
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Assessment Criteria for the Drives The criteria will be given on a 9-point scale. The criteria applies to both backhand and forehand strokes. Rating Area of play and Criteria Teaching Pointers Game Diagram Short court ‘Shake hands’ grip – Palm on top of the (1) Demonstrate the forehand and backhand handle {“Eastern” or “Western” grip). Play castle game Consistency stroke with correct grip and played • Turn shoulders sideways to ball, turn changing grip. sideways on, from partner hand feed. Hit 5 hips. Play in service boxes consecutive shots from partner feed. • rallying for 4, 6 and 8 Hit ball at waist knee height. Take shots in push-off Performed in half size tennis court. racquet back early at hip height. game. • Watch ball at all times. • Return to base behind service-line. Half court As above, except: Be able to change grip from a feed. Show • Single-handed backhand “Chopper” grip Half length court (2) movement and positioning in a game. – Palm turned to back of handle. with point starting Consistency Able to keep ball going in 10 shot rally. • Hip turn less. after 6 backhands hit & • in a row. positioning Racket taken back lower. • Strike ball in hitting zone in front of body Full court with point Full length court starting after 4 Perform shots with movement around the Double Handed Grip – eastern forehand grip backhands hit beyond full court. Play coach and partner in game. plus other hand. the service-line. Perform rally, changing grips, hitting both • Hip turn as with forehand. forehands and backhands. Target 20 shots. • Strike ball ahead of leading foot. Double-handed. Full length court • Use non-racquet hand to change grip. (3) Play with greater consistency. Handle high • Always return racquet to ready position Half length court. Consistency and low bouncing balls in the game. after shot. 8 shot rally with & Personally hit 8 consecutive shots from • partner or coach then positioning Select shot and prepare early when play out the point. competitive feed in full court on both possible. 3-ball feed hitting to forehand and backhand sides. • Concentrate on the ball. pressing zones. • Recover to base behind the base-line. Full court Footwork, small steps. (4) Perform shots with movement around the • Play shot balanced, comfortable distance Play 5 game with Consistency, full court. Play coach and partner in game. from body. point starting after a placement & Perform co-op rally with partner changing • co-operative rally positioning Use non-racquet hand to balance upper grip hitting both forehand and backhands where a backhand body. and forehand drives hitting to open half court area of the court. • Keep head down during stroke. are hit successfully in Target 16 shots. • High follow-through. the game. • Recover to cover target area Assessment Criteria for the Drives The criteria will be given on a 9-point scale. The criteria applies to both backhand and forehand strokes. Rating Area of play and Criteria Teaching Pointers Game Diagram Full court Anticipate flight of ball. Move accordingly. (5) Play with greater consistency. Handle high • Early preparation with racquet taken back 10 shot competitive Consistency, and low bouncing balls in the game. height going to hit ball. rally with ball hit to placement, Covering a full court personally hit 10 • spaces with varying positioning Bend knees. height. Play half consecutive shots from mixed feed to half & spin court v whole court court on both forehand and backhand sides game winning points using spin by using space in full court. Full court – 3 ball feed Adjust height of ball clearance over net. (6) Control depth and placement of shot in • Control pace of shot. 6 shot Rally to press Placement drills and game situations. Show ability to • Angle racquet face. zones. Co-op play cross-court or down- Positioning use spin to put pressure on an opponent in • Adjust timing of shot. Hit ball early to go & line game. game. Hit (50%+) to the pressing zones across court, or late to go down the line. spin Play 5 game after 4 beyond the service lines. Able to direct the • Low to high and wrist action for spin shots rarely missing ball across court or down the line. in first 4 shots. Full court • Topspin – Hit from low to high. (7) Ability to control your shots using spin • Slice – Hit from high to low. Rally in 5-game with spin to pressing Placement (slice and topspin) on at least one side. • Brushing action under & over ball. Positioning Demonstrate good technique on drives. • zones. Take Strokes with balance, control and follow- advantage of short spin & Footwork around the court should show power through. balls or good length anticipation and understanding of tactics. • Position according to shot and opponents hits where opponent Use of spin/power to attack pressing zones response is forced back. with 75% success with pace and height • Vary pace of stroke using back swing. variation. Full court • Early preparation with shot selection Play competitive (8) Demonstrate use of spin (slice and topspin) • Timing - Respond to speed of shot. points using the 3-point unforced Placement on both drives. Employ power in strokes • Use whole body in stroke. Positioning effectively at the right time to win a point • error game. Take ball on the rise when prepared early Vary height of shot spin & or make an opening (windows 1, 2 and 3). power to take time away from opponent. for situation in game. Create angles using spin and pace. Show • Move into court in response to anticipated Game score for both correct positioning on court to play strokes shot from opponent. players adds up to based on opponent’s target & positioning. 15+ points. Full court • Diagnose errors in strokes. Use appropriate (9) Demonstrate effective instruction of peers • Break sown elements of stroke to drills and games to in relation to their individual ability. Coach simplify. create the situation a 3-ball feed drill. Work with small groups • Simple to gradually more complex for pupil to or individuals to improve drives rating practices. improve use of • Player understands how to improve. drives in the game. .