MEDIA ART

AND

DIGITAL

CULTURE IN

FLANDERS

1 M E D I A A R T A N D D I G I TA L CULTURE IN FLANDERS, BELGIUM CONTENTS

0 5 A Guide Through the Labyrinth 5 1 Jerry Galle Joke Schauvliege 5 2 Pieter Geenen 5 3 Johan Grimonprez INTRODUCTION 5 4 Kurt d’Haeseleer 5 5 Tom Heene 0 9 Media Art in Flanders: 5 6 Nathalie Hunter A Short History 5 7 Aernoudt Jacobs Dirk De Wit 5 8 Wim Janssen 1 3 Media Art in Flanders? 5 9 LAb[au] Pieter Van Bogaert 1 0 8 Annemie Maes 2 1 Media Labs and the 6 0 Lawrence Malstaf Art of Mediating 6 1 Renzo Martens Liesbeth Huybrechts 6 2 Vincent Meessen 9 3 Ann Mertens ARTISTS & COLLECTIVES 6 3 Peter Missotten / De Filmfabriek 3 2 Herman Asselberghs 6 4 Hans Op de Beeck 3 3 Sven Augustijnen 6 5 Els Opsomer 3 4 Peter Beyls 6 6 Nicolas Provost 3 5 Maria Blondeel 6 7 Stefaan Quix 3 6 Boutique Vizique 6 8 Jasper Rigole 3 7 Cargo / Stefaan Decostere 9 3 Femke Snelting 3 8 Wim Catrysse 6 9 Ief Spincemaille 3 9 David Claerbout 7 0 Tale of Tales 4 0 Crew / Eric Joris 7 1 Koen Theys 4 1 Boris Debackere 7 2 Harald Thys & Jos De Gruyter 4 2 Brecht Debackere 7 3 Sarah Vanagt 4 3 Manon De Boer 7 4 Guy Van Belle 4 4 Anouk De Clercq 7 5 Anne-Mie Van Kerkhoven 4 5 Erki De Vries 9 3 Wendy Van Wynsberghe 4 6 Frederik De Wilde 7 6 Esther Venrooy 4 7 Deepblue 7 7 Walter Verdin 4 8 Alexandra Dementieva 7 8 Kris Verdonck 4 9 Alexis Destoop 7 9 Angelo Vermeulen 5 0 Nick Ervinck 8 0 Tim Vets

2 8 1 Els Viaene 1 1 6 Z33 8 2 Visual Kitchen 1 1 7 Zebrastraat 8 3 Bram Vreven 9 3 Peter Westenberg T R A I N I N G , E D U C A T I O N 8 4 Workspace Unlimited AND RESEARCH

A R T O R G A N I S A T I O N S 1 2 0 Crosstalks, 1 2 1 EDM, Hasselt 8 7 Argos 1 2 2 HISK, Ghent 8 8 Artefact 1 2 3 HOWEST, Kortrijk 8 9 Auguste Orts 1 2 4 IBBT, Ghent 9 0 Beursschouwburg 1 2 5 IMEC, Leuven 9 1 Buda 1 2 6 IPEM, Ghent 9 2 Cimatics 1 2 7 KASK, 9 3 Constant 1 2 8 KASK, Ghent 9 6 Contour 1 2 9 MAD-Faculty, Genk 9 7 Courtisane 1 3 0 SIC vzw, Brussels 9 8 De Werktank 1 3 1 Sint-Lucas, Antwerp 9 9 Extra City 1 3 2 Sint-Lucas, Ghent 1 0 0 FoAM 1 3 3 Transmedia, Brussels 1 0 1 Happy New Flanders Festival Kortrijk S U P P O R T A N D 1 0 2 iMAL INFORMATION 1 0 3 Mediaruimte / LAb[au] 1 0 4 Logos Foundation 1 3 6 Arts & Heritage 1 0 5 M HKA 1 3 7 AM B 1 0 6 Nadine 1 3 8 FLANDERS DC 1 0 7 Netwerk 1 3 9 WT I 1 0 8 Okno 1 4 0 Media Desk 1 1 0 Q-O2 1 4 1 Packed 1 1 1 SMAK 1 4 2 AF V 1 1 2 Stuk 1 1 3 Timelab 1 1 4 Transdigital 1 1 5 Vooruit

3 A G U I D E T H R O U G H T H E LABYRINTH

Joke Schauvliege

Flemish Minister for Environment, Nature & Culture

4 In retrospect, Flanders and Belgium have always had the disconcerting habit of questioning the medium and the relation between things and their images. Take, for example, Magritte’s astonishingly simple ‘Ceci n’est pas une pipe’, which pointed out the difference between the object and its representation. But this black pearl of surrealism also put a big question mark over the arts and the way we look at pieces of art and try to contextualize them. The twentieth century became a breeding ground for all kinds of media of which the internet only constituted the latest but definitely the most abundant offspring. The Canadian philosopher Marshall McLuhan famously stated: the medium is the message. But if that was the case, artists had to ask themselves: which medium should I pick? The eternal question between shape and content showed its stubborn face again. Although the question was not new, the (re)production and the dispersal of the artistic works in the media era were. They exploded in an unprecedented way. Flemish artists have applauded, welcomed, incorporated and maybe even caused a part of that productive explosion. “Media art and digital culture in Flanders” gives a generous, surprising and stimulating overview of our artists but also of the research, the organizations and the support the Flemish government offers. As minister of Culture I see the concept of digital culture becoming more and more of a tautology. Not only because art is more and more digitally conceptualized and created but also because all of our culture becomes more and more digitalized. For example, Walter Verdin used the details and intensity of ‘The Descent From The Cross’, the masterpiece by Rogier Van der Weyden, to render them into a sophisticated, videotaped choreography in ‘Sliding Time’. History and technology blend together in an incredible feat. The same could be said about Johan Grimonprez’s striking and influential documentary on hijackings, ‘Dial H-I-S-T-O-R-Y’. Others like Frederik De Wilde consciously seek the boundaries of arts, biotechnology and genetics, even – in contrast with sliding time – to challenge time itself. Blending, crossover, cooperation are key words in digital culture: important changes in comparison to other eras. Other aspects of the digital era are much more difficult to grasp. The questions and paradoxes surrounding the medium and the mediated, the symbol and the symbolized remain. I hope this publication – an encore of our cultural heritage – will prove a formidable guide through the labyrinth of the media era.

5 INTRODUCTION

BAM Flemish Institute for Visual, Audiovisual and Media Art

6 Artists always apply the materials and techniques of their time. They experiment with them and question them. They constantly reinvent them and make them more transparent. This gives rise to new art forms and ways of presentation, which in their turn kindle the debate on art and its place in society. The advent of photographic techniques or electronic media, such as video and television, was no different. Digital techniques, the network environment and crossovers with research and other domains, such as education, creative economy and public space released art from its disciplinary frameworks and attention shifted more towards process and dialogue. New names were invented to find a niche for these new practices and artworks in the art scene, specialised curators were involved and new institutes, labs and festivals were set up. In the end these practices were implemented, without losing their specific nature. The ‘new’ always has historical predecessors. It is never merely a function of technique, but of broader social changes. And eventually a new generation of artists, curators and critics is growing up in a world that combines old and new media, without clearly distinguishing between them. Nevertheless it is still important to draw attention to leading edge artists and organisations. In this publication Media art and Digital Culture in Flanders – Belgium we present a selection of some 100 media artists and organizations who have already developed a practice of their own, have met with international response and are located in Flanders and Brussels. This selection of short bios and photos is situated through a concise historical outline, an essay by Pieter Van Bogaert on attention for media and DIY and an essay by Liesbeth Huybrechts on crossover and lab culture.

7 M E D I A A R T IN FLANDERS: A S H O R T HISTORY

Dirk De Wit, BAM

8 In Flanders art and media have great history together. With the advent of electronic media artists seized the opportunity during the 1970s to apply audiovisual media, until that time only accessible to broadcasting networks and the film industry, themselves in a context of performance, happenings and conceptual art. The International Cultural Centre (ICC) in Antwerp is the first official contemporary art institution in Flanders. During the 70s and the early 80s the centre will play a pivotal role for national and international avant-garde artists, with a strong focus on conceptual art, video, performance and installations. We are reminded of such artists as Leo Copers, Lili Dujourie, Guillaume Bijl, Luc Deleu, Marie-Jo Lafontaine, Anne-Mie Van Kerckhoven, Danny Matthys, Filip Francis etc. During the 1980s a new generation of artists emerge out of various disciplines, such as visual art, film, music and theatre. They use sound and the electronic image as a plastic instrument to work with space, images and sound or as a means to produce their own –experimental- stories. In Wallonia the RTB ‘ateliers de production’ (‘Vidéographies’), prove essential for video works bordering with documentary and video is shown in the context of visual art by such curators as Laurent Busine and Laurent Jacob. In Flanders and Brussels the Audiovisuele Dienst (Audio-Visual Service) at the University of Louvain provides editing facilities to artists. The Nieuwe Workshop and later the Beursschouwburg in Brussels and Montevideo in Antwerp play a major part as a meeting place for artists and as a screening platform. Several new ‘electronic art’ organisations arise and throughout the years they evolve, together with these new art forms. Argos is founded in 1989 as a video art distributor. This activity is extended to presentation, reflection and video preservation and during the 1990s it becomes a centre for art and media, seeking alliance both with visual art and the history of the (experimental) moving image. With regards to sound the Institute of Psychoacoustics and Electronic Music (IPEM), was founded in 1987 in the lap of Ghent University. During Antwerpen 93, cultural capital of Europe, an ambitious programme is set up around visual culture, which exemplifies the changes in the moving image, historical references and cross-references between disciplines. A determining programme in the disruption of the pigeonholes which surrounded cinema, video, experimental film, visual art and other art disciplines; a trend which makes way everywhere during the 90s. Video is omnipresent, in museums, art halls, galleries and art fairs, cinemas, theatres and concert halls. During the 80s Flemish video artists such as Koen and Frank Theys, Walter Verdin, Stefaan Decostere, Cel Crabeels, Peter Missotten,.. meet with international recognition and their work is shown all over the world during festivals and exhibitions.

9 TOWARD CROSS-DISCIPLINARY CONTEXTS The Antwerp Centrum voor Beeldcultuur (Centre for Visual Culture), founded as part of Antwerpen 93, is integrated into the Museum voor Hedendaagse Kunst Antwerpen (M HKA – Museum for Contemporary Art Antwerp) during the 00s; a logical step as the museum focuses on the study and presentation of the image. Towards the end of the 1990s and 2000 a series of new exhibitions and festivals are set up around the moving image in cross-disciplinary contexts such as Contour, Courtisane, Cimatics, The Game is Up, Happy New Ears, Artefact, Almost Cinema, square, Kino Eye etc. Artists develop in similar ways: ‘video artists’ evolve into visual artists, audiovisual artists or multidisciplinary artists, meaning that they always collaborate with artists from other disciplines within the context of video. And finally there are artists that apply electronic media without ever identifying with ‘video art’. Artists such as David Claerbout, Manon de Boer, Ana Torfs, Wim Catrysse, Sven Augustijnen, Anne-Mie Van Kerckhove, Jos De Gruyter and Harald Thys, Johan Grimonprez, Vincent Meessen, Els Opsomer, Herman Asselberghs, Hans Op de Beeck, Nicolas Provost, Sarah Vanagt – to name but a few - apply video to work with images and sound without ever identifying with the medium itself. Sound artists have a rougher time, because there is hardly any tradition in Flanders, as opposed to Germany, Finland or the United States and because the visual dominates over art, culture and society. Higher art education follow this trend: at first they set up separate departments for video and experiment but these days they move towards a more horizontal approach, as young artists do not limit themselves to a single discipline or material. Dd. 2010 some artists explore the impact of digital media on sound and image and they work around interaction, immersion and active participation, for instance Tale-of-Tales, Crew, Quix, Werktank, Cargo,...

SUBSIDY FRAMEWORKS There were hardly any subsidies for the artists that wanted to realise ambitious productions with these electronic media in the 1980s and 1990s, because their projects do not fit into the subsidy frameworks of film or visual art, and because it is hard to pigeonhole multidisciplinary works within a single discipline. This changes with the advent of the Vlaams Audiovisueel Fonds (VAF – Flemish Audiovisual Fund), assigned in 2002 to support experimental media art along with fiction, documentary and animation and from 2006 with the Art Flemish Parliament Act, supplying an integrated subsidy framework for the arts which takes multidisciplinary projects and organisations into account. From 2008 CultuurInvest becomes operational, granting cheap loans to culturally

1 0 significant projects and initiatives that lean more to profit environments and several initiatives are undertaken to stimulate the game industry.

OPEN NETWORKS, PARTICIPATION, COLLABORATION AND INTERACTION Other artists are struck by technological developments such as computers and software, the World Wide Web, robotics and artificial intelligence, portable technology, biology, ecology etc. They seek out collaborations with developers, designers or researchers from universities and innovative companies. The early adopters from the 1980s are mainly situated in universities: at the Vrije Universiteit Brussels Peter Beyls works on interactivity, Luc Steels works on artificial intelligence and involves artists in his research, Guy Van Belle and Sandra Fauconnier experiment with active participation over the web under the supervision of Ronald Soetaert and Godfried-Willem Raes works on music and (non-)wired machines at Ghent University, founding Logos Foundation with Moniek Darge. By the end of the 1990s a new generation of artists works individually or as a collective around such topics as open networks, participation and interaction, eventualities as copyright, code and software, and various topics on the divide between science and social topics, such as durability and ecology. The workplace category in the Art Flemish Parliament Act supplies an ideal framework because of its focus on R&D in a multidisciplinary environment. Such workplaces as FoAM, Constant, Okno, LAb[au] and recently timelab each work with a diversity of artists. Other organisations also focus on experiments with science, design and technology, such as iMAL in Brussels, Buda in Kortrijk, the platforms around Z33 in Hasselt and the art centre Vooruit in Ghent with its links to IBBT. Universities and other higher education, companies, creative industry and other non profit organisations from heritage, social-cultural work, education and welfare environments in their turn are particularly interested to collaborate with artists and designers. The collectives and workplaces covet strong international networks and they are prominent at international festivals, conferences, labs and exhibitions. Today it is important to support these new practices even further and to implement them in various surroundings such as the arts, higher (art) education, research and other domains. This is a major challenge for sector and government alike: keeping an open mind for new encounters and collaborations with other domains and creating appropriate frameworks.

1 1 M E D I A A R T IN FLANDERS?

Pieter Van Bogaert

1 2 ‘Media Art in Flanders’ encompasses more than discussing an artistically well-defined domain in a geographically well-defined area. Any attempt to determine the scope of media art proves to be as difficult as trying to delineate the regional borders of Flanders. As if we are always in the middle of it.

MEDIA ART? The first thing this essay should do, is try to define media art. A broad definition would read: media art is the art of mediating, the art of connecting, always in-between, art with a broad ‘inter-esse’. Media art ignores labels such as sculpture, painting, graphic art or even video or computer art. It is always a combination of different arts. This was the case even before video art evolved out of performance art in the 60s and was made by musicians (Nam June Paik and other artists from the Fluxus movement), architects (Vito Acconci), choreographers (Joan Jonas) or sculptors (Lynda Benglis).

This story could start with early seventies video art in Belgium – first in Liège, where in 1971 the first video exhibition took place in gallery Yellow Now and after that in Antwerp, where in 1974 the ICC installed a video studio – a long time before it would fuse with the current M HKA. Or even further back in time, in the 50s, with surrealists such as René Magritte or Marcel Mariën who used film to expand the field they worked in. But that would be a story in which media art would lag behind and would not go further than remediation or the reconsideration of traditional art forms in new media. Instead, this story is a story in which mediation comes first – and remediation comes second. A story that deals with artists who use media to come up with ideas and images and give media art an entirely unique interpretation.

IMAGES OF WOMEN In an interview given in the September issue of 2008 of the Flemish art magazine art, the Antwerp-based artist Anne-Mie Van Kerkhoven calls herself a media artist. In the interview Van Kerkhoven discusses an exhibition of the drawings that she has made over the last thirty years. She names herself media artist, not because many of these drawings were at a certain point in time used in the films, videos or computer games that span her career, but because she, as an artist, draws important inspiration from mass media:

1 3 “I am a media artist. Mass media signals are a source of inspiration to talk about life. Women figures are actually triggers. I represent women in a very forceful manner, because I experience them as elementary creatures who deal with their femininity very openly and consciously. (…) Naturally the entire commercialization of eroticism is a phenomenon of our time which learns us something about how society evolves to certain extremities. I’m dealing with a complex, mediatized society in which I grew up and of which I don’t understand certain aspects. (…) The quickly evolving technological progress has made an enormous impact on man. Our feelings of lust are being channelled and regulated.” (AMVK in art #40, p.5)

AMVK is convinced that media have an enormous impact on daily life. In her case, living and working in this kind of environment has also affected her work as an artist in a profound way. Oddly enough she needs to explicitly mention its influence in this interview, as if most viewers do not experience media as a part of their lives. People seem to forget fast and easily that they are living in an environment dominated by media (billboards on the street, television in the living room, ...).

ARS COMBINATORIA Media art deals with the art of combination, working with the means at hand. Jumping from the final decades of the twentieth century to the beginning of the twenty-first and from the Antwerp metropolis to Kortemark, a country town in the far west of Flanders, this is where we find Nick Ervinck (1981). Just like AMVK Nick Ervinck is a child of his time. This shows in his work and defines him as a media artist.

Ervinck creates sculptures. Growing up with video games, he has been creating all of these sculptures on computer. Since he considers both surroundings to be part of one and the same reality, Ervinck’s sculptures can be realized either in the virtual reality of his computer or in the reality of his studio. In many cases he even combines the two, realizing his sculptures both on computer, by means of soft- and hardware, and in his studio with a plane, cutter, electric drill and other machines. The technological and artisan aspects go together quite naturally, as do the virtual and the contemporary.

1 4 TRANSPICTION Another example. Gorik Lindemans (1956) emerged as a painter, a graphic artist and a video artist. He is known for his photo and slide installations which were often inspired by books. Around the turn of the century he bid the art world farewell with an exhibition and a book: a catalogue of realized and unrealized projects which needed to be executed by his audience. The book as a medium, a manual which includes the audience in the work and encourages it to take over the artist’s role.

Only in 2005 Lindemans starts painting again. Very soon he invents the transpiction technique, analogous with transpiction in music. Via a dozen of steps in Photoshop a pixel image is created, a homage to the use of colour and the feel for composition characterizing the bird paintings of the French painter J. Eudes. But what is it that defines Gorik Lindemans as a media artist? Is it his use of computer? Not really, given the basic way in which he is using it. Is it because he is working in different art disciplines? Actually it is not that either, given the fact that he has always been doing that. Instead, we have to conclude that it has rather to do with a way of looking adapted to the digital era. This becomes clear when considering his use of pictures in his drawings of houses and gardens. Not analogue pictures as he used to create before quitting his artistic practice, but digital ones: images characterized by their unstudied frame, made without a viewfinder, as an écriture automatique, with positions a photographer then or a painter now, would never take. It are exactly these snapshots, which are characteristic to digital photography, that are embedding Lindemans’ paintings in the media of today.

I N ? Media art does not merely make use of a certain technology. It is not about the media’s technology but about the environment that is created. Media art uses media environment as a starting point. AMVK’s images of women, Nick Ervinck’s video games, Gorik Lindemans’ digital photography: media art is immersive art, art that departs from an environment and claims its place in that environment.

ON YOUR COMPUTER It could be called interaction, the manner in which the remote control gives access to the television set (or television, a remote itself, gives access to the world); the camera to the video image; the mouse to the computer. However,

1 5 immersion may occur without any of these interfaces. A good example is the way in which Jodi invaded the computers of unsuspecting users in the nineties. Computer mice could not cope with the autonomous creations of the Dutch- Belgian duo Joan Heemskerk (1968) and Dirk Paesmans (1965). Their internet works (the green code on a black background in wwwwwwwww.jodi.org, 1995), cd-rom (the uncontrollable windows in OSS/****, 1998) and games (their Quake modifications in untitled game, 1996-2001) make use of system errors in order to reveal the essence.

Jodi’s desktop dramas do not merely build upon technology but also on the user’s personal relation to his computer. Everyone knows what a crashing computer looks like but no one wants to be confronted with it. Because of their inadequacy to influence the process, users became more involved in the work of art. Jodi created an environment which the public cannot enter or from which they cannot escape. Radical immersion. Radical media art.

In 1999 Jodi won a Webby Award in the net.art category. They won the prize when net.art was accepted by the art institutions, which meant the end for the genre, precisely because it had emerged outside, or even in spite of its institutional position. Net.art had become important thanks to the internet and the users’ computers. Jodi’s significance lies in exploring this alternative space in which they spread their art on an international level.

THE LONGEST ROUTE One year after Jodi received its award, another partly Belgian (and partly American) duo received a Webby Award: Michael Samyn (1968) and Aureia Harvey (1971), for their collaboration on the Entropy8Zuper! project. Today this duo is widely known for Tale of Tales and other self-willed games. Self- willed? The focus is more on creating environments meant for lingering than on entertainment and action. Being web designers, Harvey and Samyn describe themselves as specialists in the longest route. This longest route still plays the major part in games, which they describe as emotional immersion. Comparable to Jodi, Harvey and Samyn switched from web to game technology, and just like Jodi who was inspired by classics such as Jet Set Willy, Quake or Wolfenstein, Harvey and Samyn draw inspiration from Little Red Riding Hood or Salome.

Harvey and Samyn consider games to be the 21st century art form, a role which in the 20th century was alloted to film. The work of Anouk De Clercq (1971) can

1 6 be situated on the borderline between the two. After her studies in film directing De Clercq made a few attempts at experimental films, after which she has been focusing on the moving image, making installations which appear to be mere environments. One of her best works is Echo, an installation in which she copied the space of Dhondt-Dhaenens Museum (Deurle) on a 1:1 scale. The title of the work refers not only to the repeating image in space, but also to the importance of sound for attaining perfect immersion. Together with Heidi Voet and Anton Aeki, De Clercq engaged in Hereisthere, an online collaboration in which not only the artists but also different places on a world map merge into one entity.

_IMEDIA_ Projects involving the internet, such as those of Jodi, Harvey & Samyn or Hereisthere give art a personal touch, partly caused by the media that are used and the way in which they are part of the users’ environment. In 2003 Els Opsomer (1968) created the first of a series of _imovies_: very personal videos dealing with very personal experiences (a trip to Palestine, known to her by the media, a trip to São Paulo known to her by one of her friends, a trip to Senegal known to her by her lover). The name _imovie_ refers to the video software Apple provides with its computers. It is part of the iLife package for iMac to iPod applications. The i refers to the internet era and helps software users to organize their digital environment. Els Opsomer uses the i in a completely different manner; i refers to zooming in, intermediary, imaginary or identity and therefore to the first person I, together with the i of immersion of course. In 2000, Els Opsomer, Herman Asselberghs and Rony Vissers made the computer-driven installation Mondophrenetic™. Inspired by the film 2 ou 3 Choses que je sais d’Elle (1967) in which Jean-Luc Godard reflects on his (im) personal bond to the city of , it is a work about urbanism in a globalized world. Opsomer’s images from this installation resurfaced in a.m./p.m., a video by Herman Asselberghs (1962), which was the first in a series of videos in which the artist tries to find a space both for himself and for the viewer in a world - known through the media. He looks at the world through media, where vague concepts start to take shape: the Palestinians, September 11, globalization, hostages and hostage takers, Fort Europe, illegal immigrants, life and death. a.m./p.m. was inspired by a trip to Palestine, Capsular by a trip to Ceuta. This is exactly why the city of Brussels – where Asselberghs lives and works –has a more or less important role in each of his videos: a recognizable image of a globalized world in a.m./p.m.; a place where the world and media meet in Proof of Life; the centre of Europe in Capsular; coda in Futur Antérieur.

1 7 NO EXTERIOR Asselberghs demonstrates the absence of the exterior in a globalized and mediatized world. He has done this before in collaboration with Johan Grimonprez (1962), an artist who demonstrates the ways in which mass media infiltrate our lives and determine the course of history (Dial H.I.S.T.O.R.Y, 1997; Double Take, 2009). As a frequent lecturer, the influence of Asselberghs is noticeable in the work of a new generation of Belgian artists (or anti film makers, as Asselberghs tends to call them) such as Pieter Geenen (1979) who travels to border regions between Europe and Africa, Greek and Turkish Cyprus or the Republic of Congo and Rwanda by means of sound, video and slide installations such as nocturne, nostalgia or scènes troublées.

This absence of the exterior is also widely demonstrated by the Brussels- based Dutch artist Renzo Martens (1973). In 2009 Martens travelled, in search of himself, to the by war divided Chechen Republic. This resulted in the film Episode 1. The artist explicitly chooses a heavily mediatized war zone, hoping to meet the professional viewers (journalists, politicians, development-aid workers and other analysts) to tell him who he is or how he feels. In Episode 3 or Enjoy Poverty he travels to the Republic of Congo, which has been plagued by war, hunger and exploitation. With this film Martens demonstrated the complete absence of the exterior. There is no exterior for a Western European like himself, who takes the plane to eastern Congo in order to make a film in which he is constantly on screen. Even the Congolese people have no exterior, as in nowhere to go. This definitely applies to the viewer as well, who is constantly being confronted with his own involvement in the situation presented on- screen. There is no exterior. We are always in the middle of it. Complete immersion. Complete media art.

F L A N D E R S ? When the notion of the exterior is no longer an option, when everything and everyone is always part of the globalized and mediatized world in which we live, what could Flanders’ role for media art possibly be? In order to find out, we visit Brussels: a shared, if not divided city. Brussels is not only the capital of Flanders, but also that of Belgium and Europe. In this city, in the centre of this nation, which is constantly moving, this old world that forces itself to collaborate, we discover a unique biotope of organizations involved in media art. In the shadow of the 20th century archaic institutions is a completely new kind of 21st century hybrid organizations located. Organic and anti-institutional.

1 8 ‘VERBINDINGEN/JONCTIONS’ The formation of Constant in 1996 set the tone for a new kind of collaboration. The organization calls itself an ‘Association for Art and Media’, in which the word ‘and’ illustrates the organization’s functioning. Over the years Constant established itself as an intermediary organization, which is illustrated by their festival’s title Verbindingen/Jonctions (V/J), a bilingual title in a multilingual operation which highlights the notion of connections. In the twelve editions that have been organized since 1997 this interdisciplinary workplace has in many different ways been concentrating on the web’s culture and ethics. Research included how technological infrastructures, data exchange and software determine daily life. Important fields are free software, alternatives to authorship and (cyber)feminism. Constant attracts international artists and organizations operating between art and media. A recent example of this is the encounter between graphic designers Femke Snelting (the Netherlands), Harrisson (France) and Pierre Huyghebaert (Belgium) resulting in Open Source Publishing (OSP), an international research team for the use of free software and open licenses in graphic design.

E C O L O G Y FoAM was founded more recently, yet active for nearly ten years in Brussels, Amsterdam and Singapore. Founded in 2001 by Croatian Maja Kuzmanovic and Australian Nick Gaffney, FoAM operates from Brussels. It focuses more on technology than Constant. FoAM invites artists, designers and other researchers interested in organic systems. Constant’s Wendy Van Wynsberghe can be found here, researching softwareables or technological textiles, as can Bart Vandeput who researches durable solar energy, and biologist/artist Angelo Vermeulen who unites game culture, ecology and social interaction in Biomodd. Aureia Harvey and Michaël Samyn are also regular visitors, presenting a new game in which players resemble plants. Organic food is available here, mostly grown on the roof garden in Brussels centre. A recent highlight of this non-institutional, flexible, organic structure was the collaboration between FoAM and two other Brussels organizations for art and technology, Okno and Nadine, on X-med-K, a series of advanced workshops for experimental media art.

DO-IT-YOURSELF The artist platform Auguste Orts uses the same philosophy of networking and deinstitutionalization. It was founded by Herman Asselberghs, Sven Augustijnen, Anouk De Clercq and Manon De Boer. Each of these artists

1 9 combines video and film with publications, exhibitions, lectures and research. Starting from artistic creation with a preference for self-organization, they collaborate with a coordinator, responsible for the practical organization of production and distribution of their work. This work, generally taken care of by art centres such as Argos Brussels or the Dutch Institute for Media and Art in Amsterdam, is now organized by the artists themselves. This way, a synergy occurs in which the artists benefit from the production of the work as well as from its visibility. Whatever they do themselves, they do better. In Flanders, Brussels and the rest of the world.

PIETER VAN BOGAERT (1962) is an art critic and a curator. His writings about (media) art have been published in Belgium and abroad. Recent art projects include the exhibitions Picture This! (deBuren, 2008), EXCES (Z33, 2006) and Time Suspended - an exhibition and a book in collaboration with Herman Asselberghs and Els Opsomer (2004-2006). Pieter Van Bogaert is currently conducting research for enSuite, a project about the imaginary practice. (squarevzw.be).

2 0 M E D I A L A B S A N D T H E A R T O F MEDIATING

Liesbeth Huybrechts

2 1 In 2009, a year after its release, Cross-Over, the dutch predecessor of this book, was awarded the Plantin Moretus Prize for innovative graphic design and book architecture. Cross-Over was designed by Open Source Publishing (OSP), a multidisciplinary design collective that uses only Free Software tools. OSP works with the principles of new media in the design of books and introduce tagging or data visualization in the printed work. As the book was a collaborative creation, OSP made a clear statement by walking up the podium as a group when collecting the award on the evening award ceremony. Like many other media artists, OSP explores the art of working on the borders of disciplines and known practices and, in that way, comes across undiscovered possibilities, aesthetics and trajectories. Pieter Van Bogaert states in this book that these media artists master the art of mediating. Media artefacts and experiences indeed mediate between people, disciplines, domains, visions, mindsets and cultures. The cultural output that results from this art of mediating could be called participatory, since they are the result of a process of sharing, collaborating, adding and distributing between – more or less – large and diverse groups of people. They are the product of a participatory culture, which manifests itself in “a hybrid constellation of information technology and large user numbers interacting in a socio-technical ecosystem.” (Schäfer, 2008, p.135).

M E D I A L A B S Cross-disciplinary collectives – like OSP – that systematically question, apply and stimulate the art of mediating are close to what David Garcia describes as media labs in the Dutch version of Cross-Over. According to him something can be called a media lab from the moment it works across the borders of disciplines, sectors and cultures. The media lab triggers conversations about difference, has a clear cultural component and puts experiment and risk central in its ways of operating. Its cultural output is a multiplicity of forms of sensual expression. The media labs in Belgium are most often autonomous artistic places that gather knowledge and practice experience in the art of mediating. Belgium has quite a lot of such labs, which resemble what David Garcia calls Tactical Media Labs. To explain the meaning of the word tactical, we oppose it to the term strategy. The strategy is formulated by an authority, can be localised spatially and is reasonably stable. If an individual behaves according to rules that an authority has laid down for a space, his or her behaviour is strategic (de Certeau, 1988). The tactic, however, is a self-designed approach to that

2 2 same space. Tactical Media Labs are spaces where activist and critical makers research, develop and exchange media that are a demonstration in practice of another possible world. Via the tactical use of media, media artists try to enhance the creative participation for all. According to Rita Raley, tactical media signifies “the intervention and disruption of a dominant semiotic regime, the temporary creation of a situation in which signs, messages and narratives are set into play and critical thinking becomes possible. Tactical media operates in the site of the symbolic, the site of power in postindustrial society.” (Raley, 2009, p.6). Tactical uses of media are inspirational for media creation, distribution and consuming processes. They represent “the desire and capability to combine or jump from one media to another, creating a continuous supply of mutants and hybrids. To cross borders, connecting and re-wiring a variety of disciplines and always taking full advantage of the free spaces in the media, that are continually appearing because of the pace of technological change and regulatory uncertainty.” (Lovink and Garcia, 1998). For medialabs in Flanders it is possible to receive funding as an art organisation or as an organisation that supports research and development in the arts. Tactical media labs are mainly initiated by artists and therefore receive artistic and cultural funds. Some labs – but only a few – are supported via research and innovation funds, like FWO, IWT en IBBT 1. In Flanders, it is also possible to receive support as a company in the creative industry and to get a favorable loan via CultuurInvest. More and more labs find their way to initiatives that support cross-overs between culture, science and creative industry. In what follows we will structure the landscape of the Media Labs via their approach. The Flemish Tactical Media Labs create places for experiment, develop risky things and use fiction to stimulate participation and imagine the social and cultural uses of technology. In the Art and Science Labs the newest media applications and technologies are appropriated by media artists, or the cultural outputs of media artists are appropriated by scientists. In Human Science Labs media are often designed in a participatory way with its different stakeholders via well-balanced participatory design methods. The latest years higher art education in Flanders has developed its own research labs where its own methods are designed and applied in various collaborations. A few Flemish media labs situate themselves in the centre of the private media industry and have a more direct impact on the ways media are produced for the market.

1 See Section on Training, Education and Research

2 3 PLACE FOR EXPERIMENT Some of the media labs see the energy of the place and the artist as a means to fertilise experiments with media and cross-over between disciplines, domains or contents and do not explicitly foreground a working method. These labs are process-oriented organisations that offer a multidisciplinary context for artists to experiment without the obligation of making a product. They can also have a clear function, like arranging the business, technical or artistic guidance of a group of artists. A few examples are iMAL, Nadine and Auguste Orts – all situated in Brussels. (See section on Art Organisations).

RISKY THINGS Some organisations are quite explicit about their playful methods they use in triggering conversations between different actors. Some labs explicitly create risky things, which are critical and put a social situation under pressure, while stimulating alternative conversations about it (Latour, 2005, p. 81 and Bowen, 2009). Examples are Okno, FoAM, Hackers Space, LAb[au] and timelab. Okno is a network organisation in Brussels that functions as a platform for media artists. It supports production and programs the work of the own Okno members and of other artists. Okno designs platforms and tools that stimulate different ways of participating in media. They create imaginative hybrid technological mesh networks that combine natural and artificial elements and are open to endless adaptation and personalisation (conversation with Annemie Maes, 29.12.07). They envision another possible world via creating personal infrastructures, next to the strategically managed infrastructures. FoAM was founded by Starlab’s cultural department, a scientific research institute in Brussels. In 2001, the group was converted into an independent non-profit association, which rapidly developed into an international network that provides a context for research, design and transdisciplinary creative practices. Stories about technology are critically embodied by FoAM in various ways. Since transdisciplinary contexts are not always easy to work in and ecological themes are quite important in their work, FoAM often uses food to open up the discussion between people from diverse disciplines and domains. Food is a language that almost everyone has in common. In workshops they transform this food into a risky thing, turning meat into broccoli for example. By turning things on their head, FoAM wants to question current technological processes in food production. LAb[au], inspired by artistic, scientific, theoretical and design methods, developed a transdisciplinary and collaborative approach called Metadesign.

2 4 Using these meta-artefacts they probe existing architectural constellations in imaginitive ways. The group discloses information about how spatial artefacts are built and, in that way, critically question it. The risky things LAb[au] creates are meta-artefacts by which it researches the ways in which architecture develops itself in different forms, structures and contexts. Hacker Space Brussels (HSB) is a space where constructive, playful and creative hacking can take place. It is part of a larger network of Hacker Spaces that are community-operated physical places where people meet and work on their projects. The space offers tools, literature and room to artists and creative minds, monthly workshops and weekly meetings. Collaboration is very much stimulated by bottom-up initiatives. Hacking is their core tactical method. By working together they create critical and at the same time playful artefacts that express people’s dreams and expectations of technology. The new lab structure of timelab in Ghent is conceived as a permanent and very accessible workspace with a FabLab, an artist-in-residency program and different meeting and workshop formats. FabLabs are already widespread internationally. They are workshops that provide devices which are generally only present in high technology labs, such as 3D printers and laser cutters. The devices installed in Fablabs are open things, which can be easily de- and reconstructed by local cultures and economies, adapted to their own needs.

FICTION The method of creating risky things to produce further adaptations and social activities, is certainly shared by Constant vzw. The multidisciplinary group of artists gathered here also reflects on technological infrastructures, data-exchange and software as places for exchange and explores topics such as (cyber)feminism, alternatives for copyright, free software, digital communication, media culture and ethics of the web. Next to that, the group explicitly uses fiction as a “consciously constructed narrativity” (Constant, 2009) in the form of myths, fairy tales, literature, film, game, urban legends and folk stories. This in order to connect people from various backgrounds and to give, in a collaborative way, a place to unimaginable or difficult to imagine aspects of the production, distribution and usage processes in new media culture.

APPROPRIATION Many media artists use the method of appropriating media environments or applications developed in science labs. Appropriation means that artefacts

2 5 or experiences outside the familiar are personalised, made familiar. Or, the other way around, something familiar is put in a new context where it triggers the attention of a new group of people. Appropriation is a playful activity. Via various playful ways of working together, people investigate the structures of media environments, products and experiences and look for opportunities to personalise them (Zimmerman in Wardrip-Fruin & Harrigan, p. 159 ). People turn media into a lived and experienced place, full of personal memories, traces, security and emotions (Tuan, 1977). These appropriating activities often take place in what Garcia would call Art and Science Labs. Here media artists appropriate technology developed in a scientific environment or scientists appropriate the low tech (or sometimes high tech) designs, prototypes and technologies developed by artists for scientific reasons. In Belgium only a few labs come close to the definition of an Art and Science Lab. Luc Steels has been leading a quite interesting lab since 1983, namely The Artificial Intelligence Laboratory at the VUB (VUB AI-Lab). This lab develops artificial systems that research aspects of intelligence, like knowledge systems, autonomous robots, machine learning systems, natural language processing components, design and implementation tools. A well-known lab, mostly driven by the artist Godfried-Willem Raes, is the Logos Foundation. Funded by the cultural government, this lab is a well equipped laboratory for the design and the construction of music related electronic hardware, digital and analogue. They create new and original instruments as well as hardware user interfaces and equipment for interactive music applications. At EDM (Expertise Centre Digital Media) Philippe Bekaert works together with Crew, a media art collective creating immersive theatre, and the University of Antwerp. Together they develop new tools and environments that play with immersivity and mixed realities. Some artists turn science labs temporarily in Art and Science Labs. Workspace Unlimited – Thomas Soetens and Kora Van den Bulcke – temporarily makes its place into scientific environments, serving as a kind of mobile laboratory. Workspace Unlimited collaborated with EDM and other labs abroad such as the Society for Art and Technology in Montreal for the creation of immersive Virtual Reality environments. An artist who willingly works together with scientific institutes, is Frederik De Wilde. Together with the University of Hasselt for instance, he developed ways to translate the communication patterns of electric sensorial fish species in a sound installation (EOD02 & EOD04). For his Open Structures project, which hacks the infrastructures of our society and searches for new ways to connect, Thomas Lomée’s collaborated

2 6 with – amongst others – the Department of Architectural Engineering Sciences (VUB). He wanted to investigate the possibilities of a shared dimensional framework or modular grid starting from which other artists, engineers and designers can build new things. Christoph De Boeck worked together with iMEC, a research centre in nano technology based in Leuven. This collaboration resulted in Staalhemel, an environment responding to brain waves. Consisting of 80 steel segments suspended over the visitor’s head and armed with a portable EEG brain scanner, the visitor’s electrical brain activities are converted into sounds produced by hammers and dampers on the steel plates.

PARTICIPATORY DESIGN In collaborations between media artists and the human science labs more attention is given to the participatory design of applications or environments than to the hacking into technology. Participatory design includes end-users in the development of software or hardware applications (Muller, 2003). SMIT or Studies on Media, Information and Telecommunication (VUB) and the Centre of User Experience Research (CUO) research e-culture from a social, cultural and human perspective. They try to include end-users via a variety of well-studied research methods in the development of new applications for a variety of societal domains and uses, like heritage, learning, playing or health. Many of these human science labs got a big boost with the foundation of the Institute of Broadband Technology, which enables them to gather the means to create more equal collaborations with companies and to compete internationally. Smaller organisations like Namahn and Pantopicon are the equivalents of these human science labs in the private sector. They are specialised in researching new ways of engaging people, domains and disciplines in creation processes. They often invent their own participatory methods and tools. Many of these companies are quite actively involved in collaborations with academic institutes, drawing inspiration from their more fundamental research.

LINKING MEDIA ARTS TO SCIENCE AND INDUSTRY: MEDIA ARTISTIC RESEARCH INSTITUTES There are a lot of smaller media art initiatives which take the form of labs in Flanders. Although well networked internationally, it remains difficult for them to negotiate with the private sector or big international organisations. Obviously, networks of this sort, with bigger actors, are often key to accessing larger research funding. New opportunities have come up though, when the Flemish Institute

2 7 for Broadband Technology – already mentioned – started the Art&D program. Here artists can apply for funding if they connect to one of the research groups in the IBBT group. New constellations are made and old are continued. Crew for instance works with EDM in the framework of Art&D and developed a mobile positioning and tracking system for the theatre stage. Another project is DarkMatr, a collaboration between Tom Heene, Centre for User Experience Research (CUO, Leuven University), Nodebox, iMAL, Wireless and Cable (WiCa, Ghent University), Pieter Heremans, Lionel Maes and Olivier Meunier. The consortium researches the way physical data and virtual data can be merged and experienced. The two other projects in the program were initiated by artists Pieter De Buysere and Maarten Vanvolsem. The Art&D program is still very young and will have its first evaluation soon, but it has already proven to be a good catalyst, matching strange partners for a first time. The recent academic character of higher art education in Flanders also promises to give the relation between media art, scientific institutes and the international industry a push. At this point the number of media artistic research institutes is small, however it is growing in a fast rate. The new Faculty of Art and Architecture (FAK) is a decentralised art and science structure that was set up once the academisation of higher art education. It gathers several scientific and artistic research institutes and artistic and non- artistic organisations. This resulted in projects like Parallellepipeda that wants to stimulate the exchange between art and science for the City of Leuven in collaboration with the larger University of Leuven (K.U.L.). Koen Van Mechelen, who is also part of this project, is an artist who is known for his art-science collaborations. For his Cosmopolitan Chicken Research Project he has been working together with Professor Jean-Jacques Cassiman to investigate the genetics of chickens. In this project Van Mechelen wants to create a super hybrid chicken via a process of crossbreeding. a.pass (Antwerp) is a post-master’s artistic research environment conducting research projects regarding performance and scenography, using transdisciplinary methods and investigating the potential of new media. It is a starting point for a PhD in the Arts. A comparable research program, gathering people from various disciplines in a two-year research trajectory, is Transmedia (Sint-Lukas Brussels University College of Art and Design). The research group Social Spaces then (Media, Arts and Design Faculty Genk/Hasselt) is a cross- disciplinary academic research that uses participatory arts, design methods and new media to investigate and create artefacts and experiences in social media, social design and public space. In the same institute, the group Play

2 8 researches the design processes of play and games in the current societal context. Both Social Spaces and Play work in close collaboration with the social and the cultural field as well as with scientific labs and small and big companies engaged in the development of serious games, alternative media interfaces and mobile applications. The engineering school Group T also has an research group investigating games. This research is primarily conducted from an engineering perspective, but occasionally also gathers designers and artists in their projects. Besides the recently started artistic research institutes, networks like Crosstalks, Arteconomy and Flanders District of Creativity try to make the link between arts and industry. They specialise in building bridges with the industry, bringing creative and critical actors into companies and large organisations in order to innovate their practice.

TO CONCLUDE: IMAGINING OTHER POSSIBLE WORLDS It seems that the expertise of media artists in Belgium has been finding its way in a large number of art and science and art and industry collaborations. Although things are starting to change, the art of mediating or media art is still an underexposed field. Hiding in the border area between people, disciplines and domains, it takes many forms and is present in many contexts and many actors still consider the cross-over between art, science, technology and industry as time-consuming, odd or utopian. The advantage then of all this is that there is still much to discover. We find that media artists explicitly perform (and dramatise) the art of mediating. Several methods are implicitly and explicitly used to – at the same time – bridge and stress differences between people, disciplines or domains. This essay zoomed in on media artistic methods such as creating risky things, introducing fiction in order to critically probe technology and networks, appropriative or participatory activities in artistic, academic and commercial environments. Here, the difference between actors is used as a method to produce different media: no standardised, slick, transparent or efficient interfaces, but things with a risky character, imagining other possible worlds. This approach to media can enrich and probe the broader media field in an important way. Therefore it is important that a continuous effort is made to apply the art of mediating in different contexts, domains and disciplines.

2 9 LIESBETH HUYBRECHTS (1979) is research coordinator of www.socialspaces. be, a project about the social potential of art, design and new media, at the Media, Arts & Design Faculty at the academy of Genk. At this institute, she is also engaged in the Master program Communication and MultimediaDesign (c-md). Liesbeth Huybrechts is currently conducting a PhD research about the critical use of new media in participatory design and art at the University of Leuven. She is a writer and a curator and works freelance as an editor for the Flemish e-culture blog.

With many thanks to Jan Baetens and Raley, R. (2009). Tactical Media (Electronic Fred Truyen. Mediations). Minneapolis: University Of Minnesota Press. LITERATURE Bowen, S. J. (March 2009). A Critical Artefact Zijlstra, T., 2006. Social object. Available at: Methodology: Using Provocative Conceptual http://www.zylstra.org/blog/archives/2006/07/ Designs to Foster Human-centred Innovation. Phd social_software.html. thesis Sheffield Hallam University for the degree INTERVIEWS of Doctor of Philosophy. Huybrechts, L., 2007. Art, Technology and daily De Certeau, M., 1988. The Practice of Everyday life, Face-to-face interview with Gert Aertsen Life. University of California Press, California. (Code 31), Pieter Heremans (L45) , Olivier Meunier (ogeem), Annemie Maes (so-on), Brussels, Garcia, D. & Lovink, G. (30.6.98). The ABC of Koolmijnenkaai 30/34, 1080 Brussels, Belgium, Tactical Media. http://project.waag.org/tmn/ 27 December 2007, 16u. frabc.html Huybrechts, L., 2007. Art, Technology and daily Latour, B. (2005). Reassembling the Social: An life, e-mail to Maja Kuzmanovic FoAM, 21 Introduction to Actor-Network-Theory (Clarendon December 2007 . Lectures in Management Studies) (Hardcover). USA: Oxford University Press. De Bisschop, K. Machils, P. Laureyssens, T., 2009. Living Spaces. Constant vzw., Brussels, Belgium, Tuan, Y-F. (1977). Space and Place, The Perspective December 2009. of Experience. Minneapolis: University Of Minnesota Press. Huybrechts, L. & Machils, P., 2009. Cross-Over Methods and Tools. Mapping session with Dries Muller, M. J, (2003): Participatory Design: The de Roeck, Tom Heene, Pieter Heremans, Lieven third Space in HCI. Available at: http://domino. Menschaert, Lionel Maes and Olivier Meunier, 18 research.ibm.com/cambridge/research.nsf/2b4f December 2009. 81291401771785256976004a8d13/5 6844f3de38 f806285256aaf005a45ab?OpenDocument. Huybrechts, L. & Machils, P., 2009. Cross-over Methods and Tools. Mapping session with Dries Noah Wardrip-Fruin, Pat Harrigan. First person: de Roeck, Laurence Claeys, Johan Criel, Markan new media as story, performance, and game. Geerts and Marc Godon. Massachusetts. The MIT Press; illustrated edition edition (January 1, 2004).

3 0 ARTISTS AND COLLECTIVES

3 1 HERMAN ASSELBERGHS

º 1 9 6 2 , M E C H E L E N Herman Asselberghs challenges the borders A Vrijheidsplein 2 app9 between sound and image, world and media, poetry 1000 Brussels and politics. His work touches upon the hostages T +32 (0)2 218 53 49 in Iraq, September 11th (Black Box), globalisation, E [email protected] les sans-papiers (Capsular), Palestine (a.m./p.m.), W squarevzw.be Fort Europa, life and death. Herman Asselberghs augusteorts.be teaches at the film department of Sint-Lukas Brussels University College of Art and Design. He is a founding member of the Brussels production platform Auguste Orts (see also the section on Art Organisations). His video works have been shown at a.o. M HKA, Antwerp, International Film Festival Rotterdam, Rencontres Internationales Paris/Berlin. He was the winner of the Transmediale Award in 2007.

Black Box (2009) © Herman Asselberghs

am/pm (2004), Video, 45’ © Herman Asselberghs

3 2 SVEN AUGUSTIJNEN

º 1 9 7 0 , M E C H E L E N The work of Brussels-based artist Sven Augustijnen A Luikenaarsstraat 28 is build upon the notion of the portrait. In his 1050 Brussels portraits, Augustijnen intermixes genres and T +32 (0)2 648 47 10 techniques of portrayal, such as docu-soap, E svenaugustijnen@ human interest, fake documentary and home yahoo.com movies. This leaves the spectator behind, uncertain W janmot.com about whether he is witnessing something real or augusteorts.be fictitious. From here, the artist has developed a very personal style. Viewing his work, one always has the idea that the artist knows his protagonists so well that they display themselves in front of the camera in a self-assured way and without hesitation. He also takes up personal stanzas, - always showing himself sympathetic towards his subjects - however without ever imposing himself en seldom intervening. With his down-to-earth and sober style Augustijnen puts things into perspective with irony and humour. Films of his include l’Ecole des Pickpockets (2000), Le Guide du Parc (2001), François (2003) and Une Femme Entreprenante (2004). His work has been shown in the context of both installation and cinema screening, including Deuxièmes Rencontres Internationales du Film Documentaire Tunis, Museum für Gegenwartskunst Siegen, Stedelijk van Abbemuseum Eindhoven and Manifesta 5.

Panorama (2005) Newspaper, Sven Augustijnen

L’Ecole des Pickpockets (2000) Video, Sven Augustijnen

3 3 PETER BEYLS

º 1 9 5 0 , K O R T R I J K Peter Beyls has been working with computer media A Kliniekstraat 88 since the early Seventies. Beyls explores computer 9050 Ghent programming as a medium for artistic expression T +32 (0)9 231 42 76 and develops generative systems in music, the E peter.beyls@ and hybrid formats. He published telenet.be extensively on various aspects of digital media, W beyls.org including computer assisted composition, real-time systems design, interface design, personal expert systems and, in general, the application of Artificial Intelligence for artistic purposes. Beyls pioneered the use of cellular automata in the field of computer music. His current work includes web-driven and computer-vision driven interactive audiovisual installations, projects involving physical computing, new algorithmic drawings and the exploration of machine-learning in performance art. Central themes in his craft are autonomy and the delegation of aesthetic decision making to machines and the idea of shared initiative in human- machine behavioural interaction. His work was widely exhibited and performed worldwide, including at conferences like Siggraph, ICMC, Imagina, ISCM, Generative Arts and ISEA.

Petri (2006 – 2009) Interactive audiovisual installation

3 4 MARIA BLONDEEL

º1963, HALLE Maria Blondeel is a Belgian artist, photographer T +32 (0)9 238 19 15 and scientific associate at KASK, Gent. Known E email@ for her sound art works, she has developed her mariablondeel.org own unique visual style, which is characterized W mariablondeel.org as an interdisciplinary, experimental approach to technology, image, light and sound. The abstract, airtight, ambiguous and ambivalent process of generative transmutations that opens up a performance of an unseen scene of image and sound in many of her works have gained her films the reputation to bring their audiences beyond the mental event. In 2010 Maria Blondeel was awarded official guest of North-Rhine Westphalia in the scope of the state grant awarded in cooperation with the City of Düsseldorf and Medienwerk-NRW. She has resided in Düsseldorf in order to work on her sound-and-video project A40 RUHR. The DVD A40 RUHR was premiered at the Happy New Festival of Kortrijk in Belgium.

A40 RUHR (2010) Maria Blondeel (Flanders Audiovisual Fund), Klinkende Stad 2010: The Finest in Flemish Sound Art, Kortrijk, Belgium

3 5 BOUTIQUE VIZIQUE

º 2 0 0 0 Boutique Vizique is a collective and a platform T +32 (0)477 569 723 for experimentation by Hendrik Leper and Stijn E hendrik@ Schiffeleers. Drawn together by their early video boutiquevizique.com work, both artists started collaborating on a large E stijn@ number of projects amongst themselves and boutiquevizique.com with others. The result is a series of captivating W boutiquevizique.com interactive installations that take you into a world of imagination and gentle technology. Their multimedia works create experiences that playfully challenge our perception of objects and space. Although geographically separated at this point, both artist keep working together and recently launched a new project, placing the collective in a more curatorial realm. Hendrik Leper is an artist and designer active in the fields of performance and installation art. He works with a variety of media, including photography, video, sound, electronics and computer programming. He has been involved in Code31, an open studio that researches, discusses and develops methodologies and techniques in media art. He has also been part of Okno and Courtisane (see section on Art Organisations). He is currently the coordinator of the Media Arts Program at University College Ghent - Faculty of Fine Arts (KASK) in Ghent, where he is also working as a teacher (see section on Training, Education and Research). Working with a number of media, Stijn seeks to reveal the subtleties of life through video, works on paper and interactive installations. His art is playful and invites us to look closely at the things that surround us. He lives in San Francisco, is part of the Futurefarmers collective and currently works as a new media producer for the Oakland Museum of California.

Modus Motus (2008) Media Arts (interactive installation), Custom made soft & hardware (electronics, fibreglass and resin, metal) Boutique Vizique

3 6 CARGO/STEFAAN DECOSTERE

º1955, KORTRIJK For a long time Stefaan Decostere was a director E cargoweb@ and a producer for the Arts Department of the pandora.be Flemish Belgian Television. Extremely critical W cargoweb.org towards the codes that uphold mainstream television programming, his work for television helped Decostere to develop his ideas about media analysis, structural experimentation and videographic creation. His documentaries display a search for a radically new visual language, approaching themes and subjects from several perspectives and challenging the viewer to take an active stance. After leaving television in 1998, Decostere has been working as a publisher for art reviews and as a curator. He is a coach designer for internet sites and has been the initiator of a workshops series about experimental media. Together with Margit Tamás he founded CARGO in 1998. One of his latest productions, the installation arena WARUM 2.0., which he developed together with a team of technical artists and with architect Paul Virilio and cameraman Daniel Demoustier, was premiered in February 2008 during the Artefact Festival in Leuven. It was restaged in 2009 at the media center V2_ during the Rotterdam Film Festival. In 2010 he developed RealTime, an city project for Oostende Flemish Cultural City. Decostere is a teacher/mentor at the Amsterdam Film Academy since 2009.

Installatie-arena WARUM 2.0 Warum Wir Männer Die Technik So Lieben Tetris wall, contribution by students A programme on technology, war and architecture of TU Delft perception, by Stefaan Decostere with Paul Virilio, Jack Goldstein and Klaus Vom Bruch produced by BRTN (now VRT), 1985

3 7 WIM CATRYSSE

º1973, LEUVEN Inspired by the physical impact of film aesthetics, A Montignystraat 29 Wim Catrysse is strongly drawn towards 2 018 Antwerp cinematography. In his films Catrysse investigates E wim.catrysse@ the way the body relates to its environment. skynet.be In his video installations, he examines image configurations, seeking to translate them into cinematographic structures. For this he draws upon architectural and topographical structures. The works take their departure in simple deeds or actions in self-build or altered small-scale environments. Catrysse involves us in the intimate making-off of the staging of the scene. Besides the actors and the spectators, the camera should be considered as a third participant to the event. It is involved in the scene in a constructive manner. ‘By this means our understanding of both the mechanism and the resulting image-pattern is made part of a synoptic apprehension of something approaching a ‘totality’.’ (Jon Thompson).

DUSKING (2009) 3-channel video-installation, colour, non-spoken, 8’15”

3 8 DAVID CLAERBOUT

º 1 9 6 9, K O R T R I J K The work of David Claerbout is marked by an A Kruikstraat 28 interrogation of time as an artistic medium. He has 2 018 Antwerp developed a kind of photography ‘in movement’, a W davidclaerbout.com still movement, into which he introduces narrative hauserwirth.com elements. He draws on the conventions of film, yvon-lambert.com photography, and digital media, challenging gms.be boundaries by combining traditional technologies in the production of his works. Navigating between the still and the moving image, between photographic and digital techniques, Claerbout produces works that are not easy to ‘consume’. Looking at his work means spending enough time waiting for things to happen, an experience of duration which provides the viewer both the conditions and the desire to re-think what narration and story-telling can be in face of the image and its current technologies. His work deals with the transient nature of time and place on a specific moment and the incapability of any form of visual reproduction to completely capture ‘reality’ as it comes or exists.

Dancing Couples (After: Couples at square dance, McIntosh County, Oklahoma, 1939 or 1940) (2008) Single channel video projection, color, silent, 40 min Courtesy the artist and galleries: Hauser & Wirth, Yvon Lambert, and Micheline Szwajcer

3 9 CREW/ERIC JORIS

A Vandernootstraat 23, CREW is a company gathered around artist bus 8, 1 080 Brussels Eric Joris. Joris, who has gained international T +32 (0)2 426 60 23 esteem for his pioneering and creative use of the E contact@ newest developments in video-based immersive crewonline.org technologies, works together with a collective W crewonline.org of artists and scientists. Together they work on the development of hybrid performances and installations in which they seek to push the limits of performance art. For that, they make use of electronic and digital media and establish an unique interaction with the spectator. Via the use of omni-directional video and state- of-the art technology, the visitor is immersed in a world where the real and the virtual can no longer be distinguished. CREW is supported by a network of dedicated partners: Art Centre Vooruit (B), Art Centre Buda (B), V_2 (Institute for Unstable Media) (Nl), Grand Theater (Nl), Le Manège, CECN, Technocité (B), EDM, University of Hasselt (B) and La Chartreuse/ Villeneuve les Avignon (Fr) (see also section on Art Organisations). With participative productions such as U_Raging Standstill (2006), O_Rex (2007), W (Double U) (2008), EUX (2009) and C.A.P.E. (2010) the company takes a unique position in the field of performing arts in Flanders and Europe.

Line Up (2009) W (Double U) (2008) Brussels © Eric Joris Ghent © Eric Joris

4 0 BORIS DEBACKERE

E boris.debackere@ Boris Debackere is interested in joining forms of sintlukas.be expression. He takes a particular interest in the W transmedians.be applicability of electronic sounds and images. His W v2.nl most recent work focuses on the translation and transformation of the concept of cinema into live cinema and audiovisual installations, exploring for example the relationship between the viewer and the screen in reactive installations such as vortices (2006) and Probe (2008). In 2008, Debackere initiated the research project The Cinematic Experience (2007), which resulted in a series of lectures and a publication edited in collaboration with Arie Altena. He collaborated with a number of artists, producing the sound design for Run Motherfucker Run (2004) and Beijing Accelerator (2006), two installation works by Marnix de Nijs, the feature film The Last Conversation (2009) by Noud Heerkens and the video pieces a.m./p.m. (2004), Proof of life (2005), Capsular (2006), Futur Antérieur (2007), Alltogether (2008) and Black Box (2009) by Herman Asselberghs. He is currently working at the Transmedia department of Sint-Lukas Brussels University College of Art and Design (see also section on Training, Education and Research) and is a lab manager at V2_ institute for the unstable media. He collaborated with Brecht Debackere for the Live Cinema performance rotor (2005), and for Vector (2010).

Probe (2008) Installation: Boris Debackere, Software design: Sebastian Gregor, Sensor application: V2_ Institute for the Unstable Media. An Auguste Orts Production and is produced with the support of the Flanders Audiovisual Fund

Vortices (2006) Installation: Boris Debackere Image programming: Brecht Debackere. Produced with the support of the Flanders Audiovisual Fund

4 1 BRECHT DEBACKERE

º 1979, ROESELARE Since 1995, Brecht Debackere has taken a particular E brecht@ interest in moving images. He has been working visualantics.net with fiction film, animation, motion graphics and W visualantics.net exploring applications such as video syntheses, autofasurer.net interaction and concept development. With his work Debackere seeks to explore the tension between physical, representational and virtual space and tries to uncover the intrinsic characteristics of virtual space. Debackere is currently working as researcher for CREW within the European project 2020 3d media, a project concerned with, among other things, omni-directional and stereoscopic film. He is co-founder of the Brussels based productionhouse Visualantics.

Morbus (2007) Computer generated

4 2 MANON DE BOER

º1966, KODAICANAL (IN) Manon de Boer examines the relationship between A Jan Mot (galerie) language, time and truth claims. Her portrait films, rue Antoine which tell the story of icons such as Sylvia Kristel Dansaertstraat 190 and Suely Rolnik, are subtle contemplations about 1 000 Brussels the subjects of memory and history. De Boer shows T +32 (0)2 514 1010 a very conscious attitude towards the medium film E [email protected] itself. Via her challenging use of image and sound, W janmot.com de Boer seeks to disrupt the (often unconscious) augusteorts.be habits that accompany our viewing of film. A regular guest to international group shows and (film)festivals, her film and video work has been receiving widespread, critical appraisal. Manon de Boer currently teaches at KASK, Royal Academy of Fine Arts in Ghent and lives and works in Brussels.

Dissonant (2010) Film © Manon de Boer

Resonating Surfaces (2005) Video © Manon de Boer

4 3 ANOUK DE CLERCQ

º1971, GHENT The work of Anouk De Clercq always combines two A Van or more media and forms of art. Her work includes Campenhoutstraat images, text, architecture and music, which she 35, 1000 Brussel brings together in the form of spatial installations. M +32 (0)479 771 845 With this De Clercq seeks to expand video art E [email protected] practice. In her films De Clercq examines the W portapak.be audiovisual potential of computer language in order augusteorts.be to create alternative worlds. Despite their strongly architectonic character, these are not cold 3D spaces, but sensuous inner landscapes that belong to a world of imagination. Although they contain traces of reality, these are mental images which provide an escape from reality. With these virtual worlds, De Clercq hopes to provoke an insight in our daily environments. Her work has been shown at Tate Modern, Whitechapel Art Gallery, Centre Pompidou, Museo Nacional Centro de Arte Reina Sofia, New York Film and Video Festival, the International Film Festival Rotterdam, Transmediale, Biennale de l’Image en Mouvement, among others. Anouk De Clercq currently teaches at the Royal Academy of Fine Arts in Ghent. (See also section on Training, Education and Research).

Echo (2008) Installation with video and sound © Anouk De Clercq Motion for Newton (2008) Video loop for seven screens commissioned by OSRAM © Anouk De Clercq

4 4 ERKI DE VRIES

º1978, VILVOORDE Erki De Vries seeks to push the limits of our spatial A Boomgaardstraat experience. Via installations and interventions, 162, 2 060 Berchem rooms and exhibition spaces are taken over, M +32 (0)479 540 511 mapped and mentally expanded. As a result, the E erkidevries@ visitor takes a major role, making the installation gmail.com a never-ending work-in-progress. An example of W erkidevries.net De Vries’ early work, in which he was primarily occupied with involving the visitor, is Maelstrom (1999). It is an installation in which the visitor can witness the development of a vortex in a bath tub the moment he steps into the room. De Vries’ more recent work experiments with pushing our experience of space. An example is City Lights (2005), a series for which he collaborated with Tim Vets. It is an installation in which three computer driven TL-lamps move through space in a seemingly mathematical choreography.

Architectural Abstraction (2009) Erki de vries & Anton Boon. Photo: Pieter Huybrechts

4 5 FREDERIK DE WILDE

º1975, AALST As an artist Frederik De Wilde acts on the border A Hooikaai 15 area between science, technology and art. It is this 1 000 Brussels interstitial territory that Frederik De Wilde explores M + 32 (0)476 717 020 in his various works. Sometimes on the side of E f.d.w.angelfire@ the technological, and often in the perceptual, gmail.com conceptual, social—human—register, De Wilde’s art W frederik-de-wilde is grounded in the interaction between complex .com systems, both biological and technological. Moreover, the indistinct, diffuse, ‘fuzzy’ arena where the biological and the technological overlap and commingle is a productive and favored ground for his projects/projections. The conceptual crux of his artistic praxis are the notions of the intangible, inaudible, invisible and moreover, the dematerialization of the artwork. In order to pursue this concept Frederik works, for instance, with nanotechnology, biotechnology, information and data networks, environmental data, et al. In 2010 he created ‘Hostage,’ the darkest nano engineered painting in the world, in collaboration with Rice University (Texas, Houston, USA).

[NRS]#Code.1 Computer generated image, digital print, anodized aluminium, 40 fi 40 cm

4 6 DEEPBLUE

A Koolmijnenkaai Deepblue is an organisation for the production of 30-34, 1 080 Brussels performance, dance, music, video and installation T +32 (0)2 791 04 15 art. It was founded by the media artist Christoph E [email protected] De Boeck, performance artist Heine Røsdal Avdal W deepblue.be and choreographer Yukiko Shinozaki. ‘deepblue’ is a double reference: it is the name of a microcosm impossible to measure, but also of the chess computer developed by IBM which was able to win an intellectual game from a human being for the very first time. deepblue is concerned with human and technological forms of communication. Its productions are occupied with the accepted discrepancy between the organic and the artificial. In these productions video, sound, light and distribution of space are considered equal to the dancers, performers and audience. Recent projects include Field Works (2010), Staalhemel (2009), you are here (2008).

Staalhemel (2009) Installation 8 fi 10 m

You Are Here (2008) Performance by Heine R . Avdal, Christoph De Boeck, Yukiko Shinozaki © Tom Bonte

4 7 ALEXANDRA DEMENTIEVA

°1960, MOSKOU Alexandra Dementieva is a multimedia artist A Vaartstraat 14 B 1C who works with film, computer, video and dance. 1 000 Brussels She is interested in human perception and social M +32 (0)496 645 527 psychology. With her interactive multimedia E [email protected] installations, the artist seeks to widen the potential W alexdementieva.org of the human mind for perception. Making use of different media, such as computers, video projections, soundtracks, slides and photography, Dementieva seeks to explore the depths of the spectator’s perceptual experience. In her work, the spectator is invited to participate. His mind is key to the project, he is the main actor in the performance. Dementieva explores the borders between reality and virtuality, subjective perception and objective reality. She has been living in Brussels since 1991.

Alien space (2008) Interactive video installation © Sacha Georg

4 8 ALEXIS DESTOOP

º1971, KORTRIJK An “image-maker”, Alexis Destoop has a A 108, Chaussée background in photography & philosophy. de Charleroi His productions examine the experience of 1060 Brussels time, elements of storytelling and procedures M +32 (0)494 47 47 31 of identification and memory. Informed by the M +61 (0)415 962 125 strategies of minimalism, his works, often seductive E alexisdestoop@ in appearance, function as lures, that explore the gmail.com deceptive nature of the images. Destoop regularly works in collaboration with writers, performers and musicians. His earlier work mainly explores notions of duration and performativity, as exemplified by the 3-channel video installation With Usura (2001-2004), whereby three figures manifesting strange & comical discomfort confront the viewer with unsuspected suffering. More recent work investigates processes of fiction and narrative construction through the formal film experiments I’m Happy Men (2005), dealing with the issue of fantasy in the form a fairy tale, and Pandora (2007) which plays with conventions of the thriller genre against the foil of the ancient myth. Focusing on the subject of landscape, Destoop’s is interested in its artificiality: not a sublime natural object, but a thoroughly human artefact which can appear overwhelming and non-human. Dwelling (2006-2009), a meditation on place triggered through our cinematic memory suggests the bare outlines of a story: an event haunts the desolate setting without ever being revealed. His lastest project Kairos (2009-2010) re-signifies Australia’s desert landscape and its history through a science fiction narrative, resonating with colonial history and the omnipresent actuality of the mining industry, and questions the relationship between fiction & reality.

Still from the 3-channel video installation “4 Directions of Heaven” (2010) Photography & animation by Alexis Destoop, text by Aaron Schuster, music by Oren Ambarchi & Stephen O’Malley

4 9 NICK ERVINCK

º1981, ROESELARE The work of Nick Ervinck connects the worlds of A Kortemarkstraat 67 virtual construction and hand-made sculpture. The 8810 Lichtervelde virtual world of this artist is ‘strange’. It is a fiction E info@ filled with polymorphic, synthetic forms that invade nickervinck.com seemingly authentic rooms, monumental buildings W nickervinck.com which are detached from the ground and made into living sculptures and daring combinations of ships, churches and skyscrapers floating over an endless sea. It is a world constructed and deconstructed by its creator, a surreal place rising from the combination of forms and a play with volumes, proportions and colours. Prints, video’s and digital drawings are used to create installations and sculptures. In 2005 Nick Ervinck received the Godecharle prize for Sculpture. In 2006 he received the Mais prize of the City Brussels and the Prize for Visual Art of West-Flanders. In 2008 he was awarded by the Rodenbach fonds. Recent shows include MOCA Shanghai, MARTA Herford, Kunstverein Ahlen, Koraalberg Antwerp, Zebrastraat Ghent, HISK Ghent, Odette Ostend, Superstories Hasselt, Brakke Grond Amsterdam, MAMA Rotterdam and Telic Art Exchange Los Angeles/Berlin.

Warsubec (2009) polyester, polyurethane, wood and iron 2X 314 fi 1222 fi 647 cm Commissioned work Stichting Liedts-Meesen Zebrastraat Ghent, 2009

5 0 JERRY GALLE

º1969, ANTWERP Jerry Galle’s work is concerned with the tricky A Kloosterstraat 5 relationship between contemporary culture and 9 860 Moortsele digital technology. Using recent software and digital M +32 (0)496 894 799 images in an unconventional way, he addresses E jerry.galle@ the role of technology in everyday life and in the hogent.be creation of art. His work explores how technological W fuzzylogic.be imagery brings about new meanings. For Galle, technological images resemble life: they can be geometric or symbolic, playful or dead serious. That their meaning is unstable and wavering triggers a feeling of doubt about what we are seeing, uncertain whether it is an expression of a machine or of a human being and whether the image is artificial or a representation of something that really happened. This doubt has a major role in much of Galle’s work - cf. the binary system of the computer, i.e. the ‘1’ and ‘0’, the ‘yes’ and ‘no’ of our present-day technology. In a society in which hesitation is considered an unproductive quality, technology and its compulsive efficiency have a pervasive effect on social behavior. But when doubt is applied to computer systems, strange things happen: the resulting images become less ‘perfect’ and gain in poetry, playfulness, and meaning. While in his videos, drawings and prints the hesitation can be seen in the image itself, in his generative works the hesitation is directly injected into the operating system of the computer. Self-written software causes the machine to doubt. What we see is the hidden life of images in a machine, for the processes that usually happen at the inside of the computer are brought to the surface of the screen.

Double Yes (2009) Mixed media installation

5 1 PIETER GEENEN

º1979, HASSELT The work of Pieter Geenen addresses questions A Stalingradlaan 56, about the landscape, geo-political and geo-social 1000 Brussels realities. He is interested in the suggestive and M +32 (0)476 970 676 evocative qualities of the landscape, and how man E pietergeenen@ relates to the landscape. Within this context he has silenceisgolden.be made works about the division of Cyprus (nostalgia, W silenceisgolden.be 2009), the border region of Congo-Rwanda, (scènes troublées, 2009), the refugee island of Lampedusa, (nocturne (lampedusa – fort europa), 2006), the Three Gorges Dam in China, (atlantis, 2008). Working with video, audio and photography, Geenen explores the boundaries of what is visible and audible. In resistance to a demystification of things and as an anti-image of traditional media Geenen explores the subtleness of things, focusing on what is hidden and slow. The spectator needs to complete the blurred gestalt, decode the spatial ambiguities, assume presences and see through all omissions and shortenings. The work of Pieter Geenen has been shown at a.o. the International Film Festival Rotterdam, New York Film Festival, Hong Kong International Film Festival, EMAF (Osnabrück), Images Festival (Toronto), Argos Centre for Art & Media (Brussels), Les Rencontres Internationales Paris/Berlin/Madrid, and at the Liège Biennial (BE) and the Venice Biennial (IT).

nostalgia (2009) Video, color, stereo, 13’ Courtesy of Annie Ghentils Gallery

5 2 JOHAN GRIMONPREZ

º1963, ROESELARE Belgian filmmaker/artist Johan Grimonprez caused A Brandhoutkaai 37/6 an international stir with his first feature dial 1 000 Brussels H-I-S-T-O-R-Y, a dizzying chronicle of airplane E [email protected] hijacking that eerily foreshadows the events of W zapomatik.com 9/11. Traveling the main festival circuit from the Berlinale to Sundance, his critically acclaimed films have garnered Best Director Awards and were acquired by NBC Universal, ARTE, and Channel 4. In addition, his works are part of the permanent collections of the Tate Modern and the Centre Georges Pompidou, as well as having been exhibited worldwide. An exploration into media’s mutating collusion with mass perception, Grimonprez’s work is an inspired media archaeology that can be envisioned as both the joyful affirmation of a global disengagement, as well as the catalyst of effervescent criticism. In a society where excessive media consumption has redefined the role of the storyteller, what is at stake is how to tell a personal story in a world abundant with images.

Three hijacked jets on desert Airstrip, Amman, Still from DOUBLE TAKE (2009) Jordan 12 September 1970. by Johan Grimonprez, 80 minutes Still from Dial H-I-S-T-O-R-Y (1997–2004) Courtesy: Universal and Zapomatik by Johan Grimonprez. Photography by Rony Vissers Courtesy of Zapomatik

5 3 KURT D’HAESELEER

º1974, ANDERLECHT Since 2010 Kurt d’ Haeseleer is artistic director A Eedgenotenstraat 28 of de WERKTANK, a small-scale production 1 000 Brussels house for media art in Bierbeek that offers M +32 (0)497 502 865 new media artists the opportunity to work in E [email protected] professional circumstances (see also section on Art W werktank.org Organisations). D’Haeseleer is a video artist himself and produces (interactive) installations. These have been part of international festivals and shows in Rotterdam, , Montreal, Paris, Berlin. D’Haeseleer is concerned with visualising and symbolising the dynamics of information and data traffic in times of glass fibre cables, computers and modems. In his work he investigates the bodily and urban impact of speed and translates the omnipresence of media into meta-images. He frequently makes use of special effects, creating a pixel drama or soap, situated on the section between painting, videoclip, cinema and performance. Besides making his own performances, d’Haeseleer regularly works as a video designer in theatre, dance and opera. He is creating the videodesign for the Ring-cycle of Guy Cassiers in the Scala and has been working together with Ictus, Georges Aperghis, Transparant, Kollectif Barakha, Isabella Soupart, Jon Hassell, Annabel Schellekens, Joji Inc, Peter Verhelst and Köhn.

Oparleur (2009) Interactive installation (c) Kurt d’ Haeseleer /Benjamin Lasserre - de WERKTANK

5 4 T O M H E E N E

°1969, GHENT Tom Heene is an audiovisual artist developing E theoumek@ multidisciplinary projects in film and in digital gmail.com arts. He has worked with choreographers, visual W theoumek artists, scientists and code artists on interactive wordpress.org environments using digital tools. In 2009 he W darkmatr.be collaborated on an Art&D research project W imal.org/saltlake funded by the Flemish Interdisciplinary Institute for Broadband Technology (See also section on Innovation). His latest installation DarkMatr is a result of this research and an ongoing project. The issues in Tom’s media work are about questioning the human relation with new media, data mining the internet, storytelling and creating alternative cinematic experiences. For 2011 and 2012 he received a funding for his research on storytelling and participation in film and new media arts. In film, Tom is active as a director, assistant director and production manager. He worked on movies made by filmmakers like Alain Berliner, Frédéric Fonteyne, Philippe Falardeau, Olivier Smolders, Jürgen Leth & Lars Von Trier. In the year 2011 he will complete the production of his own feature film Welcome Home. Tom has assisted in various workshops linking new media with the performing arts. He has worked as a production manager on several art exhibitions and often collaborates with Brussels based iMAL (see section on Art Organisations). He is a founding member of the ‘RGB~Toysband’, a collective of performers using electronic toys as instruments to play with in public spaces. Tom is also part of the artists collective ‘r-Ohm’ which reflects on visual arts, new media, biology, food and economics.

DarkMatr, Ongoing project (2009-2011) © Tom Heene

5 5 NATHALIE HUNTER

º1967, WILRIJK Nathalie Hunter’s work as a painter is structured by A Hoogstraat 69a the will to integrate it in daily life and reality. This 2 861 Onze-Lieve- will takes its departure from the idea that, because Vrouw Waver of its significant history and because it has been T +32 (0)496 222 327 declared dead more often than alive, painting might E info@ appear quite odd today. Going from the idea that we nathaliehunter.com must study the past in order to liberate ourselves W nathaliehunter.com from it, Hunter considers what might happen if habitual categories such as intention, subject or even perception were systematically – or randomly – displaced. By using extant technical systems like the internet to construct meetings, conversations and interactions, Hunter is ‘enframing’ the process of painting as a collective, communicative event (challenging the idea that painting is a solitary activity). She designs and deploys a heterogeneous register of digital and interactive technologies, digital communication systems that allow her to engage and interact with individuals and communities, inviting them to action. The trace of this event becomes the painting. With her work Hunter opens a new space for painting. Her work brings about an abnegation of the artefact as a complete, referential, or self-sufficient thing. (Thomas Zummer)

Wunderkammer (2007) from the series wunderkammer Wall painting, marker, paint, pastel and high gloss

5 6 AERNOUDT JACOBS

º1968, WILRIJK After releasing his sound work under several aliases A Overtoon Studio (MarkMancha, missfit, tmrx), Arnaud Jacobs has Ransfortstraat 25 been making installations and performances 1080 Brussel under the name of Aernoudt Jacobs since 2004. T +32 (0) 2 494 0 127 In these works Jacobs seeks to investigate the E [email protected] correlations between sound, matter, space/location, W tmrx.org perception and psychoacoustics. With the aid of psychoacoustic theories, Aernoudt explores how perception can be influenced and how sound can be expressed physically, spatially and emotionally. As an artist Jacobs has been making field recordings which he examines meticulously, including the act of the recording, the memory and the context of the recording. With this, Jacobs considers how to carry the footage over to new forms and contexts. The output of his work hovers between micro and macro, inside and outside, fieldwork and studio, reality and fictionalization. Jacobs’ work has been exhibited internationally.

Permafrost (2009) Installation © Laure-Anne Jacobs

Kjell Bjorgeengen/ Aernoudt Jacobs (2007) Site specific installation © Salvatore Panaterri

5 7 WIM JANSSEN

°198 4, K APE L L E N Wim Janssen works with technologies and functions T +32 (0) 494843188 of audio-visual media. Usually this takes form in E werktank.org media installations, videos and films, but recently W wimmmjanssen@ he has also made sculptural works, tending towards hotmail.com a more minimal aesthetic. Often, his works are translations or reiterations of one medium into another. He currently lives and works in Antwerp.

Static, Wim Janssen (2010) Produced by the Werktank

5 8 LAB[AU]

1 9 9 7 LAb[au] ( = laboratory for architecture and A Lakensestraat 104 urbanism) is an art studio found in 1997, based in 1 000 Brussels Brussels, Belgium, and constituted of Els Vermang, T +32 (0)2 219 65 55 Manuel Abendroth and Jerome Decock. LAb[au] is E [email protected] concerned with the construct of ‘space’ and the way W lab-au.com it can be planned, experienced and conceptualised in an information age. The group name merges a phonetic and a written meaning; that of the French / Dutch pronunciation ‘labo’ and that of the German word ‘bau’ referring to its projects’ experimental approach (labo) and construct (bau). This double meaning crossing oral and written media, stands for a conceptual, methodological and artistic framework examining the influence of advanced technologies on art; its stands for an artistic thinking of art as media. LAb[au] qualifies its practice as MetaDeSIGN, which is characterised by the setting of systems, among which LAb[au] is today mainly active within the interactive, reactive, generative and performative realm. LAb[au]’s art is part of public and private art collections worldwide and has been exhibited in some of ‘s worlds most prestigious art venues and happenings. LAb[au] was one of 2009’s nominees for Belgium’s ‘Prix de la Jeune Peinture Belge’. Their work has been numerously published and their recent monography ‘MetaDeSIGN’ (ISBN: 978-2-84066-404-8) is published by ‘Les Presses du Reel’.

Framework f5fi5fi5 (2007-2009) Lumino, kinetic sculpture ed.1, 5 networked computers, LED’s, 250 servo motors, 50 infrareds sensors, aluminium, plexi, Computer programming basic & C++, 1020 fi 85 fi 215 cm

5 9 LAWRENCE MALSTAF

º1972, BRUGGE A graduate in industrial design, Lawrence Malstaf A Barduveien 29 started his career in theatre. He designed the 9 012 Tromsø settings for choreographers and directors such as Norway Benoît Lachambre, Meg Stuart and Kirsten Delholm. T +32 (0)9 222 00 33 Almost immediately he also started to create his E galerie@ own installations and performances, situated on the fortlaan17.com border between visual arts and theatre. In his work W fortlaan17.com Malstaf displays a strong interest in the phenomena of movement, coincidence, order and chaos. His projects often involve the use of advanced technologies. Amongst these are a series of sensorial rooms for individual visitors (Nemo Observatorium, Mirror, Pericope/Horizon Machine) and larger mobile environments playing with space and orientation and using the visitor as a co-actor (Orbit, Nevel, Compass, Boreas, Transporter). These installations are highly immersive, provoking a strong physical effect on its visitors. The work of Lawrence Malstaf has been exhibited internationally. In 2008 he won the Witteveen + Bos - prize for Art + Technology (NL). In 2009 he received the Golden Nica at Prix Ars Electronica (A) and in 2010 the Excellence Prize at The 13th Japan Media Arts Festival in Tokyo (JP).

Nevel (2007) A matrix of nine pivoting walls forms a labyrinth whose architecture continuously changes. A sequence of different compositions creates choreography of spaces flowing into one another. It is an auto choreographic space to wander and get lost in, like in a mutating city, to linger and surrender to the disorientation. Photo: Dirk Pauwels. Courtesy: Galerie Fortlaan 17

6 0 RENZO MARTENS

º1973, SLUISKIL (NL) For almost a decade now, Renzo Martens has been A Renzo Martens, working on a series of films that try to reveal the world c/o Ilse Joliet as a ‘spectators’ paradise’. The first film in this series, Meerhem 87 Episode 1, documents Martens’ illegal trip to Chechnya. 9000 Ghent In this film, Martens penetrates a refugee camp, W enjoypoverty.com adopting the single most important, yet hardly ever rmma.nl defined role in contemporary war: that of its spectator. Episode 3, better known as Enjoy Poverty, is set in the Democratic Republic of the Congo. There, amidst the ravages caused by ethnic wars and relentless economic exploitation, Martens sets up an emancipation program that teaches the hapless plantation workers how to benefit from their primary ‘capital resource’: poverty. The project was bound to fail. Nevertheless, the piece was the opening film of the Amsterdam IDFA festival in 2008. Since, it was screened and exhibited at the 6th Berlin Biennial, Tate Modern, Centre Pompidou, Van Abbe Museum, Kunsthaus Graz, etc. The piece was awarded with one of 2010 Flanders Culture Prizes. Renzo Martens is currently working on Episode 2.

Episode 3 (2004-2009) Film stills © the artist, Galerie Fons Welters Amsterdam, Wilkinson Gallery London

6 1 VINCENT MEESSEN

º1971, BALTIMORE (USA) “Transform documents into experiences and vice A Alsembergsesteenweg versa”. This phrase by Aby Warburg could definitely 820 B, 1 180 Brussels be used to introduce Vincent Meessen’s speculative T +32 (0)2 378 21 88 realism, or as he calls it: ‘documents d’expérience’. E [email protected] His archival investigations always lead to loose W normal.be associations and appropriative gestures that are rewritten into critical narratives. In his latest modular installations he combines films with printed matter and sculptures. Meessen produces narratives that question our ability to deal with the colonial ghosts of modernity. In his recent Vita Nova, he makes use of the filmic essay to re-read Roland Barthes in various postcolonial African situations, applying Barthes’s deconstruction tools to some of his famous texts. Vincent Meessen likes to use procedures of collaboration that undermine the authority of the author and emphasize the intelligence of collectives and of conceptual characters. Recent shows include ARS 11, Kiasma Museum (Helsinki), Stedelijk Museum Bureau (Amsterdam) and Contour Biennial for Moving Images (Mechelen). He worked together with the collective Potential Estate for the Brussels Biennial and M HKA (Antwerp). His filmworks were screened at Jeu de Paume, at Cinémathèque française (Paris), at Museo Reina Sofia (Madrid), at the Swiss Institute (NY) and at international festivals such as IDFA (Amsterdam), IFFR (Rotterdam), Cinéma du Réel (Paris) and Transmediale (Berlin). His films are distributed by Argos center for art & media (Brussels) (see also section on Art Organisations). Meessen has curated several film programs and exhibitions for various institutions including Extra City (Antwerp), Argos (Brussels), C.E.A.C (Xiamen, CH), E.R.B.A (Valence, F).

Vita Nova (2009) Exhibition view Contour Bienale for Moving Images © Courtesy Normal

6 2 PETER MISSOTTEN/DE FILMFABRIEK

A Hoogstraat 33 Peter Missotten is a versatile artist. He is an acclaimed 3 360 Bierbeek scenographer and the producer of theatre plays and T +32 (0)16 460 100 performances, working with video, motion picture M +32 (0)495 797 307 and interactive media. In 1994, Missotten co-founded E peter@ De Filmfabriek, taking up artistic leadership of this filmfabriek.com artists collective involved with the realisation of W filmfabriek.com digital media art projects. Missotten produced two video installations in collaboration with An-Marie Lambrechts and Anne Quirynen. Together they also produced a digital motion picture in 1997, The Way of the Weed, in collaboration with the Frankfurt Ballet and William Forsythe. Since 1982, Missotten has been involved in a number of performances directed by Guy Cassiers, making designs for a.o. Grondbeginselen (1990), de Wespenfabriek (2000), ‘Onegin’ (2007). The performance Bezonken Rood’(2004) for which he designed the video decor, was selected for the Festival d’Avignon in 2006. Together with Kurt d’Haeseleer, Missotten designed the video decor for two operas by Georges Aperghis: Paysage sous Surveillance (2003) and Avis de Tempète (2004). After this, several commissions for the design of opera decors under the direction of Guy Cassiers followed: Rage D’amour (2005) and De Vliegende Hollander (2005). More recently Missotten has been making a number of cross-over performances. The Waste Land (2007) for Toneelhuis has been selected for the Holland Festival 2008. Alongside working as a director at Toneelhuis until 2010, he has directed several opera creations: Kepler (2009) by Philip Glass at Linz09 and Montezuma - Fallender Adler (2010) by Bernhard Lang at the Nationaltheater Mannheim. Since 2004, he has been a member of the performance school at the Drama Academy of Maastricht. The Filmfabriek remains an open workspace for digital arts and performances.

The Way of the Weed (1997) Avis de Tempète (2003) An opera by Georges A movie by Anne Quirynen, AnMarie Aperghis. Produced by L’opéra de Lille and Lambrechts and Peter Missotten Ictus Ensemble, video by Kurt d’Haeseleer, installation by Peter Missotten

6 3 HANS OP DE BEECK

°1969, TURNHOUT The oeuvre of Hans Op de Beeck gathers a variety A Birminghamstraat of sculptures, of installation and video work, 287 - 1070 Brussel photography, animation film, drawings, paintings T +32 2 528 87 18 and short stories. His aesthetics is deliberately E info@ ambiguous and non-univocal: minimalist creations hansopdebeeck.com combine with their blown-up opposites, always W hansopdebeeck.com aiming to articulate the content of the work as precise as possible. Thematically, the work of Hans Op de Beeck is concerned with the difficult relationship man has with time and space and with his fellow man. His images show non-existent yet identifiable places, moments and characters that appear to be taken from everyday life and capture the tragicomic absurdity of postmodern existence. Key to his oeuvre are the abstraction of time, the fading of distance and the disembodiment of the individual – results of globalisation. Also under discussion are the changes brought to our living environment by developments in media, automation and technology. Hans Op de Beeck has been referring to his work with the name ‘proposals’: he leaves it to the viewer to decide whether to take the work, – which is irrefutably fictional, constructed and staged – serious as some parallel reality or to immediately put it into perspective as no more than a visual construct. This relationship between reality and representation, between what we see and what we want to believe, between what is and what we create for ourselves in order to make it easier to deal with our own insignificance and lack of identity, is of great importance. The output is a series of slumbering, insidious, melancholy and astonishing images.

‘Sea of Tranquillity’ (2010) Full HD video, 29 minutes, 40 seconds, colour, sound Courtesy Galleria Continua, San Gimignano / Beijing / Le Moulin; Xavier Hufkens, Brussels; Galerie Ron Mandos, Rotterdam – Amsterdam. Coproduced by the National Centre for Visual Arts - Ministry of Culture and Communication (F), the Flanders Audiovisual Fund (B), Emmanuelle and Michael Guttman and Le Fresnoy - Studio National des Arts Contemporains

6 4 ELS OPSOMER

º1968, GHENT Els Opsomer is an internationally acclaimed artist T +32 (0)2 218 18 40 who makes multimedia installations. Through her M +32 (0)495 871 022 participation in major international exhibitions such E [email protected] as the International Istanbul Biennial in 2007, the first W elsopsomer.be Brussels Biennial and the 7th Kwangju Biennial in 2008, Els Opsomer gained international praise. At the center of these contributions to biennial exhibitions are a series of works related to the fate of modern utopias and the lost grandeur of the once so promising modern evolution of the human race. In 2009, Els Opsomer started the project Archive Building, a project assembling the photographs, negatives and other materials which the artist collected from 1987 onwards and which form the backdrop to her artistic production. Opsomer has made thousands of photographs of the places she visited, an image collection made up of city scapes, window-shops, roads, nature, war zones, etc. Archive Building is a work in progress. It contains more than five thousand images to date. Els Opsomer lecturers at De Nieuwe Akademie (The Hague), is coach at workspace SoundImageCulture (Brussels) and teaches at Hogeschool Sint Lukas (Brussels). For several years she was professor at ENSAV La Cambre (Brussels) and visiting professor at the Transmedia advanced master program in arts, media & design (Sint-Lukas Brussels University College of Art and Design). (See also section on Training). She is co-director of Arteconomy, an organisation that tries to revaluate the interaction between art and economy and creativity.

Archive Building 9, 1995–2001, 2009 Six framed chromogenic color prints on Dibond, 33 x 48 cm each © Els Opsomer, Edition unique. Collection FONDS MUNICIPAL d’ART CONTEMPORAIN, Paris

6 5 NICOLAS PROVOST

º 1 969 Nicolas Provost is a filmmaker and a visual artist. In E [email protected] his work he considers the relationship between visual E info@ arts and the cinematic experience. Stories are told in timvanlaeregallery.com a new way. This ensues from the artist’s analysis of W nicolasprovost.com cinema language and from the challenging disruption of its formats and codes. Provost’s phantasmagorias provoke an ambiguous mix of recognition and alienation. In his work dualities are constantly put into play, balancing between beauty and cruelty, between the emotional and the intellectual and between the emotional and the grotesque. Up to date Provost has written and directed a number of short and medium length fiction films (Stardust, Storyteller, Suspension, Plot Point). He is currently working on his first feature film: The Invader, a social thriller about an anti-heroic illegal immigrant and his struggle for economic and emotional survival in the new world. His work has been broadcast, screened and exhibited worldwide, gaining a firm foothold at both visual art platforms and film festivals such as The Sundance Film Festival, The San Fransisco International Film Festival, The Berlinale, The Venice Film Festival, The Viennale, The Locarno Film Festival.

Gravity (2007) Video projection, sound, 7’ © Tim Van Laere Gallery Antwerp, Haunch of Venison London/Berlin

Long Live the New Flesh (2009) Video projection, sound, 15’ © Tim Van Laere Gallery Antwerp, Haunch of Venison London/Berlin

6 6 STEFAAN QUIX

W http://quix.org Quix is a sound and transmedia artist living and working in Brussels. His œuvre relies on strategies of repetition, the use of micro-intervals and diverse cut and paste techniques and is linked to the comtemporary sublime and postminimalism. Media include sound, colour, composition, space and mathematics.

Three Monochromes: Red (2008) Single channel video projection, eight channel sound, 120’

Not with a bang but a whimper (2009) Single channel video projection, eight channel sound, 57’

6 7 JASPER RIGOLE

º1980, BRUGGE Since 2005, Jasper Rigole has been working on E mascarpony@ the multi-media project The International Institute hotmail.com for the Conservation, Archiving and Distribution of W jasperrigole.com Other People’s Memories (IICADOM). This fictitious W IICADOM.org institute takes its departure from an archive of found films, photographs and documents which the artist gathered over the years. It is an ever-growing collection of found ego-documents, – which he sourced from flea markets, second-hand shops and garage sales – including amateur films, travelogues and family documents. All materials fulfill the same criterium, namely that they have lost the personal and emotional value they once had and, in that sense, have become worthless. By redistributing these orphaned memories through film screenings, exhibitions and online projects, Rigole seeks to re-establish the lost emotional value of these once so personal memories. His main goal is to reflect on the closely related subjects of archive and memory. By using an encyclopedic approach and a quasi-scientific precision and by referencing documentaries, ‘fact-fiction’ and popular scientific equivalents he further investigates concepts such as authenticity and objectivity. This results in an examination of both the human need for conclusive stories and the question whether anecdotes fictionalise history. IICADOM brings archival footage together via the techniques of cut & paste, compilation, collage and appropriation.

An Elementary Taxonomy of Collected Memory (2008) Mixed media, 525 fi 300 cm © Virginie Schreyen

6 8 IEF SPINCEMAILLE

º 1 9 76 Ief Spincemaille obtained his master in Philosophy A Hoogstraat 33 at the university of Leuven and studied Jazz, 3360 Bierbeek modern music and music and technology at L'aula T +32 (0) 494 08 35 49 de musica, Barcelona. E [email protected] After his studies in Spain in 2005, Ief worked one W iefspincemaille.com year in the Filmfabriek, combining the functions of W werktank.org artist and accountant. He is active as an independent set designer and installation artist since 2006. A this moment, Ief combines his art practice with the function of Financial director in the Werktank, a production house for media art. (See section on Art Organisations). His work has been shown in the Netherland Film Festival in Utrecht, Ferme des Buissons Paris, Monty Antwerp, L'Opéra de Paris, de Brakke Grond Amsterdam, Festival d' Avignon, Felix De Boeck Museum, Artefact Leuven,...

Reversed Blinking, 2010

6 9 TALE OF TALES

2 0 0 2 Michaël Samyn (1968) and Auriea Harvey (1971) E teller@ have been working together since 1999. First under tale-of-tales.com the name Entropy8Zuper! (entropy8zuper.org) and W tale-of-tales.com since 2002 as Tale of Tales (tale-of-tales.com). Tale of Tales develops digital entertainment for those who are looking for something different in the available choice of video games. The games of Samyn and Harvey disrupt the conventions that determine game culture (rules, competition and action) and introduce new forms of interaction and storytelling. Their purpose is to create more elegant and emotionally rich interactive entertainment. For this purpose, Tale of Tales features innovative forms of interaction, engaging poetic narratives and simple controls. Their creations are high-tech but deeply rooted in cultural tradition, with references to religious and mythological texts and folk tales and an aesthetics derived from pre-modern pictorial art. Tale of Tales wants to bring back an art where artisan craft is important and cynicism and irony are excluded, art that is unashamedly beautiful and communicates via the senses. Tale of Tales started off with the design of 8, an epic single player PC exploration game inspired by the various versions of the folk tale Sleeping Beauty. The Endless Forest is its second big project, it is an online multiplayer game that was launched in September 2005. The Path is their first commercially available single player game. A spiritual sequel to 8, The Path is a short horror game inspired by the tale of Little Red Ridinghood. Tale of Tales is also involved with research projects, such as Drama Princess, and theoretical discussions, as expressed in their Realtime Art Manifesto.

Vanitas (2010) Videogame for iPhone and iPod touch

7 0 K O E N T H E Y S

º1963, UKKEL Koen Theys has been an important figure for Belgian A Leopold II Laan 199 video art. The international success of his work as 1 080 Brussels a student – his work was purchased by MOMA (NY) T +32 (0)2 511 48 10 at the age of twenty – laid the foundation of the M +32 (0)486 078 039 first department for video art at a Belgian academy E koen.theys@ (University College of Art and Design Sint-Lukas skynet.be Brussels, 1985). In 1989, Theys set up the arts centre W koentheys.org Argos together with his brother Frank Theys and a few friends. It became an international renowned place for video art and new media. In 2004, he set up the department for video art at the University College of Art and Design St-Lucas in Antwerp, where he remains a teacher unto this day. Although video and photography remain at the centre of his œuvre, Koen Theys can be considered as a typical post-medium artist – also making sculptures, installation and performance art. In his work we discern a constant occupation with the critical deconstruction of icons of modern culture. Through minimal interventions (displacements, duplications, morphings) these icons are transformed to the extent that they start acting against themselves. The heroes and stars from art history and entertainment culture are made into decorative mass ornaments or fantastic architectonic stage settings. Anti-show shows that aim to oppose modernity and post-modernity.

PATRIA (Vive le roi! Vive la république!) (2008) Video installation for one projector and one flatscreen monitor, color, stereo, HDV, 48’58’’

Fanfare, Calme & Volupté (2007) Video installation for one projector and one flatscreen monitor, color, silent, HDV, 42’48’’

7 1 HARALD THYS & JOS DE GRUYTER

A dependance@ Jos de Gruyter (1966) and Harald Thys (1965) have skynet.be been working together since the mid 1980s. Both T dependance.be known as audiovisual artists, their collaboration M bortolozzi.com is bound up with the realisation of works in other media. Together they have been producing works on paper, video and sound art. Their video work almost always starts from trivial and almost corny situation and action: a discussion between a man and a woman, who are trying to embellish their house (The Bucket) or a fairytale story (The Curse). These familiar situations and fictitious observations are disrupted via techniques which they derive from the dramaturgic jargon of children’s theatre and TV-shows. Although their work is characterised by a burlesque friskiness and a childlike simplicity and humour, it always embodies a dark strand of paradoxical emotions or critical reflections. Another segment in the video work of De Gruyter and Thys deals with the documentary codes and conventions. They have produced a number of works in which they stage historic figures, for instance P.P. Rubens and his two assistants Snyers and Van Dijck. The work they produce in other media – drawings on paper, plasticine dolls, computer graphics – is in line with their video work. In 1993 they set up the exhibition Keizer Ro (ICC, Antwerp and Foncke, Ghent) which told and documented the story of a fictitious emperor who was said to throw Belgium into chaos with his acts and his theories in a period of three months time.

Installation view (2009) Culturgest, Lisboa, Portugal, ©Culturgest

7 2 SARAH VANAGT

º1976, BRUGGE Sarah Vanagt studied history and film. She A leperlaan 60 graduated with a film After years of Walking (2003) 1000 Brussels a documentary film that deals with the rewriting of T +32 (02) 217 66 06 Rwandan history after the genocide of 1994. Recent M +32 (0)486 222 696 work reflects Vanagt’s interest in the way children E [email protected] deal with history. The documentary film Begin Began W balthasar.be Begun and the video installation Les Mouchoirs de Kabila (both 2005) show the play-world of children growing up in the border zone between Rwanda and the Democratic Republic of the Congo and who have to deal with death, war and elections. In 2007, Vanagt presented Power Cut at the Kunstenfestivaldesarts in Brussels. This installation brings together short videos and photographs made by three boys who were already involved in Les Mouchoirs de Kabila and voice-recordings made by two young soldiers who took part in the recent wars in Congo and Rwanda. Hoofd (2007), combines super 8 footage of the ancient city of Pompeii with the images of new-born babies. The 2007 video installation Ash Tree is based on the childhood of Mary Shelly. It shows the image of a 5-year old girl wandering around at a London graveyard while spelling out the letters on the graves. Her latest work Solar Cemetry (2009) is a photo installation with light boxes which are powered by solar energy. Boulevard d’Ypres / Ieperlaan (2010) is an experimental documentary in which she turns an empty store house into a film studio, and invited her neighbours – a mix of refugees, shopkeepers, newcomers – to come and tell a fairy tale. For The Corridor (2010), Vanagt followed a donkey on it’s regular visits to elderly people in English nursing homes. Currently Vanagt is working on a film in the International Criminal Tribunal for the Former Yugoslavia in The Hague.

Solar Cemetery (2009) Camera Obscura © Sarah Vanagt

7 3 GUY VAN BELLE

º 1 95 9 Guy Van Belle has been working radically with A Koolmijnenkaai computer music since the end of the 1980s. 30-34, 1080 Brussels Since this moment he has been involved with M +42 (0)7 77 02 91 13 experimental media art. His work relies on the E xgz@societyof principles of synaesthesia, real-time generated algorithm.org images, abstractions and algorithms. With this, W mxHz.org he has gradually turned away from the familiar societyofalgorithm.org parameters and skills for the production, display W koentheys.org and reception of the work of art as we know it W http://col-me.info today. Van Belle set up a number of collaborative virtual organisations, such as Stellingname (1984- 1989), Young Farmers Claim Future (1990-2000), dBONANZAh! (1998-2002), mXHz. org (since 2002) and Society of Algorithm (since 2004), meant to investigate different forms of creativity (from real and non-physical beings, including machines). Guy Van Belle was a co-founder and for many years an active member of Okno (See section on Art Organisations). In the period between 2005 and 2009, Van Belle lived in Bratislava where he began to work under the pseudonym Gívan Belá and co-founded the social-artistic organisation Col-me (2007). Living in Prague, he wrote the fragmentary denizen epos (unpublished) and began working from an eco-technological point of view. Van Belle is a provocative and subversive figure who has launched a multitude of unverified stories, creating his own myth. Preparing an homage to Arseny Avraamov in Baku on the 7th of November, 2022, he set up the organisation The Baku 2022 Foundation (2006).

The Last Theater Show Ever (2009) Society of Algorithm/GÌvan Belá

74 ANNE-MIE VAN KERKHOVEN

º1951, ANTWERP Anne-Mie Van Kerckhoven studied graphic design A Leopold de at the Fine Arts Academy in Antwerp and has been Waelplaats 16 prolific in her output of drawings and other works on 2000 Antwerp, paper and synthetic material, as well as short videos, Belgium since the early eighties. A straightforward feminist T 03/216.16.26 (Zeno X) tone pervades in all her works, in which the erotic F 03/216.09.92 (Zeno X) meets machine-fetishism. Interior, if not domestic E [email protected] spaces often serve as settings for her drawings and W zeno-x.com collages, from which dream-like futuristic enactments between human and machine-like forms unfold. In the nineties, hand-made paper works gave way to computer graphics, while text has always featured alongside images, underlining the message of Van Kerckhoven’s proud, sometimes exhibitionist female figures like song-lyrics. Music plays an important role in Van Kerchkoven’s creative production in parallel to her visual output, and she and Danny Devos have stood as a key pair of the Antwerp experimental music scene under the band name Club Moral (1981–now).

Optical Pumping (2010) 102,5 x 133,5 x 5,0 cm double-sided computer print on plexiglass, gesso, mirror, wooden frame Courtesy Zeno X Gallery, Antwerp

7 5 ESTHER VENROOY

º1974, ROSMALEN (NL) Esther Venrooy is an artist working in the field of A Krevelstraat 21b/302 electronic music and sound art. After completing 9 000 Ghent studies in classical saxophone, Venrooy attended E esthervenrooy@ the European Dance Development Center (Arnhem) gmail.com as a composer in residence, where she began W esthervenrooy.net employing electronic and digital techniques in pieces aimed at choreography and stage performance. Gradually her music evolved into an independent means of expression and she continued her work with electronica at the IPEM (Institute for Psycho-acoustics and Electronic Music) in Ghent, Belgium where she still resides. Her works range from purely electronic composed music to improvised combinations of electronica with traditional instrumentation such as piano, guqin, pipa and satsuma-biwa. She has created site-specific works as well as multimedia performances and installations. Esther Venrooy has performed her music extensively for audiences in cities such as Antwerp, Amsterdam, Rotterdam, Brussels, Berlin, Madrid, Hamburg, Cologne, Frankfurt, Washington DC, New York and Beijing. She collaborated with visual artists Hans Demeulenaere and Lieve D’hondt, with architect Ema Bonifacic and with musicans Min Xiao-Fen (pipa), Wu Na (guqin) and Heleen Van Haegenborgh (piano) Apart from her artistic activities, Venrooy is a lecturer on 20th century music and experimental arts at the Ghent school of fine arts, where she also runs the audio workshop. Venrooy also presides the board of (k-raa-k)3 organization. Since 2009 Esther started her PhD research on “Audio topography – (re)constructing auditive spaces”. In this research she will explore the auditory experience of space and the interaction between the auditory senses and the built environment.

Blueprint #1 (2009) Audiovisual installation

7 6 WALTER VERDIN

º1953, ANDERLECHT Walter Verdin is one of the pioneers of Flemish video A Walter Verdin / art. For almost thirty years he has been working on Corban, an extensive and diverse oeuvre that challenges Dansaertcentrum, the borders between video, music, performance Aalststraat 7, 1000 and theatre. Since 1978 Verdin has been producing Brussels video work, multimedia installations and concerts. T +32 2 218 81 51 His engagement in the videotaping of theatre E walter@ performances led to the production of a number of walterverdin.com theatre and dance videos of which Roseland (1991) W walterverdin.com with Wim Vandekeybus was the most successful. W titlesafe.be In 1993 Verdin decided to take a break from the W slidingtime.be production of dance videos in order to concentrate on his own projects. This resulted in the installation Videolepsia (1993) and X

Sliding Time (2009) multiscreen installation ©Walter Verdin

7 7 KRIS VERDONCK

1 9 74 The artistic production of Kris Verdonck is situated A Sainctelettesquare in the transit zone between visual arts and theatre, 19, 1 000 Brussels installation and performance, architecture and E contact@atwodogs dance. As a theatre maker and a visual artist, company.org Verdonck has been directing theatre productions W atwodogs and producing installations such as 5 (2003), company.org Catching Whales Is Easy (2004) and II (2005). He often shows his work as ‘Variations’, in which several of his installations and performances are combined. The first, Stills, an arrangement of gigantic projections, was created in September 2006 and commissioned by La Notte Bianca (Rome). In November 2007 he created the theatrical installation I/II/III/IIII (2007) and in May 2008 END was premièred at Kunstenfestivaldesarts (Brussels). Variation IV, which brought together seven installations, was shown during the festival of Avignon 2008. In January 2010 Actor # 1 was premièred at the Kaaitheater (Brussels). Verdonck has currently finished working on a new creation K, A Society that was premiered in July 2010 at Theater der Welt (Essen).

Dancer #3 (part of Actor #1) © stilllab

Mass (part of Actor #1) © stilllab

7 8 ANGELO VERMEULEN

º1971, SINT-NIKLAAS Angelo Vermeulen is a visual artist, a filmmaker, a A Leopold II-laan 31 biologist, and an author. His work as an artist is 9 100 Sint-Niklaas informed by his research in ecology, environmental T +32 (0)3 766 89 99 pollution and teratology. These theoretical W angelovermeulen.net influences are brought together in his bio W biomodd.net installations: experimental setups which W translucentfutures.net incorporate living organisms and references to science fiction. Projects include Blue Shift [LOG 1], a Darwinian art project in collaboration with evolutionary biologist Luc De Meester, and Biomodd, a worldwide series of cross-cultural, symbiotic installations in which social interaction, ecology, and game culture converge. Besides developing Corrupted C#n#m#, an experimental cinema project that explores the physicality of digital media, he is currently also collaborating with the MELiSSA life support division of the European Space Agency. Translucent Futures is Vermeulen’s own activist/research platform examining the downfall of civil rights through digital and ubiquitous technologies. Together with Antoon Van den Braembussche, he is a co-author of the book Baudelaire in Cyberspace: Dialogues on Art, Science and Digital Culture. Vermeulen regularly delivers lectures in Europe, Southeast Asia, and the U.S.A. He is an advisor at Sint-Lucas Visual Arts in Ghent and received a TED Fellowship in 2010.

Biomodd [LBA2] (2009) Installation view, Museum of Contemporary Art and Design, Manila © Angelo Vermeulen

7 9 T I M V E T S

º1974, ANTWERP Tim Vets is a musician and a visual artist. As an artist A Hugo Verieststraat 67 he is interested in live electronics, the development of 9 100 Sint-Niklaas miniature synthesizers, installation, animation, the M +32 (0)484 918 904 spatiality of music patterns and songs. M +32 (0)474 896 686 His most recent projects include Polarisation, a room- E [email protected] filling construction of four rails which W timvets.net carry transparent disks and are tilted following musical algorithms. As a result, the disks roll back and forth and, as they are fitted with light-polarizing filters that block and unblock light depending on angle and position, changing constellations of transparency and opacity emerge. Another recent project is volusonogram, a volumetric moving light sculpture. It is an installation in which soundwaves are into into volumetric shapes in motion, which alter when the sound waves change composition. Tim Vets is also a core member of Champ d’Action, Antwerp based platform for contemporary music. For Champ d’Action he developed the Champ- synth, a miniature 1-bit synthesizer with 10 micro compositions and was released as an edition of 100 signed pieces. He is currently pursuing a doctorate at the Antwerp Conservatory and IPEM, Ghent about extended techniques for guitar and installation art.

Noisebugs (2010) Tim Vets

8 0 E L S V I A E N E

º1979, NINOVE Els Viaene began her career in documentary- A Breeschstraat 42 making for national radio. The realistic treatment 1 020 Laken of sound has evolved into more abstract M +32 (0) 478 20 14 75 environments, using musicality and the natural E els@aural rhythm of ambient and electronic sound that landscape.net she animates according to the principle of W aurallandscape.net collage. Working on these sound materials for performances but also for video art or architectural installations, she makes the listeners travel in imaginary naturalistic and organic environments.

The Mamori Expedition Testbed (2010) Els Viaene, coproduction Arts Centre Netwerk

8 1 VISUAL KITCHEN

1 9 9 7 Visual Kitchen is an audiovisual arts company that A Onderwijsstraat 51 creates visuals and installations for contemporary 1 070 Anderlecht music and performance projects. An initiative of T +32 (0)2 410 80 45 Sam Vanoverschelde and Jurgen Van Gemert, it M +32 (0)495 325 421 was originally founded as a VJ collective, focusing E info@visual on the production of electronic music in the late kitchen.org 1990s. While their first productions were meant W visualkitchen.org for entertainment, the company’s focus shifted when Vanoverschelde and and Van Gemert started working together with contemporary classic and electronic musicians. Since then Visual Kitchen took on a more personal and semiotic approach and started conducting research about the semantics of live AV-performance and video art. This led to the production of the acclaimed performance Pole für 2, in which a score by K.H. Stockhausen was translated into video parameters. Characteristic for the productions of Visual Kitchen are the dazzling trips of visual flux, rigorously combining structured loops with software or hardware generated chaos. Visual Kitchen co-founded Cimatics, a festival and a platform for AV- performance and contemporary media art in Belgium (see also section on Art Organisations). Visual Kitchen has been collaborating in a wide range of music projects, from Schubert to Sondheim, AFX to Feldman or Huoratron to Harvey.

Mortuos Plango Vivos Voco (1981-2008) Installation © Sam Vanoverschelde / Visual Kitchen

8 2 BRAM VREVEN

1973, GHENT As a former jazz musician, Bram Vreven has A Van Mierisstraat 45 been making sound installations since 1998. His 2526 NM Den Haag installations contrast acoustic and electronic The Netherlands sounds in a refined way. Silence has gradually been A (studio) gaining an important role in his work. A number De Constant of his installations make forceful movements, Rebecqueplein 20 a/b but hardly produce any sound or no sound at all. 2518 RA Den Haag This silent movement has become one of Vreven’s The Netherlands leitmotivs. Between 2004 and 2008 Vreven created T +31 (0)6 488 29 835 a series of installations entitled vloei – flow, in which E post@bram tubes filled with water and double glass sheets are vreven.com set into motion, creating waves and currents which W bramvreven.com follow very specific patterns of movement, almost taking the form of choreographies. The complete vloei – flow series was presented at the Muziekgebouw aan `t IJ (Amsterdam), TodaysArt (The Hague), Art Center Buda (Kortrijk) and the Verbeke Foundation (Kemzeke). Vreven’s recent installation Rays had its first public viewing at CAC (Vilnius) and was followed by presentations in Netwerk (Aalst), Art Center Vooruit (Ghent), Galery Jos Art (Amsterdam) and Transmediale festival (Berlin). In addition to various solo exhibitions in Belgium and the Netherlands, Vreven also participated in group exhibitions at a.o. Festival van Vlaanderen (Brussels), Lille 2004 (Lille), NICC (Antwerp), De Brakke Grond and the Consortium (Amsterdam), Art Center STUK (Louvain), Audioframes (Kortrijk) and the Ultima Festival (Oslo).

Rays (2008-2009) Kinetic/optical art, EVA, painted MDF, wood, aluminium, electronics

3000 fi 4 fi 274 cm

8 3 WORKSPACE UNLIMITED

2 0 01 Workspace Unlimited was founded by Thomas E contact@workspace Soetens (1972) and Kora Van den Bulcke (1972) in unlimited.org 2001. It is an international collective which is at W workspace- the forefront of media art, creating some of today’s unlimited.org most compelling virtual worlds and interactive installations. The collective’s projects engage with the territories that emerge when physical spaces intersect with the enlarged public sphere of electronic networks and immersive technologies. Workspace Unlimited is frequently invited for lectures. It has been commissioned to create large-scale works and site-specific installations by leading media art institutions and festivals such as the Museum of the Moving Image (New York), the new center for Experimental Media and Performance Art Center (New York), the V2_Institute for the Unstable Media (Rotterdam), LABoral Centro de Arte y Creación Industrial (Gijón, Spain), the Society for Arts and Technology (Montreal) and Elektra. The collective’s work has been highlighted in a number of publications, including Space Time Play (Birkhauser, 2007) and Interact or Die! (V2_publications, 2007). Workspace Unlimited also initiates research projects and workshops in collaboration with an international network of researchers, art institutions and universities.

They Watch (2009) Panoramic screen, game engine, tracking system, 36 channel sound system

8 4 8 5 ART ORGANISATIONS

8 6 ARGOS

A Werfstraat 13 Argos was founded in 1989 as a distribution 1 000 Brussel centre for artists’ film and video. Although it is still T +32 (0)2 229 00 03 involved in the international distribution of films, T +32 (0)2 223 73 31 videos and multimedia installations today, it has E [email protected] developed into an important organisation involved W argos.org in the production, conservation, archiving and presentation of audiovisual and visual arts. Argos is a presentation platform, offering a wide-ranging program of exhibitions, film and video showings, lectures and performances. It is also an important documentation centre with a library that is unique in Belgium. Also its preservation program, dedicated to the stocking and preservation of Belgium’s audiovisual art patrimony, is a project highly praised.

Vito Acconci – /Language Works – Video, Audio and Poetry/, installation view. Courtesy of the artist and Argos. Photo Jan Kempenaers (ARGOS, 2009). Argos, 27–01–2009 – 11–04–2009.

• A RT CENTRE • RCHIVEA • ISTRIBUTIOND • E XHIBITION SPACE • S UPPORTING ORGANISATION

8 7 ARTEFACT

A Naamsestraat 96 The Artefact Festival for Art & Media is the annual 3 000 Leuven highlight of the media arts program of STUK arts T +32 (0)16 320 307 centre in Leuven. Every year in February, Artefact M +32 (0)497 040 451 invites a number of international artists to partici- E pieter-paul.mortier@ pate and reflect and question the edition’s theme stuk.be from their different backgrounds and perspectives. W artefact-festival.be This results in a mix of spatial installations, presen- tations and performances. Participants to previous editions include: Alfredo Jaar, Sharon Daniel, Haris Epaminonda & Daniel Gustav Cramer, Daniel Knorr, Anita Di Bianco, Jonas Mekas, deepblue, Rafael Lozano- Hemmer, Elmgreen & Dragset, Yunchul Kim, De Geuzen, Hasan Elahi, Ben Rubin, Antoni Muntadas, Gert Jan Kocken, Taryn Simon, Ines Schaber, Artur Zmijewski, Harun Farocki, Julien Maire, Kurt d’Haeseleer, Christian Capurro, Melik Ohanian, Kristin Lucas, Robert Luxemburg, Peter Weibel, ShiftSpace, Spencer Finch, Chris- toph Fink, Jim Campbell, Manon De Boer, Akram Zaatari, Irina Botea, Stefaan De- costere, Jonathan Schipper, Wesley Meuris, Michael Snow, Christophe Girardet, Matthias Müller, Herman Asselberghs, John F. Simon, Jr., Vuk Cosic, Zoe Beloff, Victor Kossakovsky, Sam Taylor-Wood, Lawrence Malstaf, Maryanne Amacher, Bernard Parmegiani, Rabih Mroué...

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8 8 AUGUSTE ORTS VZW

A Ortsstraat 20-28 Auguste Orts is an initiative of Herman Asselberghs, 1 000 Brussel Sven Augustijnen, Manon de Boer en Anouk De T +32 (0)2 550.03.69 Clercq (see also section on Artists and Collectives). T +32 (0)2 223 73 31 It is a platform addressing questions these artists E [email protected] share about the production and distribution W augusteorts.be of their work. With a desire to act and operate autonomously, they manage the practical concerns involved in the production and distribution of their work themselves, in collaboration with a coordinator. However, there is more: looking at their work, these artists share a profound interest in film and audiovisual arts. Uniting themselves like this, they seek to establish an appropriate context for their work, which is not easy to nail down due to the connections they each draw between cinema, video, visual arts, documentary and experimental film. Auguste Orts brings together four Brussels-based artists who have the experience to set up, develop and produce audiovisual projects. With this joint expertise, Auguste Orts has been lending its support to other artists. It contributed to the production of Yves (2007) by Olivier Zabat, Probe by Boris Debackere (2008), Concrete & Samples I Wotruba Wien (2009) and Concrete & Samples II Blockhaus (2009) by Aglaia Konrad and Blue Meridian by Sofie Benoot (2010). Since 2007 Auguste Orts is an artist in residence at the Brussels arts centre Beursschouwburg.

• A RT AGENCY • P RODUCTION PLATFORM • S UPPORTING ORGANISATION

8 9 BEURSSCHOUWBURG VZW

A Auguste Ortsstraat Beursschouwburg is an arts centre. No monoculture 20-28, 1 000 Brussels here, only a constant cross-pollination: of languages T +32 (0)2 550 03 50 and forms, disciplines and genres, art and daily E info@ reality, party and seriousness. Beursschouwburg is beursschouwburg.be a transit zone, it wants to give a platform to work W beursschouwburg.be in progress, to the artists and creative minds of the future, to new formats and new disciplines.

• A RT CENTRE • E XHIBITION SPACE

9 0 KUNSTENCENTRUM BUDA

A Broelkaai 1b Kunstencentrum Buda is a private, non-profit 8 500 Kortrijk organisation. It is a workspace for artists which T +32 (0)56 221 001 annually welcomes over fifty artists and artist T +32 (0)2 223 73 31 collectives. Residents are given the opportunity to E [email protected] show their work during the five festivals that are W budakortrijk.be organised per season. Buda is also an art cinema with its own film program and frequently organising film projects.

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9 1 CIMATICS

A ACB Factory Cimatics is a Brussels-based, international platform Rue Bara 173-177 for audiovisual and digital art and culture. It is 1070 Brussels, a unique organisation in Belgium with a strong Belgium international reputation in the fields of media art, T +32 (0)2 520 07 82 electronic music, graphic design and audiovisual E [email protected] performance. Its main activity is the annual W cimatics.com Cimatics festival, a city-wide international event in Brussels that embraces today’s digital and urban culture and focuses on innovation and user participation. This festival for art, media, music and people comprises activities such as exhibitions, conferences, concerts, performances, installations in public space, workshops, parties, jam-sessions, presentations and demonstrations, urban games, professional meetings, interventions in public space and socio-cultural projects. It is a large- scale event open to a broad and diverse audience. Besides the annual Cimatics festival and several other audiovisual events (concerts and performances), Cimatics supports the production of audiovisual and digital creations (by artists such as Ryoichi Kurokawa, Boris & Brecht Debackere, Arne Deforce, Yutaka Oya and Visual Kitchen), coordinates workshops, tour management and bookings and acts as a guest curator for interactive installations and exhibitions. Cimatics is member of ICAS/ECAS (International Cities of Advanced Sound), the international network of contemporary urban festivals such as Mutek (Montréal), Mutek Mexico, Club Transmediale (Berlin), Todays Art (The Hague) or FutureEverything (Manchester).

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9 2 CONSTANT

A Fortstraat 5 Constant is a non-profit association for art and 1 060 Brussel media. It is based in Brussels and has been active T +32 (0)2 539 24 67 since 1997. Constant operates as a networked E info@constant laboratory for a group of artists, designers and vzw.com researchers who are involved in art projects, W constantvzw.org networks, and interdisciplinary collaborations, generating a reflection about network culture. Constant emphasizes the importance of collaboration and exchange as a source for creativity and production. It develops radio works, electronic music, database projects and addresses questions about open source, free software, cyberfeminism, social interaction and participation, copyleft and copyright alternatives and the conditions of cultural work. The activities of the workplace are supported by the idea that networks between a number of cultural actors or producers are able to shed new light on the conditions of work and make an analysis of the transfer of digital information necessary.

N I C O L A S M A L E V É Since 1998 Nicolas Malevé, multimedia artist, has been an active member of the association Constant. As such, he has taken part in organizing various activities to do with alternatives to copyrights, such as Copy.cult & The Original Si(g)n, held in 2000. He has been developing multimedia projects and web applications for cultural organisations. His research work is currently focused on information structures, metadata and the semantic web and the means to visually represent them. Nicolas Malevé works in collaborative projects like Deshabillez-vous and Radioswap. He is co-moderator for Nettime-fr, a mailinglist for net.critique, media-activism and net.art.

A N M E R T E N S An Mertens has been working since 2006 as an artist and writer. In her work she experiments with writing and storytelling, on the web, on paper, or in a performative context. In every creative venture she looks for a combination of form, content, material with a focus on certain aspects of the literary tradition, such as linearity in the fragmented reality of the web, the richness and the limitations of collective authorship, playing with time and place through the use of programming languages, live-writing, a blog as a novel. She developed projects in collaboration with Shift Space, Mangrove-Tentactile, Bolwerk, Bronks

9 3 Jeugdtheater, KHLIM Media & Design Genk, VGC Trajectsubsidie, BNA-BBOT, Library Sans-Souci Elsene/Ixelles and KWP De Pianofabriek. WWW.ADASHBOARD.ORG

FEMKE SNELTING Femke Snelting is an artist and designer, member of De Geuzen (a foundation for multi-visual research) and Constant (foundation for art and media). She develops projects at the intersection of feminism and free- and open source software. Together with Renée Turner and Riek Sijbring she forms De Geuzen (a foundation for multi-visual research). De Geuzen deploys a variety of strategies both on- and offline to explore their interests in female identity, critical resistance, representation, and narrative archiving. SNELTING.DOMAINEPUBLIC.NET

WENDY VAN WYNSBERGHE Wendy Van Wynsberghe is a member of Constant vzw - a non-profit organisation for art and new media, based in Brussels, highly active in the field of open source, feminism and alternatives for copyright - from 2000 she started volunteering on regular basis for Constant, since 2004 she works for the organization as a core member, partly responsible for production, hard and software, audio archiving, and as a activator of the workshop network Linux & audio in Brussels. She also involved in a partnership that organizes open hardware workshops, called Ellentriek, together with De Pianofabriek where artists work together on their projects. She recently began working with electronics, textile, open hardware using only free software, all work under a free art license. CAPACITOR.CONSTANTVZW.ORG

PETER WESTENBERG Peter Westenberg is visual artist and film- and videomaker. His projects evolve from an interest in social cartography, urban anomalies and the relationships between locative identity and cultural geography. He lives and works in Brussels since 2005 and has been part of Constant since. Screenings & exhibitions a.o.: International Film Festival Rotterdam, Centrum for contemporary arts Witte de With, Nederlands Film Festival Utrecht, VideoEx Zurich, Portobello London, Argos, Impakt Utrecht. Comissions include: Stroom Den Haag, City of Delft, IFFR, Center for visual Arts Rotterdam, Center for Visual arts Dordrecht, Vlaardingen city, Z33 Hasselt. Teaching includes: Piet Zwart Instituut, Postgraduate Institute for Fine Arts in Rotterdam, ARTEZ fine arts Arnhem.

9 4 Balearic Routes + Routines (2008) Performative techno-walk, Palma de Majorca

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9 5 CONTOUR

A Sint- Contour Mechelen is an international meeting Romboutskerkhof 2 point for video art based in the city of Mechelen. It 2 800 Mechelen initiates projects and events that are strongly linked T +32 (0)15 33 08 01 to the contemporary moving image and to the M +32 (0)477 40 80 98 architectural patrimony of Mechelen. It is a platform E info@contour for curators and artists whose work is connected mechelen.be to the moving image. Every two years since 2003 E contourmechelen.be Mechelen has been hosting its ‘Biennial of moving image’. Presenting video work at a number of venues throughout the city, these shows emphasize the bond between the works of art and the locations where they are shown. With every biennial, another curator (a.o. Cis Biernickx, Katarina Gregos, Anthony Kiendl), exhibition architect and designer are invited to express their vision on this subject.

Jan van Munster, Circle of Energy (2009) Contour Light 2009 © Contour

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9 6 COURTISANE

A Courtisane Festival In the aftermath of its one hundredth birthday, the p.a. KASK traditional film model seems to be expanding more Campus Bijloke and more as it splits up into countless media and J. Kluyskensstraat 2 modalities, comprising a wide range of motives and 9000 Ghent technologies. As a result, cinema has been drifting T +32 9 267 01 22 away from the closed mechanisms and formats of E [email protected] the film and television industry, resulting in a far W courtisane.be more diverse practice and in the highest number of audiovisual productions ever. What does ‘cinema’ mean today? Cinema has become an open and dynamic field, at the same time looking back at traditions in film and visual arts, and looking forward with new approaches to image and sound and to the acts of registering and telling, listening and seeing. Within this context, Courtisane is a curatorial collective and a platform showcasing and supporting the work of film, video and media artists that go in search of their own idiom instead of following the call for spectacle. Courtisane organises a yearly festival and a number of other events in Belgium and abroad. Together these constitute a kaleidoscopic mosaic of styles, media, gestures, languages and emotions, a patchwork of both recent and historical works that share an insatiable hunger for adventure, a personal signature, and a sense of resistance.

Surface Tension - Light Music (2010) Lis Rhodes (c) Courtisane Festival

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9 7 DE WERKTANK

A Hoogstraat 33 De WERKTANK is a small-scale production house 3 360 Bierbeek, for media art. It wants to provide artists with the Belgium possibility to create media art in professional T +32 (0)497 502 865 circumstances. De WERKTANK is located in an E [email protected] old factory in Bierbeek near Leuven. It includes a W werktank.org large exhibition hall and a number of recording studios, rehearsal spaces and workshops. It is an organisation run by artists, focusing on the concrete realisation of works of art. The goal is to produce fully finished work. This of course does not exclude a thorough period of reflection which might precede the actual production phase. A large variety of artists are working here. They share a concern with the sensual palpability of media art and focus on its sensorial aspects. De WERKTANK makes a deliberate to work with artists who display have a high degree of (technical) independency in their work. The intention is to offer these artists a context and a framework within which they can produce their work, without losing their artistic autonomy. Upcoming projects include productions by Mekhitar Garabedian, Wim Janssen, Kurt d’ Haeseleer, Ief Spincemaille and Aernoudt Jacobs.

Bounding Boxes (2009) Wim Janssen

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9 8 E X T R A C I T Y

A Tulpstraat 79 Extra City Kunsthal Antwerp is a platform for 2 060 Antwerp production, presentation and artistic debate. Belgium Its international exhibition program highlights T +32 (0)3 677 16 55 developments in contemporary art in Belgium and E [email protected] abroad and examines historical positions that are W extracity.org of key relevance for today’s discourse. Situated among art centres in Amsterdam, Paris, London, Brussels and Cologne, Extra City seeks to address engaged audiences from this transnational region with a qualitative and challenging program of exhibitions and events. It provides guest curators and collectives with a platform for the development of exemplary projects.

Of A People Who Are Missing (2009) On films by Danièle Huillet & Jean-Marie Straub Installation view, Extra City 2009 © Annett Busch & Florian Schneider

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9 9 FOAM

A Koolmijnenkaai FoAM is a transdisciplinary laboratory committed 30/34, 1 080 Brussels to the development of a holistic culture. With its A Stichting FOAM lab research, experiments and creations it actively Holland, Witte de propagates resilient cultural forms. Its activities withstraat 122, arise from the gaps between traditional disciplines, 1 057 ZH Amsterdam aiming to uncover and strengthen the links T +32 (0)2 513 59 28 and interdependencies between them. These E [email protected] activities include a creative research program E [email protected] (research initiatives and residencies), professional W http://fo.am development (workshops and seminars) and knowledge preservation and dissemination in the field of transdisciplinary culture (publications and documentation). FoAM is dedicated to the support and development of a community of generalists, people who live and work in the interstitial spaces between professional and cultural boundaries. It operates under the motto ‘grow your own worlds’. FoAM is: Maja Kuzmanovic, Nik Gaffney, Lina Kusaite, Cocky Eek, Theun Karelse and Steven Pickles.

groWorld plant sensing (2009)

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1 0 0 HAPPY NEW FLANDERS FESTIVAL KORTRIJK

A Conservatoriumplein As one of the latest newcomers to the family of 1, 8 500 Kortrijk festivals in Flanders, Happy New Flanders Festival T +32 (0)56 226 450 Kortrijk is a music festival set in the south-west E info@happy of Flanders. Its program comprises concerts of newfestival.be different genres, including classical music, world W festivalkortrijk.be music and contemporary music. Besides that, Happy New Festival offers a platform to sound art creations with an international sound art exhibition: Klinkende Stad is conceived as a ‘soundwalk’ taking you to places all over the city of Kortrijk and is presented every two years. For its latest edition in 2010, Klinkende Stad gathered sound work from Flanders. It showed the work of Maria Blondeel, Leo Copers, Christoph De Boeck, Pauwel De Buck, Boris Debacker and Steven Devleminck, Aernoudt Jacobs, Annemie Maes and Bill Bultheel, Stefaan Quix, Jeroen Vandesande, Ester Venrooy and Hans Demeulenaere, Els Viaene and Plan B Performance & Visual Kitchen.

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1 0 1 IMAL

A Koolmijnenkaai 30 iMAL, short for interactive Media Art Laboratory, 1 080 Brussel is a non-profit association based in Brussels. T +32 (0)2 410 30 93 Founded in 1999, it is an organisation that supports E [email protected] projects that make use of computer and network E imal.org technologies. iMAL is a contemporary art center dedicated to media arts and digital cultures. It is a meeting place for artists, scientists and other creative minds, who are ideally located in Brussels. iMAL is a production centre and an artists workplace that promotes inventive projects in art and culture. It supports practice and research and helps artists with the production and diffusion of their work. iMAL organises public events such as exhibitions, festivals, lectures, performances and concerts and, as an educational center for digital art and multidisciplinary creativity, sets up professional workshops and masterclasses under the direction of international artists. It is a laboratory for arts, sciences, technologies and R&D projects and is involved in research in collaboration with university labs, innovative companies and other European art institutions.

The Gate (2007) Installation © Sascha Pohflepp

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1 0 2 MEDIARUIMTE / LAB[AU]

A Lakensestraat 104 MediaRuimte ‘01t XYZ’ is the gallery and office of 1000 Brussels LAb[au]. It distinguishes itself as a platform for T hello@ digital design, with a program focusing on the mediaruimte.be digital medium and its multiple forms of expression, E mediaruimte.be as such: MR+ (MediaRuimte abbreviation to MR., say ‘Mister’ ) .xpo, .ini, .wav, .txt, .www, .tmp and .exe... MediaRuimte hosts a series of activities going from exhibitions ( ‘MR. xpo’ ), artist-presentations (‘MR.ini’ ), audiovisual performances ( ‘MR.wav’ ), conferences ( ‘MR.txt’ ), online studies ( ‘MR.www’ ), artist-residences ( ‘MR.tmp’) to workshops ( ‘MR.exe’ ).The intention of LAb[au] exists in the creation of a experimental platform by artists for artists where experiences and exchanges are shared with a public. Alternative formats such as breakfast presentations and media-lounges are handled, and each invited artist is encouraged to explore the modalities of its work through live-experiment and site-specific development. MediaRuimte is thus as much a platform for presentation as creation, where LAb[au]’s artistic and technological know-how is acting as support through a transdisciplinary and collaborative approach. (see also section on Artists and Collectives)

(c) LAb[au]

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1 0 3 LOGOS FOUNDATION

A Offices The Logos Foundation is a unique professional Kongostraat 35 organisation for the promotion of new music 9 000 Ghent and audio-related arts. This is done by means of A Concert Hall new music production, concerts, performances, Bomastraat 26-28 technological research projects and other 9 000 Ghent contemporary music related activities. Logos is T +32 (0)9 223 80 89 located in the city of Ghent and was founded in E info@logos 1968. It is a space run by artists. In its building is the foundation.org famous Logos Tetrahedron, a space with acoustics W logosfoundation.org designed for the performance of new music. The performance space with its extraordinary 60 degrees angles has been used to develop the full-evening music theatre compositions A Book of Moves and Songbook. Both productions were completely performed on a sonar based invisible instrument. This pioneering work in fully wireless gesture control has made Logos one of the most advanced centers for music technology in the world. Over the last fifteen years Logos Foundation has developed, what became known as, the world’s largest robot orchestra. It includes forty robots up to date. Composers from all over the world come to Logos to develop new pieces for this orchestra. The Logos crew is Godfried-Willem Raes, Moniek Darge, Helen White, Barbara Buchowiec, Sebastian Bradt, Xavier Verhelst, Peter Van Lancker and Katie Couck.

(2009) Kornet robot with vocalist Angela Rawlings (c) Logos Foundation

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1 0 4 M H K A

A Leuvenstraat 32 M HKA, short for Museum for Contemporary 2 000 Antwerp Art Antwerp, is the museum for modern and T +32 (0)3 260 99 99 contemporary art in Antwerp. Founded in 1987, E [email protected] M HKA is an international institution with its W muhka.be own collection and a dynamic exhibition policy, W cinemazuid.be alternating solo exhibitions with large group exhibitions. M HKA also goes public with various presentations extra muros – both in Belgium and abroad. The museum has its own film program at Cinema Zuid (cinemazuid.be) and collaborates with FotoMuseum (Antwerp) to bring shows dealing with visual culture.

M HKA © Bram Goots

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1 0 5 NADINE

A (Plateau): Nadine is an arts laboratory. It conducts research Herdersstraat 30 focusing on transdisciplinary experiments in the 1 050 Elsene fields of new media and live arts. Nadine is a flexible T +32 (0)2 513 41 04 and evolving project that doesn’t shy away from A (TBC): questioning itself. As such it is able to stay on top of Gallaitstraat 80 the constantly changing needs of the artists. 1 030 Schaarbeek T +32 (0)2 248 20 35 E [email protected] W nadine.be

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1 0 6 NETWERK

A Houtkaai z/n Netwerk / center for contemporary art aims to make 9 300 Aalst the latest developments in the art world visible and T +32 (0)53 709 773 accessible to the widest possible audience. E [email protected] The center is developing a practise focusing on the W netwerk-art.be visual arts, contextualized and placed in a national and international context. Netwerk is located in Aalst, a town with 80,000 residents, which is located within a cluster of large and medium-sized cities. The region benefits from a high concentration of thriving art scenes and a constant influx of artistic talent. The center delivers a solid program of exhibitions, lectures, workshops, screenings, concerts and residencies. Collaborations with international curators and organizations provide a sustainable development of Netwerk’s practice in Europe and beyond. Through this method of working Netwerk has become part of a web of artists and ideas. The center has a spacious, renovated industrial building with a flexible infrastructure: an ideal environment for artists to experiment and perfect for visitors to experience and contemplate art.

Netwerk © Netwerk/centrum voor hedendaagse kunst

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1 0 7 O K N O

A Koolmijnenkaai OKNO 30/34, 1 080 Brussel Okno is a an artist-run organisation that supports T +32 (0)2 410 99 40 media artists. It is a physical and online meeting M +32 (0)475 511 895 place for established and young artists that E [email protected] serves as a platform for the development of W http://okno.be collaborations and partnerships. Together with Okno’s commitment to use technologies in a new and surprising way, collaboration and the transmission of knowledge are at the core of all projects developed here. The connection between art and science and between analogue and digital media is explored in a continuous way. Okno desires to encourage participation and wants to initiate and facilitate the dialogue with current forms of artistic practice. For this reason, Okno offers a virtual and a physical public forum for reflections about technologically inspired media arts. It also promotes a critical view on the cultural and aesthetic influences of media technologies. With its program of experimental concerts, interactive installations, performances, workshops and lectures Okno offers a platform for artists to present their work in public. Okno presents itself as a junction in an international network for the research and presentation of new media art, working towards the presentation of international projects with national and international partners via online connected collaboration tools such as live streaming and other digital media techniques.

ANNEMIE MAES Annemie Maes has had a fierce interest in film and performing arts since the 1980s. In 1985, she co-founded Pix & Motion, a production house for film specialised in experimental animation film and short movies. In 1997 she was head founder of the artists initiative LookingGlass. In 2004 she was involved in the set up of Okno, and in 2005 in the set-up of so-on. In her personal art projects, Annemie Maes researches how language behaves in a networked environment – linguistically and phonetically as well as visually and physically. In recent work she also takes an interest in those communities which are able to establish durable changes in society due to their structure and exceptional philosophy. This research was collected in the long-term project Politics of Change: a series of documentaries, anthropological films and online database projects in which the connections between grassroots activism, eco-technology and women networks were investigated. This attention for gender-based

1 0 8 approaches in art is key to the work of Annemie Maes, in which she also wants to address the question how female artists deal with new, technological media.

ISJTAR/ALBERT JUNIOR VANDEBROECK Albert Junior Vandebroeck works as an independent artist under the name Isjtar. He is active as a new media artist, electronic composer and performer. He is specialized in experimental media techniques and has conducted several workshops and published articles in this field. He is part of several collectives (Society Of Algorithm, mXhz) and works with numerous Belgian and international artists such as Annemie Maes, Guy Van Belle, Shelbatra Jashari, Akihiro Kubota and Jeroen Uyttendale. He took part in dEAF07, Cynetart06, Sonambiente06, Upgrade! Chain Reaction, I’mPulse Beijing, ZKM Flying Circus and other events.

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1 0 9 Q - O 2

A Koolmijnenkaai Formerly known as a music group, Q-O2 became 30 -34, 1 080 Brussel a workspace for experimental contemporary T +32 (0)2 245 48 24 music and sound art in 2006. Q-O2 operates on E [email protected] four levels: it hosts artists who are invited to a W q-o2.be working residency, initiates and guides projects in collaboration with other organisations, co- produces projects and organises concerts on its own premises. As a workspace and laboratory, Q-O2 is process-oriented, acting on the crossroad between idea, realisation and presentation. Q-O2 emphasizes the necessity of research in experimental music and sound art and wants to provide artists with the maximum of support needed for their creative endeavours: this includes technical and production support, but also creating opportunities for direct dialogue with other artists and necessary contacts in the field. In terms of music Q-O2 focuses on acoustic and electronic improvisation and composed music as well as installations and sound art.

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1 1 0 SMAK

A .M.A.K.S Dynamic and highly individual, that’s S.M.A.K. City Museum of The aim of the museum is to present a unique Contemporary Art programme in which the artist plays a central role Citadelpark and to focus on solo exhibitions of both established 9000 Ghent and young artists. The permanent collection of top T +32 9 240 76 01 national and international works is presented in E [email protected] continuous interaction with original, often daring W smak.be exhibitions. Inside the S.M.A.K. is a place for experiment and innovation but the museum also focuses attention on the public space outside its walls. In 2012 the large Track (working title) project will trace an artistic path through the city of Ghent. Keeping a finger on the pulse. But sometimes it’s salt on the wound too. Experience the S.M.A.K. as an open house. The broad range of services and the building are transparent and accessible. A large reception area and fine open exhibition rooms exude an atmosphere of peace and quiet in which the works of art are displayed to their best advantage. On top of the broad range of services for groups and the temporary activities, the S.M.A.K. is also focusing on customised visits and projects. You can gradually recover from these many impressions in the museum café.

(c) Dirk Pauwels

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1 1 1 STUK

A Naamsestraat 96 STUK is an arts centre in Leuven, where you can 3000 Leuven attend concerts, theatre and dance performances, T +32 16 320 300 exhibitions, films and media art events. As a E [email protected] professional arts centre, STUK keeps up with W stuk.be new, innovative developments in national and international art production. STUK is the only arts centre embedded in its typical region of the city of Leuven and the region of Vlaams-Brabant with its vast number of young inhabitants. Besides these young visitors, STUK also attracts audiences from oustide the region especially for its unique events like the international festivals Playground and Artefact. STUK is now located in a renovated former university hall. The building is erected around a public patio onto which various ‘rooms’ give out: a cinema, a grand café, an auditorium, rooms, offices, ... On the patio artists, visitors and passers-by meet and a different universe can be found behind each door. In 2009 STUK reached about 92.000 visitors.

(c) Liesbeth Bernaerts

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1 1 2 TIMELAB

A Brusselsepoortstraat Located in Ghent, timelab is a platform and 97, 9 000 Ghent a working place for artists who are especially T +32 (0)479 695 786 concerned with technology and society. Its program E [email protected] comprises Belgium’s first real public fabLab, Make W timelab.org it!, where on Friday Open Lab Days people can come to realize their own designs. Apart from this public function the fabLab is also the place where new machines are being developed. It also includes an artists-in-residence program, to which timelab invites artists from diverse backgrounds. For some of these artists the link with technology is all-important, whilst others start from a contemplative standpoint connected to art, technology and society. Important is the social research that is part of timelab’s workings: the fabCases examine the social relevance of technology and of the fabLab/timelab. timelab also organises get-togethers where artists, experts and other interested parties can meet, exchange ideas and find inspiration. In addition to the numerous get-togethers in the fabLab and a series of training programs, there is an annual summercamp (Summercamp Electrified), which is an intensive ten-day encounter in the city of Ghent for twelve local and international artists operating in different fields. Finally, every year in early spring timelab organises an event under the name OPEN to look into its state of play. timelab is: Eva De Groote, Evi Swinnen, Kurt Stockman and Kurt Van Houtte.

•AB A R T L • WORKPLACE • RESIDENCY

1 1 3 TRANSDIGITAL

E [email protected] Transdigital is meant to set up a dynamic network W transdigital.org/ between research centres, hi-tech enterprises and partners in the art field which share a take digital technology. With this network, Transdigital wants to bring these partners together in a long-term structural footing in order to devise and implement three types of actions: seminars, workshops, and joint artistically-driven research projects that travel from metropolis to metropolis. It also wishes to involve players from across the Interreg Northern France-Wallonia-Flanders region, which is a region that has become a host to research centres and dozens of innovative hi-tech businesses. Partners of Transdigital are Le Manège (Mons), Le Fresnoy (Lille / Tourcoing), Latitudes Contemporaines (Lille / Tourcoing), Kunstencentrum Vooruit vzw (Ghent), TechnocITé (Mons) and Le Manège (Maubeuge). Associate partners are IBBT Ghent, Numediart Mons, Digiport Lille and BudaKortrijk.

• N E T W O R K • P L A T F O R M

1 1 4 VOORUIT

A Sint- Vooruit is an internationally recognised arts centre Pietersnieuwstraat 23 with an eye for new and refreshing ideas; a work 9 000 Ghent place for artists of every background and standing T +32 (0)9 267 28 28 (performing arts, music, literature…); a critical forum E [email protected] where questions are raised about the city and the W vooruit.be world; a platform and network where digital art and media art can engage in dialogue and confrontation with other artistic disciplines. Located in a former socialist house of the people, now an impressive listed monument, Vooruit functions as a lively meeting place for a diverse and international crew of artists and 275.000 visitors per year, using a concert hall (capacity: 1000); theatre hall (700); ballroom (500); dome hall (216); large cafe; several foyers and rehearsal studios.

Vooruit © Giannina Urmeneta Ottiker

• A R T S C ENTRE • PRODUCTION P LATFORM

1 1 5 Z 3 3

A Zuivelmarkt 33 Z33 is a house for contemporary visual arts and 3 500 Hasselt design. Z33 stands for Zuivelmarkt 33, the former T +32 (0)11 295 960 site of the Hasselt Beguinage. Since 2002 Z33 E [email protected] has been offering a strong program of research W z33.be exhibitions for which it invites national and international artists and designers who are critical towards their own discipline and are involved with phenomena and evolutions in science and society. Z33 also organises Z-OUT. This is a special artistic project, unique to Flanders and surrounding areas, situated on the crossroads between art, architecture, and landscape. The project creates opportunities for high-quality artworks to be placed throughout Limburg, putting the best of what the province has to offer on display. Z33 is the organizer of Manifesta 9 in 2012.

Badeend (2009) Florentijn Hofman © Kristof Vrancken, Z33

• A R T S C ENTRE • EXHIBITION S PACE • PRODUCTION P LATFORM

1 1 6 ZEBRASTRAAT

2 0 0 5 Zebrastraat is an arts centre providing a forum A Zebrastraat 32/001 for young artists, exceptional ideas and recent 9 000 Ghent developments in art. Its program reveals a central M +32 (0)477 789 098 concern with digital and interactive art and since W zebrastraat.be 2006, Zebrastraat has been organising Update, a biennial for interactive and digital art. After its first edition, Update has been featuring the collection of the ZKM (Center for Art and Media, Karlsruhe) in 2008 and collaborated with Centre Pompidou’s curator Christine Van Assche to show a part of the Pompidou collection in 2010.

• A R T S C ENTRE • EXHIBITION S PACE

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TRAINING, EDUCATION AND RESEARCH

1 1 9 C R O S S TA L K S — V R I J E UNIVERSITEIT BRUSSELS

A Pleinlaan 2 VUB CROSSTALKS is a unique kind of academic 1050 Elsene and corporate networking launched by Vrije T 32 (0)2 629 22 18 Universiteit Brussel in 2003. Working bottom-up E [email protected] and interdisciplinary, CROSSTALKS wants to create W crosstalks.vub.ac.be a new dynamic of knowledge exchange through thematic encounters, beyond specific disciplines and with the active participation of key players from all levels of society. An open and collaborative approach is crucial in every CROSSTALKS initiative, ranging from small scale professional workshops to big public events. The CROSSTALKS format encourages constructive dialogues on policy probing issues, engaging academic researchers, scientists, artists, corporate leaders, and creative entrepreneurs in the discussion. Current projects are tackling Smart Logistics, Energy Efficiency, Sustainability and Changeability, Prosperity without Growth?, Bridges over Troubled Water, Cleantech and Transparency in Healthcare. The results of these events are wrapped up in a series of inspiring publications, giving an impetus to future collaborations in research and development. Since 2007, CROSSTALKS is co-organising Pecha Kucha Night Brussels, launched and organised by Alok Nandi, Architempo, as part of {creativity*conversation}. To extend its impact and enhance the interdisciplinary content, VUB CROSSTALKS is also collaborating with Flanders Smart Hub, with the socio-economic network OIKOS and with Kaaitheater. CROSSTALKS is run by director Marleen Wynants and production assistant Sara Engelen. Publications: How Open is the Future? (2005), Brave New Interfaces (2007), In Sickness and in Health (2009), We Can Change the Weather (2010).

1 2 0 EXPERTISE CENTRE FOR DIGITAL MEDIA ­— HASSELT UNIVERSITY (EDM)

A Hasselt University | The Expertise centre for Digital Media (EDM) Campus Diepenbeek is a research institute of Hasselt University Wetenschapspark 2 (UHasselt) and has been active in Information 3590 Diepenbeek & Communication Technology (ICT) since 1987. T +32(0)11 26 84 11 EDM employs a team of about 70 ICT specialists E [email protected] in fundamental, basic & applied research as well W edm.uhasselt.be as contract R&D. The research focuses on three competence areas: Computer Graphics, Human- Computer Interaction and Multimedia & Communication Technology. EDM’s key objective is to be a leading research institute in multimedia, human-computer interaction, computer graphics and virtual environments.

1 2 1 HIGHER INSTITUTE OF FINE ARTS (HISK)

A Charles de The Higher Institute of Fine Arts (HISK) organizes Kerchovelaan 187a postgraduate education in Flanders in the field 9000 Ghent of the audiovisual and visual arts. It provides T +32 9 269 67 60 approximately twenty-five young artists from E [email protected] Belgium and abroad with a studio of their own W hisk.be for the duration of two years along with specific, tailor-made guidance. At the HISK, emphasis lies mainly on individual practice with an international focus. The visiting lecturers are crucial. Artists, curators, critics and theoreticians pay individual studio visits at regular intervals. There are also frequent visits to significant art events and lectures, seminars and workshops are provided. The HISK also offers technical facilities and production opportunities. Thanks to the unique HISK concept, the participants are given every opportunity to invest in critical research of their work in order to situate it within a broader artistic, cultural and societal context. Since 1997, 148 laureates have graduated from the HISK. The largest part of them are currently building up a successful professional career in the Belgian and international art world.

1 2 2 DIGITAL ARTS AND ENTERTAINMENT — UNIVERSITY COLLEGE WEST FLANDERS (HOWEST)

A Graaf Karel de In 1995 Howest, University College West Flanders Goedelaan 5 became a single autonomous Higher Education 8 500 Kortrijk Institution because of a merger of six prominent T +32 (0)56 241 211 institutions of higher education in Flanders. Today E [email protected] about 5000 full-time students are enrolled at E info@digitalarts Howest pursuing 22 Bachelors and 7 Masters andentertainment.be covering a wide range of disciplines. Howest W howest.be consists of four campuses situated in Bruges and W digitalartsand Kortrijk. entertainment.com Digital Arts and Entertainment (DAE) is a professional bachelor developed for creative, ambitious and passionate people willing to push the boundaries of interactive 3D. Providing courses about 3D modeling and animation, interactive and graphic effects, DAE helps students to develop the skill and insight needed to create complete interactive 3D environments. The students are trained to become ‘technical artists’ with expertise in game development or 3D arts. Students majoring in Game Development are prepared for a career in game industry, with a curriculum focusing on game development (and its many aspects such as level design, control of 3d content lines and aesthetics). With a curriculum concentrating on 3D animation, video production and visual effects, students majoring in 3D arts learn to develop their products in a conceptual and artistic way. Taught in English, DAE is an international education program attracting students from Belgium and abroad. Besides practical training, a varied list of (international) guest lectures and learning trips in Europa and the U.S.A, DAE stimulates its students to partake in worldwide competition and to show their work in renowned publications on digital art.

1 2 3 INTERDISCIPLINARY INSTITUTE FOR BROADBAND TECHNOLOGY (IBBT)

A Gaston Crommenlaan IBBT is an independent research institute founded 8, bus 102 by the Flemish government to stimulate ICT 9 050 Ghent-Ledeberg innovation. The IBBT team offers companies T +32 (0)9 331 48 00 and organisations active support in research E [email protected] and development. It brings together companies, W ibbt.be authorities, and non-profit organisations to join forces on research projects, thereby stimulating research that addresses current social and economic issues (culture and media, eHealth, Green ICT and mobility and logistics). Both technical and non-technical issues are addressed within these projects. IBBT research within the media and cultural sectors places a strong emphasis on the user experience. New technology must allow for increasing creativity from both users and vendors. IBBT enables digitizing media production and audiovisual archives that open up the past through close collaboration with partners from the media and cultural sectors.

1 2 4 IMEC

A imec Belgium Imec performs world-leading research in nano- Kapeldreef 75 electronics. Imec leverages its scientific knowledge 3001 Leuven with the innovative power of its global partnerships T +32 16 28 12 11 in ICT, healthcare and energy. Imec delivers W imec.be industry-relevant technology solutions. In a unique high-tech environment, its international top talent is committed to providing the building blocks for a better life in a sustainable society. Imec is headquartered in Leuven, Belgium, and has offices in Belgium, the Netherlands, Taiwan, US, China and Japan. Its staff of more than 1,750 people includes over 550 industrial residents and guest researchers. In 2009, imec’s revenue (P&L) was 275 million euro.

1 2 5 INSTITUTE FOR PSYCHOACOUSTICS AND ELECTRONIC MUSIC — GHENT UNIVERSITY (IPEM)

A Blandijnberg 2 IPEM, Institute for Psychoacoustics and Electronic 9000 Ghent Music, is the research center of the Department of T +32(0)9 264 41 26 Musicology, which is part of the larger Department W ipem.ugent.be of Art, Music and Theater Studies of Ghent University. IPEM provides a scientific basis for the cultural and creative sector, in casu music and performance arts, and does pioneering research work on the relationship between music body movement and new technologies. IPEM was founded in 1963, as a joint venture between the Belgian Radio and Television broadcasting company (BRT) and Ghent University. The idea was to combine audio engineering with music production, thus building a bridge between scientific research and artistic research. Since 1987, IPEM became a research center for musicology, with a focus on music information retrieval and embodied music cognition. IPEM has meanwhile grown to a center that consists of an interdisciplinary team of researchers and staff, lead by Prof. Dr. Marc Leman. Based on an elaborate network of international collaboration, the institute is currently an attractive place for visiting researchers from all over the world.

1 2 6 IN SITU3 — ROYAL ACADEMY OF FINE ARTS — ARTESIS HOGESCHOOL ANTWERP (KASK, ANTWERP)

A Mutsaardstraat 31, I N S I T U 3 is a multimedial, Bachelor/Master in full 2000 Antwerp development. It originates from a specialisation that T +32 3 213 71 00 crosses the divide between art and architecture. E [email protected] The artist-student starts with a specific location and W artesis.be/academie creates a work of art or other intervention that takes into account the architectural, urban or landscape context and the way in which people interact with the site and how they think about it, experience and organise their visit or activities there. In recent years the field of study has developed a workshop where all possible techniques come together. The students are not only encouraged to work with the space but also from within themselves; from a personal, commited passion or practice, that will lead to an unpredictable, personalized image. The content of In Situ3 raises all possibilities by using the knowledge and experience of the individual teachers and students. Eventually a kind of knowledge and experience is generated that is produced by a group of people, where the students are not an unimportant active part of the team. The teachers are not always at one with each other, because they lead and judge the various projects, this results in interesting differences. The teachers and students learn to work with these differences. The students are encouraged not to anticipate what the teachers expect of them, but to use their own inspirations and initiatives.

1 2 7 FACULTY OF FINE ARTS — UNIVERSITY COLLEGE GHENT (KASK, GHENT)

A Jozef Kluyskensstraat The Ghent Academy is one of the oldest in Belgium. 9000 Ghent Today, this old, royal lady is a trendsetter in training T +32 (0)9 266 08 00 pioneering artists and designers. With more E [email protected] than 1,300 students and 300 highly specialized W kask.be instructors, the academy is a breeding ground W mediakunst.be for excellence and creativity. The Royal Academy of Fine Arts (KASK) is one of 13 faculties of the University College Ghent, the largest independent college in Flanders and its third-largest institution for higher education. The University College Ghent is a member of the Ghent University Association, which supports close working relationships with Ghent University.

THE MEDIA ART STUDIO Media art is a recent and expanding field in fine arts in which technological developments are used in creative processes. In our Media Art Studios we seek to explore the expressive possibilities of technology as a medium (video art, interactive installations, software/hardware art and digital imagery). The focus is primarily on creative and expressive abilities, whereas technical knowledge is always in support of it. The student develops his or her personal conceptual framework, assisted by tutors-artists. Media art is especially sensitive to the conditions of contemporary life and to the relation between humans and technology within present-day society.

WEB & INTERACTION DESIGN STUDIOS The main objective of Web & Interaction Design Studios is to provide students with the tools to overcome traditional notions of web design by explicitly focusing on a broader context of digital culture and visual arts. The program challenges students to bridge gaps between applied and experimental approaches in areas where art, media technology and society converge. In this fast-evolving field of contemporary communication and mediation students are taught to effectively aim at moving targets. Emphasis is on critical analysis and technical skills, both based on excellence in new media literacy. Student projects typically range from design for online media, video, motion graphics to interactive installations.

1 2 8 MAD-FACULTY — C-MD — SOCIAL SPACES — PLAY AND GAME

A Weg naar As 50 The Media, Arts and Design Faculty is a 3 600 Genk collaboration between the Limburg-based T +32 (0)89 30 08 50 university colleges of Catholic University College W c-md.be Limburg (KHLim) and Provincial University College W mad-fac.be Limburg (PHL). W socialspaces.be The C-mine campus offers Product design, W playandgame.be Audio-visual and Visual Arts. In the Audiovisual Arts programme, students can choose between the majors Animation, Television-Film and Communication and Multimedia Design. The Visual Arts programme offers Graphic Design and Photography. C-MD is the master education program for communication and multimedia design. All research projects are concerned with design, new media and social perspective. For C-md students, designing is an interdisciplinary practice. In order to create new media concepts, they draw insights from art, design, audiovisual media, business and social studies. The PLAY&GAME research group believes in the potential of games for societal sectors other than the pure entertainment industry. The group’s research expertise is mainly built around game design and game art and addresses alternative and experimental graphic design for games (concept art), innovative game formats to motivate game players, innovative interfaces for games, alternative technologies with applications in games and interactive storytelling for games SOCIAL SPACES is a research group based on public space, social design and social media. The aim of the cross-disciplinary social spaces group is to set an art, design and theoretical context for experimental research which might lead to imaginative, practical and participatory solutions for different groups and spaces in society. Social Spaces explores the social character of art, (new) media and design in this networked world, public and semi-public spaces and questions how alternative media interfaces, participatory art and design practices, methods and tools can be of an aid in the construction of human relationships.

1 2 9 SOUNDIMAGECULTURE — SIC VZW

A Rue Theodore SoundImageCulture (SIC) is a group of artist- Verhaegenstraat 18 anthropologists committed to artful storytelling – 1 060 Brussels this is storytelling based on real human encounters, T +32 (0) 484 421 987 but challenging documentary conventions and W soundimage opening up to sound and image installations. culture.org SIC offers a nine-month master class to assist professional filmmakers, social scientists and artists in the realisation of their personal projects. It involves a broad spectrum of theoretical perspectives and practical workshops so as to link formal and ethical questions during the production process in which each person develops his own personal point of view. Informed by developments in cultural theory, social sciences, and the visual arts (Laura Marks, Arjun Appadurai, Jean Rouch, Trinh Minh-ha en Jonas Mekas) SIC questions the relation between artist, subject and viewer. The answer to the question how one can represent a person in sound and image when not acquainted with his or her background is not to eschew representation. Instead – recognizing the urgency of this in today’s multicultural society – SIC proposes an ethical reflection on how ‘the other’ is presented in contemporary media. The SIC master class involves nine months of artistic coaching through collective seminars, individual advising, group critiques, and inter-artist dialogue. SIC occasionally hosts visiting artists and critics.

SoundImageCulture

1 3 0 SINT LUCAS ANTWERP — KAREL DE GROTE HOGESCHOOL (EMG)

A St Lucas Antwerp Sint Lucas Antwerp offers academic bachelor Sint Jozefstraat 35 and masters degrees in graphic design, fine arts B-2018 Antwerp and jewellery design/goldsmithing. Our art and T +32 (0)3 223 69 70 design program offers each individual student the F +32 (0)3 223 69 89 guidance and resources to discover their own voice E [email protected] and to cultivate the intellectual, conceptual and W sintlucas critical skills to successfully launch their careers antwerpen.be as professional artists. The aim of the teaching staff on the various programs (all are practising artists, designers, curators, critics and writers) is to help the students to develop the necessary self-motivation and confidence in their work and to help them explore different media. We are specifically committed to experimentation and to interdisciplinary thinking and students are motivated to push the boundaries of their work and to develop an awareness of concepts and attitudes outside their own discipline. Examples of specific interdisciplinary research projects are projects like ‘Integrated’ and the ‘Experimental Media Group’. ‘Integrated’ focuses on the relationship between the graphic designer, the art world and society at large and presents its findings and results in a biennial international conference and event. The St Lucas Experimental Media Group, another multimedia research project, developed in 2007 ‘Nodebox’, an innovative, open-source software application that allows artists, programmers and graphic designers to create artificial creativity. Currently, the Experimental Media Group is working on spin-off projects like ‘Gravital’ and ‘City In A Bottle’. For particularly talented artists and designers who would like to go further in the field of research, St Lucas Antwerp several possibilities: there is an unique ‘Master after Master’ degree course which offers students the space to develop additional insights and skills that stimulate the personal artistic development through an individual and curriculum. In addition, in association with the University of Antwerp we offer artists the opportunity to achieve an individual Phd in the Arts degree.

1 3 1 SINT-LUCAS VISUAL ARTS GHENT — INSTITUTE FOR HIGHER EDUCATION IN THE SCIENCES AND THE ARTS

A Zwartezustersstraat Sint-Lucas Visual Arts is one of six faculties of 34, 9 000 Ghent the Institute for Higher Education in the Sciences T +32 (0)9 225 42 90 and the Arts and is partner in the K.U.Leuven W sintlucas.org Association. Sint-Lucas Visual Arts can rely on a tradition of 150 years. The current study programmes are firmly rooted in contemporary artistic developments, mainly through the personality of the teachers who are active as artists or designers. The available infrastructure at Sint-Lucas stimulates both the classical working methods and the application of up-to-date digital techniques. We aim to introduce our students to artistic practice, but at the same time we also want to give them a sound theoretical basis which will help them in their development as contemporary artists or designers. It is above all the individual student who is the centre of activities at Sint-Lucas. Students on the Visual Art’s master’s programme can opt for one of four possible specialisations: fine arts, textile design, graphic design or multimedia design. MA students develop an integrated concept focussing on the user’s experience by consciously working with the elements of time, emotion and sensation/perception. The audio workshop offers a semiprofessional environment in which students can acquire the skills they need to integrate sound into their work. The workshop is mainly used by students involved with multimedia art. A 5.1. surround audio system, a flash recorder, active speakers, and microphones are available at the workshop. The teacher who is responsible for the workshop regularly organises listening sessions during which the work of students or guest professors is performed. Capturing images, recording sound and bringing it all together into one finished product, this is what you can do at the video workshop.

1 3 2 TRANSMEDIA — SINT-LUKAS BRUSSELS UNIVERSITY COLLEGE O F A R T A N D D E S I G N

A Paleizenstraat 70 Sint-Lukas Brussels University College of Art and 1 030 Brussels, Design was founded in 1880. Today Sint-Lukas T +32 (0)2 250 11 00 Brussels is an independent institution, which has E transmedia@ deliberately chosen for contemporary innovative art sintlukas.be and design practices and for high quality academic W transmedians.be and professional education. Our university college W sintlukas.be offers four Bachelor’s and two Master’s degree programmes. It also organises a Teacher training course and the Advanced Master programme Transmedia. Sint-Lukas Brussels is a diverse and creative community of 850 students and 150 faculty members. Sint-Lukas Brussels is associated with the Catholic University of Leuven, which is Belgium’s largest university. This association called Association of Catholic University of Leuven enables us to provide strong academic and research bound curricula and degrees necessary for advanced critical and creative thought. The Transmedia advanced master program in arts, media & design is a two-year, full-time course and leads to a master diploma in Transmedia Studies. The program focuses on research and offers an integrated mix of art practice and critical thought. Transmedia considers the computer as a working tool (for editing, design, programming) and/or as a presentation model (for multimedia installations, websites, dvd). The program, which includes practical, critical, production and methodology learning, is teached by an international staff of artists and practicing professionals. Transmedia welcome candidates from a variety of backgrounds: from graphic design, visual arts, architecture and performance to photography, film, installation and new media.

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SUPPORT AND INFORMATION

1 3 5 T H E A G E N C Y F O R A R T S & HERITAGE FLEMISH AUTHORITIES

A Arts and Heritage As one of the implementing bodies of the Flemish Arenbergstraat 9 Government policy, Arts and Heritage contributes 1000 Brussels actively to the development of high-quality and W kunstenenerfgoed.be diverse (professional) arts and cultural heritage landscape. We commit ourselves to becoming a unique and central node of expertise. In our permanent professional development, future orientation, results, responsibility, enthusiasm and integrity are key elements. In the federal state of Belgium, The Communities have exclusive competence for cultural policy and its implementation. The Flemish authorities can issue laws to that effect, called Flemish Parliament Acts. The Flemish authorities can also conclude international treaties independently. There are thirteen policy areas within the Flemish authorities. The Agency for Arts and Heritage belongs to the Cultuur, Jeugd, Sport en Media (CJSM) (Culture, Youth, Sport and Media) policy area. The arts policy of the Flemish authorities is implemented by three organizations: the Agency for Arts and Heritage, the Flemish Literature Fund and the Flemish Audio-Visual Fund. Within the Arts Division of the Agency for Arts and Heritage, the Arts Flemish Parliament Act strives for an integrated approach to all artistic disciplines. The Arts Flemish Parliament Act focuses on the following art forms: performing arts, music, plastic and (multi)screen) audio-visual arts, architecture, design, cultural publications, new media and hybrid forms thereof. The Arts Flemish Parliament Act focuses on creation, as well as on presentation and participation. The Arts Flemish Parliament Act subsidizes individual artists (through projects, grants, creative commissions and invitations for workshops), art organizations (on a multi-annual basis) and workshops (labs, alternative management offices...).

1 3 6 FLEMISH INSTITUTE FOR VISUAL, AUDIOVISUAL AND MEDIA ARTS (BAM)

A Bijlokekaai 7d BAM is the Flemish institute for visual, audiovisual 9000 Ghent and media art. It is one of the art institutes of T +32(0)9 267 9049 the Flemish Community alongside the Flemish E [email protected] Theatre Institute, the Flanders Music Centre and W bamart.be the Flemish Architecture Institute. It functions as an independent organization that provides information, and encourages development and networking - both within the visual arts fields and crossing boundaries into other disciplines. BAM encourages collaboration and exchange between Flemish organizations and institutions abroad and tries to increase the interest in and knowledge of the Flemish art scene abroad through international communication, networking and promotion and by organizing a visitors program for foreign art professionals. BAM is funded by the Flemish Community and is based in Ghent, Belgium. For more information on the arts scene in Belgium’s French- speaking community (Wallonia and Brussels), you can contact SAP (Plastic Arts Department of the French-speaking Community of Belgium), and the DGLive website has information on the cultural policy of Belgium’s German- speaking community.

INFORMATION ABOUT MEDIA ARTS IN FLANDERS: WWW.BAMART.BE INFORMATION ABOUT ARTS IN FLANDERS: WWW.ARTSFLANDERS.BE

1 3 7 FLANDERS DISTRICT OF CREATIVITY (FLANDERS DC)

A Diestsevest 76 Flanders District of Creativity (or Flanders DC in 3000 Leuven short) is the non-profit organisation set up by the T +32(0)16/24 29 24 Flemish government to promote entrepreneurial E [email protected] creativity throughout the region. The mission of W flandersdc.be Flanders DC is to make entrepreneurial Flanders more creative and creative Flanders more entrepreneurial. Flanders DC is building knowledge, creates awareness and designs practical tools for everyone that wants to be creative and entrepreneurial. The projects are target towards (creative) entrepreneurs, teachers, students, opinion makers and the society as a whole. Flanders Fashion Institute (FFI – www.ffi.be) is a unit of Flanders DC and stimulates entrepreneurship in the fashion industry in Flanders. FFI sensitizes designers about business skills, guides them in their career and promotes fashion from Flanders.

1 3 8 AGENCY FOR INNOVATION BY SCIENCE AND TECHNOLOGY (IWT)

A Koning Albert II-Laan IWT is the government agency for Innovation 35, box 16 by Science and Technology. We help Flemish 1030 Brussel companies and research centers in realizing their T +32 (0)2 432 42 00 research and development projects. We offer them W iwt.be financial funding, advice and a network of potential partners in Flanders and abroad. We also support the Flemish Government in its innovation policy. IWT wants to encourage Flanders to innovate. IWT encourages innovation through funding, advice and services, co-ordination and networking and policy development. IWT supports all types of innovators in Flanders: companies (from small start-ups to multinationals with a branch in Flanders), research centres (both individuals as large research centres) and organizations. IWT provides financial support to organizations that stimulate innovation in Flanders. IWT also unites these organizations via the Flemish Innovation Network (VIN). As VIN co-ordinator, IWT aligns the various actions of its members to facilitate the active support of innovation in Flanders. IWT does not only offer access to Flemish support but also to funding programmes of the European Commission. Moreover, IWT stimulates every type of collaboration through Flemish and European innovation networks.

1 3 9 MEDIA DESK BELGIUM – FLEMISH COMMUNITY

A Huis van de Vlaamse MEDIA Desk Belgium – Flemish Community is Film one out of 42 representing offices of the MEDIA Bischoffsheimlaan 38 Programme of the European Union in Europe. Since 1000 Brussels, 2004 there is in 30 countries a MEDIA Desk active. Belgium The MEDIA Desk gives information about and advice T +32 2 226 06 30 on the MEDIA Programme of the European Union. E info@mediadesk- The MEDIA Desk maintains intensive contacts with vlaanderen.eu the central organization of the MEDIA Programme W mediadesk- in Brussels and with the MEDIA Desks and Antennas vlaanderen.eu in the other member states. The MEDIA Programme (MEDIA: Measures pour Encourager le Developpement de l’Industrie Audiovisuelle) is a six-year programme to strengthen the competitiveness of the European film, TV and new media industries and to increase international circulation of European audiovisual product. In 2007 the current MEDIA Programme was launched. It commenced on 1 January 2007 and runs to 31 December 2013. With a budget of 755 million MEDIA 2007 supports professional training, project development, the distribution and promotion of European audiovisual work and pilot projects.

1 4 0 PACKED

A Koopliedenstraat 62 Audiovisual art works are stored on carriers which Rue des are very vulnerable to faulty use, wear and tear. In Commerçants – time, these carriers will inevitably encounter failure 1000 Brussel and become obsolete. PACKED, Platform for the T +32 (0)2 217 14 05 Archiving and Preservation of Audiovisual Arts, is M +32 (0)486 67 36 07 an organisation concerned with the questions how E [email protected] to prevent this important part of contemporary art W packed.be production from getting lost because of its dependency on technology and how to ensure that these works of art will be exhibited in the future and remain accessible to the public. It was founded by Argos (Brussels), M HKA (Antwerp), S.M.A.K. (Ghent) and MDD (Deurle) in 2005 and wants to act as an umbrella organisation for the development and the dissemination of knowledge about the documentation, preservation and distribution of audiovisual arts and audiovisual documents on art. It provides knowledge and offers services in relation to these topics to the art world and to institutions involved with cultural heritage.

1 4 1 FLANDERS AUDIOVISUAL FUND (VAF)

A Handelskaai 18/3 The Flanders Audiovisual Fund (VAF) supports 1000 Brussels audiovisual production in, as well as international T +32 (0)2 226 06 30 co-productions with Flanders. The Fund was set up E [email protected] by the Flemish government in 2002 and is W vaf.be headquartered in Brussels. The aims of the Flanders Audiovisual Fund are threefold: to develop a sustainable Flemish audiovisual industry, to encourage and support upcoming audiovisual talent and to promote a vibrant audiovisual culture in Flanders. VAF accomplishes four main tasks. It provides financial support for audiovisual productions and promotes these in Flanders as well as abroad. The Fund also grants scholarships, finances professional training and supports/ organises workshops as well as carries out surveys on the audiovisual field.

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WWW.BAMART.BE

INFORMATION ABOUT MEDIA ARTS IN FLANDERS

WWW.ARTSFLANDERS.BE

INFORMATION ABOUT ARTS I N F L A N D E R S

1 4 3 COLOPHON

PUBLISHER T H A N K S T O BAM, Flemish institute for visual, Eva De Groote, Liesbeth Huybrechts, audiovisual and media art Pieter-Paul Mortier, Pieter Van Bogaert and all listed artists and EDITORS organisations for their enthusiasm Dirk De Wit, Nele Samyn and collaboration.

C O O R D I N A T I O N A N D PRODUCTION Nele Samyn CONTACT BAM, Flemish institute for visual, A S S I S T A N C E E D I T I N G audiovisual and media art AND PRODUCTION Bijlokekaai 7d Lieze Eneman, Charlotte Beeckman 9 000 Ghent T +32 (0)9 267 90 40 AUTHORS F +32 (0)9 267 90 49 Dirk De Wit, Pieter Van Bogaert, E [email protected] Liesbeth Huybrechts D/2011/11.699/1 TRANSLATION Lieze Eneman, Wim Lievens, Robin D’Hooge, Nele Samyn With support of the GRAPHIC DESIGN Flemish Community Sara De Bondt studio

PRINTING Cassochrome

EDITION 600

COVER Sara De Bondt studio

1 4 4 BAM FLEMISH INSTITUTE FOR VISUAL, AUDIOVISUAL AND MEDIA ART WWW.BAMART.BE

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