VIRTUAL WELTSCHMERZ Things to Keep in Mind While Building Experience Machines and Other Tragic Technologies
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Emotionet: an Accurate, Real-Time Algorithm for the Automatic Annotation of a Million Facial Expressions in the Wild
EmotioNet: An accurate, real-time algorithm for the automatic annotation of a million facial expressions in the wild C. Fabian Benitez-Quiroz*, Ramprakash Srinivasan*, Aleix M. Martinez Dept. Electrical and Computer Engineering The Ohio State University ∗These authors contributed equally to this paper. Abstract it were possible to annotate each face image very fast by an expert coder (say, 20 seconds/image)1, it would take 5,556 Research in face perception and emotion theory requires hours to code a million images, which translates to 694 (8- very large annotated databases of images of facial expres- hour) working days or 2:66 years of uninterrupted work. sions of emotion. Annotations should include Action Units This complexity can sometimes be managed, e.g., in im- (AUs) and their intensities as well as emotion category. age segmentation [18] and object categorization [17], be- This goal cannot be readily achieved manually. Herein, cause everyone knows how to do these annotations with we present a novel computer vision algorithm to annotate minimal instructions and online tools (e.g., Amazon’s Me- a large database of one million images of facial expres- chanical Turk) can be utilized to recruit large numbers of sions of emotion in the wild (i.e., face images downloaded people. But AU coding requires specific expertise that takes from the Internet). First, we show that this newly pro- months to learn and perfect and, hence, alternative solutions posed algorithm can recognize AUs and their intensities re- are needed. This is why recent years have seen a number liably across databases. To our knowledge, this is the first of computer vision algorithms that provide fully- or semi- published algorithm to achieve highly-accurate results in automatic means of AU annotation [20, 10, 22,2, 26, 27,6]. -
Types of Weltschmerz in German Poetry
TY PE S O F WE LT S C H M ERZ I N GERMAN POETRY ' L R D B RA N P h D A F E U . WILH ELM , S OM ETI M E F E LLOW I N GE RMAN I C LANGUA GE S AN D U CO L U M B I A U NI V E RS I TY LITERAT RES . mmmm TH E CO LU MB I A UNIVERSITY P RES S TH E MAC MI LLAN COM PANY , A GE NT S L ONDON : MA CM I L LA N Co L TD . 1 905 A ll rig h ts reserved C OLU MBI A UNIV ERSI TY GERMANI C STU DI ES Edite d WI LLI AM C AR P ENT ER an d by H . CALVIN THOMAS V ol I . SCAN DINAVIAN INFLUENCE ON SOUT H E RN W ND S A o b u o t o LO LA C O TCH . C ntri ti n the St u dy o f the Lingu istic Re latio ns o f English an d d a a B O B F OM h D o S a . G O S P . 8v c n in vi n y E RG E T IA L , , P c ne t . a . xv ! 82 . p per , pp ri e , S M B o e a No . OS G . a G 2 IAN IN ER ANY ibli gr phy , en r l ’ Su e Ossi an s n fl u c o n K o s ock an d t he a ds rv y , I en e l p t B r . -
Projectuality in Digital Gameworlds
Projectuality in Digital Gameworlds Daniel Vella University of Malta Msida, MSD2080, Malta [email protected] Stefano Gualeni University of Malta Msida, MSD2080, Malta [email protected] Keywords Phenomenology, existentialism, goals, projects, subjectivity, worldness INTRODUCTION With the objective of articulating an understanding of the existential structure of the player’s engagement with the gameworld, this paper draws on the notion of the ‘project,’ as developed in the existential philosophy of Martin Heidegger (1962[1927]) and, in particular, of Jean-Paul Sartre (1966[1943]). The existential notion of the project could generally defined as an orientation towards an overarching goal that, at its core, reveals the aspiration to shape one’s individual existence in a certain way. The project is an activity of self-determination – a process through which the individual works towards being “a certain type of person” (McInerney, 1979, 667). It is in the light of this projectual disposition that things are recognized as meaningful to the individual. It is because of that attitude that the things a player encounters in a gameworld are interpreted as important, secondary, pleasant, unpleasant, negligible, desirable, right, wrong, etc. The in-game project frames game entities as resources, obstacles, boundaries, friends, foes, and it is in this way that the digital game environment, as the player’s existential situation, takes the conscious form of a meaningful world of possibility. The paper’s exploration of the player’s engagement -
GERMAN LITERARY FAIRY TALES, 1795-1848 by CLAUDIA MAREIKE
ROMANTICISM, ORIENTALISM, AND NATIONAL IDENTITY: GERMAN LITERARY FAIRY TALES, 1795-1848 By CLAUDIA MAREIKE KATRIN SCHWABE A DISSERTATION PRESENTED TO THE GRADUATE SCHOOL OF THE UNIVERSITY OF FLORIDA IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY UNIVERSITY OF FLORIDA 2012 1 © 2012 Claudia Mareike Katrin Schwabe 2 To my beloved parents Dr. Roman and Cornelia Schwabe 3 ACKNOWLEDGMENTS First and foremost, I would like to thank my supervisory committee chair, Dr. Barbara Mennel, who supported this project with great encouragement, enthusiasm, guidance, solidarity, and outstanding academic scholarship. I am particularly grateful for her dedication and tireless efforts in editing my chapters during the various phases of this dissertation. I could not have asked for a better, more genuine mentor. I also want to express my gratitude to the other committee members, Dr. Will Hasty, Dr. Franz Futterknecht, and Dr. John Cech, for their thoughtful comments and suggestions, invaluable feedback, and for offering me new perspectives. Furthermore, I would like to acknowledge the abundant support and inspiration of my friends and colleagues Anna Rutz, Tim Fangmeyer, and Dr. Keith Bullivant. My heartfelt gratitude goes to my family, particularly my parents, Dr. Roman and Cornelia Schwabe, as well as to my brother Marius and his wife Marina Schwabe. Many thanks also to my dear friends for all their love and their emotional support throughout the years: Silke Noll, Alice Mantey, Lea Hüllen, and Tina Dolge. In addition, Paul and Deborah Watford deserve special mentioning who so graciously and welcomingly invited me into their home and family. Final thanks go to Stephen Geist and his parents who believed in me from the very start. -
When Cultures Collide: LEADING ACROSS CULTURES
When Cultures Collide: LEADING ACROSS CULTURES Richard D. Lewis Nicholas Brealey International 31573 01 i-xxiv 1-176 r13rm 8/18/05 2:56 PM Page i # bli d f li 31573 01 i-xxiv 1-176 r13rm 8/18/05 2:56 PM Page ii page # blind folio 31573 01 i-xxiv 1-176 r13rm 8/18/05 2:56 PM Page iii ✦ When Cultures Collide ✦ LEADING ACROSS CULTURES # bli d f li 31573 01 i-xxiv 1-176 r13rm 8/18/05 2:56 PM Page iv page # blind folio 31573 01 i-xxiv 1-176 r13rm 8/18/05 2:56 PM Page v ✦ When Cultures Collide ✦ LEADING ACROSS CULTURES A Major New Edition of the Global Guide Richard D. Lewis # bli d f li 31573 01 i-xxiv 1-176 r13rm 8/18/05 2:56 PM Page vi First published in hardback by Nicholas Brealey Publishing in 1996. This revised edition first published in 2006. 100 City Hall Plaza, Suite 501 3-5 Spafield Street, Clerkenwell Boston, MA 02108, USA London, EC1R 4QB, UK Information: 617-523-3801 Tel: +44-(0)-207-239-0360 Fax: 617-523-3708 Fax: +44-(0)-207-239-0370 www.nicholasbrealey.com www.nbrealey-books.com © 2006, 1999, 1996 by Richard D. Lewis All rights reserved. No part of this publication may be reproduced in any manner whatsoever without written permission from the publisher, except in the case of brief quotations embodied in critical articles or reviews. Printed in Finland by WS Bookwell. 10 09 08 07 06 12345 ISBN-13: 978-1-904838-02-9 ISBN-10: 1-904838-02-2 Library of Congress Cataloging-in-Publication Data Lewis, Richard D. -
Umweltschmerz Program Final 8 October Final 1010
ENHANCE ITN FINAL EVENT Artwork by Ernst Haeckel, Kunstformen der Natur, 1904 (Um)Weltschmerz An Exercise in Humility and Melancholia Time 17 –20 October 2018 Venue Deutsches Museum; LMU Munich; Rachel Carson Center; Rio Filmpalast (Munich, Germany) —specific venues indicated for each session Conveners ENHANCE Marie Sk łodowska-Curie Innovative Training Network Cosponsored by the Rachel Carson Center and the Deutsches Museum Abstract (Um)Weltschmerz is an invitation to reflect on the deep ties that connect human beings’ cultural and emotional lives to their changing environment(s). On this occasion, participants from media, policy, museum practice, and across the environmental humanities and connected fields will explore issues of ecological change, conflict, and ethics, as well as the scientific and technological worlds they are entangled with. Rather than seeking fixed answers, (Um)Weltschmerz aims to raise the following questions: How can we repoliticize debates about science and environment in a constructive way? What changes when we frame environmental issues in terms of justice? Are there secular ethical imaginaries that can connect the past and future in nuanced ways, beyond techno-optimism, collapsology, and calls to turn our backs on science and industry? What does climate change mean for communities on different ends of power assymetries, and how are we to deal with it collectively in a post-truth world? What role do historiographies, museums, and political economies of media and technology play in public narratives of possible futures? Several of these sessions are open to the public to encourage broad participation. Wednesday, 17 October 2018 14:00 Registration opens Venue: Deutsches Museum, Centre for New Technologies Coffee and snacks served 16:00 Welcome and opening remarks, followed by opening of the (Um)Weltschmerz interactive exhibition Venue: Deutsches Museum, Centre for New Technologies 17:30 –18:00 Coffee break 18:00 Public Keynote: Interrupting the Anthropo-(Obs)cene by Prof. -
The Language of Emotions: an Analysis of a Semantic Field P
This article was downloaded by: [Princeton University] On: 24 February 2013, At: 11:50 Publisher: Routledge Informa Ltd Registered in England and Wales Registered Number: 1072954 Registered office: Mortimer House, 37-41 Mortimer Street, London W1T 3JH, UK Cognition & Emotion Publication details, including instructions for authors and subscription information: http://www.tandfonline.com/loi/pcem20 The language of emotions: An analysis of a semantic field P. N. Johnson-laird a & Keith Oatley b a MRC Applied Psychology Unit, 15 Chaucer Road, Cambridge, UK b Department of Psychology, Glasgow University, Glasgow, UK Version of record first published: 07 Jan 2008. To cite this article: P. N. Johnson-laird & Keith Oatley (1989): The language of emotions: An analysis of a semantic field, Cognition & Emotion, 3:2, 81-123 To link to this article: http://dx.doi.org/10.1080/02699938908408075 PLEASE SCROLL DOWN FOR ARTICLE Full terms and conditions of use: http://www.tandfonline.com/page/terms-and-conditions This article may be used for research, teaching, and private study purposes. Any substantial or systematic reproduction, redistribution, reselling, loan, sub-licensing, systematic supply, or distribution in any form to anyone is expressly forbidden. The publisher does not give any warranty express or implied or make any representation that the contents will be complete or accurate or up to date. The accuracy of any instructions, formulae, and drug doses should be independently verified with primary sources. The publisher shall not be liable for any loss, actions, claims, proceedings, demand, or costs or damages whatsoever or howsoever caused arising directly or indirectly in connection with or arising out of the use of this material. -
Investigating the Ontological in Virtual Reality Performance
Investigating the Ontological in Virtual Reality Performance Research Question: How do the theatre makers PIPS: lab and Urland/CREW investigate Stefano Gualeni’s concept that virtual reality is an ‘ontological tool’ that redefines human-technology relationships? Master Thesis: Contemporary Theatre, Dance and Dramaturgy MA Nadine Westveer De Mul 6168477 Supervisor: Chiel Kattenbelt Submission date: 15th August 2018 Word Count: 17,427 Westveer De Mul 2 ABSTRACT This thesis offers a critical and philosophical reflection on how the theatre makers PIPS:lab, Urland and CREW use virtual reality as an “ontological tool”, a term coined by Italian game designer and philosopher Stefano Gualeni in his text Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer (2015). The research decodes the fragments of ontology in relation to Heideggerian philosophy and additional postphenomenological ideas that are divided between two sub-topics: Space and the body. These two thematic guidelines identify how the theatre makers use specific framing techniques to blur or expose how technology frames our own ontological reality, which Gualeni defines as a transition from traditional ontologies to virtual ontologies (Gualeni 2015). The research hypothesises that virtual realities potential as an ontological tool reveals the human necessity to have agency, feel present and understand the mechanics of one’s own virtual reality experience; in order to escape any applied definition of existential dread to the contextualisation of human-technology relationships. Acknowledgements: I would like to say a special thank you to the following individuals who have significantly helped me through this thesis journey: Thank you Urland for providing and trusting me with vital resources, To my father for his translation support, To David for his patience, And Jane, for being a wonderful study companion throughout this journey. -
Why We Should Talk About German 'Orientierungskultur' Rather Than
A&K Analyse & Kritik 2018; 40(2): 381–403 Mathias Risse* Why We Should Talk about German ‘Orientierungskultur’ rather than ‘Leitkultur’ https://doi.org/10.1515/auk-2018-0021 Abstract: The notion of Leitkultur has been used in German immigration debates to capture the idea that our living arrangements ought to be shaped by shared cultural identity. Leitkultur contrasts with a multiculturalism that sees multiple cultures side-by-side on equal terms. We should replace Leitkultur with Orien- tierungskultur, a notion whose introduction is overdue. German philosophy, espe- cially Kant, has bestowed an intellectual meaning upon an originally geographi- cal notion that is already ubiquitous, making ‘Orientierungskultur’ a natural con- struct. That notion allows us to say there is an inevitably amorphous but recog- nizable German culture whose prominence in public life provides a grounding for many and prevents them from feeling alienated from the society they helped build; at the same time, for some domains of public life not participating in de- fault behavior is not merely tolerated but acknowledged as a genuine alternative. Crucially, one way of orienting oneself is to turn away. Keywords: Leitkultur, multiculturalism, constitutional patriotism, orientation, immigration 1 Introduction Established communities have ways of doing things. An influx of newcomers can be disruptive, especially if much of it occurs in a short period. New arrivals are welcome to those who connect culturally, benefit economically, value diversity or believe immigration or refuge is a proper response to humanitarian crises or oth- erwise morally called for. To others more diversity is alienating because they feel their social world no longer is for them. -
Of Francois Mauriac
University of Montana ScholarWorks at University of Montana Graduate Student Theses, Dissertations, & Professional Papers Graduate School 1949 "Les malades" of Francois Mauriac Eduviges Helga Walmer The University of Montana Follow this and additional works at: https://scholarworks.umt.edu/etd Let us know how access to this document benefits ou.y Recommended Citation Walmer, Eduviges Helga, ""Les malades" of Francois Mauriac" (1949). Graduate Student Theses, Dissertations, & Professional Papers. 1429. https://scholarworks.umt.edu/etd/1429 This Thesis is brought to you for free and open access by the Graduate School at ScholarWorks at University of Montana. It has been accepted for inclusion in Graduate Student Theses, Dissertations, & Professional Papers by an authorized administrator of ScholarWorks at University of Montana. For more information, please contact [email protected]. «LES MALADES” OF FRANÇOIS LiAURIAC by ______Eduvlgea Helga Maria Walmer_______ _ MAESTRA îi'OHNAL , KÜSSTHA SENORA DEL ROSARIO Buenos Aires, Argentina Presented in partial fulfillment of the requirements for the degree of Master of Arts Montana State University 1949 Approved : chairman of C Dmaittee Dean of the Graduate School UMI Number: EP35370 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. UMT OiM«rtatk>n Publiahing UMI EP35370 Published by ProQuest LLC (2012). Copyright in the Dissertation held by the Author. Microform Edition © ProQuest LLC. -
Feelings, Emotions and Moods
JODY MICHAEL ASSOCIATES Feelings, Emotions and Moods: How to Say What You are Experiencing Comprehensive list of over 850 words for feelings — including emotions, moods and physical sensations. © 2020 JMA All Rights Reserved IN A WORWORDD Many of us do not differentiate our feelings very much. We use limited words to describe them, such as good, bad, happy, sad, anxious or stressed. (Check this for yourself: Set a timer for 2 minutes and see how many words you can come up with!) Other people can more easily identify — or differentiate — a wider range of emotions. Not surprisingly, this skill is characteristic of people with high emotional intelligence. TIRED OF BEING IN A BAD MOODMOOD?? Research shows that people who can more clearly differentiate their negative feelings also tend to self-regulate their negative emotions more frequently. In JMA’s MindMastery program (https://www.jodymichael.com/workshops/), clients learn that their feelings are not driven by the actual events that happen to them, but by their core beliefs, assumptions and attitudes, or “underlying operating system.” Your responses, too, are shaped byyour personal underlying operating system. The good news is that your core “system” can be changed in ways that will greatly improve your life and well-being. Accurately identifying your feelings is a critical early step in this process. JMA’s comprehensive list is a great tool to help you do that. © 2020 JMA All Rights Reserved AN EXAMEXAMPLPLE Let’s imagine (but only briefly…) that an “event” happens to you: Your significant other gets angry at you. Look at how many different emotions and responses could occur from this one single event! EventEvent EmotionEmotion ResponseResponse 1. -
André Thomas 1020 Sanctuary Ct., College Station TX 77840 Phone: +1 407-927-8617 [email protected]
André Thomas 1020 Sanctuary Ct., College Station TX 77840 Phone: +1 407-927-8617 [email protected] Education M.F.A, Game Design 2017 Laguna College of Art & Design Final Work: “Pandit” • Advisors: Curtis Murphy, Bob Nicoll, Stefano Gualeni Diploma/Apprenticeship Tool & Die Making 1990 VEB Weimar Werk, Germany Academic and Professional Experience Current Positions Assistant Professor of the Practice, 2017 - present Texas A&M University, College of Architecture, Department of Visualization Director, LIVE lab 2017 - present Texas A&M University, College of Architecture, Department of Visualization CEO, 2014 - present Triseum LLC, Bryan TX Founded the company which is a spin off from Texas A&M University and has been created to commercialize the products that are being designed and developed in the LIVE lab. Past Academic Positions Lecturer, 2015 - 2017 Texas A&M University, College of Architecture, Department of Visualization Visiting associate Lecturer, 2003 - 2004 University of the Arts London, London College of Communication, UK Past Professional Positions Head of Graphics, 2007 – 2013 Madden NFL ’08 – ‘14 (game) NCAA College Football ’08 – ‘14 (game) NFL Head Coach ‘10 (game) NFL Blitz (game) NFL Tour (game) EA Sports Football, Electronic Arts, Orlando FL Responsible for the strategy, planning and execution of all Graphics development for all Football Franchises, Madden NFL, NCAA Football, Head Coach, NFL Tour, and NFL Arcade on all SKU’s. • Leading and directing graphics development for Football products • Establishing product