Iray Plug-Ins & Mental Ray for Maya

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Iray Plug-Ins & Mental Ray for Maya Iray plug-ins & mental ray for Maya Phillip Miller & Peter De Lappe SIGGRAPH 2016 July 26, 2016 NVIDIA Iray and mental ray Bookends covering the widest range of rendering needs MDL . For the Design Industry . For the M&E Industry . NVIDIA’s best solution for designers wanting . NVIDIA’s best solution for those needing to predict and present their designs complete freedom for film-quality production 2 NVIDIA Iray® Used Across the Industry for 7 Years The renderer of choice by major software companies for their industry leading products . Used in flagship products like Dassault Systems Catia, SolidWorks and Siemens NX . Also in mainstream products like Substance Designer & Painter and DAZ Studio . Used in custom applications within major corporations for critical decision making (Honda, Lockheed Martin, Old Castle, etc.) 3 NVIDIA Iray Shipping Integrally within Commercial Products Catia V6 and 3ds Max (in mental ray) DAZ Studio Patchwork 3D Industrial Designer SOLIDWORKS PLM migenius Visualize NX 11 SketchUp Substance Designer & Painter 4 BUT APPLICATION OPPORTUNITIES ARE INFREQUENT NVIDIA now Providing Iray Directly to End Users Enabling Everyone with the Latest Iray Technology and Capabilities 5 NVIDIA Iray Plug-In Offerings Bringing the Very Latest Iray Technology Iray for 3ds Max Iray Server Iray for Maya (2015, 2016, 2017) (Win & Linux) (2016, 2017, Win & Linux)) Iray for Rhino Iray for Cinema 4D (v5 WIndows) (Win & Mac) 6 7 8 IRAY FOR RHINO 9 Bringing the “Full” Iray to 3ds Max Improvements over native: For 3ds Max 2016 & 2015 & 2014 . Faster interaction & “start up” . New fast ray tracing mode . MDL materials and layering . MDL import/export . VR Camera Support . Distributed rendering to Iray Server cluster or VCAs . Remote streaming to Iray Server machine or VCAs 10 vMaterials – Verified for Accuracy +800 of Free to Use MDL Materials 11 NVIDIA Iray Product Scalability The loading and exchanging of materials, lights, and measurements Scaling out of the box, into the data center, and into the cloud Cinema 4D Native Iray Integrations 3ds Max Rhino Queued Batch & Interactive Streaming Daz Studio Siemens NX etc. Maya 12 Iray Server Queuing and Streaming Across Your Network . Stream from a Single Machine . Batch to a Cluster of Machines . Cluster setup is fast, no networking expertise req’d . Central, web-based Queue Manager . Modify & resubmit jobs without going back to host One or more networked machines Single Machine of Queuing using any GPU/CPU combination Streaming Quadro/Tesla GPUs Interactive image stream Job is quickly processed H264, JPG, PNG, or EXR Only new data is sent Scene is synchronized Small incremental updates 13 All work together on the same image IRAY: SCALABLE PERFORMANCE With Iray, You can always go faster VCA 2x M6000 2x M5000 M6000 2x M4000 M5000 M4000 1 to All Processors – K2200 Windows, Linux, MacOS K1200 Users have control over which to processor(s) to use CPU 14 core, 3.6 GHz 14 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 Iray Server – Cluster Efficiency Cluster Effeciency as Compared to 1 Machine . The longer the 100% render the more 90% efficient the cluster 80% . Industry efficiency 70% target is typically 60% 70% - which Iray 50% Server can exceed 40% 30% . Only dipping below 2.7 minutes 70% for <3minute 20% renders 10% 0% 1 2 3 4 5 6 7 8 10 Machines of Equal Performance Efficiency measured in: 3,000 itter. 6,000 itter. 10,000 itter. 20,000 itter. iterations/minute/machine15 16 17 Now also in VR 18 Understanding the Different VR Types VR Snapshots Iray VR . Pre-rendered, static result . Pre-rendered, explorable result . You can look around but you can’t move . You can move and see from any vantage point (within your viewing volume) . Transition to any number of views with . Merges Iray accuracy with VR freedom NVIDIA “Pro VR Viewer” Render time tied to resolution Render time – similar to a turntable animation 19 NVIDIA Rendering Product Interoperability The loading and exchanging of materials, lights, and measurements Maintaining Efficiency and Intent Cinema 4D Native Iray Integrations 3ds Max Rhino NVIDIA vMaterials Daz Studio Siemens NX etc. Maya 20 IRAY – EVOLVING QUICKLY Plug-Ins are Ideal for Keeping Pace Plug-ins will continue to evolve at their own pace, including the latest Iray functionality along the way, and supporting multiple host versions All future updates are included in the annual license– you just need to be current. 21 mental ray 22 mental ray® for Maya Soon Coming Directly to End Users from NVIDIA . Starting with Maya 2017 mental ray will be available directly from those creating it . mental ray for Maya plug-in product coming in late summer . Now improving the workflow in ways we’ve wanted to for years . New version brings many workflow improvements and meaningful GPU acceleration . In Beta since August with +100 sites . Users of Maya 2016, 2016.5 & 2017 encouraged to join our Beta: [email protected] . Pricing and policies to be announced closer to availability 23 mental ray® for Maya Now interactive in Maya viewport, with progressive feedback . GI-Next for Global Illumination . 2-4X faster than previous GI of equal quality . FAR easier to use – now just a quality slider . GPU accelerated 4-5X from adding a top end GPU . Any scene setup for GI can switch to GI-Next in a minute . GPU notes: . Uses CPUs with GPUs . Same results from CPU and GPU Only geometry is loaded on GPU (textures are free) . Works with all mental ray shaders and in-camera effects 24 Interior Scene Benchmark 30 25.9X vs Old 10.4X vs CPU 25 20 15 13.3X vs Old 5.3X vs CPU 10 5 Performance relative to Final Gather Force Gather to Final relative Performance 2.5X vs. Old 0 Typical interior with mostly indirect lighting coming from off-camera windows Final Gather GI Next Quadro 2 Quadro Force CPU-Only M6000 M6000s GI Technique and Machine Resources 25 Source: Internal NVIDIA ARC performance tests Exterior Scene Benchmark 35 28.9X vs Old 7.2X vs CPU 30 25 20 15.7X vs Old 3.9X vs CPU 15 10 5 4X vs. Old Performance relative to Final Gather Force Gather to Final relative Performance 0 Typical exterior showing that even day lit scenes employ global illumination Final Gather GI Next Quadro 2 Quadro Force CPU Only M6000 M6000s GI Technique and Machine Resources 26 Source: Internal NVIDIA ARC performance tests NVIDIA Iray and mental ray Bookends covering the widest range of rendering needs MDL . For the Design Industry . For the M&E Industry . NVIDIA’s best solution for designers wanting . NVIDIA’s best solution for those needing to predict and present their designs complete freedom for film-quality production 27 Thank you for your time Questions? Phillip Miller & Peter De Lappe SIGGRAPH 2016 July 26, 2016 NVIDIA Iray® Accurate Rendering Made Easy Key things to know about: . Physically-Based Simplicity: works like the real-world, so you work like a photographer . Highly Interactive: see results as you adjust cameras, DOF, materials, lights, geometry . Interactive = Final: you’re always working within the final renderer and not a preview . Tightly Integrated: working the way you’d expect within the hosting application . Highly Scalable: in the machine or across the network so you can always go faster 29 .
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