Installation Help ® ® Autodesk Maya 2013 © 2012 Autodesk, Inc
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Appearance Exchange Format (Axf) Is the First File Format Exclusively Designed for System-Independent Storage of Measured Digital Appearance
The Digital Twin of a Physical Material Appearance eXchange The inability to capture and manage complex material appearance data in a single, editable, portable file format has been an obstacle to improving the virtualization of products. In practice, Format (AxF) many complex design and production workflows rely on a variety of different software packages, and different file formats must be used in parallel. This poses serious issues when consistency in color and appearance needs to be achieved. X-Rite’s Appearance eXchange Format (AxF) is the first file format exclusively designed for system-independent storage of measured digital appearance. AxF is a binary digital file format that delivers a standardized format for storing and communicating complex materials appearance data. It is used within X-Rite’s Total Appearance Capture (TAC) Ecosystem, and it can be ingested into a variety of CAD, PLM, 3D rendering and plug-in solutions used in product design, development, manufacturing, sales and marketing. One file format to use in any solution where material images are utilized. It is an industry first that is helping brands reduce cycle times, control costs and ensure consistency in color and appearance. • AxF is not restricted to a single representation of surface reflectance. From a single spectrum up to full BSSRDF, it supports continuous appearance representations, including parametric BRDF models as well as BTF measurements. • AxF is scalable, extensible and portable, ensuring efficient access for large data volumes of gigabytes or more. Extensions can be defined without harming existing support in third-party applications. SDKs are available for Windows and Linux operating systems with support for Mac under development. -
Full CUDA Implementation of GPGPU Recursive Ray-Tracing Andrew D
Purdue University Purdue e-Pubs College of Technology Masters Theses College of Technology Theses and Projects 4-30-2010 Full CUDA Implementation Of GPGPU Recursive Ray-Tracing Andrew D. Britton Purdue University - Main Campus, [email protected] Follow this and additional works at: http://docs.lib.purdue.edu/techmasters Britton, Andrew D., "Full CUDA Implementation Of GPGPU Recursive Ray-Tracing" (2010). College of Technology Masters Theses. Paper 24. http://docs.lib.purdue.edu/techmasters/24 This document has been made available through Purdue e-Pubs, a service of the Purdue University Libraries. Please contact [email protected] for additional information. Graduate School ETD Form 9 (Revised 12/07) PURDUE UNIVERSITY GRADUATE SCHOOL Thesis/Dissertation Acceptance This is to certify that the thesis/dissertation prepared Andrew Duncan Britton By Entitled FULL CUDA IMPLEMENTATION OF GPGPU RECURSIVE RAY-TRACING For the degree of Master of Science Is approved by the final examining committee: Dr. Bedrich Benes Chair Dr. James Mohler Eliot Mack To the best of my knowledge and as understood by the student in the Research Integrity and Copyright Disclaimer (Graduate School Form 20), this thesis/dissertation adheres to the provisions of Purdue University’s “Policy on Integrity in Research” and the use of copyrighted material. Dr. Bedrich Benes Approved by Major Professor(s): ____________________________________ ____________________________________ Approved by: Dr. James Mohler April 21, 2010 Head of the Graduate Program Date Graduate School -
License Agreement
TAGARNO MOVE, FHD PRESTIGE/TREND/UNO License Agreement Version 2021.08.19 Table of Contents Table of Contents License Agreement ................................................................................................................................................ 4 Open Source & 3rd-party Licenses, MOVE ............................................................................................................ 4 Open Source & 3rd-party Licenses, PRESTIGE/TREND/UNO ................................................................................. 4 atk ...................................................................................................................................................................... 5 base-files ............................................................................................................................................................ 5 base-passwd ...................................................................................................................................................... 5 BSP (Board Support Package) ............................................................................................................................ 5 busybox.............................................................................................................................................................. 5 bzip2 ................................................................................................................................................................. -
Centos 7 and RHEL 7 Installation Guide (X64)
CentOS 7 and RHEL 7 Installation Guide (x64) Release Notes for Indigo 2.0.1 Better XFT and UTF-8/Unicode support Improved version of winterm, adminterm and sshterm based on the new MXTerm and dynamic font face settings (font name + size) Improvements in libXt SGI Scheme loader 5Dwm v2.3 (multi-screen support with Xinerama) Recompiled all libraries and apps to support better application binary interface (ABI) across Linux distributions Revised Shutdown and Restart Admin-Screens (from toolchest) New configuration files in $HOME/.maxxdesktop to support Fonts, themes and other customization Command line tools to switch between CLASSIC and MODERN look and feel Custom XSettings Daemon and MaXX specific settings Support Dynamic GTK+ SGI Theme change New version of Nedit (called XNedit) with full unicode support and antialiased text rendering Toolchest dark SGI Scheme support for main-menu icon Introducing an 'user-based' X11 Resources settings and customization manager. Unified look and feel for both gmemusage and the new gr_osview2 New version of gr_osview (based on xosview 2) Entire new 32 bit sub-systems and libraries to support 32 bit apps under MaXX Interactive Desktop 64 bit (separate download) Some new/old SGI demos Many bug fixes and improvements Small fixes to improve compatibility and usability for: CentOS, Fedora and Ubuntu Prerequisites These are below the prerequisites for installing and running MaXX and some older X11/Motif applications... Storage Space Requirements 75MB in /tmp partition (something it is part of the / 'root' partition) -
Xerox® Workcentre® 7220/7220I/7225/7225I Color Multifunction Printer 2016 Xerox® Connectkey® Technology System Administrator Guide
Xerox® WorkCentre® 7220/7220i/7225/7225i Color Multifunction Printer 2016 Xerox® ConnectKey® Technology System Administrator Guide © 2016 Xerox Corporation. All rights reserved. Unpublished rights reserved under the copyright laws of the United States. Contents of this publication may not be reproduced in any form without permission of Xerox Corporation. Copyright protection claimed includes all forms of matters of copyrightable materials and information now allowed by statutory or judicial law or hereinafter granted, including without limitation, material generated from the software programs which are displayed on the screen such as styles, templates, icons, screen displays, looks, and so on. Xerox® and Xerox and Design®, Phaser®, PhaserSMART®, PhaserMatch®, PhaserCal®, PhaserMeter™, CentreWare®, PagePack®, eClick®, PrintingScout®, Walk-Up®, WorkCentre®, FreeFlow®, SMARTsend®, Scan to PC Desktop®, MeterAssistant®, SuppliesAssistant®, Xerox Secure Access Unified ID System®, Xerox Extensible Interface Platform®, ColorQube®, ConnectKey®, Global Print Driver®, and Mobile Express Driver® are trademarks of Xerox Corporation in the United States and/or other countries. Adobe® Reader®, Adobe® Type Manager®, ATM™, Flash®, Macromedia®, Photoshop®, and PostScript® are trademarks of Adobe Systems Incorporated in the United States and/or other countries. Apple, Bonjour, EtherTalk, TrueType, iPad, iPhone, iPod, iPod touch, Mac and Mac OS are trademarks of Apple Inc., registered in the U.S. and other countries. AirPrint and the AirPrint logo are trademarks of Apple Inc. HP-GL®, HP-UX®, and PCL® are trademarks of Hewlett-Packard Corporation in the United States and/or other countries. IBM® and AIX® are trademarks of International Business Machines Corporation in the United States and/or other countries. Mopria™ is a trademark of the Mopria Alliance. -
African Fonts and Open Source
African fonts and Open Source Denis Moyogo Jacquerye September 17th 2008 ATypI ‘o8 Conference St. Petersburg, Russia, September 2008 1 African fonts and Open Source Denis Moyogo Jacquerye African fonts and Open Source This talk is about: ● African Orthographies (relevance, groups, requirements) ● Technologies for them (Unicode, OpenType) ● Implementation ● Raise awareness and interest ● Case for Open Source ATypI ‘o8 Conference St. Petersburg, Russia, September 2008 2 African fonts and Open Source Denis Moyogo Jacquerye Speaker Denis Moyogo Jacquerye ● Computer Scientist and Linguist ● Africanization consultant ● DejaVu Fonts co-leader ● African Network for Localization (ANLoc) ATypI ‘o8 Conference St. Petersburg, Russia, September 2008 3 African fonts and Open Source Denis Moyogo Jacquerye ANLoc African fonts work part of ANLoc project ● Facilitate localization ● Empowering through ICT ● Network of experts ● Sub-projects: Locales, Keyboards, Fonts, Spell checkers, Terminology, Training, Localization software, Policy. ATypI ‘o8 Conference St. Petersburg, Russia, September 2008 4 African fonts and Open Source Denis Moyogo Jacquerye African languages ● Lots of African languages (over 2000) ● 25 spoken by about half ● 80% don't have orthographies ● 20% do! ● Can emulate! ATypI ‘o8 Conference St. Petersburg, Russia, September 2008 5 African fonts and Open Source Denis Moyogo Jacquerye African languages ● Used every day by most ● Education is mostly in European language ● Used in spoken media ● Interest is rising ATypI ‘o8 Conference St. Petersburg, -
Letter Types
LETTER TYPES Do you need to write a letter for business, professional, or employment purposes ? The content and format of the letter you write will depend on the. Congratulatory letter, condolence letter, invitation letter etc are all social letters. Only a symbol with a unique function is considered a character and is thus assigned a code point in Unicode. Official letters are also formal in nature and follow certain structure and decorum. In Greek handwriting, it was common to join the left leg and horizontal stroke into a single loop, as demonstrated by the uncial version shown. The shapes of the letters recall the handpainted strokes made by traditional sign painters and lettering artists. Two or three paragraphs are plenty. Let us have a look at the few types of letters. There was also a cursive style used for everyday or utilitarian writing, which was done on more perishable surfaces. Source: npr Types of Letters Let us first understand that there are broadly two types of letter, namely Formal Letters, and Informal Letters. Especially in formal letters, it is important to immediately make clear the purpose of the letter. Monospaced typefaces function better for some purposes because their glyphs line up in neat, regular columns. One could be asking for time, money, services, or products; the fact is that, when you ask for someone's help, you are subliminally potentially putting yourself lower than the other person. Small capitals and non-lining numerals once found only in serif fonts are included in the sans-serif versions of Thesis, Scala Pro, and many other contemporary superfamilies. -
Nitin Singh - Senior CG Generalist
Nitin Singh - Senior CG Generalist. Email: [email protected] Montreal, Canada Website: www.NitinSingh.net HONORS & AWARDS * VISUAL EFFECTS SOCIETY AWARDS (VES) 2014 (Outstanding Created Environment in a Commercial or Broadcast Program) for Game Of Thrones ( Project Lead ) “The Climb”. * PRIMETIME EMMY AWARDS 2013 ( as Model and Texture Lead ) for Game of Thrones. “Valar Dohaeris” (Season 03) EXPERIENCE______________________________________________________________________________________________ Environment TD at Framestore, Montreal (Feb.05.2018 - June.09.2018) Projects:- The Aeronauts, Captain Marvel. * procedural texturing and lookDev for full CG environments. * Developing custom calisthenics shaders for procedural environment texturing and look development. * Making clouds procedurally in Houdini, Layout, Lookdev, and rendering of Assets / Shots in FrameStore's proprietary rendering engine. Software's Used: FrameStore's custom texturing and lighting tools, Maya, Arnold, Terragen 4. __________________________________________________________________________________________________________ Environment Pipeline TD at Method Studios (Iloura), Melbourne (Feb.05.2018 - June.09.2018) Projects:- Tomb Raider, Aquaman. * Developing custom pipeline tools for layout and Environment Dept. using Python and PyQt4. * Modeling and texturing full CG environment's with Substance Designer and Zbrush. *Texturing High res. photo-real textures for CG environments and assets. Software's Used: Maya, World Machine, Mari, Zbrush, Mudbox, Nuke, Vray 3.0, Photoshop, -
R Installation and Administration Version 3.4.3 Patched (2018-02-21)
R Installation and Administration Version 3.4.3 Patched (2018-02-21) R Core Team This manual is for R, version 3.4.3 Patched (2018-02-21). Copyright c 2001{2018 R Core Team Permission is granted to make and distribute verbatim copies of this manual provided the copyright notice and this permission notice are preserved on all copies. Permission is granted to copy and distribute modified versions of this manual under the conditions for verbatim copying, provided that the entire resulting derived work is distributed under the terms of a permission notice identical to this one. Permission is granted to copy and distribute translations of this manual into an- other language, under the above conditions for modified versions, except that this permission notice may be stated in a translation approved by the R Core Team. i Table of Contents 1 Obtaining R :::::::::::::::::::::::::::::::::::::::::::::::::::: 1 1.1 Getting and unpacking the sources ::::::::::::::::::::::::::::::::::::::::::::::::: 1 1.2 Getting patched and development versions ::::::::::::::::::::::::::::::::::::::::: 1 1.2.1 Using Subversion and rsync ::::::::::::::::::::::::::::::::::::::::::::::::::: 1 2 Installing R under Unix-alikes :::::::::::::::::::::::::::::::: 3 2.1 Simple compilation :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 3 2.2 Help options ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 4 2.3 Making the manuals ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 4 2.4 Installation :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: -
Configuring 3Ds Max/Design to Use Men- Tal Ray and Setting Mental Ray As a Default for All New Scenes
Chapter 1 mental ray Essentials mental ray by mental images is an advanced, Academy Award–winning rendering engine included with Autodesk’s 3ds Max and 3ds Max Design applications. This industry-standard renderer is used in a multitude of productions ranging from the latest sci-fi and action movies to visually rich game cinematics to stunning renderings of vehicles, architecture, and products yet only imagined. mental ray is integrated in 3D applications from a variety of developers, most notably by Autodesk, and is the leading rendering application in the world. In this chapter, I introduce you to a number of important topics for both Autodesk’s 3ds Max/ Design product and the mental ray rendering engine. This chapter ensures that you have a num- ber of critical skills and all the valuable information that you will need as you move forward. In this chapter, you will learn to •u Set up mental ray •u Configure 3ds Max/Design •u Configure gamma settings •u Configure essential quality settings •u Adjust Final Gather presets mental ray Overview mental ray provides a number of high-end render features: Bucket rendering mental ray renders scenes in square areas of your image called buckets or tiles; each processor core in your machine takes a bucket and processes that portion of the rendering before moving on to process the next available bucket. Brackets appear around each bucket as it is processing, and when the bucket completes, mental ray jumps to the next easiest bucket to manage. Figure 1.1 shows completed buckets and four buckets that are in process on a COPYRIGHTEDquad-core machine. -
DVD-Ofimática 2014-07
(continuación 2) Calizo 0.2.5 - CamStudio 2.7.316 - CamStudio Codec 1.5 - CDex 1.70 - CDisplayEx 1.9.09 - cdrTools FrontEnd 1.5.2 - Classic Shell 3.6.8 - Clavier+ 10.6.7 - Clementine 1.2.1 - Cobian Backup 8.4.0.202 - Comical 0.8 - ComiX 0.2.1.24 - CoolReader 3.0.56.42 - CubicExplorer 0.95.1 - Daphne 2.03 - Data Crow 3.12.5 - DejaVu Fonts 2.34 - DeltaCopy 1.4 - DVD-Ofimática Deluge 1.3.6 - DeSmuME 0.9.10 - Dia 0.97.2.2 - Diashapes 0.2.2 - digiKam 4.1.0 - Disk Imager 1.4 - DiskCryptor 1.1.836 - Ditto 3.19.24.0 - DjVuLibre 3.5.25.4 - DocFetcher 1.1.11 - DoISO 2.0.0.6 - DOSBox 0.74 - DosZip Commander 3.21 - Double Commander 0.5.10 beta - DrawPile 2014-07 0.9.1 - DVD Flick 1.3.0.7 - DVDStyler 2.7.2 - Eagle Mode 0.85.0 - EasyTAG 2.2.3 - Ekiga 4.0.1 2013.08.20 - Electric Sheep 2.7.b35 - eLibrary 2.5.13 - emesene 2.12.9 2012.09.13 - eMule 0.50.a - Eraser 6.0.10 - eSpeak 1.48.04 - Eudora OSE 1.0 - eViacam 1.7.2 - Exodus 0.10.0.0 - Explore2fs 1.08 beta9 - Ext2Fsd 0.52 - FBReader 0.12.10 - ffDiaporama 2.1 - FileBot 4.1 - FileVerifier++ 0.6.3 DVD-Ofimática es una recopilación de programas libres para Windows - FileZilla 3.8.1 - Firefox 30.0 - FLAC 1.2.1.b - FocusWriter 1.5.1 - Folder Size 2.6 - fre:ac 1.0.21.a dirigidos a la ofimática en general (ofimática, sonido, gráficos y vídeo, - Free Download Manager 3.9.4.1472 - Free Manga Downloader 0.8.2.325 - Free1x2 0.70.2 - Internet y utilidades). -
Nvidia Mental Ray Transition Faq
NVIDIA MENTAL RAY TRANSITION FAQ NVIDIA will no longer offer new subscriptions to the Mental Ray plugins for Maya and 3ds Max, as well as Mental Ray standalone. Current customers who have purchased licenses from NVIDIA will continue to receive support through our Advanced Rendering Forum for the remainder of their subscription terms. All NVIDIA Mental Ray plugin customers with a subscription valid in November 2017, including educational license holders, are eligible to receive a license extension. Q: What is happening to Mental Ray? Q: What about Service Packs or Bug Fix updates? Q: Why is Mental Ray being discontinued? A: NVIDIA will no longer offer new subscriptions to A: There will be maintenance releases with bug fixes A: To bring AI and further GPU acceleration to the NVIDIA® Mental Ray® plugins for Maya and throughout 2018 for plugin customers. They will graphics, NVIDIA continues to significantly focus 3ds Max, as well as Mental Ray standalone from also add support for the upcoming NVIDIA Volta™ on developing SDKs and technologies for software November 20th, 2017 onward. GPU generation. These releases will be announced development partners who create professional ray There will be maintenance releases with bug fixes in the Mental Ray topics of the Advanced tracing products. throughout 2018 for plugin customers. Rendering Forum. NVIDIA will focus on bringing GPU accelerated ray tracing technology to every rendering product Q: What if I need to use Mental Ray beyond my Q: Can I purchase or renew my license subscription out there. Therefore, it further invests into core subscription term? of Mental Ray? rendering technology, like: th A: All Mental Ray plugin customers with a A: As of November 20 , 2017, new licenses of Mental > NVIDIA OptiX and real-time ray tracing subscription valid in November 2017, including Ray products cannot be purchased anymore.