ZN Where Is Google Heading
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Google Adwords – Szkolenia Certyfikowane Szkolenia Sem
MAGAZYN MARKETINGU W WYSZUKIWARKACH www.semspecialist.pl • Numer 8/9 • lipiec-sierpień 2011 • ISSN 2082-3894 #8/9 GOOGLE PANDA UPDATE BIZNES LOKALNY MIEJSCA GOOGLE WYDAWCA Paulina Gawlińska Duarte Leszek Wolany e-mail: [email protected] ul. Studzienna 18/25 tel. 601 244 074 15-771 Białystok NIP: 966-174-99-46 GRAFIKA I SKŁAD Joanna Kołacz-Śmieja ADRES DO KORESPONDENCJI e-mail: [email protected] SEM Specialist ul. Zawiszy 16A/91 01-167 Warszawa PISZCIE DO NAS [email protected] Czekamy na Wasze komentarze i uwagi. REDAKTOR NACZELNY Jeśli chcesz publikować na łamach SEM Specialist Leszek Wolany – napisz z propozycją tematu. Redakcja nie zwraca nie zamówionych materiałów oraz zastrzega so- AUTORZY NUMERU bie prawo do skrótów i redakcyjnego opracowania tekstów przyjętych Mateusz Dałek, Adam Jankowiak, Marcin Kowalik, do publikacji. Paulina Niżankowska, Sebastian Suma, Michał Zawadzak. REKLAMA Za treść reklam i ogłoszeń redakcja nie odpowiada. © SEM Specialist 2010 Magazyn dystrybuowany jest dzieki Wszystkie prawa zastrzeżone. 2 SEM Specialist nr 8/9 lipiec-sierpień 2011 SPIS TREŚCI WYDARZENIA WARTO PRZECZYTAĆ FELIETON 8 KUP PAN BILET Marcin Kowalik 13 MIEJSCE GOOGLE A POZYCJONOWANIE STRONY Sebastian Suma 18 DOWIEDZ SIĘ, ILE +1 DOSTAŁA TWOJA WITRYNA Adam Jankowiak PPC 20 DEAL MIESIĄCA CZYLI GRUPOWE KAMPANIE LINKÓW SPONSOROWANYCH I ICH EFEKTY Paulina Niżankowska SEO 24 GOOGLE PANDA UPDATE Michał Zawadzak ANALITYKA 28 ŚCIEŻKI WIELOKANAŁOWE – OMÓWIENIE NOWEGO ZESTAWU RAPORTÓW DOSTĘPNEGO W RAMACH GOOGLE ANALYTICS Mateusz Dałek INFORMACJA PRASOWA 34 E-NNOVATION ODSŁANIA KARTY I PUBLIKUJE PROGRAM www.semspecialist.pl 3 ANI CHWILI SPOKOJU Wakacje dla większości z nas są leniwe, spokojne. Odpoczywamy, sta- ramy się trochę mniej myśleć o pracy. -
7 Things About Google Glass
7 Things about Google Glass 1 - What is it? Google Glass is a computer that includes an optical display with a head mount, touch sensitive pad, a camera and a speaker. Google Glass is a head-mounted computer with technologies that make it comparable to a smartphone.1 It is a revolutionary device that lets you multitask without having to fumble for a phone or take your attention off of things in front of you.2 Learn more http://www.google.com/glass/ 2 - How does it work? Google Glass has a touch sensitive pad on one side of the frame that you use for scrolling, selecting and navigating.3 Glass also has the ability to read movement with multiple sensors. With a simple movement of your head, you are able to put the Google Glass to sleep, scroll through options or even wake it up. Voice sensors also give a user the ability to select, search and record.4 3 - Who’s doing it? Google Glass was developed in Google labs in Mountain View, California. Google calls the project, “Project Glass” and it is expected to be released to the public in 2014. Google engineers are currently working on new designs including a prescription glasses version.5 1 http://www.pcmag.com/article2/0,2817,2402613,00.asp 2http://www.google.com/glass/start/what-it-does/ 3 https://www.google.com/glass/help/ 4 http://www.google.com/glass/start/what-it-does/ 5 http://www.cnn.com/2014/01/28/tech/innovation/google-glass-lenses/index.html 4 - Why is it significant? Google Glass not only allows the user to take pictures, record videos, surf the web, check the weather, listen to music or message a friend but it allows them to do all of this without holding a device or having one awkwardly mounted to them. -
Getting Real with the Library
Getting Real with the Library Samuel Putnam, Sara Gonzalez Marston Science Library University of Florida Outline What is Augmented Reality (AR) & Virtual Reality (VR)? What can you do with AR/VR? How to Create AR/VR AR/VR in the Library Find Resources What is Augmented and Virtual Reality? Paul Milgram ; Haruo Takemura ; Akira Utsumi ; Fumio Kishino; Augmented reality: a class of displays on the reality- virtuality continuum. Proc. SPIE 2351, Telemanipulator and Telepresence Technologies, 282 (December 21, 1995) What is Virtual Reality? A computer-generated simulation of a lifelike environment that can be interacted with in a seemingly real or physical way by a person, esp. by means of responsive hardware such as a visor with screen or gloves with sensors. "virtual reality, n". OED Online 2017. Web. 16 May 2017. Head mounted display, U.S. Patent Number 8,605,008 VR in the 90s By Dr. Waldern/Virtuality Group - Dr. Jonathan D. Waldern, Attribution, https://commons.wikimedia.org/w/index.php?curid=32899409 By Dr. Waldern/Virtuality Group - Dr. Jonathan D. Waldern, By Dr. Waldern/Virtuality Group - Dr. Jonathan D. Waldern, Attribution, Attribution, https://commons.wikimedia.org/w/index.php?curid=32525338 https://commons.wikimedia.org/w/index.php?curid=32525505 1 2 3 VR with a Phone 1. Google Daydream View 2. Google Cardboard 3. Samsung Gear VR Oculus Rift ● Popular VR system: headset, hand controllers, headset tracker ($598) ● Headset has speakers -> immersive environment ● Requires a powerful PC for full VR OSVR Headset ● Open Source ● “Plug in, Play Everything” ● Discounts for Developers and Academics ● Requires a powerful PC for full VR Augmented Reality The use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment. -
TRANSFORMING the SOCIO ECONOMY with DIGITAL INNOVATION This Page Intentionally Left Blank TRANSFORMING the SOCIO ECONOMY with DIGITAL INNOVATION
TRANSFORMING THE SOCIO ECONOMY WITH DIGITAL INNOVATION This page intentionally left blank TRANSFORMING THE SOCIO ECONOMY WITH DIGITAL INNOVATION CHIHIRO WATANABE Professor Emeritus, Tokyo Institute of Technology, Meguro, Tokyo, Japan Research Professor, University of Jyväskylä, Jyväskylä, Finland Guest Research Scholar, International Institute for Systems Analysis (IIASA), Laxenburg, Austria YUJI TOU Associate Professor, Tokyo Institute of Technology, Meguro, Tokyo, Japan PEKKA NEITTAANMÄKI Professor, University of Jyväskylä, Jyväskylä, Finland Elsevier Radarweg 29, PO Box 211, 1000 AE Amsterdam, Netherlands The Boulevard, Langford Lane, Kidlington, Oxford OX5 1GB, United Kingdom 50 Hampshire Street, 5th Floor, Cambridge, MA 02139, United States Copyright © 2021 Elsevier Inc. All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or any information storage and retrieval system, without permission in writing from the publisher. Details on how to seek permission, further information about the Publisher’s permissions policies and our arrangements with organizations such as the Copyright Clearance Center and the Copyright Licensing Agency, can be found at our website: www.elsevier.com/permissions. This book and the individual contributions contained in it are protected under copyright by the Publisher (other than as may be noted herein). Notices Knowledge and best practice in this field are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary. Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility. -
2(D) Citation Watch – Google Inc Towergatesoftware Towergatesoftware.Com 1 866 523 TWG8
2(d) Citation Watch – Google inc towergatesoftware towergatesoftware.com 1 866 523 TWG8 Firm/Corresp Owner (cited) Mark (cited) Mark (refused) Owner (refused) ANDREW ABRAMS Google Inc. G+ EXHIBIA SOCIAL SHOPPING F OR Exhibía OY 85394867 G+ ACCOUNT REQUIRED TO BID 86325474 Andrew Abrams Google Inc. GOOGLE CURRENTS THE GOOGLE HANDSHAKE Goodway Marketing Co. 85564666 85822092 Andrew Abrams Google Inc. GOOGLE TAKEOUT GOOGLEBEERS "Munsch, Jim" 85358126 86048063 Annabelle Danielvarda Google Inc. BROADCAST YOURSELF ORR TUBE BROADCAST MYSELF "Orr, Andrew M" 78802315 85206952 Annabelle Danielvarda Google Inc. BROADCAST YOURSELF WEBCASTYOURSELF Todd R Saunders 78802315 85213501 Annabelle Danielvarda Google Inc. YOUTUBE ORR TUBE BROADCAST MYSELF "Orr, Andrew M" 77588871 85206952 Annabelle Danielvarda Google Inc. YOUTUBE YOU PHOTO TUBE Jorge David Candido 77588871 85345360 Annabelle Danielvarda Google Inc. YOUTUBE YOUTOO SOCIAL TV "Youtoo Technologies, Llc" 77588871 85192965 Building 41 Google Inc. GMAIL GOT GMAIL? "Kuchlous, Ankur" 78398233 85112794 Building 41 Google Inc. GMAIL "VOG ART, KITE, SURF, SKATE, "Kruesi, Margaretta E." 78398233 LIFE GRETTA KRUESI WWW.GRETTAKRUESI.COM [email protected]" 85397168 "BUMP TECHNOLOGIES, INC." GOOGLE INC. BUMP PAY BUMPTOPAY Nexus Taxi Inc 85549958 86242487 1 Copyright 2015 TowerGate Software Inc 2(d) Citation Watch – Google inc towergatesoftware towergatesoftware.com 1 866 523 TWG8 Firm/Corresp Owner (cited) Mark (cited) Mark (refused) Owner (refused) "BUMP TECHNOLOGIES, INC." GOOGLE INC. BUMP BUMP.COM Bump Network 77701789 85287257 "BUMP TECHNOLOGIES, INC." GOOGLE INC. BUMP BUMPTOPAY Nexus Taxi Inc 77701789 86242487 Christine Hsieh Google Inc. GLASS GLASS "Border Stylo, Llc" 85661672 86063261 Christine Hsieh Google Inc. GOOGLE MIRROR MIRROR MIX "Digital Audio Labs, Inc." 85793517 85837648 Christine Hsieh Google Inc. -
Ignite Visibility Consulting
Ignite Visibility Consulting Copyright 2013 – Ignite Visibility Page 1 Introduction .................................................................................................................................................. 3 Your Page ...................................................................................................................................................... 3 Branded URL ............................................................................................................................................. 3 Background and Profile Picture ................................................................................................................ 3 Fill out all Text ........................................................................................................................................... 3 Videos............................................................................................................................................................ 4 Theme your Videos Around One Keyword ............................................................................................... 4 Add a Date, Describe a Location, Link to Social Sites and Links to YouTube Video .................................. 5 Get Video Embeds, +1s, Ratings, Views and Comments Gradually .......................................................... 5 Add Annotations to Videos ........................................................................................................................... 5 Make Videos -
Google Glass - Dazzling Yet Brittle Technology
INTERNATIONAL JOURNAL OF SCIENTIFIC & TECHNOLOGY RESEARCH VOLUME 5, ISSUE 05, MAY 2016 ISSN 2277-8616 Google Glass - Dazzling Yet Brittle Technology Saideep Koppaka Abstract: In today’s digital world, everyone’s carrying a mobile phone, a laptop and a tablet. All the devices mentioned above need to be carried by an individual in his bag or in his pocket. Google tried to bring up a wearable revolution with the introduction of “Google glass”. It is a wearable computer with an optical head mounted display that is worn like a pair of glasses. This paper will discuss the technology, working, benefits and concerns over the first wearable computer. Index words: Augmented reality, Cloud computing, Gadget, Google glass, Invention, Marketing, Wearable technology, Wireless ———————————————————— 1. Introduction: 3. Technologies Used: Google glass is a piece of technology that performs the For the development of Google glass, multiple technologies tasks which can be performed by your smart phone through such as Wearable computing, Ambient Intelligence, Smart voice commands. In brief, the screen present in front of Clothing, Eye tap technology, Smart Grid technology, 4G your eye is operated with your voice. Project glass (other technology and Android operating system were brought into name for Google glass) is a development program by play. Google to develop an augmented reality head mounted In wearable computing, there will be a consistent display. Augmented reality is a direct or indirect view of real interaction between the man and the machine. In world which is live. It is further related to mediate reality this case, the computer acts as an extension to which deals with the view of reality that is modified by a the human mind [2]. -
Digital Marketing Report for Q4, 2011
RKG Digital Marketing Report Q4.2011 Table of Contents Executive Summary Paid search spend growth accelerated in Q4 to a 31% year over 2 Executive Summary year rate, up from 20.9% in Q3. Higher click-through rates were the primary driver as impression growth was limited to 5.5% and 3 Methodology & About RKG cost-per-click declined 1.4% Y/Y. 4 Paid Search Google paid search spend increased 38.5% Y/Y on a 46% • Overall increase in clicks. CPC declined 5.2% as a shift to mobile and • Google other ad formats, as well as increased advertiser rationality, • Bing & Yahoo brought downward pressure on click costs. • Google vs Bing • Mobile Trends Bing and Yahoo non-brand paid search spend fell 6.1% Y/Y in • 2011 Trends Q4, an improvement from Q3 as 2010 comps weakened. Higher brand keyword costs for advertisers could drive Bing’s and Yahoo’s 11 SEO combined paid search revenue growth into positive territory. • Overall Google increased its search lead over Bing & Yahoo in Q4, generating • Link Development 86.5% of paid clicks and 83.5% of organic search visits. • Google vs Bing • Mobile and Other Mobile, including smartphones and tablets, contributed 9.6% of paid and organic search traffic for the full fourth quarter of 15 Facebook Advertising 2011, but surged to 14.2% of paid traffic at the end of the year. 17 Comparison Shopping Engines Amazon’s Kindle Fire quickly jumped to second place in the tablet space with 4.1% of tablet traffic compared to the iPad’s 87.8%. -
UNIVERSIDADE FEDERAL DO RIO GRANDE DO SUL ESCOLA DE ADMINISTRAÇÃO CURSO DE GRADUAÇÃO EM ADMINISTRAÇÃO Eduardo Gessival
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Lume 5.8 0 UNIVERSIDADE FEDERAL DO RIO GRANDE DO SUL ESCOLA DE ADMINISTRAÇÃO CURSO DE GRADUAÇÃO EM ADMINISTRAÇÃO Eduardo Gessival Vieira Mendes ESTRATÉGIAS DE SOBREVIVÊNCIA DO PROBLOGGER DIANTE DA SAZONALIDADE DO MARKETING DIGITAL Porto Alegre 2018 1 Eduardo Gessival Vieira Mendes ESTRATÉGIAS DE SOBREVIVÊNCIA DO PROBLOGGER DIANTE DA SAZONALIDADE DO MARKETING DIGITAL Trabalho de conclusão de curso de graduação apresentado ao Departamento de Ciências Administrativas da Universidade Federal do Rio Grande do Sul, como requisito parcial para a obtenção do grau de Bacharel em Administração. Orientador: Prof. Fernando Dias Lopes Porto Alegre 2018 2 AGRADECIMENTOS Em primeiro lugar, agradeço aos meus pais, por terem me transformado na pessoa que hoje eu sou. Agradeço especialmente aos meus filhos, que me deram as forças necessárias para que eu não perdesse o foco dos objetivos, com a motivação de proporcionar a eles uma vida melhor na posteridade, e ao mesmo tempo servir de exemplo para que busquem a formação em nível superior. Agradeço também aos meus colegas e amigos, e principalmente ao meu sócio e grande amigo Luiz Felipe Kessler e Silva, que sempre me incentivou consideravelmente a ir em busca dos meus sonhos, além de compartilharmos da mesma evolução nas nossas vidas pessoais e profissionais. Por fim, agradeço ao professor Fernando Dias Lopes por apostar no meu tema, bem como por todo o seu apoio, dedicação e paciência ao longo da orientação deste Trabalho de Conclusão de Curso. Não esquecendo de todos os demais professores que foram importantíssimos ao longo da minha formação em Administração de Empresas pela Universidade Federal do Rio Grande do Sul. -
A Technology Wish List for 2013 4 January 2013, by Deborah Netburn and Salvador Rodriguez
A technology wish list for 2013 4 January 2013, by Deborah Netburn And Salvador Rodriguez As we ring in the new year, let's raise a virtual decided to delay the Nexus Q in July and add more glass to all the tech that is yet to come. features. That was probably a good move, but we haven't heard anything about the Q since. Here's We're hoping for waterproof gadgets, bendable hoping we see it again in 2013, with more features smartphones, a closer look at Google Inc.'s and a smaller price tag. revamped Nexus Q TV box, and - God willing - a new way to watch television that involves just one 6. The universal waterproofing of gadgets: At the remote. International Consumer Electronics Show last year, we saw an iPhone get dunked in a tank of water Here's our list of the technology we can't wait to and emerge just fine, thanks to a water-repellent obsess over, write about and try out in 2013. coating called Liquipel. This year, we'd like to see water-repellent coatings come standard in all of our 1. IEverything: We already know Apple Inc. will gadgets. come out with new versions of all its mobile devices, as it always does, but that doesn't make 7. The Amazon, Microsoft and Motorola phones: the announcements any less exciting. Some Amazon.com Inc. and Microsoft Corp. launched rumors have said the next iPhone will come in large-size tablets this year to take on the iPad, and many colors, the iPad will be skinnier and the iPad rumors have said the two companies will launch mini will get Apple's high-resolution Retina display. -
Augmenting the Future: AR's Golden Opportunity
Industries > Media & Entertainment Augmenting the Future: AR’s Golden Opportunity AR exploded into mainstream attention with Pokémon Go – now the industry prepares for the first product cycle where AR is in the spotlight Industries > Media & Entertainment Augmenting the Future: AR’s Golden Opportunity AR exploded into mainstream attention with Pokémon Go – now the industry prepares for the first product cycle where AR is in the spotlight Abstract: Augmented Reality (AR) is a technology that has flown under most people’s radar as its cousin, virtual reality, has garnered a larger share of headlines. Catapulted into public attention through the overwhelming success of Pokémon Go, consumers have become aware of the existence of AR while Apple / Google have rushed to create tools for developers to make apps for the AR ecosystem. Within the consumer segment of AR, Apple can leverage its tightly controlled ecosystem and brand loyalty to quickly build a sizable installed base of AR-ready phones. However, within the enterprise segment, Google has quietly been piloting an updated version of the Google Glass to much success. As the consumer ecosystem continues to mature, the onus is now on content developers to create apps that take full advantage of AR capabilities to create valuable user experiences for consumers. False Starts and Small Niches Augmented reality, like its cousin virtual reality, is a concept that has been under development for decades. The first workable AR prototypes were available in the early 1990s, but the technology stayed under the radar for most companies and consumers until the ill-fated launch of Google Glass in 2013. -
Enterprise Augmented Reality Visual Support
Solution Brief Enterprise Augmented Reality Visual Support Remote Support Challenge Use Cases Organizations today need new ways to enhance their remote work and support capabilities while still being productive, effective, and now safe. Field Services Service delays create frustration when remote agents or field technicians are See what your customers, challenged with skills gaps, lack of necessary tools, or encounter unforeseen employees, and field workers see. situations in order to resolve issues on a timely basis. Service teams try to assess, diagnose, and resolve incidents remotely with limited situational analysis or context. This results in a poor customer experience, negatively Customer Service impacting resolution times, operating cost, uptime, resource productivity, Enhance the customer experience and customer loyalty. with visual engagement. Enterprises have made significant advances to address some of these IT Service Management challenges. However, today’s consumer apps are not very effective for solving complicated problems. Additionally, enterprises require solutions Visual trouble shooting for real time that can scale, collaborate, and are part of an integrated service workflow. resolutions across enterprise IT. CareARTM Solution CareAR™ is an augmented reality visual support platform that helps organizations digitally transform their support experience with game-changing AR capabilities. CareAR enables teams to extend augmented reality as part of a seamless user experience with customer service management, field service management, and IT service management. CareAR enables service management teams anywhere, to provide real-time visual AR assistance, guidance, and compliance for their on-site customers, field workers, and employees. Remote agents and experts are able to virtually see the situation and visually guide customers and field workers intuitively using a suite of augmented reality tools via desktop, mobile, or smart glass devices, as if they were there in person.