Sample File the Ghost of Jarvis Island Asatania™ Module ASX-2
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Sample file The Ghost of Jarvis Island Asatania™ Module ASX-2 5E Adventure Module for the Asatania Crashing Chaos™ Campaign CREDITS Design: Michael Cerny Editing: SampleAmy Cerny, Adam file Maturin Maps: Stephanie McAlea Cover Artist: Christopher Zakrzewski Interior Artists: Christopher Zakrzewski, Olga Volkova ASX-2 The Ghost of Jarvis Island is a 5e adventure module designed for four to seven level 3-4 characters COPYRIGHT NOTICE: Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thomp- son, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson. ASX-2 - The Ghost of Jarvis Island v1.03 Copyright 2016-2017 Fantastic Reality / Michael Cerny Contents Preface ................................................................................................................... 4 Notes ....................................................................................................................... 5 Asatania Crashing Chaos Campaign Guide ...........................................................5 Official Publications .....................................................................................................5 Errata and Updates ......................................................................................................5 Difficulty Adjustments .................................................................................................5 Find us at Fantastic-Reality.com ...............................................................................6 Introduction .......................................................................................................... 6 Plot Overview ................................................................................................................6 Side Adventure versus Story Adventure .................................................................6 Adventure Hooks ..........................................................................................................6 Scene 1: Attack at Sea ......................................................................................... 7 Approach of the Sea Foam .........................................................................................7 Boarding .........................................................................................................................7 Capturing a Kan Demon .......................................................................................... 10 Scene 2: Arriving at Jarvis Island ......................................................................10 Setting ......................................................................................................................... 10 Lagoon ......................................................................................................................... 11 Sea Foam .................................................................................................................... 11 Forest ........................................................................................................................... 11 Scene 3: The Ruins .............................................................................................Sample file 13 Ore Smelter ................................................................................................................ 13 The Lighthouse Site ................................................................................................. 13 Cottage ........................................................................................................................ 13 Lighthouse .................................................................................................................. 14 Mesaluna ..................................................................................................................... 15 NPC Opinions of Mesaluna .................................................................................... 16 Adventure Conclusion ........................................................................................17 Kan Demon / Sea Foam ......................................................................................... 17 Mesaluna ..................................................................................................................... 17 Experience .................................................................................................................. 17 Appendix I – Creatures ......................................................................................18 ul-Grogtok (“Kan Demon”) ...................................................................................... 18 Appendix II – Non Player Characters ...............................................................20 Appendix III - Player Handouts .........................................................................21 Appendix IV - Revision Notes ............................................................................24 3 “My friends think I’m crazy. My for- tune is gone. But my tin mine will last forever.” Elbenter Jarvis, CE1949 Preface She is one of my absolute favor- ite characters in Crashing Chaos, The Ghost of Jarvis Island even though her story is not yet came about from my desire to complete. Players have a decid- write an adventure that appeared edly less favorable view of her to be one thing, but turned out to though. She is definitely a non- be something else. The “haunted” player character that they love to lighthouse and mysterious “ghost” hate. of Jarvis Island led many playtest- ers to search for the classic tropes While this adventure itself is of ghost stories. Was the ghost a short, it adds a bit of backstory symbol of unrequited love? Were and foreshadowing to the story of the charactersSample supposed file to put a Crashing Chaos and introduces a soul to rest? Or was it an angry character that can resonate for a apparition that needed to be sent long time. back to the nether? I hope you enjoy playing it as When I ran this adventure for much as I enjoyed writing it. As different groups, players were always, please feel free to email split in their reaction to Mesaluna. me with feedback after you’ve Some believed her story without read or played this adventure. I question, others were suspicious, love to hear “session reports” to almost from the start. A few play- learn how others experience the ers could not bring themselves adventures that I’ve written. to trust her, but wanted to help Michael Cerny Mesaluna nonetheless. [email protected] Some groups inevitably discov- May 2016 ered her evil nature and sent her to her doom. Others returned her to civilization where she torment- ed the locals and the heroes alike. Others tried to dispatch her but failed, allowing her to escape. Notes Errata and Updates Asatania Crashing Chaos Campaign From time to time, Asatania adventures are updated to correct errors, clarify scenes, or even Guide Samplejust file to improve them based on player feedback. While this adventure contains everything you This adventure, ASX-2 The Ghost of Jarvis Island need to run it, the Asatania Crashing Chaos is currently at revision 1.03. Revision notes are Campaign Guide can help you paint a more vivid located in Appendix IV. picture of the world, and is highly recommended. Words and phrases in bold text indicate that Difficulty Adjustments corresponding entries with additional informa- This adventure is designed for four to seven tion may be found in the Guide. Perusing it while characters of third or fourth level, with the opti- you prepare for the adventure is recommended, mal number being five. If you have fewer players, though not required. you need to tone down some of the combat en- counters. If you have more, you need to increase Official Publications the strength of the opposition. This adventure was designed with the Open In most cases, increasing or decreasing the Gaming License version of the 5th edition rules difficulty is a simple matter of adding or removing (specifically version 5.1 of the Source Reference one creature. In more complex instances, sugges- Document), however, you may find it helpful to tions have been provided. have copies of the official hardcover books handy. 5 Find us at Fantastic-Reality.com Side Adventure versus Story Ad- Our website at http://fantastic-reality.com is venture a great resource for up-to-date information about This adventure is a “side adventure” set in the Asatania Crashing Chaos campaign. There the Asatania Campaign World. While related to you’ll find notes on development, excerpts from the overall plot of the Crashing Chaos story, it is unpublished works, and occasional special offers. designed to be optional. It will add backstory and You can also find us on Twitter at flavor to the setting, but can safely be skipped, if @AsataniaGM or on Facebook at http://www. either the game master or players choose not to facebook.com/FantasticRealityGames. pursue it. Side adventures, including this one, can also Introduction be lifted from Asatania and placed down into whatever campaign world you happen to be using. Plot Overview The portions specific to Asatania can easily be Jarvis Island is midway between Bray’s Bay modified to suit your needs and the Windsome Chain. Seventy years ago, Elbenter Jarvis,