Technology and Interactive Media As Tools in Early Childhood Programs Serving Children from Birth Through Age 8
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Bid Check Report * * * Time: 14:04
DOT_RGGB01 WASHINGTON STATE DEPARTMENT OF TRANSPORTATION DATE: 05/28/2013 * * * BID CHECK REPORT * * * TIME: 14:04 PS &E JOB NO : 11W101 REVISION NO : BIDS OPENED ON : Jun 26 2013 CONTRACT NO : 008498 REGION NO : 9 AWARDED ON : Jul 1 2013 VERSION NO : 2 WORK ORDER# : XL4078 ------- LOW BIDDER ------- ------- 2ND BIDDER ------- ------- 3RD BIDDER ------- HWY : SR 104 TITLE : SR104 ORION MARINE CONTRACTORS, INC. BLACKWATER MARINE, LLC QUIGG BROS., INC. KINGSTON TML SLIPS 1112 E ALEXANDER AVE 12019 76TH PLACE NE 819 W STATE ST DOLPHIN PRESERVATION - PHASE 4 98520-5934 11W101 PROJECT : NH-2013(079) TACOMA WA 984214102 KIRKLAND WA 980342437 ABERDEEN WA 985200281 COUNTY(S) : KITSAP CONTRACTOR NUMBER : 100767 CONTRACTOR NUMBER : 100874 CONTRACTOR NUMBER : 680000 ENGR'S. EST. ITEM ITEM DESCRIPTION UNIT PRICE PER UNIT/ PRICE PER UNIT/ % DIFF./ PRICE PER UNIT/ % DIFF./ PRICE PER UNIT/ % DIFF./ NO. EST. QUANTITY MEAS TOTAL AMOUNT TOTAL AMOUNT AMT.DIFF. TOTAL AMOUNT AMT.DIFF. TOTAL AMOUNT AMT.DIFF. PREPARATION 1 MOBILIZATION L.S. -25.20 % -25.48 % 40.00 % 25,000.00 18,700.00 -6,300.00 18,630.00 -6,370.00 35,000.00 10,000.00 2 REMOVAL OF STRUCTURE AND OBSTRUCTION L.S. -56.10 % -65.08 % -56.71 % 115,500.00 50,700.00 -64,800.00 40,338.00 -75,162.00 50,000.00 -65,500.00 3 DISPOSAL OF CREOSOTED MATERIAL L.S. -21.05 % -8.99 % -15.79 % 47,500.00 37,500.00 -10,000.00 43,228.35 -4,271.65 40,000.00 -7,500.00 STRUCTURE 4 STRUCTURAL LOW ALLOY STEEL - DOLPHINS L.S. -
Integrating Technology with Student-Centered Learning
integrating technology with student-centered learning A REPORT TO THE NELLIE MAE EDUCATION FOUNDATION Prepared by Babette Moeller & Tim Reitzes | July 2011 www.nmefdn.org 1 acknowledgements We thank the Nellie Mae Education Foundation (NMEF) for the grant that supported the preparation of this report. Special thanks to Eve Goldberg for her guidance and support, and to Beth Miller for comments on an earlier draft of this report. We thank Ilene Kantrov for her contributions to shaping and editing this report, and Loulou Bangura for her help with building and managing a wiki site, which contains many of the papers and other resources that we reviewed (the site can be accessed at: http://nmef.wikispaces.com). We are very grateful for the comments and suggestions from Daniel Light, Shelley Pasnik, and Bill Tally on earlier drafts of this report. And we thank our colleagues from EDC’s Learning and Teaching Division who shared their work, experiences, and insights at a meeting on technology and student-centered learning: Harouna Ba, Carissa Baquarian, Kristen Bjork, Amy Brodesky, June Foster, Vivian Gilfroy, Ilene Kantrov, Daniel Light, Brian Lord, Joyce Malyn-Smith, Sarita Pillai, Suzanne Reynolds-Alpert, Deirdra Searcy, Bob Spielvogel, Tony Streit, Bill Tally, and Barbara Treacy. Babette Moeller & Tim Reitzes (2011) Education Development Center, Inc. (EDC). Integrating Technology with Student-Centered Learning. Quincy, MA: Nellie Mae Education Foundation. ©2011 by The Nellie Mae Education Foundation. All rights reserved. The Nellie Mae Education Foundation 1250 Hancock Street, Suite 205N, Quincy, MA 02169 www.nmefdn.org 3 Not surprising, 43 percent of students feel unprepared to use technology as they look ahead to higher education or their work life. -
Humidity Definitions
ROTRONIC TECHNICAL NOTE Humidity Definitions 1 Relative humidity Table of Contents Relative humidity is the ratio of two pressures: %RH = 100 x p/ps where p is 1 Relative humidity the actual partial pressure of the water vapor present in the ambient and ps 2 Dew point / Frost the saturation pressure of water at the temperature of the ambient. point temperature Relative humidity sensors are usually calibrated at normal room temper - 3 Wet bulb ature (above freezing). Consequently, it generally accepted that this type of sensor indicates relative humidity with respect to water at all temperatures temperature (including below freezing). 4 Vapor concentration Ice produces a lower vapor pressure than liquid water. Therefore, when 5 Specific humidity ice is present, saturation occurs at a relative humidity of less than 100 %. 6 Enthalpy For instance, a humidity reading of 75 %RH at a temperature of -30°C corre - 7 Mixing ratio sponds to saturation above ice. by weight 2 Dew point / Frost point temperature The dew point temperature of moist air at the temperature T, pressure P b and mixing ratio r is the temperature to which air must be cooled in order to be saturated with respect to water (liquid). The frost point temperature of moist air at temperature T, pressure P b and mixing ratio r is the temperature to which air must be cooled in order to be saturated with respect to ice. Magnus Formula for dew point (over water): Td = (243.12 x ln (pw/611.2)) / (17.62 - ln (pw/611.2)) Frost point (over ice): Tf = (272.62 x ln (pi/611.2)) / (22.46 - -
Bad Cops: a Study of Career-Ending Misconduct Among New York City Police Officers
The author(s) shown below used Federal funds provided by the U.S. Department of Justice and prepared the following final report: Document Title: Bad Cops: A Study of Career-Ending Misconduct Among New York City Police Officers Author(s): James J. Fyfe ; Robert Kane Document No.: 215795 Date Received: September 2006 Award Number: 96-IJ-CX-0053 This report has not been published by the U.S. Department of Justice. To provide better customer service, NCJRS has made this Federally- funded grant final report available electronically in addition to traditional paper copies. Opinions or points of view expressed are those of the author(s) and do not necessarily reflect the official position or policies of the U.S. Department of Justice. This document is a research report submitted to the U.S. Department of Justice. This report has not been published by the Department. Opinions or points of view expressed are those of the author(s) and do not necessarily reflect the official position or policies of the U.S. Department of Justice. Bad Cops: A Study of Career-Ending Misconduct Among New York City Police Officers James J. Fyfe John Jay College of Criminal Justice and New York City Police Department Robert Kane American University Final Version Submitted to the United States Department of Justice, National Institute of Justice February 2005 This project was supported by Grant No. 1996-IJ-CX-0053 awarded by the National Institute of Justice, Office of Justice Programs, U.S. Department of Justice. Points of views in this document are those of the authors and do not necessarily represent the official position or policies of the U.S. -
“Laboratório” De T V Digital Usando Softw Are Open Source
“Laboratório” de TV digital usando software open source Objectivos Realizar uma pesquisa de software Open Source, nomeadamente o que está disponível em Sourceforge.net relacionado com a implementação de operações de processamento de sinais audiovisuais que tipicamente existem em sistemas de produção de TV digital. Devem ser identificadas aplicações para: • aquisição de vídeo, som e imagem • codificação com diferentes formatos (MPEG-2, MPEG-4, JPEG, etc.) • conversão entre formatos • pré e pós processamento (tal como filtragens) • edição • anotação Instalação dos programas e teste das suas funcionalidades. Linux Aquisição Filtros Codificação :: VLC :: Xine :: Ffmpeg :: Kino (DV) :: VLC :: Transcode :: Tvtime Television Viewer (TV) :: Video4Linux Grab Edição :: Mpeg4IP :: Kino (DV) Conversão :: Jashaka :: Kino :: Cinelerra :: VLC Playback :: Freej :: VLC :: FFMpeg :: Effectv :: MJPEG Tools :: PlayerYUV :: Lives :: Videometer :: MPlayer Anotação :: Xmovie :: Agtoolkit :: Video Squirrel VLC (VideoLan Client) VLC - the cross-platform media player and streaming server. VLC media player is a highly portable multimedia player for various audio and video formats (MPEG-1, MPEG-2, MPEG-4, DivX, mp3, ogg, ...) as well as DVDs, VCDs, and various streaming protocols. It can also be used as a server to stream in unicast or multicast in IPv4 or IPv6 on a high-bandwidth network. http://www.videolan.org/ Kino (DV) Kino is a non-linear DV editor for GNU/Linux. It features excellent integration with IEEE-1394 for capture, VTR control, and recording back to the camera. It captures video to disk in Raw DV and AVI format, in both type-1 DV and type-2 DV (separate audio stream) encodings. http://www.kinodv.org/ Tvtime Television Viewer (TV) Tvtime is a high quality television application for use with video capture cards on Linux systems. -
Fact Sheet: Information and Communication Technology
Fact Sheet: Information and Communication Technology • Approximately one billion youth live in the world today. This means that approximately one person in five is between the age of 15 to 24 years; • The number of youth living in developing countries will grow by 2025, to 89.5%: • Therefore, it is a must to take youth issues into considerations in the ICT development agenda and ICT policies of each country. • For people who live in the 32 countries where broadband is least affordable – most of them UN-designated Least Developed Countries – a fixed broadband subscription costs over half the average monthly income. • For the majority of countries, over half the Internet users log on at least once a day. • There are more ICT users than ever before, with over five billion mobile phone subscriptions worldwide, and more than two billion Internet users Information and communication technologies have become a significant factor in development, having a profound impact on the political, economic and social sectors of many countries. ICTs can be differentiated from more traditional communication means such as telephone, TV, and radio and are used for the creation, storage, use and exchange of information. ICTs enable real time communication amongst people, allowing them immediate access to new information. ICTs play an important role in enhancing dialogue and understanding amongst youth and between the generations. The proliferation of information and communication technologies presents both opportunities and challenges in terms of the social development and inclusion of youth. There is an increasing emphasis on using information and communication technologies in the context of global youth priorities, such as access to education, employment and poverty eradication. -
Integration of Technology to Learning-Teaching Processes and Google Workspace Tools: a Literature Review
sustainability Review Integration of Technology to Learning-Teaching Processes and Google Workspace Tools: A Literature Review Umut Akcil 1, Huseyin Uzunboylu 2 and Elanur Kinik 1,* 1 Faculty of Education, Near East University, Near East University Blvd, Mersin 10, TR-99138 Nicosia, Turkey; [email protected] 2 Higher Education Planning, Supervision, Accreditation & Coordination, Mersin 10, TR-99138 Nicosia, Turkey; [email protected] * Correspondence: [email protected] Abstract: During the pandemic, educators around the world were unexpectedly encouraged to switch to online and distance learning. They tried to integrate face-to-face learning–teaching pro- cesses in the classrooms into the technological environment and to sustain this process in the best way. In this research, it is aimed to examine the current results in the current studies on technol- ogy integration into the teaching–learning processes in the literature. In order to collect data, a descriptive compilation pattern was used within the frame of the Literature Search method based on the qualitative method. The data obtained by examining the current articles obtained with the keyword “Technology Integration” were used in the research. As a result of the study, it was seen that technology integration is a complex and multidimensional process with several dynamics, and full integration cannot be achieved. As a result, recommendations were made in the context of various models and Google Workspace tools to help ensure technology integration in line with the obstacles specified in the studies. Citation: Akcil, U.; Uzunboylu, H.; Kinik, E. Integration of Technology to Keywords: sustainable technology integration; TPACK; Gagne’s teaching activities model; google Learning-Teaching Processes and workspace tools Google Workspace Tools: A Literature Review. -
Chapter 19 RECOVERING DIGITAL EVIDENCE from LINUX SYSTEMS
Chapter 19 RECOVERING DIGITAL EVIDENCE FROM LINUX SYSTEMS Philip Craiger Abstract As Linux-kernel-based operating systems proliferate there will be an in evitable increase in Linux systems that law enforcement agents must process in criminal investigations. The skills and expertise required to recover evidence from Microsoft-Windows-based systems do not neces sarily translate to Linux systems. This paper discusses digital forensic procedures for recovering evidence from Linux systems. In particular, it presents methods for identifying and recovering deleted files from disk and volatile memory, identifying notable and Trojan files, finding hidden files, and finding files with renamed extensions. All the procedures are accomplished using Linux command line utilities and require no special or commercial tools. Keywords: Digital evidence, Linux system forensics !• Introduction Linux systems will be increasingly encountered at crime scenes as Linux increases in popularity, particularly as the OS of choice for servers. The skills and expertise required to recover evidence from a Microsoft- Windows-based system, however, do not necessarily translate to the same tasks on a Linux system. For instance, the Microsoft NTFS, FAT, and Linux EXT2/3 file systems work differently enough that under standing one tells httle about how the other functions. In this paper we demonstrate digital forensics procedures for Linux systems using Linux command line utilities. The ability to gather evidence from a running system is particularly important as evidence in RAM may be lost if a forensics first responder does not prioritize the collection of live evidence. The forensic procedures discussed include methods for identifying and recovering deleted files from RAM and magnetic media, identifying no- 234 ADVANCES IN DIGITAL FORENSICS tables files and Trojans, and finding hidden files and renamed files (files with renamed extensions. -
Prehistoric Lithic Technology} Workshops} and Chipping Stations in the Philippines
Prehistoric Lithic Technology} Workshops} and Chipping Stations in the Philippines D. KYLE LATINIS THE PHILIPPINE ISLANDS represent an important area for research of problems concerning prehistoric archaeology in Southeast Asia. These insular areas, located east of the biogeographic boundary known as Huxley's line, include a variety of tropical environments. These islands remained detached from the continental portion of Southeast Asia throughout the Pleistocene and Holocene. Archaeolog ical research has documented human occupation and adaptation from at least the Late Pleistocene and Early Holocene within these islands. Unfortunately, relatively little intensive prehistoric archaeological research has been undertaken in the Philippines compared to some areas in mainland South east Asia, Oceania, and Australia. Warren Peterson's dissertation (1974) focused on a series of sites in northern Luzon and represents one of the foundation stud ies in the Philippines for modern archaeology. Peterson's work has often been cited and his conclusions used for the development of models concerning prehis tory in the Philippines and Southeast Asia. Peterson's research was conducted during a period when behavioral reconstruc tions from site assemblage analyses were prominent in archaeological research. Specifically, Peterson attempted behavioral reconstruction from the analysis of stone tools from the Busibus/Pintu site in northern Luzon, Philippines. A reanal ysis of the entire Busibus/Pintu lithic assemblage has revealed problems with Peterson's initial analysis and interpretation of this site-problems that will be addressed in this paper. Lithic technology, stone tool manufacture, and selection and reduction strategies will also be explored. Finally, new interpretations of the nature of the lithic assemblage and site activities at Busibus/Pintu rock shelter will be provided. -
Improving Plastics Management: Trends, Policy Responses, and the Role of International Co-Operation and Trade
Improving Plastics Management: Trends, policy responses, and the role of international co-operation and trade POLICY PERSPECTIVES OECD ENVIRONMENT POLICY PAPER NO. 12 OECD . 3 This Policy Paper comprises the Background Report prepared by the OECD for the G7 Environment, Energy and Oceans Ministers. It provides an overview of current plastics production and use, the environmental impacts that this is generating and identifies the reasons for currently low plastics recycling rates, as well as what can be done about it. Disclaimers This paper is published under the responsibility of the Secretary-General of the OECD. The opinions expressed and the arguments employed herein do not necessarily reflect the official views of OECD member countries. This document and any map included herein are without prejudice to the status of or sovereignty over any territory, to the delimitation of international frontiers and boundaries and to the name of any territory, city or area. For Israel, change is measured between 1997-99 and 2009-11. The statistical data for Israel are supplied by and under the responsibility of the relevant Israeli authorities. The use of such data by the OECD is without prejudice to the status of the Golan Heights, East Jerusalem and Israeli settlements in the West Bank under the terms of international law. Copyright You can copy, download or print OECD content for your own use, and you can include excerpts from OECD publications, databases and multimedia products in your own documents, presentations, blogs, websites and teaching materials, provided that suitable acknowledgment of OECD as source and copyright owner is given. -
Interactive Media Program
Interactive Media Production Students enrolled in Interactive Media Production will discover the fundamental elements of effective visual communication including sound, video and motion graphics. Media literacy and ethics relating to design are emphasized while creating media appropriate for the client and target audience. Parameters relating to color, resolution, and composition will determine the design process. Students develop problem solving skills, working independently as well as in teams, aligning the workflow of a typical commercial operation, based on the three pathway areas. 1. Graphic Design: Plan and project ideas and experiences with visual and textual content, and illustrate art concepts and skills, including composition, lighting, color theory, drawing, and painting, basic photography, and typography. 2. Digital Media: Encode or digitally compress audio, video, and photo content into a digital media file, and manipulate, distribute, and play media files over computer networks. 3. Interactive Media: Integrate digital media, including combinations of electronic text, graphics, moving images, and sound, into a structured digital computerized environment that allows people to interact with the data for appropriate purposes. The program is outfitted with an industry-standard Macintosh computer lab, with Adobe products, enabling the students to create exceptional results in print, web, interactive and mobile design. Students will learn basic camera operations with state of the art equipment. The course also introduces students to document construction for publishing on the World Wide Web using authoring software. Hands-on activities are used as students develop skills, master techniques, and prepare products for a client-based environment. Required Courses: All three (3) of these courses are required to achieve Completer Status. -
Children and Interactive Media
Children and Interactive Media Research Compendium Update Ellen A. Wartella, June H. Lee, and Allison G. Caplovitz University of Texas at Austin November 2002 Acknowledgements Funding for this research was provided by National Science Foundation Grant #BCS-0125731. This research was conducted under the auspices of the Children’s Digital Media Center at the University of Texas at Austin. The authors would like to thank Barbara O’Keefe for her support and guidance. Correspondence concerning this article should be addressed to Ellen A. Wartella, University of Texas at Austin, College of Communication, 1 University Station A0900, Austin, TX 78712 (e-mail: [email protected]) 2 1.0 Introduction This is an update of the Children and Interactive Media: A Compendium of Current Research and Directions for the Future report to the Markle Foundation from October 2000. In this update, we examine the literature that has been published on the topic between June 2000 and May 2002, focusing on children’s in-home use of interactive technologies (see Wartella, O’Keefe, & Scantlin, 2000, for details on our search strategy). In addition, we have organized our review of this literature according to the categories of the original research compendium, including children’s use and access to interactive media; cognitive and social outcomes of such interactive media use, health and safety issues, and policy concerns. In developing the bibliography for this review, we noted that since publication of our original compendium, there have been four books or special issues of journals devoted to this topic (Calvert, Jordan, & Cocking, 2002; The Future of Children: Children and Computer Technology; Singer & Singer, 2001; Zero to Three: Babies, Toddlers, and the Media, 2001) and an additional set of six research reviews of the literature (Buckingham, 2002; Cordes & Miller, 2000; Subrahmanyam, Greenfield, Kraut, & Gross, 2001; Subrahmanyam, Kraut, Greenfield, & Gross, 2001; Tarpley, 2001; Villani, 2001).