The First Games in Education Brochure
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The Platinum Appendix
SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J. -
Ars Magica 4Th Edition Are 1-887801-55-3 (Softcover) and ISBN 1-887801-56-1 (Hardcover)
Ars MagicaTM TheThe ArtArt ofof MagicMagic Fourth Edition ChartingCharting NewNew RealmsRealms ofof Imagination™Imagination™ Ars Magica, Fourth Edition C REDITS Development, Editing, Layout, and Project Management: Jeff Tidball Development, Editing, and Layout: John Nephew Fourth Edition Design Contributions: Bill Brickman, Bob Brynildson, David Chart, Nicole Lindroos Frein, Geoffrey Grabowski, Peter Hentges, Lydia Leong, Marc Philipp Messner, John Nephew, Chris Pramas, Wade Racine, Roderick Robertson, John Snead, Jeremy Strandberg, Jeff Tidball, and Robbie Westmoreland. Original Ars Magica Design: Jonathan Tweet and Mark Rein•Hagen Contributing Authors: Shannon Appel, Bill Brickman, David Chart, Sam Chupp, Ken Cliffe, Christopher Earley, Chris Frerking, Geoffrey Grabowski, Kevin Hassall, Peter Hentges, Lydia Leong, Aaron Link, Dave P. Martin, John Nephew, Wade Racine, Mark Rein•Hagen, Carl Schnurr, John Snead, Jeremy Strandberg, Jeff Tidball, Jennifer Clarke Wilkes, and Travis Lamar Williams. Journal of Antoninus of Jerbiton: David Chart Interior Art: Dave Allsop, Neil Edwards, Josh Hoops, Eric Hotz, Janine Johnston, Alexis Liosatos, William O’Connor, Dom Reardon, John Scotello, and Jock Simpson. Cartography: Eric Hotz Wizards of the Coast Fourth Edition Developer: Wade Racine Wizards of the Coast Fourth Edition Contributions: Steve Bishop, Bob Kruger, and Jennifer Clarke Wilkes. Special Thanks: Peter Adkison, Bill Brickman, Bob Brynildson, Jerry Corrick, Woody Eblom, Lydia Leong, Clay Luther, Susann Lyon, Paul Nurnberger, and Jonathan Tweet. Playtest Coordinators: Bill Brickman, Bob Brynildson, Timothy Carroll, David Chart, Chris Daianu, Jeremiah Genest, Damelon Kimbrough, Scott Lien, Marc Philipp Messner, and Robin Steeden. Playtesters: Bill Brickman Playtesters (Philadelphia): Paul Curtis, Tamara Duran, Erik Hanson, Leonard McCain, Stephen Mulholland, and Christopher Page. Bill Brickman Playtesters (Los Angeles): Tavis Allison, St. -
Ars Magica the Art of Magic
Ars Magica The Art of Magic By Jonathan Tweet & Mark Rein»Hagen Lion Rampant Dedicated to C. G. Jung and Joseph Campbell, who remind us of the importance of myth Credits Game Design Jonathan Tweet Art Coordination: John Nephew & Development: Mark Rein* Hagen Cartography & Michael Lach Design Character Sheets: Jonathan Tweet Contributions: Lisa Stevens Editing: Lisa Stevens Cover Illustration: Doug Shuler John Nephew Chapter Nicole Lindroos Joanna Bare Illustrations: Anne C. Martin Lay-Out: Jonathan Tweet Interior James Garrison Kirsten Swingle Illustrations: Eric Hotz Doug Shuler David Zenz Special Thanks to Lisa Stevens, Our Heroine Thanks Also To: Darin "Woody" Eblom, Jayson Gralewicz, Steve Wright, Marty Dennis, Simon Robinson, Joel Wegner, Lisa Paulson, Derek Greco, Kevin Weiner, Kurt Hartwig, Josh Kronick, Bill Seurer, Stewart Wieck, John Porter, John & Diane Hagen, Kristin Hagen, David Knighton, Roser Trepat, Victor Raymond, Peter Hentges Comments and questions may be addressed to: The magic we detail in this game is not real, but we Lion Rampant hope you can use it as a metaphor to help you explore PO Box 621 the very real mystery of the human experience, Northfield, MN 55057 -the Authors © 1989 by Jonathan Tweet and Mark Rein*Hagen All Rights Reserved. Reproduction of this book in any manner without consent from the publishers is prohibited. Players may reproduce the character sheets for personal use only. The wisps of mist swirled around Lucienne as she trudged the last few yards up the hill with the others. Nearing the summit, she stopped and looked up to see the goal of her journey, the tower of Mistridge Covenant thrusting heavenward through the gray fog. -
HG100 Base.Qxp
CONTENTS FOREWORD by Reiner Knizia . ix INTRODUCTION by James Lowder . xiii Bruce C. Shelley on Acquire . 1 Nicole Lindroos on Amber Diceless . 5 Ian Livingstone on Amun-Re . 9 Stewart Wieck on Ars Magica . 13 Thomas M. Reid on Axis & Allies . 17 Tracy Hickman on Battle Cry . 21 Philip Reed on BattleTech . 24 Justin Achilli on Blood Bowl . 28 Mike Selinker on Bohnanza . 31 Tom Dalgliesh on Britannia . 34 Greg Stolze on Button Men . 38 Monte Cook on Call of Cthulhu . 42 Steven E. Schend on Carcassonne . 46 Jeff Tidball on Car Wars . 49 Bill Bridges on Champions . 52 Stan! on Circus Maximus . 55 Tom Jolly on Citadels . 58 Steven Savile on Civilization . 62 Bruno Faidutti on Cosmic Encounter . 66 Andrew Looney on Cosmic Wimpout . 69 Skip Williams on Dawn Patrol . 73 Alan R. Moon on Descent . 77 Larry Harris on Diplomacy . 81 Richard Garfield on Dungeons & Dragons . 86 William W. Connors on Dynasty League Baseball . 90 Christian T. Petersen on El Grande . 94 Alessio Cavatore on Empires in Arms . 99 Timothy Brown on Empires of the Middle Ages . 103 Allen Varney on The Extraordinary Adventures of Baron Munchausen . 107 Phil Yates on Fire and Fury . 110 William Jones on Flames of War . 113 Rick Loomis on Fluxx . 116 John Kovalic on Formula Dé . 119 Anthony J. Gallela on The Fury of Dracula . 122 Jesse Scoble on A Game of Thrones . 126 Lou Zocchi on Gettysburg . 130 James Wallis on Ghostbusters . 134 James M. Ward on The Great Khan Game . 138 Gav Thorpe on Hammer of the Scots . 142 Uli Blennemann on Here I Stand . -
OUAT Rulebook 7/14/99 4:36 PM Page 1
OUAT Rulebook 7/14/99 4:36 PM Page 1 Once Upon A Time by Richard Lambert, Andrew Rilstone, & James Wallis OUAT Rulebook 7/14/99 4:36 PM Page 2 The Cards Introduction There are two types of cards in the game: ÒOnce Upon A TimeÓ cards (also called Once Upon A Time is a game in which players Òstorytelling cardsÓ) and ÒHappy Ever create a story using cards that show important AfterÓ cards (also called Òending cardsÓ). elements from fairy tales. One player is the sto- Each player is dealt one Happy Ever After ryteller and creates a story using the ingredi- card and several Once Upon A Time cards. ents on her cards, trying to guide the plot This is a storytelling card: toward her own ending. The other players try to use their cards to interrupt her and become the new storyteller. The object of the game is for the players to enjoy themselves and to tell Illustration a good story. The player who uses all the story cards in her hand and guides the plot to her ending wins the game. Description of Play The first storyteller starts to tell a story. Whenever she mentions an element on one of her cards she places that card face up on the table. If the storyteller mentions something in her story that is an element on one of the other playersÕ cards, then that player can interrupt Card Name her and take over the story. (There are also some special cards that allow players to inter- Group Name rupt the storyteller at other times.) When a player has played all her cards by including them in the story she can play her ÒHappy Ever Group Icon AfterÓ card and win the game. -
The Roleplaying Game of Surreal Danger by Jonathan Tweet with Robin D
The Roleplaying Game of Surreal Danger by Jonathan Tweet with Robin D. Laws Electronic Edition Saint Paul, Minnesota Second Edition WWW.ATLAS-GAMES.COM This game is a coded message. You will decode the message in your dreams and execute its instructions in the spaces between moments of will. Neither you nor I will ever know the contents of the message. — Jonathan Tweet, June 1997 Credits Conception: Jonathan Tweet Design: Jonathan Tweet, Robin D. Laws Design Contributions: Lisa V. Padol, Chris Pesl, John Nephew Editing and Coordination: John Nephew Editorial Assistance, 2nd Edition: Donna Millheim, Jeff Tidball Index: Bruce Baugh Cover Art & Graphic Design: C. Brent Ferguson Interior Art: David Brown, C. Brent Ferguson, Ovi Hondru, Eric Hotz, Cheryl Mandus, H.J. McKinney, Lee Moyer, Kevin O’Neill, Grey Thornberry Cartography: Eric Hotz, Jay Ferm Interior Graphic Design and Layout: John Nephew Playtesting: Steve Cook, Robert “Doc” Cross, Marty Dennis, Jay Ferm, Nicole Lindroos Frein, J.M. Gibbs V, Gail Hermodson, Mike Halse, Barbara A. Hare, Alex Hogg, Mike Lach, Donna Millheim, John Nephew, Mary Oettinger, Kevin O’Neill, Rembert N. Parker, Lee E. Paulison, Jr., Victor Raymond, Chuck Sohlberg, Greg Stolze, Eric Tumbleson, Gretchen Tweet, James Wallis Special Thanks to Lee Gold, whose tireless efforts to run Alarums & Excursions made this work possible DEDICATION To Jay Ferm, whose demented performance during the first-ever OTE game scared us all. LEGALESE Copyright ©1992, 1997, 2004 John A. Nephew. Published under license by Trident, Inc., d/b/a Atlas Games. AL AMARJA, OVER THE EDGE and OTE are trademarks of John A. -
PART TWO Festival of the Damned
FeFestivalstival ofof thethe DamnedDamned AA nniversarynniversary EE ditiondition TTwowo CClassiclassic AArsrs MMagicaagica™™ AAdventuresdventures byby JJonathanonathan TTweetweet andand JJohnohn NNephewephew RRevisedevised andand UUpdatedpdated forfor thethe FFourthourth EEditiondition FestivalFestival ofof thethe DamnedDamned AnniversaryAnniversary EditionEdition CC REDITSREDITS “THE GHOUL OF ST. LAZARE”CREDITS and especially Jay Ferm, whose Al Zed Miracle Author: John Nephew paid the ultimate price Tales of the Dark Ages Edition Editor: John Brandt ANNIVERSARY EDITION CREDITS Original Tales of the Dark Ages Cover Artist: Tara Development, Editing, Layout: John Nephew Kinnunen Additional Editing & Coordination: Jeff Tidball Playtesters: Marty Dennis, Woody Eblom, Matthew Cover Illustration: Charles Gillespie Gress, Nicole Lindroos, Damian Sherridan Interior Illustrations: Ralph Horsley, Eric Hotz, Jeff Menges, Eric Pommer, John Scotello, and Tonia “FESTIVAL OF THE DAMNED” CREDITS Walden Author: Jonathan Tweet Cartography: Eric Hotz Original Edition Editor: John Nephew Special Thanks: Bob Brynildson, Jerry Corrick, Original Edition Cover Art: Janet Aulisio Nicole Lindroos, Link Martineau, and all the Playtesters: Sandy Johnson, Greg Stolze, Mike Halse, players whose enthusiasm has made this game Mary Oettinger, Gail Hermodson, Marty Dennis, prosper for more than a decade Fans of Ars Magica discuss the game on an e-mail discussion list. To subscribe, send the command “subscribe ars-magica” (no quotes) in the body of an e-mail message to [email protected]. To subscribe to a digest version of the list, send the command “subscribe ars-magica-digest” (no quotes) to the same address. Project: Redcap archives and links to many of the fan-created Ars Magica pages on the World Wide Web. To get to Project: Redcap, point your browser at http://redcap.org. -
Ars Magica the Art of Magic
Ars Magica The Art of Magic By Jonathan Tweet & Mark Rein Hagen Lion Rampant Dedicated to C. G. Jung and Joseph Campbell, who remind us of the importance of myth Credits Game Design Jonathan Tweet Art Coordination: John Nephew & Development: Mark Rein* Hagen Cartography & Michael Lach Design Character Sheets: Jonathan Tweet Contributions: Lisa Stevens Editing: Lisa Stevens Cover Illustration: Doug Shuler John Nephew Chapter Nicole Lindroos Joanna Bare Illustrations: Anne C. Martin Lay-Out: Jonathan Tweet Interior James Garrison Kirsten Swingle Illustrations: Eric Hotz Doug Shuler David Zenz Special Thanks to Lisa Stevens, Our Heroine Thanks Also To: Darin "Woody" Eblom, Jayson Gralewicz, Steve Wright, Marty Dennis, Simon Robinson, Joel Wegner, Lisa Paulson, Derek Greco, Kevin Weiner, Kurt Hartwig, Josh Kronick, Bill Seurer, Stewart Wieck, John Porter, John & Diane Hagen, Kristin Hagen, David Knighton, Roser Trepat, Victor Raymond, Peter Hentges Comments and questions may be addressed to: The magic we detail in this game is not real, but we Lion Rampant hope you can use it as a metaphor to help you explore PO Box 621 the very real mystery of the human experience, Northfield, MN 55057 -the Authors © 1989 by Jonathan Tweet and Mark Rein Hagen All Rights Reserved. Reproduction of this book in any manner without consent from the publishers is prohibited. Players may reproduce the character sheets for personal use only. The wisps of mist swirled around Lucienne as she trudged the last few yards up the hill with the others. Nearing the summit, she stopped and looked up to see the goal of her journey, the tower of Mistridge Covenant thrusting heavenward through the gray fog.