"DRAGONSLAYER" Screenplay by Hal Barwood and Matthew
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Myth, Metatext, Continuity and Cataclysm in Dc Comics’ Crisis on Infinite Earths
WORLDS WILL LIVE, WORLDS WILL DIE: MYTH, METATEXT, CONTINUITY AND CATACLYSM IN DC COMICS’ CRISIS ON INFINITE EARTHS Adam C. Murdough A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Angela Nelson, Advisor Marilyn Motz Jeremy Wallach ii ABSTRACT Angela Nelson, Advisor In 1985-86, DC Comics launched an extensive campaign to revamp and revise its most important superhero characters for a new era. In many cases, this involved streamlining, retouching, or completely overhauling the characters’ fictional back-stories, while similarly renovating the shared fictional context in which their adventures take place, “the DC Universe.” To accomplish this act of revisionist history, DC resorted to a text-based performative gesture, Crisis on Infinite Earths. This thesis analyzes the impact of this singular text and the phenomena it inspired on the comic-book industry and the DC Comics fan community. The first chapter explains the nature and importance of the convention of “continuity” (i.e., intertextual diegetic storytelling, unfolding progressively over time) in superhero comics, identifying superhero fans’ attachment to continuity as a source of reading pleasure and cultural expressivity as the key factor informing the creation of the Crisis on Infinite Earths text. The second chapter consists of an eschatological reading of the text itself, in which it is argued that Crisis on Infinite Earths combines self-reflexive metafiction with the ideologically inflected symbolic language of apocalypse myth to provide DC Comics fans with a textual "rite of transition," to win their acceptance for DC’s mid-1980s project of self- rehistoricization and renewal. -
Stallings Book 4 Print.Pdf (3.603Mb)
Black Performance and Cultural Criticism Valerie Lee and E. Patrick Johnson, Series Editors Stallings_final.indb 1 5/17/2007 5:14:41 PM Stallings_final.indb 2 5/17/2007 5:14:41 PM Mutha ’ is half a word Intersections of Folklore, Vernacular, Myth, and Queerness in Black Female Culture L. H. Stallings The Ohio State University Press Columbus Stallings_final.indb 3 5/17/2007 5:14:42 PM Copyright © 2007 by The Ohio State University. All rights reserved. Library of Congress Cataloging-in-Publication Data Horton-Stallings, LaMonda. Mutha’ is half a word : intersections of folklore, vernacular, myth, and queerness in black female culture / L.H. Stallings. p. cm.—(Black performance and cultural criticism) Includes bibliographical references and index. ISBN-13: 978-0-8142-1056-7 (cloth : alk. paper) ISBN-10: 0-8142-1056-2 (cloth : alk. paper) ISBN-13: 978-0-8142-9135-1 (cd-rom) ISBN-10: 0-8142-9135-X (cd-rom) 1. American literature—African American authors—History and criticism. 2. American literature—women authors—History and criticism. 3. African American women in literature. 4. Lesbianism in literature. 5. Gender identity in literature. 6. African American women— Race identity. 7. African American women—Intellectual life. 8. African American women— Folklore. I. Title. II. Series PS153.N5H68 2007 810.9'353—dc22 2006037239 Cover design by Jennifer Shoffey Forsythe. Cover illustration by Michel Isola from shutterstock.com. Text design and typesetting by Jennifer Shoffey Forsythe in Adobe Garamond. Printed by Thomson-Shore, Inc. The paper used in this publication meets the minimum requirements of the American National Standard for Information Sciences—Permanence of Paper for Printed Library Materials. -
Dragonslayer Pdf, Epub, Ebook
DRAGONSLAYER PDF, EPUB, EBOOK Jennifer L Holm,Matthew Holm | 91 pages | 25 Aug 2009 | Random House USA Inc | 9780375857126 | English | New York, United States Dragonslayer PDF Book Oziach says that to be able to buy a rune platebody from him, you have to kill the green dragon , Elvarg , located on the desolate island of Crandor. Ignoring them, Rowan told Leaf about what the Dragonslayer did, and Leaf immediately wished to become a dragonslayer himself, but his parents strongly disapprove of the idea. Graphic artist David Bunnett was assigned to design the look of the dragon, and was fed ideas on the mechanics on how the dragon would move, and then rendered the concepts on paper. He was looking outside his window hoping that Wren would come back to The Indestructible City. Guts uses the empowered sword to deal a blazing blast to the Kundalini aiding Daiba, causing the magical beast's large water form to dematerialize. He is essential and will only fight for a short time before returning to his post. The screenplay was eventually accepted by Paramount Pictures and Walt Disney Productions , becoming the two studios' second joint effort after the film Popeye. Archived from the original on August 20, Kevin Thomas of the Los Angeles Times called Vermithrax "the greatest dragon yet", and praised the film for its effective evocation of the Dark Ages. Screen Rant. Wren and Sky saw a few sea dragons, and Sky suddenly exclaimed that Wren could ride on him. Massive, thick, heavy, and far too rough. Dragon Slayer is a free-to-play quest often regarded as the most difficult to free players. -
Resistance Through 'Robber Talk'
Emily Zobel Marshall Leeds Beckett University [email protected] Resistance through ‘Robber Talk’: Storytelling Strategies and the Carnival Trickster The Midnight Robber is a quintessential Trinidadian carnival ‘badman.’ Dressed in a black sombrero adorned with skulls and coffin-shaped shoes, his long, eloquent speeches descend from the West African ‘griot’ (storyteller) tradition and detail the vengeance he will wreak on his oppressors. He exemplifies many of the practices that are central to Caribbean carnival culture - resistance to officialdom, linguistic innovation and the disruptive nature of play, parody and humour. Elements of the Midnight Robber’s dress and speech are directly descended from West African dress and oral traditions (Warner-Lewis, 1991, p.83). Like other tricksters of West African origin in the Americas, Anansi and Brer Rabbit, the Midnight Robber relies on his verbal agility to thwart officialdom and triumph over his adversaries. He is, as Rodger Abrahams identified, a Caribbean ‘Man of Words’, and deeply imbedded in Caribbean speech-making traditions (Abrahams, 1983). This article will examine the cultural trajectory of the Midnight Robber and then go on to explore his journey from oral to literary form in the twenty-first century, demonstrating how Jamaican author Nalo Hopkinson and Trinidadian Keith Jardim have drawn from his revolutionary energy to challenge authoritarian power through linguistic and literary skill. The parallels between the Midnight Robber and trickster figures Anansi and Brer Rabbit are numerous. Anansi is symbolic of the malleability and ambiguity of language and the roots of the tales can be traced back to the Asante of Ghana (Marshall, 2012). -
The Case for Game Design Patterns
Gamasutra - Features - "A Case For Game Design Patterns" [03.13.02] 10/13/02 10:51 AM Gama Network Presents: The Case For Game Design Patterns By Bernd Kreimeier Gamasutra March 13, 2002 URL: http://www.gamasutra.com/features/20020313/kreimeier_01.htm Game design, like any other profession, requires a formal means to document, discuss, and plan. Over the past decades, the designer community could refer to a steadily growing body of past computer games for ideas and inspiration. Knowledge was also extracted from the analysis of board games and other classical games, and from the rigorous formal analysis found in mathematical game theory. However, while knowledge about computer games has grown rapidly, little progress has made to document our individual experiences and knowledge - documentation that is mandatory if the game design profession is to advance. Game design needs a shared vocabulary to name the objects and structures we are creating and shaping, and a set of rules to express how these building blocks fit together. This article proposes to adopt a pattern formalism for game design, based on the work of Christopher Alexander. Alexandrian patterns are simple collections of reusable solutions to solve recurring problems. Doug Church's "Formal Abstract Design Tools" [11] or Hal Barwood's "400 Design Rules" [6,7,18] have the same objective: to establish a formal means of describing, sharing and expanding knowledge about game design. From the very first interactive computer games, game designers have worked around this deficiency by relying on techniques and tools borrowed from other, older media -- predominantly tools for describing narrative media like cinematography, scriptwriting and storytelling. -
Hero, Shadow and Trickster; Three Archetypes in the Kingkiller Chronicle
Hero, Shadow and Trickster; Three Archetypes in The Kingkiller Chronicle Tapio Tikkanen Master’s Thesis English Philology Faculty of Humanities University of Oulu Autumn 2018 Table of contents 1 Introduction.............................................................................................................................1 2 The History of Archetypes.........................................................................................................2 2.1 Carl Jung and the Collective Unconscious...........................................................................2 2.2 James Frazer’s Anthropological Examinations....................................................................4 2.3 Maud Bodkin’s Application of Jungian Archetypes to Poetry..............................................6 2.4 Northrop Frye and the Archetypes of Literature.................................................................9 3 Outlining the Archetypes........................................................................................................11 3.1 The Hero.........................................................................................................................11 3.2 The Shadow....................................................................................................................14 3.3 The Trickster...................................................................................................................15 4 Archetypes and Fantasy...…………….........................................................................................17 -
SPECIAL SCENARIO: DRAGONSLAYER V1.0
SPECIAL SCENARIO: DRAGONSLAYER v1.0 In a deep dark cave, somewhere in the heart of The Worlds Edge Mountains, something stirred. Something huge. It lifted its head, groaned, and let it fall to the cavern floor again. "Just another few years", it promised itself, falling back into a doze. As it slumbered, it dreamed. It saw the world as it used to be, seven thousand years ago, felt the noiseless explosion which threw the second moon into the sky. It dreamed of the armies of gibbering, twisted things which poured across the land. The Dragon stirred uneasily as the dream shifted. It saw a strange figure step forward, saw the glowing axe, and shuddered as the awesome weapon struck it. Then it jerked awake. "That dream again" it rumbled to itself. The Dragon pulled itself to its feets. Gaping wounds opening along the length of its great body - they should have been fatal, but the Dragon would not find death so easily. It roared as its head brushed the wall, jarring its broken tooth and aggravating its abscess - the size of a man's head - which lay beneath it. For hours it raged. Then its eye lit on the great Dragon skull which lay just outside. "Yes" it rumbled, "I must pull myself together. Things to do". It remembered the murder of its beloved mate, and grunted. "Hmm... I can still remember his powerful face, " it mused, "My pain gets worse. But I'll sort it out. I'll kill every one of those little creatures that tries to steal my gold. -
Persona and Rebellion in Trickster Narratives. Case Study: Fleabag (Bbc 2016-2019)
Bassil-Morozow PERSONA AND REBELLION IN TRICKSTER NARRATIVES. CASE STUDY: FLEABAG (BBC 2016-2019) HELENA BASSIL-MOROZOW GLASGOW CALEDONIAN UNIVERSITY ABSTRACT This paper brings together the concept of persona and the figure of the trickster to examine the dynamic between social norms and creative noncompliance, between the social mask and human authenticity, in moving image narratives. In particular, it looks at the female trickster challenging the female persona in recent television shows, primarily BBC’s Fleabag (2016-2019), using the previously outlined framework of trickster attributes (Bassil-Morozow 2012; Bassil-Morozow 2015). The concept of persona is examined using a combination of Erving Goffman’s presentation of self theory and Jung’s persona concept. It is argued that the female persona – the artificial vision of socially acceptable femininity – is a particularly rigid psycho-social structure, comprising repressive and unrealistic expectations for women’s looks, bodies, and conduct in public situations. Using the nameless protagonist of Fleabag as a case study, the paper shows how the female trickster can challenge these prescribed attributes and expectations while defying the individual- controlling techniques: shame, social embarrassment, social rejection and ostracism. KEY WORDS Female Trickster; Persona; Fleabag; Jung; Goffman; Social Mask PERSONA AND REBELLION IN TRICKSTER NARRATIVES. CASE STUDY: FLEABAG (BBC 2016-2019) This paper brings together the concept of persona and the figure of the trickster to examine the dynamic between social norms and creative noncompliance, between the social mask and human authenticity, in moving image narratives. In particular, it looks at the female trickster challenging the female persona in recent television shows, primarily BBC’s Fleabag (2016- 20192019), using the previously outlined framework of trickster attributes (Bassil-Morozow 2012; Bassil-Morozow 2015). -
"DRAGONSLAYER" Screenplay by Hal Barwood and Matthew Robbins SHOOTING DRAFT FADE IN: CASTLE
"DRAGONSLAYER" Screenplay by Hal Barwood and Matthew Robbins SHOOTING DRAFT FADE IN: CASTLE - NIGHT Now comes the moon riding over the horizon. Upon a hill at the edge of the wood squats a castle, its crude stonework bathed in cold silvery light. Queer carvings and runes decorate the ponderous gate. Heavy vines are climbing up the walls. The castle is old, its unfamiliar form testament to an ancient mind and an ancient craft. Flickering candle light dances on a leaded windowpane. Inside, the corridors are dark and silent. Under low arched ceilings the uneven floors are paved with stone blocks. Perched over lintels and crouched in niches are icons with strange animal heads. HODGE A sleep on a straw palette in a room strewn with vegetables and crockery is Hodge, a wrinkled old retainer. A flickering candle and empty jug are beside the bed. He is snoring gently. CONJURING ROOM This circular chamber at the heart of the castle is stuffed with parchments, scrolls, dusty books, bronze braziers, glass retorts, chemical salts, birds both stuffed and caged. An iron candelabra stands on a work table, tapers burning. In the soft glow it seems that the room is unoccupied, but no, moving in the background is a shadowy figure, preparing for a magical deed. Feet are positioned carefully within a pentagram chiseled into the floor. A scroll is consulted; up comes an arm and a voice blurts out: Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library VOICE Omnia in duos: Duo in Unum: Unus in Nihil: Haec nec Quattuor nec Omnia nec Duo nec Unus nec Nihil Sunt. -
ARCHETYPES Reoccurring Character Types from Myth, Legend, and Literature Why Do We Need Stories?
ARCHETYPES Reoccurring Character Types from Myth, Legend, and Literature Why do we need stories? To help us understand the world around us To try to answer the toughest questions of life To help us escape reality by entering a world where the good always wins, the forces of evil are defeated, and love conquers all To help define the roles of good and evil, so that we might recognize them in others and ourselves To make us better people What Is an “Archetype”? Recurring character types that show up in stories from around the world Carl Jung was a psychologist who was very interested in dreams Noted that some of the same images appeared in many people’s dreams Suggested that humans share a COLLECTIVE UNCONSCIOUS Our dreams have recurring symbols, and our stories do, too. Carl G. Jung CHARACTER ARCHETYPES THE HERO Unusual birth Missing parent(s) Raised by foster parents Royal or special heritage Given a quest Require training THE SHADOW Antagonist of the story Dark reflection of the hero that represents the dark path that the hero could take MENTOR Teacher or counselor to the hero Father or mother figure THE HERALD Characters who signal that change is coming into the hero’s world Invites the hero to answer the call to adventure Motivates the hero into action ALLY OR ALLIES Loyal companion(s) willing to face any adventure or danger with the hero THRESHOLD GUARDIANS Test the hero to determine if he or she is worthy of passing the threshold SHAPESHIFTERS Shifty character with unknown alliances Creates suspense Can -
The Role of Trickster Humor in Social Evolution William Gearty Murtha
University of North Dakota UND Scholarly Commons Theses and Dissertations Theses, Dissertations, and Senior Projects January 2013 The Role Of Trickster Humor In Social Evolution William Gearty Murtha Follow this and additional works at: https://commons.und.edu/theses Recommended Citation Murtha, William Gearty, "The Role Of Trickster Humor In Social Evolution" (2013). Theses and Dissertations. 1578. https://commons.und.edu/theses/1578 This Thesis is brought to you for free and open access by the Theses, Dissertations, and Senior Projects at UND Scholarly Commons. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of UND Scholarly Commons. For more information, please contact [email protected]. THE ROLE OF TRICKSTER HUMOR IN SOCIAL EVOLUTION by William Gearty Murtha Bachelor of Arts, University of North Dakota, 1998 A Thesis Submitted to the Graduate Faculty of the University of North Dakota in partial fulfillment of the requirements for the degree of Master of Arts Grand Forks, North Dakota December 2013 PERMISSION Title The Role of Trickster Humor in Social Evolution Department English Degree Master of Arts In presenting this thesis in partial fulfillment of the requirements for a graduate degree from the University of North Dakota, I agree that the library of this University shall make it freely available for inspection. I further agree that permission for extensive copying for scholarly purposes may be granted by the professor who supervised my thesis work or, in his absence, by the Chairperson of the department or his dean of the Graduate School. It is understood that any copying or publication or other use of this thesis or part thereof for financial gain shall not be allowed without my written permission. -
Strategic Silences: Voiceless Heroes in Fairy Tales
Butler University Digital Commons @ Butler University Scholarship and Professional Work - LAS College of Liberal Arts & Sciences 2014 Strategic Silences: Voiceless Heroes in Fairy Tales Jeana Jorgensen Butler University, [email protected] Follow this and additional works at: https://digitalcommons.butler.edu/facsch_papers Part of the Folklore Commons, Social History Commons, and the Women's Studies Commons Recommended Citation Jorgensen, Jeana, "Strategic Silences: Voiceless Heroes in Fairy Tales" A Quest of Her Own: Essays on the Female Hero in Modern Fantasy / (2014): 15-34. Available at https://digitalcommons.butler.edu/facsch_papers/684 This Book Chapter is brought to you for free and open access by the College of Liberal Arts & Sciences at Digital Commons @ Butler University. It has been accepted for inclusion in Scholarship and Professional Work - LAS by an authorized administrator of Digital Commons @ Butler University. For more information, please contact [email protected]. From A Quest of Her Own: Essays on the Female Hero in Modern Fantasy © 2014 Lori M. Campbell by permission of McFarland & Company, Inc., Box 611, Jefferson NC 28640. www.mcfarlandpub.com. l. PATHFINDERS: EMPOWERED WOMEN FROM ROMANCE AND FOLKTALE TO THE BIRTH OF MODERN FANTASY Strategic Silences: Voiceless Heroes in Fairy Tales 1 Jeana Jorgensen In a number of international fairy tale types, such as ATU 451 ("The Maiden Who Seeks Her Brothers"), the female protagonist voluntarily stops speaking in order to attain the object of her quest. In ATU 451, found in the collected tales of the Grimms and Hans Christian Andersen as well as in oral tradition, the protagonist remains silent while weaving the shirts needed to dis enchant her brothers from their birdlike forms.