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From the 4- teaching of first person simulations, such as Real Time frequency components in a particular frame, the compo- Relativity, is largely unexplored, as existing research has nents in any other frame may be found using a Lorentz concerned simulations of models, such as might be used transformation. The transformation between the usual by an expert physicist, rather than immersive first person standard configuration24 frames S and S′ are sufficient simulations.13,14,15,16 for our purposes. We will use “world” (w) and “camera” Real Time Relativity differs from other physics simu- (c) to refer to the frames S and S′, lations in providing a realistic, explorable environment. f = γf (1 − n v/c), In the context of a first year university physics class, we c w w,x are asking the question: Can aspects of fcnc,x = γfw(nw,x − v/c), be learnt by exploration of the Real Time Relativity vir- fcnc,y = fwnw,y, fcnc,z = fnw,z, tual world? Many students are comfortable interactively γ = (1 − v2/c2)−1/2, (2) discovering the rules of virtual worlds; perhaps they can use this experience for discovering the rules of physics? where v is the component of the relative velocity of the Successful learning from simulations is more likely frames along the positive xw axis of the world frame. if students are suitably prepared and guided.11,13,15 The first equation expresses the Doppler effect, and the Preparation should develop a basic understanding of remaining equations express the dependence of the prop- the physics which determines what is seen in the sim- agation direction on the relative frame velocity: an effect ulation. In our case this includes the finite speed of known as “relativistic ”. In the Real Time Rel- light, the Doppler effect, and relativistic optical aber- ativity simulation let the world frame be that in which ration. This preparation might use conventional interac- the objects are at rest, and the camera frame be the tive multimedia.18 Preparation should also include how user’s instantaneous rest frame, as we represent the user the scientific method is used to develop understanding of by a camera. We require the frequencies and propagation novel phenomena. directions in the camera frame, fc and ~nc. Scherr, Shaffer, and Vokos have found that students’ Since ~nc is a unit vector, its x-component, nc,x is the 2,3 understanding of time in special relativity is poor. cosine of the angle θc between the light ray and the They conclude that “... many students who study spe- xc axis: if the ray is coming towards the observer nc,x cial relativity at the undergraduate to graduate levels fail changes sign. Dividing the second and third of Eqs. (2) by 3 to develop a functional understanding” . They identify the first and using nc,x = − cos θc and nw,x = − cos θw, the reason for this as students misunderstanding funda- we get mental ideas such as: the “time of an event, simultane- cos θw+v/c 3 cos θ = , ity, and reference frame”. They have developed instruc- c 1+(v/c) cos θw tional materials to address these problems. Mermin19 sin θw sin θc = γ(1+(v/c) cos θw) . (3) has also noted that traditional relativistic pedagogy may make incorrect assumptions about students’ prior knowl- Relativistic aberration is analogous to non-relativistic edge. Real Time Relativity can address these problems, forms of aberration that students may have experienced. as fundamental ideas, such as the time of an event, have For example, the dependence of the angle of falling rain intuitive operational meanings. on an observer’s velocity, or the difference between the visual position of a high flying aircraft and that indicated by its sound. This understanding may be made quanti- III. RELATIVISTIC OPTICS tative using the relativistic velocity addition formulae.23 Penrose20 showed that relativistic aberration implies Some of the basic physics of relativistic optics, namely that straight-lines are seen as either lines or circular arcs the Doppler effect and aberration, was discussed by Ein- in other frames. He also showed that a sphere, which stein in his first relativity paper.5 However it was not always has a circular outline (unlike a circle which may until about 1960 that the pioneering work of Penrose,20 have an elliptical outline), will continue to have a circular Terrell,21 and Weisskopf22 showed that relativity gives a outline after aberration, and hence continue to look like rich and unexpected visual environment. a sphere. These effects are immediately apparent in the In this section we summarize relativistic optics using 4- Real Time Relativity simulation, Fig. 2. vectors, because that is how it is implemented in the Real The non-relativistic Doppler effect may also be familiar Time Relativity program (see Section IV). Rindler23 pro- to some students. This, together with the analogy to vides a more complete introduction, both with and with- non-relativistic aberration, emphasize the closer relation out using 4-vectors. of relativistic optics to direct experience than the usual A plane light wave is described by its 4-frequency F , space-time approach to special relativity. which has components23 A convenient form of the Doppler effect follows from the first two of Eqs. (2) after eliminating nw,x, F = f[1, ~n], (1) 1 − v2/c2 fc = p fw = Dfw, (4) where f is the frequency and ~n = (nx,ny,nz) is the 1 − (v/c)cos θc 3

the photons, and the change in photon flux due to the combined effects of and the observer’s mo- tion, which is an additional manifestation of the Doppler effect. In terms of the Doppler factor in Eq. (4) these con- tribute factors to the change in intensity of D2, D, and D respectively, for a combined intensity change factor of D4. However for common detectors, such as the eye or a CCD camera, it is the photon number flux P that is detected, and this changes by a factor of D3, since the energy change per photon is irrelevant,

3 PB = D PA. (6)

IV. TECHNOLOGY

Computers can generate images incorporating special,28 and general,29 relativistic optics. By the early 1990s it was possible to interactively render simple objects, such as cubes.30 The highest quality images were generated by the ray-tracing method, which is capable of producing photo-realistic images.31 However ray-tracing is currently too slow for interactive simula- FIG. 2: Screenshots from Real Time Relativity. Top frame: tions, although individual images can be strung together at rest in the world frame. Bottom frame: v = 0.9682c, 18 corresponding to γ = 4. The Doppler and headlight effects to make movies. have been turned off. In the world frame the camera is in The development of the programmable graphics front of the position in the top frame. processor32 has made it possible to render complex rel- ativistic scenes in real time. The first such systems ap- pear to have been developed by D. Weiskopf33 and M. where this equation defines the “Doppler factor” D. For Bochers34 within the physics education group at the Uni- v/c ≪ 1 the denominator is the familiar non-relativistic versity of T¨ubingen.35 This group has focussed on us- wave compression or expansion. For waves incoming at ing relativity visualization for science communication.36 θc = π/2 radians to the relative motion, the denominator Our Real Time Relativity simulation is similar to these, is one and the observed frequency is less than the world is freely available, and is being developed as an Open frequency, at which they were emitted. This means that Source project under the Lesser General Public License.1 the time between wave crests, the period, is longer; which The screen image displayed by Real Time Relativ- is exactly the effect of time dilation, if the wave crests are ity is created using the computer graphics technique regarded as a clock. known as environment mapping, which renders the three- The effect of aberration on small angles may be found dimensional virtual world onto a two-dimensional cube by taking differentials of the inverse Lorentz transforma- map. A cube map may be visualised as the 4π ster- tion of the 4-frequency.25 This yields radian view-field mapped onto the interior surface of a cube centered on a camera, representing the user’s field −1 dθC = D dθW . (5) of view. In fact, the cube map is a data structure in which the image pixels are addressed by line of sight direction, Hence small angles transform by the inverse Doppler fac- rather than by spatial position. The relativistically cor- tor. In particular, for objects directly ahead, so that rect scene is produced by transforming the cube map. θC = 0, and for v/c ≪ 1, the inverse Doppler factor is Each camera image pixel is formed by light incident approximately D ≈ 1 − v/c, and objects angular sizes from a particular direction; that is, with a specific prop- are shrunk. While for objects behind, D ≈ 1+ v/c and agation direction ~nc in the camera frame. The relativistic objects are expanded. physics problem is to find the corresponding propagation Perhaps the most subtle of the relativistic optics effects vector ~nw in the world frame in which the cube map is is the headlight effect. Indeed, a complete discussion was constructed. This vector then addresses the pixel on the not given until 1979, by McKinley.26,27 It refers to the cube map that is mapped to the camera pixel. The re- increased intensity of light coming from objects we are sulting camera image is displayed on the screen. moving towards. The intensity decreases for objects we A plane light wave is represented by the relativis- are moving away from. Three things combine to pro- tic 4-frequency, Eq. (1). The propagation direction duce these intensity changes: the change in angular size in the world frame is found by the inverse Lorentz of the emitting region, the Doppler change in energy of transformation25 of this 4-vector from the camera frame 4 into the world frame. This is implemented as a four- tails of any particular graphics processing unit. Conse- dimensional matrix multiplication of the 4-frequency. quently, it is only available on Windows computer sys- The transformation matrix is calculated before each tems. DirectX 9 includes the High Level Shader Lan- frame is rendered, using the current camera velocity, and guage in which the pixel shader controlling the graphics is then applied to a 4-frequency constructed for each cam- processing unit is written. era pixel. This has a spatial component equal to the Graphics processing units have been increasing in pixel’s imaging direction and the time component set to processing power more rapidly than central processing one. The spatial part of the transformed 4-frequency ad- units.32 This is driven by the demand for parallel com- dresses the cube map pixel that is then rendered to the puting from the gaming community. For example, the screen. Xbox 360 graphics processing unit has forty-eight 32- The Graphics Processing Units (GPUs) on computer bit processors running at 500 MHz, each capable of a video cards are designed to do 4-vector matrix algebra floating point 4-vector operation per cycle, giving nearly efficiently and in parallel. This makes it possible for sim- 100 GigaFlops, compared to perhaps a few GigaFlops for ulations such as Real Time Relativity, and that due to a central processing unit.39 The main limitation is that Bochers,34,36 to perform the Lorentz transformations in graphics processing units do data-parallel computing, in real time. The 4-vectors that graphics processing units which the same operation is repeated on each element of a normally work with specify the x, y and z coordinates of a data array. Nevertheless, computational scientists are de- vertex and a fourth w component that facilitates certain veloping algorithms that harness their processing power non-linear transformations (such as translation and per- for tasks such as solving partial differential equations.32 spective projection), or specify the red, green, blue colour The Folding@Home distributed computing project has and alpha (transparency) of a (texture) pixel. Since the a client available which runs their molecular dynamics processing of different vertices or pixels is usually inde- calculation on graphics processing units, increasing com- pendent, the operations can be performed in parallel. putational power by about twenty times per computer.40 The Doppler shift factor D is given by the ratio of the These developments may have an impact on the kinds time components of the 4-frequencies in the camera and of physics teaching simulations that are possible in the world frames, Eq. (4). However, to determine the effect future. of the Doppler shift on a general colour requires the en- tire intensity spectrum. But in current graphics systems the spectrum is specified at just three frequencies; red, V. THE REAL TIME RELATIVITY green, and blue. Hence interpolation is used to gener- SIMULATION ate the spectrum. This simple approach, together with the lack of any infrared or ultraviolet spectra, prevents In this section we introduce the Real Time Relativ- a true representation of Doppler shifted colors, and is a ity simulation as experienced by students in the first significant limitation of the current version of Real Time year course for physics majors at The Australian Na- Relativity. In particular, stars do not maintain a black- tional University.41 It was used in a three hour laboratory 26,37,38 body spectrum. structured to encourage exploration, while requiring that The headlight effect, Eq. (6), is implemented by mul- certain measurements be made and compared to theory. tiplying each pixel color vector by the third power of the Students were provided with a manual giving background Doppler shift factor D. There are significant limitations information and asking both qualitative and quantitative on how the resulting large intensity range is rendered to questions. Many students completed the laboratory be- the screen by current hardware. fore they attended the relativistic optics lecture. Stu- The graphics processing unit does the Lorentz trans- dents worked in groups of two or three, and discussion formations as well as its usual graphics work. First, a was encouraged. Preparation included answering simple non-relativistic three-dimensional scene is rendered to a pre-lab questions which were assessed at the beginning cube map, then relativistic transformations are applied of the laboratory. to it. To generate a frame, the 4-frequency associated An initial problem of orientation within relativistic op- with each camera pixel is inverse Lorentz transformed to tics simulations arises because the is very find the corresponding world frame cube map pixel. This large in everyday terms. This means that either the ob- is then Doppler and intensity shifted, also by the graph- jects in the simulation must be very large, roughly light- ics processing unit. An 800 by 600 window has 480,000 seconds, or the speed of light must be artificially slow, pixels, so displaying 50 frames per second requires 24 as in Gamow’s Mr. Tompkins story.42 In the interest of million pixel transformations per second, which is well realism, we have taken the former view, which allows within the capabilities of inexpensive graphics process- us to include realistic astronomical objects such as the ing units. Consequently, it is the conventional graphics Earth, which is 0.042 light-seconds in diameter. The top processing generating the cube map that limits the over- frame of Fig. 2 shows a screen from Real Time Relativ- all performance, not the relativistic calculations. ity. The Earth is visible, as is the Sun behind it.43 These Real Time Relativity is programmed using Microsoft’s objects set the scale of the simulated world. Other ob- DirectX 9 interface, so that it is independent of the de- jects, such as the columns, have been chosen for their 5

they see a rainbow effect, as for directions towards that of motion, θ <θ0, the color is blue shifted, while for directions away from the direction of motion, θ>θ0, the color is red shifted. Fig. 3 shows the red shifting of a blue cylinder through green and red as the viewing angle increases. If students already understand the non-relativistic Doppler effect, they may be guided to discover the rel- ativistic version. In particular, it is possible to deduce time dilation from the observation that there is reddening when viewing perpendicular to the direction of motion, FIG. 3: Screenshot from Real Time Relativity showing how Eq. (4). the Doppler effect depends on the view angle. The camera The bottom frame of Fig. 2 shows the scene with the is looking perpendicular to the direction of motion, which is camera travelling down the row of columns with a speed from right to left at v = 0.5c, at a stippled blue cylinder. The corresponding to γ = 4. The Doppler and headlight ef- Doppler factor is approximately one, D ≈ 1, in the direction fects have been turned off. The circular curvature of the of the left edge of the image. The rest of the cylinder is red nearest columns is due to relativistic aberration, as dis- shifted through green and red. The headlight effect has been cussed in section III. The curvature of the more distant turned off. columns is barely noticeable. However, they are shrunk by approximately the inverse Doppler factor D−1, ac- familiar shapes, although they would be absurdly large cording to Eq. (5). The camera field of view covers a if they existed in the real world. Familiar objects aid in wide field in the world frame: the hoops and cubes on the recognition of the distortions caused by relativistic the edges of the image are behind the camera in the world aberration. frame. Students start by accelerating from rest down the row Aberration may be understood as a consequence of the of columns shown in Fig. 2. At first it seems that they finite speed of light. The key idea is that the light that are moving backwards.44 This is completely counterintu- reaches the camera at a particular instant was reflected itive and prompts them to question what they see: the by objects at different times. The light from closer ob- exploration has begun! The effect is due to relativistic jects was reflected later than that from far away objects. aberration. An important way that motion is sensed is This is irrelevant when the camera is at rest relative to by the change in angular size as our distance to the object the objects, but when it is moving, the position of the ob- changes. Normally, as we approach an object its angular jects in the camera frame depends on time. For a large size increases, roughly proportionate with the distance. object this means that the parts nearer the camera re- In contrast, the decrease in angular size due to relativis- flected the received light later than the further parts. If tic aberration, Eq. (5), is approximately proportional to the camera is moving towards the object, at a significant 1 − (v/c)cos θc, for v/c ≪ 1, and occurs before the dis- fraction of the speed of light, the near parts reflect when tance has time to change. Therefore the initial view is of they are significantly closer and hence look bigger than objects shrinking, and this is interpreted as them moving the far parts which reflected when they were further away away, and hence as backwards movement of the viewer. and hence looked smaller. If we are moving directly to- As they continue to accelerate, nearby objects eventually wards the middle of an object the net result is that the pass by, and the perception of forward motion is restored. middle looks fatter than the ends, see Fig. 4. If the object is off to one side it is curved into a circular arc. Colors change due the Doppler effect Eq. (4), but the Currently, Real Time Relativity is limited to all ob- headlight effect quickly saturates the scene with bright jects being at rest in the world frame. This means that light, dominating all other effects, due to its dependence relativistic dynamics is not within its capabilities. on the third power of the Doppler factor, Eq. (6). Con- sequently, it is useful to be able to turn it off. Although this goes against the principle of making the simulation VI. THE RELATIVITY OF SIMULTANEITY as realistic as possible, it is difficult to see some other effects if it is left on. The relativity of simultaneity has been identified as a The Doppler effect depends on the viewing angle, particularly difficult concept for students to learn from Eq. (4). There is a particular angle to the direction of passive instruction.2,3,4 In order that students might ac- motion θ0 for which there is no effect, since the Doppler tively discover the relativity of simultaneity for them- factor D = 1 when selves, the Real Time Relativity simulation includes −1 clocks in the world frame. Even when the camera is cos θ0 = (c/v)(1 − γ ). (7) at rest in the world frame, clocks at different distances ◦ For v = 0.5c this angle is θ0 = 1.3 radians (74 ). If a from the camera are seen to read different times due to student looks at at a pure colored object at this angle the light propagation delay, see the top frame of Fig. 5. 6

FIG. 4: Screenshot from Real Time Relativity showing rela- tivistic aberration.The camera is moving towards the center of the column with v = 0.9682c, so that γ = 4. The Doppler and headlight effects are off.

Students generally have no difficulty recognizing and uti- lizing this fact.2,3,4 Note that clocks the same distance FIG. 5: Screenshots from Real Time Relativity explaining from the camera read the same time. the relativity of simultaneity. Top frame. The effect of light The middle frame shows the same view of the clocks, propagation delay on observed clocks. The camera is at rest relative to the clocks, which are lined up perpendicular to but with the camera moving with v = 0.5c parallel to the line of sight to the central clock. The clocks are 5 light- the clocks from left to right. The camera is looking per- seconds apart and read seconds. Middle frame. The camera is pendicular to its direction of motion. Note that the eye moving from left to right parallel to the clocks with v = 0.5c. gets confusing cues from this image, as the clocks are ro- The perpendicular distance to the clocks is the same as in the tated as if we were looking at them from in front, but we top frame (about 31 light-seconds). The major contributor to are not. This effect is a result of relativistic aberration the different clock readings is the relativity of simultaneity. known as “Terrell rotation”.21 Length contraction by the However, light delay causes clocks to the left to differ more factor γ−1 =0.87 is also apparent. from the central clock than those to the right. Bottom frame. The relativity of simultaneity is apparent from the The camera has been brought to rest immediately after taking the middle frame, although some time then elapsed before the readings on the clocks in the middle frame of Fig. 5. The image was taken. In the clocks’ rest frame the different clock right-most clock is ahead of the left-most by 10 seconds. readings are entirely a consequence of the light propagation This cannot be explained by light delay in the camera delay. The field of view is the same in each frame. frame, as the observed time difference is too large, and the times increase from left to right. However it is ex- plained by light delay in the clocks’ frame. Students can mation; in particular, the times read by the clocks when see this by immediately stopping the camera relative to they were emitted. The different times of the different the clocks. Due to relativistic aberration they must then clocks is understood by Bob as a result of the light prop- look back to see the clocks: this view is shown in the agation delay over the different distances to the clocks. bottom frame of Fig. 5. In the clocks’ rest frame the However, the clocks were at approximately the same dis- camera is not opposite the clocks, but is to their right. tance from Alice when they emitted the light, so she re- From this perspective it is clear why the clocks read as quires another explanation. This is a new physical effect: they do: the left-most clock is furthest and reads earli- the relativity of simultaneity. The relativity postulate est, while the right-most is closest and reads latest. The ensures that what is true for these clocks is true for any time difference between them is exactly that seen by the clocks, and hence for time itself. A complete discussion moving camera. is given in Appendix A. Let us restate the argument in terms of two photogra- phers: Alice is moving relative to the clocks, and Bob is stationary relative to the clocks. Both Alice and Bob take VII. LABORATORY EVALUATION photographs of the clocks at an event “CLICK”, chosen so that Alice, in her own frame, is approximately equidis- tant from the locations of the clocks when they emitted Real Time Relativity was incorporated in a first the photographed light.45 Both Alice and Bob are sam- year laboratory session at The Australian National pling the set of photons originating from the clocks and University.41 The course included nine lectures and three present at CLICK. These photons carry the same infor- tutorials on special relativity. One lecture was devoted 7 to relativistic optics. The flaws in the simulation had a bigger negative impact The content of the laboratory has been indicated in on the students than expected. Students sometimes at- section V. Its effectiveness was assessed in three ways. tributed their lack of understanding of the physics of the First, students completed questionnaires before and after simulation to a “bug”, even when there was none, rather the laboratory. Second, one of the authors was present than to their need to develop better understanding.13 as an observer in each laboratory, recording how students Our experience suggests that the Real Time Relativity interacted with the simulation. A laboratory demonstra- simulation can stimulate discovery learning, and provide tor was also present. Third, students recorded their work complementary learning opportunities to those provided in laboratory log books which were assessed. by lectures and problem solving tutorials. However, re- The pre-laboratory surveys indicated that students alizing its full value will require further cycles of testing usually had prior knowledge of relativity and were eager and development. Next time we use it, we shall require to learn more. However they tended to perceive it as an students to “play” with the simulation as part of the abstract subject. The post-laboratory surveys indicated pre-laboratory preparation, so that they have some fa- that students felt they had learnt about relativity from miliarity with the controls and with the peculiarities of the simulation, and that it had stimulated their interest. navigation in a relativistic world. We shall also provide Some students reported that the “concrete” or “visual” more opportunity for open ended exploration, as this ap- nature of the simulation was helpful:46 pears to be its strength.

“Real Time Relativity is very useful - many people are visual learners.” VIII. CONCLUSION However, students often reported that the laboratory manual was too prescriptive and did not allow them to Real Time Relativity is an immersive physics simu- adequately pursue their own investigations. This criti- lation of a kind that is becoming increasingly accessi- cism focussed on the quantitative exercises: ble due to the improving cost effectiveness of computer technology. It gives students the opportunity to discover “Why are we forcing equations from the sim- and confront their misconceptions about relativity, and ulation?” to construct resolutions. Our experience with Real Time Relativity suggests There were also many complaints about the difficulty of that it provides new perspectives on special relativity. using the program, and the inadequate time available to This may be particularly valuable to students who prefer develop proficiency with navigation through the virtual the concrete over the abstract. Important physics, such world: as the relativity of simultaneity, can be introduced with minimal mathematics. This may broaden the group of “The controls were really, really hard to use.” students who can learn relativity. However, the educa- The laboratory observer enabled a testing and refine- tional value of first person simulations, like Real Time ment cycle. We identified problems, and corrected them, Relativity, is an interesting area for further physics edu- before the next student group took the laboratory. In cation research. particular, students often tried to push simulations to the limits to see what happened, behavior noted by the University of Colorado Physics Education Technology APPENDIX A: THE RELATIVITY OF group.13,14 If a simulation does not respond sensibly, stu- SIMULTANEITY dents can lose confidence in its reliability. Observers were able to monitor what engaged students, and what frus- In this appendix we expand on the explanation of the trated them. The most engaging aspect was the explo- relativity of simultaneity in terms of light delays that ration of a novel and open ended world. Amongst the was introduced in section VI. It uses the aberration and more frustrating things were the simulation’s controls not length contraction formulae. In the context of discovery behaving in ways students considered natural. learning with the Real Time Relativity simulation each The log books completed during the laboratory did of these formulae may, in principle, be deduced from ob- not capture the excitement that was observed in work- servations. Along the way we also deduce time dilation. ing laboratory groups. However, successful quantitative We will refer to Fig. 6, which shows schematic diagrams measurements were generally made: for example, of the of the scenario shown in Figs. 5. At event CLICK both Doppler effect and of length contraction as a function of Alice and Bob take photographs of the clocks. We choose speed. CLICK to be the co-incident origins of Alice’s and Bob’s Our experience confirmed the importance of develop- rest frames, which we assume to be in standard configu- ing educational software through a testing and refine- ration with relative velocity v. Therefore CLICK occurs 13,14 ment cycle. Students used the simulation in ways we at times tA = tB = 0. In the notation of section III Al- had not anticipated, and had different ideas to the au- ice’s frame is the camera frame, and Bob’s frame is the thors about what constituted a natural user interface. world frame. 8

gation time from C1 to Bob, the time on C1’s photograph will be that it read at time tB = −dB/c = −γd/c. This differs from the time deduced by Alice by the time dila- tion factor γ. Thus we obtain time dilation from aberra- tion. However the focus here is on the relativity of simul- taneity. The path length difference ∆dB between the paths from clocks C1 and C2 may be approximated by a method familiar from diffraction theory. We drop a FIG. 6: Schematic diagrams for the relativity of simultaneity. perpendicular to C2 from the line between clock C1 and Both panels refer to the time of event CLICK, indicated by *s, Bob. The distance along this line from the perpendicular when the photographs are taken. The lines from clocks C1 and to C1 is the approximate path length difference. Using C2 to Alice and Bob are the paths taken by the light forming the corresponding right-angle triangle with hypotenuse the photographs in their respective frames. (a) Alice’s frame. LB and angle π − θB we have (b) Bob’s frame in which the clocks are at rest. ∆dB = LB cos(π − θB)= −LB cos θB = LB(v/c), (A3)

Fig. 6(a) shows the light paths taken from the clocks where we again used the aberration formulae, Eqs. (3), C1 and C2 to Alice, for whom they are moving from with θA = π/2, to find cos θB = −v/c. The correspond- 2 right to left with speed v. She looks perpendicular to ing light propagation time difference, ∆tB = LBv/c , is the direction of relative motion to see them, at θA = π/2, the time difference between the clocks in Bob’s photo- and infers that was their direction when they emitted the graph. However, it is also the time difference between light she images. Let the perpendicular distance to clock the clocks in Alice’s photograph, since both images are C1 be d, and the distance between the clocks, in Alice’s made from the same group of photons; those present at frame, be LA. Due to the light propagation delay, the event CLICK. time on the photograph of clock C1 will be that it read We can express this time difference in terms of Alice’s at time tA = −d/c. The path length difference between quantities by using the length contraction formula LB = the paths from clocks C2 and C1 is γLA,

2 2 2 2 − ≈ 2 ∆tB = (γLA)(v/c )= γ(LAv/c ), (A4) ∆dA = qd + LA d LA/(2d), (A1) which is precisely the term responsible for the relativity where we have assumed LA ≪ dA and Taylor expanded the square root to first order. The corresponding light of simultaneity in the inverse , propagation time difference can be made arbitrarily small 2 45 ∆tB = γ(∆tA + ∆xAv/c ). (A5) by making LA a sufficiently small fraction of d . Fig. 6(b) shows the light paths taken from the clocks Thus we have shown how the relativity of simultaneity to Bob, who is at rest relative to them. He looks back can be understood in terms of light propagation delays, at the angle θ to photograph them. Let the distance B and be deduced from direct observations of clocks. to clock C1 be dB . Since lengths perpendicular to the relative motion are invariant this is given in terms of d by ACKNOWLEDGMENTS

dB sin(π − θB)= dB sin θB = d ⇒ dB = γd, (A2) The authors acknowledge the assistance of Dr. K. Wil- where we used the aberration formulae Eqs. (3), with son with the implementation and evaluation of the Real −1 θA = π/2, to find sin θB = γ . Due to the light propa- Time Relativity laboratory.

∗ Electronic address: [email protected] of changing deeply held student beliefs about the relativity 1 The Real Time Relativity web site contains informa- of simultaneity”, Am. J. Phys. 70, 1238-1248 (2002). tion about the program and a downloadable installer: 4 R. E. Scherr, “An investigation of student un- hhttp://www.anu.edu.au/Physics/Savage/RTRi. derstanding of basic concepts in special relativ- 2 R. E. Scherr, P. S. Shaffer, and S. Vokos, “Student un- ity”, Ph.D. dissertation, Department of Physics, derstanding of time in special relativity: simultaneity and University of Washington 2001 (unpublished), reference frames”, Phys. Educ. Res., Am. J. Phys. Suppl. hhttp://www.physics.umd.edu/perg/papers/scherr/ 69, S24-S35 (2001). index.htmli. 3 R. E. Scherr, P. S. Shaffer, and S. Vokos, “The challenge 5 A. Einstein, “On the electrodynamics of moving bodies”, 9

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Lectures and tutorials were 50 minutes each. 19 N.D. Mermin, It’s about time (Princeton University Press, There were 74 students in the class. Princeton, 2005). 42 G. Gamow, Mr Tompkins in Paperback (Cambridge U.P., 20 R. Penrose, “The apparent shape of a relativistically mov- Cambridge, England, 1965). Note that the figures do not ing sphere”, Proc. Camb. Phil. Soc. 55, 137-139 (1959). show what would actually be seen, as this was not known 21 J. Terrell, “Invisibility of the Lorentz contraction”, Physi- at the time the story was written. cal Review 116, 1041-1045 (1959). 43 Although the Sun and Earth are the correct size (Sun’s 22 V.F. Weisskopf, “The visual appearance of rapidly moving diameter is 4.7 light seconds) the distance between them objects”, Physics Today 13, 24-27 (Sept., 1960). is not to scale. 23 W. Rindler, Relativity: special, general, and cosmological 44 The best way to experience this is to run the simulation. (Oxford University Press, USA, 2006). 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McKinley, “In search of the starbow: the appearance