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Manual Freeplane.Pdf Manual de Freeplane Luis Javier González Caballero [email protected] 13 de noviembre de 2018 Índice general 1. Mapas mentales 5 1.1. Introducción............................................5 1.2. La sociedad de la información..................................5 1.3. El cerebro.............................................6 1.4. Uso................................................6 1.5. Elaboración de los mapas mentales...............................7 1.6. Ejemplos.............................................7 1.6.1. Mapas al estilo de Tony Buzan.............................8 1.6.2. Mapa de Gestión.....................................9 1.6.3. Mapa circular....................................... 11 2. Comenzando con Freeplane 13 2.1. Instalación............................................ 13 2.2. La ventana de la aplicación................................... 13 2.3. Creando el primer mapa..................................... 15 2.4. Uso del mapa........................................... 16 2.5. Elementos de un mapa...................................... 17 2.6. Elementos de un nodo...................................... 18 3. Operaciones avanzadas 20 3.1. Insertando imágenes....................................... 20 3.1.1. Imagen externa...................................... 20 3.1.2. Imagen interna...................................... 20 3.1.3. Imagen del fondo del mapa............................... 20 3.2. Formatos manuales........................................ 21 3.2.1. Formatos básicos..................................... 21 3.2.2. Formatos directos.................................... 22 3.2.3. Forma, color y tamaño de los nodos.......................... 22 3.2.4. Los bordes........................................ 23 3.2.5. Otros conectores..................................... 24 3.2.6. Nubes........................................... 24 3.2.7. Fondo del nodo...................................... 24 3.3. Estilos.............................................. 25 3.3.1. Estilos predefinidos.................................... 25 3.3.2. Estilos definidos por el usuario............................. 26 3.3.3. El editor de estilos.................................... 26 3.3.4. Aplicando estilos..................................... 26 3.3.5. Plantillas para nuestros mapas............................. 26 3.4. Filtros............................................... 27 3.5. Buscar nodos........................................... 28 3.6. Estilos condicionales....................................... 28 3.7. Enlaces (Links).......................................... 29 3.7.1. Enlaces internos..................................... 29 3.7.2. Enlaces externos..................................... 30 1 Freeplane ÍNDICE GENERAL 3.7.3. Enviar correo....................................... 30 3.7.4. Enlace a un menú de freeplane............................. 30 3.7.5. Enlace a un comando del sistema operativo...................... 30 3.7.6. Fechas y calendario.................................... 30 3.8. Guardar y exportar el mapa................................... 30 3.9. El Calendario........................................... 31 3.10. Otros usos............................................. 31 3.11. Aprendizaje mediante mapas mentales............................. 32 4. Fórmulas 34 4.1. Lo básico............................................. 34 4.2. Cómo referirnos a los nodos................................... 34 4.3. Escribir funciones......................................... 35 4.4. Búsquedas en las fórmulas.................................... 36 4.5. Condicionales en fórmulas.................................... 36 4.6. Otros elementos.......................................... 36 4.7. Ejemplos............................................. 36 4.8. Nueva forma de referirse a los nodos.............................. 37 4.8.1. Conceptos previos.................................... 37 4.8.2. Acceso a nodos...................................... 38 4.8.3. Explicación........................................ 38 4.8.4. Ejemplos......................................... 39 5. Latex en los nodos 40 5.1. Qué es latex............................................ 40 5.2. Utilizando latex en nuestros mapas............................... 40 5.3. Algunos comandos........................................ 41 5.4. Más comandos.......................................... 41 6. Presentaciones con Freeplane 43 6.1. Opciones simples para mostrar el mapa............................ 43 6.2. Presentaciones complejas en freeplane............................. 43 6.3. Diseño de presentaciones..................................... 44 7. Configuración de Freeplane 46 7.1. El directorio del usuario..................................... 46 7.2. Opciones de configuración.................................... 46 7.3. Opciones de la línea de comandos................................ 48 7.4. Variables de entorno....................................... 48 8. Programar scripts 49 8.1. Tutorial rápido de groovy.................................... 49 8.1.1. Datos básicos....................................... 49 8.1.2. Operadores........................................ 49 8.1.3. Palabras reservadas................................... 50 8.1.4. Sentencias de control................................... 50 8.1.5. Expresiones regulares.................................. 51 8.1.6. Closures.......................................... 51 8.1.7. Closures y listas..................................... 52 8.1.8. Métodos usados con closures.............................. 52 8.1.9. Listas........................................... 54 8.2. Comenzando a programar scripts................................ 54 8.2.1. El editor de scripts.................................... 54 8.2.2. La API de freeplane................................... 54 8.2.3. El primer script...................................... 55 8.2.4. Elementos de un nodo.................................. 56 8.2.5. Operaciones con nodos.................................. 57 2 Freeplane ÍNDICE GENERAL 8.2.6. Configuración de Freeplane para la ejecución de scripts............... 59 8.3. Scripts de inicio.......................................... 59 8.4. Examinando propiedades y métodos de las clases de groovy................. 59 8.5. Ejemplos............................................. 59 9. Colaborando en el desarrollo de Freeplane 61 9.1. Conceptos............................................. 61 9.2. Configuración de un entorno de desarrollo de scripts...................... 61 9.3. Desarrollar add-ons........................................ 62 9.4. Desarrollando Freeplane..................................... 62 9.5. Qué necesitaremos........................................ 63 9.6. Obteniendo el código más reciente................................ 64 9.7. Importándolo........................................... 64 9.8. Comenzando el desarrollo..................................... 65 10.Glosario 66 3 Índice de figuras 1.6.1. Mapa al estilo de Tony Buzan.................................8 1.6.2. Mapa usado para la gestión..................................9 1.6.3. Mapa para gestionar una agenda............................... 10 1.6.4. Mapa circular.......................................... 11 1.6.5. Otro mapa............................................ 12 2.2.1. Pantalla de Freeplane...................................... 14 2.3.1. Primer paso........................................... 15 2.3.2. Segundo paso.......................................... 15 2.3.3. Tercer paso........................................... 16 2.4.1. Círculos para expandir / colapsar nodos........................... 17 2.5.1. Elementos de un mapa..................................... 18 2.6.1. Elementos de los nodos..................................... 18 3.1.1. Mapa con una figura de fondo................................. 21 3.2.1. Formas disponibles para los nodos.............................. 22 3.2.2. Tipos de conexión entre nodos (bordes)........................... 23 3.2.3. Otros conectores........................................ 24 3.2.4. Tipos de nubes......................................... 25 3.6.1. Estilos condicionales...................................... 29 3.9.1. El calendario de Freeplane................................... 31 3.11.1. Dividir Ideas.......................................... 32 3.11.2. División horizontal y vertical del conocimiento........................ 33 3.11.3. Ejemplo de división del conocimiento............................. 33 4.8.1. Configurar la referencia del nodo............................... 37 4.8.2. Nueva forma de referirse al nodo............................... 38 5.3.1. Ejemplo de LATEX........................................ 42 6.2.1. Generar presentaciones..................................... 45 8.1.1. Objetos de la API de Freeplane................................ 55 8.2.1. Consola de groovy....................................... 56 8.2.2. Documentación de la API................................... 57 8.5.1. Nodo INSERTAR........................................ 60 4 Capítulo 1 Mapas mentales 1.1. Introducción Un mapa mental es un diagrama usado para representar palabras, ideas, tareas, lecturas, dibujos, u otros conceptos ligados y dispuestos radicalmente alrededor de una palabra clave o de una idea central. Son una forma lógica y creativa de tomar notas, organizar, asociar y expresar ideas, que consiste, literalmente, en cartografiar sus reflexiones sobre un tema, es representado por medio de dibujos o imágenes. Los mapas mentales son un método muy eficaz, para extraer
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