University of New Hampshire University of New Hampshire Scholars' Repository Honors Theses and Capstones Student Scholarship Spring 2012 Games Worth a Thousand Words: Critical Approaches and Ludonarrative Harmony in Interactive Narratives Travis Pynenburg University of New Hampshire - Main Campus Follow this and additional works at: https://scholars.unh.edu/honors Part of the Educational Methods Commons, and the Instructional Media Design Commons Recommended Citation Pynenburg, Travis, "Games Worth a Thousand Words: Critical Approaches and Ludonarrative Harmony in Interactive Narratives" (2012). Honors Theses and Capstones. 70. https://scholars.unh.edu/honors/70 This Senior Honors Thesis is brought to you for free and open access by the Student Scholarship at University of New Hampshire Scholars' Repository. It has been accepted for inclusion in Honors Theses and Capstones by an authorized administrator of University of New Hampshire Scholars' Repository. For more information, please contact
[email protected]. Games Worth a Thousand Words: Critical Approaches and Ludonarrative Harmony in Interactive Narratives Travis Pynenburg Thomas Newkirk May 16, 2012 Pynenburg 1 If we are going to reach our potential when innovation dries up, we need to be important. We need to speak to the human condition. We need to make games that people care about so much, they can't not play them. —Jonathan Blow Video games stand on the precipice of artistic legitimacy in the academic community. In 2004, game designer Eric Zimmerman wrote, "Academic journals, conferences, and courses about computer-based storytelling, digital interactivity, and gaming culture have flourished like a species of virulent weed in the manicured garden of the university" (154).