Virtual Reality Expedition Experience

Total Page:16

File Type:pdf, Size:1020Kb

Virtual Reality Expedition Experience Virtual Reality Expedition Experience Google Expedition Google Expeditions is an immersive education app that allows teachers and students to explore the world through over 1000 virtual-reality (VR). You can swim with sharks, visit outer space, and more without leaving the classroom. How to download Google Expedition In order to access tours and use google expedition, the first step is to download the expedition app on your device with parental permission. 1. Grab your device and make sure it is connected to Wifi 2. Locate the App Store on Apple or Play store on Android. 3. Tap search and enter Google Expedition. 4. Tap Expeditions then install onto your device How to Find and download Tours on Google Expedition Once you have successfully downloaded Google Expedition, the next step is to choose and download a tour onto your device. 1. Grab your device and make sure it is connected to Wifi and open the expedition app. 2. Once the app is opened you will be taken to the home page on the bottom left called Discover. 3. To search for Tours scroll on the main page until you find one you like or to search for specific Tours click on the magnifying glass and type. 4. Once you have chosen your Tour click on it and click Download to view or guide to start downloading Tour. 5. Once downloaded, you will find all your downloaded Tours in the library at the bottom panel of your device. 6. Click Library and choose your Tour. .
Recommended publications
  • Getting Real with the Library
    Getting Real with the Library Samuel Putnam, Sara Gonzalez Marston Science Library University of Florida Outline What is Augmented Reality (AR) & Virtual Reality (VR)? What can you do with AR/VR? How to Create AR/VR AR/VR in the Library Find Resources What is Augmented and Virtual Reality? Paul Milgram ; Haruo Takemura ; Akira Utsumi ; Fumio Kishino; Augmented reality: a class of displays on the reality- virtuality continuum. Proc. SPIE 2351, Telemanipulator and Telepresence Technologies, 282 (December 21, 1995) What is Virtual Reality? A computer-generated simulation of a lifelike environment that can be interacted with in a seemingly real or physical way by a person, esp. by means of responsive hardware such as a visor with screen or gloves with sensors. "virtual reality, n". OED Online 2017. Web. 16 May 2017. Head mounted display, U.S. Patent Number 8,605,008 VR in the 90s By Dr. Waldern/Virtuality Group - Dr. Jonathan D. Waldern, Attribution, https://commons.wikimedia.org/w/index.php?curid=32899409 By Dr. Waldern/Virtuality Group - Dr. Jonathan D. Waldern, By Dr. Waldern/Virtuality Group - Dr. Jonathan D. Waldern, Attribution, Attribution, https://commons.wikimedia.org/w/index.php?curid=32525338 https://commons.wikimedia.org/w/index.php?curid=32525505 1 2 3 VR with a Phone 1. Google Daydream View 2. Google Cardboard 3. Samsung Gear VR Oculus Rift ● Popular VR system: headset, hand controllers, headset tracker ($598) ● Headset has speakers -> immersive environment ● Requires a powerful PC for full VR OSVR Headset ● Open Source ● “Plug in, Play Everything” ● Discounts for Developers and Academics ● Requires a powerful PC for full VR Augmented Reality The use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment.
    [Show full text]
  • Tips to Get Started
    Dear Friend of NCWIT Counselors for Computing (C4C), In response to a critical need for a larger and more diverse technical workforce, efforts are underway on the national, state, and local levels to increase the number and variety of computer science (CS) learning opportunities available to students. Students with an interest in computer science and the opportunities to develop computer science skills will be prepared to take advantage of the critical and growing needs of the 21st century workforce. The NCWIT Counselors for Computing “See Yourself in Computing” Virtual Reality (VR) Campaign is one of many efforts to foster students’ interest in CS. Thank YOU for doing your part to direct students’ attention to the creative, world-changing fields of computing! Consider these tips and messages as you share VR with your students, and encourage them to give computing a try. TIPS TO GET STARTED *Note: Although we suggest using the VR headsets, these experiences can also be viewed on a laptop or desktop computer. 1. Consider using Google Expeditions. The Google Expeditions app is another tool students can use to explore virtual reality (VR) and augmented reality (AR). Read more about Google Expeditions and learn how you can guide students on a group tour at: https://support.google.com/edu/expeditions/answer/6335098?hl=en. Try These Expeditions: *Note: Users will need to download each Expedition. • Ara the Star Engineer This expedition is based on the book "Ara The Star Engineer." an inspiring, inclusive, and whimsical way to learn about computing from real-life trailblazers. Use the QR Code to the right to view on a VR headset or view online at: https://poly.google.com/view/04kXCpwyoi0.
    [Show full text]
  • Education and Training Ignite the Market a Win-Win Opportunity for Telecom Operators and VR Players Contents
    2018 June Education and Training Ignite the Market A Win-Win Opportunity for Telecom Operators and VR Players Contents 06 VR Education & Training Provider Profiles 6.1.Education 02 6.1.1.VRSCHOOL Introduction 6.1.2.FLY VR 6.1.3.NetDragon 04 6.1.4.Idealens 01 The VR Education 6.1.5.Google Expeditions Ecosystem 6.1.6.VR Education Holdings 4.1.Global VR Education Development 6.2.Training 02 6.2.1.STRIVR 4.2.VR Education Development in China 03 6.2.2.Innoactive 4.2.1.China Education Sector Overview 01 4.2.2.ICT Education Funding in China Executive Summary 07 03 12 What Benefits Does 13 VR Deliver? 3.1.Benefits in Education 3.1.1.Benefits for Students 3.1.2.Benefits for Teachers 05 The VR Training Ecosystem 3.2.Benefits in Industry 08 Exhibits Bottlenecks and Challenges 8.1.Content 8.2.Hardware Edgar Dale’s original Cone of Experience 03 8.2.1.Cost VRSCHOOL VRmaker Classroom 13 8.2.2.End-User Pain Points FLY VR: VR Teaching Classroom 14 A class using Idealens solution 15 8.3.Network A class using Google Expeditions 16 26 Users in the ENGAGE VR app 17 8.4.Who Trains the Trainers? STRIVR & Walmart Next Gen Learning 18 Innoactive and VW’s Training Hub 19 VR Education App Availability 20 VR Education App Pricing 21 20 23 09 Opportunities for Operators 9.1.Market Growth 9.2.Overcoming Bottlenecks 9.3.Telecom Operator’s Role in the VR Education Ecosystem 9.4.How can Operators Participate in VR Education Market 07 VR Education App Distribution 7.1.Education App Availability 7.2.Education App Pricing and Business Models Executive Summary 01 Executive Summary VR training and education can deliver lessons and However, there remain bottlenecks in the market which training that are either not practical or even not may hinder growth.
    [Show full text]
  • Open the Door to the Museum with Virtual Reality
    Open the Door to the Museum with Virtual Reality Using Google Virtual Reality Applications to Bring Immersive 3-D Images into the AP Art History Classroom Cathy Payne A Capstone in the Field of Museum Studies for the degree of Master of Liberal Arts in Extension Studies Harvard University Extension School March 2018 Author’s Statement The idea for this capstone project grew organically in my AP Art History classroom when I ordered a Google Cardboard viewer after reading about the technology in the New York Times in November 2015. Much like the story recounted by a journalist in this paper, as soon as I experienced Cardboard I was compelled to share it with a young people—in this case, my students. Although Street View had very few images useful to my classroom at the time, over the last two years the image database has grown exponentially, making it a valuable tool for teaching art history. It cannot be overstated how important my students have been to this project as I have watched them navigate, intuitively as digital natives, Cardboard in the classroom. They have shown me which teaching methods work best with VR and they have made it abundantly clear to me that sometimes the best lessons are learned while wondering/wandering off-script. The joy of teaching and learning has been rediscovered in my AP Art History classroom with Google Cardboard and Street View and my students have taken ownership and pride over their learning. I hope that the successes of this capstone project can be shared widely by teachers, students, and museums.
    [Show full text]
  • See the World with Google Geo Tools
    See the World with Virtual Field Trips Google Geo Tools bit.ly/2Ij2G7L April Burton Instructional Technology Content Leader, Francis Howell School District bit.ly/2Ij2G7L Objectives ➔ We will be able to use Google Tour Builder and Google My Maps to create customized maps to share content. ➔ We will examine how to bring the world to our learners through Google Earth, Google Cultural Institute and Google Expeditions Tell a Story with Maps Go on a journey with Google My Maps Create maps to share content with text, images, videos or web links. With My Maps ➔ Add places by adding a marker to your map ◆ Customize your marker ◆ Search for and add images ◆ Add descriptions, including web links ➔ Draw a line from places: driving, walking, etc ➔ Find distance. ➔ Collaborate to create a map of experiences. ➔ The Gallery includes hundreds of created maps. Check out my example of an Amazing Race Activity. Tell a story with Google Tour Builder Add photos, links, text and videos to Google Earth technology to share content about locations on a map. Google Tour Builder Tell a story With Google Visit the using places, Earth, see Gallery to see images and roads, terrain, more. video. and more. See my example. See the World with Google See the World with Google Earth From outer space to canyons in the ocean, fly anywhere on Earth and view satellite imagery, maps, terrain and 3D buildings. Use the Search Google Earth bar to select a destination and GO! Web-based Save places or share with classroom and app See Guided Stories, or based for use Drag Pegman to your map tours, on topics like on all devices.
    [Show full text]
  • Google Tour Builder and Goosechase
    Google Tour Builder and GooseChase Franklin Pierce University: Initiative for Digital Education for Accelerated Learning Carmen Granda Amherst College [email protected] @profecarms My research areas ❏ Learning management systems (Moodle, Canvas) ❏ Digital maps (Google Tour Builder) ❏ Digital stories (iBook) ❏ Gamification (digital scavenger hunts, Kahoot, digital polling tools) ❏ Social media (Instagram) ❏ Student-created apps ❏ Virtual reality (apps, Google Expeditions) Today’s presentation: Google Tour Builder and GooseChase 1. Describe the tools and the steps needed to set them up 2. Showcase how I have used these tools in my classroom and their benefits 3. Share other ways in which to use these tools in your classrooms Digital maps Bookmapping Final project: Collaborative diary As a group, students write a collaborative narrative in the form of a diary about their fictitious experience virtually walking the Camino. Besides writing a daily account of their day, from a perspective of a pilgrim, students must research the historical significance of buildings and monuments, study art periods and architectural styles, investigate different terrains and weather patterns, read hostel and restaurant reviews, and discover the rich cultural traditions that make up Spain. Virtual Reality: Camino de Santiago 360 Google Expeditions Students’ comments “I wish we could’ve walked the Camino, but doing the diary was the next best thing.” “The diary was undoubtedly one of the most fun assignments I have ever worked on.” “I loved being able to work with a group to create a storyline, and also learn so much about the Camino. By the end, I felt like an expert, and we had almost 50 pages of a collaborative diary that was not only informative but hilarious.” Writing Center: Bookbinding workshop Other ideas 1) Students can write an autobiography and trace their experiences through the places that they have been.
    [Show full text]
  • AR/VR/XR in LIBRARIES Ryan Easterbrooks, Technology Program Coordinator (Ed Tech), South Carolina ETV •[email protected] •(803)737-2212
    AR/VR/XR IN LIBRARIES Ryan Easterbrooks, Technology Program Coordinator (Ed Tech), South Carolina ETV •[email protected] •(803)737-2212 INTRODUCTION BE ABLE TO DEFINE TO UNDERSTAND THE BE ABLE TO USE VARIOUS APPS, VIRTUAL REALITY, IMPORTANCE OF INCORPORATE VR IN OCULUS, AND BE ABLE AUGMENTED REALITY, VR/AR/XR YOUR LIBRARY OR TO IDENTIFY HOW THESE AND EXTENDED REALITY CLASSROOM TOOLS CAN BE USED LEARNING OBJECTIVES https://www.scetv.org/edtrainingre quest SOUTH Knowitall.org Let’s Go! (3D Interactive Field Trips); CAROLINA ETV Matterport App RESOURCES Reconstruction360.org https://www.youtube.com/watch?v=H7ezU9 MzaUE Extended Reality (XR) refers to all real-and- virtual environments. The “X” is interchangeable. Examples include Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) Virtual Reality (VR) encompasses all virtually WHAT IS immersive experiences. This type of experience requires the use of a Head- VR/AR/XR Mounted Device (HMD) Augmented Reality (AR) is an overlay of computer generated content on the real world. Examples include Pokemon Go, Harry Potter Wizards Unite, Google Translate, etc. (https://www.youtube.com/watch?time_co ntinue=34&v=Arbeh7vSIi8&feature=emb_title ) Entertainment- Movies, Sports, Gaming Healthcare- diagnosis and treatment by constructing 3D models of a patient’s anatomy. Surgery practice, training HOW IS VR procedures, rehabilitation. Athletics USED TODAY Museums- Virtual Archives Courtrooms- Recreating crime scenes in VR Military- simulators to train soldiers Architecture/Business 6.2 billion dollar industry in 2019 projected to WHY IS VR be more than 16 billion by 2022. Emergence of 5G IMPORTANT 8% of US households own some type of VR in 2019.
    [Show full text]
  • AR & VR Google Expeditions Kit Initial Startup Instructions Need Help?
    AR & VR Google Expeditions Kit Initial Startup Instructions Thank you for purchasing the Google Expeditions Kit powered by Best Buy Education. Kit for 30 students: • 15 AR Student Devices • 15 Virtual Reality Viewers • 15 Selfie Sticks • 2 Rapid Chargers • 1 Teacher Tablet • 1 360 Camera • 1 Router • Set of 7 Markers • Geek Squad® White Glove Service • 24/7 Geek Squad® Support First Things First: Once you have received your kit, it is important to check all the equipment. Each kit is configured and verified at Geek Squad City, but we For assistance connecting your kit to the Internet, contact your local IT leave nothing to chance. We recommend a thorough inspection for admin or your Best Buy Direct physical defects is made, as well as a total inventory of all devices in the kit Account Manager for Geek Squad® prior to first use. Support. To begin use, go through these instructions, keeping in mind the kit is intended to work “offline,” however the Teacher Tablet will need to be connected to your Internet connection* to download content. Prepare Teacher Tablet: • Power on the Teacher Tablet. • By default, the tablet will display the home screen with a link to the Google Expeditions app. To use the app, the first step will be to add a Google Accounts: Google account to the device. Google Account creation help: • It is recommended to create a new Google account for the teacher https://support.google.com/accounts device; this will avoid linking personal data. • Connect the tablet to your existing local wireless Internet and start the “Expeditions” app from the home screen.
    [Show full text]
  • EAGLE NEWS October 2017
    EAGLE NEWS October 2017 Library Happenings Eagles’ Nest The Eagles’ Nest is Our new Library Media Specialist, Kevin Schmitz, is off to Open for Business!! an exciting and busy start this school year. He began the year doing Book Talks with many English classes in the library, including all Freshmen English and Language Arts classes. Students chose a novel after hearing about many exciting choices of new fiction books. Open daily: 3:05-3:30 p.m. Contact us at [email protected] GOOGLE EXPEDITIONS Like us on FB @Jeffersoneaglesnest Watch our FB page for special events! Next Mr. Schmitz along with We accept all major credit cards and our Tech Integrators, we now offer snacks. Sophia Salani and Amanda Price, made a visit to Taylor Hooker's Biology classes to try our new Google Expedi- In this issue: tions Kit - virtual reality Stairway to Heroin Educational Series Information Counseling News ACT Engage goggles that students used to explore 360 de- Developmental School Counseling Program gree images of Earth's Graduation cap/gown information Timeline. Over 500 vir- AFS Student Welcome tual field trips are avail- Google Expeditions able, and many more Backpack News teachers are signing up to School calendars give their students this unique experience. SDOJ Mobile App Info Counseling News Parent Resources: JUNIORS! Check out these websites focused on helping your student succeed in The PSAT is scheduled for October 11! high school! Juniors interested in taking the PSAT/National Merit Scholarship http://ectutoring.com/resources/articles/executive-functions- Qualifying Test should register via their homeroom teacher or in important the Counseling Office no later than October 6th.
    [Show full text]
  • Leveraging Virtual Trips in Google Expeditions to Elevate Students’ Social Exploration Antigoni Parmaxi, Kostas Stylianou, Panayiotis Zaphiris
    Leveraging Virtual Trips in Google Expeditions to Elevate Students’ Social Exploration Antigoni Parmaxi, Kostas Stylianou, Panayiotis Zaphiris To cite this version: Antigoni Parmaxi, Kostas Stylianou, Panayiotis Zaphiris. Leveraging Virtual Trips in Google Expedi- tions to Elevate Students’ Social Exploration. 16th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2017, Bombay, India. pp.368-371, 10.1007/978-3-319-68059-0_32. hal-01679796 HAL Id: hal-01679796 https://hal.inria.fr/hal-01679796 Submitted on 10 Jan 2018 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Distributed under a Creative Commons Attribution| 4.0 International License Leveraging Virtual Trips in Google Expeditions to Elevate Students’ Social Exploration Antigoni Parmaxi, Kostas Stylianou, Panayiotis Zaphiris Cyprus University of Technology, Lemesos, Cyprus {antigoni.parmaxi; kostas.stylianou; panayiotis.zaphiris} @cut.ac.cy Abstract. This paper reports on an exploratory case study on the use of Google Expeditions in the context of an intensive Greek language course for specific academic pur- poses. Google Expeditions are collections of linked virtual reality content that can enable teachers to bring students on virtual trips to places like museums, hu- man anatomy, surgical processes etc.
    [Show full text]
  • HMH Field Trips Powered by Google Expeditions
    Where will your science instruction take you? HMH Field Trips powered by Google Expeditions Teacher Guide Sampler The answer is: virtually anywhere. With HMH Field Trips, your students will be able to travel through history, explore the world, and witness scientific wonders without ever leaving their classrooms—and you’ll be able to guide them every step of the way using our Teacher Guide lessons. HMH® has 180 years of experience creating engaging and effective content, experimenting with new ways to deliver classroom materials that inspire curiosity and transform learning. Now, with HMH Field Trips powered by Google® Expeditions, your students will be able to explore and learn like never before. Field Trips powered by 1 Learn how it all works together! How to Get Started What is HMH Field Trips powered by Google Expeditions? Step 1: Getting Set Up You will need: HMH Field Trips powered by Google Expeditions is a These trips are collections of 360° panoramas and a. A device for the teacher, or “guide” (preferably a tablet) classroom experience that takes full advantage of 3D images—annotated with details, points of interest, b. A mobile phone and compatible VR viewer device (like Google Cardboard™) for the student, or “explorer” Google’s VR technology and HMH’s instructional support. and questions that make them easy to integrate c. A Wi-Fi ® network that is peer-to-peer enabled. It may be helpful to go through a router or hotspot. It allows teachers to bring students closer than ever to into curricula already used in schools. HMH has also interesting locations they would not normally be able developed Teacher Guides for selected programs so Download the FREE Google Expeditions app to your devices from Google Play™ (for Android™) or from iTunes® to visit.
    [Show full text]
  • Explore the World with Google Maps
    Explore the World with Google Maps Selena Lammers Education Technology Specialist, RRPS Google Certified Trainer [email protected] Melanie Maez @LammersSelena Education Technology Specialist, RRPS Media Specialist - STEaM Education [email protected] goo.gl/EtbmKG Explore the World with Google Maps Unfortunately, it is not always possible to see things in real life. Use Google Maps to engage students by virtually exploring geographical regions, historical landmarks, settings from literary works, animal habitats, etc. See how easy it is to create your own maps for any lesson. Why Google Maps Google Maps has gone beyond getting directions to get you from point A to point B -- Now you can explore the World! ● Make connections to the content ● Tour cities, museums, biomes, historical sites, book settings….. ● Create Maps ○ Teachers - to support curriculum ○ Students - to demonstrate learning ○ Personal - to document a trip ● Collaboratively create and share content Integration ● Think about a lesson you currently teach involving places. ● How can you modify or add to it with maps? Why Google Maps DESCRIPTIVE WRITING OF SCENES AND SETTINGS USE DETECTIVE SKILLS PIN POINT A BOOK’S SETTING INVESTIGATE THE MODERN VERSION OF AN ANCIENT WORLD GO ON A SCAVENGER HUNT MEASURE DISTANCES TAKE ARCHITECTURE TOURS RECREATE A HISTORICAL ROUTE Where are We? Explore Google Maps Google Maps Google My Maps Make Your Own Map Old Town goo.gl/Pa1Cmz Google My Maps - Make Your Own Map Old Town goo.gl/Pa1Cmz Collaborate Integration ● Think about a lesson you currently teach involving places. ● How can you modify or add to it with maps? Lesson Ideas Field Trip Template Questions? Google Maps and MORE…..
    [Show full text]