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TM & © DC Comics (S12) TM & © DC Comics (s12) FIGURES FOR THE COLLECTOR FIGURES FOR Las reglas especiales son excepciones a las reglas básicas y siempre prevalecen sobre estas. Estas reglas siempre hacen referencia al personaje que la posee, por lo que para poder llevar a cabo una regla espe- cial, el personaje debe cumplir todos los requisitos y coste en Contadores de Acción que se indican en la descripción de la regla. El coste en Contadores de Acción normalmente viene indicado entre parénte- sis, al lado del nombre de la regla. Si no se gastan estos contadores no se podrá llevar a cabo la regla en cuestión. Si una regla no específica en qué momento puede ser usada, siempre será en el turno del personaje, a menos que se indique que es una habilidad PASIVA, estas podrán jugarse durante el turno de una mi- niatura contraria. ¡ACABAD CON ELLOS! (1SC) (Kill Them!!!) AGENTE DEL CAOS (Kaos Agent) Al inicio de la partida quita un dado o contador de Todos los Secuaces de su banda que se encuentren tu oponente de la bolsa o recipiente que uses para 10cm 1 AC a o menos de él, obtienen . Solo se puede Tomar la Delantera. Esta sustracción puede hacer usar una vez por turno. que la partida acabe antes del mínimo de rondas establecido. ACRÓBATA(Acrobat) Además todos los Secuaces de su banda adquieren la regla especial “Liante”. Su CDM “básico” es de 12cm y su CDS pasa a ser igual que su CDM, además no debe gastar ningún “Introducir un poco de anarquía. Reventar el MC para mover a través de un obstáculo o terre- orden establecido, y todo se vuelve un caos. Soy no Difícil, Saltar o Levantarse, incluso durante su un agente del caos. Ah, y ya sabes lo que pasa con movimiento puede atravesar otras miniaturas. Los el caos, que es justo.” personajes Acróbatas pueden utilizar la regla espe- cial “Esquivar”. Joker The Dark Knight ADICTO AL TITAN (Titan Addict) AMOR VERDADERO a: personaje (True Puede utilizar las “Dosis de Titán”, más de una vez por partida, pero no más de una vez por ronda. Love (character)) Si al inicio de su turno, este personaje puede VER un marcador de Contenedor de Titán, debe mover Si el personaje indicado está en la misma banda y CDM es retirado como Baja, este personaje obtiene un +1 obligatoriamente en línea recta todo su hacia WILLPOWER ATTACK el marcador. Puede anularse esta tentación de acer- a sus valores de y , hasta el carse al Titán, gastando 1 Contador de Acción a su final de la partida. elección. -Joker: “Cariño, ya estoy en casa!” AFINIDAD a: personaje (Affinity to: (cha- -Harley: “¡Adelante!” racter)) Harley Quinn and the Joker take over Arkham Este personaje podrá renunciar a su regla y rango Asylum de Líder u Hombre de Confianza, para poder ser reclutado en la banda del personaje indicado, como si fuera un Agente Libre. ANFIBIO (Amphibious) No debe gastar MC al atravesar un terreno Difícil ccoconsideradoonnssidide “agua”. 2 -Alfred Pennyworth: “Es un problema con el gra- ARMADURASA (Armors) fito, señor. El próximo pedido será de 10.000 con las nuevas especificaciones. “ -Bruce Wayne: “Por lo menos nos dieron un des- t Armadura de Catcher (Catcher Gear) cuento.” -Alfred Pennyworth: “Absolutamente. En el, uh, Si es atacado con un arma con la regla especial “Pe- mientras tanto, señor, le sugiero que trate de evi- sada”, anula su efecto. tar el aterrizaje en la cabeza? “ t Armadura de Fútbol (Football Gear) Bruce and Alfred discuss the Batsuit Batman Begins Anula las reglas de “Arma blanca” y “Pesada” cuan- do es atacado con ellas. ARRESTAR (1MC+1SC) (Arrest) t Armadura de Hockey (Hockey Gear) Si se encuentra en contacto durante su turno con una miniatura enemiga en estado KO, puede reti- rarla del juego como Baja. Anula la regla de “Arma Blanca” cuando es ataca- do con ellas. ARTISTA MARCIAL (Martial Artist) t Armadura Potenciada (Power Armor) Ignora la regla “Inferioridad Numérica”. Si esta operativa, Ignora lososos 3 primerospririmemeroros marcado-mamarcrcadado- res de Daño que reciba Mr.r. FrFFreezereeeezeze, lulluegouegego quqquedarauededarara inutilizada hasta que sea reparadaepapararaddaa y ppuedaueuedada volvervololvever a utilizarse. En la fase de Recuentocucueenntoto dede BajasBaBajajas durantedudurarantnte lala tirada de Recuperación, MrMr FFreezerereezeze puedepueuedede gastargasastatar 2SC2S2SC para reparar la armadura, quqquedandouededanandod nuevamentenueuevavamementnte operativa. Esta armadura eess vuvvulnerableulnlnererabablele aall efeefectofecectoto Fuego, por ello cada marcadoradodor dede FuegoFueuegogo quequeue recibarececibiba le produce Daño ( ). t BAT-armor Mk1: Por cada Impacto que recibaba lanzallaanznza unun dado,dadado,o, conconon unun resultado de 5+ ignora ese Impacto.ImImpapactcto.o. t BAT-armor Mk2: Por cada Impacto que recibaba lanzalalanznza unun dado,dadado,o, conconon unun resultado de 6+ ignora ese Impacto.ImImpapactcto.o. t Chaleco Antibalas (Bulletproofululleletptproroofof Vest)Vesestt)) Las “Armas de Fuego” le DañanDañañanan a 4+4+, enen vezvezez dede a 2+. t Chaleco de Kevlar (Kevlarevevlalar VeVVest)estst) Reduce un marcador de DañoDaDañoño cadacadada vezvevez quequque recibasrerecicibabas un Daño, hasta un mínimo dde 11. 3 BATCAPA (1SC) (Batcape) “Ah, si, me preguntaba que se haría pedazos antes. Si gasta 1 SC, no sufre daños ni cae Derribado en los ¿ Tu espiritu … o tu cuerpo ?” Saltos y Caídas. Puede utilizarse como regla Pasiva. Bane, The Dark Knight Rises -Bruce Wayne: Demasiado caro para el Ejército? -Lucius Fox: creo que no pensaron en vender a multimillonarios aficionados a espeleología y al CALLEJERO (Street Guy) salto base SC -Bruce Wayne: Mire, señor Fox. Puede usar la regla “Agazaparse” sin gastar . -Lucius Fox: Sí, señor? -Bruce Wayne: Si se siente incómodo ... CANIBAL (Cannibal) -Lucius Fox: Sr. Wayne, si no quieres decirme exactamente lo que estás haciendo, cuando me Si se encuentra en contacto con un personaje KO preguntan, yo no tengo que mentir. Pero no piense en cualquier momento de su turno, debe realizar que soy un idiota. una tirada de Motivación. Si la supera podrá se- -Bruce Wayne: Me parece justo. guir actuando normalmente, si no la supera deberá gastar 2 Contadores de Accióna su elección para Batman Begins Devorarlo inmediatamente. Si no tiene contadores suficientes deberá esperar a su próximo turno para Devorarlo, al inicio de su turno. Si lo Devora, retira la miniatura como Baja. “Voy a disfrutar de un festín con sus huesos.” Killer Croc, Arkham Asylum BENGALA (Flare) CARISMATICO (Charismatic) Al Manipular una Bengala, quedara todo el terreno Puede alinear en su Banda a un personaje “Agente de juego bajo el efecto de la regla Luz hasta el final Libre” por cada 100 puntos de Reputación, en vez de la ronda. de por cada 150. BIPOLAR (Trastorno)(Bipolar (mental CIENTIFICO (Scientific) disorder)) Su Habilidad Básica de Especial es 4, en vez de 3. Lanza un dado o moneda al inicio de su turno, si Pero si es retirado como Baja, otorga 1 PV adicional sale par/cara obtiene un contador de Acción, si sale al contrario. impar/cruz, perderá uno. CONTRATAQUE (Pasiva) (Counterat- tack) “Bueno, el trabajo ofrecido por el crimen organi- zado debe tener una atracción hacia la locura.” SI Bloquea un Golpe, ademásmámás ddee aanularnunulalar elel iimpacto, puede dar unn GolpeGololpepe a susu agresor.agagreresosor.r. EsteEstste goggolpeolplpe o tirada Jonathan Crane, batman begins parapaparara impactarimpmpaacctatar sese consideracononsisidederara simultáneasimimulultátánenea alal ataque.atata BRUTAL (Brutal) Puede repetir el dado de Daños Colaterales, pero debe aceptar el segundo resultado. 4 CRIMINAL (Criminal) DEFENSA SOSTENIDA (Sustained defense) Cuando hace el primer KO o Baja a una mi- niatura enemiga, obtiene un +1 su valor de Por cada 2DC gastados contra un ataque, obtiene 3 WILLPOWER hasta el final de la partida. dados para Bloquear. CURTIDO (Hardened) DESORDEN (1SC) (Disorder) Una vez por ronda, puedes recolocar hasta 2 de los El primer marcador de Daño ( ) que reciba contadores de Acción de un personaje enemigo, al en cada ronda, se convierte en un marcador que pueda ver. de Daño ( ). DESPISTAR (1SC) (Distract) DAR EL ALTO (1CE pasiva) (Stop!) Una vez por ronda, puede elegir un personaje al que VER 10cm Interrumpe el turno e impide utilizar MC, a pueda y se encuentre a o menos de él. Este verá reducido su valor de DEFENSE en 1 punto un personaje enemigo al que pueda VER. hasta el final de la ronda. Este efecto no es acumu- lativo. DEBIL (Weak) Por cada marcador de Daño que acumule pierde un contador de Acción, en vez de por cada dos marcadores de Daño. 5 DETECTIVE (Detective) ESQUIZOFRENIA AGRESIVA (Trastorno) Por cada personaje que tengas en la Banda con la Debe que acercarse y atacar a la miniatura amiga o regla “Detective”, puedes cancelar un ‘PASE’ del enemiga más cercana contrario al inicio de cada ronda. “Yo no necesito ayuda”. “Parece que he elegido imprudentemente, detecti- “No es mi diagnóstico” ve.” Ra´s al ghul, Arkham City Batman and Scarecrow, Batman begins ESTRATEGA / GRAN ESTRATEGA ELITE: tipo (Elite:Kind) (Strategist /Grand Strategist) 1/2 No puedes alinear en tu banda a más de un perso- Obtiene punto/s adicional/es de Estrategia al naje “Elite” del mismo tipo indicado. inicio de la partida. ENCADENAR con: arma (Combo With) El tiempo de Gotham ha llegado. Al igual que Constantinopla o Roma antes de que ella, la ciu- Por cada 2 AC que gaste al golpear con esa “arma”, dad se ha convertido en un caldo de cultivo para obtiene 3 Golpes. el sufrimiento y la injusticia. Está más allá de la salvación y se debe permitir que muera. Esta es la ENCUBIERTO (Hidden) función más importante de la Liga de las Som- bras. Es por la que nos hemos preparado durante Puede desplegar en cualquier punto del terreno de siglos. Gotham ... debe ser destruido. juego, pero siempre a más de 10 cm de un objetivo.
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