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Génération Automatique De Tests Unitaires Avec Praspel, Un Langage De Spécification Pour PHP the Art of Contract-Based Testing in PHP with Praspel
CORE Metadata, citation and similar papers at core.ac.uk Provided by HAL - Université de Franche-Comté G´en´erationautomatique de tests unitaires avec Praspel, un langage de sp´ecificationpour PHP Ivan Enderlin To cite this version: Ivan Enderlin. G´en´eration automatique de tests unitaires avec Praspel, un langage de sp´ecificationpour PHP. Informatique et langage [cs.CL]. Universit´ede Franche-Comt´e,2014. Fran¸cais. <NNT : 2014BESA2067>. <tel-01093355v2> HAL Id: tel-01093355 https://hal.inria.fr/tel-01093355v2 Submitted on 19 Oct 2016 HAL is a multi-disciplinary open access L'archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destin´eeau d´ep^otet `ala diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publi´esou non, lished or not. The documents may come from ´emanant des ´etablissements d'enseignement et de teaching and research institutions in France or recherche fran¸caisou ´etrangers,des laboratoires abroad, or from public or private research centers. publics ou priv´es. Thèse de Doctorat école doctorale sciences pour l’ingénieur et microtechniques UNIVERSITÉ DE FRANCHE-COMTÉ No X X X THÈSE présentée par Ivan Enderlin pour obtenir le Grade de Docteur de l’Université de Franche-Comté K 8 k Génération automatique de tests unitaires avec Praspel, un langage de spécification pour PHP The Art of Contract-based Testing in PHP with Praspel Spécialité Informatique Instituts Femto-ST (département DISC) et INRIA (laboratoire LORIA) Soutenue publiquement -
Chapter 23 Three Design Principles
23 Three Design Principles Chapter 23 ContaxT / Kodax Tri-X Nunnery — Chichen Itza, Mexico Three Design Principles Learning Objectives • List the preferred characteristics of an object-oriented application architecture • State the definition of the Liskov Substitution Principle (LSP) • State the definition of Bertrand Meyer's Design by Contract (DbC) programming • Describe the close relationship between the Liskov Substitution Principle and Design by Contract • State the purpose of class invariants • State the purpose of method preconditions and postconditions • Describe the effects weakening and strengthening preconditions have on subclass behavior • Describe the effects weakening and strengthening postconditions have on subclass behavior • State the purpose and use of the Open-Closed Principle (OCP) • State the purpose and use of the Dependency Inversion Principle (DIP) • State the purpose of Code Contracts and how they are used to enforce preconditions, postconditions, and class invariants C# For Artists © 2015 Rick Miller and Pulp Free Press — All Rights Reserved 757 Introduction Chapter 23: Three Design Principles Introduction Building complex, well-behaved, object-oriented software is a difficult task for several reasons. First, simply programming in C# does not automatically make your application object-oriented. Second, the pro- cess by which you become proficient at object-oriented design and programming is characterized by expe- rience. It takes a lot of time to learn the lessons of bad software architecture design and apply those lessons learned to create good object-oriented architectures. The objective of this chapter is to help you jump-start your object-oriented architectural design efforts. I begin with a discussion of the preferred characteristics of a well-designed object-oriented architecture. -
Grammar-Based Testing Using Realistic Domains in PHP Ivan Enderlin, Frédéric Dadeau, Alain Giorgetti, Fabrice Bouquet
Grammar-Based Testing using Realistic Domains in PHP Ivan Enderlin, Frédéric Dadeau, Alain Giorgetti, Fabrice Bouquet To cite this version: Ivan Enderlin, Frédéric Dadeau, Alain Giorgetti, Fabrice Bouquet. Grammar-Based Testing using Realistic Domains in PHP. A-MOST 2012, 8th Workshop on Advances in Model Based Testing, joint to the ICST’12 IEEE Int. Conf. on Software Testing, Verification and Validation, Jan 2012, Canada. pp.509–518. hal-00931662 HAL Id: hal-00931662 https://hal.archives-ouvertes.fr/hal-00931662 Submitted on 16 Jan 2014 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Grammar-Based Testing using Realistic Domains in PHP Ivan Enderlin, Fred´ eric´ Dadeau, Alain Giorgetti and Fabrice Bouquet Institut FEMTO-ST UMR CNRS 6174 - University of Franche-Comte´ - INRIA CASSIS Project 16 route de Gray - 25030 Besanc¸on cedex, France Email: fivan.enderlin,frederic.dadeau,alain.giorgetti,[email protected] Abstract—This paper presents an integration of grammar- Contract-based testing [5] has been introduced in part to based testing in a framework for contract-based testing in PHP. address these limitations. It is based on the notion of Design It relies on the notion of realistic domains, that make it possible by Contract (DbC) [6] introduced by Meyer with Eiffel [7]. -
Multifocal: a Strategic Bidirectional Transformation Language for XML Schemas
Multifocal: A Strategic Bidirectional Transformation Language for XML Schemas Hugo Pacheco and Alcino Cunha HASLab / INESC TEC & Universidade do Minho, Braga, Portugal fhpacheco,[email protected] Abstract. Lenses are one of the most popular approaches to define bidirectional transformations between data models. However, writing a lens transformation typically implies describing the concrete steps that convert values in a source schema to values in a target schema. In con- trast, many XML-based languages allow writing structure-shy programs that manipulate only specific parts of XML documents without having to specify the behavior for the remaining structure. In this paper, we propose a structure-shy bidirectional two-level transformation language for XML Schemas, that describes generic type-level transformations over schema representations coupled with value-level bidirectional lenses for document migration. When applying these two-level programs to partic- ular schemas, we employ an existing algebraic rewrite system to optimize the automatically-generated lens transformations, and compile them into Haskell bidirectional executables. We discuss particular examples involv- ing the generic evolution of recursive XML Schemas, and compare their performance gains over non-optimized definitions. Keywords: coupled transformations, bidirectional transformations, two- level transformations, strategic programming, XML 1 Introduction Data transformations are often coupled [16], encompassing software transfor- mation scenarios that involve the modification of multiple artifacts such that changes to one of the artifacts induce the reconciliation of the remaining ones in order to maintain global consistency. A particularly interesting instance of this class are two-level transformations [18, 5], that concern the type-level trans- formation of schemas coupled with the value-level transformation of documents that conform to those schemas. -
3. Design by Contract
3. Design by Contract Oscar Nierstrasz Design by Contract Bertrand Meyer, Touch of Class — Learning to Program Well with Objects and Contracts, Springer, 2009. 2 Bertrand Meyer is a French computer scientist who was a Professor at ETH Zürich (successor of Niklaus Wirth) from 2001-2015. He is best known as the inventor of “Design by Contract”, and as the designer of the Eiffel programming language, which provides built-in for DbC. DbC was first described in a technical report by Meyer in 1986: https://en.wikipedia.org/wiki/Design_by_contract Who’s to blame? The components fit but the system does not work. Who’s to blame? The component developer or the system integrator? 3 DbC makes clear the “contract” between a supplier (an object or “component”) and its client. When something goes wrong, the contract states whose fault it is. This simplifies both design and debugging. Why DbC? > Design by Contract —documents assumptions (what do objects expect?) —simplifies code (no special actions for failure) —aids debugging (identifies who’s to blame) 4 As we shall see, DbC improves your OO design in several ways. First, contracts make explicit the assumptions under which an object (supplier) will work correctly. Second, they simplify your code, since no special action is required when things go wrong — the exception handling framework provides the necessary tools. Third, contracts help in debugging since errors are caught earlier, when contracts are violated, not when your program crashes because of an invalid state, and it is clear where to lay the blame for the violation (i.e., in the object or its client). -
Refinement Session Types
MENG INDIVIDUAL PROJECT IMPERIAL COLLEGE LONDON DEPARTMENT OF COMPUTING Refinement Session Types Supervisor: Prof. Nobuko Yoshida Author: Fangyi Zhou Second Marker: Dr. Iain Phillips 16th June 2019 Abstract We present an end-to-end framework to statically verify multiparty concurrent and distributed protocols with refinements, where refinements are in the form of logical constraints. We combine the theory of multiparty session types and refinement types and provide a type system approach for lightweight static verification. We formalise a variant of the l-calculus, extended with refinement types, and prove their type safety properties. Based on the formalisation, we implement a refinement type system extension for the F# language. We design a functional approach to generate APIs with refinement types from a multiparty protocol in F#. We generate handler-styled APIs, which statically guarantee the linear usage of channels. With our refinement type system extension, we can check whether the implementation is correct with respect to the refinements. We evaluate the expressiveness of our system using three case studies of refined protocols. Acknowledgements I would like to thank Prof. Nobuko Yoshida, Dr. Francisco Ferreira, Dr. Rumyana Neykova and Dr. Raymond Hu for their advice, support and help during the project. Without them I would not be able to complete this project. I would like to thank Prof. Paul Kelly, Prof. Philippa Gardner and Prof. Sophia Drossopoulou, whose courses enlightened me to explore the area of programming languages. Without them I would not be motivated to discover more in this area. I would like to thank Prof. Paul Kelly again, this time for being my personal tutor. -
You Say 'JML' ? Wikipedia (En)
You say 'JML' ? Wikipedia (en) PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Mon, 06 Jan 2014 09:58:42 UTC Contents Articles Java Modeling Language 1 Design by contract 5 Formal methods 10 References Article Sources and Contributors 15 Image Sources, Licenses and Contributors 16 Article Licenses License 17 Java Modeling Language 1 Java Modeling Language The Java Modeling Language (JML) is a specification language for Java programs, using Hoare style pre- and postconditions and invariants, that follows the design by contract paradigm. Specifications are written as Java annotation comments to the source files, which hence can be compiled with any Java compiler. Various verification tools, such as a runtime assertion checker and the Extended Static Checker (ESC/Java) aid development. Overview JML is a behavioural interface specification language for Java modules. JML provides semantics to formally describe the behavior of a Java module, preventing ambiguity with regard to the module designers' intentions. JML inherits ideas from Eiffel, Larch and the Refinement Calculus, with the goal of providing rigorous formal semantics while still being accessible to any Java programmer. Various tools are available that make use of JML's behavioral specifications. Because specifications can be written as annotations in Java program files, or stored in separate specification files, Java modules with JML specifications can be compiled unchanged with any Java compiler. Syntax JML specifications are added to Java code in the form of annotations in comments. Java comments are interpreted as JML annotations when they begin with an @ sign. -
From Action System to Distributed Systems: the Refinement Approach
Luigia Petre and Emil Sekerinski From Action System to Distributed Systems: The Refinement Approach Contents List of Figures ix List of Tables xi I This is What a Part Would Look Like 1 1 A Contract-Based Approach to Ensuring Component Inter- operability in Event-B 3 Linas Laibinis and Elena Troubitsyna 1.1 Introduction . 3 1.2 Background: Event-B . 5 1.2.1 Modelling and Refinement in Event-B . 5 1.2.2 Modelling Modular Systems in Event-B . 7 1.3 From Event-B Modelling to Contracts . 11 1.3.1 Contracts . 11 1.3.2 From a Module Interface to a Component Contract . 12 1.4 Example: an Auction System . 13 1.4.1 Initial Model . 14 1.5 Conclusions . 19 Bibliography 21 vii List of Figures 1.1 Event-B machine and context components . 5 1.2 Before-after predicates . 6 1.3 Module interface . 8 1.4 Component contract . 11 1.5 Interface Component . 17 1.6 The Seller class contract . 18 ix List of Tables xi Part I This is What a Part Would Look Like 1 Chapter 1 A Contract-Based Approach to Ensuring Component Interoperability in Event-B Linas Laibinis Abo˚ Akademi University, Turku, Finland Elena Troubitsyna Abo˚ Akademi University, Turku, Finland 1.1 Introduction :::::::::::::::::::::::::::::::::::::::::::::::::::::: 3 1.2 Background: Event-B :::::::::::::::::::::::::::::::::::::::::::: 5 1.2.1 Modelling and Refinement in Event-B :::::::::::::::::: 5 1.2.2 Modelling Modular Systems in Event-B :::::::::::::::: 7 1.3 From Event-B Modelling to Contracts ::::::::::::::::::::::::::: 11 1.3.1 Contracts :::::::::::::::::::::::::::::::::::::::::::::::: 11 1.3.2 From a Module Interface to a Component Contract :::: 12 1.4 Example: an Auction System :::::::::::::::::::::::::::::::::::: 13 1.4.1 Initial Model ::::::::::::::::::::::::::::::::::::::::::::: 14 1.5 Conclusions ::::::::::::::::::::::::::::::::::::::::::::::::::::::: 19 1.1 Introduction Ensuring component interoperability constitutes one of the main chal- lenges in the component-based development approach [10]. -
A Theory of Software Product Line Refinement
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Elsevier - Publisher Connector Theoretical Computer Science 455 (2012) 2–30 Contents lists available at SciVerse ScienceDirect Theoretical Computer Science journal homepage: www.elsevier.com/locate/tcs A theory of software product line refinement Paulo Borba a,∗, Leopoldo Teixeira a, Rohit Gheyi b a Informatics Center, Federal University of Pernambuco, Recife, PE, Brazil b Department of Computing Systems, Federal University of Campina Grande, Campina Grande, PB, Brazil article info a b s t r a c t Keywords: To safely evolve a software product line, it is important to have a notion of product Software product lines line refinement that assures behavior preservation of the original product line products. Software evolution So in this article we present a language independent theory of product line refinement, Refinement Refactoring establishing refinement properties that justify stepwise and compositional product line evolution. Moreover, we instantiate our theory with the formalization of specific languages for typical product lines artifacts, and then introduce and prove soundness of a number of associated product line refinement transformation templates. These templates can be used to reason about specific product lines and as a basis to derive comprehensive product line refinement catalogues. ' 2012 Elsevier B.V. All rights reserved. 1. Introduction A software product line is a set of related software products that are generated from reusable assets. Products are related in the sense that they share common functionality. Assets correspond to components, classes, property files, and other artifacts that we compose or instantiate in different ways to specify or build the different products. -
Design Engineering.Pdf
CS 451 Software Engineering Winter 2009 Yuanfang Cai Room 104, University Crossings 215.895.0298 [email protected] 1 Drexel University Design within the Context of Software Engineering 2 Drexel University Software Design Between Requirement and Coding Including: Data Design Architectural Design Interface Design Component Design Need to be modeled, analyzed, and reviewed in industrial strength software. 3 Drexel University Translating the Analysis Model into the Design Model Component Design Interface Design Architecture Design Data/Class Design 4 Drexel University Design Process and Desgin Quality 5 Drexel University Design Engineering Software design is an iterative process through which requirements are translated into a “blueprint” for constructing software Abstraction Refinement 6 Drexel University Design Engineering A design must implement all of the explicit requirements contained in the analysis model, and it must accommodate all of the implicit requirements desired by the customer. A design must be a readable, understandable guide for those who generate code and those who test and subsequently support the software. The design should provide a complete picture of the software, addressing, the data, functional, and behavioral domains from an implementation perspective. 7 Drexel University Design Quality FURPS – Functionality, Usability, Reliability, Performance, and Supportability. Functionality – assessed by evaluating: the feature set capabilities of the program. Usability - assessed by considering: human factors, overall aesthetics, consistency, end-user documentation. 8 Drexel University Design Quality - Functionality, Usability, Reliability, Performance, and Supportability Reliability – is evaluated by measuring: the frequency and severity of failure, the accuracy, of output results, the mean-time-to-failure, the ability to recover from failure, the predictability of the program. -
Program Correctness
12 Program Correctness “Testing can show the presence of errors, but not their absence.” E. W. Dijkstra CHAPTER OUTLINE 12.1 WHY CORRECTNESS? 00 12.2 *REVIEW OF LOGIC AND PROOF 00 12.2.1 Inference Rules and Direct Proof 00 12.2.2 Induction Proof 00 12.3 AXIOMATIC SEMANTICS OF IMPERATIVE PROGRAMS 00 12.3.1 Inference Rules for State Transformations 00 12.3.2 Correctness of Programs with Loops 00 12.3.3 Perspectives on Formal Methods 00 12.3.4 Formal Methods Tools: JML 00 12.4 CORRECTNESS OF OBJECT-ORIENTED PROGRAMS 00 12.4.1 Design by Contract 00 12.4.2 The Class Invariant 00 12.4.3 Example: Correctness of a Stack Application1 00 12.5 CORRECTNESS OF FUNCTIONAL PROGRAMS 00 12.5.1 Recursion and Induction 00 12.5.2 Examples of Structural Induction 00 12.1 WHY CORRECTNESS? Programming languages are powerful vehicles for designing and implementing complex software. Complex software systems are difficult to design well, and often the resulting system is full of errors. Much has been written about the need for better methodologies and tools for designing reliable software, and in recent years some of these tools have begun to show some promise. 1 2 12. PROGRAM CORRECTNESS It is appropriate in our study of modern programming languages to examine the question of language features that support the design of reliable software systems and how those features extend the expressive power of conventional languages. This chapter thus addresses the issue of program correctness from the important perspective of language features and programming paradigms. -
Eiffelstudio: a Guided Tour
EiffelStudio: A Guided Tour Interactive Software Engineering 2 EIFFELSTUDIO: A GUIDED TOUR § Manual identification Title: EiffelStudio: A Guided Tour, ISE Technical Report TR-EI-68/GT. (Replaces TR-EI-38/EB.) Publication history First published 1993 as First Steps with EiffelBench (TR-EI-38/EB) and revised as a chapter of Eiffel: The Environment (TR-EI- 39/IE), also available as An Object-Oriented Environment (Prentice Hall, 1994, ISBN 0-13-245-507-2. Version 3.3.8, 1995. Version 4.1, 1997 This version: July 2001. Corresponds to release 5.0 of the ISE Eiffel environment. Author Bertrand Meyer. Software credits Emmanuel Stapf, Arnaud Pichery, Xavier Rousselot, Raphael Simon; Étienne Amodeo, Jérôme Bou Aziz, Vincent Brendel, Gauthier Brillaud, Paul Colin de Verdière, Jocelyn Fiat, Pascal Freund, Savrak Sar, Patrick Schönbach, Zoran Simic, Jacques Sireude, Tanit Talbi, Emmanuel Texier, Guillaume Wong-So; EiffelVision 2: Leila Ait-Kaci, Sylvain Baron, Sami Kallio, Ian King, Sam O’Connor, Julian Rogers. See also acknowledgments for earlier versions in Eiffel: The Environment (TR-EI-39/IE) Non-ISE: special thanks to Thomas Beale, Éric Bezault, Paul Cohen, Paul-Georges Crismer, Michael Gacsaly, Dave Hollenberg, Mark Howard, Randy John, Eirik Mangseth, Glenn Maughan, Jacques Silberstein. Cover design Rich Ayling. Copyright notice and proprietary information Copyright © Interactive Software Engineering Inc. (ISE), 2001. May not be reproduced in any form (including electronic storage) without the written permission of ISE. “Eiffel Power” and the Eiffel Power logo are trademarks of ISE. All uses of the product documented here are subject to the terms and conditions of the ISE Eiffel user license.